--- debugCRCWorld.log_server	2013-10-01 00:34:05.735488383 +0200
+++ debugCRCWorld.log_client	2013-10-01 00:27:30.208388764 +0200
@@ -1,6 +1,6 @@
 World CRC debug information:
 ============================
-Maximum framecount: 500
+Maximum framecount: 250
 Faction detail for index: 0
 --------------------------
 ** world frame: 6760
@@ -38666,7 +38666,7 @@
 textureFileLoadDeferredFormat = 0
 textureFileLoadDeferredComponents = 0
 texture = archer_particle.bmp
-pos = x [100.993] y [7.69591] z [110.132]
+pos = x [100.993] y [7.69592] z [110.132]
 color = x [1] y [1] z [1] w [0.5]
 colorNoEnergy = x [0.5] y [0.5] z [0.5] w [0]
 emissionRate = 1.0000000000
@@ -38684,10 +38684,10 @@
 lastPos = x [100.655] y [7.77986] z [109.921]
 startPos = x [95.9189] y [6.76018] z [106.964]
 endPos = x [104.024] y [6.01122] z [112.024]
-flatPos = x [100.993] y [6.29128] z [110.132]
+flatPos = x [100.993] y [6.29127] z [110.132]
 xVector = x [-0.527913] y [0] z [0.845695]
 yVector = x [0] y [1] z [0]
-zVector = x [0.845695] y [-0.0781502] z [0.527913]
+zVector = x [0.845695] y [-0.0781503] z [0.527913]
 trajectory = 1
 trajectorySpeed = 0.40
 trajectoryScale = 1.50
@@ -42805,7 +42805,7 @@
 textureFileLoadDeferredFormat = 0
 textureFileLoadDeferredComponents = 0
 texture = archer_particle.bmp
-pos = x [103.699] y [6.27173] z [111.821]
+pos = x [103.699] y [6.27174] z [111.821]
 color = x [1] y [1] z [1] w [0.5]
 colorNoEnergy = x [0.5] y [0.5] z [0.5] w [0]
 emissionRate = 1.0000000000
@@ -42820,13 +42820,13 @@
 alternations = 0
 particleSystemStartDelay = 0
 ProjectileParticleSystem 
-lastPos = x [103.361] y [6.52292] z [111.61]
+lastPos = x [103.361] y [6.52293] z [111.61]
 startPos = x [95.9189] y [6.76018] z [106.964]
 endPos = x [104.024] y [6.01122] z [112.024]
-flatPos = x [103.699] y [6.0412] z [111.821]
+flatPos = x [103.699] y [6.04119] z [111.821]
 xVector = x [-0.527913] y [0] z [0.845695]
 yVector = x [0] y [1] z [0]
-zVector = x [0.845695] y [-0.0781502] z [0.527913]
+zVector = x [0.845695] y [-0.0781503] z [0.527913]
 trajectory = 1
 trajectorySpeed = 0.40
 trajectoryScale = 1.50
@@ -55193,7 +55193,7 @@
 textureFileLoadDeferredFormat = 0
 textureFileLoadDeferredComponents = 0
 texture = archer_particle.bmp
-pos = x [99.9473] y [6.9503] z [110.591]
+pos = x [99.9473] y [6.95029] z [110.591]
 color = x [1] y [1] z [1] w [0.5]
 colorNoEnergy = x [0.5] y [0.5] z [0.5] w [0]
 emissionRate = 1.0000000000
@@ -59378,7 +59378,7 @@
 alternations = 0
 particleSystemStartDelay = 0
 ProjectileParticleSystem 
-lastPos = x [100.232] y [6.63746] z [110.869]
+lastPos = x [100.232] y [6.63745] z [110.869]
 startPos = x [95.9591] y [6.75694] z [106.706]
 endPos = x [100.688] y [6.04683] z [111.312]
 flatPos = x [100.517] y [6.07244] z [111.146]
@@ -71933,7 +71933,7 @@
 textureFileLoadDeferredFormat = 0
 textureFileLoadDeferredComponents = 0
 texture = archer_particle.bmp
-pos = x [97.4929] y [6.84936] z [111.243]
+pos = x [97.4929] y [6.84935] z [111.243]
 color = x [1] y [1] z [1] w [0.5]
 colorNoEnergy = x [0.5] y [0.5] z [0.5] w [0]
 emissionRate = 1.0000000000
@@ -71948,13 +71948,13 @@
 alternations = 0
 particleSystemStartDelay = 0
 ProjectileParticleSystem 
-lastPos = x [97.4008] y [7.21132] z [110.854]
+lastPos = x [97.4009] y [7.21131] z [110.854]
 startPos = x [96.2964] y [6.6699] z [106.185]
 endPos = x [97.5704] y [6.4959] z [111.57]
 flatPos = x [97.4929] y [6.50648] z [111.243]
-xVector = x [-0.972657] y [0] z [0.23011]
+xVector = x [-0.972657] y [0] z [0.230109]
 yVector = x [0] y [1] z [0]
-zVector = x [0.23011] y [-0.0314269] z [0.972657]
+zVector = x [0.230109] y [-0.031427] z [0.972657]
 trajectory = 1
 trajectorySpeed = 0.40
 trajectoryScale = 1.50
@@ -88725,7 +88725,7 @@
 textureFileLoadDeferredFormat = 0
 textureFileLoadDeferredComponents = 0
 texture = archer_particle.bmp
-pos = x [94.2629] y [6.471] z [109.096]
+pos = x [94.2629] y [6.47102] z [109.096]
 color = x [1] y [1] z [1] w [0.5]
 colorNoEnergy = x [0.5] y [0.5] z [0.5] w [0]
 emissionRate = 1.0000000000
@@ -88740,13 +88740,13 @@
 alternations = 0
 particleSystemStartDelay = 0
 ProjectileParticleSystem 
-lastPos = x [94.543] y [6.96131] z [108.813]
+lastPos = x [94.543] y [6.96132] z [108.812]
 startPos = x [97.3442] y [6.69203] z [105.977]
 endPos = x [94.1799] y [6.30777] z [109.18]
 flatPos = x [94.2629] y [6.31784] z [109.096]
-xVector = x [-0.708762] y [0] z [-0.700303]
+xVector = x [-0.708764] y [0] z [-0.700301]
 yVector = x [0] y [1] z [0]
-zVector = x [-0.700303] y [-0.0850423] z [0.708762]
+zVector = x [-0.700301] y [-0.0850423] z [0.708764]
 trajectory = 1
 trajectorySpeed = 0.40
 trajectoryScale = 1.50
@@ -105604,7 +105604,7 @@
 textureFileLoadDeferredFormat = 0
 textureFileLoadDeferredComponents = 0
 texture = archer_particle.bmp
-pos = x [93.6155] y [7.71066] z [106.242]
+pos = x [93.6154] y [7.71065] z [106.242]
 color = x [1] y [1] z [1] w [0.5]
 colorNoEnergy = x [0.5] y [0.5] z [0.5] w [0]
 emissionRate = 1.0000000000
@@ -105619,13 +105619,13 @@
 alternations = 0
 particleSystemStartDelay = 0
 ProjectileParticleSystem 
-lastPos = x [94.0125] y [7.82133] z [106.27]
+lastPos = x [94.0124] y [7.82133] z [106.269]
 startPos = x [97.9825] y [6.75556] z [106.548]
 endPos = x [91.0628] y [6.05556] z [106.063]
-flatPos = x [93.6155] y [6.31378] z [106.242]
-xVector = x [0.069546] y [0] z [-0.992513]
+flatPos = x [93.6154] y [6.31379] z [106.242]
+xVector = x [0.0695449] y [0] z [-0.992513]
 yVector = x [0] y [1] z [0]
-zVector = x [-0.992513] y [-0.100402] z [-0.069546]
+zVector = x [-0.992513] y [-0.100402] z [-0.0695449]
 trajectory = 1
 trajectorySpeed = 0.40
 trajectoryScale = 1.50
@@ -109861,7 +109861,7 @@
 textureFileLoadDeferredFormat = 0
 textureFileLoadDeferredComponents = 0
 texture = archer_particle.bmp
-pos = x [91.2335] y [6.21717] z [106.075]
+pos = x [91.2334] y [6.21709] z [106.075]
 color = x [1] y [1] z [1] w [0.5]
 colorNoEnergy = x [0.5] y [0.5] z [0.5] w [0]
 emissionRate = 1.0000000000
@@ -109876,13 +109876,13 @@
 alternations = 0
 particleSystemStartDelay = 0
 ProjectileParticleSystem 
-lastPos = x [91.6305] y [6.56483] z [106.103]
+lastPos = x [91.6304] y [6.56477] z [106.103]
 startPos = x [97.9825] y [6.75556] z [106.548]
 endPos = x [91.0628] y [6.05556] z [106.063]
-flatPos = x [91.2335] y [6.07282] z [106.075]
-xVector = x [0.069546] y [0] z [-0.992513]
+flatPos = x [91.2334] y [6.07282] z [106.075]
+xVector = x [0.0695449] y [0] z [-0.992513]
 yVector = x [0] y [1] z [0]
-zVector = x [-0.992513] y [-0.100402] z [-0.069546]
+zVector = x [-0.992513] y [-0.100402] z [-0.0695449]
 trajectory = 1
 trajectorySpeed = 0.40
 trajectoryScale = 1.50
@@ -122658,7 +122658,7 @@
 textureFileLoadDeferredFormat = 0
 textureFileLoadDeferredComponents = 0
 texture = archer_particle.bmp
-pos = x [94.5132] y [7.83707] z [105.171]
+pos = x [94.5132] y [7.83708] z [105.171]
 color = x [1] y [1] z [1] w [0.5]
 colorNoEnergy = x [0.5] y [0.5] z [0.5] w [0]
 emissionRate = 1.0000000000
@@ -126976,7 +126976,7 @@
 textureFileLoadDeferredFormat = 0
 textureFileLoadDeferredComponents = 0
 texture = archer_particle.bmp
-pos = x [90.2341] y [5.98781] z [103.057]
+pos = x [90.2341] y [5.98776] z [103.057]
 color = x [1] y [1] z [1] w [0.5]
 colorNoEnergy = x [0.5] y [0.5] z [0.5] w [0]
 emissionRate = 1.0000000000
@@ -126991,7 +126991,7 @@
 alternations = 0
 particleSystemStartDelay = 0
 ProjectileParticleSystem 
-lastPos = x [90.5907] y [6.27174] z [103.233]
+lastPos = x [90.5907] y [6.2717] z [103.233]
 startPos = x [98.0791] y [6.78161] z [106.933]
 endPos = x [90.039] y [5.82249] z [102.961]
 flatPos = x [90.2341] y [5.84575] z [103.057]
@@ -139958,7 +139958,7 @@
 alternations = 0
 particleSystemStartDelay = 0
 ProjectileParticleSystem 
-lastPos = x [96.2449] y [7.73345] z [104.829]
+lastPos = x [96.245] y [7.73345] z [104.829]
 startPos = x [97.9592] y [6.80997] z [107.496]
 endPos = x [93] y [5.55555] z [99.78]
 flatPos = x [96.0307] y [6.32215] z [104.495]
@@ -144296,7 +144296,7 @@
 textureFileLoadDeferredFormat = 0
 textureFileLoadDeferredComponents = 0
 texture = archer_particle.bmp
-pos = x [93.2449] y [5.89927] z [100.161]
+pos = x [93.245] y [5.8993] z [100.161]
 color = x [1] y [1] z [1] w [0.5]
 colorNoEnergy = x [0.5] y [0.5] z [0.5] w [0]
 emissionRate = 1.0000000000
@@ -144311,10 +144311,10 @@
 alternations = 0
 particleSystemStartDelay = 0
 ProjectileParticleSystem 
-lastPos = x [93.4592] y [6.17591] z [100.495]
+lastPos = x [93.4593] y [6.17593] z [100.495]
 startPos = x [97.9592] y [6.80997] z [107.496]
 endPos = x [93] y [5.55555] z [99.78]
-flatPos = x [93.2449] y [5.61752] z [100.161]
+flatPos = x [93.245] y [5.61752] z [100.161]
 xVector = x [0.833458] y [0] z [-0.535711]
 yVector = x [0] y [1] z [0]
 zVector = x [-0.535711] y [-0.135506] z [-0.833458]
@@ -157290,7 +157290,7 @@
 alternations = 0
 particleSystemStartDelay = 0
 ProjectileParticleSystem 
-lastPos = x [96.5227] y [7.5393] z [105.114]
+lastPos = x [96.5228] y [7.5393] z [105.114]
 startPos = x [97.9541] y [6.78809] z [107.508]
 endPos = x [91.1799] y [5.61111] z [96.1799]
 flatPos = x [96.3183] y [6.50387] z [104.773]
@@ -161651,7 +161651,7 @@
 textureFileLoadDeferredFormat = 0
 textureFileLoadDeferredComponents = 0
 texture = archer_particle.bmp
-pos = x [92.2286] y [6.57838] z [97.9337]
+pos = x [92.2286] y [6.57837] z [97.9336]
 color = x [1] y [1] z [1] w [0.5]
 colorNoEnergy = x [0.5] y [0.5] z [0.5] w [0]
 emissionRate = 1.0000000000
@@ -161669,7 +161669,7 @@
 lastPos = x [92.4331] y [6.73347] z [98.2756]
 startPos = x [97.9541] y [6.78809] z [107.508]
 endPos = x [91.1799] y [5.61111] z [96.1799]
-flatPos = x [92.2286] y [5.79332] z [97.9337]
+flatPos = x [92.2286] y [5.79332] z [97.9336]
 xVector = x [0.854858] y [0] z [-0.511203]
 yVector = x [0] y [1] z [0]
 zVector = x [-0.511203] y [-0.0888191] z [-0.854858]
@@ -166042,10 +166042,10 @@
 alternations = 0
 particleSystemStartDelay = 0
 ProjectileParticleSystem 
-lastPos = x [91.6152] y [6.04748] z [96.9079]
+lastPos = x [91.6152] y [6.04748] z [96.9078]
 startPos = x [97.9541] y [6.78809] z [107.508]
 endPos = x [91.1799] y [5.61111] z [96.1799]
-flatPos = x [91.4107] y [5.6512] z [96.5659]
+flatPos = x [91.4107] y [5.65121] z [96.5659]
 xVector = x [0.854858] y [0] z [-0.511203]
 yVector = x [0] y [1] z [0]
 zVector = x [-0.511203] y [-0.0888191] z [-0.854858]
@@ -1134228,7 +1134228,7 @@
 
 lastPos = x [226.186] y [12.9473] z [16.6448]
 startPos = x [226.5] y [13] z [16.5]
-endPos = x [214.562] y [11] z [22]
+endPos = x [214.563] y [11] z [22]
 flatPos = x [226.029] y [12.921] z [16.7172]
 xVector = x [-0.413693] y [0] z [-0.897902]
 yVector = x [0] y [1] z [0]
@@ -1134250,7 +1134250,7 @@
 textureFileLoadDeferredFormat = 0
 textureFileLoadDeferredComponents = 0
 texture = archmage_particle.bmp
-pos = x [214.562] y [11] z [22]
+pos = x [214.563] y [11] z [22]
 color = x [1] y [1] z [0] w [0.5]
 colorNoEnergy = x [1] y [0] z [0] w [0.5]
 emissionRate = 8.0000000000
@@ -1139708,7 +1139708,7 @@
 
 lastPos = x [223.043] y [12.4208] z [18.0927]
 startPos = x [226.5] y [13] z [16.5]
-endPos = x [214.562] y [11] z [22]
+endPos = x [214.563] y [11] z [22]
 flatPos = x [222.886] y [12.3945] z [18.1651]
 xVector = x [-0.413693] y [0] z [-0.897902]
 yVector = x [0] y [1] z [0]
@@ -1139730,7 +1139730,7 @@
 textureFileLoadDeferredFormat = 0
 textureFileLoadDeferredComponents = 0
 texture = archmage_particle.bmp
-pos = x [214.562] y [11] z [22]
+pos = x [214.563] y [11] z [22]
 color = x [1] y [1] z [0] w [0.5]
 colorNoEnergy = x [1] y [0] z [0] w [0.5]
 emissionRate = 8.0000000000
@@ -1145200,7 +1145200,7 @@
 textureFileLoadDeferredFormat = 0
 textureFileLoadDeferredComponents = 0
 texture = archmage_particle.bmp
-pos = x [219.743] y [11.868] z [19.613]
+pos = x [219.743] y [11.868] z [19.6131]
 color = x [1] y [0] z [0] w [0.8]
 colorNoEnergy = x [1] y [0] z [0] w [0.2]
 emissionRate = 10.0000000000
@@ -1145217,10 +1145217,10 @@
 ProjectileParticleSystem 
 nextParticleSystem = NOT NULL
 
-lastPos = x [219.9] y [11.8943] z [19.5406]
+lastPos = x [219.901] y [11.8943] z [19.5407]
 startPos = x [226.5] y [13] z [16.5]
-endPos = x [214.562] y [11] z [22]
-flatPos = x [219.743] y [11.868] z [19.613]
+endPos = x [214.563] y [11] z [22]
+flatPos = x [219.743] y [11.868] z [19.6131]
 xVector = x [-0.413693] y [0] z [-0.897902]
 yVector = x [0] y [1] z [0]
 zVector = x [-0.897902] y [-0.150434] z [0.413693]
@@ -1145241,7 +1145241,7 @@
 textureFileLoadDeferredFormat = 0
 textureFileLoadDeferredComponents = 0
 texture = archmage_particle.bmp
-pos = x [214.562] y [11] z [22]
+pos = x [214.563] y [11] z [22]
 color = x [1] y [1] z [0] w [0.5]
 colorNoEnergy = x [1] y [0] z [0] w [0.5]
 emissionRate = 8.0000000000
@@ -1145545,7 +1145545,7 @@
 
 lastPos = x [223.654] y [11] z [22.9501]
 startPos = x [224] y [11] z [23]
-endPos = x [217.062] y [11] z [22]
+endPos = x [217.063] y [11] z [22]
 flatPos = x [223.48] y [11] z [22.9251]
 xVector = x [0.14267] y [0] z [-0.98977]
 yVector = x [0] y [1] z [0]
@@ -1145567,7 +1145567,7 @@
 textureFileLoadDeferredFormat = 0
 textureFileLoadDeferredComponents = 0
 texture = archmage_particle.bmp
-pos = x [217.062] y [11] z [22]
+pos = x [217.063] y [11] z [22]
 color = x [0] y [0] z [1] w [0.5]
 colorNoEnergy = x [1] y [1] z [1] w [0]
 emissionRate = 20.0000000000
@@ -1150789,7 +1150789,7 @@
 textureFileLoadDeferredFormat = 0
 textureFileLoadDeferredComponents = 0
 texture = archmage_particle.bmp
-pos = x [216.6] y [11.3415] z [21.0609]
+pos = x [216.601] y [11.3415] z [21.061]
 color = x [1] y [0] z [0] w [0.8]
 colorNoEnergy = x [1] y [0] z [0] w [0.2]
 emissionRate = 10.0000000000
@@ -1150806,10 +1150806,10 @@
 ProjectileParticleSystem 
 nextParticleSystem = NOT NULL
 
-lastPos = x [216.758] y [11.3678] z [20.9885]
+lastPos = x [216.758] y [11.3678] z [20.9886]
 startPos = x [226.5] y [13] z [16.5]
-endPos = x [214.562] y [11] z [22]
-flatPos = x [216.6] y [11.3415] z [21.0609]
+endPos = x [214.563] y [11] z [22]
+flatPos = x [216.601] y [11.3415] z [21.061]
 xVector = x [-0.413693] y [0] z [-0.897902]
 yVector = x [0] y [1] z [0]
 zVector = x [-0.897902] y [-0.150434] z [0.413693]
@@ -1150830,7 +1150830,7 @@
 textureFileLoadDeferredFormat = 0
 textureFileLoadDeferredComponents = 0
 texture = archmage_particle.bmp
-pos = x [214.562] y [11] z [22]
+pos = x [214.563] y [11] z [22]
 color = x [1] y [1] z [0] w [0.5]
 colorNoEnergy = x [1] y [0] z [0] w [0.5]
 emissionRate = 8.0000000000
@@ -1150886,9 +1150886,9 @@
 startPos = x [226.5] y [13] z [16.5]
 endPos = x [217.375] y [11] z [22]
 flatPos = x [223.848] y [12.4188] z [18.0982]
-xVector = x [-0.507358] y [0] z [-0.841754]
+xVector = x [-0.507359] y [0] z [-0.841753]
 yVector = x [0] y [1] z [0]
-zVector = x [-0.841754] y [-0.184494] z [0.507358]
+zVector = x [-0.841753] y [-0.184494] z [0.507359]
 trajectory = 0
 trajectorySpeed = 0.17
 trajectoryScale = 1.00
@@ -1151100,7 +1151100,7 @@
 textureFileLoadDeferredFormat = 0
 textureFileLoadDeferredComponents = 0
 texture = archer_particle.bmp
-pos = x [217.642] y [11.2875] z [21.9756]
+pos = x [217.641] y [11.2874] z [21.9756]
 color = x [1] y [1] z [1] w [0.5]
 colorNoEnergy = x [0.5] y [0.5] z [0.5] w [0]
 emissionRate = 1.0000000000
@@ -1151115,13 +1151115,13 @@
 alternations = 0
 particleSystemStartDelay = 0
 ProjectileParticleSystem 
-lastPos = x [218.033] y [11.6729] z [21.9397]
+lastPos = x [218.032] y [11.6729] z [21.9398]
 startPos = x [223.896] y [12.2797] z [21.4024]
 endPos = x [217.375] y [11] z [22]
-flatPos = x [217.642] y [11.0523] z [21.9756]
-xVector = x [-0.089566] y [0] z [-0.977342]
+flatPos = x [217.641] y [11.0523] z [21.9756]
+xVector = x [-0.0895662] y [0] z [-0.977342]
 yVector = x [0] y [1] z [0]
-zVector = x [-0.977342] y [-0.191781] z [0.089566]
+zVector = x [-0.977342] y [-0.191781] z [0.0895662]
 trajectory = 1
 trajectorySpeed = 0.40
 trajectoryScale = 1.50
@@ -1151248,9 +1151248,9 @@
 ProjectileParticleSystem 
 nextParticleSystem = NOT NULL
 
-lastPos = x [220.19] y [11] z [22.4507]
+lastPos = x [220.189] y [11] z [22.4507]
 startPos = x [224] y [11] z [23]
-endPos = x [217.062] y [11] z [22]
+endPos = x [217.063] y [11] z [22]
 flatPos = x [220.016] y [11] z [22.4258]
 xVector = x [0.14267] y [0] z [-0.98977]
 yVector = x [0] y [1] z [0]
@@ -1151272,7 +1151272,7 @@
 textureFileLoadDeferredFormat = 0
 textureFileLoadDeferredComponents = 0
 texture = archmage_particle.bmp
-pos = x [217.062] y [11] z [22]
+pos = x [217.063] y [11] z [22]
 color = x [0] y [0] z [1] w [0.5]
 colorNoEnergy = x [1] y [1] z [1] w [0]
 emissionRate = 20.0000000000
@@ -1156616,9 +1156616,9 @@
 ProjectileParticleSystem 
 nextParticleSystem = NOT NULL
 
-lastPos = x [215.029] y [11.0782] z [21.7849]
+lastPos = x [215.029] y [11.0782] z [21.785]
 startPos = x [226.5] y [13] z [16.5]
-endPos = x [214.562] y [11] z [22]
+endPos = x [214.563] y [11] z [22]
 flatPos = x [214.872] y [11.0519] z [21.8573]
 xVector = x [-0.413693] y [0] z [-0.897902]
 yVector = x [0] y [1] z [0]
@@ -1156640,7 +1156640,7 @@
 textureFileLoadDeferredFormat = 0
 textureFileLoadDeferredComponents = 0
 texture = archmage_particle.bmp
-pos = x [214.562] y [11] z [22]
+pos = x [214.563] y [11] z [22]
 color = x [1] y [1] z [0] w [0.5]
 colorNoEnergy = x [1] y [0] z [0] w [0.5]
 emissionRate = -2.0000000000
@@ -1156692,13 +1156692,13 @@
 ProjectileParticleSystem 
 nextParticleSystem = NOT NULL
 
-lastPos = x [221.05] y [11.8054] z [19.7851]
+lastPos = x [221.05] y [11.8054] z [19.7852]
 startPos = x [226.5] y [13] z [16.5]
 endPos = x [217.375] y [11] z [22]
 flatPos = x [220.902] y [11.7731] z [19.8739]
-xVector = x [-0.507358] y [0] z [-0.841754]
+xVector = x [-0.507359] y [0] z [-0.841753]
 yVector = x [0] y [1] z [0]
-zVector = x [-0.841754] y [-0.184494] z [0.507358]
+zVector = x [-0.841753] y [-0.184494] z [0.507359]
 trajectory = 0
 trajectorySpeed = 0.17
 trajectoryScale = 1.00
@@ -1157018,9 +1157018,9 @@
 ProjectileParticleSystem 
 nextParticleSystem = NOT NULL
 
-lastPos = x [217.592] y [11] z [22.0762]
+lastPos = x [217.591] y [11] z [22.0762]
 startPos = x [224] y [11] z [23]
-endPos = x [217.062] y [11] z [22]
+endPos = x [217.063] y [11] z [22]
 flatPos = x [217.418] y [11] z [22.0512]
 xVector = x [0.14267] y [0] z [-0.98977]
 yVector = x [0] y [1] z [0]
@@ -1157031,22 +1157031,22 @@
 trajectoryFrequency = 1.00
 arriveDestinationDistance = 0.36
 attackParticleSystems #1 = ParticleSystem particles = 1000
-random = 8282
+random = 706310
 blendMode = 0
 state = 1
 active = 1
 visible = 1
-aliveParticleCount = 106
+aliveParticleCount = 105
 particleCount = 1000
 textureFileLoadDeferred = 
 textureFileLoadDeferredFormat = 0
 textureFileLoadDeferredComponents = 0
 texture = archmage_particle.bmp
-pos = x [217.062] y [11] z [22]
+pos = x [217.063] y [11] z [22]
 color = x [0] y [0] z [1] w [0.5]
 colorNoEnergy = x [1] y [1] z [1] w [0]
-emissionRate = 14.0000000000
-emissionState = 0.0000000000
+emissionRate = 13.9999980927
+emissionState = 0.9999991059
 maxParticleEnergy = 30
 varParticleEnergy = 10
 particleSize = 1.0000000000
@@ -1162463,9 +1162463,9 @@
 ProjectileParticleSystem 
 nextParticleSystem = NOT NULL
 
-lastPos = x [215.029] y [11.0782] z [21.7849]
+lastPos = x [215.029] y [11.0782] z [21.785]
 startPos = x [226.5] y [13] z [16.5]
-endPos = x [214.562] y [11] z [22]
+endPos = x [214.563] y [11] z [22]
 flatPos = x [214.872] y [11.0519] z [21.8573]
 xVector = x [-0.413693] y [0] z [-0.897902]
 yVector = x [0] y [1] z [0]
@@ -1162487,10 +1162487,10 @@
 textureFileLoadDeferredFormat = 0
 textureFileLoadDeferredComponents = 0
 texture = archmage_particle.bmp
-pos = x [214.562] y [11] z [22]
+pos = x [214.563] y [11] z [22]
 color = x [1] y [1] z [0] w [0.5]
 colorNoEnergy = x [1] y [0] z [0] w [0.5]
-emissionRate = -22.0000000000
+emissionRate = -21.9999980927
 emissionState = 0.0000000000
 maxParticleEnergy = 30
 varParticleEnergy = 10
@@ -1162539,13 +1162539,13 @@
 ProjectileParticleSystem 
 nextParticleSystem = NOT NULL
 
-lastPos = x [218.103] y [11.1597] z [21.5609]
+lastPos = x [218.104] y [11.1597] z [21.5609]
 startPos = x [226.5] y [13] z [16.5]
 endPos = x [217.375] y [11] z [22]
 flatPos = x [217.956] y [11.1274] z [21.6497]
-xVector = x [-0.507358] y [0] z [-0.841754]
+xVector = x [-0.507359] y [0] z [-0.841753]
 yVector = x [0] y [1] z [0]
-zVector = x [-0.841754] y [-0.184494] z [0.507358]
+zVector = x [-0.841753] y [-0.184494] z [0.507359]
 trajectory = 0
 trajectorySpeed = 0.17
 trajectoryScale = 1.00
@@ -1162619,9 +1162619,9 @@
 startPos = x [226.5] y [13] z [16.5]
 endPos = x [220.188] y [11] z [22]
 flatPos = x [224.832] y [12.4714] z [17.9536]
-xVector = x [-0.638941] y [0] z [-0.733329]
+xVector = x [-0.638942] y [0] z [-0.733328]
 yVector = x [0] y [1] z [0]
-zVector = x [-0.733329] y [-0.232342] z [0.638941]
+zVector = x [-0.733328] y [-0.232343] z [0.638942]
 trajectory = 0
 trajectorySpeed = 0.17
 trajectoryScale = 1.00
@@ -1162941,9 +1162941,9 @@
 ProjectileParticleSystem 
 nextParticleSystem = NOT NULL
 
-lastPos = x [217.592] y [11] z [22.0762]
+lastPos = x [217.591] y [11] z [22.0762]
 startPos = x [224] y [11] z [23]
-endPos = x [217.062] y [11] z [22]
+endPos = x [217.063] y [11] z [22]
 flatPos = x [217.418] y [11] z [22.0512]
 xVector = x [0.14267] y [0] z [-0.98977]
 yVector = x [0] y [1] z [0]
@@ -1162954,22 +1162954,22 @@
 trajectoryFrequency = 1.00
 arriveDestinationDistance = 0.36
 attackParticleSystems #1 = ParticleSystem particles = 1000
-random = 308017
+random = 108720
 blendMode = 0
 state = 2
 active = 1
 visible = 1
-aliveParticleCount = 211
+aliveParticleCount = 210
 particleCount = 1000
 textureFileLoadDeferred = 
 textureFileLoadDeferredFormat = 0
 textureFileLoadDeferredComponents = 0
 texture = archmage_particle.bmp
-pos = x [217.062] y [11] z [22]
+pos = x [217.063] y [11] z [22]
 color = x [0] y [0] z [1] w [0.5]
 colorNoEnergy = x [1] y [1] z [1] w [0]
-emissionRate = -6.0000000000
-emissionState = 0.0000000000
+emissionRate = -6.0000014305
+emissionState = 0.9999772906
 maxParticleEnergy = 30
 varParticleEnergy = 10
 particleSize = 1.0000000000
@@ -1163030,12 +1163030,12 @@
 trajectoryFrequency = 1.00
 arriveDestinationDistance = 0.36
 attackParticleSystems #3 = ParticleSystem particles = 1000
-random = 522737
+random = 254865
 blendMode = 0
 state = 1
 active = 1
 visible = 1
-aliveParticleCount = 196
+aliveParticleCount = 195
 particleCount = 1000
 textureFileLoadDeferred = 
 textureFileLoadDeferredFormat = 0
@@ -1163044,8 +1163044,8 @@
 pos = x [218.125] y [11] z [22]
 color = x [0] y [0] z [1] w [0.5]
 colorNoEnergy = x [1] y [1] z [1] w [0]
-emissionRate = 5.0000000000
-emissionState = 0.0000000000
+emissionRate = 4.9999985695
+emissionState = 0.9999834895
 maxParticleEnergy = 30
 varParticleEnergy = 10
 particleSize = 1.0000000000
@@ -1163093,7 +1163093,7 @@
 ProjectileParticleSystem 
 nextParticleSystem = NOT NULL
 
-lastPos = x [219.716] y [11] z [22.1099]
+lastPos = x [219.717] y [11] z [22.1099]
 startPos = x [224] y [11] z [23]
 endPos = x [219.188] y [11] z [22]
 flatPos = x [219.545] y [11] z [22.0743]
@@ -1168460,9 +1168460,9 @@
 alternations = 0
 particleSystemStartDelay = 0
 ProjectileParticleSystem 
-lastPos = x [215.029] y [11.0782] z [21.7849]
+lastPos = x [215.029] y [11.0782] z [21.785]
 startPos = x [226.5] y [13] z [16.5]
-endPos = x [214.562] y [11] z [22]
+endPos = x [214.563] y [11] z [22]
 flatPos = x [214.872] y [11.0519] z [21.8573]
 xVector = x [-0.413693] y [0] z [-0.897902]
 yVector = x [0] y [1] z [0]
@@ -1168484,7 +1168484,7 @@
 textureFileLoadDeferredFormat = 0
 textureFileLoadDeferredComponents = 0
 texture = archmage_particle.bmp
-pos = x [217.661] y [11.0628] z [21.8272]
+pos = x [217.662] y [11.0628] z [21.8273]
 color = x [1] y [0] z [0] w [0.8]
 colorNoEnergy = x [1] y [0] z [0] w [0.2]
 emissionRate = 10.0000000000
@@ -1168501,13 +1168501,13 @@
 ProjectileParticleSystem 
 nextParticleSystem = NOT NULL
 
-lastPos = x [217.809] y [11.0951] z [21.7384]
+lastPos = x [217.809] y [11.0951] z [21.7385]
 startPos = x [226.5] y [13] z [16.5]
 endPos = x [217.375] y [11] z [22]
-flatPos = x [217.661] y [11.0628] z [21.8272]
-xVector = x [-0.507358] y [0] z [-0.841754]
+flatPos = x [217.662] y [11.0628] z [21.8273]
+xVector = x [-0.507359] y [0] z [-0.841753]
 yVector = x [0] y [1] z [0]
-zVector = x [-0.841754] y [-0.184494] z [0.507358]
+zVector = x [-0.841753] y [-0.184494] z [0.507359]
 trajectory = 0
 trajectorySpeed = 0.17
 trajectoryScale = 1.00
@@ -1168577,13 +1168577,13 @@
 ProjectileParticleSystem 
 nextParticleSystem = NOT NULL
 
-lastPos = x [222.394] y [11.6989] z [20.0781]
+lastPos = x [222.393] y [11.6989] z [20.0781]
 startPos = x [226.5] y [13] z [16.5]
 endPos = x [220.188] y [11] z [22]
 flatPos = x [222.265] y [11.6582] z [20.1899]
-xVector = x [-0.638941] y [0] z [-0.733329]
+xVector = x [-0.638942] y [0] z [-0.733328]
 yVector = x [0] y [1] z [0]
-zVector = x [-0.733329] y [-0.232342] z [0.638941]
+zVector = x [-0.733328] y [-0.232343] z [0.638942]
 trajectory = 0
 trajectorySpeed = 0.17
 trajectoryScale = 1.00
@@ -1168903,9 +1168903,9 @@
 ProjectileParticleSystem 
 nextParticleSystem = NOT NULL
 
-lastPos = x [217.592] y [11] z [22.0762]
+lastPos = x [217.591] y [11] z [22.0762]
 startPos = x [224] y [11] z [23]
-endPos = x [217.062] y [11] z [22]
+endPos = x [217.063] y [11] z [22]
 flatPos = x [217.418] y [11] z [22.0512]
 xVector = x [0.14267] y [0] z [-0.98977]
 yVector = x [0] y [1] z [0]
@@ -1168916,7 +1168916,7 @@
 trajectoryFrequency = 1.00
 arriveDestinationDistance = 0.36
 attackParticleSystems #1 = ParticleSystem particles = 1000
-random = 308017
+random = 108720
 blendMode = 0
 state = 2
 active = 1
@@ -1168927,11 +1168927,11 @@
 textureFileLoadDeferredFormat = 0
 textureFileLoadDeferredComponents = 0
 texture = archmage_particle.bmp
-pos = x [217.062] y [11] z [22]
+pos = x [217.063] y [11] z [22]
 color = x [0] y [0] z [1] w [0.5]
 colorNoEnergy = x [1] y [1] z [1] w [0]
-emissionRate = -26.0000000000
-emissionState = 0.0000000000
+emissionRate = -26.0000038147
+emissionState = 0.9999772906
 maxParticleEnergy = 30
 varParticleEnergy = 10
 particleSize = 1.0000000000
@@ -1168992,12 +1168992,12 @@
 trajectoryFrequency = 1.00
 arriveDestinationDistance = 0.36
 attackParticleSystems #3 = ParticleSystem particles = 1000
-random = 308017
+random = 108720
 blendMode = 0
 state = 2
 active = 1
 visible = 1
-aliveParticleCount = 120
+aliveParticleCount = 119
 particleCount = 1000
 textureFileLoadDeferred = 
 textureFileLoadDeferredFormat = 0
@@ -1169006,8 +1169006,8 @@
 pos = x [218.125] y [11] z [22]
 color = x [0] y [0] z [1] w [0.5]
 colorNoEnergy = x [1] y [1] z [1] w [0]
-emissionRate = -15.0000000000
-emissionState = 0.0000000000
+emissionRate = -15.0000028610
+emissionState = 0.9999772906
 maxParticleEnergy = 30
 varParticleEnergy = 10
 particleSize = 1.0000000000
@@ -1169055,7 +1169055,7 @@
 ProjectileParticleSystem 
 nextParticleSystem = NOT NULL
 
-lastPos = x [219.716] y [11] z [22.1099]
+lastPos = x [219.717] y [11] z [22.1099]
 startPos = x [224] y [11] z [23]
 endPos = x [219.188] y [11] z [22]
 flatPos = x [219.545] y [11] z [22.0743]
@@ -1169068,12 +1169068,12 @@
 trajectoryFrequency = 1.00
 arriveDestinationDistance = 0.37
 attackParticleSystems #5 = ParticleSystem particles = 1000
-random = 308017
+random = 108720
 blendMode = 0
 state = 2
 active = 1
 visible = 1
-aliveParticleCount = 211
+aliveParticleCount = 210
 particleCount = 1000
 textureFileLoadDeferred = 
 textureFileLoadDeferredFormat = 0
@@ -1169082,8 +1169082,8 @@
 pos = x [219.188] y [11] z [22]
 color = x [0] y [0] z [1] w [0.5]
 colorNoEnergy = x [1] y [1] z [1] w [0]
-emissionRate = -4.0000000000
-emissionState = 0.0000000000
+emissionRate = -4.0000014305
+emissionState = 0.9999772906
 maxParticleEnergy = 30
 varParticleEnergy = 10
 particleSize = 1.0000000000
@@ -1169144,12 +1169144,12 @@
 trajectoryFrequency = 1.00
 arriveDestinationDistance = 0.38
 attackParticleSystems #7 = ParticleSystem particles = 1000
-random = 704321
+random = 314769
 blendMode = 0
 state = 1
 active = 1
 visible = 1
-aliveParticleCount = 183
+aliveParticleCount = 182
 particleCount = 1000
 textureFileLoadDeferred = 
 textureFileLoadDeferredFormat = 0
@@ -1169158,8 +1169158,8 @@
 pos = x [220.25] y [11] z [22]
 color = x [0] y [0] z [1] w [0.5]
 colorNoEnergy = x [1] y [1] z [1] w [0]
-emissionRate = 7.0000000000
-emissionState = 0.0000000000
+emissionRate = 6.9999985695
+emissionState = 0.9999864101
 maxParticleEnergy = 30
 varParticleEnergy = 10
 particleSize = 1.0000000000
@@ -1169209,7 +1169209,7 @@
 
 lastPos = x [221.868] y [11] z [22.2066]
 startPos = x [224] y [11] z [23]
-endPos = x [221.312] y [11] z [22]
+endPos = x [221.313] y [11] z [22]
 flatPos = x [221.704] y [11] z [22.1456]
 xVector = x [0.348734] y [0] z [-0.937222]
 yVector = x [0] y [1] z [0]
@@ -1169231,7 +1169231,7 @@
 textureFileLoadDeferredFormat = 0
 textureFileLoadDeferredComponents = 0
 texture = archmage_particle.bmp
-pos = x [221.312] y [11] z [22]
+pos = x [221.313] y [11] z [22]
 color = x [0] y [0] z [1] w [0.5]
 colorNoEnergy = x [1] y [1] z [1] w [0]
 emissionRate = 18.0000000000
@@ -1170347,9 +1170347,9 @@
 startPos = x [204.813] y [9.19715] z [99.9352]
 endPos = x [201.859] y [8.79343] z [108.141]
 flatPos = x [203.73] y [9.04918] z [102.943]
-xVector = x [-0.939877] y [0] z [-0.338367]
+xVector = x [-0.939878] y [0] z [-0.338366]
 yVector = x [0] y [1] z [0]
-zVector = x [-0.338367] y [-0.0462414] z [0.939877]
+zVector = x [-0.338366] y [-0.0462414] z [0.939878]
 trajectory = 1
 trajectorySpeed = 0.40
 trajectoryScale = 1.50
@@ -1174539,9 +1174539,9 @@
 alternations = 0
 particleSystemStartDelay = 0
 ProjectileParticleSystem 
-lastPos = x [215.029] y [11.0782] z [21.7849]
+lastPos = x [215.029] y [11.0782] z [21.785]
 startPos = x [226.5] y [13] z [16.5]
-endPos = x [214.562] y [11] z [22]
+endPos = x [214.563] y [11] z [22]
 flatPos = x [214.872] y [11.0519] z [21.8573]
 xVector = x [-0.413693] y [0] z [-0.897902]
 yVector = x [0] y [1] z [0]
@@ -1174563,7 +1174563,7 @@
 textureFileLoadDeferredFormat = 0
 textureFileLoadDeferredComponents = 0
 texture = archmage_particle.bmp
-pos = x [217.661] y [11.0628] z [21.8272]
+pos = x [217.662] y [11.0628] z [21.8273]
 color = x [1] y [0] z [0] w [0.8]
 colorNoEnergy = x [1] y [0] z [0] w [0.2]
 emissionRate = 10.0000000000
@@ -1174580,13 +1174580,13 @@
 ProjectileParticleSystem 
 nextParticleSystem = NOT NULL
 
-lastPos = x [217.809] y [11.0951] z [21.7384]
+lastPos = x [217.809] y [11.0951] z [21.7385]
 startPos = x [226.5] y [13] z [16.5]
 endPos = x [217.375] y [11] z [22]
-flatPos = x [217.661] y [11.0628] z [21.8272]
-xVector = x [-0.507358] y [0] z [-0.841754]
+flatPos = x [217.662] y [11.0628] z [21.8273]
+xVector = x [-0.507359] y [0] z [-0.841753]
 yVector = x [0] y [1] z [0]
-zVector = x [-0.841754] y [-0.184494] z [0.507358]
+zVector = x [-0.841753] y [-0.184494] z [0.507359]
 trajectory = 0
 trajectorySpeed = 0.17
 trajectoryScale = 1.00
@@ -1174607,7 +1174607,7 @@
 pos = x [217.375] y [11] z [22]
 color = x [1] y [1] z [0] w [0.5]
 colorNoEnergy = x [1] y [0] z [0] w [0.5]
-emissionRate = -31.0000000000
+emissionRate = -30.9999961853
 emissionState = 0.0000000000
 maxParticleEnergy = 30
 varParticleEnergy = 10
@@ -1174639,7 +1174639,7 @@
 textureFileLoadDeferredFormat = 0
 textureFileLoadDeferredComponents = 0
 texture = archmage_particle.bmp
-pos = x [220.469] y [11.089] z [21.7553]
+pos = x [220.468] y [11.089] z [21.7553]
 color = x [1] y [0] z [0] w [0.8]
 colorNoEnergy = x [1] y [0] z [0] w [0.2]
 emissionRate = 10.0000000000
@@ -1174659,10 +1174659,10 @@
 lastPos = x [220.597] y [11.1296] z [21.6435]
 startPos = x [226.5] y [13] z [16.5]
 endPos = x [220.188] y [11] z [22]
-flatPos = x [220.469] y [11.089] z [21.7553]
-xVector = x [-0.638941] y [0] z [-0.733329]
+flatPos = x [220.468] y [11.089] z [21.7553]
+xVector = x [-0.638942] y [0] z [-0.733328]
 yVector = x [0] y [1] z [0]
-zVector = x [-0.733329] y [-0.232342] z [0.638941]
+zVector = x [-0.733328] y [-0.232343] z [0.638942]
 trajectory = 0
 trajectorySpeed = 0.17
 trajectoryScale = 1.00
@@ -1174736,9 +1174736,9 @@
 startPos = x [226.5] y [13] z [16.5]
 endPos = x [222] y [11] z [22]
 flatPos = x [225.647] y [12.6207] z [17.543]
-xVector = x [-0.745014] y [0] z [-0.609557]
+xVector = x [-0.745015] y [0] z [-0.609556]
 yVector = x [0] y [1] z [0]
-zVector = x [-0.609557] y [-0.270914] z [0.745014]
+zVector = x [-0.609556] y [-0.270915] z [0.745015]
 trajectory = 0
 trajectorySpeed = 0.17
 trajectoryScale = 1.00
@@ -1174950,7 +1174950,7 @@
 textureFileLoadDeferredFormat = 0
 textureFileLoadDeferredComponents = 0
 texture = archer_particle.bmp
-pos = x [222.345] y [12.234] z [21.8974]
+pos = x [222.345] y [12.2339] z [21.8974]
 color = x [1] y [1] z [1] w [0.5]
 colorNoEnergy = x [0.5] y [0.5] z [0.5] w [0]
 emissionRate = 1.0000000000
@@ -1174969,9 +1174969,9 @@
 startPos = x [223.805] y [12.6025] z [21.4633]
 endPos = x [222] y [11] z [22]
 flatPos = x [222.345] y [11.3063] z [21.8974]
-xVector = x [-0.217038] y [0] z [-0.729981]
+xVector = x [-0.217038] y [0] z [-0.729984]
 yVector = x [0] y [1] z [0]
-zVector = x [-0.729981] y [-0.648091] z [0.217038]
+zVector = x [-0.729984] y [-0.648088] z [0.217038]
 trajectory = 1
 trajectorySpeed = 0.40
 trajectoryScale = 1.50
@@ -1175096,9 +1175096,9 @@
 alternations = 0
 particleSystemStartDelay = 0
 ProjectileParticleSystem 
-lastPos = x [217.592] y [11] z [22.0762]
+lastPos = x [217.591] y [11] z [22.0762]
 startPos = x [224] y [11] z [23]
-endPos = x [217.062] y [11] z [22]
+endPos = x [217.063] y [11] z [22]
 flatPos = x [217.418] y [11] z [22.0512]
 xVector = x [0.14267] y [0] z [-0.98977]
 yVector = x [0] y [1] z [0]
@@ -1175176,7 +1175176,7 @@
 ProjectileParticleSystem 
 nextParticleSystem = NOT NULL
 
