<?xml version="1.0" standalone="no" ?>
<unit>
	<!-- *** parameters *** -->
	<parameters>
		<size value="6" />
		<height value="2" />
		<max-hp value="100000" regeneration="10"/>
		<max-ep value="0" />
		<armor value="99999" />
		<armor-type value="stone"/>				
		<sight value="0" />
		<time value="300" />
		<multi-selection value="false" />
		<cellmap value="true" allowEmpty="true">
			<row value="011110"/>
			<row value="100001"/>
			<row value="100001"/>
			<row value="100001"/>
			<row value="100001"/>
			<row value="010010"/> 
		</cellmap>
		<levels/>
		<fields>
			<field value="land" />
		</fields>
		<light enabled="false"/>
		<properties>
		</properties>
		<rotationAllowed value="false" />
		<unit-requirements/>
		<upgrade-requirements />
		<resource-requirements>		
			<resource name="stone" amount="1997"/>			
		</resource-requirements>
		<resources-stored>
		</resources-stored>
		<image path="images/castle.bmp" />
		<image-cancel path="images/tech_cancel.bmp"/>
		<meeting-point value="true" image-path="images/meeting_point.bmp"/>
		<selection-sounds enabled="true">
			<sound path="sounds/tech_click.wav" />
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="sounds/tech_click.wav" />
		</command-sounds>
	</parameters>
	
	<!-- *** skills *** -->
	<skills>

		<skill>
			<type value="stop" />
			<name value="stop_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="100" />
			<animation path="models/cave.g3d" />
			<sound enabled="false" />
		</skill>	
		
		<skill>
			<type value="produce" />
			<name value="produce_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/cave.g3d" />
			<sound enabled="false" />
		</skill>	
		
		<skill>
			<type value="die" />
			<name value="die_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/cave.g3d" />
			<particles value="true">
				<particle-file path="smoke_particles.xml"/>
				<particle-file path="glow_particles.xml"/>
			</particles>
			<sound enabled="true" start-time="0">
				<sound-file path="sounds/tech_building_fall2.wav"/>
			</sound>			
			<fade value="false"/>
		</skill>

	</skills>
	
	<!-- *** commands *** -->
	<commands>	

	</commands>
</unit>
