<?xml version="1.0" standalone="no"?>

<unit>
	<parameters>
		<size value="1"/>
		<height value="2"/>
		<max-hp value="400" regeneration="2"/>
		<max-ep value="0"/>
		<armor value="8"/>	
		<armor-type value="skin"/>				
		<sight value="12"/>
		<time value="20"/>	
		<multi-selection value="true"/>	
		<cellmap value="false"/>
		<levels>
			<!--level name="wanted" kills="2"/>
			<level name="price_on_its_head" kills="4"/-->
		</levels>
		<fields>
			<field value="land"/>
		</fields>	
		<properties/>
		<light enabled="false"/>
		<unit-requirements>
			<!--unit name="dog_house"/-->
		</unit-requirements>
		<upgrade-requirements/>
		<resource-requirements>
			<resource name="gold" amount="0"/>
		</resource-requirements>
		<resources-stored/>
		<image path="images/dog.bmp"/>
		<image-cancel path="../wreck/images/tech_cancel.bmp"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="false">
			<!--sound path="sounds/wolf.wav"/>
			<sound path="sounds/wolfhowl.wav"/-->
		</selection-sounds>
		<command-sounds enabled="false">
			<!--sound path="sounds/wolf.wav"/-->
		</command-sounds>
	</parameters>

	<skills>
	
		<skill>
			<type value="stop"/>
			<name value="stop_skill"/>		
			<ep-cost value="0"/>
			<speed value="1000"/>
			<anim-speed value="55"/>
			<animation path="models/deer_stand.g3d"/>
			<sound enabled="false"/>
		</skill>

		<skill>
			<type value="move"/>
			<name value="move_skill2"/>		
			<ep-cost value="0"/>
			<speed value="250"/>
			<anim-speed value="150"/>
			<animation path="models/deer_move.g3d"/>
			<sound enabled="false"/>
		</skill>
		

		<skill>
			<type value="move"/>
			<name value="move_skill"/>		
			<ep-cost value="0"/>
			<speed value="250"/>
			<anim-speed value="150"/>
			<animation path="models/deer_move.g3d"/>
			<sound enabled="false"/>
		</skill>	
                
		<skill>
			<type value="die"/>
			<name value="die_skill"/>		
			<ep-cost value="0"/>
			<speed value="90"/>
			<anim-speed value="90"/>
			<animation path="models/deer_die.g3d"/>
			<sound enabled="false"/>
			<fade value="false"/>
		</skill>	


	</skills>
	
	<commands>
		
		<command>
			<type value="stop"/>
			<name value="stop"/>
			<image path="../wreck/images/tech_stop.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<stop-skill value="stop_skill"/>
		</command>

		<command>
			<type value="move"/>
			<name value="move"/>
			<image path="../wreck/images/tech_move.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill2"/>
		</command>

	</commands>
</unit>