-lastPos = x [219.716] y [11] z [22.1099]
+lastPos = x [219.717] y [11] z [22.1099]
 startPos = x [224] y [11] z [23]
 endPos = x [219.188] y [11] z [22]
 flatPos = x [219.545] y [11] z [22.0743]
@@ -1175189,7 +1175189,7 @@
 trajectoryFrequency = 1.00
 arriveDestinationDistance = 0.37
 attackParticleSystems #3 = ParticleSystem particles = 1000
-random = 308017
+random = 108720
 blendMode = 0
 state = 2
 active = 1
@@ -1175203,8 +1175203,8 @@
 pos = x [219.188] y [11] z [22]
 color = x [0] y [0] z [1] w [0.5]
 colorNoEnergy = x [1] y [1] z [1] w [0]
-emissionRate = -24.0000000000
-emissionState = 0.0000000000
+emissionRate = -24.0000038147
+emissionState = 0.9999772906
 maxParticleEnergy = 30
 varParticleEnergy = 10
 particleSize = 1.0000000000
@@ -1175265,12 +1175265,12 @@
 trajectoryFrequency = 1.00
 arriveDestinationDistance = 0.38
 attackParticleSystems #5 = ParticleSystem particles = 1000
-random = 308017
+random = 108720
 blendMode = 0
 state = 2
 active = 1
 visible = 1
-aliveParticleCount = 153
+aliveParticleCount = 152
 particleCount = 1000
 textureFileLoadDeferred = 
 textureFileLoadDeferredFormat = 0
@@ -1175279,8 +1175279,8 @@
 pos = x [220.25] y [11] z [22]
 color = x [0] y [0] z [1] w [0.5]
 colorNoEnergy = x [1] y [1] z [1] w [0]
-emissionRate = -13.0000000000
-emissionState = 0.0000000000
+emissionRate = -13.0000019073
+emissionState = 0.9999772906
 maxParticleEnergy = 30
 varParticleEnergy = 10
 particleSize = 1.0000000000
@@ -1175330,7 +1175330,7 @@
 
 lastPos = x [221.868] y [11] z [22.2066]
 startPos = x [224] y [11] z [23]
-endPos = x [221.312] y [11] z [22]
+endPos = x [221.313] y [11] z [22]
 flatPos = x [221.704] y [11] z [22.1456]
 xVector = x [0.348734] y [0] z [-0.937222]
 yVector = x [0] y [1] z [0]
@@ -1175341,22 +1175341,22 @@
 trajectoryFrequency = 1.00
 arriveDestinationDistance = 0.42
 attackParticleSystems #7 = ParticleSystem particles = 1000
-random = 308017
+random = 108720
 blendMode = 0
 state = 2
 active = 1
 visible = 1
-aliveParticleCount = 211
+aliveParticleCount = 210
 particleCount = 1000
 textureFileLoadDeferred = 
 textureFileLoadDeferredFormat = 0
 textureFileLoadDeferredComponents = 0
 texture = archmage_particle.bmp
-pos = x [221.312] y [11] z [22]
+pos = x [221.313] y [11] z [22]
 color = x [0] y [0] z [1] w [0.5]
 colorNoEnergy = x [1] y [1] z [1] w [0]
-emissionRate = -2.0000000000
-emissionState = 0.0000000000
+emissionRate = -2.0000011921
+emissionState = 0.9999772906
 maxParticleEnergy = 30
 varParticleEnergy = 10
 particleSize = 1.0000000000
@@ -1175417,12 +1175417,12 @@
 trajectoryFrequency = 1.00
 arriveDestinationDistance = 0.49
 attackParticleSystems #9 = ParticleSystem particles = 1000
-random = 306840
+random = 326333
 blendMode = 0
 state = 1
 active = 1
 visible = 1
-aliveParticleCount = 145
+aliveParticleCount = 144
 particleCount = 1000
 textureFileLoadDeferred = 
 textureFileLoadDeferredFormat = 0
@@ -1175431,8 +1175431,8 @@
 pos = x [222] y [11] z [22]
 color = x [0] y [0] z [1] w [0.5]
 colorNoEnergy = x [1] y [1] z [1] w [0]
-emissionRate = 11.0000000000
-emissionState = 0.0000000000
+emissionRate = 10.9999980927
+emissionState = 0.9999935627
 maxParticleEnergy = 30
 varParticleEnergy = 10
 particleSize = 1.0000000000
@@ -1176620,9 +1176620,9 @@
 startPos = x [204.813] y [9.19715] z [99.9352]
 endPos = x [201.859] y [8.79343] z [108.141]
 flatPos = x [201.971] y [8.80872] z [107.83]
-xVector = x [-0.939877] y [0] z [-0.338367]
+xVector = x [-0.939878] y [0] z [-0.338366]
 yVector = x [0] y [1] z [0]
-zVector = x [-0.338367] y [-0.0462414] z [0.939877]
+zVector = x [-0.338366] y [-0.0462414] z [0.939878]
 trajectory = 1
 trajectorySpeed = 0.40
 trajectoryScale = 1.50
@@ -1180777,205 +1180777,13 @@
 screenPos = x [0] y [0] z [0]
 currentUnitTitle = 
 inBailOutAttempt = 0
-random = 60881
+random = 703673
 randomlastCaller = 
 pathFindRefreshCellCount = 12
 lastStuckFrame = 0
 lastStuckPos = x [0] y [0]
-attackParticleSystems count = 5
 networkCRCParticleLogInfo = attackStartTime = 0.300000, lastAnimProgress = 0.900000, animProgress = 0.922500 startAttackParticleSystemNow = 0
 networkCRCParticleObserverLogInfo = 
-attackParticleSystems #0 = ParticleSystem particles = 1000
-random = 551256
-blendMode = 0
-state = 2
-active = 1
-visible = 1
-aliveParticleCount = 76
-particleCount = 1000
-textureFileLoadDeferred = 
-textureFileLoadDeferredFormat = 0
-textureFileLoadDeferredComponents = 0
-texture = archmage_particle.bmp
-pos = x [217.661] y [11.0628] z [21.8272]
-color = x [1] y [0] z [0] w [0.8]
-colorNoEnergy = x [1] y [0] z [0] w [0.2]
-emissionRate = 10.0000000000
-emissionState = 0.0000000000
-maxParticleEnergy = 60
-varParticleEnergy = 20
-particleSize = 0.4000000060
-speed = 0.1250000000
-factionColor = x [1] y [0] z [0]
-teamcolorNoEnergy = 0
-teamcolorEnergy = 0
-alternations = 0
-particleSystemStartDelay = 0
-ProjectileParticleSystem 
-lastPos = x [217.809] y [11.0951] z [21.7384]
-startPos = x [226.5] y [13] z [16.5]
-endPos = x [217.375] y [11] z [22]
-flatPos = x [217.661] y [11.0628] z [21.8272]
-xVector = x [-0.507358] y [0] z [-0.841754]
-yVector = x [0] y [1] z [0]
-zVector = x [-0.841754] y [-0.184494] z [0.507358]
-trajectory = 0
-trajectorySpeed = 0.17
-trajectoryScale = 1.00
-trajectoryFrequency = 1.00
-arriveDestinationDistance = 0.34
-attackParticleSystems #1 = ParticleSystem particles = 1000
-random = 268376
-blendMode = 0
-state = 2
-active = 1
-visible = 1
-aliveParticleCount = 309
-particleCount = 1000
-textureFileLoadDeferred = 
-textureFileLoadDeferredFormat = 0
-textureFileLoadDeferredComponents = 0
-texture = archmage_particle.bmp
-pos = x [220.469] y [11.089] z [21.7553]
-color = x [1] y [0] z [0] w [0.8]
-colorNoEnergy = x [1] y [0] z [0] w [0.2]
-emissionRate = 10.0000000000
-emissionState = 0.0000000000
-maxParticleEnergy = 60
-varParticleEnergy = 20
-particleSize = 0.4000000060
-speed = 0.1250000000
-factionColor = x [1] y [0] z [0]
-teamcolorNoEnergy = 0
-teamcolorEnergy = 0
-alternations = 0
-particleSystemStartDelay = 0
-ProjectileParticleSystem 
-nextParticleSystem = NOT NULL
-
-lastPos = x [220.597] y [11.1296] z [21.6435]
-startPos = x [226.5] y [13] z [16.5]
-endPos = x [220.188] y [11] z [22]
-flatPos = x [220.469] y [11.089] z [21.7553]
-xVector = x [-0.638941] y [0] z [-0.733329]
-yVector = x [0] y [1] z [0]
-zVector = x [-0.733329] y [-0.232342] z [0.638941]
-trajectory = 0
-trajectorySpeed = 0.17
-trajectoryScale = 1.00
-trajectoryFrequency = 1.00
-arriveDestinationDistance = 0.38
-attackParticleSystems #2 = ParticleSystem particles = 1000
-random = 610154
-blendMode = 0
-state = 2
-active = 1
-visible = 1
-aliveParticleCount = 37
-particleCount = 1000
-textureFileLoadDeferred = 
-textureFileLoadDeferredFormat = 0
-textureFileLoadDeferredComponents = 0
-texture = archmage_particle.bmp
-pos = x [220.188] y [11] z [22]
-color = x [1] y [1] z [0] w [0.5]
-colorNoEnergy = x [1] y [0] z [0] w [0.5]
-emissionRate = -19.0000000000
-emissionState = 0.0000000000
-maxParticleEnergy = 30
-varParticleEnergy = 10
-particleSize = 1.0000000000
-speed = 0.0750000030
-factionColor = x [1] y [0] z [0]
-teamcolorNoEnergy = 0
-teamcolorEnergy = 0
-alternations = 0
-particleSystemStartDelay = 0
-SplashParticleSystem 
-prevParticleSystem = NOT NULL
-
-emissionRateFade = 1.00
-verticalSpreadA = 0.00
-verticalSpreadB = 0.00
-horizontalSpreadA = 1.00
-horizontalSpreadB = 0.00
-startEmissionRate = 8.00
-attackParticleSystems #3 = ParticleSystem particles = 1000
-random = 408721
-blendMode = 0
-state = 1
-active = 1
-visible = 1
-aliveParticleCount = 281
-particleCount = 1000
-textureFileLoadDeferred = 
-textureFileLoadDeferredFormat = 0
-textureFileLoadDeferredComponents = 0
-texture = archmage_particle.bmp
-pos = x [223.513] y [11.6725] z [20.1506]
-color = x [1] y [0] z [0] w [0.8]
-colorNoEnergy = x [1] y [0] z [0] w [0.2]
-emissionRate = 10.0000000000
-emissionState = 0.0000000000
-maxParticleEnergy = 60
-varParticleEnergy = 20
-particleSize = 0.4000000060
-speed = 0.1250000000
-factionColor = x [1] y [0] z [0]
-teamcolorNoEnergy = 0
-teamcolorEnergy = 0
-alternations = 0
-particleSystemStartDelay = 0
-ProjectileParticleSystem 
-nextParticleSystem = NOT NULL
-
-lastPos = x [223.62] y [11.7199] z [20.0202]
-startPos = x [226.5] y [13] z [16.5]
-endPos = x [222] y [11] z [22]
-flatPos = x [223.513] y [11.6725] z [20.1506]
-xVector = x [-0.745014] y [0] z [-0.609557]
-yVector = x [0] y [1] z [0]
-zVector = x [-0.609557] y [-0.270914] z [0.745014]
-trajectory = 0
-trajectorySpeed = 0.17
-trajectoryScale = 1.00
-trajectoryFrequency = 1.00
-arriveDestinationDistance = 2.48
-attackParticleSystems #4 = ParticleSystem particles = 1000
-random = 0
-blendMode = 0
-state = 0
-active = 1
-visible = 0
-aliveParticleCount = 0
-particleCount = 1000
-textureFileLoadDeferred = 
-textureFileLoadDeferredFormat = 0
-textureFileLoadDeferredComponents = 0
-texture = archmage_particle.bmp
-pos = x [222] y [11] z [22]
-color = x [1] y [1] z [0] w [0.5]
-colorNoEnergy = x [1] y [0] z [0] w [0.5]
-emissionRate = 8.0000000000
-emissionState = 1.0000000000
-maxParticleEnergy = 30
-varParticleEnergy = 10
-particleSize = 1.0000000000
-speed = 0.0750000030
-factionColor = x [1] y [0] z [0]
-teamcolorNoEnergy = 0
-teamcolorEnergy = 0
-alternations = 0
-particleSystemStartDelay = 0
-SplashParticleSystem 
-prevParticleSystem = NOT NULL
-
-emissionRateFade = 1.00
-verticalSpreadA = 0.00
-verticalSpreadB = 0.00
-horizontalSpreadA = 1.00
-horizontalSpreadB = 0.00
-startEmissionRate = 8.00
 
 id = 2 name [slave][11]
 FactionIndex = 0
@@ -1181109,7 +1180917,7 @@
 teamIndex = 0
 startLocationIndex = 0
 factionName = egypt
- hp = 587 ep = 0 loadCount = 0 deadCount = 0 progress = 98750
+ hp = 510 ep = 0 loadCount = 0 deadCount = 0 progress = 98750
 networkCRCLogInfo = currentProgress = 97500 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
  progress2 = 0 kills = 0 enemyKills = 0
  targetRef = 300013 - factionIndex = 3 currField = 0 targetField = 0
@@ -1181200,9 +1181008,9 @@
 teamIndex = 0
 startLocationIndex = 0
 factionName = egypt
- hp = 680 ep = 380 loadCount = 0 deadCount = 0 progress = 25000
+ hp = 639 ep = 380 loadCount = 0 deadCount = 0 progress = 25000
 networkCRCLogInfo = currentProgress = 18750 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
+ progress2 = 0 kills = 1 enemyKills = 1
  targetRef = 300013 - factionIndex = 3 currField = 0 targetField = 0
  pos = x [224] y [23] lastPos = x [225] y [24]
  targetPos = x [222] y [22] targetVec = x [222] y [11] z [22] meetingPos = x [223] y [22]
@@ -1181218,435 +1181026,13 @@
 screenPos = x [0] y [0] z [0]
 currentUnitTitle = 
 inBailOutAttempt = 0
-random = 498285
+random = 141507
 randomlastCaller = 
 pathFindRefreshCellCount = 12
 lastStuckFrame = 0
 lastStuckPos = x [0] y [0]
-attackParticleSystems count = 11
 networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.687500, animProgress = 0.750000 startAttackParticleSystemNow = 0
 networkCRCParticleObserverLogInfo = 
-attackParticleSystems #0 = ParticleSystem particles = 1000
-random = 285501
-blendMode = 0
-state = 2
-active = 1
-visible = 1
-aliveParticleCount = 2
-particleCount = 1000
-textureFileLoadDeferred = 
-textureFileLoadDeferredFormat = 0
-textureFileLoadDeferredComponents = 0
-texture = archmage_particle.bmp
-pos = x [218.479] y [11] z [22.0603]
-color = x [0] y [0] z [1] w [0.8]
-colorNoEnergy = x [0] y [1] z [0] w [0.2]
-emissionRate = 10.0000000000
-emissionState = 0.0000000000
-maxParticleEnergy = 60
-varParticleEnergy = 20
-particleSize = 0.4000000060
-speed = 0.5000000000
-factionColor = x [1] y [0] z [0]
-teamcolorNoEnergy = 0
-teamcolorEnergy = 0
-alternations = 0
-particleSystemStartDelay = 0
-ProjectileParticleSystem 
-lastPos = x [218.652] y [11] z [22.0897]
-startPos = x [224] y [11] z [23]
-endPos = x [218.125] y [11] z [22]
-flatPos = x [218.479] y [11] z [22.0603]
-xVector = x [0.167799] y [0] z [-0.985821]
-yVector = x [0] y [1] z [0]
-zVector = x [-0.985821] y [0] z [-0.167799]
-trajectory = 0
-trajectorySpeed = 0.17
-trajectoryScale = 1.00
-trajectoryFrequency = 1.00
-arriveDestinationDistance = 0.36
-attackParticleSystems #1 = ParticleSystem particles = 1000
-random = 123741
-blendMode = 0
-state = 2
-active = 1
-visible = 1
-aliveParticleCount = 45
-particleCount = 1000
-textureFileLoadDeferred = 
-textureFileLoadDeferredFormat = 0
-textureFileLoadDeferredComponents = 0
-texture = archmage_particle.bmp
-pos = x [219.545] y [11] z [22.0743]
-color = x [0] y [0] z [1] w [0.8]
-colorNoEnergy = x [0] y [1] z [0] w [0.2]
-emissionRate = 10.0000000000
-emissionState = 0.0000000000
-maxParticleEnergy = 60
-varParticleEnergy = 20
-particleSize = 0.4000000060
-speed = 0.5000000000
-factionColor = x [1] y [0] z [0]
-teamcolorNoEnergy = 0
-teamcolorEnergy = 0
-alternations = 0
-particleSystemStartDelay = 0
-ProjectileParticleSystem 
-lastPos = x [219.716] y [11] z [22.1099]
-startPos = x [224] y [11] z [23]
-endPos = x [219.188] y [11] z [22]
-flatPos = x [219.545] y [11] z [22.0743]
-xVector = x [0.203446] y [0] z [-0.979086]
-yVector = x [0] y [1] z [0]
-zVector = x [-0.979086] y [0] z [-0.203446]
-trajectory = 0
-trajectorySpeed = 0.17
-trajectoryScale = 1.00
-trajectoryFrequency = 1.00
-arriveDestinationDistance = 0.37
-attackParticleSystems #2 = ParticleSystem particles = 1000
-random = 547306
-blendMode = 0
-state = 2
-active = 1
-visible = 1
-aliveParticleCount = 84
-particleCount = 1000
-textureFileLoadDeferred = 
-textureFileLoadDeferredFormat = 0
-textureFileLoadDeferredComponents = 0
-texture = archmage_particle.bmp
-pos = x [220.618] y [11] z [22.0982]
-color = x [0] y [0] z [1] w [0.8]
-colorNoEnergy = x [0] y [1] z [0] w [0.2]
-emissionRate = 10.0000000000
-emissionState = 0.0000000000
-maxParticleEnergy = 60
-varParticleEnergy = 20
-particleSize = 0.4000000060
-speed = 0.5000000000
-factionColor = x [1] y [0] z [0]
-teamcolorNoEnergy = 0
-teamcolorEnergy = 0
-alternations = 0
-particleSystemStartDelay = 0
-ProjectileParticleSystem 
-lastPos = x [220.787] y [11] z [22.1433]
-startPos = x [224] y [11] z [23]
-endPos = x [220.25] y [11] z [22]
-flatPos = x [220.618] y [11] z [22.0982]
-xVector = x [0.257663] y [0] z [-0.966235]
-yVector = x [0] y [1] z [0]
-zVector = x [-0.966235] y [0] z [-0.257663]
-trajectory = 0
-trajectorySpeed = 0.17
-trajectoryScale = 1.00
-trajectoryFrequency = 1.00
-arriveDestinationDistance = 0.38
-attackParticleSystems #3 = ParticleSystem particles = 1000
-random = 5621
-blendMode = 0
-state = 2
-active = 1
-visible = 1
-aliveParticleCount = 96
-particleCount = 1000
-textureFileLoadDeferred = 
-textureFileLoadDeferredFormat = 0
-textureFileLoadDeferredComponents = 0
-texture = archmage_particle.bmp
-pos = x [221.704] y [11] z [22.1456]
-color = x [0] y [0] z [1] w [0.8]
-colorNoEnergy = x [0] y [1] z [0] w [0.2]
-emissionRate = 10.0000000000
-emissionState = 0.0000000000
-maxParticleEnergy = 60
-varParticleEnergy = 20
-particleSize = 0.4000000060
-speed = 0.5000000000
-factionColor = x [1] y [0] z [0]
-teamcolorNoEnergy = 0
-teamcolorEnergy = 0
-alternations = 0
-particleSystemStartDelay = 0
-ProjectileParticleSystem 
-nextParticleSystem = NOT NULL
-
-lastPos = x [221.868] y [11] z [22.2066]
-startPos = x [224] y [11] z [23]
-endPos = x [221.312] y [11] z [22]
-flatPos = x [221.704] y [11] z [22.1456]
-xVector = x [0.348734] y [0] z [-0.937222]
-yVector = x [0] y [1] z [0]
-zVector = x [-0.937222] y [0] z [-0.348734]
-trajectory = 0
-trajectorySpeed = 0.17
-trajectoryScale = 1.00
-trajectoryFrequency = 1.00
-arriveDestinationDistance = 0.42
-attackParticleSystems #4 = ParticleSystem particles = 1000
-random = 308017
-blendMode = 0
-state = 2
-active = 1
-visible = 1
-aliveParticleCount = 55
-particleCount = 1000
-textureFileLoadDeferred = 
-textureFileLoadDeferredFormat = 0
-textureFileLoadDeferredComponents = 0
-texture = archmage_particle.bmp
-pos = x [221.312] y [11] z [22]
-color = x [0] y [0] z [1] w [0.5]
-colorNoEnergy = x [1] y [1] z [1] w [0]
-emissionRate = -22.0000000000
-emissionState = 0.0000000000
-maxParticleEnergy = 30
-varParticleEnergy = 10
-particleSize = 1.0000000000
-speed = 0.1250000000
-factionColor = x [1] y [0] z [0]
-teamcolorNoEnergy = 0
-teamcolorEnergy = 0
-alternations = 0
-particleSystemStartDelay = 0
-SplashParticleSystem 
-prevParticleSystem = NOT NULL
-
-emissionRateFade = 1.00
-verticalSpreadA = 0.00
-verticalSpreadB = 0.00
-horizontalSpreadA = 1.00
-horizontalSpreadB = 0.00
-startEmissionRate = 20.00
-attackParticleSystems #5 = ParticleSystem particles = 1000
-random = 385606
-blendMode = 0
-state = 2
-active = 1
-visible = 1
-aliveParticleCount = 91
-particleCount = 1000
-textureFileLoadDeferred = 
-textureFileLoadDeferredFormat = 0
-textureFileLoadDeferredComponents = 0
-texture = archmage_particle.bmp
-pos = x [222.435] y [11] z [22.2174]
-color = x [0] y [0] z [1] w [0.8]
-colorNoEnergy = x [0] y [1] z [0] w [0.2]
-emissionRate = 10.0000000000
-emissionState = 0.0000000000
-maxParticleEnergy = 60
-varParticleEnergy = 20
-particleSize = 0.4000000060
-speed = 0.5000000000
-factionColor = x [1] y [0] z [0]
-teamcolorNoEnergy = 0
-teamcolorEnergy = 0
-alternations = 0
-particleSystemStartDelay = 0
-ProjectileParticleSystem 
-nextParticleSystem = NOT NULL
-
-lastPos = x [222.591] y [11] z [22.2956]
-startPos = x [224] y [11] z [23]
-endPos = x [222] y [11] z [22]
-flatPos = x [222.435] y [11] z [22.2174]
-xVector = x [0.447214] y [0] z [-0.894427]
-yVector = x [0] y [1] z [0]
-zVector = x [-0.894427] y [0] z [-0.447214]
-trajectory = 0
-trajectorySpeed = 0.17
-trajectoryScale = 1.00
-trajectoryFrequency = 1.00
-arriveDestinationDistance = 0.49
-attackParticleSystems #6 = ParticleSystem particles = 1000
-random = 308017
-blendMode = 0
-state = 2
-active = 1
-visible = 1
-aliveParticleCount = 211
-particleCount = 1000
-textureFileLoadDeferred = 
-textureFileLoadDeferredFormat = 0
-textureFileLoadDeferredComponents = 0
-texture = archmage_particle.bmp
-pos = x [222] y [11] z [22]
-color = x [0] y [0] z [1] w [0.5]
-colorNoEnergy = x [1] y [1] z [1] w [0]
-emissionRate = -9.0000000000
-emissionState = 0.0000000000
-maxParticleEnergy = 30
-varParticleEnergy = 10
-particleSize = 1.0000000000
-speed = 0.1250000000
-factionColor = x [1] y [0] z [0]
-teamcolorNoEnergy = 0
-teamcolorEnergy = 0
-alternations = 0
-particleSystemStartDelay = 0
-SplashParticleSystem 
-prevParticleSystem = NOT NULL
-
-emissionRateFade = 1.00
-verticalSpreadA = 0.00
-verticalSpreadB = 0.00
-horizontalSpreadA = 1.00
-horizontalSpreadB = 0.00
-startEmissionRate = 20.00
-attackParticleSystems #7 = ParticleSystem particles = 1000
-random = 385606
-blendMode = 0
-state = 2
-active = 1
-visible = 1
-aliveParticleCount = 91
-particleCount = 1000
-textureFileLoadDeferred = 
-textureFileLoadDeferredFormat = 0
-textureFileLoadDeferredComponents = 0
-texture = archmage_particle.bmp
-pos = x [222.435] y [11] z [22.2174]
-color = x [0] y [0] z [1] w [0.8]
-colorNoEnergy = x [0] y [1] z [0] w [0.2]
-emissionRate = 10.0000000000
-emissionState = 0.0000000000
-maxParticleEnergy = 60
-varParticleEnergy = 20
-particleSize = 0.4000000060
-speed = 0.5000000000
-factionColor = x [1] y [0] z [0]
-teamcolorNoEnergy = 0
-teamcolorEnergy = 0
-alternations = 0
-particleSystemStartDelay = 0
-ProjectileParticleSystem 
-nextParticleSystem = NOT NULL
-
-lastPos = x [222.591] y [11] z [22.2956]
-startPos = x [224] y [11] z [23]
-endPos = x [222] y [11] z [22]
-flatPos = x [222.435] y [11] z [22.2174]
-xVector = x [0.447214] y [0] z [-0.894427]
-yVector = x [0] y [1] z [0]
-zVector = x [-0.894427] y [0] z [-0.447214]
-trajectory = 0
-trajectorySpeed = 0.17
-trajectoryScale = 1.00
-trajectoryFrequency = 1.00
-arriveDestinationDistance = 0.49
-attackParticleSystems #8 = ParticleSystem particles = 1000
-random = 688925
-blendMode = 0
-state = 1
-active = 1
-visible = 1
-aliveParticleCount = 175
-particleCount = 1000
-textureFileLoadDeferred = 
-textureFileLoadDeferredFormat = 0
-textureFileLoadDeferredComponents = 0
-texture = archmage_particle.bmp
-pos = x [222] y [11] z [22]
-color = x [0] y [0] z [1] w [0.5]
-colorNoEnergy = x [1] y [1] z [1] w [0]
-emissionRate = 8.0000000000
-emissionState = 0.0000000000
-maxParticleEnergy = 30
-varParticleEnergy = 10
-particleSize = 1.0000000000
-speed = 0.1250000000
-factionColor = x [1] y [0] z [0]
-teamcolorNoEnergy = 0
-teamcolorEnergy = 0
-alternations = 0
-particleSystemStartDelay = 0
-SplashParticleSystem 
-prevParticleSystem = NOT NULL
-
-emissionRateFade = 1.00
-verticalSpreadA = 0.00
-verticalSpreadB = 0.00
-horizontalSpreadA = 1.00
-horizontalSpreadB = 0.00
-startEmissionRate = 20.00
-attackParticleSystems #9 = ParticleSystem particles = 1000
-random = 50281
-blendMode = 0
-state = 1
-active = 1
-visible = 1
-aliveParticleCount = 41
-particleCount = 1000
-textureFileLoadDeferred = 
-textureFileLoadDeferredFormat = 0
-textureFileLoadDeferredComponents = 0
-texture = archmage_particle.bmp
-pos = x [223.374] y [11] z [22.687]
-color = x [0] y [0] z [1] w [0.8]
-colorNoEnergy = x [0] y [1] z [0] w [0.2]
-emissionRate = 10.0000000000
-emissionState = 0.0000000000
-maxParticleEnergy = 60
-varParticleEnergy = 20
-particleSize = 0.4000000060
-speed = 0.5000000000
-factionColor = x [1] y [0] z [0]
-teamcolorNoEnergy = 0
-teamcolorEnergy = 0
-alternations = 0
-particleSystemStartDelay = 0
-ProjectileParticleSystem 
-nextParticleSystem = NOT NULL
-
-lastPos = x [223.53] y [11] z [22.7652]
-startPos = x [224] y [11] z [23]
-endPos = x [222] y [11] z [22]
-flatPos = x [223.374] y [11] z [22.687]
-xVector = x [0.447214] y [0] z [-0.894427]
-yVector = x [0] y [1] z [0]
-zVector = x [-0.894427] y [0] z [-0.447214]
-trajectory = 0
-trajectorySpeed = 0.17
-trajectoryScale = 1.00
-trajectoryFrequency = 1.00
-arriveDestinationDistance = 1.54
-attackParticleSystems #10 = ParticleSystem particles = 1000
-random = 0
-blendMode = 0
-state = 0
-active = 1
-visible = 0
-aliveParticleCount = 0
-particleCount = 1000
-textureFileLoadDeferred = 
-textureFileLoadDeferredFormat = 0
-textureFileLoadDeferredComponents = 0
-texture = archmage_particle.bmp
-pos = x [222] y [11] z [22]
-color = x [0] y [0] z [1] w [0.5]
-colorNoEnergy = x [1] y [1] z [1] w [0]
-emissionRate = 20.0000000000
-emissionState = 1.0000000000
-maxParticleEnergy = 30
-varParticleEnergy = 10
-particleSize = 1.0000000000
-speed = 0.1250000000
-factionColor = x [1] y [0] z [0]
-teamcolorNoEnergy = 0
-teamcolorEnergy = 0
-alternations = 0
-particleSystemStartDelay = 0
-SplashParticleSystem 
-prevParticleSystem = NOT NULL
-
-emissionRateFade = 1.00
-verticalSpreadA = 0.00
-verticalSpreadB = 0.00
-horizontalSpreadA = 1.00
-horizontalSpreadB = 0.00
-startEmissionRate = 20.00
 
 id = 10 name [slave][11]
 FactionIndex = 0
@@ -1185629,14 +1185015,14 @@
 teamIndex = 1
 startLocationIndex = 3
 factionName = egypt
- hp = 73 ep = 0 loadCount = 0 deadCount = 0 progress = 12500
+ hp = 0 ep = 0 loadCount = 0 deadCount = 0 progress = 12500
 networkCRCLogInfo = currentProgress = 10000 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
  progress2 = 0 kills = 0 enemyKills = 0
  targetRef = 6 - factionIndex = 0 currField = 0 targetField = 0
  pos = x [222] y [22] lastPos = x [221] y [22]
  targetPos = x [223] y [22] targetVec = x [223] y [11.5] z [22] meetingPos = x [221] y [21]
  currSkill = attack_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
+ toBeUndertaken = 0 alive = 0 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
 
