<?xml version="1.0" standalone="no" ?>
<unit>
	<!-- *** parameters *** -->
	<parameters>
		<size value="2" />
		<height value="1" />
		<max-hp value="200" regeneration="0"/>
		<max-ep value="0" />
		<armor value="0" />
		<armor-type value="wood"/>				
		<sight value="1" />
		<time value="5" />
		<multi-selection value="false" />
		<cellmap value="true">
			<row value="11"/>
			<row value="11"/>
		</cellmap>
		<levels/>
		<fields>
			<field value="land" />
		</fields>
		<light enabled="false"/>
		<unit-requirements>
			<unit name="large_wooden_house" />
		</unit-requirements>
		<properties>
		</properties>
		<rotationAllowed value="true" />
		<resource-requirements>
			<resource name="wood" amount="25"/>	
			<resource name="stone" amount="2"/>				
		</resource-requirements>
		<upgrade-requirements />
		<resource-requirements>
		</resource-requirements>
		<resources-stored>
		</resources-stored>
		<image path="../wreck/images/castle.bmp" />
		<image-cancel path="../wreck/images/tech_cancel.bmp"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="true">
			<sound path="../wreck/sounds/tech_click.wav" />
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="../wreck/sounds/tech_click.wav" />
		</command-sounds>
	</parameters>
	
	<!-- *** skills *** -->
	<skills>

		<skill>
			<type value="stop" />
			<name value="stop_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="100" />
			<animation path="models/woodwalldie.g3d" />
			<sound enabled="false" />
		</skill>

		<skill>
			<type value="be_built" />
			<name value="be_built_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/woodwalldie.g3d" />
			<sound enabled="false" />
		</skill>		
		
		<skill>
			<type value="die" />
			<name value="die_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/woodwalldie.g3d" />
			<particles value="true">
			</particles>
			<sound enabled="true" start-time="0">
				<sound-file path="../wreck/sounds/wood1.wav"/>
			</sound>			
			<fade value="false"/>
		</skill>

	</skills>
	
	<!-- *** commands *** -->
	<commands>	

	</commands>
</unit>
