<?xml version="1.0" standalone="no"?>

<unit>
	<parameters>
		<size value="1"/>
		<height value="2"/>
		<max-hp value="300" regeneration="3"/>
		<max-ep value="0"/>
		<armor value="20"/>	
		<armor-type value="organic"/>
		<sight value="0"/>
		<time value="10"/>	
		<multi-selection value="true"/>	
		<cellmap value="false"/>
		<levels/>
		<fields>
			<field value="land"/>
		</fields>	
		<properties/>
			<light enabled="false"/>
		<unit-requirements/>
		<upgrade-requirements/>
		<resource-requirements>
			<resource name="food" amount="0"/>				
		</resource-requirements>
		<resources-stored/>
		<image path="images/dog.jpg"/>
		<image-cancel path="../you/images/stop.jpg"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="true">
			<sound path="sounds/selack1.ogg"/>
			<sound path="sounds/selack2.ogg"/>
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="sounds/selack1.ogg"/>
			<sound path="sounds/selack2.ogg"/>
		</command-sounds>

	</parameters>

	<skills>
	
		<skill>
			<type value="stop"/>
			<name value="stop_skill"/>		
			<ep-cost value="0"/>
			<speed value="1000"/>
			<anim-speed value="40"/>
			<animation path="models/articfoxstand1.g3d"/>
			<animation path="models/articfoxstand2.g3d"/>
			<animation path="models/articfoxstand3.g3d"/>
			<animation path="models/articfoxstand4.g3d"/>
			<animation path="models/articfoxstand5.g3d"/>
			<sound enabled="false"/>
		</skill>
	
		<skill>
			<type value="die"/>
			<name value="die_skill"/>		
			<ep-cost value="0"/>
			<speed value="120"/>
			<anim-speed value="100"/>
			<animation path="models/none.g3d"/>
			<sound enabled="false"/>		
			<fade value="false"/>
		</skill>
	</skills>
	
	<commands>
		
		<command>
			<type value="stop"/>
			<name value="stop"/>
			<image path="../you/images/stop.jpg"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<stop-skill value="stop_skill"/>
		</command>


		<!--command>
			<type value="morph"/>
			<name value="train_monkey"/>
			<image path="../monkey_/images/daemon.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<morph-skill value="morph_skill"/>
			<morph-unit name= "monkey_"/>
			<discount value="0"/>
		</command-->

	</commands>
</unit>