 Command count = 1
  index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
@@ -1186614,124044 +1186000,6 @@
 randomlastCaller = 
 pathFindRefreshCellCount = 12
 lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 0
---------------------------
-** world frame: 11760
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 1 index = 0  state = 0 factionIndex = 0 type = spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-164/0
-amount = 164
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 20
-
-index = 2 resource name = gold
-675/2000
-amount = 675
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-150/1500
-amount = 150
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-200/300
-amount = 200
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-170/0
-amount = 170
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 32
-id = 0 name [pyramid][9]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [231] y [21] lastPos = x [231] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [13]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 166954
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 1 name [sphinx][15]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 94000
-networkCRCLogInfo = currentProgress = 92000 updateFPS = 40 speed = 80 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2000 [2000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300013 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [225] y [15] lastPos = x [225] y [15]
- targetPos = x [222] y [22] targetVec = x [222] y [11] z [22] meetingPos = x [224] y [14]
- currSkill = attack_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 1, desc = AttackStopped, pos = x [210] y [22], originalPos = x [210] y [22], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 450629
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-attackParticleSystems count = 6
-networkCRCParticleLogInfo = attackStartTime = 0.300000, lastAnimProgress = 0.337500, animProgress = 0.360000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-attackParticleSystems #0 = ParticleSystem particles = 1000
-random = 551256
-blendMode = 0
-state = 2
-active = 1
-visible = 1
-aliveParticleCount = 4
-particleCount = 1000
-textureFileLoadDeferred = 
-textureFileLoadDeferredFormat = 0
-textureFileLoadDeferredComponents = 0
-texture = archmage_particle.bmp
-pos = x [217.661] y [11.0628] z [21.8272]
-color = x [1] y [0] z [0] w [0.8]
-colorNoEnergy = x [1] y [0] z [0] w [0.2]
-emissionRate = 10.0000000000
-emissionState = 0.0000000000
-maxParticleEnergy = 60
-varParticleEnergy = 20
-particleSize = 0.4000000060
-speed = 0.1250000000
-factionColor = x [1] y [0] z [0]
-teamcolorNoEnergy = 0
-teamcolorEnergy = 0
-alternations = 0
-particleSystemStartDelay = 0
-ProjectileParticleSystem 
-lastPos = x [217.809] y [11.0951] z [21.7384]
-startPos = x [226.5] y [13] z [16.5]
-endPos = x [217.375] y [11] z [22]
-flatPos = x [217.661] y [11.0628] z [21.8272]
-xVector = x [-0.507358] y [0] z [-0.841754]
-yVector = x [0] y [1] z [0]
-zVector = x [-0.841754] y [-0.184494] z [0.507358]
-trajectory = 0
-trajectorySpeed = 0.17
-trajectoryScale = 1.00
-trajectoryFrequency = 1.00
-arriveDestinationDistance = 0.34
-attackParticleSystems #1 = ParticleSystem particles = 1000
-random = 268376
-blendMode = 0
-state = 2
-active = 1
-visible = 1
-aliveParticleCount = 137
-particleCount = 1000
-textureFileLoadDeferred = 
-textureFileLoadDeferredFormat = 0
-textureFileLoadDeferredComponents = 0
-texture = archmage_particle.bmp
-pos = x [220.469] y [11.089] z [21.7553]
-color = x [1] y [0] z [0] w [0.8]
-colorNoEnergy = x [1] y [0] z [0] w [0.2]
-emissionRate = 10.0000000000
-emissionState = 0.0000000000
-maxParticleEnergy = 60
-varParticleEnergy = 20
-particleSize = 0.4000000060
-speed = 0.1250000000
-factionColor = x [1] y [0] z [0]
-teamcolorNoEnergy = 0
-teamcolorEnergy = 0
-alternations = 0
-particleSystemStartDelay = 0
-ProjectileParticleSystem 
-lastPos = x [220.597] y [11.1296] z [21.6435]
-startPos = x [226.5] y [13] z [16.5]
-endPos = x [220.188] y [11] z [22]
-flatPos = x [220.469] y [11.089] z [21.7553]
-xVector = x [-0.638941] y [0] z [-0.733329]
-yVector = x [0] y [1] z [0]
-zVector = x [-0.733329] y [-0.232342] z [0.638941]
-trajectory = 0
-trajectorySpeed = 0.17
-trajectoryScale = 1.00
-trajectoryFrequency = 1.00
-arriveDestinationDistance = 0.38
-attackParticleSystems #2 = ParticleSystem particles = 1000
-random = 398156
-blendMode = 0
-state = 2
-active = 1
-visible = 1
-aliveParticleCount = 380
-particleCount = 1000
-textureFileLoadDeferred = 
-textureFileLoadDeferredFormat = 0
-textureFileLoadDeferredComponents = 0
-texture = archmage_particle.bmp
-pos = x [222.233] y [11.1036] z [21.7151]
-color = x [1] y [0] z [0] w [0.8]
-colorNoEnergy = x [1] y [0] z [0] w [0.2]
-emissionRate = 10.0000000000
-emissionState = 0.0000000000
-maxParticleEnergy = 60
-varParticleEnergy = 20
-particleSize = 0.4000000060
-speed = 0.1250000000
-factionColor = x [1] y [0] z [0]
-teamcolorNoEnergy = 0
-teamcolorEnergy = 0
-alternations = 0
-particleSystemStartDelay = 0
-ProjectileParticleSystem 
-nextParticleSystem = NOT NULL
-
-lastPos = x [222.34] y [11.151] z [21.5847]
-startPos = x [226.5] y [13] z [16.5]
-endPos = x [222] y [11] z [22]
-flatPos = x [222.233] y [11.1036] z [21.7151]
-xVector = x [-0.745014] y [0] z [-0.609557]
-yVector = x [0] y [1] z [0]
-zVector = x [-0.609557] y [-0.270914] z [0.745014]
-trajectory = 0
-trajectorySpeed = 0.17
-trajectoryScale = 1.00
-trajectoryFrequency = 1.00
-arriveDestinationDistance = 0.38
-attackParticleSystems #3 = ParticleSystem particles = 1000
-random = 610154
-blendMode = 0
-state = 2
-active = 1
-visible = 1
-aliveParticleCount = 37
-particleCount = 1000
-textureFileLoadDeferred = 
-textureFileLoadDeferredFormat = 0
-textureFileLoadDeferredComponents = 0
-texture = archmage_particle.bmp
-pos = x [222] y [11] z [22]
-color = x [1] y [1] z [0] w [0.5]
-colorNoEnergy = x [1] y [0] z [0] w [0.5]
-emissionRate = -1.0000000000
-emissionState = 0.0000000000
-maxParticleEnergy = 30
-varParticleEnergy = 10
-particleSize = 1.0000000000
-speed = 0.0750000030
-factionColor = x [1] y [0] z [0]
-teamcolorNoEnergy = 0
-teamcolorEnergy = 0
-alternations = 0
-particleSystemStartDelay = 0
-SplashParticleSystem 
-prevParticleSystem = NOT NULL
-
-emissionRateFade = 1.00
-verticalSpreadA = 0.00
-verticalSpreadB = 0.00
-horizontalSpreadA = 1.00
-horizontalSpreadB = 0.00
-startEmissionRate = 8.00
-attackParticleSystems #4 = ParticleSystem particles = 1000
-random = 330771
-blendMode = 0
-state = 1
-active = 1
-visible = 1
-aliveParticleCount = 31
-particleCount = 1000
-textureFileLoadDeferred = 
-textureFileLoadDeferredFormat = 0
-textureFileLoadDeferredComponents = 0
-texture = archmage_particle.bmp
-pos = x [226.18] y [12.8578] z [16.8911]
-color = x [1] y [0] z [0] w [0.8]
-colorNoEnergy = x [1] y [0] z [0] w [0.2]
-emissionRate = 10.0000000000
-emissionState = 0.0000000000
-maxParticleEnergy = 60
-varParticleEnergy = 20
-particleSize = 0.4000000060
-speed = 0.1250000000
-factionColor = x [1] y [0] z [0]
-teamcolorNoEnergy = 0
-teamcolorEnergy = 0
-alternations = 0
-particleSystemStartDelay = 0
-ProjectileParticleSystem 
-nextParticleSystem = NOT NULL
-
-lastPos = x [226.287] y [12.9052] z [16.7608]
-startPos = x [226.5] y [13] z [16.5]
-endPos = x [222] y [11] z [22]
-flatPos = x [226.18] y [12.8578] z [16.8911]
-xVector = x [-0.745014] y [0] z [-0.609557]
-yVector = x [0] y [1] z [0]
-zVector = x [-0.609557] y [-0.270914] z [0.745014]
-trajectory = 0
-trajectorySpeed = 0.17
-trajectoryScale = 1.00
-trajectoryFrequency = 1.00
-arriveDestinationDistance = 6.86
-attackParticleSystems #5 = ParticleSystem particles = 1000
-random = 0
-blendMode = 0
-state = 0
-active = 1
-visible = 0
-aliveParticleCount = 0
-particleCount = 1000
-textureFileLoadDeferred = 
-textureFileLoadDeferredFormat = 0
-textureFileLoadDeferredComponents = 0
-texture = archmage_particle.bmp
-pos = x [222] y [11] z [22]
-color = x [1] y [1] z [0] w [0.5]
-colorNoEnergy = x [1] y [0] z [0] w [0.5]
-emissionRate = 8.0000000000
-emissionState = 1.0000000000
-maxParticleEnergy = 30
-varParticleEnergy = 10
-particleSize = 1.0000000000
-speed = 0.0750000030
-factionColor = x [1] y [0] z [0]
-teamcolorNoEnergy = 0
-teamcolorEnergy = 0
-alternations = 0
-particleSystemStartDelay = 0
-SplashParticleSystem 
-prevParticleSystem = NOT NULL
-
-emissionRateFade = 1.00
-verticalSpreadA = 0.00
-verticalSpreadB = 0.00
-horizontalSpreadA = 1.00
-horizontalSpreadB = 0.00
-startEmissionRate = 8.00
-
-id = 2 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 10 deadCount = 0 progress = 52500
-networkCRCLogInfo = currentProgress = 48750 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [9] lastPos = x [244] y [9]
- targetPos = x [246] y [9] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [244] y [8]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [246] y [9], originalPos = x [246] y [9], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 3936
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 3 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 55125
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [239] y [22] lastPos = x [239] y [21]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [238] y [21]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 2, desc = Build, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitRef.getUnit() id = 25, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 636452
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 4 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 1 deadCount = 0 progress = 84375
-networkCRCLogInfo = currentProgress = 78750 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [236] y [14] lastPos = x [236] y [15]
- targetPos = x [236] y [13] targetVec = x [242] y [11.4444] z [17] meetingPos = x [235] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [236] y [13], originalPos = x [236] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 554943
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 5 name [spearman][13]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 321 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [90] y [26] lastPos = x [91] y [26]
- targetPos = x [90] y [26] targetVec = x [0] y [0] z [0] meetingPos = x [89] y [25]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 473434
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 6 name [spearthrower][14]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 551 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 99000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [225] y [22] lastPos = x [224] y [22]
- targetPos = x [225] y [22] targetVec = x [222] y [11] z [22] meetingPos = x [224] y [21]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [226] y [23] index = 1 x [227] y [24] index = 2 x [227] y [25]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [227] y [25], originalPos = x [227] y [25], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 83
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 1689
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.962500, animProgress = 0.975000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 7 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [251] y [18] lastPos = x [250] y [18]
- targetPos = x [251] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [250] y [17]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 310416
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 8 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [18] lastPos = x [251] y [18]
- targetPos = x [252] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [17]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 228907
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 9 name [priest][8]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 666 ep = 385 loadCount = 0 deadCount = 0 progress = 37270
-networkCRCLogInfo = currentProgress = 33543 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 1 enemyKills = 1
- currField = 0 targetField = 0
- pos = x [225] y [24] lastPos = x [224] y [23]
- targetPos = x [225] y [24] targetVec = x [222] y [11] z [22] meetingPos = x [224] y [23]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [226] y [25] index = 1 x [227] y [25]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [227] y [25], originalPos = x [227] y [25], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 83
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 16537
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-attackParticleSystems count = 8
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.250000, animProgress = 0.312500 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-attackParticleSystems #0 = ParticleSystem particles = 1000
-random = 547306
-blendMode = 0
-state = 2
-active = 1
-visible = 1
-aliveParticleCount = 17
-particleCount = 1000
-textureFileLoadDeferred = 
-textureFileLoadDeferredFormat = 0
-textureFileLoadDeferredComponents = 0
-texture = archmage_particle.bmp
-pos = x [220.618] y [11] z [22.0982]
-color = x [0] y [0] z [1] w [0.8]
-colorNoEnergy = x [0] y [1] z [0] w [0.2]
-emissionRate = 10.0000000000
-emissionState = 0.0000000000
-maxParticleEnergy = 60
-varParticleEnergy = 20
-particleSize = 0.4000000060
-speed = 0.5000000000
-factionColor = x [1] y [0] z [0]
-teamcolorNoEnergy = 0
-teamcolorEnergy = 0
-alternations = 0
-particleSystemStartDelay = 0
-ProjectileParticleSystem 
-lastPos = x [220.787] y [11] z [22.1433]
-startPos = x [224] y [11] z [23]
-endPos = x [220.25] y [11] z [22]
-flatPos = x [220.618] y [11] z [22.0982]
-xVector = x [0.257663] y [0] z [-0.966235]
-yVector = x [0] y [1] z [0]
-zVector = x [-0.966235] y [0] z [-0.257663]
-trajectory = 0
-trajectorySpeed = 0.17
-trajectoryScale = 1.00
-trajectoryFrequency = 1.00
-arriveDestinationDistance = 0.38
-attackParticleSystems #1 = ParticleSystem particles = 1000
-random = 5621
-blendMode = 0
-state = 2
-active = 1
-visible = 1
-aliveParticleCount = 42
-particleCount = 1000
-textureFileLoadDeferred = 
-textureFileLoadDeferredFormat = 0
-textureFileLoadDeferredComponents = 0
-texture = archmage_particle.bmp
-pos = x [221.704] y [11] z [22.1456]
-color = x [0] y [0] z [1] w [0.8]
-colorNoEnergy = x [0] y [1] z [0] w [0.2]
-emissionRate = 10.0000000000
-emissionState = 0.0000000000
-maxParticleEnergy = 60
-varParticleEnergy = 20
-particleSize = 0.4000000060
-speed = 0.5000000000
-factionColor = x [1] y [0] z [0]
-teamcolorNoEnergy = 0
-teamcolorEnergy = 0
-alternations = 0
-particleSystemStartDelay = 0
-ProjectileParticleSystem 
-lastPos = x [221.868] y [11] z [22.2066]
-startPos = x [224] y [11] z [23]
-endPos = x [221.312] y [11] z [22]
-flatPos = x [221.704] y [11] z [22.1456]
-xVector = x [0.348734] y [0] z [-0.937222]
-yVector = x [0] y [1] z [0]
-zVector = x [-0.937222] y [0] z [-0.348734]
-trajectory = 0
-trajectorySpeed = 0.17
-trajectoryScale = 1.00
-trajectoryFrequency = 1.00
-arriveDestinationDistance = 0.42
-attackParticleSystems #2 = ParticleSystem particles = 1000
-random = 385606
-blendMode = 0
-state = 2
-active = 1
-visible = 1
-aliveParticleCount = 55
-particleCount = 1000
-textureFileLoadDeferred = 
-textureFileLoadDeferredFormat = 0
-textureFileLoadDeferredComponents = 0
-texture = archmage_particle.bmp
-pos = x [222.435] y [11] z [22.2174]
-color = x [0] y [0] z [1] w [0.8]
-colorNoEnergy = x [0] y [1] z [0] w [0.2]
-emissionRate = 10.0000000000
-emissionState = 0.0000000000
-maxParticleEnergy = 60
-varParticleEnergy = 20
-particleSize = 0.4000000060
-speed = 0.5000000000
-factionColor = x [1] y [0] z [0]
-teamcolorNoEnergy = 0
-teamcolorEnergy = 0
-alternations = 0
-particleSystemStartDelay = 0
-ProjectileParticleSystem 
-nextParticleSystem = NOT NULL
-
-lastPos = x [222.591] y [11] z [22.2956]
-startPos = x [224] y [11] z [23]
-endPos = x [222] y [11] z [22]
-flatPos = x [222.435] y [11] z [22.2174]
-xVector = x [0.447214] y [0] z [-0.894427]
-yVector = x [0] y [1] z [0]
-zVector = x [-0.894427] y [0] z [-0.447214]
-trajectory = 0
-trajectorySpeed = 0.17
-trajectoryScale = 1.00
-trajectoryFrequency = 1.00
-arriveDestinationDistance = 0.49
-attackParticleSystems #3 = ParticleSystem particles = 1000
-random = 308017
-blendMode = 0
-state = 2
-active = 1
-visible = 1
-aliveParticleCount = 6
-particleCount = 1000
-textureFileLoadDeferred = 
-textureFileLoadDeferredFormat = 0
-textureFileLoadDeferredComponents = 0
-texture = archmage_particle.bmp
-pos = x [222] y [11] z [22]
-color = x [0] y [0] z [1] w [0.5]
-colorNoEnergy = x [1] y [1] z [1] w [0]
-emissionRate = -29.0000000000
-emissionState = 0.0000000000
-maxParticleEnergy = 30
-varParticleEnergy = 10
-particleSize = 1.0000000000
-speed = 0.1250000000
-factionColor = x [1] y [0] z [0]
-teamcolorNoEnergy = 0
-teamcolorEnergy = 0
-alternations = 0
-particleSystemStartDelay = 0
-SplashParticleSystem 
-prevParticleSystem = NOT NULL
-
-emissionRateFade = 1.00
-verticalSpreadA = 0.00
-verticalSpreadB = 0.00
-horizontalSpreadA = 1.00
-horizontalSpreadB = 0.00
-startEmissionRate = 20.00
-attackParticleSystems #4 = ParticleSystem particles = 1000
-random = 385606
-blendMode = 0
-state = 2
-active = 1
-visible = 1
-aliveParticleCount = 89
-particleCount = 1000
-textureFileLoadDeferred = 
-textureFileLoadDeferredFormat = 0
-textureFileLoadDeferredComponents = 0
-texture = archmage_particle.bmp
-pos = x [222.435] y [11] z [22.2174]
-color = x [0] y [0] z [1] w [0.8]
-colorNoEnergy = x [0] y [1] z [0] w [0.2]
-emissionRate = 10.0000000000
-emissionState = 0.0000000000
-maxParticleEnergy = 60
-varParticleEnergy = 20
-particleSize = 0.4000000060
-speed = 0.5000000000
-factionColor = x [1] y [0] z [0]
-teamcolorNoEnergy = 0
-teamcolorEnergy = 0
-alternations = 0
-particleSystemStartDelay = 0
-ProjectileParticleSystem 
-nextParticleSystem = NOT NULL
-
-lastPos = x [222.591] y [11] z [22.2956]
-startPos = x [224] y [11] z [23]
-endPos = x [222] y [11] z [22]
-flatPos = x [222.435] y [11] z [22.2174]
-xVector = x [0.447214] y [0] z [-0.894427]
-yVector = x [0] y [1] z [0]
-zVector = x [-0.894427] y [0] z [-0.447214]
-trajectory = 0
-trajectorySpeed = 0.17
-trajectoryScale = 1.00
-trajectoryFrequency = 1.00
-arriveDestinationDistance = 0.49
-attackParticleSystems #5 = ParticleSystem particles = 1000
-random = 308017
-blendMode = 0
-state = 2
-active = 1
-visible = 1
-aliveParticleCount = 171
-particleCount = 1000
-textureFileLoadDeferred = 
-textureFileLoadDeferredFormat = 0
-textureFileLoadDeferredComponents = 0
-texture = archmage_particle.bmp
-pos = x [222] y [11] z [22]
-color = x [0] y [0] z [1] w [0.5]
-colorNoEnergy = x [1] y [1] z [1] w [0]
-emissionRate = -12.0000000000
-emissionState = 0.0000000000
-maxParticleEnergy = 30
-varParticleEnergy = 10
-particleSize = 1.0000000000
-speed = 0.1250000000
-factionColor = x [1] y [0] z [0]
-teamcolorNoEnergy = 0
-teamcolorEnergy = 0
-alternations = 0
-particleSystemStartDelay = 0
-SplashParticleSystem 
-prevParticleSystem = NOT NULL
-
-emissionRateFade = 1.00
-verticalSpreadA = 0.00
-verticalSpreadB = 0.00
-horizontalSpreadA = 1.00
-horizontalSpreadB = 0.00
-startEmissionRate = 20.00
-attackParticleSystems #6 = ParticleSystem particles = 1000
-random = 385606
-blendMode = 0
-state = 2
-active = 1
-visible = 1
-aliveParticleCount = 91
-particleCount = 1000
-textureFileLoadDeferred = 
-textureFileLoadDeferredFormat = 0
-textureFileLoadDeferredComponents = 0
-texture = archmage_particle.bmp
-pos = x [222.435] y [11] z [22.2174]
-color = x [0] y [0] z [1] w [0.8]
-colorNoEnergy = x [0] y [1] z [0] w [0.2]
-emissionRate = 10.0000000000
-emissionState = 0.0000000000
-maxParticleEnergy = 60
-varParticleEnergy = 20
-particleSize = 0.4000000060
-speed = 0.5000000000
-factionColor = x [1] y [0] z [0]
-teamcolorNoEnergy = 0
-teamcolorEnergy = 0
-alternations = 0
-particleSystemStartDelay = 0
-ProjectileParticleSystem 
-nextParticleSystem = NOT NULL
-
-lastPos = x [222.591] y [11] z [22.2956]
-startPos = x [224] y [11] z [23]
-endPos = x [222] y [11] z [22]
-flatPos = x [222.435] y [11] z [22.2174]
-xVector = x [0.447214] y [0] z [-0.894427]
-yVector = x [0] y [1] z [0]
-zVector = x [-0.894427] y [0] z [-0.447214]
-trajectory = 0
-trajectorySpeed = 0.17
-trajectoryScale = 1.00
-trajectoryFrequency = 1.00
-arriveDestinationDistance = 0.49
-attackParticleSystems #7 = ParticleSystem particles = 1000
-random = 522737
-blendMode = 0
-state = 1
-active = 1
-visible = 1
-aliveParticleCount = 196
-particleCount = 1000
-textureFileLoadDeferred = 
-textureFileLoadDeferredFormat = 0
-textureFileLoadDeferredComponents = 0
-texture = archmage_particle.bmp
-pos = x [222] y [11] z [22]
-color = x [0] y [0] z [1] w [0.5]
-colorNoEnergy = x [1] y [1] z [1] w [0]
-emissionRate = 5.0000000000
-emissionState = 0.0000000000
-maxParticleEnergy = 30
-varParticleEnergy = 10
-particleSize = 1.0000000000
-speed = 0.1250000000
-factionColor = x [1] y [0] z [0]
-teamcolorNoEnergy = 0
-teamcolorEnergy = 0
-alternations = 0
-particleSystemStartDelay = 0
-SplashParticleSystem 
-prevParticleSystem = NOT NULL
-
-emissionRateFade = 1.00
-verticalSpreadA = 0.00
-verticalSpreadB = 0.00
-horizontalSpreadA = 1.00
-horizontalSpreadB = 0.00
-startEmissionRate = 20.00
-
-id = 10 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 6 deadCount = 0 progress = 26250
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [10] lastPos = x [244] y [10]
- targetPos = x [246] y [9] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [244] y [9]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [246] y [10] index = 1 x [247] y [10]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [246] y [9], originalPos = x [247] y [9], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 559792
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 11 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 11250
-networkCRCLogInfo = currentProgress = 5625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [14] lastPos = x [233] y [15]
- targetPos = x [233] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [233] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 237581
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 12 name [desert_camp][3]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 60000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 123 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [241] y [16] lastPos = x [241] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [227] y [25]
- currSkill = upgrade_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 578546
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 13 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 13 deadCount = 0 progress = 56250
-networkCRCLogInfo = currentProgress = 50625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [231] y [14] lastPos = x [231] y [15]
- targetPos = x [232] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [230] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [231] y [13]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [13], originalPos = x [232] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 418926
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 14 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [14] lastPos = x [232] y [15]
- targetPos = x [232] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [13]
- loadType = gold currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 3 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [13], originalPos = x [232] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 192720
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 15 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 9 deadCount = 0 progress = 82500
-networkCRCLogInfo = currentProgress = 78750 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [8] lastPos = x [239] y [9]
- targetPos = x [239] y [7] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [238] y [7]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [239] y [7], originalPos = x [239] y [7], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 78415
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 16 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 43836
-networkCRCLogInfo = currentProgress = 40464 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [20] lastPos = x [233] y [19]
- targetPos = x [234] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [19]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [235] y [20] index = 1 x [236] y [20] index = 2 x [236] y [21] index = 3 x [236] y [22]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [230] y [11], originalPos = x [230] y [11], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 134374
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 17 name [farm][4]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 7500
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [250] y [14] lastPos = x [250] y [14]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [252] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 166842
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 18 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 42000
-networkCRCLogInfo = currentProgress = 41000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [240] y [22] lastPos = x [240] y [21]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [239] y [21]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 3, desc = Repair, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 1, stateValue = 3, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 225369
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 19 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 21 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 84375 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [29] lastPos = x [237] y [28]
- targetPos = x [238] y [30] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [28]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [30], originalPos = x [238] y [30], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 13983
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 20 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 14 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 39375 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [14] lastPos = x [235] y [15]
- targetPos = x [235] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [235] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 13197
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 21 name [temple][16]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 37500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 110 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [240] y [6] lastPos = x [240] y [6]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [21]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 276234
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 22 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 24000
-networkCRCLogInfo = currentProgress = 23000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [240] y [23] lastPos = x [239] y [23]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [239] y [22]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [240] y [22]
-
-Command count = 2
- index = 0 commandType id = 3, desc = Repair, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 1, stateValue = 3, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 1
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 195712
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 23 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 99750 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [16] lastPos = x [234] y [15]
- targetPos = x [234] y [16] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [15]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 10 index = 0 x [233] y [17] index = 1 x [233] y [18] index = 2 x [233] y [19] index = 3 x [232] y [20] index = 4 x [231] y [20] index = 5 x [230] y [20] index = 6 x [230] y [21] index = 7 x [230] y [22] index = 8 x [230] y [23] index = 9 x [230] y [24]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 210656
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 24 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 57750
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [15] lastPos = x [233] y [15]
- targetPos = x [232] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [14]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 7 index = 0 x [231] y [15] index = 1 x [230] y [15] index = 2 x [229] y [14] index = 3 x [229] y [13] index = 4 x [229] y [12] index = 5 x [229] y [11] index = 6 x [229] y [10]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 250300
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 25 name [obelisk][7]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 4031 ep = 0 loadCount = 0 deadCount = 0 progress = 37500
-networkCRCLogInfo = currentProgress = 30000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [240] y [22] lastPos = x [240] y [22]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [239] y [21]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 480175
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 26 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [21] lastPos = x [251] y [20]
- targetPos = x [252] y [21] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [20]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 74765
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 27 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [20] lastPos = x [251] y [20]
- targetPos = x [252] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [19]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 202184
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 28 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 23 deadCount = 0 progress = 84375
-networkCRCLogInfo = currentProgress = 78750 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [237] y [14] lastPos = x [237] y [15]
- targetPos = x [237] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [236] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [237] y [13], originalPos = x [237] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 111223
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 29 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [251] y [21] lastPos = x [251] y [20]
- targetPos = x [251] y [21] targetVec = x [0] y [0] z [0] meetingPos = x [250] y [20]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 254854
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 30 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [22] lastPos = x [251] y [22]
- targetPos = x [252] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 8 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [252] y [21], originalPos = x [252] y [21], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 197153
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 31 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 73500
-networkCRCLogInfo = currentProgress = 68250 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [22] lastPos = x [238] y [23]
- targetPos = x [238] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [21]
- currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [237] y [13], originalPos = x [237] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 27109
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 1
---------------------------
-** world frame: 11760
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 0
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-165/0
-amount = 165
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = -2
-
-index = 2 resource name = gold
-850/2000
-amount = 850
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-175/1500
-amount = 175
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-200/300
-amount = 200
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-170/0
-amount = 170
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 30
-id = 100000 name [pyramid][9]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 27 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [103] lastPos = x [233] y [103]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [114]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 576354
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100001 name [sphinx][15]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [97] lastPos = x [227] y [97]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [96]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 494845
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100002 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 7 deadCount = 0 progress = 16875
-networkCRCLogInfo = currentProgress = 11250 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [98] lastPos = x [239] y [99]
- targetPos = x [240] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [97]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [239] y [97] index = 1 x [239] y [96]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [97], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 413336
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100003 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 16 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 86250 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [216] y [98] lastPos = x [217] y [98]
- targetPos = x [215] y [97] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [215] y [97]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [215] y [98] index = 1 x [214] y [98]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [97], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 331827
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100004 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 18 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 18750 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [216] y [97] lastPos = x [217] y [98]
- targetPos = x [215] y [97] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [215] y [96]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [216] y [96]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [97], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 250318
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100005 name [spearman][13]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 85910
-networkCRCLogInfo = currentProgress = 82005 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [203] y [101] lastPos = x [204] y [100]
- targetPos = x [203] y [101] targetVec = x [0] y [0] z [0] meetingPos = x [202] y [100]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [202] y [102] index = 1 x [202] y [103] index = 2 x [202] y [104] index = 3 x [202] y [105] index = 4 x [202] y [106] index = 5 x [202] y [107]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [202] y [108], originalPos = x [202] y [108], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 168809
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100006 name [spearthrower][14]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 36250
-networkCRCLogInfo = currentProgress = 35000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300005 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [205] y [101] lastPos = x [206] y [100]
- targetPos = x [205] y [105] targetVec = x [204.469] y [8.50349] z [105.531] meetingPos = x [204] y [100]
- currSkill = attack_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [204] y [102] index = 1 x [203] y [103] index = 2 x [202] y [104] index = 3 x [201] y [105] index = 4 x [200] y [106] index = 5 x [199] y [107] index = 6 x [198] y [108] index = 7 x [198] y [109] index = 8 x [198] y [110] index = 9 x [198] y [111] index = 10 x [198] y [112]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [198] y [112], originalPos = x [198] y [112], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 87300
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.325000, animProgress = 0.337500 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 100007 name [chicken][2]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [100] lastPos = x [232] y [101]
- targetPos = x [232] y [100] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 5791
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100008 name [chicken][2]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [99] lastPos = x [231] y [100]
- targetPos = x [232] y [99] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [98]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 638307
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100009 name [priest][8]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [106] lastPos = x [227] y [106]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [105]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 556798
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100010 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 23 deadCount = 0 progress = 16875
-networkCRCLogInfo = currentProgress = 11250 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [114] lastPos = x [232] y [114]
- targetPos = x [234] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [113]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 436017
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100011 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 33250
-networkCRCLogInfo = currentProgress = 28500 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [236] y [109] lastPos = x [236] y [110]
- targetPos = x [236] y [109] targetVec = x [0] y [0] z [0] meetingPos = x [235] y [108]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [236] y [108] index = 1 x [235] y [108] index = 2 x [235] y [107] index = 3 x [235] y [106] index = 4 x [235] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 596756
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100012 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 14 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97500 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [215] y [98] lastPos = x [215] y [99]
- targetPos = x [215] y [97] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [214] y [97]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [214] y [98]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [97], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 76620
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100013 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 13 deadCount = 0 progress = 48750
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [216] y [96] lastPos = x [217] y [96]
- targetPos = x [215] y [96] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [215] y [95]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [96], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 345909
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100014 name [farm][4]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 52500
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [100] lastPos = x [245] y [100]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [244] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 604752
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100015 name [desert_camp][3]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 96250
-networkCRCLogInfo = currentProgress = 95000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [224] y [111] lastPos = x [224] y [111]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [223] y [110]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 252751
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100016 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 18 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 39375 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [115] lastPos = x [232] y [114]
- targetPos = x [232] y [116] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [114]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [233] y [115]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [116], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 286430
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100017 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 23625
-networkCRCLogInfo = currentProgress = 21000 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 100029 - factionIndex = 1 currField = 0 targetField = 0
- pos = x [225] y [107] lastPos = x [226] y [107]
- targetPos = x [223] y [105] targetVec = x [222.5] y [12.5] z [105.5] meetingPos = x [224] y [106]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [221] y [104], originalPos = x [221] y [104], facing = 0, unitRef.getUnit() id = 100029, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 626504
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100018 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 37270
-networkCRCLogInfo = currentProgress = 33543 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [109] lastPos = x [235] y [108]
- targetPos = x [234] y [109] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [108]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [234] y [110] index = 1 x [234] y [111] index = 2 x [234] y [112] index = 3 x [234] y [113]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 435848
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100019 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 9375
-networkCRCLogInfo = currentProgress = 7500 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [97] lastPos = x [238] y [98]
- targetPos = x [240] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [96]
- loadType = stone currSkill = stop_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [97], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 504872
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100020 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 6 deadCount = 0 progress = 78750
-networkCRCLogInfo = currentProgress = 73125 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [96] lastPos = x [238] y [96]
- targetPos = x [240] y [96] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [95]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [96], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 598596
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100021 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 24 deadCount = 0 progress = 78750
-networkCRCLogInfo = currentProgress = 73125 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [95] lastPos = x [238] y [95]
- targetPos = x [240] y [95] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [94]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [95], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 539570
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100022 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 42750
-networkCRCLogInfo = currentProgress = 38000 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [231] y [114] lastPos = x [231] y [115]
- targetPos = x [231] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [230] y [113]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 9 index = 0 x [232] y [113] index = 1 x [233] y [112] index = 2 x [234] y [111] index = 3 x [235] y [110] index = 4 x [235] y [109] index = 5 x [235] y [108] index = 6 x [235] y [107] index = 7 x [235] y [106] index = 8 x [235] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [116], originalPos = x [232] y [117], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 699594
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100023 name [temple][16]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 16250
-networkCRCLogInfo = currentProgress = 15000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [213] y [99] lastPos = x [213] y [99]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [212] y [98]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 225767
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100024 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 31875
-networkCRCLogInfo = currentProgress = 30000 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [237] y [113] lastPos = x [237] y [112]
- targetPos = x [237] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [236] y [112]
- loadType = gold currSkill = stop_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [237] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 130969
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100025 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 18 deadCount = 0 progress = 33750
-networkCRCLogInfo = currentProgress = 28125 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [113] lastPos = x [239] y [112]
- targetPos = x [239] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [239] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 86208
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100026 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 9500
-networkCRCLogInfo = currentProgress = 4750 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [111] lastPos = x [238] y [112]
- targetPos = x [238] y [111] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [110]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 9 index = 0 x [238] y [110] index = 1 x [238] y [109] index = 2 x [238] y [108] index = 3 x [237] y [108] index = 4 x [236] y [108] index = 5 x [235] y [108] index = 6 x [235] y [107] index = 7 x [235] y [106] index = 8 x [235] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 396837
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100027 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 55905
-networkCRCLogInfo = currentProgress = 52178 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [110] lastPos = x [237] y [109]
- targetPos = x [238] y [110] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [109]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [238] y [111] index = 1 x [238] y [112]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 415291
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100028 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 99750
-networkCRCLogInfo = currentProgress = 94500 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [236] y [112] lastPos = x [237] y [112]
- targetPos = x [236] y [112] targetVec = x [0] y [0] z [0] meetingPos = x [235] y [111]
- currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [235] y [113] index = 1 x [234] y [113] index = 2 x [233] y [113] index = 3 x [232] y [114] index = 4 x [231] y [115] index = 5 x [231] y [116]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 73970
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100029 name [obelisk][7]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 423 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [221] y [104] lastPos = x [221] y [104]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [220] y [103]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 319462
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 2
---------------------------
-** world frame: 11760
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 0
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 15
-
-index = 2 resource name = gold
-209/2000
-amount = 209
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-41/1500
-amount = 41
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-312/300
-amount = 312
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 43
-id = 200000 name [pyramid][9]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [21] y [103] lastPos = x [21] y [103]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [20] y [102]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 271729
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200001 name [sphinx][15]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [100] lastPos = x [15] y [100]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 190220
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200002 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 95000
-networkCRCLogInfo = currentProgress = 94000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200042 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [14] y [112] lastPos = x [14] y [111]
- targetPos = x [15] y [113] targetVec = x [14.5] y [13.2778] z [113.5] meetingPos = x [13] y [111]
- loadType = wood currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [14] y [113], originalPos = x [14] y [113], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 108711
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200003 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 5 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 63750 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [12] y [105] lastPos = x [13] y [105]
- targetPos = x [11] y [106] targetVec = x [17] y [11] z [110] meetingPos = x [11] y [104]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [11] y [105] index = 1 x [10] y [105]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [11] y [106], originalPos = x [13] y [103], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 27202
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200004 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 13 deadCount = 0 progress = 28125
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [24] y [113] lastPos = x [24] y [112]
- targetPos = x [23] y [114] targetVec = x [18] y [11] z [106] meetingPos = x [23] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [24] y [114] index = 1 x [24] y [115]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [23] y [114], originalPos = x [24] y [116], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 659718
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200005 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 97625
-networkCRCLogInfo = currentProgress = 93720 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [43] y [93] lastPos = x [42] y [94]
- targetPos = x [43] y [93] targetVec = x [0] y [0] z [0] meetingPos = x [42] y [92]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 33 index = 0 x [44] y [92] index = 1 x [45] y [91] index = 2 x [46] y [90] index = 3 x [47] y [90] index = 4 x [48] y [90] index = 5 x [49] y [89] index = 6 x [50] y [88] index = 7 x [51] y [87] index = 8 x [52] y [86] index = 9 x [53] y [85] index = 10 x [54] y [84] index = 11 x [55] y [83] index = 12 x [56] y [82] index = 13 x [57] y [81] index = 14 x [58] y [80] index = 15 x [59] y [79] index = 16 x [60] y [78] index = 17 x [61] y [77] index = 18 x [61] y [76] index = 19 x [61] y [75] index = 20 x [62] y [74] index = 21 x [63] y [73] index = 22 x [64] y [72] index = 23 x [65] y [71] index = 24 x [66] y [70] index = 25 x [67] y [69] index = 26 x [68] y [69] index = 27 x [69] y [69] index = 28 x [70] y [69] index = 29 x [71] y [69] index = 30 x [72] y [68] index = 31 x [73] y [68] index = 32 x [74] y [68]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 578209
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200006 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 74195
-networkCRCLogInfo = currentProgress = 70290 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [115] y [105] lastPos = x [114] y [106]
- targetPos = x [115] y [105] targetVec = x [89.961] y [5.55339] z [94.961] meetingPos = x [114] y [104]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 33 index = 0 x [116] y [104] index = 1 x [117] y [103] index = 2 x [118] y [103] index = 3 x [119] y [103] index = 4 x [120] y [103] index = 5 x [121] y [103] index = 6 x [122] y [102] index = 7 x [123] y [101] index = 8 x [124] y [101] index = 9 x [125] y [100] index = 10 x [126] y [99] index = 11 x [127] y [98] index = 12 x [128] y [97] index = 13 x [129] y [96] index = 14 x [130] y [95] index = 15 x [131] y [94] index = 16 x [132] y [93] index = 17 x [133] y [92] index = 18 x [134] y [91] index = 19 x [135] y [90] index = 20 x [136] y [89] index = 21 x [137] y [88] index = 22 x [138] y [87] index = 23 x [139] y [86] index = 24 x [140] y [85] index = 25 x [139] y [84] index = 26 x [139] y [83] index = 27 x [139] y [82] index = 28 x [139] y [81] index = 29 x [139] y [80] index = 30 x [139] y [79] index = 31 x [139] y [78] index = 32 x [139] y [77]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 7972
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.887500, animProgress = 0.900000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 200007 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [30] y [99] lastPos = x [29] y [99]
- targetPos = x [30] y [99] targetVec = x [0] y [0] z [0] meetingPos = x [29] y [98]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 415191
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200008 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 97500
-networkCRCLogInfo = currentProgress = 95000 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [28] y [94] lastPos = x [29] y [94]
- targetPos = x [28] y [94] targetVec = x [0] y [0] z [0] meetingPos = x [27] y [93]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [27] y [94]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [27] y [94], originalPos = x [27] y [94], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 333682
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200009 name [priest][8]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 52500
-networkCRCLogInfo = currentProgress = 48750 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 72 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [37] y [114] lastPos = x [36] y [114]
- targetPos = x [37] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [36] y [113]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 252173
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200010 name [farm][4]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 60000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [109] lastPos = x [25] y [109]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [24] y [108]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 656078
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200011 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 77500
-networkCRCLogInfo = currentProgress = 76250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [17] y [105] lastPos = x [17] y [105]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [16] y [104]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 49285
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200012 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 90250
-networkCRCLogInfo = currentProgress = 85500 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [114] lastPos = x [25] y [115]
- targetPos = x [25] y [114] targetVec = x [17] y [11] z [110] meetingPos = x [24] y [113]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 9 index = 0 x [25] y [113] index = 1 x [25] y [112] index = 2 x [24] y [111] index = 3 x [23] y [110] index = 4 x [23] y [109] index = 5 x [23] y [108] index = 6 x [23] y [107] index = 7 x [23] y [106] index = 8 x [23] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [25] y [116], originalPos = x [24] y [116], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 179011
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200013 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 93750
-networkCRCLogInfo = currentProgress = 87500 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [118] y [70] lastPos = x [117] y [70]
- targetPos = x [118] y [70] targetVec = x [0] y [0] z [0] meetingPos = x [117] y [69]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 31 index = 0 x [119] y [70] index = 1 x [120] y [70] index = 2 x [121] y [70] index = 3 x [122] y [70] index = 4 x [123] y [70] index = 5 x [124] y [70] index = 6 x [125] y [70] index = 7 x [126] y [70] index = 8 x [127] y [69] index = 9 x [128] y [68] index = 10 x [129] y [67] index = 11 x [130] y [66] index = 12 x [131] y [65] index = 13 x [132] y [64] index = 14 x [133] y [64] index = 15 x [134] y [64] index = 16 x [135] y [64] index = 17 x [136] y [64] index = 18 x [137] y [64] index = 19 x [138] y [64] index = 20 x [139] y [64] index = 21 x [140] y [64] index = 22 x [141] y [63] index = 23 x [142] y [62] index = 24 x [143] y [62] index = 25 x [144] y [62] index = 26 x [145] y [61] index = 27 x [146] y [60] index = 28 x [147] y [60] index = 29 x [148] y [60] index = 30 x [149] y [59]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 531735
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200014 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 24 deadCount = 0 progress = 50625
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [98] lastPos = x [18] y [99]
- targetPos = x [17] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [97]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [18] y [97] index = 1 x [18] y [96]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [17] y [97], originalPos = x [17] y [96], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 354311
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200015 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 81250
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [43] y [104] lastPos = x [42] y [104]
- targetPos = x [43] y [104] targetVec = x [0] y [0] z [0] meetingPos = x [42] y [103]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 31 index = 0 x [44] y [104] index = 1 x [45] y [103] index = 2 x [46] y [102] index = 3 x [47] y [101] index = 4 x [48] y [100] index = 5 x [49] y [99] index = 6 x [50] y [98] index = 7 x [51] y [97] index = 8 x [52] y [96] index = 9 x [53] y [95] index = 10 x [54] y [94] index = 11 x [55] y [93] index = 12 x [56] y [92] index = 13 x [57] y [91] index = 14 x [58] y [90] index = 15 x [59] y [89] index = 16 x [60] y [88] index = 17 x [61] y [87] index = 18 x [62] y [86] index = 19 x [63] y [85] index = 20 x [64] y [84] index = 21 x [65] y [83] index = 22 x [66] y [82] index = 23 x [67] y [81] index = 24 x [68] y [80] index = 25 x [69] y [79] index = 26 x [70] y [78] index = 27 x [71] y [77] index = 28 x [71] y [76] index = 29 x [71] y [75] index = 30 x [72] y [74]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 331298
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200016 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 26250
-networkCRCLogInfo = currentProgress = 23625 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200042 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [17] y [112] lastPos = x [18] y [113]
- targetPos = x [15] y [113] targetVec = x [14.5] y [13.2778] z [113.5] meetingPos = x [16] y [111]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [17] y [111]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [13] y [112], originalPos = x [13] y [112], facing = 0, unitRef.getUnit() id = 200042, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 208121
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200017 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 56250
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [108] lastPos = x [24] y [108]
- targetPos = x [25] y [108] targetVec = x [0] y [0] z [0] meetingPos = x [24] y [107]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 30 index = 0 x [26] y [108] index = 1 x [27] y [107] index = 2 x [28] y [106] index = 3 x [29] y [105] index = 4 x [30] y [105] index = 5 x [31] y [105] index = 6 x [32] y [104] index = 7 x [33] y [103] index = 8 x [34] y [102] index = 9 x [35] y [101] index = 10 x [36] y [100] index = 11 x [37] y [99] index = 12 x [38] y [98] index = 13 x [39] y [97] index = 14 x [40] y [96] index = 15 x [41] y [95] index = 16 x [42] y [94] index = 17 x [43] y [93] index = 18 x [44] y [92] index = 19 x [45] y [91] index = 20 x [46] y [90] index = 21 x [47] y [90] index = 22 x [48] y [90] index = 23 x [49] y [89] index = 24 x [50] y [88] index = 25 x [51] y [87] index = 26 x [52] y [86] index = 27 x [53] y [85] index = 28 x [54] y [84] index = 29 x [55] y [83]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 281661
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200018 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 17 deadCount = 0 progress = 41250
-networkCRCLogInfo = currentProgress = 37500 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [11] y [105] lastPos = x [11] y [104]
- targetPos = x [11] y [106] targetVec = x [23.5] y [11] z [99.5] meetingPos = x [10] y [104]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [11] y [106], originalPos = x [13] y [106], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 272791
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200019 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 12 deadCount = 0 progress = 47500
-networkCRCLogInfo = currentProgress = 42750 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [26] y [97] lastPos = x [25] y [97]
- targetPos = x [26] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [25] y [96]
- loadType = wood currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [27] y [95], originalPos = x [27] y [95], facing = 0, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 416110
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200020 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 81250
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [31] y [90] lastPos = x [31] y [89]
- targetPos = x [31] y [90] targetVec = x [0] y [0] z [0] meetingPos = x [30] y [89]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 31 index = 0 x [32] y [90] index = 1 x [33] y [91] index = 2 x [33] y [92] index = 3 x [34] y [92] index = 4 x [35] y [92] index = 5 x [36] y [92] index = 6 x [37] y [92] index = 7 x [38] y [92] index = 8 x [39] y [91] index = 9 x [40] y [90] index = 10 x [41] y [89] index = 11 x [42] y [88] index = 12 x [43] y [87] index = 13 x [44] y [86] index = 14 x [45] y [85] index = 15 x [46] y [84] index = 16 x [47] y [83] index = 17 x [48] y [82] index = 18 x [49] y [81] index = 19 x [50] y [80] index = 20 x [51] y [79] index = 21 x [52] y [78] index = 22 x [53] y [77] index = 23 x [54] y [76] index = 24 x [55] y [75] index = 25 x [56] y [74] index = 26 x [57] y [73] index = 27 x [58] y [72] index = 28 x [59] y [71] index = 29 x [60] y [70] index = 30 x [61] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 15078
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200021 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 1 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 61875 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [113] lastPos = x [21] y [112]
- targetPos = x [20] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [19] y [113] index = 1 x [18] y [113] index = 2 x [17] y [113] index = 3 x [17] y [114] index = 4 x [17] y [115] index = 5 x [17] y [116] index = 6 x [18] y [116] index = 7 x [19] y [116]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [20] y [114], originalPos = x [20] y [115], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 310870
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200022 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 99750 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [12] y [101] lastPos = x [12] y [102]
- targetPos = x [12] y [101] targetVec = x [0] y [0] z [0] meetingPos = x [11] y [100]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [12] y [100] index = 1 x [12] y [99] index = 2 x [12] y [98]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [12] y [97], originalPos = x [13] y [99], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 68544
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200023 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 66000
-networkCRCLogInfo = currentProgress = 60500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [24] lastPos = x [26] y [24]
- targetPos = x [27] y [24] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [23]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 31 index = 0 x [28] y [24] index = 1 x [29] y [23] index = 2 x [30] y [22] index = 3 x [31] y [21] index = 4 x [32] y [20] index = 5 x [33] y [19] index = 6 x [34] y [18] index = 7 x [35] y [17] index = 8 x [36] y [16] index = 9 x [37] y [15] index = 10 x [38] y [15] index = 11 x [39] y [15] index = 12 x [40] y [15] index = 13 x [41] y [15] index = 14 x [42] y [15] index = 15 x [43] y [15] index = 16 x [44] y [15] index = 17 x [45] y [15] index = 18 x [46] y [15] index = 19 x [47] y [15] index = 20 x [48] y [15] index = 21 x [49] y [15] index = 22 x [50] y [15] index = 23 x [51] y [15] index = 24 x [52] y [15] index = 25 x [53] y [15] index = 26 x [54] y [15] index = 27 x [55] y [15] index = 28 x [56] y [15] index = 29 x [57] y [15] index = 30 x [58] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 120186
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200024 name [temple][16]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 72500
-networkCRCLogInfo = currentProgress = 71250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [22] y [98] lastPos = x [22] y [98]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [21] y [97]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 701538
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200025 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 94500
-networkCRCLogInfo = currentProgress = 89250 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [13] y [104] lastPos = x [13] y [105]
- targetPos = x [13] y [104] targetVec = x [28.5] y [11] z [102.5] meetingPos = x [12] y [103]
- loadType = wood currSkill = move_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [12] y [104] index = 1 x [11] y [104] index = 2 x [10] y [104] index = 3 x [10] y [105]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [10] y [106], originalPos = x [10] y [106], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 678045
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200026 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 21250
-networkCRCLogInfo = currentProgress = 20000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [109] lastPos = x [16] y [109]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [108]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 464722
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200027 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 82005
-networkCRCLogInfo = currentProgress = 78100 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [96] y [94] lastPos = x [95] y [95]
- targetPos = x [96] y [94] targetVec = x [0] y [0] z [0] meetingPos = x [95] y [93]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 33 index = 0 x [97] y [93] index = 1 x [98] y [92] index = 2 x [99] y [91] index = 3 x [100] y [90] index = 4 x [101] y [89] index = 5 x [102] y [88] index = 6 x [103] y [87] index = 7 x [104] y [86] index = 8 x [105] y [85] index = 9 x [106] y [84] index = 10 x [107] y [84] index = 11 x [108] y [84] index = 12 x [109] y [83] index = 13 x [110] y [82] index = 14 x [111] y [81] index = 15 x [112] y [80] index = 16 x [113] y [79] index = 17 x [113] y [78] index = 18 x [114] y [77] index = 19 x [115] y [76] index = 20 x [116] y [75] index = 21 x [117] y [74] index = 22 x [118] y [73] index = 23 x [119] y [72] index = 24 x [120] y [71] index = 25 x [121] y [70] index = 26 x [122] y [70] index = 27 x [123] y [70] index = 28 x [124] y [70] index = 29 x [125] y [70] index = 30 x [126] y [70] index = 31 x [127] y [69] index = 32 x [128] y [68]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 435709
