<?xml version="1.0" standalone="no" ?>
<unit>
	<!-- *** parameters *** -->
	<parameters>
		<size value="0" />
		<height value="2" />
		<max-hp value="1" regeneration="1"/>
		<max-ep value="0" />
		<max-unit-count value="1"/>
		<armor value="50" />
		<armor-type value="wood"/>				
		<sight value="2" />
		<time value="80" />
		<multi-selection value="false" />
		<cellmap value="true">
			<row value="1"/>
		</cellmap>
		<levels/>
		<fields>
			<field value="air" />
		</fields>
		<properties>
		</properties>
		<light enabled="false"/>
		<unit-requirements>
		</unit-requirements>
		<upgrade-requirements />
		<resource-requirements>
			<resource name="iron" amount="10"/>	
			<resource name="wood" amount="100"/>
		</resource-requirements>
		<resources-stored>				
		</resources-stored>
		<image path="images/knife.jpg" />
		<image-cancel path="../you/images/stop.jpg"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="true">
			<sound path="sounds/tech_click.wav" />
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="sounds/tech_click.wav" />
		</command-sounds>
	</parameters>
	
	<!-- *** skills *** -->
	<skills>

		<skill>
			<type value="stop" />
			<name value="stop_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="100" />
			<animation path="models/none.g3d" />
			<sound enabled="false" />
		</skill>
		
		<skill>
			<type value="be_built" />
			<name value="be_built_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/none.g3d" />
			<sound enabled="false" />
		</skill>	
		
		<skill>
			<type value="die" />
			<name value="die_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/none.g3d" />
			<sound enabled="true" start-time="0">
				<sound-file path="sounds/wood_die.wav"/>
			</sound>			
			<fade value="false"/>
		</skill>

	</skills>
	
	<!-- *** commands *** -->
	<commands>
	
		<!--command>
			<type value="produce"/>
			<name value="produce_worker" />
			<image path="../worker/images/worker.bmp" />
			<unit-requirements />
			<upgrade-requirements />
			<produce-skill value="produce_skill"/>
			<produced-unit name="worker"/>
		</command-->	

	</commands>
</unit>