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200028 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 27335
-networkCRCLogInfo = currentProgress = 23430 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [153] y [91] lastPos = x [152] y [92]
- targetPos = x [153] y [91] targetVec = x [0] y [0] z [0] meetingPos = x [152] y [90]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 30 index = 0 x [154] y [90] index = 1 x [155] y [89] index = 2 x [156] y [88] index = 3 x [157] y [87] index = 4 x [158] y [86] index = 5 x [159] y [85] index = 6 x [160] y [84] index = 7 x [161] y [83] index = 8 x [162] y [82] index = 9 x [163] y [81] index = 10 x [164] y [80] index = 11 x [165] y [80] index = 12 x [166] y [80] index = 13 x [167] y [79] index = 14 x [168] y [78] index = 15 x [168] y [77] index = 16 x [168] y [76] index = 17 x [168] y [75] index = 18 x [168] y [74] index = 19 x [168] y [73] index = 20 x [168] y [72] index = 21 x [168] y [71] index = 22 x [169] y [70] index = 23 x [169] y [69] index = 24 x [169] y [68] index = 25 x [169] y [67] index = 26 x [169] y [66] index = 27 x [169] y [65] index = 28 x [169] y [64] index = 29 x [169] y [63]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 305279
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200029 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 43750
-networkCRCLogInfo = currentProgress = 37500 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [84] y [96] lastPos = x [83] y [96]
- targetPos = x [84] y [96] targetVec = x [0] y [0] z [0] meetingPos = x [83] y [95]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 31 index = 0 x [85] y [95] index = 1 x [86] y [94] index = 2 x [87] y [93] index = 3 x [88] y [92] index = 4 x [89] y [91] index = 5 x [90] y [90] index = 6 x [91] y [91] index = 7 x [91] y [92] index = 8 x [92] y [92] index = 9 x [93] y [92] index = 10 x [94] y [92] index = 11 x [95] y [92] index = 12 x [96] y [92] index = 13 x [97] y [91] index = 14 x [98] y [90] index = 15 x [99] y [90] index = 16 x [100] y [90] index = 17 x [101] y [89] index = 18 x [102] y [88] index = 19 x [103] y [87] index = 20 x [104] y [86] index = 21 x [105] y [85] index = 22 x [106] y [84] index = 23 x [107] y [84] index = 24 x [108] y [84] index = 25 x [109] y [83] index = 26 x [110] y [82] index = 27 x [111] y [81] index = 28 x [112] y [80] index = 29 x [113] y [79] index = 30 x [113] y [78]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 605365
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200030 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [12] y [108] lastPos = x [13] y [109]
- targetPos = x [12] y [108] targetVec = x [0] y [0] z [0] meetingPos = x [11] y [107]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 469901
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200031 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 74195
-networkCRCLogInfo = currentProgress = 70290 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [22] y [84] lastPos = x [21] y [85]
- targetPos = x [22] y [84] targetVec = x [0] y [0] z [0] meetingPos = x [21] y [83]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 33 index = 0 x [23] y [83] index = 1 x [24] y [82] index = 2 x [25] y [81] index = 3 x [26] y [80] index = 4 x [27] y [79] index = 5 x [27] y [78] index = 6 x [27] y [77] index = 7 x [28] y [76] index = 8 x [29] y [75] index = 9 x [30] y [74] index = 10 x [31] y [73] index = 11 x [32] y [72] index = 12 x [33] y [71] index = 13 x [34] y [70] index = 14 x [35] y [69] index = 15 x [36] y [68] index = 16 x [37] y [67] index = 17 x [37] y [66] index = 18 x [37] y [65] index = 19 x [36] y [64] index = 20 x [35] y [64] index = 21 x [35] y [63] index = 22 x [35] y [62] index = 23 x [35] y [61] index = 24 x [35] y [60] index = 25 x [35] y [59] index = 26 x [36] y [58] index = 27 x [37] y [57] index = 28 x [38] y [56] index = 29 x [39] y [55] index = 30 x [40] y [54] index = 31 x [41] y [53] index = 32 x [42] y [52]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 54341
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200032 name [farm][4]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 37500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [101] lastPos = x [27] y [101]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [100]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 82462
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200033 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [32] y [115] lastPos = x [31] y [115]
- targetPos = x [32] y [115] targetVec = x [0] y [0] z [0] meetingPos = x [31] y [114]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 492802
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200034 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [7] y [100] lastPos = x [8] y [100]
- targetPos = x [7] y [100] targetVec = x [0] y [0] z [0] meetingPos = x [6] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 43931
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200035 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 88740
-networkCRCLogInfo = currentProgress = 84303 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [141] y [15] lastPos = x [140] y [16]
- targetPos = x [141] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [140] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 31 index = 0 x [142] y [15] index = 1 x [143] y [15] index = 2 x [144] y [15] index = 3 x [145] y [15] index = 4 x [146] y [15] index = 5 x [147] y [15] index = 6 x [148] y [15] index = 7 x [149] y [15] index = 8 x [150] y [15] index = 9 x [151] y [15] index = 10 x [152] y [15] index = 11 x [153] y [15] index = 12 x [154] y [15] index = 13 x [155] y [15] index = 14 x [156] y [15] index = 15 x [157] y [15] index = 16 x [158] y [15] index = 17 x [159] y [15] index = 18 x [160] y [15] index = 19 x [161] y [15] index = 20 x [162] y [15] index = 21 x [163] y [15] index = 22 x [164] y [15] index = 23 x [165] y [15] index = 24 x [166] y [15] index = 25 x [167] y [15] index = 26 x [168] y [15] index = 27 x [169] y [15] index = 28 x [170] y [15] index = 29 x [171] y [15] index = 30 x [172] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 248535
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200036 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 35145
-networkCRCLogInfo = currentProgress = 31240 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [23] y [95] lastPos = x [22] y [96]
- targetPos = x [23] y [95] targetVec = x [0] y [0] z [0] meetingPos = x [22] y [94]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 31 index = 0 x [24] y [94] index = 1 x [25] y [93] index = 2 x [26] y [92] index = 3 x [27] y [91] index = 4 x [28] y [90] index = 5 x [29] y [89] index = 6 x [30] y [88] index = 7 x [31] y [89] index = 8 x [31] y [90] index = 9 x [32] y [90] index = 10 x [33] y [91] index = 11 x [33] y [92] index = 12 x [34] y [92] index = 13 x [35] y [92] index = 14 x [36] y [92] index = 15 x [37] y [92] index = 16 x [38] y [92] index = 17 x [39] y [91] index = 18 x [40] y [90] index = 19 x [41] y [89] index = 20 x [42] y [88] index = 21 x [43] y [87] index = 22 x [44] y [86] index = 23 x [45] y [85] index = 24 x [46] y [84] index = 25 x [47] y [83] index = 26 x [48] y [82] index = 27 x [49] y [81] index = 28 x [50] y [80] index = 29 x [51] y [79] index = 30 x [52] y [78]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 375350
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200037 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 79866
-networkCRCLogInfo = currentProgress = 75429 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [35] y [92] lastPos = x [34] y [93]
- targetPos = x [35] y [92] targetVec = x [0] y [0] z [0] meetingPos = x [34] y [91]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 31 index = 0 x [36] y [92] index = 1 x [37] y [92] index = 2 x [38] y [92] index = 3 x [39] y [91] index = 4 x [40] y [90] index = 5 x [41] y [89] index = 6 x [42] y [88] index = 7 x [43] y [87] index = 8 x [44] y [86] index = 9 x [45] y [85] index = 10 x [46] y [84] index = 11 x [47] y [83] index = 12 x [48] y [82] index = 13 x [49] y [81] index = 14 x [50] y [80] index = 15 x [51] y [79] index = 16 x [52] y [78] index = 17 x [53] y [77] index = 18 x [54] y [76] index = 19 x [55] y [75] index = 20 x [56] y [74] index = 21 x [57] y [73] index = 22 x [58] y [72] index = 23 x [59] y [71] index = 24 x [60] y [70] index = 25 x [61] y [69] index = 26 x [62] y [68] index = 27 x [63] y [67] index = 28 x [64] y [67] index = 29 x [65] y [68] index = 30 x [65] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 452983
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200038 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 42955
-networkCRCLogInfo = currentProgress = 39050 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [121] y [105] lastPos = x [120] y [106]
- targetPos = x [121] y [105] targetVec = x [0] y [0] z [0] meetingPos = x [120] y [104]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 32 index = 0 x [122] y [104] index = 1 x [123] y [103] index = 2 x [124] y [102] index = 3 x [125] y [101] index = 4 x [126] y [100] index = 5 x [127] y [99] index = 6 x [128] y [98] index = 7 x [129] y [97] index = 8 x [130] y [96] index = 9 x [131] y [95] index = 10 x [132] y [94] index = 11 x [133] y [93] index = 12 x [134] y [92] index = 13 x [135] y [91] index = 14 x [136] y [90] index = 15 x [137] y [89] index = 16 x [138] y [88] index = 17 x [139] y [87] index = 18 x [140] y [86] index = 19 x [141] y [85] index = 20 x [140] y [84] index = 21 x [139] y [84] index = 22 x [139] y [83] index = 23 x [139] y [82] index = 24 x [139] y [81] index = 25 x [139] y [80] index = 26 x [139] y [79] index = 27 x [139] y [78] index = 28 x [139] y [77] index = 29 x [139] y [76] index = 30 x [139] y [75] index = 31 x [139] y [74]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 230411
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200039 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 26622
-networkCRCLogInfo = currentProgress = 22185 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [48] y [101] lastPos = x [47] y [102]
- targetPos = x [48] y [101] targetVec = x [0] y [0] z [0] meetingPos = x [47] y [100]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 31 index = 0 x [49] y [100] index = 1 x [50] y [99] index = 2 x [51] y [98] index = 3 x [52] y [97] index = 4 x [53] y [96] index = 5 x [54] y [95] index = 6 x [55] y [94] index = 7 x [56] y [93] index = 8 x [57] y [92] index = 9 x [58] y [91] index = 10 x [59] y [90] index = 11 x [60] y [89] index = 12 x [61] y [88] index = 13 x [62] y [87] index = 14 x [63] y [86] index = 15 x [64] y [85] index = 16 x [65] y [84] index = 17 x [66] y [83] index = 18 x [67] y [82] index = 19 x [68] y [81] index = 20 x [69] y [80] index = 21 x [70] y [79] index = 22 x [71] y [78] index = 23 x [72] y [78] index = 24 x [73] y [78] index = 25 x [74] y [78] index = 26 x [75] y [77] index = 27 x [76] y [76] index = 28 x [77] y [75] index = 29 x [78] y [74] index = 30 x [79] y [73]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 1256
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200040 name [priest][8]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 210 loadCount = 0 deadCount = 0 progress = 41250
-networkCRCLogInfo = currentProgress = 37500 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 41 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [23] y [97] lastPos = x [22] y [97]
- targetPos = x [23] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [22] y [96]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 4, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 288151
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200041 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 31240
-networkCRCLogInfo = currentProgress = 27335 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [30] y [74] lastPos = x [29] y [75]
- targetPos = x [30] y [74] targetVec = x [0] y [0] z [0] meetingPos = x [29] y [73]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 32 index = 0 x [31] y [73] index = 1 x [32] y [72] index = 2 x [33] y [71] index = 3 x [34] y [70] index = 4 x [35] y [69] index = 5 x [36] y [68] index = 6 x [37] y [67] index = 7 x [37] y [66] index = 8 x [37] y [65] index = 9 x [36] y [64] index = 10 x [35] y [64] index = 11 x [35] y [63] index = 12 x [35] y [62] index = 13 x [35] y [61] index = 14 x [35] y [60] index = 15 x [35] y [59] index = 16 x [36] y [58] index = 17 x [37] y [57] index = 18 x [38] y [56] index = 19 x [39] y [55] index = 20 x [40] y [54] index = 21 x [41] y [53] index = 22 x [42] y [52] index = 23 x [43] y [51] index = 24 x [44] y [50] index = 25 x [45] y [49] index = 26 x [46] y [48] index = 27 x [47] y [47] index = 28 x [48] y [46] index = 29 x [49] y [45] index = 30 x [50] y [44] index = 31 x [51] y [43]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 254333
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200042 name [obelisk][7]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 1284 ep = 0 loadCount = 0 deadCount = 0 progress = 82500
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [13] y [112] lastPos = x [13] y [112]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [12] y [111]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 141299
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 3
---------------------------
-** world frame: 11760
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 2 index = 0  state = 0 factionIndex = 3 type = spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
- index = 1  state = 0 factionIndex = 3 type = speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-189/0
-amount = 189
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 9
-
-index = 2 resource name = gold
-220/2000
-amount = 220
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-260/1500
-amount = 260
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-17/300
-amount = 17
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 43
-id = 300000 name [pyramid][9]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 34 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [19] y [21] lastPos = x [19] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [18] y [20]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 9, unitTypeDesc = pyramid Reqs:
-gold: 100
-stone: 300
-wood: 150
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 9, unitTypeDesc = pyramid Reqs:
-gold: 100
-stone: 300
-wood: 150
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 681129
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300001 name [sphinx][15]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [13] y [16] lastPos = x [13] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [12] y [15]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 599620
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300002 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 21000
-networkCRCLogInfo = currentProgress = 20000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300039 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [26] y [20] lastPos = x [26] y [19]
- targetPos = x [25] y [22] targetVec = x [26] y [11] z [22] meetingPos = x [25] y [19]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 518111
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300003 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 77556
-networkCRCLogInfo = currentProgress = 74184 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [21] y [19] lastPos = x [20] y [18]
- targetPos = x [21] y [19] targetVec = x [15.5] y [11] z [26.5] meetingPos = x [20] y [18]
- loadType = gold currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [21] y [20] index = 1 x [22] y [20] index = 2 x [23] y [20] index = 3 x [24] y [20] index = 4 x [24] y [21]
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 436602
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300004 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 61750
-networkCRCLogInfo = currentProgress = 57000 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [14] y [25] lastPos = x [14] y [26]
- targetPos = x [14] y [25] targetVec = x [23.5] y [11] z [17.5] meetingPos = x [13] y [24]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 7 index = 0 x [14] y [24] index = 1 x [15] y [23] index = 2 x [16] y [24] index = 3 x [17] y [24] index = 4 x [18] y [24] index = 5 x [18] y [25] index = 6 x [18] y [26]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [15] y [7], originalPos = x [15] y [7], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 355093
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300005 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 50765
-networkCRCLogInfo = currentProgress = 46860 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [205] y [105] lastPos = x [204] y [106]
- targetPos = x [205] y [105] targetVec = x [0] y [0] z [0] meetingPos = x [204] y [104]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [206] y [104] index = 1 x [207] y [103] index = 2 x [208] y [102]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 328865
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300006 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 11715
-networkCRCLogInfo = currentProgress = 7810 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [108] y [102] lastPos = x [107] y [103]
- targetPos = x [108] y [102] targetVec = x [0] y [0] z [0] meetingPos = x [107] y [101]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 32 index = 0 x [109] y [103] index = 1 x [110] y [103] index = 2 x [111] y [103] index = 3 x [112] y [103] index = 4 x [113] y [103] index = 5 x [114] y [103] index = 6 x [115] y [103] index = 7 x [116] y [103] index = 8 x [117] y [103] index = 9 x [118] y [103] index = 10 x [119] y [103] index = 11 x [120] y [103] index = 12 x [121] y [103] index = 13 x [122] y [102] index = 14 x [123] y [101] index = 15 x [124] y [101] index = 16 x [125] y [100] index = 17 x [126] y [99] index = 18 x [127] y [98] index = 19 x [128] y [97] index = 20 x [129] y [96] index = 21 x [130] y [95] index = 22 x [131] y [94] index = 23 x [132] y [93] index = 24 x [133] y [92] index = 25 x [134] y [91] index = 26 x [135] y [90] index = 27 x [136] y [89] index = 28 x [137] y [88] index = 29 x [138] y [87] index = 30 x [139] y [86] index = 31 x [140] y [85]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 192075
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300007 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [11] y [22] lastPos = x [11] y [21]
- targetPos = x [11] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [10] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 110566
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300008 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 80000
-networkCRCLogInfo = currentProgress = 77500 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [22] y [26] lastPos = x [21] y [26]
- targetPos = x [22] y [26] targetVec = x [0] y [0] z [0] meetingPos = x [21] y [25]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 23 index = 0 x [23] y [26] index = 1 x [24] y [26] index = 2 x [25] y [25] index = 3 x [26] y [24] index = 4 x [27] y [24] index = 5 x [28] y [24] index = 6 x [29] y [23] index = 7 x [30] y [22] index = 8 x [31] y [21] index = 9 x [32] y [20] index = 10 x [33] y [19] index = 11 x [34] y [18] index = 12 x [35] y [17] index = 13 x [35] y [16] index = 14 x [35] y [15] index = 15 x [34] y [14] index = 16 x [33] y [14] index = 17 x [33] y [13] index = 18 x [33] y [12] index = 19 x [33] y [11] index = 20 x [34] y [10] index = 21 x [35] y [9] index = 22 x [35] y [8]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [35] y [8], originalPos = x [35] y [8], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 29057
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300009 name [priest][8]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 18750
-networkCRCLogInfo = currentProgress = 15000 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 59 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [7] lastPos = x [19] y [7]
- targetPos = x [18] y [7] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [6]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 661573
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300010 name [farm][4]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [27] lastPos = x [20] y [27]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [26]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 83468
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300011 name [desert_camp][3]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 82500
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 5 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [21] lastPos = x [15] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [20]
- currSkill = upgrade_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 544306
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300012 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 17 deadCount = 0 progress = 56250
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [8] lastPos = x [19] y [8]
- targetPos = x [17] y [7] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [7]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [17] y [8] index = 1 x [16] y [8]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [17] y [7], originalPos = x [16] y [7], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 710286
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300013 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 0 ep = 0 loadCount = 0 deadCount = 0 progress = 69000
-networkCRCLogInfo = currentProgress = 66000 updateFPS = 40 speed = 120 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3000 [3000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 6 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [222] y [22] lastPos = x [221] y [22]
- targetPos = x [225] y [22] targetVec = x [224] y [11.5] z [22] meetingPos = x [221] y [21]
- currSkill = die_skill
- toBeUndertaken = 0 alive = 0 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 175343
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.300000, lastAnimProgress = 0.225000, animProgress = 0.250000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 300014 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 99750 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [19] y [17] lastPos = x [19] y [18]
- targetPos = x [19] y [17] targetVec = x [23.5] y [11] z [17.5] meetingPos = x [18] y [16]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [18] y [16] index = 1 x [18] y [15] index = 2 x [18] y [14]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [18] y [13], originalPos = x [18] y [13], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 69836
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300015 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 13311
-networkCRCLogInfo = currentProgress = 8874 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [57] y [42] lastPos = x [56] y [43]
- targetPos = x [57] y [42] targetVec = x [0] y [0] z [0] meetingPos = x [56] y [41]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 31 index = 0 x [58] y [41] index = 1 x [59] y [40] index = 2 x [60] y [39] index = 3 x [61] y [38] index = 4 x [62] y [37] index = 5 x [63] y [36] index = 6 x [64] y [35] index = 7 x [65] y [34] index = 8 x [66] y [33] index = 9 x [67] y [32] index = 10 x [68] y [31] index = 11 x [69] y [30] index = 12 x [70] y [29] index = 13 x [71] y [28] index = 14 x [72] y [27] index = 15 x [73] y [26] index = 16 x [73] y [25] index = 17 x [74] y [24] index = 18 x [75] y [23] index = 19 x [76] y [22] index = 20 x [77] y [21] index = 21 x [78] y [20] index = 22 x [79] y [20] index = 23 x [80] y [20] index = 24 x [81] y [19] index = 25 x [82] y [18] index = 26 x [83] y [17] index = 27 x [84] y [16] index = 28 x [85] y [15] index = 29 x [86] y [15] index = 30 x [87] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 475012
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300016 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 11 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 39375 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [17] y [14] lastPos = x [17] y [15]
- targetPos = x [17] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [16] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [17] y [13], originalPos = x [16] y [14], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 109221
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300017 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 18635
-networkCRCLogInfo = currentProgress = 14908 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [19] y [19] lastPos = x [20] y [20]
- targetPos = x [19] y [19] targetVec = x [0] y [0] z [0] meetingPos = x [18] y [18]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [18] y [19] index = 1 x [18] y [18] index = 2 x [18] y [17] index = 3 x [18] y [16] index = 4 x [18] y [15] index = 5 x [18] y [14]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [17] y [13], originalPos = x [18] y [14], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 671010
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300018 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 97614
-networkCRCLogInfo = currentProgress = 93177 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [86] y [105] lastPos = x [85] y [106]
- targetPos = x [86] y [105] targetVec = x [0] y [0] z [0] meetingPos = x [85] y [104]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 32 index = 0 x [87] y [104] index = 1 x [88] y [103] index = 2 x [89] y [102] index = 3 x [90] y [101] index = 4 x [91] y [100] index = 5 x [92] y [99] index = 6 x [93] y [98] index = 7 x [94] y [97] index = 8 x [95] y [96] index = 9 x [96] y [95] index = 10 x [97] y [94] index = 11 x [98] y [93] index = 12 x [99] y [92] index = 13 x [100] y [91] index = 14 x [101] y [90] index = 15 x [102] y [89] index = 16 x [102] y [88] index = 17 x [103] y [87] index = 18 x [104] y [86] index = 19 x [105] y [85] index = 20 x [106] y [84] index = 21 x [107] y [84] index = 22 x [108] y [84] index = 23 x [109] y [83] index = 24 x [110] y [82] index = 25 x [111] y [81] index = 26 x [112] y [80] index = 27 x [113] y [79] index = 28 x [113] y [78] index = 29 x [114] y [77] index = 30 x [115] y [76] index = 31 x [116] y [75]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 568935
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300019 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 26622
-networkCRCLogInfo = currentProgress = 22185 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [35] y [25] lastPos = x [34] y [26]
- targetPos = x [35] y [25] targetVec = x [0] y [0] z [0] meetingPos = x [34] y [24]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 31 index = 0 x [36] y [24] index = 1 x [37] y [23] index = 2 x [38] y [22] index = 3 x [39] y [21] index = 4 x [40] y [20] index = 5 x [41] y [19] index = 6 x [42] y [18] index = 7 x [43] y [17] index = 8 x [44] y [16] index = 9 x [45] y [15] index = 10 x [46] y [15] index = 11 x [47] y [15] index = 12 x [48] y [15] index = 13 x [49] y [15] index = 14 x [50] y [15] index = 15 x [51] y [15] index = 16 x [52] y [15] index = 17 x [53] y [15] index = 18 x [54] y [15] index = 19 x [55] y [15] index = 20 x [56] y [15] index = 21 x [57] y [15] index = 22 x [58] y [15] index = 23 x [59] y [15] index = 24 x [60] y [15] index = 25 x [61] y [15] index = 26 x [62] y [15] index = 27 x [63] y [16] index = 28 x [64] y [16] index = 29 x [65] y [17] index = 30 x [65] y [18]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 226667
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300020 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 80750
-networkCRCLogInfo = currentProgress = 76000 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [14] y [13] lastPos = x [14] y [12]
- targetPos = x [14] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [13] y [12]
- loadType = wood currSkill = move_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [14] y [14] index = 1 x [15] y [15] index = 2 x [16] y [15] index = 3 x [17] y [16] index = 4 x [18] y [17] index = 5 x [19] y [18] index = 6 x [20] y [18] index = 7 x [21] y [19]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [12] y [9], originalPos = x [13] y [11], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 109640
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300021 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 31059
-networkCRCLogInfo = currentProgress = 26622 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [105] y [107] lastPos = x [104] y [108]
- targetPos = x [105] y [107] targetVec = x [0] y [0] z [0] meetingPos = x [104] y [106]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 34 index = 0 x [105] y [106] index = 1 x [105] y [105] index = 2 x [106] y [104] index = 3 x [107] y [103] index = 4 x [108] y [102] index = 5 x [109] y [103] index = 6 x [110] y [103] index = 7 x [111] y [103] index = 8 x [112] y [103] index = 9 x [113] y [103] index = 10 x [114] y [103] index = 11 x [115] y [103] index = 12 x [116] y [103] index = 13 x [117] y [103] index = 14 x [118] y [103] index = 15 x [119] y [103] index = 16 x [120] y [103] index = 17 x [121] y [103] index = 18 x [122] y [102] index = 19 x [123] y [101] index = 20 x [124] y [101] index = 21 x [125] y [100] index = 22 x [126] y [99] index = 23 x [127] y [98] index = 24 x [128] y [97] index = 25 x [129] y [96] index = 26 x [130] y [95] index = 27 x [131] y [94] index = 28 x [132] y [93] index = 29 x [133] y [92] index = 30 x [134] y [91] index = 31 x [135] y [90] index = 32 x [136] y [89] index = 33 x [137] y [88]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 663295
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300022 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 10 deadCount = 0 progress = 78750
-networkCRCLogInfo = currentProgress = 73125 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [29] lastPos = x [17] y [29]
- targetPos = x [15] y [30] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [28]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [15] y [29] index = 1 x [14] y [29]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [15] y [30], originalPos = x [14] y [30], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 616830
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300023 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 70290
-networkCRCLogInfo = currentProgress = 66385 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [53] y [42] lastPos = x [52] y [43]
- targetPos = x [53] y [42] targetVec = x [0] y [0] z [0] meetingPos = x [52] y [41]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 33 index = 0 x [54] y [41] index = 1 x [55] y [40] index = 2 x [56] y [39] index = 3 x [57] y [38] index = 4 x [58] y [37] index = 5 x [59] y [36] index = 6 x [60] y [35] index = 7 x [61] y [34] index = 8 x [62] y [33] index = 9 x [63] y [32] index = 10 x [64] y [32] index = 11 x [65] y [31] index = 12 x [66] y [30] index = 13 x [67] y [30] index = 14 x [68] y [30] index = 15 x [69] y [29] index = 16 x [70] y [28] index = 17 x [71] y [27] index = 18 x [72] y [26] index = 19 x [73] y [25] index = 20 x [74] y [24] index = 21 x [75] y [23] index = 22 x [76] y [22] index = 23 x [77] y [21] index = 24 x [78] y [20] index = 25 x [79] y [20] index = 26 x [80] y [20] index = 27 x [81] y [19] index = 28 x [82] y [18] index = 29 x [83] y [17] index = 30 x [84] y [16] index = 31 x [85] y [15] index = 32 x [86] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 502315
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300024 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 5250
-networkCRCLogInfo = currentProgress = 2625 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300039 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [24] y [20] lastPos = x [23] y [20]
- targetPos = x [25] y [22] targetVec = x [26] y [11] z [22] meetingPos = x [23] y [19]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitRef.getUnit() id = 300039, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 418055
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300025 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 43750
-networkCRCLogInfo = currentProgress = 37500 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [99] y [93] lastPos = x [99] y [94]
- targetPos = x [99] y [93] targetVec = x [0] y [0] z [0] meetingPos = x [98] y [92]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 31 index = 0 x [100] y [92] index = 1 x [101] y [91] index = 2 x [101] y [90] index = 3 x [102] y [89] index = 4 x [102] y [88] index = 5 x [103] y [87] index = 6 x [104] y [86] index = 7 x [105] y [85] index = 8 x [106] y [84] index = 9 x [107] y [84] index = 10 x [108] y [84] index = 11 x [109] y [83] index = 12 x [110] y [82] index = 13 x [111] y [81] index = 14 x [112] y [80] index = 15 x [113] y [79] index = 16 x [113] y [78] index = 17 x [114] y [77] index = 18 x [115] y [76] index = 19 x [116] y [75] index = 20 x [117] y [74] index = 21 x [118] y [73] index = 22 x [119] y [72] index = 23 x [120] y [71] index = 24 x [121] y [70] index = 25 x [122] y [70] index = 26 x [123] y [70] index = 27 x [124] y [70] index = 28 x [125] y [70] index = 29 x [126] y [70] index = 30 x [127] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 420274
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300026 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 35145
-networkCRCLogInfo = currentProgress = 31240 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [106] y [104] lastPos = x [105] y [105]
- targetPos = x [106] y [104] targetVec = x [0] y [0] z [0] meetingPos = x [105] y [103]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 34 index = 0 x [107] y [103] index = 1 x [108] y [102] index = 2 x [109] y [103] index = 3 x [110] y [103] index = 4 x [111] y [103] index = 5 x [112] y [103] index = 6 x [113] y [103] index = 7 x [114] y [103] index = 8 x [115] y [103] index = 9 x [116] y [103] index = 10 x [117] y [103] index = 11 x [118] y [103] index = 12 x [119] y [103] index = 13 x [120] y [103] index = 14 x [121] y [103] index = 15 x [122] y [102] index = 16 x [123] y [101] index = 17 x [124] y [101] index = 18 x [125] y [100] index = 19 x [126] y [99] index = 20 x [127] y [98] index = 21 x [128] y [97] index = 22 x [129] y [96] index = 23 x [130] y [95] index = 24 x [131] y [94] index = 25 x [132] y [93] index = 26 x [133] y [92] index = 27 x [134] y [91] index = 28 x [135] y [90] index = 29 x [136] y [89] index = 30 x [137] y [88] index = 31 x [138] y [87] index = 32 x [139] y [86] index = 33 x [140] y [85]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 99797
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300027 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 18 deadCount = 0 progress = 84375
-networkCRCLogInfo = currentProgress = 78750 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [13] lastPos = x [14] y [13]
- targetPos = x [16] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [12]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [16] y [13], originalPos = x [16] y [13], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 348956
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300028 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 87500
-networkCRCLogInfo = currentProgress = 81250 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [30] y [105] lastPos = x [29] y [105]
- targetPos = x [30] y [105] targetVec = x [0] y [0] z [0] meetingPos = x [29] y [104]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 32 index = 0 x [31] y [105] index = 1 x [32] y [104] index = 2 x [33] y [103] index = 3 x [34] y [102] index = 4 x [35] y [101] index = 5 x [36] y [100] index = 6 x [37] y [99] index = 7 x [38] y [98] index = 8 x [39] y [97] index = 9 x [40] y [96] index = 10 x [41] y [95] index = 11 x [42] y [94] index = 12 x [43] y [93] index = 13 x [44] y [92] index = 14 x [45] y [91] index = 15 x [46] y [90] index = 16 x [47] y [90] index = 17 x [48] y [90] index = 18 x [49] y [89] index = 19 x [50] y [88] index = 20 x [51] y [87] index = 21 x [52] y [86] index = 22 x [53] y [85] index = 23 x [54] y [84] index = 24 x [55] y [83] index = 25 x [56] y [82] index = 26 x [57] y [81] index = 27 x [58] y [80] index = 28 x [59] y [79] index = 29 x [60] y [78] index = 30 x [61] y [77] index = 31 x [61] y [76]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 396118
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300029 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 55000
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [20] lastPos = x [16] y [20]
- targetPos = x [15] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [19]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [14] y [20] index = 1 x [13] y [21] index = 2 x [12] y [22] index = 3 x [11] y [23] index = 4 x [10] y [24]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [10] y [24], originalPos = x [10] y [24], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 198036
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300030 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 85910
-networkCRCLogInfo = currentProgress = 82005 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [40] y [25] lastPos = x [39] y [26]
- targetPos = x [40] y [25] targetVec = x [0] y [0] z [0] meetingPos = x [39] y [24]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 33 index = 0 x [41] y [24] index = 1 x [42] y [23] index = 2 x [43] y [22] index = 3 x [44] y [21] index = 4 x [45] y [20] index = 5 x [46] y [19] index = 6 x [47] y [18] index = 7 x [48] y [17] index = 8 x [49] y [16] index = 9 x [50] y [15] index = 10 x [51] y [15] index = 11 x [52] y [15] index = 12 x [53] y [15] index = 13 x [54] y [15] index = 14 x [55] y [15] index = 15 x [56] y [15] index = 16 x [57] y [15] index = 17 x [58] y [15] index = 18 x [59] y [15] index = 19 x [60] y [15] index = 20 x [61] y [15] index = 21 x [62] y [15] index = 22 x [63] y [16] index = 23 x [64] y [16] index = 24 x [65] y [17] index = 25 x [65] y [18] index = 26 x [66] y [18] index = 27 x [67] y [18] index = 28 x [68] y [18] index = 29 x [69] y [18] index = 30 x [70] y [18] index = 31 x [71] y [18] index = 32 x [72] y [18]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 609880
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300031 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [5] y [25] lastPos = x [6] y [25]
- targetPos = x [5] y [25] targetVec = x [0] y [0] z [0] meetingPos = x [4] y [24]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 634141
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300032 name [temple][16]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 47500
-networkCRCLogInfo = currentProgress = 46250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [22] y [16] lastPos = x [22] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [21] y [15]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 16744
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300033 name [farm][4]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 37500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [14] y [25] lastPos = x [14] y [25]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [13] y [24]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 402180
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300034 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 39050
-networkCRCLogInfo = currentProgress = 35145 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [62] y [60] lastPos = x [61] y [61]
- targetPos = x [62] y [60] targetVec = x [0] y [0] z [0] meetingPos = x [61] y [59]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 32 index = 0 x [63] y [59] index = 1 x [63] y [58] index = 2 x [63] y [57] index = 3 x [63] y [56] index = 4 x [63] y [55] index = 5 x [62] y [54] index = 6 x [62] y [53] index = 7 x [62] y [52] index = 8 x [62] y [51] index = 9 x [62] y [50] index = 10 x [62] y [49] index = 11 x [62] y [48] index = 12 x [63] y [47] index = 13 x [64] y [46] index = 14 x [65] y [45] index = 15 x [66] y [44] index = 16 x [67] y [44] index = 17 x [68] y [44] index = 18 x [69] y [45] index = 19 x [69] y [46] index = 20 x [70] y [46] index = 21 x [71] y [46] index = 22 x [72] y [46] index = 23 x [73] y [45] index = 24 x [74] y [44] index = 25 x [75] y [43] index = 26 x [76] y [42] index = 27 x [77] y [41] index = 28 x [78] y [40] index = 29 x [79] y [39] index = 30 x [80] y [38] index = 31 x [81] y [37]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 5993
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300035 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 5500
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [45] y [15] lastPos = x [44] y [15]
- targetPos = x [45] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [44] y [14]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 31 index = 0 x [46] y [15] index = 1 x [47] y [15] index = 2 x [48] y [15] index = 3 x [49] y [15] index = 4 x [50] y [15] index = 5 x [51] y [15] index = 6 x [52] y [15] index = 7 x [53] y [15] index = 8 x [54] y [15] index = 9 x [55] y [15] index = 10 x [56] y [15] index = 11 x [57] y [15] index = 12 x [58] y [15] index = 13 x [59] y [15] index = 14 x [60] y [15] index = 15 x [61] y [15] index = 16 x [62] y [15] index = 17 x [63] y [16] index = 18 x [64] y [16] index = 19 x [65] y [17] index = 20 x [65] y [18] index = 21 x [66] y [18] index = 22 x [67] y [18] index = 23 x [68] y [18] index = 24 x [69] y [18] index = 25 x [70] y [18] index = 26 x [71] y [18] index = 27 x [72] y [18] index = 28 x [73] y [17] index = 29 x [74] y [16] index = 30 x [75] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 422343
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300036 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 82500
-networkCRCLogInfo = currentProgress = 77000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [44] y [16] lastPos = x [43] y [16]
- targetPos = x [44] y [16] targetVec = x [0] y [0] z [0] meetingPos = x [43] y [15]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 38 index = 0 x [45] y [15] index = 1 x [46] y [15] index = 2 x [47] y [15] index = 3 x [48] y [15] index = 4 x [49] y [15] index = 5 x [50] y [15] index = 6 x [51] y [15] index = 7 x [52] y [15] index = 8 x [53] y [15] index = 9 x [54] y [15] index = 10 x [55] y [15] index = 11 x [56] y [15] index = 12 x [57] y [15] index = 13 x [58] y [15] index = 14 x [59] y [15] index = 15 x [60] y [15] index = 16 x [61] y [15] index = 17 x [62] y [15] index = 18 x [63] y [16] index = 19 x [64] y [16] index = 20 x [65] y [17] index = 21 x [65] y [18] index = 22 x [66] y [18] index = 23 x [67] y [18] index = 24 x [68] y [18] index = 25 x [69] y [18] index = 26 x [70] y [18] index = 27 x [71] y [18] index = 28 x [72] y [18] index = 29 x [73] y [17] index = 30 x [74] y [16] index = 31 x [75] y [15] index = 32 x [76] y [15] index = 33 x [77] y [15] index = 34 x [78] y [15] index = 35 x [79] y [15] index = 36 x [80] y [15] index = 37 x [81] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 692508
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300037 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 18750
-networkCRCLogInfo = currentProgress = 12500 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [21] lastPos = x [18] y [22]
- targetPos = x [18] y [21] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [20]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 29 index = 0 x [18] y [20] index = 1 x [19] y [19] index = 2 x [20] y [18] index = 3 x [21] y [17] index = 4 x [21] y [16] index = 5 x [21] y [15] index = 6 x [22] y [15] index = 7 x [23] y [15] index = 8 x [24] y [15] index = 9 x [25] y [15] index = 10 x [26] y [15] index = 11 x [27] y [15] index = 12 x [28] y [15] index = 13 x [29] y [15] index = 14 x [30] y [15] index = 15 x [31] y [15] index = 16 x [32] y [15] index = 17 x [33] y [15] index = 18 x [34] y [15] index = 19 x [35] y [15] index = 20 x [36] y [15] index = 21 x [37] y [15] index = 22 x [38] y [15] index = 23 x [39] y [15] index = 24 x [40] y [15] index = 25 x [41] y [15] index = 26 x [42] y [15] index = 27 x [43] y [15] index = 28 x [44] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 508557
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300038 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 33000
-networkCRCLogInfo = currentProgress = 27500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [24] y [15] lastPos = x [23] y [15]
- targetPos = x [24] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [23] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 30 index = 0 x [25] y [15] index = 1 x [26] y [15] index = 2 x [27] y [15] index = 3 x [28] y [15] index = 4 x [29] y [15] index = 5 x [30] y [15] index = 6 x [31] y [15] index = 7 x [32] y [15] index = 8 x [33] y [15] index = 9 x [34] y [15] index = 10 x [35] y [15] index = 11 x [36] y [15] index = 12 x [37] y [15] index = 13 x [38] y [15] index = 14 x [39] y [15] index = 15 x [40] y [15] index = 16 x [41] y [15] index = 17 x [42] y [15] index = 18 x [43] y [15] index = 19 x [44] y [15] index = 20 x [45] y [15] index = 21 x [46] y [15] index = 22 x [47] y [15] index = 23 x [48] y [15] index = 24 x [49] y [15] index = 25 x [50] y [15] index = 26 x [51] y [15] index = 27 x [52] y [15] index = 28 x [53] y [15] index = 29 x [54] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 601324
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300039 name [desert_camp][3]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 4570 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [21] lastPos = x [25] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [24] y [20]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 373899
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300040 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 27500
-networkCRCLogInfo = currentProgress = 22000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [21] y [15] lastPos = x [21] y [16]
- targetPos = x [21] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [20] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 33 index = 0 x [22] y [15] index = 1 x [23] y [15] index = 2 x [24] y [15] index = 3 x [25] y [15] index = 4 x [26] y [15] index = 5 x [27] y [15] index = 6 x [28] y [15] index = 7 x [29] y [15] index = 8 x [30] y [15] index = 9 x [31] y [15] index = 10 x [32] y [15] index = 11 x [33] y [15] index = 12 x [34] y [15] index = 13 x [35] y [15] index = 14 x [36] y [15] index = 15 x [37] y [15] index = 16 x [38] y [15] index = 17 x [39] y [15] index = 18 x [40] y [15] index = 19 x [41] y [15] index = 20 x [42] y [15] index = 21 x [43] y [15] index = 22 x [44] y [15] index = 23 x [45] y [15] index = 24 x [46] y [15] index = 25 x [47] y [15] index = 26 x [48] y [15] index = 27 x [49] y [15] index = 28 x [50] y [15] index = 29 x [51] y [15] index = 30 x [52] y [15] index = 31 x [53] y [15] index = 32 x [54] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 409585
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300041 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 7810
-networkCRCLogInfo = currentProgress = 3905 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [16] lastPos = x [19] y [17]
- targetPos = x [20] y [16] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [15]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 31 index = 0 x [21] y [15] index = 1 x [22] y [15] index = 2 x [23] y [15] index = 3 x [24] y [15] index = 4 x [25] y [15] index = 5 x [26] y [15] index = 6 x [27] y [15] index = 7 x [28] y [15] index = 8 x [29] y [15] index = 9 x [30] y [15] index = 10 x [31] y [15] index = 11 x [32] y [15] index = 12 x [33] y [15] index = 13 x [34] y [15] index = 14 x [35] y [15] index = 15 x [36] y [15] index = 16 x [37] y [15] index = 17 x [38] y [15] index = 18 x [39] y [15] index = 19 x [40] y [15] index = 20 x [41] y [15] index = 21 x [42] y [15] index = 22 x [43] y [15] index = 23 x [44] y [15] index = 24 x [45] y [15] index = 25 x [46] y [15] index = 26 x [47] y [15] index = 27 x [48] y [15] index = 28 x [49] y [15] index = 29 x [50] y [15] index = 30 x [51] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 96100
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300042 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [14] y [20] lastPos = x [13] y [21]
- targetPos = x [14] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [13] y [19]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 710505
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 0
---------------------------
-** world frame: 11780
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 1 index = 0  state = 0 factionIndex = 0 type = spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-164/0
-amount = 164
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 20
-
-index = 2 resource name = gold
-700/2000
-amount = 700
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-150/1500
-amount = 150
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-200/300
-amount = 200
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-170/0
-amount = 170
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 32
-id = 0 name [pyramid][9]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 37500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [231] y [21] lastPos = x [231] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [13]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 235359
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 1 name [sphinx][15]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 15000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300013 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [225] y [15] lastPos = x [225] y [15]
- targetPos = x [222] y [22] targetVec = x [222] y [11] z [22] meetingPos = x [224] y [14]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 1, desc = AttackStopped, pos = x [210] y [22], originalPos = x [210] y [22], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 463784
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-attackParticleSystems count = 5
-networkCRCParticleLogInfo = attackStartTime = 0.300000, lastAnimProgress = 0.405000, animProgress = 0.427500 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-attackParticleSystems #0 = ParticleSystem particles = 1000
-random = 268376
-blendMode = 0
-state = 2
-active = 1
-visible = 1
-aliveParticleCount = 33
-particleCount = 1000
-textureFileLoadDeferred = 
-textureFileLoadDeferredFormat = 0
-textureFileLoadDeferredComponents = 0
-texture = archmage_particle.bmp
-pos = x [220.469] y [11.089] z [21.7553]
-color = x [1] y [0] z [0] w [0.8]
-colorNoEnergy = x [1] y [0] z [0] w [0.2]
-emissionRate = 10.0000000000
-emissionState = 0.0000000000
-maxParticleEnergy = 60
-varParticleEnergy = 20
-particleSize = 0.4000000060
-speed = 0.1250000000
-factionColor = x [1] y [0] z [0]
-teamcolorNoEnergy = 0
-teamcolorEnergy = 0
-alternations = 0
-particleSystemStartDelay = 0
-ProjectileParticleSystem 
-lastPos = x [220.597] y [11.1296] z [21.6435]
-startPos = x [226.5] y [13] z [16.5]
-endPos = x [220.188] y [11] z [22]
-flatPos = x [220.469] y [11.089] z [21.7553]
-xVector = x [-0.638941] y [0] z [-0.733329]
-yVector = x [0] y [1] z [0]
-zVector = x [-0.733329] y [-0.232342] z [0.638941]
-trajectory = 0
-trajectorySpeed = 0.17
-trajectoryScale = 1.00
-trajectoryFrequency = 1.00
-arriveDestinationDistance = 0.38
-attackParticleSystems #1 = ParticleSystem particles = 1000
-random = 398156
-blendMode = 0
-state = 2
-active = 1
-visible = 1
-aliveParticleCount = 276
-particleCount = 1000
-textureFileLoadDeferred = 
-textureFileLoadDeferredFormat = 0
-textureFileLoadDeferredComponents = 0
-texture = archmage_particle.bmp
-pos = x [222.233] y [11.1036] z [21.7151]
-color = x [1] y [0] z [0] w [0.8]
-colorNoEnergy = x [1] y [0] z [0] w [0.2]
-emissionRate = 10.0000000000
-emissionState = 0.0000000000
-maxParticleEnergy = 60
-varParticleEnergy = 20
-particleSize = 0.4000000060
-speed = 0.1250000000
-factionColor = x [1] y [0] z [0]
-teamcolorNoEnergy = 0
-teamcolorEnergy = 0
-alternations = 0
-particleSystemStartDelay = 0
-ProjectileParticleSystem 
-nextParticleSystem = NOT NULL
-
-lastPos = x [222.34] y [11.151] z [21.5847]
-startPos = x [226.5] y [13] z [16.5]
-endPos = x [222] y [11] z [22]
-flatPos = x [222.233] y [11.1036] z [21.7151]
-xVector = x [-0.745014] y [0] z [-0.609557]
-yVector = x [0] y [1] z [0]
-zVector = x [-0.609557] y [-0.270914] z [0.745014]
-trajectory = 0
-trajectorySpeed = 0.17
-trajectoryScale = 1.00
-trajectoryFrequency = 1.00
-arriveDestinationDistance = 0.38
-attackParticleSystems #2 = ParticleSystem particles = 1000
-random = 610154
-blendMode = 0
-state = 2
-active = 1
-visible = 1
-aliveParticleCount = 37
-particleCount = 1000
-textureFileLoadDeferred = 
-textureFileLoadDeferredFormat = 0
-textureFileLoadDeferredComponents = 0
-texture = archmage_particle.bmp
-pos = x [222] y [11] z [22]
-color = x [1] y [1] z [0] w [0.5]
-colorNoEnergy = x [1] y [0] z [0] w [0.5]
-emissionRate = -21.0000000000
-emissionState = 0.0000000000
-maxParticleEnergy = 30
-varParticleEnergy = 10
-particleSize = 1.0000000000
-speed = 0.0750000030
-factionColor = x [1] y [0] z [0]
-teamcolorNoEnergy = 0
-teamcolorEnergy = 0
-alternations = 0
-particleSystemStartDelay = 0
-SplashParticleSystem 
-prevParticleSystem = NOT NULL
-
-emissionRateFade = 1.00
-verticalSpreadA = 0.00
-verticalSpreadB = 0.00
-horizontalSpreadA = 1.00
-horizontalSpreadB = 0.00
-startEmissionRate = 8.00
-attackParticleSystems #3 = ParticleSystem particles = 1000
-random = 552446
-blendMode = 0
-state = 1
-active = 1
-visible = 1
-aliveParticleCount = 231
-particleCount = 1000
-textureFileLoadDeferred = 
-textureFileLoadDeferredFormat = 0
-textureFileLoadDeferredComponents = 0
-texture = archmage_particle.bmp
-pos = x [224.046] y [11.9096] z [19.4987]
-color = x [1] y [0] z [0] w [0.8]
-colorNoEnergy = x [1] y [0] z [0] w [0.2]
-emissionRate = 10.0000000000
-emissionState = 0.0000000000
-maxParticleEnergy = 60
-varParticleEnergy = 20
-particleSize = 0.4000000060
-speed = 0.1250000000
-factionColor = x [1] y [0] z [0]
-teamcolorNoEnergy = 0
-teamcolorEnergy = 0
-alternations = 0
-particleSystemStartDelay = 0
-ProjectileParticleSystem 
-nextParticleSystem = NOT NULL
-
-lastPos = x [224.153] y [11.957] z [19.3683]
-startPos = x [226.5] y [13] z [16.5]
-endPos = x [222] y [11] z [22]
-flatPos = x [224.046] y [11.9096] z [19.4987]
-xVector = x [-0.745014] y [0] z [-0.609557]
-yVector = x [0] y [1] z [0]
-zVector = x [-0.609557] y [-0.270914] z [0.745014]
-trajectory = 0
-trajectorySpeed = 0.17
-trajectoryScale = 1.00
-trajectoryFrequency = 1.00
-arriveDestinationDistance = 3.36
-attackParticleSystems #4 = ParticleSystem particles = 1000
-random = 0
-blendMode = 0
-state = 0
-active = 1
-visible = 0
-aliveParticleCount = 0
-particleCount = 1000
-textureFileLoadDeferred = 
-textureFileLoadDeferredFormat = 0
-textureFileLoadDeferredComponents = 0
-texture = archmage_particle.bmp
-pos = x [222] y [11] z [22]
-color = x [1] y [1] z [0] w [0.5]
-colorNoEnergy = x [1] y [0] z [0] w [0.5]
-emissionRate = 8.0000000000
-emissionState = 1.0000000000
-maxParticleEnergy = 30
-varParticleEnergy = 10
-particleSize = 1.0000000000
-speed = 0.0750000030
-factionColor = x [1] y [0] z [0]
-teamcolorNoEnergy = 0
-teamcolorEnergy = 0
-alternations = 0
-particleSystemStartDelay = 0
-SplashParticleSystem 
-prevParticleSystem = NOT NULL
-
-emissionRateFade = 1.00
-verticalSpreadA = 0.00
-verticalSpreadB = 0.00
-horizontalSpreadA = 1.00
-horizontalSpreadB = 0.00
-startEmissionRate = 8.00
-
-id = 2 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 11 deadCount = 0 progress = 26250
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [9] lastPos = x [244] y [9]
- targetPos = x [246] y [9] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [244] y [8]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [246] y [9], originalPos = x [246] y [9], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 295941
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 3 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 5250
-networkCRCLogInfo = currentProgress = 2625 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [239] y [22] lastPos = x [239] y [21]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [238] y [21]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 2, desc = Build, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitRef.getUnit() id = 25, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 326232
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 4 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 2 deadCount = 0 progress = 95625
-networkCRCLogInfo = currentProgress = 90000 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [236] y [14] lastPos = x [236] y [15]
- targetPos = x [236] y [13] targetVec = x [242] y [11.4444] z [17] meetingPos = x [235] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [236] y [13], originalPos = x [236] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 356523
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 5 name [spearman][13]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 321 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [90] y [26] lastPos = x [91] y [26]
- targetPos = x [90] y [26] targetVec = x [0] y [0] z [0] meetingPos = x [89] y [25]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 386814
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 6 name [spearthrower][14]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 551 ep = 0 loadCount = 0 deadCount = 0 progress = 3905
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [226] y [23] lastPos = x [225] y [22]
- targetPos = x [226] y [23] targetVec = x [222] y [11] z [22] meetingPos = x [225] y [22]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [227] y [24] index = 1 x [227] y [25]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [227] y [25], originalPos = x [227] y [25], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 83
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 124369
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.962500, animProgress = 0.975000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 7 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [251] y [18] lastPos = x [250] y [18]
- targetPos = x [251] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [250] y [17]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 447396
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 8 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [18] lastPos = x [251] y [18]
- targetPos = x [252] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [17]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 477687
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 9 name [priest][8]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 666 ep = 385 loadCount = 0 deadCount = 0 progress = 11181
-networkCRCLogInfo = currentProgress = 7454 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 1 enemyKills = 1
- currField = 0 targetField = 0
- pos = x [226] y [25] lastPos = x [225] y [24]
- targetPos = x [226] y [25] targetVec = x [222] y [11] z [22] meetingPos = x [225] y [24]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [227] y [25]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [227] y [25], originalPos = x [227] y [25], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 83
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 240292
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-attackParticleSystems count = 5
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.250000, animProgress = 0.312500 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-attackParticleSystems #0 = ParticleSystem particles = 1000
-random = 5621
-blendMode = 0
-state = 2
-active = 1
-visible = 1
-aliveParticleCount = 1
-particleCount = 1000
-textureFileLoadDeferred = 
-textureFileLoadDeferredFormat = 0
-textureFileLoadDeferredComponents = 0
-texture = archmage_particle.bmp
-pos = x [221.704] y [11] z [22.1456]
-color = x [0] y [0] z [1] w [0.8]
-colorNoEnergy = x [0] y [1] z [0] w [0.2]
-emissionRate = 10.0000000000
-emissionState = 0.0000000000
-maxParticleEnergy = 60
-varParticleEnergy = 20
-particleSize = 0.4000000060
-speed = 0.5000000000
-factionColor = x [1] y [0] z [0]
-teamcolorNoEnergy = 0
-teamcolorEnergy = 0
-alternations = 0
-particleSystemStartDelay = 0
-ProjectileParticleSystem 
-lastPos = x [221.868] y [11] z [22.2066]
-startPos = x [224] y [11] z [23]
-endPos = x [221.312] y [11] z [22]
-flatPos = x [221.704] y [11] z [22.1456]
-xVector = x [0.348734] y [0] z [-0.937222]
-yVector = x [0] y [1] z [0]
-zVector = x [-0.937222] y [0] z [-0.348734]
-trajectory = 0
-trajectorySpeed = 0.17
-trajectoryScale = 1.00
-trajectoryFrequency = 1.00
-arriveDestinationDistance = 0.42
-attackParticleSystems #1 = ParticleSystem particles = 1000
-random = 385606
-blendMode = 0
-state = 2
-active = 1
-visible = 1
-aliveParticleCount = 17
-particleCount = 1000
-textureFileLoadDeferred = 
-textureFileLoadDeferredFormat = 0
-textureFileLoadDeferredComponents = 0
-texture = archmage_particle.bmp
-pos = x [222.435] y [11] z [22.2174]
-color = x [0] y [0] z [1] w [0.8]
-colorNoEnergy = x [0] y [1] z [0] w [0.2]
-emissionRate = 10.0000000000
-emissionState = 0.0000000000
-maxParticleEnergy = 60
-varParticleEnergy = 20
-particleSize = 0.4000000060
-speed = 0.5000000000
-factionColor = x [1] y [0] z [0]
-teamcolorNoEnergy = 0
-teamcolorEnergy = 0
-alternations = 0
-particleSystemStartDelay = 0
-ProjectileParticleSystem 
-lastPos = x [222.591] y [11] z [22.2956]
-startPos = x [224] y [11] z [23]
-endPos = x [222] y [11] z [22]
-flatPos = x [222.435] y [11] z [22.2174]
-xVector = x [0.447214] y [0] z [-0.894427]
-yVector = x [0] y [1] z [0]
-zVector = x [-0.894427] y [0] z [-0.447214]
-trajectory = 0
-trajectorySpeed = 0.17
-trajectoryScale = 1.00
-trajectoryFrequency = 1.00
-arriveDestinationDistance = 0.49
-attackParticleSystems #2 = ParticleSystem particles = 1000
-random = 385606
-blendMode = 0
-state = 2
-active = 1
-visible = 1
-aliveParticleCount = 49
-particleCount = 1000
-textureFileLoadDeferred = 
-textureFileLoadDeferredFormat = 0
-textureFileLoadDeferredComponents = 0
-texture = archmage_particle.bmp
-pos = x [222.435] y [11] z [22.2174]
-color = x [0] y [0] z [1] w [0.8]
-colorNoEnergy = x [0] y [1] z [0] w [0.2]
-emissionRate = 10.0000000000
-emissionState = 0.0000000000
-maxParticleEnergy = 60
-varParticleEnergy = 20
-particleSize = 0.4000000060
-speed = 0.5000000000
-factionColor = x [1] y [0] z [0]
-teamcolorNoEnergy = 0
-teamcolorEnergy = 0
-alternations = 0
-particleSystemStartDelay = 0
-ProjectileParticleSystem 
-lastPos = x [222.591] y [11] z [22.2956]
-startPos = x [224] y [11] z [23]
-endPos = x [222] y [11] z [22]
-flatPos = x [222.435] y [11] z [22.2174]
-xVector = x [0.447214] y [0] z [-0.894427]
-yVector = x [0] y [1] z [0]
-zVector = x [-0.894427] y [0] z [-0.447214]
-trajectory = 0
-trajectorySpeed = 0.17
-trajectoryScale = 1.00
-trajectoryFrequency = 1.00
-arriveDestinationDistance = 0.49
-attackParticleSystems #3 = ParticleSystem particles = 1000
-random = 385606
-blendMode = 0
-state = 2
-active = 1
-visible = 1
-aliveParticleCount = 87
-particleCount = 1000
-textureFileLoadDeferred = 
-textureFileLoadDeferredFormat = 0
-textureFileLoadDeferredComponents = 0
-texture = archmage_particle.bmp
-pos = x [222.435] y [11] z [22.2174]
-color = x [0] y [0] z [1] w [0.8]
-colorNoEnergy = x [0] y [1] z [0] w [0.2]
-emissionRate = 10.0000000000
-emissionState = 0.0000000000
-maxParticleEnergy = 60
-varParticleEnergy = 20
-particleSize = 0.4000000060
-speed = 0.5000000000
-factionColor = x [1] y [0] z [0]
-teamcolorNoEnergy = 0
-teamcolorEnergy = 0
-alternations = 0
-particleSystemStartDelay = 0
-ProjectileParticleSystem 
-nextParticleSystem = NOT NULL
-
-lastPos = x [222.591] y [11] z [22.2956]
-startPos = x [224] y [11] z [23]
-endPos = x [222] y [11] z [22]
-flatPos = x [222.435] y [11] z [22.2174]
-xVector = x [0.447214] y [0] z [-0.894427]
-yVector = x [0] y [1] z [0]
-zVector = x [-0.894427] y [0] z [-0.447214]
-trajectory = 0
-trajectorySpeed = 0.17
-trajectoryScale = 1.00
-trajectoryFrequency = 1.00
-arriveDestinationDistance = 0.49
-attackParticleSystems #4 = ParticleSystem particles = 1000
-random = 308017
-blendMode = 0
-state = 2
-active = 1
-visible = 1
-aliveParticleCount = 120
-particleCount = 1000
-textureFileLoadDeferred = 
-textureFileLoadDeferredFormat = 0
-textureFileLoadDeferredComponents = 0
-texture = archmage_particle.bmp
-pos = x [222] y [11] z [22]
-color = x [0] y [0] z [1] w [0.5]
-colorNoEnergy = x [1] y [1] z [1] w [0]
-emissionRate = -15.0000000000
-emissionState = 0.0000000000
-maxParticleEnergy = 30
-varParticleEnergy = 10
-particleSize = 1.0000000000
-speed = 0.1250000000
-factionColor = x [1] y [0] z [0]
-teamcolorNoEnergy = 0
-teamcolorEnergy = 0
-alternations = 0
-particleSystemStartDelay = 0
-SplashParticleSystem 
-prevParticleSystem = NOT NULL
-
-emissionRateFade = 1.00
-verticalSpreadA = 0.00
-verticalSpreadB = 0.00
-horizontalSpreadA = 1.00
-horizontalSpreadB = 0.00
-startEmissionRate = 20.00
-
-id = 10 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 7 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97500 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [10] lastPos = x [244] y [10]
- targetPos = x [246] y [9] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [244] y [9]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [246] y [10] index = 1 x [247] y [10]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [246] y [9], originalPos = x [247] y [9], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 259972
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 11 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 21 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 16875 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [14] lastPos = x [233] y [15]
- targetPos = x [233] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [233] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 128861
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 12 name [desert_camp][3]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 7500
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 125 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [241] y [16] lastPos = x [241] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [227] y [25]
- currSkill = upgrade_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 640776
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 13 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 14 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 61875 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [231] y [14] lastPos = x [231] y [15]
- targetPos = x [232] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [230] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [231] y [13]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [13], originalPos = x [232] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 587756
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 14 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 38000
-networkCRCLogInfo = currentProgress = 33250 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [15] lastPos = x [232] y [14]
- targetPos = x [232] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [14]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [233] y [16] index = 1 x [233] y [17] index = 2 x [233] y [18] index = 3 x [233] y [19] index = 4 x [234] y [20] index = 5 x [235] y [20] index = 6 x [236] y [20] index = 7 x [236] y [21] index = 8 x [236] y [22] index = 9 x [236] y [23] index = 10 x [236] y [24]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [13], originalPos = x [232] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 578000
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 15 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 10 deadCount = 0 progress = 56250
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [8] lastPos = x [239] y [9]
- targetPos = x [239] y [7] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [238] y [7]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [239] y [7], originalPos = x [239] y [7], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 585570
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 16 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [20] lastPos = x [233] y [19]
- targetPos = x [235] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [19]
- loadType = gold currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [230] y [11], originalPos = x [230] y [11], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 401679
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 17 name [farm][4]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 52500
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [250] y [14] lastPos = x [250] y [14]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [252] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 84447
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 18 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 62000
-networkCRCLogInfo = currentProgress = 61000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [240] y [22] lastPos = x [240] y [21]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [239] y [21]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 3, desc = Repair, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 1, stateValue = 3, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 402649
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 19 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 23 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 95625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [29] lastPos = x [237] y [28]
- targetPos = x [238] y [30] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [28]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [30], originalPos = x [238] y [30], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 471088
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 20 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 15 deadCount = 0 progress = 56250
-networkCRCLogInfo = currentProgress = 50625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [14] lastPos = x [235] y [15]
- targetPos = x [235] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [235] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 636052
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 21 name [temple][16]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 111 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [240] y [6] lastPos = x [240] y [6]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [21]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 699214
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 22 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 44000
-networkCRCLogInfo = currentProgress = 43000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [240] y [23] lastPos = x [239] y [23]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [239] y [22]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [240] y [22]
-
-Command count = 2
- index = 0 commandType id = 3, desc = Repair, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 1, stateValue = 3, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 1
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 631367
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 23 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 95000
-networkCRCLogInfo = currentProgress = 90250 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [16] lastPos = x [234] y [15]
- targetPos = x [234] y [16] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [15]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 10 index = 0 x [233] y [17] index = 1 x [233] y [18] index = 2 x [233] y [19] index = 3 x [232] y [20] index = 4 x [231] y [20] index = 5 x [230] y [20] index = 6 x [230] y [21] index = 7 x [230] y [22] index = 8 x [230] y [23] index = 9 x [230] y [24]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 672636
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 24 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 57750
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [231] y [15] lastPos = x [232] y [15]
- targetPos = x [231] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [230] y [14]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [230] y [15] index = 1 x [229] y [14] index = 2 x [229] y [13] index = 3 x [229] y [12] index = 4 x [229] y [11] index = 5 x [229] y [10]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 130205
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 25 name [obelisk][7]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 4072 ep = 0 loadCount = 0 deadCount = 0 progress = 82500
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [240] y [22] lastPos = x [240] y [22]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [239] y [21]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 187505
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 26 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [21] lastPos = x [251] y [20]
- targetPos = x [252] y [21] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [20]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 359620
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 27 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [20] lastPos = x [251] y [20]
- targetPos = x [252] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [19]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 477614
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 28 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 24 deadCount = 0 progress = 95625
-networkCRCLogInfo = currentProgress = 90000 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [237] y [14] lastPos = x [237] y [15]
- targetPos = x [237] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [236] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [237] y [13], originalPos = x [237] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 420453
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 29 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [251] y [21] lastPos = x [251] y [20]
- targetPos = x [251] y [21] targetVec = x [0] y [0] z [0] meetingPos = x [250] y [20]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 248184
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 30 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [22] lastPos = x [251] y [22]
- targetPos = x [252] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 13 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [252] y [21], originalPos = x [252] y [21], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 328933
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 31 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 73500
-networkCRCLogInfo = currentProgress = 68250 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [21] lastPos = x [238] y [22]
- targetPos = x [238] y [21] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [20]
- currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [238] y [20] index = 1 x [238] y [19] index = 2 x [238] y [18] index = 3 x [238] y [17] index = 4 x [238] y [16] index = 5 x [238] y [15] index = 6 x [238] y [14] index = 7 x [238] y [13]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [237] y [13], originalPos = x [237] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 408814
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 1
---------------------------
-** world frame: 11780
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 0
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-165/0
-amount = 165
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = -2
-
-index = 2 resource name = gold
-850/2000
-amount = 850
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-175/1500
-amount = 175
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-200/300
-amount = 200
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-170/0
-amount = 170
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 30
-id = 100000 name [pyramid][9]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 37500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 28 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [103] lastPos = x [233] y [103]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [114]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 441309
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100001 name [sphinx][15]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 37500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [97] lastPos = x [227] y [97]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [96]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 471600
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100002 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 8 deadCount = 0 progress = 28125
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [98] lastPos = x [239] y [99]
- targetPos = x [240] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [97]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [239] y [97] index = 1 x [239] y [96]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [97], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 501891
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100003 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 17 deadCount = 0 progress = 63750
-networkCRCLogInfo = currentProgress = 60000 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [216] y [98] lastPos = x [217] y [98]
- targetPos = x [215] y [97] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [215] y [97]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [215] y [98] index = 1 x [214] y [98]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [97], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 532182
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100004 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 18 deadCount = 0 progress = 97500
-networkCRCLogInfo = currentProgress = 93750 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [216] y [97] lastPos = x [217] y [98]
- targetPos = x [215] y [97] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [215] y [96]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [216] y [96]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [97], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 562473
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100005 name [spearman][13]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 62480
-networkCRCLogInfo = currentProgress = 58575 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [202] y [102] lastPos = x [203] y [101]
- targetPos = x [202] y [102] targetVec = x [0] y [0] z [0] meetingPos = x [201] y [101]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [202] y [103] index = 1 x [202] y [104] index = 2 x [202] y [105] index = 3 x [202] y [106] index = 4 x [202] y [107]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [202] y [108], originalPos = x [202] y [108], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 592764
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100006 name [spearthrower][14]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 61250
-networkCRCLogInfo = currentProgress = 60000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300005 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [205] y [101] lastPos = x [206] y [100]
- targetPos = x [206] y [104] targetVec = x [205.234] y [8.41841] z [104.766] meetingPos = x [204] y [100]
- currSkill = attack_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [204] y [102] index = 1 x [203] y [103] index = 2 x [202] y [104] index = 3 x [201] y [105] index = 4 x [200] y [106] index = 5 x [199] y [107] index = 6 x [198] y [108] index = 7 x [198] y [109] index = 8 x [198] y [110] index = 9 x [198] y [111] index = 10 x [198] y [112]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [198] y [112], originalPos = x [198] y [112], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 623055
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-attackParticleSystems count = 1
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.575000, animProgress = 0.587500 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-attackParticleSystems #0 = ParticleSystem particles = 1000
-random = 353783
-blendMode = 0
-state = 1
-active = 1
-visible = 1
-aliveParticleCount = 8
-particleCount = 1000
-textureFileLoadDeferred = 
-textureFileLoadDeferredFormat = 0
-textureFileLoadDeferredComponents = 0
-texture = archer_particle.bmp
-pos = x [204.724] y [10.2809] z [102.843]
-color = x [1] y [1] z [1] w [0.5]
-colorNoEnergy = x [0.5] y [0.5] z [0.5] w [0]
-emissionRate = 1.0000000000
-emissionState = 0.0000000000
-maxParticleEnergy = 20
-varParticleEnergy = 0
-particleSize = 1.0000000000
-speed = 0.0000000000
-factionColor = x [0] y [0] z [1]
-teamcolorNoEnergy = 0
-teamcolorEnergy = 0
-alternations = 0
-particleSystemStartDelay = 0
-ProjectileParticleSystem 
-lastPos = x [204.678] y [10.3613] z [102.45]
-startPos = x [204.405] y [9.24582] z [100.097]
-endPos = x [204.976] y [8.44708] z [105.024]
-flatPos = x [204.724] y [8.80066] z [102.843]
-xVector = x [-0.980721] y [0] z [0.113619]
-yVector = x [0] y [1] z [0]
-zVector = x [0.113619] y [-0.158987] z [0.980721]
-trajectory = 1
-trajectorySpeed = 0.40
-trajectoryScale = 1.50
-trajectoryFrequency = 1.00
-arriveDestinationDistance = 2.22
-
-id = 100007 name [chicken][2]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [100] lastPos = x [232] y [101]
- targetPos = x [232] y [100] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 653346
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100008 name [chicken][2]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [99] lastPos = x [231] y [100]
- targetPos = x [232] y [99] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [98]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 683637
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100009 name [priest][8]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [106] lastPos = x [227] y [106]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [105]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 713928
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100010 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 24 deadCount = 0 progress = 28125
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [114] lastPos = x [232] y [114]
- targetPos = x [234] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [113]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 461847
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100011 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 23750
-networkCRCLogInfo = currentProgress = 19000 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [236] y [108] lastPos = x [236] y [109]
- targetPos = x [236] y [108] targetVec = x [0] y [0] z [0] meetingPos = x [235] y [107]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [235] y [108] index = 1 x [235] y [107] index = 2 x [235] y [106] index = 3 x [235] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 492586
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100012 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 14 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 71250 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [215] y [98] lastPos = x [215] y [99]
- targetPos = x [215] y [97] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [214] y [97]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [214] y [98]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [97], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 3000
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100013 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 14 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 18750 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [216] y [96] lastPos = x [217] y [96]
- targetPos = x [215] y [96] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [215] y [95]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [96], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 23989
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100014 name [farm][4]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 97500
-networkCRCLogInfo = currentProgress = 90000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [100] lastPos = x [245] y [100]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [244] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 46232
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100015 name [desert_camp][3]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 21250
-networkCRCLogInfo = currentProgress = 20000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [224] y [111] lastPos = x [224] y [111]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [223] y [110]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 678656
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100016 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 19 deadCount = 0 progress = 56250
-networkCRCLogInfo = currentProgress = 50625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [115] lastPos = x [232] y [114]
- targetPos = x [232] y [116] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [114]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [233] y [115]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [116], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 565110
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100017 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 76125
-networkCRCLogInfo = currentProgress = 73500 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 100029 - factionIndex = 1 currField = 0 targetField = 0
- pos = x [225] y [107] lastPos = x [226] y [107]
- targetPos = x [223] y [105] targetVec = x [222.5] y [12.5] z [105.5] meetingPos = x [224] y [106]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [221] y [104], originalPos = x [221] y [104], facing = 0, unitRef.getUnit() id = 100029, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 386484
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100018 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 15750
-networkCRCLogInfo = currentProgress = 10500 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [110] lastPos = x [234] y [109]
- targetPos = x [234] y [110] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [109]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [234] y [111] index = 1 x [234] y [112] index = 2 x [234] y [113]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 132128
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100019 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 46875
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [97] lastPos = x [238] y [98]
- targetPos = x [240] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [96]
- loadType = stone currSkill = stop_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [97], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 7777
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100020 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 7 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 84375 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [96] lastPos = x [238] y [96]
- targetPos = x [240] y [96] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [95]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [96], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 13751
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100021 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 30000
-networkCRCLogInfo = currentProgress = 28125 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [95] lastPos = x [238] y [95]
- targetPos = x [240] y [95] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [94]
- loadType = stone currSkill = stop_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [95], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 247225
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100022 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 23604
-networkCRCLogInfo = currentProgress = 20232 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [113] lastPos = x [231] y [114]
- targetPos = x [232] y [113] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [112]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [233] y [112] index = 1 x [234] y [111] index = 2 x [235] y [110] index = 3 x [235] y [109] index = 4 x [235] y [108] index = 5 x [235] y [107] index = 6 x [235] y [106] index = 7 x [235] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [116], originalPos = x [232] y [117], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 640599
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100023 name [temple][16]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 41250
-networkCRCLogInfo = currentProgress = 40000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [213] y [99] lastPos = x [213] y [99]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [212] y [98]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 122897
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100024 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 69375
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [237] y [113] lastPos = x [237] y [112]
- targetPos = x [237] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [236] y [112]
- loadType = gold currSkill = stop_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [237] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 505849
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100025 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 19 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 39375 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [113] lastPos = x [239] y [112]
- targetPos = x [239] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [239] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 579713
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100026 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 99750 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [110] lastPos = x [238] y [111]
- targetPos = x [238] y [110] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [109]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [238] y [109] index = 1 x [238] y [108] index = 2 x [237] y [108] index = 3 x [236] y [108] index = 4 x [235] y [108] index = 5 x [235] y [107] index = 6 x [235] y [106] index = 7 x [235] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 405442
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100027 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 42000
-networkCRCLogInfo = currentProgress = 36750 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [237] y [110] lastPos = x [238] y [110]
- targetPos = x [237] y [110] targetVec = x [0] y [0] z [0] meetingPos = x [236] y [109]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [237] y [111] index = 1 x [237] y [112] index = 2 x [238] y [112] index = 3 x [238] y [113]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 484021
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100028 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 70813
-networkCRCLogInfo = currentProgress = 67086 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [113] lastPos = x [236] y [112]
- targetPos = x [235] y [113] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [112]
- currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [234] y [113] index = 1 x [233] y [113] index = 2 x [232] y [114] index = 3 x [231] y [115] index = 4 x [231] y [116]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 308450
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100029 name [obelisk][7]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 423 ep = 0 loadCount = 0 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 37500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [221] y [104] lastPos = x [221] y [104]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [220] y [103]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 701817
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 2
---------------------------
-** world frame: 11780
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 0
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 15
-
-index = 2 resource name = gold
-209/2000
-amount = 209
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-41/1500
-amount = 41
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-312/300
-amount = 312
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 44
-id = 200000 name [pyramid][9]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 37500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [21] y [103] lastPos = x [21] y [103]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [20] y [102]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 647259
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200001 name [sphinx][15]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 37500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [100] lastPos = x [15] y [100]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 677550
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200002 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 15000
-networkCRCLogInfo = currentProgress = 14000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200042 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [14] y [112] lastPos = x [14] y [111]
- targetPos = x [15] y [113] targetVec = x [14.5] y [13.2778] z [113.5] meetingPos = x [13] y [111]
- loadType = wood currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [14] y [113], originalPos = x [14] y [113], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 707841
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200003 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 6 deadCount = 0 progress = 41250
-networkCRCLogInfo = currentProgress = 37500 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [12] y [105] lastPos = x [13] y [105]
- targetPos = x [11] y [106] targetVec = x [17] y [11] z [110] meetingPos = x [11] y [104]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [11] y [105] index = 1 x [10] y [105]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [11] y [106], originalPos = x [13] y [103], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 24107
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200004 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 14 deadCount = 0 progress = 39375
-networkCRCLogInfo = currentProgress = 33750 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [24] y [113] lastPos = x [24] y [112]
- targetPos = x [23] y [114] targetVec = x [18] y [11] z [106] meetingPos = x [23] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [24] y [114] index = 1 x [24] y [115]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [23] y [114], originalPos = x [24] y [116], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 54398
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200005 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 74195
-networkCRCLogInfo = currentProgress = 70290 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [44] y [92] lastPos = x [43] y [93]
- targetPos = x [44] y [92] targetVec = x [0] y [0] z [0] meetingPos = x [43] y [91]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 32 index = 0 x [45] y [91] index = 1 x [46] y [90] index = 2 x [47] y [90] index = 3 x [48] y [90] index = 4 x [49] y [89] index = 5 x [50] y [88] index = 6 x [51] y [87] index = 7 x [52] y [86] index = 8 x [53] y [85] index = 9 x [54] y [84] index = 10 x [55] y [83] index = 11 x [56] y [82] index = 12 x [57] y [81] index = 13 x [58] y [80] index = 14 x [59] y [79] index = 15 x [60] y [78] index = 16 x [61] y [77] index = 17 x [61] y [76] index = 18 x [61] y [75] index = 19 x [62] y [74] index = 20 x [63] y [73] index = 21 x [64] y [72] index = 22 x [65] y [71] index = 23 x [66] y [70] index = 24 x [67] y [69] index = 25 x [68] y [69] index = 26 x [69] y [69] index = 27 x [70] y [69] index = 28 x [71] y [69] index = 29 x [72] y [68] index = 30 x [73] y [68] index = 31 x [74] y [68]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 84689
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200006 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 50765
-networkCRCLogInfo = currentProgress = 46860 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [116] y [104] lastPos = x [115] y [105]
- targetPos = x [116] y [104] targetVec = x [89.961] y [5.55339] z [94.961] meetingPos = x [115] y [103]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 32 index = 0 x [117] y [103] index = 1 x [118] y [103] index = 2 x [119] y [103] index = 3 x [120] y [103] index = 4 x [121] y [103] index = 5 x [122] y [102] index = 6 x [123] y [101] index = 7 x [124] y [101] index = 8 x [125] y [100] index = 9 x [126] y [99] index = 10 x [127] y [98] index = 11 x [128] y [97] index = 12 x [129] y [96] index = 13 x [130] y [95] index = 14 x [131] y [94] index = 15 x [132] y [93] index = 16 x [133] y [92] index = 17 x [134] y [91] index = 18 x [135] y [90] index = 19 x [136] y [89] index = 20 x [137] y [88] index = 21 x [138] y [87] index = 22 x [139] y [86] index = 23 x [140] y [85] index = 24 x [139] y [84] index = 25 x [139] y [83] index = 26 x [139] y [82] index = 27 x [139] y [81] index = 28 x [139] y [80] index = 29 x [139] y [79] index = 30 x [139] y [78] index = 31 x [139] y [77]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 429977
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.887500, animProgress = 0.900000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 200007 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [30] y [99] lastPos = x [29] y [99]
- targetPos = x [30] y [99] targetVec = x [0] y [0] z [0] meetingPos = x [29] y [98]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 145271
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200008 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 47500
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [94] lastPos = x [28] y [94]
- targetPos = x [27] y [94] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [93]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [27] y [94], originalPos = x [27] y [94], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 175562
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200009 name [priest][8]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 26250
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 73 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [37] y [114] lastPos = x [36] y [114]
- targetPos = x [37] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [36] y [113]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 205853
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200010 name [farm][4]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 7500
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [109] lastPos = x [25] y [109]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [24] y [108]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 147933
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200011 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 2500
-networkCRCLogInfo = currentProgress = 1250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [17] y [105] lastPos = x [17] y [105]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [16] y [104]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 300340
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200012 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 80750
-networkCRCLogInfo = currentProgress = 76000 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [113] lastPos = x [25] y [114]
- targetPos = x [25] y [113] targetVec = x [17] y [11] z [110] meetingPos = x [24] y [112]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [25] y [112] index = 1 x [24] y [111] index = 2 x [23] y [110] index = 3 x [23] y [109] index = 4 x [23] y [108] index = 5 x [23] y [107] index = 6 x [23] y [106] index = 7 x [23] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [25] y [116], originalPos = x [24] y [116], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 364741
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200013 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 18750
-networkCRCLogInfo = currentProgress = 12500 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [120] y [70] lastPos = x [119] y [70]
- targetPos = x [120] y [70] targetVec = x [0] y [0] z [0] meetingPos = x [119] y [69]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 29 index = 0 x [121] y [70] index = 1 x [122] y [70] index = 2 x [123] y [70] index = 3 x [124] y [70] index = 4 x [125] y [70] index = 5 x [126] y [70] index = 6 x [127] y [69] index = 7 x [128] y [68] index = 8 x [129] y [67] index = 9 x [130] y [66] index = 10 x [131] y [65] index = 11 x [132] y [64] index = 12 x [133] y [64] index = 13 x [134] y [64] index = 14 x [135] y [64] index = 15 x [136] y [64] index = 16 x [137] y [64] index = 17 x [138] y [64] index = 18 x [139] y [64] index = 19 x [140] y [64] index = 20 x [141] y [63] index = 21 x [142] y [62] index = 22 x [143] y [62] index = 23 x [144] y [62] index = 24 x [145] y [61] index = 25 x [146] y [60] index = 26 x [147] y [60] index = 27 x [148] y [60] index = 28 x [149] y [59]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 196490
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200014 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 20625
-networkCRCLogInfo = currentProgress = 18750 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [98] lastPos = x [18] y [99]
- targetPos = x [17] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [97]
- loadType = stone currSkill = stop_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [17] y [97], originalPos = x [17] y [96], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 124691
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200015 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 4437
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [45] y [103] lastPos = x [44] y [104]
- targetPos = x [45] y [103] targetVec = x [0] y [0] z [0] meetingPos = x [44] y [102]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 29 index = 0 x [46] y [102] index = 1 x [47] y [101] index = 2 x [48] y [100] index = 3 x [49] y [99] index = 4 x [50] y [98] index = 5 x [51] y [97] index = 6 x [52] y [96] index = 7 x [53] y [95] index = 8 x [54] y [94] index = 9 x [55] y [93] index = 10 x [56] y [92] index = 11 x [57] y [91] index = 12 x [58] y [90] index = 13 x [59] y [89] index = 14 x [60] y [88] index = 15 x [61] y [87] index = 16 x [62] y [86] index = 17 x [63] y [85] index = 18 x [64] y [84] index = 19 x [65] y [83] index = 20 x [66] y [82] index = 21 x [67] y [81] index = 22 x [68] y [80] index = 23 x [69] y [79] index = 24 x [70] y [78] index = 25 x [71] y [77] index = 26 x [71] y [76] index = 27 x [71] y [75] index = 28 x [72] y [74]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 125403
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200016 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 78750
-networkCRCLogInfo = currentProgress = 76125 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200042 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [17] y [112] lastPos = x [18] y [113]
- targetPos = x [15] y [113] targetVec = x [14.5] y [13.2778] z [113.5] meetingPos = x [16] y [111]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [17] y [111]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [13] y [112], originalPos = x [13] y [112], facing = 0, unitRef.getUnit() id = 200042, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 11001
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200017 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 81250
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [26] y [108] lastPos = x [25] y [108]
- targetPos = x [26] y [108] targetVec = x [0] y [0] z [0] meetingPos = x [25] y [107]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 29 index = 0 x [27] y [107] index = 1 x [28] y [106] index = 2 x [29] y [105] index = 3 x [30] y [105] index = 4 x [31] y [105] index = 5 x [32] y [104] index = 6 x [33] y [103] index = 7 x [34] y [102] index = 8 x [35] y [101] index = 9 x [36] y [100] index = 10 x [37] y [99] index = 11 x [38] y [98] index = 12 x [39] y [97] index = 13 x [40] y [96] index = 14 x [41] y [95] index = 15 x [42] y [94] index = 16 x [43] y [93] index = 17 x [44] y [92] index = 18 x [45] y [91] index = 19 x [46] y [90] index = 20 x [47] y [90] index = 21 x [48] y [90] index = 22 x [49] y [89] index = 23 x [50] y [88] index = 24 x [51] y [87] index = 25 x [52] y [86] index = 26 x [53] y [85] index = 27 x [54] y [84] index = 28 x [55] y [83]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 361441
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200018 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 18 deadCount = 0 progress = 15000
-networkCRCLogInfo = currentProgress = 11250 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [11] y [105] lastPos = x [11] y [104]
- targetPos = x [11] y [106] targetVec = x [23.5] y [11] z [99.5] meetingPos = x [10] y [104]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [11] y [106], originalPos = x [13] y [106], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 446171
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200019 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 12 deadCount = 0 progress = 21000
-networkCRCLogInfo = currentProgress = 18375 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200043 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [26] y [97] lastPos = x [25] y [97]
- targetPos = x [27] y [96] targetVec = x [28] y [11] z [96] meetingPos = x [25] y [96]
- loadType = wood currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [27] y [95], originalPos = x [27] y [95], facing = 0, unitRef.getUnit() id = 200043, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 159515
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200020 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 4437
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [33] y [91] lastPos = x [32] y [90]
- targetPos = x [33] y [91] targetVec = x [0] y [0] z [0] meetingPos = x [32] y [90]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 29 index = 0 x [33] y [92] index = 1 x [34] y [92] index = 2 x [35] y [92] index = 3 x [36] y [92] index = 4 x [37] y [92] index = 5 x [38] y [92] index = 6 x [39] y [91] index = 7 x [40] y [90] index = 8 x [41] y [89] index = 9 x [42] y [88] index = 10 x [43] y [87] index = 11 x [44] y [86] index = 12 x [45] y [85] index = 13 x [46] y [84] index = 14 x [47] y [83] index = 15 x [48] y [82] index = 16 x [49] y [81] index = 17 x [50] y [80] index = 18 x [51] y [79] index = 19 x [52] y [78] index = 20 x [53] y [77] index = 21 x [54] y [76] index = 22 x [55] y [75] index = 23 x [56] y [74] index = 24 x [57] y [73] index = 25 x [58] y [72] index = 26 x [59] y [71] index = 27 x [60] y [70] index = 28 x [61] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 110458
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200021 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 2 deadCount = 0 progress = 78750
-networkCRCLogInfo = currentProgress = 73125 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [113] lastPos = x [21] y [112]
- targetPos = x [20] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [19] y [113] index = 1 x [18] y [113] index = 2 x [17] y [113] index = 3 x [17] y [114] index = 4 x [17] y [115] index = 5 x [17] y [116] index = 6 x [18] y [116] index = 7 x [19] y [116]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [20] y [114], originalPos = x [20] y [115], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 243100
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200022 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 99750 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [12] y [100] lastPos = x [12] y [101]
- targetPos = x [12] y [100] targetVec = x [0] y [0] z [0] meetingPos = x [11] y [99]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [12] y [99] index = 1 x [12] y [98]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [12] y [97], originalPos = x [13] y [99], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 35549
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200023 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 71500
-networkCRCLogInfo = currentProgress = 66000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [28] y [24] lastPos = x [27] y [24]
- targetPos = x [28] y [24] targetVec = x [0] y [0] z [0] meetingPos = x [27] y [23]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 30 index = 0 x [29] y [23] index = 1 x [30] y [22] index = 2 x [31] y [21] index = 3 x [32] y [20] index = 4 x [33] y [19] index = 5 x [34] y [18] index = 6 x [35] y [17] index = 7 x [36] y [16] index = 8 x [37] y [15] index = 9 x [38] y [15] index = 10 x [39] y [15] index = 11 x [40] y [15] index = 12 x [41] y [15] index = 13 x [42] y [15] index = 14 x [43] y [15] index = 15 x [44] y [15] index = 16 x [45] y [15] index = 17 x [46] y [15] index = 18 x [47] y [15] index = 19 x [48] y [15] index = 20 x [49] y [15] index = 21 x [50] y [15] index = 22 x [51] y [15] index = 23 x [52] y [15] index = 24 x [53] y [15] index = 25 x [54] y [15] index = 26 x [55] y [15] index = 27 x [56] y [15] index = 28 x [57] y [15] index = 29 x [58] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 665041
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200024 name [temple][16]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 97500
-networkCRCLogInfo = currentProgress = 96250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [22] y [98] lastPos = x [22] y [98]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [21] y [97]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 199893
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200025 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 94500
-networkCRCLogInfo = currentProgress = 89250 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [12] y [104] lastPos = x [13] y [104]
- targetPos = x [12] y [104] targetVec = x [28.5] y [11] z [102.5] meetingPos = x [11] y [103]
- loadType = wood currSkill = move_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [11] y [104] index = 1 x [10] y [104] index = 2 x [10] y [105]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [10] y [106], originalPos = x [10] y [106], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 573875
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200026 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 46250
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [109] lastPos = x [16] y [109]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [108]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 378427
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200027 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 58575
-networkCRCLogInfo = currentProgress = 54670 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [97] y [93] lastPos = x [96] y [94]
- targetPos = x [97] y [93] targetVec = x [0] y [0] z [0] meetingPos = x [96] y [92]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 32 index = 0 x [98] y [92] index = 1 x [99] y [91] index = 2 x [100] y [90] index = 3 x [101] y [89] index = 4 x [102] y [88] index = 5 x [103] y [87] index = 6 x [104] y [86] index = 7 x [105] y [85] index = 8 x [106] y [84] index = 9 x [107] y [84] index = 10 x [108] y [84] index = 11 x [109] y [83] index = 12 x [110] y [82] index = 13 x [111] y [81] index = 14 x [112] y [80] index = 15 x [113] y [79] index = 16 x [113] y [78] index = 17 x [114] y [77] index = 18 x [115] y [76] index = 19 x [116] y [75] index = 20 x [117] y [74] index = 21 x [118] y [73] index = 22 x [119] y [72] index = 23 x [120] y [71] index = 24 x [121] y [70] index = 25 x [122] y [70] index = 26 x [123] y [70] index = 27 x [124] y [70] index = 28 x [125] y [70] index = 29 x [126] y [70] index = 30 x [127] y [69] index = 31 x [128] y [68]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 46839
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200028 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 3905
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [154] y [90] lastPos = x [153] y [91]
- targetPos = x [154] y [90] targetVec = x [0] y [0] z [0] meetingPos = x [153] y [89]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 29 index = 0 x [155] y [89] index = 1 x [156] y [88] index = 2 x [157] y [87] index = 3 x [158] y [86] index = 4 x [159] y [85] index = 5 x [160] y [84] index = 6 x [161] y [83] index = 7 x [162] y [82] index = 8 x [163] y [81] index = 9 x [164] y [80] index = 10 x [165] y [80] index = 11 x [166] y [80] index = 12 x [167] y [79] index = 13 x [168] y [78] index = 14 x [168] y [77] index = 15 x [168] y [76] index = 16 x [168] y [75] index = 17 x [168] y [74] index = 18 x [168] y [73] index = 19 x [168] y [72] index = 20 x [168] y [71] index = 21 x [169] y [70] index = 22 x [169] y [69] index = 23 x [169] y [68] index = 24 x [169] y [67] index = 25 x [169] y [66] index = 26 x [169] y [65] index = 27 x [169] y [64] index = 28 x [169] y [63]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 53884
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200029 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 48807
-networkCRCLogInfo = currentProgress = 44370 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [85] y [95] lastPos = x [84] y [96]
- targetPos = x [85] y [95] targetVec = x [0] y [0] z [0] meetingPos = x [84] y [94]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 30 index = 0 x [86] y [94] index = 1 x [87] y [93] index = 2 x [88] y [92] index = 3 x [89] y [91] index = 4 x [90] y [90] index = 5 x [91] y [91] index = 6 x [91] y [92] index = 7 x [92] y [92] index = 8 x [93] y [92] index = 9 x [94] y [92] index = 10 x [95] y [92] index = 11 x [96] y [92] index = 12 x [97] y [91] index = 13 x [98] y [90] index = 14 x [99] y [90] index = 15 x [100] y [90] index = 16 x [101] y [89] index = 17 x [102] y [88] index = 18 x [103] y [87] index = 19 x [104] y [86] index = 20 x [105] y [85] index = 21 x [106] y [84] index = 22 x [107] y [84] index = 23 x [108] y [84] index = 24 x [109] y [83] index = 25 x [110] y [82] index = 26 x [111] y [81] index = 27 x [112] y [80] index = 28 x [113] y [79] index = 29 x [113] y [78]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 566195
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200030 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [12] y [108] lastPos = x [13] y [109]
- targetPos = x [12] y [108] targetVec = x [0] y [0] z [0] meetingPos = x [11] y [107]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 114506
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200031 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 50765
-networkCRCLogInfo = currentProgress = 46860 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [23] y [83] lastPos = x [22] y [84]
- targetPos = x [23] y [83] targetVec = x [0] y [0] z [0] meetingPos = x [22] y [82]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 32 index = 0 x [24] y [82] index = 1 x [25] y [81] index = 2 x [26] y [80] index = 3 x [27] y [79] index = 4 x [27] y [78] index = 5 x [27] y [77] index = 6 x [28] y [76] index = 7 x [29] y [75] index = 8 x [30] y [74] index = 9 x [31] y [73] index = 10 x [32] y [72] index = 11 x [33] y [71] index = 12 x [34] y [70] index = 13 x [35] y [69] index = 14 x [36] y [68] index = 15 x [37] y [67] index = 16 x [37] y [66] index = 17 x [37] y [65] index = 18 x [36] y [64] index = 19 x [35] y [64] index = 20 x [35] y [63] index = 21 x [35] y [62] index = 22 x [35] y [61] index = 23 x [35] y [60] index = 24 x [35] y [59] index = 25 x [36] y [58] index = 26 x [37] y [57] index = 27 x [38] y [56] index = 28 x [39] y [55] index = 29 x [40] y [54] index = 30 x [41] y [53] index = 31 x [42] y [52]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 176696
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200032 name [farm][4]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [101] lastPos = x [27] y [101]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [100]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 428417
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200033 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [32] y [115] lastPos = x [31] y [115]
- targetPos = x [32] y [115] targetVec = x [0] y [0] z [0] meetingPos = x [31] y [114]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 676907
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200034 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [7] y [100] lastPos = x [8] y [100]
- targetPos = x [7] y [100] targetVec = x [0] y [0] z [0] meetingPos = x [6] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 328461
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200035 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 6250
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [143] y [15] lastPos = x [142] y [15]
- targetPos = x [143] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [142] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 29 index = 0 x [144] y [15] index = 1 x [145] y [15] index = 2 x [146] y [15] index = 3 x [147] y [15] index = 4 x [148] y [15] index = 5 x [149] y [15] index = 6 x [150] y [15] index = 7 x [151] y [15] index = 8 x [152] y [15] index = 9 x [153] y [15] index = 10 x [154] y [15] index = 11 x [155] y [15] index = 12 x [156] y [15] index = 13 x [157] y [15] index = 14 x [158] y [15] index = 15 x [159] y [15] index = 16 x [160] y [15] index = 17 x [161] y [15] index = 18 x [162] y [15] index = 19 x [163] y [15] index = 20 x [164] y [15] index = 21 x [165] y [15] index = 22 x [166] y [15] index = 23 x [167] y [15] index = 24 x [168] y [15] index = 25 x [169] y [15] index = 26 x [170] y [15] index = 27 x [171] y [15] index = 28 x [172] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 506090
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200036 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 11715
-networkCRCLogInfo = currentProgress = 7810 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [24] y [94] lastPos = x [23] y [95]
- targetPos = x [24] y [94] targetVec = x [0] y [0] z [0] meetingPos = x [23] y [93]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 30 index = 0 x [25] y [93] index = 1 x [26] y [92] index = 2 x [27] y [91] index = 3 x [28] y [90] index = 4 x [29] y [89] index = 5 x [30] y [88] index = 6 x [31] y [89] index = 7 x [31] y [90] index = 8 x [32] y [90] index = 9 x [33] y [91] index = 10 x [33] y [92] index = 11 x [34] y [92] index = 12 x [35] y [92] index = 13 x [36] y [92] index = 14 x [37] y [92] index = 15 x [38] y [92] index = 16 x [39] y [91] index = 17 x [40] y [90] index = 18 x [41] y [89] index = 19 x [42] y [88] index = 20 x [43] y [87] index = 21 x [44] y [86] index = 22 x [45] y [85] index = 23 x [46] y [84] index = 24 x [47] y [83] index = 25 x [48] y [82] index = 26 x [49] y [81] index = 27 x [50] y [80] index = 28 x [51] y [79] index = 29 x [52] y [78]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 320255
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200037 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 93750
-networkCRCLogInfo = currentProgress = 87500 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [36] y [92] lastPos = x [35] y [92]
- targetPos = x [36] y [92] targetVec = x [0] y [0] z [0] meetingPos = x [35] y [91]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 30 index = 0 x [37] y [92] index = 1 x [38] y [92] index = 2 x [39] y [91] index = 3 x [40] y [90] index = 4 x [41] y [89] index = 5 x [42] y [88] index = 6 x [43] y [87] index = 7 x [44] y [86] index = 8 x [45] y [85] index = 9 x [46] y [84] index = 10 x [47] y [83] index = 11 x [48] y [82] index = 12 x [49] y [81] index = 13 x [50] y [80] index = 14 x [51] y [79] index = 15 x [52] y [78] index = 16 x [53] y [77] index = 17 x [54] y [76] index = 18 x [55] y [75] index = 19 x [56] y [74] index = 20 x [57] y [73] index = 21 x [58] y [72] index = 22 x [59] y [71] index = 23 x [60] y [70] index = 24 x [61] y [69] index = 25 x [62] y [68] index = 26 x [63] y [67] index = 27 x [64] y [67] index = 28 x [65] y [68] index = 29 x [65] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 269513
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200038 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 19525
-networkCRCLogInfo = currentProgress = 15620 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [122] y [104] lastPos = x [121] y [105]
- targetPos = x [122] y [104] targetVec = x [0] y [0] z [0] meetingPos = x [121] y [103]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 31 index = 0 x [123] y [103] index = 1 x [124] y [102] index = 2 x [125] y [101] index = 3 x [126] y [100] index = 4 x [127] y [99] index = 5 x [128] y [98] index = 6 x [129] y [97] index = 7 x [130] y [96] index = 8 x [131] y [95] index = 9 x [132] y [94] index = 10 x [133] y [93] index = 11 x [134] y [92] index = 12 x [135] y [91] index = 13 x [136] y [90] index = 14 x [137] y [89] index = 15 x [138] y [88] index = 16 x [139] y [87] index = 17 x [140] y [86] index = 18 x [141] y [85] index = 19 x [140] y [84] index = 20 x [139] y [84] index = 21 x [139] y [83] index = 22 x [139] y [82] index = 23 x [139] y [81] index = 24 x [139] y [80] index = 25 x [139] y [79] index = 26 x [139] y [78] index = 27 x [139] y [77] index = 28 x [139] y [76] index = 29 x [139] y [75] index = 30 x [139] y [74]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 260141
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200039 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 13311
-networkCRCLogInfo = currentProgress = 8874 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [49] y [100] lastPos = x [48] y [101]
- targetPos = x [49] y [100] targetVec = x [0] y [0] z [0] meetingPos = x [48] y [99]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 30 index = 0 x [50] y [99] index = 1 x [51] y [98] index = 2 x [52] y [97] index = 3 x [53] y [96] index = 4 x [54] y [95] index = 5 x [55] y [94] index = 6 x [56] y [93] index = 7 x [57] y [92] index = 8 x [58] y [91] index = 9 x [59] y [90] index = 10 x [60] y [89] index = 11 x [61] y [88] index = 12 x [62] y [87] index = 13 x [63] y [86] index = 14 x [64] y [85] index = 15 x [65] y [84] index = 16 x [66] y [83] index = 17 x [67] y [82] index = 18 x [68] y [81] index = 19 x [69] y [80] index = 20 x [70] y [79] index = 21 x [71] y [78] index = 22 x [72] y [78] index = 23 x [73] y [78] index = 24 x [74] y [78] index = 25 x [75] y [77] index = 26 x [76] y [76] index = 27 x [77] y [75] index = 28 x [78] y [74] index = 29 x [79] y [73]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 356961
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200040 name [priest][8]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 210 loadCount = 0 deadCount = 0 progress = 15000
-networkCRCLogInfo = currentProgress = 11250 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 42 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [23] y [97] lastPos = x [22] y [97]
- targetPos = x [23] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [22] y [96]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 4, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 639956
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200041 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 7810
-networkCRCLogInfo = currentProgress = 3905 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [31] y [73] lastPos = x [30] y [74]
- targetPos = x [31] y [73] targetVec = x [0] y [0] z [0] meetingPos = x [30] y [72]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 31 index = 0 x [32] y [72] index = 1 x [33] y [71] index = 2 x [34] y [70] index = 3 x [35] y [69] index = 4 x [36] y [68] index = 5 x [37] y [67] index = 6 x [37] y [66] index = 7 x [37] y [65] index = 8 x [36] y [64] index = 9 x [35] y [64] index = 10 x [35] y [63] index = 11 x [35] y [62] index = 12 x [35] y [61] index = 13 x [35] y [60] index = 14 x [35] y [59] index = 15 x [36] y [58] index = 16 x [37] y [57] index = 17 x [38] y [56] index = 18 x [39] y [55] index = 19 x [40] y [54] index = 20 x [41] y [53] index = 21 x [42] y [52] index = 22 x [43] y [51] index = 23 x [44] y [50] index = 24 x [45] y [49] index = 25 x [46] y [48] index = 26 x [47] y [47] index = 27 x [48] y [46] index = 28 x [49] y [45] index = 29 x [50] y [44] index = 30 x [51] y [43]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 668213
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200042 name [obelisk][7]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 1325 ep = 0 loadCount = 0 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 15000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [13] y [112] lastPos = x [13] y [112]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [12] y [111]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 654304
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200043 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 60000
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [95] lastPos = x [27] y [95]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [94]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 601634
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 3
---------------------------
-** world frame: 11780
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 2 index = 0  state = 0 factionIndex = 3 type = spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
- index = 1  state = 0 factionIndex = 3 type = speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-189/0
-amount = 189
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 9
-
-index = 2 resource name = gold
-220/2000
-amount = 220
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-260/1500
-amount = 260
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-17/300
-amount = 17
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 43
-id = 300000 name [pyramid][9]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 37500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 35 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [19] y [21] lastPos = x [19] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [18] y [20]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 9, unitTypeDesc = pyramid Reqs:
-gold: 100
-stone: 300
-wood: 150
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 9, unitTypeDesc = pyramid Reqs:
-gold: 100
-stone: 300
-wood: 150
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 139184
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300001 name [sphinx][15]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 37500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [13] y [16] lastPos = x [13] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [12] y [15]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 169475
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300002 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 41000
-networkCRCLogInfo = currentProgress = 40000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300039 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [26] y [20] lastPos = x [26] y [19]
- targetPos = x [25] y [22] targetVec = x [26] y [11] z [22] meetingPos = x [25] y [19]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 199766
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300003 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 61750
-networkCRCLogInfo = currentProgress = 57000 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [21] y [20] lastPos = x [21] y [19]
- targetPos = x [21] y [20] targetVec = x [15.5] y [11] z [26.5] meetingPos = x [20] y [19]
- loadType = gold currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [22] y [20] index = 1 x [23] y [20] index = 2 x [24] y [20] index = 3 x [24] y [21]
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 230057
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300004 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 52250
-networkCRCLogInfo = currentProgress = 47500 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [14] y [24] lastPos = x [14] y [25]
- targetPos = x [14] y [24] targetVec = x [23.5] y [11] z [17.5] meetingPos = x [13] y [23]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [15] y [23] index = 1 x [16] y [24] index = 2 x [17] y [24] index = 3 x [18] y [24] index = 4 x [18] y [25] index = 5 x [18] y [26]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [15] y [7], originalPos = x [15] y [7], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 260348
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300005 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 27335
-networkCRCLogInfo = currentProgress = 23430 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [206] y [104] lastPos = x [205] y [105]
- targetPos = x [206] y [104] targetVec = x [0] y [0] z [0] meetingPos = x [205] y [103]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [207] y [103] index = 1 x [208] y [102]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 606984
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300006 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 89815
-networkCRCLogInfo = currentProgress = 85910 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [108] y [102] lastPos = x [107] y [103]
- targetPos = x [108] y [102] targetVec = x [0] y [0] z [0] meetingPos = x [107] y [101]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 32 index = 0 x [109] y [103] index = 1 x [110] y [103] index = 2 x [111] y [103] index = 3 x [112] y [103] index = 4 x [113] y [103] index = 5 x [114] y [103] index = 6 x [115] y [103] index = 7 x [116] y [103] index = 8 x [117] y [103] index = 9 x [118] y [103] index = 10 x [119] y [103] index = 11 x [120] y [103] index = 12 x [121] y [103] index = 13 x [122] y [102] index = 14 x [123] y [101] index = 15 x [124] y [101] index = 16 x [125] y [100] index = 17 x [126] y [99] index = 18 x [127] y [98] index = 19 x [128] y [97] index = 20 x [129] y [96] index = 21 x [130] y [95] index = 22 x [131] y [94] index = 23 x [132] y [93] index = 24 x [133] y [92] index = 25 x [134] y [91] index = 26 x [135] y [90] index = 27 x [136] y [89] index = 28 x [137] y [88] index = 29 x [138] y [87] index = 30 x [139] y [86] index = 31 x [140] y [85]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 320930
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300007 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [11] y [22] lastPos = x [11] y [21]
- targetPos = x [11] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [10] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 351221
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300008 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 30000
-networkCRCLogInfo = currentProgress = 27500 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [23] y [26] lastPos = x [22] y [26]
- targetPos = x [23] y [26] targetVec = x [0] y [0] z [0] meetingPos = x [22] y [25]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 22 index = 0 x [24] y [26] index = 1 x [25] y [25] index = 2 x [26] y [24] index = 3 x [27] y [24] index = 4 x [28] y [24] index = 5 x [29] y [23] index = 6 x [30] y [22] index = 7 x [31] y [21] index = 8 x [32] y [20] index = 9 x [33] y [19] index = 10 x [34] y [18] index = 11 x [35] y [17] index = 12 x [35] y [16] index = 13 x [35] y [15] index = 14 x [34] y [14] index = 15 x [33] y [14] index = 16 x [33] y [13] index = 17 x [33] y [12] index = 18 x [33] y [11] index = 19 x [34] y [10] index = 20 x [35] y [9] index = 21 x [35] y [8]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [35] y [8], originalPos = x [35] y [8], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 381512
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300009 name [priest][8]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 93750
-networkCRCLogInfo = currentProgress = 90000 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 59 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [7] lastPos = x [19] y [7]
- targetPos = x [18] y [7] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [6]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 411803
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300010 name [farm][4]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 15000
-networkCRCLogInfo = currentProgress = 7500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [27] lastPos = x [20] y [27]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [26]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 151873
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300011 name [desert_camp][3]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 15000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 7 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [21] lastPos = x [15] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [20]
- currSkill = upgrade_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 610436
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300012 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 18 deadCount = 0 progress = 30000
-networkCRCLogInfo = currentProgress = 26250 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [8] lastPos = x [19] y [8]
- targetPos = x [17] y [7] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [7]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [17] y [8] index = 1 x [16] y [8]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [17] y [7], originalPos = x [16] y [7], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 358791
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300013 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 0 ep = 0 loadCount = 0 deadCount = 10 progress = 100000
-networkCRCLogInfo = currentProgress = 100000 updateFPS = 40 speed = 120 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3000 [3000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 6 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [222] y [22] lastPos = x [221] y [22]
- targetPos = x [226] y [23] targetVec = x [225.039] y [11.5] z [22.039] meetingPos = x [221] y [21]
- currSkill = die_skill
- toBeUndertaken = 0 alive = 0 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 420548
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.300000, lastAnimProgress = 0.225000, animProgress = 0.250000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 300014 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 99750 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [16] lastPos = x [19] y [17]
- targetPos = x [18] y [16] targetVec = x [23.5] y [11] z [17.5] meetingPos = x [17] y [15]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [18] y [15] index = 1 x [18] y [14]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [18] y [13], originalPos = x [18] y [13], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 42366
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300015 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97614 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [58] y [41] lastPos = x [57] y [42]
- targetPos = x [58] y [41] targetVec = x [0] y [0] z [0] meetingPos = x [57] y [40]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 30 index = 0 x [59] y [40] index = 1 x [60] y [39] index = 2 x [61] y [38] index = 3 x [62] y [37] index = 4 x [63] y [36] index = 5 x [64] y [35] index = 6 x [65] y [34] index = 7 x [66] y [33] index = 8 x [67] y [32] index = 9 x [68] y [31] index = 10 x [69] y [30] index = 11 x [70] y [29] index = 12 x [71] y [28] index = 13 x [72] y [27] index = 14 x [73] y [26] index = 15 x [73] y [25] index = 16 x [74] y [24] index = 17 x [75] y [23] index = 18 x [76] y [22] index = 19 x [77] y [21] index = 20 x [78] y [20] index = 21 x [79] y [20] index = 22 x [80] y [20] index = 23 x [81] y [19] index = 24 x [82] y [18] index = 25 x [83] y [17] index = 26 x [84] y [16] index = 27 x [85] y [15] index = 28 x [86] y [15] index = 29 x [87] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 676992
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300016 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 12 deadCount = 0 progress = 56250
-networkCRCLogInfo = currentProgress = 50625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [17] y [14] lastPos = x [17] y [15]
- targetPos = x [17] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [16] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [17] y [13], originalPos = x [16] y [14], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 579001
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300017 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 93175
-networkCRCLogInfo = currentProgress = 89448 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [19] y [19] lastPos = x [20] y [20]
- targetPos = x [19] y [19] targetVec = x [0] y [0] z [0] meetingPos = x [18] y [18]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [18] y [19] index = 1 x [18] y [18] index = 2 x [18] y [17] index = 3 x [18] y [16] index = 4 x [18] y [15] index = 5 x [18] y [14]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [17] y [13], originalPos = x [18] y [14], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 377040
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300018 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 84303
-networkCRCLogInfo = currentProgress = 79866 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [87] y [104] lastPos = x [86] y [105]
- targetPos = x [87] y [104] targetVec = x [0] y [0] z [0] meetingPos = x [86] y [103]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 31 index = 0 x [88] y [103] index = 1 x [89] y [102] index = 2 x [90] y [101] index = 3 x [91] y [100] index = 4 x [92] y [99] index = 5 x [93] y [98] index = 6 x [94] y [97] index = 7 x [95] y [96] index = 8 x [96] y [95] index = 9 x [97] y [94] index = 10 x [98] y [93] index = 11 x [99] y [92] index = 12 x [100] y [91] index = 13 x [101] y [90] index = 14 x [102] y [89] index = 15 x [102] y [88] index = 16 x [103] y [87] index = 17 x [104] y [86] index = 18 x [105] y [85] index = 19 x [106] y [84] index = 20 x [107] y [84] index = 21 x [108] y [84] index = 22 x [109] y [83] index = 23 x [110] y [82] index = 24 x [111] y [81] index = 25 x [112] y [80] index = 26 x [113] y [79] index = 27 x [113] y [78] index = 28 x [114] y [77] index = 29 x [115] y [76] index = 30 x [116] y [75]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 543090
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300019 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 13311
-networkCRCLogInfo = currentProgress = 8874 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [36] y [24] lastPos = x [35] y [25]
- targetPos = x [36] y [24] targetVec = x [0] y [0] z [0] meetingPos = x [35] y [23]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 30 index = 0 x [37] y [23] index = 1 x [38] y [22] index = 2 x [39] y [21] index = 3 x [40] y [20] index = 4 x [41] y [19] index = 5 x [42] y [18] index = 6 x [43] y [17] index = 7 x [44] y [16] index = 8 x [45] y [15] index = 9 x [46] y [15] index = 10 x [47] y [15] index = 11 x [48] y [15] index = 12 x [49] y [15] index = 13 x [50] y [15] index = 14 x [51] y [15] index = 15 x [52] y [15] index = 16 x [53] y [15] index = 17 x [54] y [15] index = 18 x [55] y [15] index = 19 x [56] y [15] index = 20 x [57] y [15] index = 21 x [58] y [15] index = 22 x [59] y [15] index = 23 x [60] y [15] index = 24 x [61] y [15] index = 25 x [62] y [15] index = 26 x [63] y [16] index = 27 x [64] y [16] index = 28 x [65] y [17] index = 29 x [65] y [18]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 315547
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300020 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 71250
-networkCRCLogInfo = currentProgress = 66500 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [14] y [14] lastPos = x [14] y [13]
- targetPos = x [14] y [14] targetVec = x [0] y [0] z [0] meetingPos = x [13] y [13]
- loadType = wood currSkill = move_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 7 index = 0 x [15] y [15] index = 1 x [16] y [15] index = 2 x [17] y [16] index = 3 x [18] y [17] index = 4 x [19] y [18] index = 5 x [20] y [18] index = 6 x [21] y [19]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [12] y [9], originalPos = x [13] y [11], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 327545
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300021 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 18750 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [105] y [106] lastPos = x [105] y [107]
- targetPos = x [105] y [106] targetVec = x [0] y [0] z [0] meetingPos = x [104] y [105]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 33 index = 0 x [105] y [105] index = 1 x [106] y [104] index = 2 x [107] y [103] index = 3 x [108] y [102] index = 4 x [109] y [103] index = 5 x [110] y [103] index = 6 x [111] y [103] index = 7 x [112] y [103] index = 8 x [113] y [103] index = 9 x [114] y [103] index = 10 x [115] y [103] index = 11 x [116] y [103] index = 12 x [117] y [103] index = 13 x [118] y [103] index = 14 x [119] y [103] index = 15 x [120] y [103] index = 16 x [121] y [103] index = 17 x [122] y [102] index = 18 x [123] y [101] index = 19 x [124] y [101] index = 20 x [125] y [100] index = 21 x [126] y [99] index = 22 x [127] y [98] index = 23 x [128] y [97] index = 24 x [129] y [96] index = 25 x [130] y [95] index = 26 x [131] y [94] index = 27 x [132] y [93] index = 28 x [133] y [92] index = 29 x [134] y [91] index = 30 x [135] y [90] index = 31 x [136] y [89] index = 32 x [137] y [88]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 590000
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300022 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 11 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 84375 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [29] lastPos = x [17] y [29]
- targetPos = x [15] y [30] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [28]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [15] y [29] index = 1 x [14] y [29]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [15] y [30], originalPos = x [14] y [30], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 203910
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300023 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 46860
-networkCRCLogInfo = currentProgress = 42955 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [54] y [41] lastPos = x [53] y [42]
- targetPos = x [54] y [41] targetVec = x [0] y [0] z [0] meetingPos = x [53] y [40]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 32 index = 0 x [55] y [40] index = 1 x [56] y [39] index = 2 x [57] y [38] index = 3 x [58] y [37] index = 4 x [59] y [36] index = 5 x [60] y [35] index = 6 x [61] y [34] index = 7 x [62] y [33] index = 8 x [63] y [32] index = 9 x [64] y [32] index = 10 x [65] y [31] index = 11 x [66] y [30] index = 12 x [67] y [30] index = 13 x [68] y [30] index = 14 x [69] y [29] index = 15 x [70] y [28] index = 16 x [71] y [27] index = 17 x [72] y [26] index = 18 x [73] y [25] index = 19 x [74] y [24] index = 20 x [75] y [23] index = 21 x [76] y [22] index = 22 x [77] y [21] index = 23 x [78] y [20] index = 24 x [79] y [20] index = 25 x [80] y [20] index = 26 x [81] y [19] index = 27 x [82] y [18] index = 28 x [83] y [17] index = 29 x [84] y [16] index = 30 x [85] y [15] index = 31 x [86] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 642545
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300024 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 57750
-networkCRCLogInfo = currentProgress = 55125 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300039 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [24] y [20] lastPos = x [23] y [20]
- targetPos = x [25] y [22] targetVec = x [26] y [11] z [22] meetingPos = x [23] y [19]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitRef.getUnit() id = 300039, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 536185
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300025 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 48807
-networkCRCLogInfo = currentProgress = 44370 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [100] y [92] lastPos = x [99] y [93]
- targetPos = x [100] y [92] targetVec = x [0] y [0] z [0] meetingPos = x [99] y [91]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 30 index = 0 x [101] y [91] index = 1 x [101] y [90] index = 2 x [102] y [89] index = 3 x [102] y [88] index = 4 x [103] y [87] index = 5 x [104] y [86] index = 6 x [105] y [85] index = 7 x [106] y [84] index = 8 x [107] y [84] index = 9 x [108] y [84] index = 10 x [109] y [83] index = 11 x [110] y [82] index = 12 x [111] y [81] index = 13 x [112] y [80] index = 14 x [113] y [79] index = 15 x [113] y [78] index = 16 x [114] y [77] index = 17 x [115] y [76] index = 18 x [116] y [75] index = 19 x [117] y [74] index = 20 x [118] y [73] index = 21 x [119] y [72] index = 22 x [120] y [71] index = 23 x [121] y [70] index = 24 x [122] y [70] index = 25 x [123] y [70] index = 26 x [124] y [70] index = 27 x [125] y [70] index = 28 x [126] y [70] index = 29 x [127] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 670029
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300026 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 11715
-networkCRCLogInfo = currentProgress = 7810 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [107] y [103] lastPos = x [106] y [104]
- targetPos = x [107] y [103] targetVec = x [0] y [0] z [0] meetingPos = x [106] y [102]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 33 index = 0 x [108] y [102] index = 1 x [109] y [103] index = 2 x [110] y [103] index = 3 x [111] y [103] index = 4 x [112] y [103] index = 5 x [113] y [103] index = 6 x [114] y [103] index = 7 x [115] y [103] index = 8 x [116] y [103] index = 9 x [117] y [103] index = 10 x [118] y [103] index = 11 x [119] y [103] index = 12 x [120] y [103] index = 13 x [121] y [103] index = 14 x [122] y [102] index = 15 x [123] y [101] index = 16 x [124] y [101] index = 17 x [125] y [100] index = 18 x [126] y [99] index = 19 x [127] y [98] index = 20 x [128] y [97] index = 21 x [129] y [96] index = 22 x [130] y [95] index = 23 x [131] y [94] index = 24 x [132] y [93] index = 25 x [133] y [92] index = 26 x [134] y [91] index = 27 x [135] y [90] index = 28 x [136] y [89] index = 29 x [137] y [88] index = 30 x [138] y [87] index = 31 x [139] y [86] index = 32 x [140] y [85]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 529277
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300027 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 19 deadCount = 0 progress = 95625
-networkCRCLogInfo = currentProgress = 90000 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [13] lastPos = x [14] y [13]
- targetPos = x [16] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [12]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [16] y [13], originalPos = x [16] y [13], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 49461
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300028 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 8874
-networkCRCLogInfo = currentProgress = 4437 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [32] y [104] lastPos = x [31] y [105]
- targetPos = x [32] y [104] targetVec = x [0] y [0] z [0] meetingPos = x [31] y [103]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 30 index = 0 x [33] y [103] index = 1 x [34] y [102] index = 2 x [35] y [101] index = 3 x [36] y [100] index = 4 x [37] y [99] index = 5 x [38] y [98] index = 6 x [39] y [97] index = 7 x [40] y [96] index = 8 x [41] y [95] index = 9 x [42] y [94] index = 10 x [43] y [93] index = 11 x [44] y [92] index = 12 x [45] y [91] index = 13 x [46] y [90] index = 14 x [47] y [90] index = 15 x [48] y [90] index = 16 x [49] y [89] index = 17 x [50] y [88] index = 18 x [51] y [87] index = 19 x [52] y [86] index = 20 x [53] y [85] index = 21 x [54] y [84] index = 22 x [55] y [83] index = 23 x [56] y [82] index = 24 x [57] y [81] index = 25 x [58] y [80] index = 26 x [59] y [79] index = 27 x [60] y [78] index = 28 x [61] y [77] index = 29 x [61] y [76]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 354673
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300029 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 5000
-networkCRCLogInfo = currentProgress = 2500 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [20] lastPos = x [15] y [20]
- targetPos = x [16] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [19]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [16] y [19] index = 1 x [16] y [18] index = 2 x [16] y [17] index = 3 x [16] y [16] index = 4 x [16] y [15] index = 5 x [15] y [15] index = 6 x [14] y [15] index = 7 x [13] y [15] index = 8 x [12] y [16] index = 9 x [11] y [17] index = 10 x [10] y [18]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [10] y [24], originalPos = x [10] y [24], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 192666
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300030 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 62480
-networkCRCLogInfo = currentProgress = 58575 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [41] y [24] lastPos = x [40] y [25]
- targetPos = x [41] y [24] targetVec = x [0] y [0] z [0] meetingPos = x [40] y [23]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 32 index = 0 x [42] y [23] index = 1 x [43] y [22] index = 2 x [44] y [21] index = 3 x [45] y [20] index = 4 x [46] y [19] index = 5 x [47] y [18] index = 6 x [48] y [17] index = 7 x [49] y [16] index = 8 x [50] y [15] index = 9 x [51] y [15] index = 10 x [52] y [15] index = 11 x [53] y [15] index = 12 x [54] y [15] index = 13 x [55] y [15] index = 14 x [56] y [15] index = 15 x [57] y [15] index = 16 x [58] y [15] index = 17 x [59] y [15] index = 18 x [60] y [15] index = 19 x [61] y [15] index = 20 x [62] y [15] index = 21 x [63] y [16] index = 22 x [64] y [16] index = 23 x [65] y [17] index = 24 x [65] y [18] index = 25 x [66] y [18] index = 26 x [67] y [18] index = 27 x [68] y [18] index = 28 x [69] y [18] index = 29 x [70] y [18] index = 30 x [71] y [18] index = 31 x [72] y [18]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 223610
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300031 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [5] y [25] lastPos = x [6] y [25]
- targetPos = x [5] y [25] targetVec = x [0] y [0] z [0] meetingPos = x [4] y [24]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 680446
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300032 name [temple][16]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 72500
-networkCRCLogInfo = currentProgress = 71250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [22] y [16] lastPos = x [22] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [21] y [15]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 213199
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300033 name [farm][4]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [14] y [25] lastPos = x [14] y [25]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [13] y [24]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 668510
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300034 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 15620
-networkCRCLogInfo = currentProgress = 11715 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [63] y [59] lastPos = x [62] y [60]
- targetPos = x [63] y [59] targetVec = x [0] y [0] z [0] meetingPos = x [62] y [58]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 31 index = 0 x [63] y [58] index = 1 x [63] y [57] index = 2 x [63] y [56] index = 3 x [63] y [55] index = 4 x [62] y [54] index = 5 x [62] y [53] index = 6 x [62] y [52] index = 7 x [62] y [51] index = 8 x [62] y [50] index = 9 x [62] y [49] index = 10 x [62] y [48] index = 11 x [63] y [47] index = 12 x [64] y [46] index = 13 x [65] y [45] index = 14 x [66] y [44] index = 15 x [67] y [44] index = 16 x [68] y [44] index = 17 x [69] y [45] index = 18 x [69] y [46] index = 19 x [70] y [46] index = 20 x [71] y [46] index = 21 x [72] y [46] index = 22 x [73] y [45] index = 23 x [74] y [44] index = 24 x [75] y [43] index = 25 x [76] y [42] index = 26 x [77] y [41] index = 27 x [78] y [40] index = 28 x [79] y [39] index = 29 x [80] y [38] index = 30 x [81] y [37]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 109498
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300035 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 11000
-networkCRCLogInfo = currentProgress = 5500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [46] y [15] lastPos = x [45] y [15]
- targetPos = x [46] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [45] y [14]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 30 index = 0 x [47] y [15] index = 1 x [48] y [15] index = 2 x [49] y [15] index = 3 x [50] y [15] index = 4 x [51] y [15] index = 5 x [52] y [15] index = 6 x [53] y [15] index = 7 x [54] y [15] index = 8 x [55] y [15] index = 9 x [56] y [15] index = 10 x [57] y [15] index = 11 x [58] y [15] index = 12 x [59] y [15] index = 13 x [60] y [15] index = 14 x [61] y [15] index = 15 x [62] y [15] index = 16 x [63] y [16] index = 17 x [64] y [16] index = 18 x [65] y [17] index = 19 x [65] y [18] index = 20 x [66] y [18] index = 21 x [67] y [18] index = 22 x [68] y [18] index = 23 x [69] y [18] index = 24 x [70] y [18] index = 25 x [71] y [18] index = 26 x [72] y [18] index = 27 x [73] y [17] index = 28 x [74] y [16] index = 29 x [75] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 295748
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300036 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 88000
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [45] y [16] lastPos = x [44] y [16]
- targetPos = x [45] y [16] targetVec = x [0] y [0] z [0] meetingPos = x [44] y [15]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 39 index = 0 x [46] y [16] index = 1 x [47] y [15] index = 2 x [48] y [15] index = 3 x [49] y [15] index = 4 x [50] y [15] index = 5 x [51] y [15] index = 6 x [52] y [15] index = 7 x [53] y [15] index = 8 x [54] y [15] index = 9 x [55] y [15] index = 10 x [56] y [15] index = 11 x [57] y [15] index = 12 x [58] y [15] index = 13 x [59] y [15] index = 14 x [60] y [15] index = 15 x [61] y [15] index = 16 x [62] y [15] index = 17 x [63] y [16] index = 18 x [64] y [16] index = 19 x [65] y [17] index = 20 x [65] y [18] index = 21 x [66] y [18] index = 22 x [67] y [18] index = 23 x [68] y [18] index = 24 x [69] y [18] index = 25 x [70] y [18] index = 26 x [71] y [18] index = 27 x [72] y [18] index = 28 x [73] y [17] index = 29 x [74] y [16] index = 30 x [75] y [15] index = 31 x [76] y [15] index = 32 x [77] y [15] index = 33 x [78] y [15] index = 34 x [79] y [15] index = 35 x [80] y [15] index = 36 x [81] y [15] index = 37 x [82] y [15] index = 38 x [83] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 171038
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300037 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 43750
-networkCRCLogInfo = currentProgress = 37500 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [20] lastPos = x [18] y [21]
- targetPos = x [18] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [19]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 28 index = 0 x [19] y [19] index = 1 x [20] y [18] index = 2 x [21] y [17] index = 3 x [21] y [16] index = 4 x [21] y [15] index = 5 x [22] y [15] index = 6 x [23] y [15] index = 7 x [24] y [15] index = 8 x [25] y [15] index = 9 x [26] y [15] index = 10 x [27] y [15] index = 11 x [28] y [15] index = 12 x [29] y [15] index = 13 x [30] y [15] index = 14 x [31] y [15] index = 15 x [32] y [15] index = 16 x [33] y [15] index = 17 x [34] y [15] index = 18 x [35] y [15] index = 19 x [36] y [15] index = 20 x [37] y [15] index = 21 x [38] y [15] index = 22 x [39] y [15] index = 23 x [40] y [15] index = 24 x [41] y [15] index = 25 x [42] y [15] index = 26 x [43] y [15] index = 27 x [44] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 280887
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300038 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 38500
-networkCRCLogInfo = currentProgress = 33000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [15] lastPos = x [24] y [15]
- targetPos = x [25] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [24] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 29 index = 0 x [26] y [15] index = 1 x [27] y [15] index = 2 x [28] y [15] index = 3 x [29] y [15] index = 4 x [30] y [15] index = 5 x [31] y [15] index = 6 x [32] y [15] index = 7 x [33] y [15] index = 8 x [34] y [15] index = 9 x [35] y [15] index = 10 x [36] y [15] index = 11 x [37] y [15] index = 12 x [38] y [15] index = 13 x [39] y [15] index = 14 x [40] y [15] index = 15 x [41] y [15] index = 16 x [42] y [15] index = 17 x [43] y [15] index = 18 x [44] y [15] index = 19 x [45] y [15] index = 20 x [46] y [15] index = 21 x [47] y [15] index = 22 x [48] y [15] index = 23 x [49] y [15] index = 24 x [50] y [15] index = 25 x [51] y [15] index = 26 x [52] y [15] index = 27 x [53] y [15] index = 28 x [54] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 629429
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300039 name [desert_camp][3]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 4570 ep = 0 loadCount = 0 deadCount = 0 progress = 15000
-networkCRCLogInfo = currentProgress = 7500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [21] lastPos = x [25] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [24] y [20]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 303204
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300040 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 33000
-networkCRCLogInfo = currentProgress = 27500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [22] y [15] lastPos = x [21] y [15]
- targetPos = x [22] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [21] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 32 index = 0 x [23] y [15] index = 1 x [24] y [15] index = 2 x [25] y [15] index = 3 x [26] y [15] index = 4 x [27] y [15] index = 5 x [28] y [15] index = 6 x [29] y [15] index = 7 x [30] y [15] index = 8 x [31] y [15] index = 9 x [32] y [15] index = 10 x [33] y [15] index = 11 x [34] y [15] index = 12 x [35] y [15] index = 13 x [36] y [15] index = 14 x [37] y [15] index = 15 x [38] y [15] index = 16 x [39] y [15] index = 17 x [40] y [15] index = 18 x [41] y [15] index = 19 x [42] y [15] index = 20 x [43] y [15] index = 21 x [44] y [15] index = 22 x [45] y [15] index = 23 x [46] y [15] index = 24 x [47] y [15] index = 25 x [48] y [15] index = 26 x [49] y [15] index = 27 x [50] y [15] index = 28 x [51] y [15] index = 29 x [52] y [15] index = 30 x [53] y [15] index = 31 x [54] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 547865
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300041 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 85910
-networkCRCLogInfo = currentProgress = 82005 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [16] lastPos = x [19] y [17]
- targetPos = x [20] y [16] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [15]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 31 index = 0 x [21] y [15] index = 1 x [22] y [15] index = 2 x [23] y [15] index = 3 x [24] y [15] index = 4 x [25] y [15] index = 5 x [26] y [15] index = 6 x [27] y [15] index = 7 x [28] y [15] index = 8 x [29] y [15] index = 9 x [30] y [15] index = 10 x [31] y [15] index = 11 x [32] y [15] index = 12 x [33] y [15] index = 13 x [34] y [15] index = 14 x [35] y [15] index = 15 x [36] y [15] index = 16 x [37] y [15] index = 17 x [38] y [15] index = 18 x [39] y [15] index = 19 x [40] y [15] index = 20 x [41] y [15] index = 21 x [42] y [15] index = 22 x [43] y [15] index = 23 x [44] y [15] index = 24 x [45] y [15] index = 25 x [46] y [15] index = 26 x [47] y [15] index = 27 x [48] y [15] index = 28 x [49] y [15] index = 29 x [50] y [15] index = 30 x [51] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 444005
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300042 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [14] y [20] lastPos = x [13] y [21]
- targetPos = x [14] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [13] y [19]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 143860
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 0
---------------------------
-** world frame: 11800
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 1 index = 0  state = 0 factionIndex = 0 type = spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-164/0
-amount = 164
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 20
-
-index = 2 resource name = gold
-700/2000
-amount = 700
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-150/1500
-amount = 150
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-200/300
-amount = 200
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-170/0
-amount = 170
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 32
-id = 0 name [pyramid][9]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [231] y [21] lastPos = x [231] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [13]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 398989
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 1 name [sphinx][15]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 60000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300013 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [225] y [15] lastPos = x [225] y [15]
- targetPos = x [222] y [22] targetVec = x [222] y [11] z [22] meetingPos = x [224] y [14]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 1, desc = AttackStopped, pos = x [210] y [22], originalPos = x [210] y [22], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 169513
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-attackParticleSystems count = 3
-networkCRCParticleLogInfo = attackStartTime = 0.300000, lastAnimProgress = 0.405000, animProgress = 0.427500 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-attackParticleSystems #0 = ParticleSystem particles = 1000
-random = 398156
-blendMode = 0
-state = 2
-active = 1
-visible = 1
-aliveParticleCount = 127
-particleCount = 1000
-textureFileLoadDeferred = 
-textureFileLoadDeferredFormat = 0
-textureFileLoadDeferredComponents = 0
-texture = archmage_particle.bmp
-pos = x [222.233] y [11.1036] z [21.7151]
-color = x [1] y [0] z [0] w [0.8]
-colorNoEnergy = x [1] y [0] z [0] w [0.2]
-emissionRate = 10.0000000000
-emissionState = 0.0000000000
-maxParticleEnergy = 60
-varParticleEnergy = 20
-particleSize = 0.4000000060
-speed = 0.1250000000
-factionColor = x [1] y [0] z [0]
-teamcolorNoEnergy = 0
-teamcolorEnergy = 0
-alternations = 0
-particleSystemStartDelay = 0
-ProjectileParticleSystem 
-lastPos = x [222.34] y [11.151] z [21.5847]
-startPos = x [226.5] y [13] z [16.5]
-endPos = x [222] y [11] z [22]
-flatPos = x [222.233] y [11.1036] z [21.7151]
-xVector = x [-0.745014] y [0] z [-0.609557]
-yVector = x [0] y [1] z [0]
-zVector = x [-0.609557] y [-0.270914] z [0.745014]
-trajectory = 0
-trajectorySpeed = 0.17
-trajectoryScale = 1.00
-trajectoryFrequency = 1.00
-arriveDestinationDistance = 0.38
-attackParticleSystems #1 = ParticleSystem particles = 1000
-random = 398156
-blendMode = 0
-state = 2
-active = 1
-visible = 1
-aliveParticleCount = 387
-particleCount = 1000
-textureFileLoadDeferred = 
-textureFileLoadDeferredFormat = 0
-textureFileLoadDeferredComponents = 0
-texture = archmage_particle.bmp
-pos = x [222.233] y [11.1036] z [21.7151]
-color = x [1] y [0] z [0] w [0.8]
-colorNoEnergy = x [1] y [0] z [0] w [0.2]
-emissionRate = 10.0000000000
-emissionState = 0.0000000000
-maxParticleEnergy = 60
-varParticleEnergy = 20
-particleSize = 0.4000000060
-speed = 0.1250000000
-factionColor = x [1] y [0] z [0]
-teamcolorNoEnergy = 0
-teamcolorEnergy = 0
-alternations = 0
-particleSystemStartDelay = 0
-ProjectileParticleSystem 
-nextParticleSystem = NOT NULL
-
-lastPos = x [222.34] y [11.151] z [21.5847]
-startPos = x [226.5] y [13] z [16.5]
-endPos = x [222] y [11] z [22]
-flatPos = x [222.233] y [11.1036] z [21.7151]
-xVector = x [-0.745014] y [0] z [-0.609557]
-yVector = x [0] y [1] z [0]
-zVector = x [-0.609557] y [-0.270914] z [0.745014]
-trajectory = 0
-trajectorySpeed = 0.17
-trajectoryScale = 1.00
-trajectoryFrequency = 1.00
-arriveDestinationDistance = 0.38
-attackParticleSystems #2 = ParticleSystem particles = 1000
-random = 170034
-blendMode = 0
-state = 1
-active = 1
-visible = 1
-aliveParticleCount = 27
-particleCount = 1000
-textureFileLoadDeferred = 
-textureFileLoadDeferredFormat = 0
-textureFileLoadDeferredComponents = 0
-texture = archmage_particle.bmp
-pos = x [222] y [11] z [22]
-color = x [1] y [1] z [0] w [0.5]
-colorNoEnergy = x [1] y [0] z [0] w [0.5]
-emissionRate = 4.0000000000
-emissionState = 0.0000000000
-maxParticleEnergy = 30
-varParticleEnergy = 10
-particleSize = 1.0000000000
-speed = 0.0750000030
-factionColor = x [1] y [0] z [0]
-teamcolorNoEnergy = 0
-teamcolorEnergy = 0
-alternations = 0
-particleSystemStartDelay = 0
-SplashParticleSystem 
-prevParticleSystem = NOT NULL
-
-emissionRateFade = 1.00
-verticalSpreadA = 0.00
-verticalSpreadB = 0.00
-horizontalSpreadA = 1.00
-horizontalSpreadB = 0.00
-startEmissionRate = 8.00
-
-id = 2 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 12 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97500 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [9] lastPos = x [244] y [9]
- targetPos = x [246] y [9] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [244] y [8]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [246] y [9], originalPos = x [246] y [9], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 324046
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 3 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 57750
-networkCRCLogInfo = currentProgress = 55125 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [239] y [22] lastPos = x [239] y [21]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [238] y [21]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 2, desc = Build, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitRef.getUnit() id = 25, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 643587
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 4 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 4 deadCount = 0 progress = 5625
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [236] y [14] lastPos = x [236] y [15]
- targetPos = x [236] y [13] targetVec = x [242] y [11.4444] z [17] meetingPos = x [235] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [236] y [13], originalPos = x [236] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 249103
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 5 name [spearman][13]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 321 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [90] y [26] lastPos = x [91] y [26]
- targetPos = x [90] y [26] targetVec = x [0] y [0] z [0] meetingPos = x [89] y [25]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 568644
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 6 name [spearthrower][14]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 543 ep = 0 loadCount = 0 deadCount = 0 progress = 82005
-networkCRCLogInfo = currentProgress = 78100 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [226] y [23] lastPos = x [225] y [22]
- targetPos = x [226] y [23] targetVec = x [222] y [11] z [22] meetingPos = x [225] y [22]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [227] y [24] index = 1 x [227] y [25]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [227] y [25], originalPos = x [227] y [25], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 83
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 283124
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.962500, animProgress = 0.975000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 7 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [251] y [18] lastPos = x [250] y [18]
- targetPos = x [251] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [250] y [17]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 493701
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 8 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [18] lastPos = x [251] y [18]
- targetPos = x [252] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [17]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 99217
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 9 name [priest][8]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 666 ep = 390 loadCount = 0 deadCount = 0 progress = 85721
-networkCRCLogInfo = currentProgress = 81994 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 1 enemyKills = 1
- currField = 0 targetField = 0
- pos = x [226] y [25] lastPos = x [225] y [24]
- targetPos = x [226] y [25] targetVec = x [222] y [11] z [22] meetingPos = x [225] y [24]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [227] y [25]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [227] y [25], originalPos = x [227] y [25], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 83
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 415622
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-attackParticleSystems count = 2
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.250000, animProgress = 0.312500 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-attackParticleSystems #0 = ParticleSystem particles = 1000
-random = 385606
-blendMode = 0
-state = 2
-active = 1
-visible = 1
-aliveParticleCount = 10
-particleCount = 1000
-textureFileLoadDeferred = 
-textureFileLoadDeferredFormat = 0
-textureFileLoadDeferredComponents = 0
-texture = archmage_particle.bmp
-pos = x [222.435] y [11] z [22.2174]
-color = x [0] y [0] z [1] w [0.8]
-colorNoEnergy = x [0] y [1] z [0] w [0.2]
-emissionRate = 10.0000000000
-emissionState = 0.0000000000
-maxParticleEnergy = 60
-varParticleEnergy = 20
-particleSize = 0.4000000060
-speed = 0.5000000000
-factionColor = x [1] y [0] z [0]
-teamcolorNoEnergy = 0
-teamcolorEnergy = 0
-alternations = 0
-particleSystemStartDelay = 0
-ProjectileParticleSystem 
-lastPos = x [222.591] y [11] z [22.2956]
-startPos = x [224] y [11] z [23]
-endPos = x [222] y [11] z [22]
-flatPos = x [222.435] y [11] z [22.2174]
-xVector = x [0.447214] y [0] z [-0.894427]
-yVector = x [0] y [1] z [0]
-zVector = x [-0.894427] y [0] z [-0.447214]
-trajectory = 0
-trajectorySpeed = 0.17
-trajectoryScale = 1.00
-trajectoryFrequency = 1.00
-arriveDestinationDistance = 0.49
-attackParticleSystems #1 = ParticleSystem particles = 1000
-random = 385606
-blendMode = 0
-state = 2
-active = 1
-visible = 1
-aliveParticleCount = 44
-particleCount = 1000
-textureFileLoadDeferred = 
-textureFileLoadDeferredFormat = 0
-textureFileLoadDeferredComponents = 0
-texture = archmage_particle.bmp
-pos = x [222.435] y [11] z [22.2174]
-color = x [0] y [0] z [1] w [0.8]
-colorNoEnergy = x [0] y [1] z [0] w [0.2]
-emissionRate = 10.0000000000
-emissionState = 0.0000000000
-maxParticleEnergy = 60
-varParticleEnergy = 20
-particleSize = 0.4000000060
-speed = 0.5000000000
-factionColor = x [1] y [0] z [0]
-teamcolorNoEnergy = 0
-teamcolorEnergy = 0
-alternations = 0
-particleSystemStartDelay = 0
-ProjectileParticleSystem 
-lastPos = x [222.591] y [11] z [22.2956]
-startPos = x [224] y [11] z [23]
-endPos = x [222] y [11] z [22]
-flatPos = x [222.435] y [11] z [22.2174]
-xVector = x [0.447214] y [0] z [-0.894427]
-yVector = x [0] y [1] z [0]
-zVector = x [-0.894427] y [0] z [-0.447214]
-trajectory = 0
-trajectorySpeed = 0.17
-trajectoryScale = 1.00
-trajectoryFrequency = 1.00
-arriveDestinationDistance = 0.49
-
-id = 10 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 7 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 71250 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [10] lastPos = x [244] y [10]
- targetPos = x [246] y [9] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [244] y [9]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [246] y [10] index = 1 x [247] y [10]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [246] y [9], originalPos = x [247] y [9], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 106077
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 11 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 22 deadCount = 0 progress = 33750
-networkCRCLogInfo = currentProgress = 28125 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [14] lastPos = x [233] y [15]
- targetPos = x [233] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [233] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 419566
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 12 name [desert_camp][3]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 52500
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 126 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [241] y [16] lastPos = x [241] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [227] y [25]
- currSkill = upgrade_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 236306
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 13 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 15 deadCount = 0 progress = 78750
-networkCRCLogInfo = currentProgress = 73125 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [231] y [14] lastPos = x [231] y [15]
- targetPos = x [232] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [230] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [231] y [13]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [13], originalPos = x [232] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 708161
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 14 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 20232
-networkCRCLogInfo = currentProgress = 16860 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [16] lastPos = x [232] y [15]
- targetPos = x [233] y [16] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [15]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 10 index = 0 x [233] y [17] index = 1 x [233] y [18] index = 2 x [233] y [19] index = 3 x [234] y [20] index = 4 x [235] y [20] index = 5 x [236] y [20] index = 6 x [236] y [21] index = 7 x [236] y [22] index = 8 x [236] y [23] index = 9 x [236] y [24]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [13], originalPos = x [232] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 619105
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 15 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 11 deadCount = 0 progress = 30000
-networkCRCLogInfo = currentProgress = 26250 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [8] lastPos = x [239] y [9]
- targetPos = x [239] y [7] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [238] y [7]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [239] y [7], originalPos = x [239] y [7], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 414775
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 16 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 70813
-networkCRCLogInfo = currentProgress = 67086 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [19] lastPos = x [234] y [20]
- targetPos = x [233] y [19] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [18]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 7 index = 0 x [232] y [18] index = 1 x [231] y [17] index = 2 x [230] y [16] index = 3 x [230] y [15] index = 4 x [230] y [14] index = 5 x [230] y [13] index = 6 x [230] y [12]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [230] y [11], originalPos = x [230] y [11], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 299459
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 17 name [farm][4]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 97500
-networkCRCLogInfo = currentProgress = 90000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [250] y [14] lastPos = x [250] y [14]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [252] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 654977
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 18 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 82000
-networkCRCLogInfo = currentProgress = 81000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [240] y [22] lastPos = x [240] y [21]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [239] y [21]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 3, desc = Repair, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 1, stateValue = 3, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 586429
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 19 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 24 deadCount = 0 progress = 11250
-networkCRCLogInfo = currentProgress = 5625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [29] lastPos = x [237] y [28]
- targetPos = x [238] y [30] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [28]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [30], originalPos = x [238] y [30], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 693868
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 20 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 16 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 61875 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [14] lastPos = x [235] y [15]
- targetPos = x [235] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [235] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 399282
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 21 name [temple][16]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 30000
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 113 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [240] y [6] lastPos = x [240] y [6]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [21]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 638594
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 22 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 64000
-networkCRCLogInfo = currentProgress = 63000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [240] y [23] lastPos = x [239] y [23]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [239] y [22]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [240] y [22]
-
-Command count = 2
- index = 0 commandType id = 3, desc = Repair, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 1, stateValue = 3, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 1
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 308797
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 23 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 60696
-networkCRCLogInfo = currentProgress = 57324 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [17] lastPos = x [234] y [16]
- targetPos = x [233] y [17] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [16]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 9 index = 0 x [233] y [18] index = 1 x [233] y [19] index = 2 x [232] y [20] index = 3 x [231] y [20] index = 4 x [230] y [20] index = 5 x [230] y [21] index = 6 x [230] y [22] index = 7 x [230] y [23] index = 8 x [230] y [24]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 629891
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 24 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 57750
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [230] y [15] lastPos = x [231] y [15]
- targetPos = x [230] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [229] y [14]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [229] y [14] index = 1 x [229] y [13] index = 2 x [229] y [12] index = 3 x [229] y [11] index = 4 x [229] y [10]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 88435
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 25 name [obelisk][7]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 4072 ep = 0 loadCount = 0 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 15000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [240] y [22] lastPos = x [240] y [22]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [239] y [21]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 691410
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 26 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [21] lastPos = x [251] y [20]
- targetPos = x [252] y [21] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [20]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 443950
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 27 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [20] lastPos = x [251] y [20]
- targetPos = x [252] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [19]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 408869
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 28 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 35625
-networkCRCLogInfo = currentProgress = 33750 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [237] y [14] lastPos = x [237] y [15]
- targetPos = x [237] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [236] y [13]
- loadType = gold currSkill = stop_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [237] y [13], originalPos = x [237] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 605208
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 29 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [251] y [21] lastPos = x [251] y [20]
- targetPos = x [251] y [21] targetVec = x [0] y [0] z [0] meetingPos = x [250] y [20]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 645164
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 30 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [22] lastPos = x [251] y [22]
- targetPos = x [252] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 18 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [252] y [21], originalPos = x [252] y [21], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 610863
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 31 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 73500
-networkCRCLogInfo = currentProgress = 68250 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [20] lastPos = x [238] y [21]
- targetPos = x [238] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [19]
- currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 7 index = 0 x [238] y [19] index = 1 x [238] y [18] index = 2 x [238] y [17] index = 3 x [238] y [16] index = 4 x [238] y [15] index = 5 x [238] y [14] index = 6 x [238] y [13]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [237] y [13], originalPos = x [237] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 121019
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 1
---------------------------
-** world frame: 11800
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 0
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-165/0
-amount = 165
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = -2
-
-index = 2 resource name = gold
-875/2000
-amount = 875
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-175/1500
-amount = 175
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-200/300
-amount = 200
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-170/0
-amount = 170
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 30
-id = 100000 name [pyramid][9]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 29 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [103] lastPos = x [233] y [103]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [114]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 452189
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100001 name [sphinx][15]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [97] lastPos = x [227] y [97]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [96]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 57705
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100002 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 9 deadCount = 0 progress = 39375
-networkCRCLogInfo = currentProgress = 33750 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [98] lastPos = x [239] y [99]
- targetPos = x [240] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [97]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [239] y [97] index = 1 x [239] y [96]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [97], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 377246
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100003 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 18 deadCount = 0 progress = 37500
-networkCRCLogInfo = currentProgress = 33750 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [216] y [98] lastPos = x [217] y [98]
- targetPos = x [215] y [97] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [215] y [97]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [215] y [98] index = 1 x [214] y [98]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [97], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 696787
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100004 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 19 deadCount = 0 progress = 71250
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [216] y [97] lastPos = x [217] y [98]
- targetPos = x [215] y [97] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [215] y [96]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [216] y [96]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [97], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 302303
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100005 name [spearman][13]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 55000
-networkCRCLogInfo = currentProgress = 49500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [202] y [103] lastPos = x [202] y [102]
- targetPos = x [202] y [103] targetVec = x [0] y [0] z [0] meetingPos = x [201] y [102]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [202] y [104] index = 1 x [202] y [105] index = 2 x [202] y [106] index = 3 x [202] y [107]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [202] y [108], originalPos = x [202] y [108], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 621844
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100006 name [spearthrower][14]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 86250
-networkCRCLogInfo = currentProgress = 85000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300005 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [205] y [101] lastPos = x [206] y [100]
- targetPos = x [207] y [103] targetVec = x [206] y [8.33333] z [104] meetingPos = x [204] y [100]
- currSkill = attack_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [204] y [102] index = 1 x [203] y [103] index = 2 x [202] y [104] index = 3 x [201] y [105] index = 4 x [200] y [106] index = 5 x [199] y [107] index = 6 x [198] y [108] index = 7 x [198] y [109] index = 8 x [198] y [110] index = 9 x [198] y [111] index = 10 x [198] y [112]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [198] y [112], originalPos = x [198] y [112], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 227360
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-attackParticleSystems count = 1
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.825000, animProgress = 0.837500 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-attackParticleSystems #0 = ParticleSystem particles = 1000
-random = 36252
-blendMode = 0
-state = 2
-active = 1
-visible = 1
-aliveParticleCount = 4
-particleCount = 1000
-textureFileLoadDeferred = 
-textureFileLoadDeferredFormat = 0
-textureFileLoadDeferredComponents = 0
-texture = archer_particle.bmp
-pos = x [204.951] y [8.73823] z [104.804]
-color = x [1] y [1] z [1] w [0.5]
-colorNoEnergy = x [0.5] y [0.5] z [0.5] w [0]
-emissionRate = 1.0000000000
-emissionState = 0.0000000000
-maxParticleEnergy = 20
-varParticleEnergy = 0
-particleSize = 1.0000000000
-speed = 0.0000000000
-factionColor = x [0] y [0] z [1]
-teamcolorNoEnergy = 0
-teamcolorEnergy = 0
-alternations = 0
-particleSystemStartDelay = 0
-ProjectileParticleSystem 
-lastPos = x [204.905] y [9.19891] z [104.412]
-startPos = x [204.405] y [9.24582] z [100.097]
-endPos = x [204.976] y [8.44708] z [105.024]
-flatPos = x [204.951] y [8.48269] z [104.804]
-xVector = x [-0.980721] y [0] z [0.113619]
-yVector = x [0] y [1] z [0]
-zVector = x [0.113619] y [-0.158987] z [0.980721]
-trajectory = 1
-trajectorySpeed = 0.40
-trajectoryScale = 1.50
-trajectoryFrequency = 1.00
-arriveDestinationDistance = 0.22
-
-id = 100007 name [chicken][2]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [100] lastPos = x [232] y [101]
- targetPos = x [232] y [100] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 546901
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100008 name [chicken][2]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [99] lastPos = x [231] y [100]
- targetPos = x [232] y [99] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [98]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 152417
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100009 name [priest][8]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [106] lastPos = x [227] y [106]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [105]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 471958
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100010 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 13125
-networkCRCLogInfo = currentProgress = 11250 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [114] lastPos = x [232] y [114]
- targetPos = x [234] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [113]
- loadType = gold currSkill = stop_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 278702
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100011 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [236] y [108] lastPos = x [236] y [109]
- targetPos = x [235] y [108] targetVec = x [0] y [0] z [0] meetingPos = x [235] y [107]
- loadType = gold currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 487866
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100012 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 15 deadCount = 0 progress = 48750
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [215] y [98] lastPos = x [215] y [99]
- targetPos = x [215] y [97] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [214] y [97]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [214] y [98]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [97], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 666805
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100013 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 14 deadCount = 0 progress = 97500
-networkCRCLogInfo = currentProgress = 93750 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [216] y [96] lastPos = x [217] y [96]
- targetPos = x [215] y [96] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [215] y [95]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [96], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 692994
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100014 name [farm][4]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 37500
-networkCRCLogInfo = currentProgress = 30000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [100] lastPos = x [245] y [100]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [244] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 368787
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100015 name [desert_camp][3]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 46250
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [224] y [111] lastPos = x [224] y [111]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [223] y [110]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 173111
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100016 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 61875 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [115] lastPos = x [232] y [114]
- targetPos = x [232] y [116] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [114]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [233] y [115]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [116], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 81340
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100017 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 26250
-networkCRCLogInfo = currentProgress = 23625 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 100029 - factionIndex = 1 currField = 0 targetField = 0
- pos = x [225] y [107] lastPos = x [226] y [107]
- targetPos = x [223] y [105] targetVec = x [222.5] y [12.5] z [105.5] meetingPos = x [224] y [106]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [221] y [104], originalPos = x [221] y [104], facing = 0, unitRef.getUnit() id = 100029, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 21989
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100018 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 15750
-networkCRCLogInfo = currentProgress = 10500 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [111] lastPos = x [234] y [110]
- targetPos = x [234] y [111] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [110]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [234] y [112] index = 1 x [234] y [113]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 333458
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100019 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 84375
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [97] lastPos = x [238] y [98]
- targetPos = x [240] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [96]
- loadType = stone currSkill = stop_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [97], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 269232
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100020 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 9 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 95625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [96] lastPos = x [238] y [96]
- targetPos = x [240] y [96] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [95]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [96], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 56481
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100021 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 65625 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [95] lastPos = x [238] y [95]
- targetPos = x [240] y [95] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [94]
- loadType = stone currSkill = stop_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [95], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 67005
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100022 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 91044
-networkCRCLogInfo = currentProgress = 87672 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [113] lastPos = x [231] y [114]
- targetPos = x [232] y [113] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [112]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [233] y [112] index = 1 x [234] y [111] index = 2 x [235] y [110] index = 3 x [235] y [109] index = 4 x [235] y [108] index = 5 x [235] y [107] index = 6 x [235] y [106] index = 7 x [235] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [116], originalPos = x [232] y [117], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 507829
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100023 name [temple][16]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 66250
-networkCRCLogInfo = currentProgress = 65000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [213] y [99] lastPos = x [213] y [99]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [212] y [98]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 237777
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100024 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 10116
-networkCRCLogInfo = currentProgress = 6744 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [236] y [112] lastPos = x [237] y [113]
- targetPos = x [236] y [112] targetVec = x [0] y [0] z [0] meetingPos = x [235] y [111]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 7 index = 0 x [235] y [111] index = 1 x [235] y [110] index = 2 x [235] y [109] index = 3 x [235] y [108] index = 4 x [235] y [107] index = 5 x [235] y [106] index = 6 x [235] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [237] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 304179
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100025 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 56250
-networkCRCLogInfo = currentProgress = 50625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [113] lastPos = x [239] y [112]
- targetPos = x [239] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [239] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 581168
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100026 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 95000
-networkCRCLogInfo = currentProgress = 90250 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [110] lastPos = x [238] y [111]
- targetPos = x [238] y [110] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [109]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [238] y [109] index = 1 x [238] y [108] index = 2 x [237] y [108] index = 3 x [236] y [108] index = 4 x [235] y [108] index = 5 x [235] y [107] index = 6 x [235] y [106] index = 7 x [235] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 65647
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100027 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 42000
-networkCRCLogInfo = currentProgress = 36750 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [237] y [111] lastPos = x [237] y [110]
- targetPos = x [237] y [111] targetVec = x [0] y [0] z [0] meetingPos = x [236] y [110]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [237] y [112] index = 1 x [238] y [112] index = 2 x [238] y [113]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 677551
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100028 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 61875 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [113] lastPos = x [236] y [112]
- targetPos = x [235] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [234] y [113] index = 1 x [233] y [113] index = 2 x [232] y [114] index = 3 x [231] y [115] index = 4 x [231] y [116]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [235] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 42430
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100029 name [obelisk][7]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 464 ep = 0 loadCount = 0 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [221] y [104] lastPos = x [221] y [104]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [220] y [103]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 473822
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 2
---------------------------
-** world frame: 11800
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 0
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 15
-
-index = 2 resource name = gold
-209/2000
-amount = 209
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-41/1500
-amount = 41
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-312/300
-amount = 312
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 44
-id = 200000 name [pyramid][9]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [21] y [103] lastPos = x [21] y [103]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [20] y [102]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 505389
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200001 name [sphinx][15]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [100] lastPos = x [15] y [100]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 110905
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200002 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 35000
-networkCRCLogInfo = currentProgress = 34000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200042 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [14] y [112] lastPos = x [14] y [111]
- targetPos = x [15] y [113] targetVec = x [14.5] y [13.2778] z [113.5] meetingPos = x [13] y [111]
- loadType = wood currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [14] y [113], originalPos = x [14] y [113], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 430446
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200003 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 7 deadCount = 0 progress = 15000
-networkCRCLogInfo = currentProgress = 11250 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [12] y [105] lastPos = x [13] y [105]
- targetPos = x [11] y [106] targetVec = x [17] y [11] z [110] meetingPos = x [11] y [104]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [11] y [105] index = 1 x [10] y [105]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [11] y [106], originalPos = x [13] y [103], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 35962
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200004 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 15 deadCount = 0 progress = 50625
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [24] y [113] lastPos = x [24] y [112]
- targetPos = x [23] y [114] targetVec = x [18] y [11] z [106] meetingPos = x [23] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [24] y [114] index = 1 x [24] y [115]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [23] y [114], originalPos = x [24] y [116], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 355503
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200005 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 50765
-networkCRCLogInfo = currentProgress = 46860 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [45] y [91] lastPos = x [44] y [92]
- targetPos = x [45] y [91] targetVec = x [0] y [0] z [0] meetingPos = x [44] y [90]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 31 index = 0 x [46] y [90] index = 1 x [47] y [90] index = 2 x [48] y [90] index = 3 x [49] y [89] index = 4 x [50] y [88] index = 5 x [51] y [87] index = 6 x [52] y [86] index = 7 x [53] y [85] index = 8 x [54] y [84] index = 9 x [55] y [83] index = 10 x [56] y [82] index = 11 x [57] y [81] index = 12 x [58] y [80] index = 13 x [59] y [79] index = 14 x [60] y [78] index = 15 x [61] y [77] index = 16 x [61] y [76] index = 17 x [61] y [75] index = 18 x [62] y [74] index = 19 x [63] y [73] index = 20 x [64] y [72] index = 21 x [65] y [71] index = 22 x [66] y [70] index = 23 x [67] y [69] index = 24 x [68] y [69] index = 25 x [69] y [69] index = 26 x [70] y [69] index = 27 x [71] y [69] index = 28 x [72] y [68] index = 29 x [73] y [68] index = 30 x [74] y [68]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 675044
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200006 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 27335
-networkCRCLogInfo = currentProgress = 23430 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [117] y [103] lastPos = x [116] y [104]
- targetPos = x [117] y [103] targetVec = x [89.961] y [5.55339] z [94.961] meetingPos = x [116] y [102]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 31 index = 0 x [118] y [103] index = 1 x [119] y [103] index = 2 x [120] y [103] index = 3 x [121] y [103] index = 4 x [122] y [102] index = 5 x [123] y [101] index = 6 x [124] y [101] index = 7 x [125] y [100] index = 8 x [126] y [99] index = 9 x [127] y [98] index = 10 x [128] y [97] index = 11 x [129] y [96] index = 12 x [130] y [95] index = 13 x [131] y [94] index = 14 x [132] y [93] index = 15 x [133] y [92] index = 16 x [134] y [91] index = 17 x [135] y [90] index = 18 x [136] y [89] index = 19 x [137] y [88] index = 20 x [138] y [87] index = 21 x [139] y [86] index = 22 x [140] y [85] index = 23 x [139] y [84] index = 24 x [139] y [83] index = 25 x [139] y [82] index = 26 x [139] y [81] index = 27 x [139] y [80] index = 28 x [139] y [79] index = 29 x [139] y [78] index = 30 x [139] y [77]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 279657
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.887500, animProgress = 0.900000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 200007 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [30] y [99] lastPos = x [29] y [99]
- targetPos = x [30] y [99] targetVec = x [0] y [0] z [0] meetingPos = x [29] y [98]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 600101
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200008 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 97500
-networkCRCLogInfo = currentProgress = 95000 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [94] lastPos = x [28] y [94]
- targetPos = x [27] y [94] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [93]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [27] y [94], originalPos = x [27] y [94], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 205617
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200009 name [priest][8]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97500 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 74 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [37] y [114] lastPos = x [36] y [114]
- targetPos = x [37] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [36] y [113]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 525158
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200010 name [farm][4]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 52500
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [109] lastPos = x [25] y [109]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [24] y [108]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 106813
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200011 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 27500
-networkCRCLogInfo = currentProgress = 26250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [17] y [105] lastPos = x [17] y [105]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [16] y [104]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 131170
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200012 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 71250
-networkCRCLogInfo = currentProgress = 66500 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [112] lastPos = x [25] y [113]
- targetPos = x [25] y [112] targetVec = x [17] y [11] z [110] meetingPos = x [24] y [111]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 7 index = 0 x [24] y [111] index = 1 x [23] y [110] index = 2 x [23] y [109] index = 3 x [23] y [108] index = 4 x [23] y [107] index = 5 x [23] y [106] index = 6 x [23] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [25] y [116], originalPos = x [24] y [116], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 611896
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200013 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 43750
-networkCRCLogInfo = currentProgress = 37500 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [121] y [70] lastPos = x [120] y [70]
- targetPos = x [121] y [70] targetVec = x [0] y [0] z [0] meetingPos = x [120] y [69]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 28 index = 0 x [122] y [70] index = 1 x [123] y [70] index = 2 x [124] y [70] index = 3 x [125] y [70] index = 4 x [126] y [70] index = 5 x [127] y [69] index = 6 x [128] y [68] index = 7 x [129] y [67] index = 8 x [130] y [66] index = 9 x [131] y [65] index = 10 x [132] y [64] index = 11 x [133] y [64] index = 12 x [134] y [64] index = 13 x [135] y [64] index = 14 x [136] y [64] index = 15 x [137] y [64] index = 16 x [138] y [64] index = 17 x [139] y [64] index = 18 x [140] y [64] index = 19 x [141] y [63] index = 20 x [142] y [62] index = 21 x [143] y [62] index = 22 x [144] y [62] index = 23 x [145] y [61] index = 24 x [146] y [60] index = 25 x [147] y [60] index = 26 x [148] y [60] index = 27 x [149] y [59]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 353620
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200014 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 58125
-networkCRCLogInfo = currentProgress = 56250 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [98] lastPos = x [18] y [99]
- targetPos = x [17] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [97]
- loadType = stone currSkill = stop_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [17] y [97], originalPos = x [17] y [96], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 2971
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200015 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 93177
-networkCRCLogInfo = currentProgress = 88740 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [45] y [103] lastPos = x [44] y [104]
- targetPos = x [45] y [103] targetVec = x [0] y [0] z [0] meetingPos = x [44] y [102]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 29 index = 0 x [46] y [102] index = 1 x [47] y [101] index = 2 x [48] y [100] index = 3 x [49] y [99] index = 4 x [50] y [98] index = 5 x [51] y [97] index = 6 x [52] y [96] index = 7 x [53] y [95] index = 8 x [54] y [94] index = 9 x [55] y [93] index = 10 x [56] y [92] index = 11 x [57] y [91] index = 12 x [58] y [90] index = 13 x [59] y [89] index = 14 x [60] y [88] index = 15 x [61] y [87] index = 16 x [62] y [86] index = 17 x [63] y [85] index = 18 x [64] y [84] index = 19 x [65] y [83] index = 20 x [66] y [82] index = 21 x [67] y [81] index = 22 x [68] y [80] index = 23 x [69] y [79] index = 24 x [70] y [78] index = 25 x [71] y [77] index = 26 x [71] y [76] index = 27 x [71] y [75] index = 28 x [72] y [74]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 44308
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200016 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 28875
-networkCRCLogInfo = currentProgress = 26250 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200042 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [17] y [112] lastPos = x [18] y [113]
- targetPos = x [15] y [113] targetVec = x [14.5] y [13.2778] z [113.5] meetingPos = x [16] y [111]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [17] y [111]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [13] y [112], originalPos = x [13] y [112], facing = 0, unitRef.getUnit() id = 200042, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 23181
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200017 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 75429
-networkCRCLogInfo = currentProgress = 70992 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [107] lastPos = x [26] y [108]
- targetPos = x [27] y [107] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [106]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 28 index = 0 x [28] y [106] index = 1 x [29] y [105] index = 2 x [30] y [105] index = 3 x [31] y [105] index = 4 x [32] y [104] index = 5 x [33] y [103] index = 6 x [34] y [102] index = 7 x [35] y [101] index = 8 x [36] y [100] index = 9 x [37] y [99] index = 10 x [38] y [98] index = 11 x [39] y [97] index = 12 x [40] y [96] index = 13 x [41] y [95] index = 14 x [42] y [94] index = 15 x [43] y [93] index = 16 x [44] y [92] index = 17 x [45] y [91] index = 18 x [46] y [90] index = 19 x [47] y [90] index = 20 x [48] y [90] index = 21 x [49] y [89] index = 22 x [50] y [88] index = 23 x [51] y [87] index = 24 x [52] y [86] index = 25 x [53] y [85] index = 26 x [54] y [84] index = 27 x [55] y [83]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 143521
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200018 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 18 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 86250 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [11] y [105] lastPos = x [11] y [104]
- targetPos = x [11] y [106] targetVec = x [23.5] y [11] z [99.5] meetingPos = x [10] y [104]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [11] y [106], originalPos = x [13] y [106], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 271151
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200019 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 12 deadCount = 0 progress = 73500
-networkCRCLogInfo = currentProgress = 70875 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200043 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [26] y [97] lastPos = x [25] y [97]
- targetPos = x [27] y [96] targetVec = x [28] y [11] z [96] meetingPos = x [25] y [96]
- loadType = wood currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [27] y [95], originalPos = x [27] y [95], facing = 0, unitRef.getUnit() id = 200043, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 412195
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200020 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 93177
-networkCRCLogInfo = currentProgress = 88740 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [33] y [91] lastPos = x [32] y [90]
- targetPos = x [33] y [91] targetVec = x [0] y [0] z [0] meetingPos = x [32] y [90]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 29 index = 0 x [33] y [92] index = 1 x [34] y [92] index = 2 x [35] y [92] index = 3 x [36] y [92] index = 4 x [37] y [92] index = 5 x [38] y [92] index = 6 x [39] y [91] index = 7 x [40] y [90] index = 8 x [41] y [89] index = 9 x [42] y [88] index = 10 x [43] y [87] index = 11 x [44] y [86] index = 12 x [45] y [85] index = 13 x [46] y [84] index = 14 x [47] y [83] index = 15 x [48] y [82] index = 16 x [49] y [81] index = 17 x [50] y [80] index = 18 x [51] y [79] index = 19 x [52] y [78] index = 20 x [53] y [77] index = 21 x [54] y [76] index = 22 x [55] y [75] index = 23 x [56] y [74] index = 24 x [57] y [73] index = 25 x [58] y [72] index = 26 x [59] y [71] index = 27 x [60] y [70] index = 28 x [61] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 613713
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200021 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 3 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 84375 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [113] lastPos = x [21] y [112]
- targetPos = x [20] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [19] y [113] index = 1 x [18] y [113] index = 2 x [17] y [113] index = 3 x [17] y [114] index = 4 x [17] y [115] index = 5 x [17] y [116] index = 6 x [18] y [116] index = 7 x [19] y [116]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [20] y [114], originalPos = x [20] y [115], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 17055
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200022 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 99750 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [12] y [99] lastPos = x [12] y [100]
- targetPos = x [12] y [99] targetVec = x [0] y [0] z [0] meetingPos = x [11] y [98]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [12] y [98]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [12] y [97], originalPos = x [13] y [99], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 152704
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200023 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 54670
-networkCRCLogInfo = currentProgress = 50765 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [29] y [23] lastPos = x [28] y [24]
- targetPos = x [29] y [23] targetVec = x [0] y [0] z [0] meetingPos = x [28] y [22]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 29 index = 0 x [30] y [22] index = 1 x [31] y [21] index = 2 x [32] y [20] index = 3 x [33] y [19] index = 4 x [34] y [18] index = 5 x [35] y [17] index = 6 x [36] y [16] index = 7 x [37] y [15] index = 8 x [38] y [15] index = 9 x [39] y [15] index = 10 x [40] y [15] index = 11 x [41] y [15] index = 12 x [42] y [15] index = 13 x [43] y [15] index = 14 x [44] y [15] index = 15 x [45] y [15] index = 16 x [46] y [15] index = 17 x [47] y [15] index = 18 x [48] y [15] index = 19 x [49] y [15] index = 20 x [50] y [15] index = 21 x [51] y [15] index = 22 x [52] y [15] index = 23 x [53] y [15] index = 24 x [54] y [15] index = 25 x [55] y [15] index = 26 x [56] y [15] index = 27 x [57] y [15] index = 28 x [58] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 392521
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200024 name [temple][16]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 21250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [22] y [98] lastPos = x [22] y [98]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [21] y [97]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 42748
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200025 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 94500
-networkCRCLogInfo = currentProgress = 89250 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [11] y [104] lastPos = x [12] y [104]
- targetPos = x [11] y [104] targetVec = x [28.5] y [11] z [102.5] meetingPos = x [10] y [103]
- loadType = wood currSkill = move_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [10] y [104] index = 1 x [10] y [105]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [10] y [106], originalPos = x [10] y [106], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 569155
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200026 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 71250
-networkCRCLogInfo = currentProgress = 70000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [109] lastPos = x [16] y [109]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [108]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 590157
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200027 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 35145
-networkCRCLogInfo = currentProgress = 31240 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [98] y [92] lastPos = x [97] y [93]
- targetPos = x [98] y [92] targetVec = x [0] y [0] z [0] meetingPos = x [97] y [91]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 31 index = 0 x [99] y [91] index = 1 x [100] y [90] index = 2 x [101] y [89] index = 3 x [102] y [88] index = 4 x [103] y [87] index = 5 x [104] y [86] index = 6 x [105] y [85] index = 7 x [106] y [84] index = 8 x [107] y [84] index = 9 x [108] y [84] index = 10 x [109] y [83] index = 11 x [110] y [82] index = 12 x [111] y [81] index = 13 x [112] y [80] index = 14 x [113] y [79] index = 15 x [113] y [78] index = 16 x [114] y [77] index = 17 x [115] y [76] index = 18 x [116] y [75] index = 19 x [117] y [74] index = 20 x [118] y [73] index = 21 x [119] y [72] index = 22 x [120] y [71] index = 23 x [121] y [70] index = 24 x [122] y [70] index = 25 x [123] y [70] index = 26 x [124] y [70] index = 27 x [125] y [70] index = 28 x [126] y [70] index = 29 x [127] y [69] index = 30 x [128] y [68]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 268644
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200028 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 82005
-networkCRCLogInfo = currentProgress = 78100 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [154] y [90] lastPos = x [153] y [91]
- targetPos = x [154] y [90] targetVec = x [0] y [0] z [0] meetingPos = x [153] y [89]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 29 index = 0 x [155] y [89] index = 1 x [156] y [88] index = 2 x [157] y [87] index = 3 x [158] y [86] index = 4 x [159] y [85] index = 5 x [160] y [84] index = 6 x [161] y [83] index = 7 x [162] y [82] index = 8 x [163] y [81] index = 9 x [164] y [80] index = 10 x [165] y [80] index = 11 x [166] y [80] index = 12 x [167] y [79] index = 13 x [168] y [78] index = 14 x [168] y [77] index = 15 x [168] y [76] index = 16 x [168] y [75] index = 17 x [168] y [74] index = 18 x [168] y [73] index = 19 x [168] y [72] index = 20 x [168] y [71] index = 21 x [169] y [70] index = 22 x [169] y [69] index = 23 x [169] y [68] index = 24 x [169] y [67] index = 25 x [169] y [66] index = 26 x [169] y [65] index = 27 x [169] y [64] index = 28 x [169] y [63]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 70939
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200029 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 35496
-networkCRCLogInfo = currentProgress = 31059 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [86] y [94] lastPos = x [85] y [95]
- targetPos = x [86] y [94] targetVec = x [0] y [0] z [0] meetingPos = x [85] y [93]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 29 index = 0 x [87] y [93] index = 1 x [88] y [92] index = 2 x [89] y [91] index = 3 x [90] y [90] index = 4 x [91] y [91] index = 5 x [91] y [92] index = 6 x [92] y [92] index = 7 x [93] y [92] index = 8 x [94] y [92] index = 9 x [95] y [92] index = 10 x [96] y [92] index = 11 x [97] y [91] index = 12 x [98] y [90] index = 13 x [99] y [90] index = 14 x [100] y [90] index = 15 x [101] y [89] index = 16 x [102] y [88] index = 17 x [103] y [87] index = 18 x [104] y [86] index = 19 x [105] y [85] index = 20 x [106] y [84] index = 21 x [107] y [84] index = 22 x [108] y [84] index = 23 x [109] y [83] index = 24 x [110] y [82] index = 25 x [111] y [81] index = 26 x [112] y [80] index = 27 x [113] y [79] index = 28 x [113] y [78]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 115250
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200030 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [12] y [108] lastPos = x [13] y [109]
- targetPos = x [12] y [108] targetVec = x [0] y [0] z [0] meetingPos = x [11] y [107]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [37] y [110], originalPos = x [37] y [110], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 559911
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200031 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 27335
-networkCRCLogInfo = currentProgress = 23430 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [24] y [82] lastPos = x [23] y [83]
- targetPos = x [24] y [82] targetVec = x [0] y [0] z [0] meetingPos = x [23] y [81]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 31 index = 0 x [25] y [81] index = 1 x [26] y [80] index = 2 x [27] y [79] index = 3 x [27] y [78] index = 4 x [27] y [77] index = 5 x [28] y [76] index = 6 x [29] y [75] index = 7 x [30] y [74] index = 8 x [31] y [73] index = 9 x [32] y [72] index = 10 x [33] y [71] index = 11 x [34] y [70] index = 12 x [35] y [69] index = 13 x [36] y [68] index = 14 x [37] y [67] index = 15 x [37] y [66] index = 16 x [37] y [65] index = 17 x [36] y [64] index = 18 x [35] y [64] index = 19 x [35] y [63] index = 20 x [35] y [62] index = 21 x [35] y [61] index = 22 x [35] y [60] index = 23 x [35] y [59] index = 24 x [36] y [58] index = 25 x [37] y [57] index = 26 x [38] y [56] index = 27 x [39] y [55] index = 28 x [40] y [54] index = 29 x [41] y [53] index = 30 x [42] y [52]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 305551
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200032 name [farm][4]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 30000
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [101] lastPos = x [27] y [101]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [100]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 421747
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200033 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [32] y [115] lastPos = x [31] y [115]
- targetPos = x [32] y [115] targetVec = x [0] y [0] z [0] meetingPos = x [31] y [114]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 60537
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200034 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [7] y [100] lastPos = x [8] y [100]
- targetPos = x [7] y [100] targetVec = x [0] y [0] z [0] meetingPos = x [6] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 382891
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200035 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 31250
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [144] y [15] lastPos = x [143] y [15]
- targetPos = x [144] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [143] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 28 index = 0 x [145] y [15] index = 1 x [146] y [15] index = 2 x [147] y [15] index = 3 x [148] y [15] index = 4 x [149] y [15] index = 5 x [150] y [15] index = 6 x [151] y [15] index = 7 x [152] y [15] index = 8 x [153] y [15] index = 9 x [154] y [15] index = 10 x [155] y [15] index = 11 x [156] y [15] index = 12 x [157] y [15] index = 13 x [158] y [15] index = 14 x [159] y [15] index = 15 x [160] y [15] index = 16 x [161] y [15] index = 17 x [162] y [15] index = 18 x [163] y [15] index = 19 x [164] y [15] index = 20 x [165] y [15] index = 21 x [166] y [15] index = 22 x [167] y [15] index = 23 x [168] y [15] index = 24 x [169] y [15] index = 25 x [170] y [15] index = 26 x [171] y [15] index = 27 x [172] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 220895
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200036 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 89815
-networkCRCLogInfo = currentProgress = 85910 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [24] y [94] lastPos = x [23] y [95]
- targetPos = x [24] y [94] targetVec = x [0] y [0] z [0] meetingPos = x [23] y [93]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 30 index = 0 x [25] y [93] index = 1 x [26] y [92] index = 2 x [27] y [91] index = 3 x [28] y [90] index = 4 x [29] y [89] index = 5 x [30] y [88] index = 6 x [31] y [89] index = 7 x [31] y [90] index = 8 x [32] y [90] index = 9 x [33] y [91] index = 10 x [33] y [92] index = 11 x [34] y [92] index = 12 x [35] y [92] index = 13 x [36] y [92] index = 14 x [37] y [92] index = 15 x [38] y [92] index = 16 x [39] y [91] index = 17 x [40] y [90] index = 18 x [41] y [89] index = 19 x [42] y [88] index = 20 x [43] y [87] index = 21 x [44] y [86] index = 22 x [45] y [85] index = 23 x [46] y [84] index = 24 x [47] y [83] index = 25 x [48] y [82] index = 26 x [49] y [81] index = 27 x [50] y [80] index = 28 x [51] y [79] index = 29 x [52] y [78]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 546285
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200037 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 18750
-networkCRCLogInfo = currentProgress = 12500 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [38] y [92] lastPos = x [37] y [92]
- targetPos = x [38] y [92] targetVec = x [0] y [0] z [0] meetingPos = x [37] y [91]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 28 index = 0 x [39] y [91] index = 1 x [40] y [90] index = 2 x [41] y [89] index = 3 x [42] y [88] index = 4 x [43] y [87] index = 5 x [44] y [86] index = 6 x [45] y [85] index = 7 x [46] y [84] index = 8 x [47] y [83] index = 9 x [48] y [82] index = 10 x [49] y [81] index = 11 x [50] y [80] index = 12 x [51] y [79] index = 13 x [52] y [78] index = 14 x [53] y [77] index = 15 x [54] y [76] index = 16 x [55] y [75] index = 17 x [56] y [74] index = 18 x [57] y [73] index = 19 x [58] y [72] index = 20 x [59] y [71] index = 21 x [60] y [70] index = 22 x [61] y [69] index = 23 x [62] y [68] index = 24 x [63] y [67] index = 25 x [64] y [67] index = 26 x [65] y [68] index = 27 x [65] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 109443
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200038 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 97625
-networkCRCLogInfo = currentProgress = 93720 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [122] y [104] lastPos = x [121] y [105]
- targetPos = x [122] y [104] targetVec = x [0] y [0] z [0] meetingPos = x [121] y [103]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 31 index = 0 x [123] y [103] index = 1 x [124] y [102] index = 2 x [125] y [101] index = 3 x [126] y [100] index = 4 x [127] y [99] index = 5 x [128] y [98] index = 6 x [129] y [97] index = 7 x [130] y [96] index = 8 x [131] y [95] index = 9 x [132] y [94] index = 10 x [133] y [93] index = 11 x [134] y [92] index = 12 x [135] y [91] index = 13 x [136] y [90] index = 14 x [137] y [89] index = 15 x [138] y [88] index = 16 x [139] y [87] index = 17 x [140] y [86] index = 18 x [141] y [85] index = 19 x [140] y [84] index = 20 x [139] y [84] index = 21 x [139] y [83] index = 22 x [139] y [82] index = 23 x [139] y [81] index = 24 x [139] y [80] index = 25 x [139] y [79] index = 26 x [139] y [78] index = 27 x [139] y [77] index = 28 x [139] y [76] index = 29 x [139] y [75] index = 30 x [139] y [74]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 435796
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200039 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97614 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [50] y [99] lastPos = x [49] y [100]
- targetPos = x [50] y [99] targetVec = x [0] y [0] z [0] meetingPos = x [49] y [98]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 29 index = 0 x [51] y [98] index = 1 x [52] y [97] index = 2 x [53] y [96] index = 3 x [54] y [95] index = 4 x [55] y [94] index = 5 x [56] y [93] index = 6 x [57] y [92] index = 7 x [58] y [91] index = 8 x [59] y [90] index = 9 x [60] y [89] index = 10 x [61] y [88] index = 11 x [62] y [87] index = 12 x [63] y [86] index = 13 x [64] y [85] index = 14 x [65] y [84] index = 15 x [66] y [83] index = 16 x [67] y [82] index = 17 x [68] y [81] index = 18 x [69] y [80] index = 19 x [70] y [79] index = 20 x [71] y [78] index = 21 x [72] y [78] index = 22 x [73] y [78] index = 23 x [74] y [78] index = 24 x [75] y [77] index = 25 x [76] y [76] index = 26 x [77] y [75] index = 27 x [78] y [74] index = 28 x [79] y [73]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 533266
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200040 name [priest][8]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 215 loadCount = 0 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 86250 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 42 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [23] y [97] lastPos = x [22] y [97]
- targetPos = x [23] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [22] y [96]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 4, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 457461
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200041 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 85910
-networkCRCLogInfo = currentProgress = 82005 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [31] y [73] lastPos = x [30] y [74]
- targetPos = x [31] y [73] targetVec = x [0] y [0] z [0] meetingPos = x [30] y [72]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 31 index = 0 x [32] y [72] index = 1 x [33] y [71] index = 2 x [34] y [70] index = 3 x [35] y [69] index = 4 x [36] y [68] index = 5 x [37] y [67] index = 6 x [37] y [66] index = 7 x [37] y [65] index = 8 x [36] y [64] index = 9 x [35] y [64] index = 10 x [35] y [63] index = 11 x [35] y [62] index = 12 x [35] y [61] index = 13 x [35] y [60] index = 14 x [35] y [59] index = 15 x [36] y [58] index = 16 x [37] y [57] index = 17 x [38] y [56] index = 18 x [39] y [55] index = 19 x [40] y [54] index = 20 x [41] y [53] index = 21 x [42] y [52] index = 22 x [43] y [51] index = 23 x [44] y [50] index = 24 x [45] y [49] index = 25 x [46] y [48] index = 26 x [47] y [47] index = 27 x [48] y [46] index = 28 x [49] y [45] index = 29 x [50] y [44] index = 30 x [51] y [43]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 484418
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200042 name [obelisk][7]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 1366 ep = 0 loadCount = 0 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 60000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [13] y [112] lastPos = x [13] y [112]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [12] y [111]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 307684
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200043 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [95] lastPos = x [27] y [95]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [94]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 537114
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 3
---------------------------
-** world frame: 11800
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 2 index = 0  state = 0 factionIndex = 3 type = spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
- index = 1  state = 0 factionIndex = 3 type = speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-189/0
-amount = 189
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 9
-
-index = 2 resource name = gold
-220/2000
-amount = 220
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-260/1500
-amount = 260
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-17/300
-amount = 17
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 43
-id = 300000 name [pyramid][9]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 36 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [19] y [21] lastPos = x [19] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [18] y [20]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 9, unitTypeDesc = pyramid Reqs:
-gold: 100
-stone: 300
-wood: 150
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 9, unitTypeDesc = pyramid Reqs:
-gold: 100
-stone: 300
-wood: 150
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 558589
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300001 name [sphinx][15]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [13] y [16] lastPos = x [13] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [12] y [15]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 164105
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300002 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 61000
-networkCRCLogInfo = currentProgress = 60000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300039 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [26] y [20] lastPos = x [26] y [19]
- targetPos = x [25] y [22] targetVec = x [26] y [11] z [22] meetingPos = x [25] y [19]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 483646
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300003 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 52250
-networkCRCLogInfo = currentProgress = 47500 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [22] y [20] lastPos = x [21] y [20]
- targetPos = x [22] y [20] targetVec = x [15.5] y [11] z [26.5] meetingPos = x [21] y [19]
- loadType = gold currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [23] y [20] index = 1 x [24] y [20] index = 2 x [24] y [21]
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 89162
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300004 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 30348
-networkCRCLogInfo = currentProgress = 26976 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [23] lastPos = x [14] y [24]
- targetPos = x [15] y [23] targetVec = x [23.5] y [11] z [17.5] meetingPos = x [14] y [22]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [16] y [24] index = 1 x [17] y [24] index = 2 x [18] y [24] index = 3 x [18] y [25] index = 4 x [18] y [26]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [15] y [7], originalPos = x [15] y [7], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 408703
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300005 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 3905
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [207] y [103] lastPos = x [206] y [104]
- targetPos = x [207] y [103] targetVec = x [0] y [0] z [0] meetingPos = x [206] y [102]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [208] y [102]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 58888
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300006 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 66385
-networkCRCLogInfo = currentProgress = 62480 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [109] y [103] lastPos = x [108] y [102]
- targetPos = x [109] y [103] targetVec = x [0] y [0] z [0] meetingPos = x [108] y [102]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 31 index = 0 x [110] y [103] index = 1 x [111] y [103] index = 2 x [112] y [103] index = 3 x [113] y [103] index = 4 x [114] y [103] index = 5 x [115] y [103] index = 6 x [116] y [103] index = 7 x [117] y [103] index = 8 x [118] y [103] index = 9 x [119] y [103] index = 10 x [120] y [103] index = 11 x [121] y [103] index = 12 x [122] y [102] index = 13 x [123] y [101] index = 14 x [124] y [101] index = 15 x [125] y [100] index = 16 x [126] y [99] index = 17 x [127] y [98] index = 18 x [128] y [97] index = 19 x [129] y [96] index = 20 x [130] y [95] index = 21 x [131] y [94] index = 22 x [132] y [93] index = 23 x [133] y [92] index = 24 x [134] y [91] index = 25 x [135] y [90] index = 26 x [136] y [89] index = 27 x [137] y [88] index = 28 x [138] y [87] index = 29 x [139] y [86] index = 30 x [140] y [85]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 333760
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300007 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [11] y [22] lastPos = x [11] y [21]
- targetPos = x [11] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [10] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 653301
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300008 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 80000
-networkCRCLogInfo = currentProgress = 77500 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [23] y [26] lastPos = x [22] y [26]
- targetPos = x [23] y [26] targetVec = x [0] y [0] z [0] meetingPos = x [22] y [25]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 22 index = 0 x [24] y [26] index = 1 x [25] y [25] index = 2 x [26] y [24] index = 3 x [27] y [24] index = 4 x [28] y [24] index = 5 x [29] y [23] index = 6 x [30] y [22] index = 7 x [31] y [21] index = 8 x [32] y [20] index = 9 x [33] y [19] index = 10 x [34] y [18] index = 11 x [35] y [17] index = 12 x [35] y [16] index = 13 x [35] y [15] index = 14 x [34] y [14] index = 15 x [33] y [14] index = 16 x [33] y [13] index = 17 x [33] y [12] index = 18 x [33] y [11] index = 19 x [34] y [10] index = 20 x [35] y [9] index = 21 x [35] y [8]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [35] y [8], originalPos = x [35] y [8], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 258817
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300009 name [priest][8]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 63750 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 60 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [7] lastPos = x [19] y [7]
- targetPos = x [18] y [7] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [6]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 578358
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300010 name [farm][4]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 60000
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [27] lastPos = x [20] y [27]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [26]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 315503
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300011 name [desert_camp][3]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 60000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 8 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [21] lastPos = x [15] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [20]
- currSkill = upgrade_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 564766
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300012 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 19 deadCount = 0 progress = 3750
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [8] lastPos = x [19] y [8]
- targetPos = x [17] y [7] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [7]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [17] y [8] index = 1 x [16] y [8]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [17] y [7], originalPos = x [16] y [7], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 448971
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300013 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 0 ep = 0 loadCount = 0 deadCount = 30 progress = 100000
-networkCRCLogInfo = currentProgress = 100000 updateFPS = 40 speed = 120 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3000 [3000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 6 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [222] y [22] lastPos = x [221] y [22]
- targetPos = x [226] y [23] targetVec = x [225.82] y [11.5] z [22.82] meetingPos = x [221] y [21]
- currSkill = die_skill
- toBeUndertaken = 0 alive = 0 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 427203
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.300000, lastAnimProgress = 0.225000, animProgress = 0.250000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 300014 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 74540
-networkCRCLogInfo = currentProgress = 70813 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [16] lastPos = x [19] y [17]
- targetPos = x [18] y [16] targetVec = x [23.5] y [11] z [17.5] meetingPos = x [17] y [15]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [18] y [15] index = 1 x [18] y [14]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [18] y [13], originalPos = x [18] y [13], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 667821
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300015 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 88740
-networkCRCLogInfo = currentProgress = 84303 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [58] y [41] lastPos = x [57] y [42]
- targetPos = x [58] y [41] targetVec = x [0] y [0] z [0] meetingPos = x [57] y [40]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 30 index = 0 x [59] y [40] index = 1 x [60] y [39] index = 2 x [61] y [38] index = 3 x [62] y [37] index = 4 x [63] y [36] index = 5 x [64] y [35] index = 6 x [65] y [34] index = 7 x [66] y [33] index = 8 x [67] y [32] index = 9 x [68] y [31] index = 10 x [69] y [30] index = 11 x [70] y [29] index = 12 x [71] y [28] index = 13 x [72] y [27] index = 14 x [73] y [26] index = 15 x [73] y [25] index = 16 x [74] y [24] index = 17 x [75] y [23] index = 18 x [76] y [22] index = 19 x [77] y [21] index = 20 x [78] y [20] index = 21 x [79] y [20] index = 22 x [80] y [20] index = 23 x [81] y [19] index = 24 x [82] y [18] index = 25 x [83] y [17] index = 26 x [84] y [16] index = 27 x [85] y [15] index = 28 x [86] y [15] index = 29 x [87] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 277072
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300016 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 13 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 61875 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [17] y [14] lastPos = x [17] y [15]
- targetPos = x [17] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [16] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [17] y [13], originalPos = x [16] y [14], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 539831
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300017 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 94500
-networkCRCLogInfo = currentProgress = 89250 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [19] lastPos = x [19] y [19]
- targetPos = x [18] y [19] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [18]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [18] y [18] index = 1 x [18] y [17] index = 2 x [18] y [16] index = 3 x [18] y [15] index = 4 x [18] y [14]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [17] y [13], originalPos = x [18] y [14], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 47320
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300018 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 70992
-networkCRCLogInfo = currentProgress = 66555 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [88] y [103] lastPos = x [87] y [104]
- targetPos = x [88] y [103] targetVec = x [0] y [0] z [0] meetingPos = x [87] y [102]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 30 index = 0 x [89] y [102] index = 1 x [90] y [101] index = 2 x [91] y [100] index = 3 x [92] y [99] index = 4 x [93] y [98] index = 5 x [94] y [97] index = 6 x [95] y [96] index = 7 x [96] y [95] index = 8 x [97] y [94] index = 9 x [98] y [93] index = 10 x [99] y [92] index = 11 x [100] y [91] index = 12 x [101] y [90] index = 13 x [102] y [89] index = 14 x [102] y [88] index = 15 x [103] y [87] index = 16 x [104] y [86] index = 17 x [105] y [85] index = 18 x [106] y [84] index = 19 x [107] y [84] index = 20 x [108] y [84] index = 21 x [109] y [83] index = 22 x [110] y [82] index = 23 x [111] y [81] index = 24 x [112] y [80] index = 25 x [113] y [79] index = 26 x [113] y [78] index = 27 x [114] y [77] index = 28 x [115] y [76] index = 29 x [116] y [75]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 604020
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300019 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97614 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [37] y [23] lastPos = x [36] y [24]
- targetPos = x [37] y [23] targetVec = x [0] y [0] z [0] meetingPos = x [36] y [22]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 29 index = 0 x [38] y [22] index = 1 x [39] y [21] index = 2 x [40] y [20] index = 3 x [41] y [19] index = 4 x [42] y [18] index = 5 x [43] y [17] index = 6 x [44] y [16] index = 7 x [45] y [15] index = 8 x [46] y [15] index = 9 x [47] y [15] index = 10 x [48] y [15] index = 11 x [49] y [15] index = 12 x [50] y [15] index = 13 x [51] y [15] index = 14 x [52] y [15] index = 15 x [53] y [15] index = 16 x [54] y [15] index = 17 x [55] y [15] index = 18 x [56] y [15] index = 19 x [57] y [15] index = 20 x [58] y [15] index = 21 x [59] y [15] index = 22 x [60] y [15] index = 23 x [61] y [15] index = 24 x [62] y [15] index = 25 x [63] y [16] index = 26 x [64] y [16] index = 27 x [65] y [17] index = 28 x [65] y [18]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 220802
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300020 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 43836
-networkCRCLogInfo = currentProgress = 40464 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [15] lastPos = x [14] y [14]
- targetPos = x [15] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [14]
- loadType = wood currSkill = move_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [16] y [15] index = 1 x [17] y [16] index = 2 x [18] y [17] index = 3 x [19] y [18] index = 4 x [20] y [18] index = 5 x [21] y [19]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [12] y [9], originalPos = x [13] y [11], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 678700
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300021 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 43750 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [105] y [105] lastPos = x [105] y [106]
- targetPos = x [105] y [105] targetVec = x [0] y [0] z [0] meetingPos = x [104] y [104]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 32 index = 0 x [106] y [104] index = 1 x [107] y [103] index = 2 x [108] y [102] index = 3 x [109] y [103] index = 4 x [110] y [103] index = 5 x [111] y [103] index = 6 x [112] y [103] index = 7 x [113] y [103] index = 8 x [114] y [103] index = 9 x [115] y [103] index = 10 x [116] y [103] index = 11 x [117] y [103] index = 12 x [118] y [103] index = 13 x [119] y [103] index = 14 x [120] y [103] index = 15 x [121] y [103] index = 16 x [122] y [102] index = 17 x [123] y [101] index = 18 x [124] y [101] index = 19 x [125] y [100] index = 20 x [126] y [99] index = 21 x [127] y [98] index = 22 x [128] y [97] index = 23 x [129] y [96] index = 24 x [130] y [95] index = 25 x [131] y [94] index = 26 x [132] y [93] index = 27 x [133] y [92] index = 28 x [134] y [91] index = 29 x [135] y [90] index = 30 x [136] y [89] index = 31 x [137] y [88]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 569680
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300022 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 13 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 95625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [29] lastPos = x [17] y [29]
- targetPos = x [15] y [30] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [28]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [15] y [29] index = 1 x [14] y [29]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [15] y [30], originalPos = x [14] y [30], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 355190
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300023 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 23430
-networkCRCLogInfo = currentProgress = 19525 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [55] y [40] lastPos = x [54] y [41]
- targetPos = x [55] y [40] targetVec = x [0] y [0] z [0] meetingPos = x [54] y [39]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 31 index = 0 x [56] y [39] index = 1 x [57] y [38] index = 2 x [58] y [37] index = 3 x [59] y [36] index = 4 x [60] y [35] index = 5 x [61] y [34] index = 6 x [62] y [33] index = 7 x [63] y [32] index = 8 x [64] y [32] index = 9 x [65] y [31] index = 10 x [66] y [30] index = 11 x [67] y [30] index = 12 x [68] y [30] index = 13 x [69] y [29] index = 14 x [70] y [28] index = 15 x [71] y [27] index = 16 x [72] y [26] index = 17 x [73] y [25] index = 18 x [74] y [24] index = 19 x [75] y [23] index = 20 x [76] y [22] index = 21 x [77] y [21] index = 22 x [78] y [20] index = 23 x [79] y [20] index = 24 x [80] y [20] index = 25 x [81] y [19] index = 26 x [82] y [18] index = 27 x [83] y [17] index = 28 x [84] y [16] index = 29 x [85] y [15] index = 30 x [86] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 273825
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300024 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 7875
-networkCRCLogInfo = currentProgress = 5250 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300039 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [24] y [20] lastPos = x [23] y [20]
- targetPos = x [25] y [22] targetVec = x [26] y [11] z [22] meetingPos = x [23] y [19]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitRef.getUnit() id = 300039, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 276340
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300025 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 35496
-networkCRCLogInfo = currentProgress = 31059 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [101] y [91] lastPos = x [100] y [92]
- targetPos = x [101] y [91] targetVec = x [0] y [0] z [0] meetingPos = x [100] y [90]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 29 index = 0 x [101] y [90] index = 1 x [102] y [89] index = 2 x [102] y [88] index = 3 x [103] y [87] index = 4 x [104] y [86] index = 5 x [105] y [85] index = 6 x [106] y [84] index = 7 x [107] y [84] index = 8 x [108] y [84] index = 9 x [109] y [83] index = 10 x [110] y [82] index = 11 x [111] y [81] index = 12 x [112] y [80] index = 13 x [113] y [79] index = 14 x [113] y [78] index = 15 x [114] y [77] index = 16 x [115] y [76] index = 17 x [116] y [75] index = 18 x [117] y [74] index = 19 x [118] y [73] index = 20 x [119] y [72] index = 21 x [120] y [71] index = 22 x [121] y [70] index = 23 x [122] y [70] index = 24 x [123] y [70] index = 25 x [124] y [70] index = 26 x [125] y [70] index = 27 x [126] y [70] index = 28 x [127] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 381259
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300026 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 89815
-networkCRCLogInfo = currentProgress = 85910 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [107] y [103] lastPos = x [106] y [104]
- targetPos = x [107] y [103] targetVec = x [0] y [0] z [0] meetingPos = x [106] y [102]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 33 index = 0 x [108] y [102] index = 1 x [109] y [103] index = 2 x [110] y [103] index = 3 x [111] y [103] index = 4 x [112] y [103] index = 5 x [113] y [103] index = 6 x [114] y [103] index = 7 x [115] y [103] index = 8 x [116] y [103] index = 9 x [117] y [103] index = 10 x [118] y [103] index = 11 x [119] y [103] index = 12 x [120] y [103] index = 13 x [121] y [103] index = 14 x [122] y [102] index = 15 x [123] y [101] index = 16 x [124] y [101] index = 17 x [125] y [100] index = 18 x [126] y [99] index = 19 x [127] y [98] index = 20 x [128] y [97] index = 21 x [129] y [96] index = 22 x [130] y [95] index = 23 x [131] y [94] index = 24 x [132] y [93] index = 25 x [133] y [92] index = 26 x [134] y [91] index = 27 x [135] y [90] index = 28 x [136] y [89] index = 29 x [137] y [88] index = 30 x [138] y [87] index = 31 x [139] y [86] index = 32 x [140] y [85]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 352632
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300027 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 21 deadCount = 0 progress = 5625
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [13] lastPos = x [14] y [13]
- targetPos = x [16] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [12]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [16] y [13], originalPos = x [16] y [13], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 639491
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300028 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 97614
-networkCRCLogInfo = currentProgress = 93177 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [32] y [104] lastPos = x [31] y [105]
- targetPos = x [32] y [104] targetVec = x [0] y [0] z [0] meetingPos = x [31] y [103]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 30 index = 0 x [33] y [103] index = 1 x [34] y [102] index = 2 x [35] y [101] index = 3 x [36] y [100] index = 4 x [37] y [99] index = 5 x [38] y [98] index = 6 x [39] y [97] index = 7 x [40] y [96] index = 8 x [41] y [95] index = 9 x [42] y [94] index = 10 x [43] y [93] index = 11 x [44] y [92] index = 12 x [45] y [91] index = 13 x [46] y [90] index = 14 x [47] y [90] index = 15 x [48] y [90] index = 16 x [49] y [89] index = 17 x [50] y [88] index = 18 x [51] y [87] index = 19 x [52] y [86] index = 20 x [53] y [85] index = 21 x [54] y [84] index = 22 x [55] y [83] index = 23 x [56] y [82] index = 24 x [57] y [81] index = 25 x [58] y [80] index = 26 x [59] y [79] index = 27 x [60] y [78] index = 28 x [61] y [77] index = 29 x [61] y [76]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 408453
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300029 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 55000
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [20] lastPos = x [15] y [20]
- targetPos = x [16] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [19]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [16] y [19] index = 1 x [16] y [18] index = 2 x [16] y [17] index = 3 x [16] y [16] index = 4 x [16] y [15] index = 5 x [15] y [15] index = 6 x [14] y [15] index = 7 x [13] y [15] index = 8 x [12] y [16] index = 9 x [11] y [17] index = 10 x [10] y [18]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [10] y [24], originalPos = x [10] y [24], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 709246
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300030 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 39050
-networkCRCLogInfo = currentProgress = 35145 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [42] y [23] lastPos = x [41] y [24]
- targetPos = x [42] y [23] targetVec = x [0] y [0] z [0] meetingPos = x [41] y [22]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 31 index = 0 x [43] y [22] index = 1 x [44] y [21] index = 2 x [45] y [20] index = 3 x [46] y [19] index = 4 x [47] y [18] index = 5 x [48] y [17] index = 6 x [49] y [16] index = 7 x [50] y [15] index = 8 x [51] y [15] index = 9 x [52] y [15] index = 10 x [53] y [15] index = 11 x [54] y [15] index = 12 x [55] y [15] index = 13 x [56] y [15] index = 14 x [57] y [15] index = 15 x [58] y [15] index = 16 x [59] y [15] index = 17 x [60] y [15] index = 18 x [61] y [15] index = 19 x [62] y [15] index = 20 x [63] y [16] index = 21 x [64] y [16] index = 22 x [65] y [17] index = 23 x [65] y [18] index = 24 x [66] y [18] index = 25 x [67] y [18] index = 26 x [68] y [18] index = 27 x [69] y [18] index = 28 x [70] y [18] index = 29 x [71] y [18] index = 30 x [72] y [18]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 684615
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300031 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [5] y [25] lastPos = x [6] y [25]
- targetPos = x [5] y [25] targetVec = x [0] y [0] z [0] meetingPos = x [4] y [24]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 238926
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300032 name [temple][16]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 97500
-networkCRCLogInfo = currentProgress = 96250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [22] y [16] lastPos = x [22] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [21] y [15]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 19004
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300033 name [farm][4]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 30000
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [14] y [25] lastPos = x [14] y [25]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [13] y [24]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 476590
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300034 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 93720
-networkCRCLogInfo = currentProgress = 89815 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [63] y [59] lastPos = x [62] y [60]
- targetPos = x [63] y [59] targetVec = x [0] y [0] z [0] meetingPos = x [62] y [58]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 31 index = 0 x [63] y [58] index = 1 x [63] y [57] index = 2 x [63] y [56] index = 3 x [63] y [55] index = 4 x [62] y [54] index = 5 x [62] y [53] index = 6 x [62] y [52] index = 7 x [62] y [51] index = 8 x [62] y [50] index = 9 x [62] y [49] index = 10 x [62] y [48] index = 11 x [63] y [47] index = 12 x [64] y [46] index = 13 x [65] y [45] index = 14 x [66] y [44] index = 15 x [67] y [44] index = 16 x [68] y [44] index = 17 x [69] y [45] index = 18 x [69] y [46] index = 19 x [70] y [46] index = 20 x [71] y [46] index = 21 x [72] y [46] index = 22 x [73] y [45] index = 23 x [74] y [44] index = 24 x [75] y [43] index = 25 x [76] y [42] index = 26 x [77] y [41] index = 27 x [78] y [40] index = 28 x [79] y [39] index = 29 x [80] y [38] index = 30 x [81] y [37]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 646228
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300035 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 16500
-networkCRCLogInfo = currentProgress = 11000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [47] y [15] lastPos = x [46] y [15]
- targetPos = x [47] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [46] y [14]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 29 index = 0 x [48] y [15] index = 1 x [49] y [15] index = 2 x [50] y [15] index = 3 x [51] y [15] index = 4 x [52] y [15] index = 5 x [53] y [15] index = 6 x [54] y [15] index = 7 x [55] y [15] index = 8 x [56] y [15] index = 9 x [57] y [15] index = 10 x [58] y [15] index = 11 x [59] y [15] index = 12 x [60] y [15] index = 13 x [61] y [15] index = 14 x [62] y [15] index = 15 x [63] y [16] index = 16 x [64] y [16] index = 17 x [65] y [17] index = 18 x [65] y [18] index = 19 x [66] y [18] index = 20 x [67] y [18] index = 21 x [68] y [18] index = 22 x [69] y [18] index = 23 x [70] y [18] index = 24 x [71] y [18] index = 25 x [72] y [18] index = 26 x [73] y [17] index = 27 x [74] y [16] index = 28 x [75] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 370003
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300036 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 93500
-networkCRCLogInfo = currentProgress = 88000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [46] y [16] lastPos = x [45] y [16]
- targetPos = x [46] y [16] targetVec = x [0] y [0] z [0] meetingPos = x [45] y [15]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 38 index = 0 x [47] y [15] index = 1 x [48] y [15] index = 2 x [49] y [15] index = 3 x [50] y [15] index = 4 x [51] y [15] index = 5 x [52] y [15] index = 6 x [53] y [15] index = 7 x [54] y [15] index = 8 x [55] y [15] index = 9 x [56] y [15] index = 10 x [57] y [15] index = 11 x [58] y [15] index = 12 x [59] y [15] index = 13 x [60] y [15] index = 14 x [61] y [15] index = 15 x [62] y [15] index = 16 x [63] y [16] index = 17 x [64] y [16] index = 18 x [65] y [17] index = 19 x [65] y [18] index = 20 x [66] y [18] index = 21 x [67] y [18] index = 22 x [68] y [18] index = 23 x [69] y [18] index = 24 x [70] y [18] index = 25 x [71] y [18] index = 26 x [72] y [18] index = 27 x [73] y [17] index = 28 x [74] y [16] index = 29 x [75] y [15] index = 30 x [76] y [15] index = 31 x [77] y [15] index = 32 x [78] y [15] index = 33 x [79] y [15] index = 34 x [80] y [15] index = 35 x [81] y [15] index = 36 x [82] y [15] index = 37 x [83] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 332068
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300037 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 48807
-networkCRCLogInfo = currentProgress = 44370 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [19] y [19] lastPos = x [18] y [20]
- targetPos = x [19] y [19] targetVec = x [0] y [0] z [0] meetingPos = x [18] y [18]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 27 index = 0 x [20] y [18] index = 1 x [21] y [17] index = 2 x [21] y [16] index = 3 x [21] y [15] index = 4 x [22] y [15] index = 5 x [23] y [15] index = 6 x [24] y [15] index = 7 x [25] y [15] index = 8 x [26] y [15] index = 9 x [27] y [15] index = 10 x [28] y [15] index = 11 x [29] y [15] index = 12 x [30] y [15] index = 13 x [31] y [15] index = 14 x [32] y [15] index = 15 x [33] y [15] index = 16 x [34] y [15] index = 17 x [35] y [15] index = 18 x [36] y [15] index = 19 x [37] y [15] index = 20 x [38] y [15] index = 21 x [39] y [15] index = 22 x [40] y [15] index = 23 x [41] y [15] index = 24 x [42] y [15] index = 25 x [43] y [15] index = 26 x [44] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 338567
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300038 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 44000
-networkCRCLogInfo = currentProgress = 38500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [26] y [15] lastPos = x [25] y [15]
- targetPos = x [26] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [25] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 28 index = 0 x [27] y [15] index = 1 x [28] y [15] index = 2 x [29] y [15] index = 3 x [30] y [15] index = 4 x [31] y [15] index = 5 x [32] y [15] index = 6 x [33] y [15] index = 7 x [34] y [15] index = 8 x [35] y [15] index = 9 x [36] y [15] index = 10 x [37] y [15] index = 11 x [38] y [15] index = 12 x [39] y [15] index = 13 x [40] y [15] index = 14 x [41] y [15] index = 15 x [42] y [15] index = 16 x [43] y [15] index = 17 x [44] y [15] index = 18 x [45] y [15] index = 19 x [46] y [15] index = 20 x [47] y [15] index = 21 x [48] y [15] index = 22 x [49] y [15] index = 23 x [50] y [15] index = 24 x [51] y [15] index = 25 x [52] y [15] index = 26 x [53] y [15] index = 27 x [54] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 655584
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300039 name [desert_camp][3]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 4631 ep = 0 loadCount = 0 deadCount = 0 progress = 60000
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [21] lastPos = x [25] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [24] y [20]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 522084
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300040 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 38500
-networkCRCLogInfo = currentProgress = 33000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [23] y [15] lastPos = x [22] y [15]
- targetPos = x [23] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [22] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 31 index = 0 x [24] y [15] index = 1 x [25] y [15] index = 2 x [26] y [15] index = 3 x [27] y [15] index = 4 x [28] y [15] index = 5 x [29] y [15] index = 6 x [30] y [15] index = 7 x [31] y [15] index = 8 x [32] y [15] index = 9 x [33] y [15] index = 10 x [34] y [15] index = 11 x [35] y [15] index = 12 x [36] y [15] index = 13 x [37] y [15] index = 14 x [38] y [15] index = 15 x [39] y [15] index = 16 x [40] y [15] index = 17 x [41] y [15] index = 18 x [42] y [15] index = 19 x [43] y [15] index = 20 x [44] y [15] index = 21 x [45] y [15] index = 22 x [46] y [15] index = 23 x [47] y [15] index = 24 x [48] y [15] index = 25 x [49] y [15] index = 26 x [50] y [15] index = 27 x [51] y [15] index = 28 x [52] y [15] index = 29 x [53] y [15] index = 30 x [54] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 713770
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300041 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 62480
-networkCRCLogInfo = currentProgress = 58575 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [21] y [15] lastPos = x [20] y [16]
- targetPos = x [21] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [20] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 30 index = 0 x [22] y [15] index = 1 x [23] y [15] index = 2 x [24] y [15] index = 3 x [25] y [15] index = 4 x [26] y [15] index = 5 x [27] y [15] index = 6 x [28] y [15] index = 7 x [29] y [15] index = 8 x [30] y [15] index = 9 x [31] y [15] index = 10 x [32] y [15] index = 11 x [33] y [15] index = 12 x [34] y [15] index = 13 x [35] y [15] index = 14 x [36] y [15] index = 15 x [37] y [15] index = 16 x [38] y [15] index = 17 x [39] y [15] index = 18 x [40] y [15] index = 19 x [41] y [15] index = 20 x [42] y [15] index = 21 x [43] y [15] index = 22 x [44] y [15] index = 23 x [45] y [15] index = 24 x [46] y [15] index = 25 x [47] y [15] index = 26 x [48] y [15] index = 27 x [49] y [15] index = 28 x [50] y [15] index = 29 x [51] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 616735
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300042 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [14] y [20] lastPos = x [13] y [21]
- targetPos = x [14] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [13] y [19]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [16] y [25], originalPos = x [16] y [25], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 432940
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 0
---------------------------
-** world frame: 11820
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 1 index = 0  state = 0 factionIndex = 0 type = spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-164/0
-amount = 164
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 20
-
-index = 2 resource name = gold
-700/2000
-amount = 700
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-150/1500
-amount = 150
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-200/300
-amount = 200
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-170/0
-amount = 170
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 32
-id = 0 name [pyramid][9]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 30000
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [231] y [21] lastPos = x [231] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [13]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 40994
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 1 name [sphinx][15]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 7500
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300013 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [225] y [15] lastPos = x [225] y [15]
- targetPos = x [222] y [22] targetVec = x [222] y [11] z [22] meetingPos = x [224] y [14]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 1, desc = AttackStopped, pos = x [210] y [22], originalPos = x [210] y [22], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 521318
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-attackParticleSystems count = 3
-networkCRCParticleLogInfo = attackStartTime = 0.300000, lastAnimProgress = 0.405000, animProgress = 0.427500 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-attackParticleSystems #0 = ParticleSystem particles = 1000
-random = 398156
-blendMode = 0
-state = 2
-active = 1
-visible = 1
-aliveParticleCount = 21
-particleCount = 1000
-textureFileLoadDeferred = 
-textureFileLoadDeferredFormat = 0
-textureFileLoadDeferredComponents = 0
-texture = archmage_particle.bmp
-pos = x [222.233] y [11.1036] z [21.7151]
-color = x [1] y [0] z [0] w [0.8]
-colorNoEnergy = x [1] y [0] z [0] w [0.2]
-emissionRate = 10.0000000000
-emissionState = 0.0000000000
-maxParticleEnergy = 60
-varParticleEnergy = 20
-particleSize = 0.4000000060
-speed = 0.1250000000
-factionColor = x [1] y [0] z [0]
-teamcolorNoEnergy = 0
-teamcolorEnergy = 0
-alternations = 0
-particleSystemStartDelay = 0
-ProjectileParticleSystem 
-lastPos = x [222.34] y [11.151] z [21.5847]
-startPos = x [226.5] y [13] z [16.5]
-endPos = x [222] y [11] z [22]
-flatPos = x [222.233] y [11.1036] z [21.7151]
-xVector = x [-0.745014] y [0] z [-0.609557]
-yVector = x [0] y [1] z [0]
-zVector = x [-0.609557] y [-0.270914] z [0.745014]
-trajectory = 0
-trajectorySpeed = 0.17
-trajectoryScale = 1.00
-trajectoryFrequency = 1.00
-arriveDestinationDistance = 0.38
-attackParticleSystems #1 = ParticleSystem particles = 1000
-random = 398156
-blendMode = 0
-state = 2
-active = 1
-visible = 1
-aliveParticleCount = 325
-particleCount = 1000
-textureFileLoadDeferred = 
-textureFileLoadDeferredFormat = 0
-textureFileLoadDeferredComponents = 0
-texture = archmage_particle.bmp
-pos = x [222.233] y [11.1036] z [21.7151]
-color = x [1] y [0] z [0] w [0.8]
-colorNoEnergy = x [1] y [0] z [0] w [0.2]
-emissionRate = 10.0000000000
-emissionState = 0.0000000000
-maxParticleEnergy = 60
-varParticleEnergy = 20
-particleSize = 0.4000000060
-speed = 0.1250000000
-factionColor = x [1] y [0] z [0]
-teamcolorNoEnergy = 0
-teamcolorEnergy = 0
-alternations = 0
-particleSystemStartDelay = 0
-ProjectileParticleSystem 
-nextParticleSystem = NOT NULL
-
-lastPos = x [222.34] y [11.151] z [21.5847]
-startPos = x [226.5] y [13] z [16.5]
-endPos = x [222] y [11] z [22]
-flatPos = x [222.233] y [11.1036] z [21.7151]
-xVector = x [-0.745014] y [0] z [-0.609557]
-yVector = x [0] y [1] z [0]
-zVector = x [-0.609557] y [-0.270914] z [0.745014]
-trajectory = 0
-trajectorySpeed = 0.17
-trajectoryScale = 1.00
-trajectoryFrequency = 1.00
-arriveDestinationDistance = 0.38
-attackParticleSystems #2 = ParticleSystem particles = 1000
-random = 610154
-blendMode = 0
-state = 2
-active = 1
-visible = 1
-aliveParticleCount = 37
-particleCount = 1000
-textureFileLoadDeferred = 
-textureFileLoadDeferredFormat = 0
-textureFileLoadDeferredComponents = 0
-texture = archmage_particle.bmp
-pos = x [222] y [11] z [22]
-color = x [1] y [1] z [0] w [0.5]
-colorNoEnergy = x [1] y [0] z [0] w [0.5]
-emissionRate = -16.0000000000
-emissionState = 0.0000000000
-maxParticleEnergy = 30
-varParticleEnergy = 10
-particleSize = 1.0000000000
-speed = 0.0750000030
-factionColor = x [1] y [0] z [0]
-teamcolorNoEnergy = 0
-teamcolorEnergy = 0
-alternations = 0
-particleSystemStartDelay = 0
-SplashParticleSystem 
-prevParticleSystem = NOT NULL
-
-emissionRateFade = 1.00
-verticalSpreadA = 0.00
-verticalSpreadB = 0.00
-horizontalSpreadA = 1.00
-horizontalSpreadB = 0.00
-startEmissionRate = 8.00
-
-id = 2 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 12 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 71250 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [9] lastPos = x [244] y [9]
- targetPos = x [246] y [9] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [244] y [8]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [246] y [9], originalPos = x [246] y [9], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 350201
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 3 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 7875
-networkCRCLogInfo = currentProgress = 5250 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [239] y [22] lastPos = x [239] y [21]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [238] y [21]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 2, desc = Build, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitRef.getUnit() id = 25, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 147792
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 4 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 5 deadCount = 0 progress = 16875
-networkCRCLogInfo = currentProgress = 11250 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [236] y [14] lastPos = x [236] y [15]
- targetPos = x [236] y [13] targetVec = x [242] y [11.4444] z [17] meetingPos = x [235] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [236] y [13], originalPos = x [236] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 659408
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 5 name [spearman][13]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 321 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [90] y [26] lastPos = x [91] y [26]
- targetPos = x [90] y [26] targetVec = x [0] y [0] z [0] meetingPos = x [89] y [25]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 456999
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 6 name [spearthrower][14]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 543 ep = 0 loadCount = 0 deadCount = 0 progress = 58575
-networkCRCLogInfo = currentProgress = 54670 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [24] lastPos = x [226] y [23]
- targetPos = x [227] y [24] targetVec = x [222] y [11] z [22] meetingPos = x [226] y [23]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [227] y [25]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [227] y [25], originalPos = x [227] y [25], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 83
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 190654
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.962500, animProgress = 0.975000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 7 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [251] y [18] lastPos = x [250] y [18]
- targetPos = x [251] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [250] y [17]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 52181
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 8 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [18] lastPos = x [251] y [18]
- targetPos = x [252] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [17]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 563797
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 9 name [priest][8]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 666 ep = 390 loadCount = 0 deadCount = 0 progress = 84000
-networkCRCLogInfo = currentProgress = 78750 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 1 enemyKills = 1
- currField = 0 targetField = 0
- pos = x [227] y [25] lastPos = x [226] y [25]
- targetPos = x [227] y [25] targetVec = x [222] y [11] z [22] meetingPos = x [226] y [24]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [227] y [25], originalPos = x [227] y [25], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 83
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 420002
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-attackParticleSystems count = 1
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.250000, animProgress = 0.312500 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-attackParticleSystems #0 = ParticleSystem particles = 1000
-random = 385606
-blendMode = 0
-state = 2
-active = 1
-visible = 1
-aliveParticleCount = 7
-particleCount = 1000
-textureFileLoadDeferred = 
-textureFileLoadDeferredFormat = 0
-textureFileLoadDeferredComponents = 0
-texture = archmage_particle.bmp
-pos = x [222.435] y [11] z [22.2174]
-color = x [0] y [0] z [1] w [0.8]
-colorNoEnergy = x [0] y [1] z [0] w [0.2]
-emissionRate = 10.0000000000
-emissionState = 0.0000000000
-maxParticleEnergy = 60
-varParticleEnergy = 20
-particleSize = 0.4000000060
-speed = 0.5000000000
-factionColor = x [1] y [0] z [0]
-teamcolorNoEnergy = 0
-teamcolorEnergy = 0
-alternations = 0
-particleSystemStartDelay = 0
-ProjectileParticleSystem 
-lastPos = x [222.591] y [11] z [22.2956]
-startPos = x [224] y [11] z [23]
-endPos = x [222] y [11] z [22]
-flatPos = x [222.435] y [11] z [22.2174]
-xVector = x [0.447214] y [0] z [-0.894427]
-yVector = x [0] y [1] z [0]
-zVector = x [-0.894427] y [0] z [-0.447214]
-trajectory = 0
-trajectorySpeed = 0.17
-trajectoryScale = 1.00
-trajectoryFrequency = 1.00
-arriveDestinationDistance = 0.49
-
-id = 10 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 8 deadCount = 0 progress = 48750
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [10] lastPos = x [244] y [10]
- targetPos = x [246] y [9] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [244] y [9]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [246] y [10] index = 1 x [247] y [10]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [246] y [9], originalPos = x [247] y [9], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 524832
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 11 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 23 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 39375 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [14] lastPos = x [233] y [15]
- targetPos = x [233] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [233] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 328071
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 12 name [desert_camp][3]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 97500
-networkCRCLogInfo = currentProgress = 90000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 127 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [241] y [16] lastPos = x [241] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [227] y [25]
- currSkill = upgrade_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 450961
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 13 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 16 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 84375 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [231] y [14] lastPos = x [231] y [15]
- targetPos = x [232] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [230] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [231] y [13]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [13], originalPos = x [232] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 657616
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 14 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 87672
-networkCRCLogInfo = currentProgress = 84300 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [16] lastPos = x [232] y [15]
- targetPos = x [233] y [16] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [15]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 10 index = 0 x [233] y [17] index = 1 x [233] y [18] index = 2 x [233] y [19] index = 3 x [234] y [20] index = 4 x [235] y [20] index = 5 x [236] y [20] index = 6 x [236] y [21] index = 7 x [236] y [22] index = 8 x [236] y [23] index = 9 x [236] y [24]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [13], originalPos = x [232] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 413210
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 15 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 12 deadCount = 0 progress = 3750
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [8] lastPos = x [239] y [9]
- targetPos = x [239] y [7] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [238] y [7]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [239] y [7], originalPos = x [239] y [7], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 706780
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 16 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 44724
-networkCRCLogInfo = currentProgress = 40997 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [18] lastPos = x [233] y [19]
- targetPos = x [232] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [17]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [231] y [17] index = 1 x [230] y [16] index = 2 x [230] y [15] index = 3 x [230] y [14] index = 4 x [230] y [13] index = 5 x [230] y [12]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [230] y [11], originalPos = x [230] y [11], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 474139
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 17 name [farm][4]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 37500
-networkCRCLogInfo = currentProgress = 30000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [250] y [14] lastPos = x [250] y [14]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [252] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 602482
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 18 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 2000
-networkCRCLogInfo = currentProgress = 1000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [240] y [22] lastPos = x [240] y [21]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [239] y [21]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 3, desc = Repair, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 1, stateValue = 3, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 654184
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 19 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 7500
-networkCRCLogInfo = currentProgress = 5625 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [29] lastPos = x [237] y [28]
- targetPos = x [238] y [30] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [28]
- loadType = stone currSkill = stop_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [30], originalPos = x [238] y [30], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 65473
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 20 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 17 deadCount = 0 progress = 78750
-networkCRCLogInfo = currentProgress = 73125 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [14] lastPos = x [235] y [15]
- targetPos = x [235] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [235] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 333787
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 21 name [temple][16]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 114 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [240] y [6] lastPos = x [240] y [6]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [21]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 356324
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 22 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 84000
-networkCRCLogInfo = currentProgress = 83000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [240] y [23] lastPos = x [239] y [23]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [239] y [22]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [240] y [22]
-
-Command count = 2
- index = 0 commandType id = 3, desc = Repair, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 1, stateValue = 3, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 1
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 203977
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 23 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 38000
-networkCRCLogInfo = currentProgress = 33250 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [18] lastPos = x [233] y [17]
- targetPos = x [233] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [17]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [233] y [19] index = 1 x [232] y [20] index = 2 x [231] y [20] index = 3 x [230] y [20] index = 4 x [230] y [21] index = 5 x [230] y [22] index = 6 x [230] y [23] index = 7 x [230] y [24]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 564071
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 24 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 40997
-networkCRCLogInfo = currentProgress = 37270 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [229] y [14] lastPos = x [230] y [15]
- targetPos = x [229] y [14] targetVec = x [0] y [0] z [0] meetingPos = x [228] y [13]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [229] y [13] index = 1 x [229] y [12] index = 2 x [229] y [11] index = 3 x [229] y [10]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 112315
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 25 name [obelisk][7]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 4154 ep = 0 loadCount = 0 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 60000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [240] y [22] lastPos = x [240] y [22]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [239] y [21]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 221615
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 26 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [21] lastPos = x [251] y [20]
- targetPos = x [252] y [21] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [20]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 644630
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 27 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [20] lastPos = x [251] y [20]
- targetPos = x [252] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [19]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 93124
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 28 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 73125
-networkCRCLogInfo = currentProgress = 71250 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [237] y [14] lastPos = x [237] y [15]
- targetPos = x [237] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [236] y [13]
- loadType = gold currSkill = stop_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [237] y [13], originalPos = x [237] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 48638
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 29 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [251] y [21] lastPos = x [251] y [20]
- targetPos = x [251] y [21] targetVec = x [0] y [0] z [0] meetingPos = x [250] y [20]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 334619
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 30 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [22] lastPos = x [251] y [22]
- targetPos = x [252] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 426093
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 31 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 73500
-networkCRCLogInfo = currentProgress = 68250 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [19] lastPos = x [238] y [20]
- targetPos = x [238] y [19] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [18]
- currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [238] y [18] index = 1 x [238] y [17] index = 2 x [238] y [16] index = 3 x [238] y [15] index = 4 x [238] y [14] index = 5 x [238] y [13]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [237] y [13], originalPos = x [237] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 359399
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 1
---------------------------
-** world frame: 11820
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 0
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-165/0
-amount = 165
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = -2
-
-index = 2 resource name = gold
-875/2000
-amount = 875
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-175/1500
-amount = 175
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-200/300
-amount = 200
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-170/0
-amount = 170
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 30
-id = 100000 name [pyramid][9]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 30000
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 31 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [103] lastPos = x [233] y [103]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [114]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 321694
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100001 name [sphinx][15]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 30000
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [97] lastPos = x [227] y [97]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [96]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 119285
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100002 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 10 deadCount = 0 progress = 50625
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [98] lastPos = x [239] y [99]
- targetPos = x [240] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [97]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [239] y [97] index = 1 x [239] y [96]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [97], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 630901
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100003 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 19 deadCount = 0 progress = 11250
-networkCRCLogInfo = currentProgress = 7500 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [216] y [98] lastPos = x [217] y [98]
- targetPos = x [215] y [97] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [215] y [97]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [215] y [98] index = 1 x [214] y [98]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [97], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 428492
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100004 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 20625 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [216] y [97] lastPos = x [217] y [98]
- targetPos = x [215] y [97] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [215] y [96]
- loadType = wood currSkill = stop_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [97], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 226083
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100005 name [spearman][13]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 60500
-networkCRCLogInfo = currentProgress = 55000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [202] y [104] lastPos = x [202] y [103]
- targetPos = x [202] y [104] targetVec = x [0] y [0] z [0] meetingPos = x [201] y [103]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [202] y [105] index = 1 x [202] y [106] index = 2 x [202] y [107]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [202] y [108], originalPos = x [202] y [108], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 23674
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100006 name [spearthrower][14]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 11250
-networkCRCLogInfo = currentProgress = 10000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300005 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [205] y [101] lastPos = x [206] y [100]
- targetPos = x [207] y [103] targetVec = x [206.781] y [8.24656] z [103.219] meetingPos = x [204] y [100]
- currSkill = attack_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [204] y [102] index = 1 x [203] y [103] index = 2 x [202] y [104] index = 3 x [201] y [105] index = 4 x [200] y [106] index = 5 x [199] y [107] index = 6 x [198] y [108] index = 7 x [198] y [109] index = 8 x [198] y [110] index = 9 x [198] y [111] index = 10 x [198] y [112]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [198] y [112], originalPos = x [198] y [112], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 535290
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.062500, animProgress = 0.075000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 100007 name [chicken][2]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [100] lastPos = x [232] y [101]
- targetPos = x [232] y [100] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 332881
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100008 name [chicken][2]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [99] lastPos = x [231] y [100]
- targetPos = x [232] y [99] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [98]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 130472
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100009 name [priest][8]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [106] lastPos = x [227] y [106]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [105]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 642088
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100010 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 50625
-networkCRCLogInfo = currentProgress = 48750 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [114] lastPos = x [232] y [114]
- targetPos = x [234] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [113]
- loadType = gold currSkill = stop_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 148532
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100011 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 70813
-networkCRCLogInfo = currentProgress = 67086 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [109] lastPos = x [236] y [108]
- targetPos = x [235] y [109] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [108]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [235] y [110] index = 1 x [235] y [111] index = 2 x [235] y [112] index = 3 x [234] y [113]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 350221
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100012 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 16 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 18750 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [215] y [98] lastPos = x [215] y [99]
- targetPos = x [215] y [97] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [214] y [97]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [214] y [98]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [97], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 627310
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100013 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 15 deadCount = 0 progress = 71250
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [216] y [96] lastPos = x [217] y [96]
- targetPos = x [215] y [96] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [215] y [95]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [96], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 417874
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100014 name [farm][4]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 82500
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [100] lastPos = x [245] y [100]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [244] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 351392
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100015 name [desert_camp][3]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 71250
-networkCRCLogInfo = currentProgress = 70000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [224] y [111] lastPos = x [224] y [111]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [223] y [110]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 371191
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100016 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 21 deadCount = 0 progress = 78750
-networkCRCLogInfo = currentProgress = 73125 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [115] lastPos = x [232] y [114]
- targetPos = x [232] y [116] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [114]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [233] y [115]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [116], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 140645
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100017 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 78750
-networkCRCLogInfo = currentProgress = 76125 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 100029 - factionIndex = 1 currField = 0 targetField = 0
- pos = x [225] y [107] lastPos = x [226] y [107]
- targetPos = x [223] y [105] targetVec = x [222.5] y [12.5] z [105.5] meetingPos = x [224] y [106]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [221] y [104], originalPos = x [221] y [104], facing = 0, unitRef.getUnit() id = 100029, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 344219
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100018 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 15750
-networkCRCLogInfo = currentProgress = 10500 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [112] lastPos = x [234] y [111]
- targetPos = x [234] y [112] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [111]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [234] y [113]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 587763
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100019 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 52250
-networkCRCLogInfo = currentProgress = 47500 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [97] lastPos = x [239] y [97]
- targetPos = x [238] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [96]
- loadType = stone currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 15 index = 0 x [237] y [98] index = 1 x [236] y [99] index = 2 x [235] y [100] index = 3 x [235] y [101] index = 4 x [234] y [102] index = 5 x [233] y [102] index = 6 x [232] y [102] index = 7 x [232] y [103] index = 8 x [232] y [104] index = 9 x [232] y [105] index = 10 x [232] y [106] index = 11 x [232] y [107] index = 12 x [232] y [108] index = 13 x [233] y [108] index = 14 x [234] y [108]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [97], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 342837
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100020 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 10 deadCount = 0 progress = 11250
-networkCRCLogInfo = currentProgress = 5625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [96] lastPos = x [238] y [96]
- targetPos = x [240] y [96] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [95]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [96], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 86
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100021 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 9500
-networkCRCLogInfo = currentProgress = 4750 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [95] lastPos = x [239] y [95]
- targetPos = x [238] y [95] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [94]
- loadType = stone currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 15 index = 0 x [237] y [96] index = 1 x [236] y [97] index = 2 x [235] y [98] index = 3 x [235] y [99] index = 4 x [235] y [100] index = 5 x [235] y [101] index = 6 x [234] y [102] index = 7 x [233] y [102] index = 8 x [232] y [102] index = 9 x [232] y [103] index = 10 x [232] y [104] index = 11 x [232] y [105] index = 12 x [232] y [106] index = 13 x [232] y [107] index = 14 x [232] y [108]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [95], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 205935
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100022 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 57324
-networkCRCLogInfo = currentProgress = 53952 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [112] lastPos = x [232] y [113]
- targetPos = x [233] y [112] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [111]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 7 index = 0 x [234] y [111] index = 1 x [235] y [110] index = 2 x [235] y [109] index = 3 x [235] y [108] index = 4 x [235] y [107] index = 5 x [235] y [106] index = 6 x [235] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [116], originalPos = x [232] y [117], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 13984
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100023 name [temple][16]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 91250
-networkCRCLogInfo = currentProgress = 90000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [213] y [99] lastPos = x [213] y [99]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [212] y [98]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 392957
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100024 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 77556
-networkCRCLogInfo = currentProgress = 74184 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [236] y [112] lastPos = x [237] y [113]
- targetPos = x [236] y [112] targetVec = x [0] y [0] z [0] meetingPos = x [235] y [111]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 7 index = 0 x [235] y [111] index = 1 x [235] y [110] index = 2 x [235] y [109] index = 3 x [235] y [108] index = 4 x [235] y [107] index = 5 x [235] y [106] index = 6 x [235] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [237] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 611784
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100025 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 21 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 61875 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [113] lastPos = x [239] y [112]
- targetPos = x [239] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [239] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 297598
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100026 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 85500
-networkCRCLogInfo = currentProgress = 80750 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [109] lastPos = x [238] y [110]
- targetPos = x [238] y [109] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [108]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 7 index = 0 x [238] y [108] index = 1 x [237] y [108] index = 2 x [236] y [108] index = 3 x [235] y [108] index = 4 x [235] y [107] index = 5 x [235] y [106] index = 6 x [235] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 518202
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100027 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 42000
-networkCRCLogInfo = currentProgress = 36750 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [237] y [112] lastPos = x [237] y [111]
- targetPos = x [237] y [112] targetVec = x [0] y [0] z [0] meetingPos = x [236] y [111]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [238] y [112] index = 1 x [238] y [113]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 214256
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100028 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 1 deadCount = 0 progress = 78750
-networkCRCLogInfo = currentProgress = 73125 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [113] lastPos = x [236] y [112]
- targetPos = x [235] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [234] y [113] index = 1 x [233] y [113] index = 2 x [232] y [114] index = 3 x [231] y [115] index = 4 x [231] y [116]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [235] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 142035
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100029 name [obelisk][7]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 464 ep = 0 loadCount = 0 deadCount = 0 progress = 30000
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [221] y [104] lastPos = x [221] y [104]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [220] y [103]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 501602
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 2
---------------------------
-** world frame: 11820
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 0
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 15
-
-index = 2 resource name = gold
-209/2000
-amount = 209
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-41/1500
-amount = 41
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-312/300
-amount = 312
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 44
-id = 200000 name [pyramid][9]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 30000
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [21] y [103] lastPos = x [21] y [103]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [20] y [102]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 602394
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200001 name [sphinx][15]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 30000
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [100] lastPos = x [15] y [100]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 399985
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200002 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 55000
-networkCRCLogInfo = currentProgress = 54000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200042 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [14] y [112] lastPos = x [14] y [111]
- targetPos = x [15] y [113] targetVec = x [14.5] y [13.2778] z [113.5] meetingPos = x [13] y [111]
- loadType = wood currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [14] y [113], originalPos = x [14] y [113], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 197576
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200003 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 7 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 86250 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [12] y [105] lastPos = x [13] y [105]
- targetPos = x [11] y [106] targetVec = x [17] y [11] z [110] meetingPos = x [11] y [104]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [11] y [105] index = 1 x [10] y [105]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [11] y [106], originalPos = x [13] y [103], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 709192
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200004 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 16 deadCount = 0 progress = 61875
-networkCRCLogInfo = currentProgress = 56250 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [24] y [113] lastPos = x [24] y [112]
- targetPos = x [23] y [114] targetVec = x [18] y [11] z [106] meetingPos = x [23] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [24] y [114] index = 1 x [24] y [115]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [23] y [114], originalPos = x [24] y [116], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 506783
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200005 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 27335
-networkCRCLogInfo = currentProgress = 23430 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [46] y [90] lastPos = x [45] y [91]
- targetPos = x [46] y [90] targetVec = x [0] y [0] z [0] meetingPos = x [45] y [89]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 30 index = 0 x [47] y [90] index = 1 x [48] y [90] index = 2 x [49] y [89] index = 3 x [50] y [88] index = 4 x [51] y [87] index = 5 x [52] y [86] index = 6 x [53] y [85] index = 7 x [54] y [84] index = 8 x [55] y [83] index = 9 x [56] y [82] index = 10 x [57] y [81] index = 11 x [58] y [80] index = 12 x [59] y [79] index = 13 x [60] y [78] index = 14 x [61] y [77] index = 15 x [61] y [76] index = 16 x [61] y [75] index = 17 x [62] y [74] index = 18 x [63] y [73] index = 19 x [64] y [72] index = 20 x [65] y [71] index = 21 x [66] y [70] index = 22 x [67] y [69] index = 23 x [68] y [69] index = 24 x [69] y [69] index = 25 x [70] y [69] index = 26 x [71] y [69] index = 27 x [72] y [68] index = 28 x [73] y [68] index = 29 x [74] y [68]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 304374
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200006 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 5500
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [118] y [103] lastPos = x [117] y [103]
- targetPos = x [118] y [103] targetVec = x [89.961] y [5.55339] z [94.961] meetingPos = x [117] y [102]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 30 index = 0 x [119] y [103] index = 1 x [120] y [103] index = 2 x [121] y [103] index = 3 x [122] y [102] index = 4 x [123] y [101] index = 5 x [124] y [101] index = 6 x [125] y [100] index = 7 x [126] y [99] index = 8 x [127] y [98] index = 9 x [128] y [97] index = 10 x [129] y [96] index = 11 x [130] y [95] index = 12 x [131] y [94] index = 13 x [132] y [93] index = 14 x [133] y [92] index = 15 x [134] y [91] index = 16 x [135] y [90] index = 17 x [136] y [89] index = 18 x [137] y [88] index = 19 x [138] y [87] index = 20 x [139] y [86] index = 21 x [140] y [85] index = 22 x [139] y [84] index = 23 x [139] y [83] index = 24 x [139] y [82] index = 25 x [139] y [81] index = 26 x [139] y [80] index = 27 x [139] y [79] index = 28 x [139] y [78] index = 29 x [139] y [77]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 313287
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.887500, animProgress = 0.900000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 200007 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [30] y [99] lastPos = x [29] y [99]
- targetPos = x [30] y [99] targetVec = x [0] y [0] z [0] meetingPos = x [29] y [98]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 613581
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200008 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [94] lastPos = x [28] y [94]
- targetPos = x [27] y [94] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [93]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 411172
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200009 name [priest][8]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 71250 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 74 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [37] y [114] lastPos = x [36] y [114]
- targetPos = x [37] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [36] y [113]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 208763
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200010 name [farm][4]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 97500
-networkCRCLogInfo = currentProgress = 90000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [109] lastPos = x [25] y [109]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [24] y [108]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 190493
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200011 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 52500
-networkCRCLogInfo = currentProgress = 51250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [17] y [105] lastPos = x [17] y [105]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [16] y [104]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 572675
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200012 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 43836
-networkCRCLogInfo = currentProgress = 40464 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [24] y [111] lastPos = x [25] y [112]
- targetPos = x [24] y [111] targetVec = x [17] y [11] z [110] meetingPos = x [23] y [110]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [23] y [110] index = 1 x [23] y [109] index = 2 x [23] y [108] index = 3 x [23] y [107] index = 4 x [23] y [106] index = 5 x [23] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [25] y [116], originalPos = x [24] y [116], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 83926
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200013 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 68750
-networkCRCLogInfo = currentProgress = 62500 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [122] y [70] lastPos = x [121] y [70]
- targetPos = x [122] y [70] targetVec = x [0] y [0] z [0] meetingPos = x [121] y [69]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 27 index = 0 x [123] y [70] index = 1 x [124] y [70] index = 2 x [125] y [70] index = 3 x [126] y [70] index = 4 x [127] y [69] index = 5 x [128] y [68] index = 6 x [129] y [67] index = 7 x [130] y [66] index = 8 x [131] y [65] index = 9 x [132] y [64] index = 10 x [133] y [64] index = 11 x [134] y [64] index = 12 x [135] y [64] index = 13 x [136] y [64] index = 14 x [137] y [64] index = 15 x [138] y [64] index = 16 x [139] y [64] index = 17 x [140] y [64] index = 18 x [141] y [63] index = 19 x [142] y [62] index = 20 x [143] y [62] index = 21 x [144] y [62] index = 22 x [145] y [61] index = 23 x [146] y [60] index = 24 x [147] y [60] index = 25 x [148] y [60] index = 26 x [149] y [59]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 111650
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200014 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 95625
-networkCRCLogInfo = currentProgress = 93750 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [98] lastPos = x [18] y [99]
- targetPos = x [17] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [97]
- loadType = stone currSkill = stop_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [17] y [97], originalPos = x [17] y [96], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 525726
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200015 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 79866
-networkCRCLogInfo = currentProgress = 75429 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [46] y [102] lastPos = x [45] y [103]
- targetPos = x [46] y [102] targetVec = x [0] y [0] z [0] meetingPos = x [45] y [101]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 28 index = 0 x [47] y [101] index = 1 x [48] y [100] index = 2 x [49] y [99] index = 3 x [50] y [98] index = 4 x [51] y [97] index = 5 x [52] y [96] index = 6 x [53] y [95] index = 7 x [54] y [94] index = 8 x [55] y [93] index = 9 x [56] y [92] index = 10 x [57] y [91] index = 11 x [58] y [90] index = 12 x [59] y [89] index = 13 x [60] y [88] index = 14 x [61] y [87] index = 15 x [62] y [86] index = 16 x [63] y [85] index = 17 x [64] y [84] index = 18 x [65] y [83] index = 19 x [66] y [82] index = 20 x [67] y [81] index = 21 x [68] y [80] index = 22 x [69] y [79] index = 23 x [70] y [78] index = 24 x [71] y [77] index = 25 x [71] y [76] index = 26 x [71] y [75] index = 27 x [72] y [74]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 20413
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200016 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 81375
-networkCRCLogInfo = currentProgress = 78750 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200042 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [17] y [112] lastPos = x [18] y [113]
- targetPos = x [15] y [113] targetVec = x [14.5] y [13.2778] z [113.5] meetingPos = x [16] y [111]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [17] y [111]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [13] y [112], originalPos = x [13] y [112], facing = 0, unitRef.getUnit() id = 200042, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 12286
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200017 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 62118
-networkCRCLogInfo = currentProgress = 57681 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [28] y [106] lastPos = x [27] y [107]
- targetPos = x [28] y [106] targetVec = x [0] y [0] z [0] meetingPos = x [27] y [105]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 27 index = 0 x [29] y [105] index = 1 x [30] y [105] index = 2 x [31] y [105] index = 3 x [32] y [104] index = 4 x [33] y [103] index = 5 x [34] y [102] index = 6 x [35] y [101] index = 7 x [36] y [100] index = 8 x [37] y [99] index = 9 x [38] y [98] index = 10 x [39] y [97] index = 11 x [40] y [96] index = 12 x [41] y [95] index = 13 x [42] y [94] index = 14 x [43] y [93] index = 15 x [44] y [92] index = 16 x [45] y [91] index = 17 x [46] y [90] index = 18 x [47] y [90] index = 19 x [48] y [90] index = 20 x [49] y [89] index = 21 x [50] y [88] index = 22 x [51] y [87] index = 23 x [52] y [86] index = 24 x [53] y [85] index = 25 x [54] y [84] index = 26 x [55] y [83]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 384176
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200018 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 19 deadCount = 0 progress = 63750
-networkCRCLogInfo = currentProgress = 60000 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [11] y [105] lastPos = x [11] y [104]
- targetPos = x [11] y [106] targetVec = x [23.5] y [11] z [99.5] meetingPos = x [10] y [104]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [11] y [106], originalPos = x [13] y [106], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 174456
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200019 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 12 deadCount = 0 progress = 23625
-networkCRCLogInfo = currentProgress = 21000 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200043 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [26] y [97] lastPos = x [25] y [97]
- targetPos = x [27] y [96] targetVec = x [28] y [11] z [96] meetingPos = x [25] y [96]
- loadType = wood currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [27] y [95], originalPos = x [27] y [95], facing = 0, unitRef.getUnit() id = 200043, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 392525
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200020 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 12500
-networkCRCLogInfo = currentProgress = 6250 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [34] y [92] lastPos = x [33] y [92]
- targetPos = x [34] y [92] targetVec = x [0] y [0] z [0] meetingPos = x [33] y [91]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 27 index = 0 x [35] y [92] index = 1 x [36] y [92] index = 2 x [37] y [92] index = 3 x [38] y [92] index = 4 x [39] y [91] index = 5 x [40] y [90] index = 6 x [41] y [89] index = 7 x [42] y [88] index = 8 x [43] y [87] index = 9 x [44] y [86] index = 10 x [45] y [85] index = 11 x [46] y [84] index = 12 x [47] y [83] index = 13 x [48] y [82] index = 14 x [49] y [81] index = 15 x [50] y [80] index = 16 x [51] y [79] index = 17 x [52] y [78] index = 18 x [53] y [77] index = 19 x [54] y [76] index = 20 x [55] y [75] index = 21 x [56] y [74] index = 22 x [57] y [73] index = 23 x [58] y [72] index = 24 x [59] y [71] index = 25 x [60] y [70] index = 26 x [61] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 84118
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200021 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 5 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 95625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [113] lastPos = x [21] y [112]
- targetPos = x [20] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [19] y [113] index = 1 x [18] y [113] index = 2 x [17] y [113] index = 3 x [17] y [114] index = 4 x [17] y [115] index = 5 x [17] y [116] index = 6 x [18] y [116] index = 7 x [19] y [116]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [20] y [114], originalPos = x [20] y [115], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 224235
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200022 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 99750 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [12] y [98] lastPos = x [12] y [99]
- targetPos = x [12] y [98] targetVec = x [0] y [0] z [0] meetingPos = x [11] y [97]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [12] y [97], originalPos = x [13] y [99], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 517184
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200023 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 31240
-networkCRCLogInfo = currentProgress = 27335 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [30] y [22] lastPos = x [29] y [23]
- targetPos = x [30] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [29] y [21]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 28 index = 0 x [31] y [21] index = 1 x [32] y [20] index = 2 x [33] y [19] index = 3 x [34] y [18] index = 4 x [35] y [17] index = 5 x [36] y [16] index = 6 x [37] y [15] index = 7 x [38] y [15] index = 8 x [39] y [15] index = 9 x [40] y [15] index = 10 x [41] y [15] index = 11 x [42] y [15] index = 12 x [43] y [15] index = 13 x [44] y [15] index = 14 x [45] y [15] index = 15 x [46] y [15] index = 16 x [47] y [15] index = 17 x [48] y [15] index = 18 x [49] y [15] index = 19 x [50] y [15] index = 20 x [51] y [15] index = 21 x [52] y [15] index = 22 x [53] y [15] index = 23 x [54] y [15] index = 24 x [55] y [15] index = 25 x [56] y [15] index = 26 x [57] y [15] index = 27 x [58] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 608151
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200024 name [temple][16]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 47500
-networkCRCLogInfo = currentProgress = 46250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [22] y [98] lastPos = x [22] y [98]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [21] y [97]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 162503
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200025 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 94500
-networkCRCLogInfo = currentProgress = 89250 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [10] y [104] lastPos = x [11] y [104]
- targetPos = x [10] y [104] targetVec = x [28.5] y [11] z [102.5] meetingPos = x [9] y [103]
- loadType = wood currSkill = move_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [10] y [105]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [10] y [106], originalPos = x [10] y [106], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 431510
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200026 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 96250
-networkCRCLogInfo = currentProgress = 95000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [109] lastPos = x [16] y [109]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [108]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 373212
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200027 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 11715
-networkCRCLogInfo = currentProgress = 7810 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [99] y [91] lastPos = x [98] y [92]
- targetPos = x [99] y [91] targetVec = x [0] y [0] z [0] meetingPos = x [98] y [90]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 30 index = 0 x [100] y [90] index = 1 x [101] y [89] index = 2 x [102] y [88] index = 3 x [103] y [87] index = 4 x [104] y [86] index = 5 x [105] y [85] index = 6 x [106] y [84] index = 7 x [107] y [84] index = 8 x [108] y [84] index = 9 x [109] y [83] index = 10 x [110] y [82] index = 11 x [111] y [81] index = 12 x [112] y [80] index = 13 x [113] y [79] index = 14 x [113] y [78] index = 15 x [114] y [77] index = 16 x [115] y [76] index = 17 x [116] y [75] index = 18 x [117] y [74] index = 19 x [118] y [73] index = 20 x [119] y [72] index = 21 x [120] y [71] index = 22 x [121] y [70] index = 23 x [122] y [70] index = 24 x [123] y [70] index = 25 x [124] y [70] index = 26 x [125] y [70] index = 27 x [126] y [70] index = 28 x [127] y [69] index = 29 x [128] y [68]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 264574
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200028 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 58575
-networkCRCLogInfo = currentProgress = 54670 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [155] y [89] lastPos = x [154] y [90]
- targetPos = x [155] y [89] targetVec = x [0] y [0] z [0] meetingPos = x [154] y [88]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 28 index = 0 x [156] y [88] index = 1 x [157] y [87] index = 2 x [158] y [86] index = 3 x [159] y [85] index = 4 x [160] y [84] index = 5 x [161] y [83] index = 6 x [162] y [82] index = 7 x [163] y [81] index = 8 x [164] y [80] index = 9 x [165] y [80] index = 10 x [166] y [80] index = 11 x [167] y [79] index = 12 x [168] y [78] index = 13 x [168] y [77] index = 14 x [168] y [76] index = 15 x [168] y [75] index = 16 x [168] y [74] index = 17 x [168] y [73] index = 18 x [168] y [72] index = 19 x [168] y [71] index = 20 x [169] y [70] index = 21 x [169] y [69] index = 22 x [169] y [68] index = 23 x [169] y [67] index = 24 x [169] y [66] index = 25 x [169] y [65] index = 26 x [169] y [64] index = 27 x [169] y [63]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 508544
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200029 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 22185
-networkCRCLogInfo = currentProgress = 17748 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [87] y [93] lastPos = x [86] y [94]
- targetPos = x [87] y [93] targetVec = x [0] y [0] z [0] meetingPos = x [86] y [92]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 28 index = 0 x [88] y [92] index = 1 x [89] y [91] index = 2 x [90] y [90] index = 3 x [91] y [91] index = 4 x [91] y [92] index = 5 x [92] y [92] index = 6 x [93] y [92] index = 7 x [94] y [92] index = 8 x [95] y [92] index = 9 x [96] y [92] index = 10 x [97] y [91] index = 11 x [98] y [90] index = 12 x [99] y [90] index = 13 x [100] y [90] index = 14 x [101] y [89] index = 15 x [102] y [88] index = 16 x [103] y [87] index = 17 x [104] y [86] index = 18 x [105] y [85] index = 19 x [106] y [84] index = 20 x [107] y [84] index = 21 x [108] y [84] index = 22 x [109] y [83] index = 23 x [110] y [82] index = 24 x [111] y [81] index = 25 x [112] y [80] index = 26 x [113] y [79] index = 27 x [113] y [78]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 338355
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200030 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 28400
-networkCRCLogInfo = currentProgress = 26625 updateFPS = 40 speed = 100 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1775 [1775]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [13] y [109] lastPos = x [12] y [108]
- targetPos = x [13] y [109] targetVec = x [0] y [0] z [0] meetingPos = x [12] y [108]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 25 index = 0 x [14] y [110] index = 1 x [15] y [111] index = 2 x [16] y [111] index = 3 x [17] y [112] index = 4 x [18] y [112] index = 5 x [19] y [112] index = 6 x [20] y [111] index = 7 x [21] y [110] index = 8 x [22] y [110] index = 9 x [23] y [110] index = 10 x [24] y [110] index = 11 x [25] y [109] index = 12 x [25] y [108] index = 13 x [26] y [108] index = 14 x [27] y [108] index = 15 x [28] y [108] index = 16 x [29] y [108] index = 17 x [30] y [109] index = 18 x [31] y [110] index = 19 x [32] y [110] index = 20 x [33] y [110] index = 21 x [34] y [110] index = 22 x [35] y [110] index = 23 x [36] y [110] index = 24 x [37] y [110]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [37] y [110], originalPos = x [37] y [110], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 420316
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200031 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 3905
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [81] lastPos = x [24] y [82]
- targetPos = x [25] y [81] targetVec = x [0] y [0] z [0] meetingPos = x [24] y [80]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 30 index = 0 x [26] y [80] index = 1 x [27] y [79] index = 2 x [27] y [78] index = 3 x [27] y [77] index = 4 x [28] y [76] index = 5 x [29] y [75] index = 6 x [30] y [74] index = 7 x [31] y [73] index = 8 x [32] y [72] index = 9 x [33] y [71] index = 10 x [34] y [70] index = 11 x [35] y [69] index = 12 x [36] y [68] index = 13 x [37] y [67] index = 14 x [37] y [66] index = 15 x [37] y [65] index = 16 x [36] y [64] index = 17 x [35] y [64] index = 18 x [35] y [63] index = 19 x [35] y [62] index = 20 x [35] y [61] index = 21 x [35] y [60] index = 22 x [35] y [59] index = 23 x [36] y [58] index = 24 x [37] y [57] index = 25 x [38] y [56] index = 26 x [39] y [55] index = 27 x [40] y [54] index = 28 x [41] y [53] index = 29 x [42] y [52]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 318381
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200032 name [farm][4]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [101] lastPos = x [27] y [101]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [100]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 104702
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200033 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [32] y [115] lastPos = x [31] y [115]
- targetPos = x [32] y [115] targetVec = x [0] y [0] z [0] meetingPos = x [31] y [114]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 59067
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200034 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [7] y [100] lastPos = x [8] y [100]
- targetPos = x [7] y [100] targetVec = x [0] y [0] z [0] meetingPos = x [6] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 688871
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200035 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 56250
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [145] y [15] lastPos = x [144] y [15]
- targetPos = x [145] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [144] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 27 index = 0 x [146] y [15] index = 1 x [147] y [15] index = 2 x [148] y [15] index = 3 x [149] y [15] index = 4 x [150] y [15] index = 5 x [151] y [15] index = 6 x [152] y [15] index = 7 x [153] y [15] index = 8 x [154] y [15] index = 9 x [155] y [15] index = 10 x [156] y [15] index = 11 x [157] y [15] index = 12 x [158] y [15] index = 13 x [159] y [15] index = 14 x [160] y [15] index = 15 x [161] y [15] index = 16 x [162] y [15] index = 17 x [163] y [15] index = 18 x [164] y [15] index = 19 x [165] y [15] index = 20 x [166] y [15] index = 21 x [167] y [15] index = 22 x [168] y [15] index = 23 x [169] y [15] index = 24 x [170] y [15] index = 25 x [171] y [15] index = 26 x [172] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 698475
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200036 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 66385
-networkCRCLogInfo = currentProgress = 62480 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [93] lastPos = x [24] y [94]
- targetPos = x [25] y [93] targetVec = x [0] y [0] z [0] meetingPos = x [24] y [92]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 29 index = 0 x [26] y [92] index = 1 x [27] y [91] index = 2 x [28] y [90] index = 3 x [29] y [89] index = 4 x [30] y [88] index = 5 x [31] y [89] index = 6 x [31] y [90] index = 7 x [32] y [90] index = 8 x [33] y [91] index = 9 x [33] y [92] index = 10 x [34] y [92] index = 11 x [35] y [92] index = 12 x [36] y [92] index = 13 x [37] y [92] index = 14 x [38] y [92] index = 15 x [39] y [91] index = 16 x [40] y [90] index = 17 x [41] y [89] index = 18 x [42] y [88] index = 19 x [43] y [87] index = 20 x [44] y [86] index = 21 x [45] y [85] index = 22 x [46] y [84] index = 23 x [47] y [83] index = 24 x [48] y [82] index = 25 x [49] y [81] index = 26 x [50] y [80] index = 27 x [51] y [79] index = 28 x [52] y [78]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 216890
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200037 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 31059
-networkCRCLogInfo = currentProgress = 26622 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [39] y [91] lastPos = x [38] y [92]
- targetPos = x [39] y [91] targetVec = x [0] y [0] z [0] meetingPos = x [38] y [90]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 27 index = 0 x [40] y [90] index = 1 x [41] y [89] index = 2 x [42] y [88] index = 3 x [43] y [87] index = 4 x [44] y [86] index = 5 x [45] y [85] index = 6 x [46] y [84] index = 7 x [47] y [83] index = 8 x [48] y [82] index = 9 x [49] y [81] index = 10 x [50] y [80] index = 11 x [51] y [79] index = 12 x [52] y [78] index = 13 x [53] y [77] index = 14 x [54] y [76] index = 15 x [55] y [75] index = 16 x [56] y [74] index = 17 x [57] y [73] index = 18 x [58] y [72] index = 19 x [59] y [71] index = 20 x [60] y [70] index = 21 x [61] y [69] index = 22 x [62] y [68] index = 23 x [63] y [67] index = 24 x [64] y [67] index = 25 x [65] y [68] index = 26 x [65] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 674123
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200038 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 74195
-networkCRCLogInfo = currentProgress = 70290 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [123] y [103] lastPos = x [122] y [104]
- targetPos = x [123] y [103] targetVec = x [0] y [0] z [0] meetingPos = x [122] y [102]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 30 index = 0 x [124] y [102] index = 1 x [125] y [101] index = 2 x [126] y [100] index = 3 x [127] y [99] index = 4 x [128] y [98] index = 5 x [129] y [97] index = 6 x [130] y [96] index = 7 x [131] y [95] index = 8 x [132] y [94] index = 9 x [133] y [93] index = 10 x [134] y [92] index = 11 x [135] y [91] index = 12 x [136] y [90] index = 13 x [137] y [89] index = 14 x [138] y [88] index = 15 x [139] y [87] index = 16 x [140] y [86] index = 17 x [141] y [85] index = 18 x [140] y [84] index = 19 x [139] y [84] index = 20 x [139] y [83] index = 21 x [139] y [82] index = 22 x [139] y [81] index = 23 x [139] y [80] index = 24 x [139] y [79] index = 25 x [139] y [78] index = 26 x [139] y [77] index = 27 x [139] y [76] index = 28 x [139] y [75] index = 29 x [139] y [74]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 470076
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200039 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 88740
-networkCRCLogInfo = currentProgress = 84303 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [50] y [99] lastPos = x [49] y [100]
- targetPos = x [50] y [99] targetVec = x [0] y [0] z [0] meetingPos = x [49] y [98]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 29 index = 0 x [51] y [98] index = 1 x [52] y [97] index = 2 x [53] y [96] index = 3 x [54] y [95] index = 4 x [55] y [94] index = 5 x [56] y [93] index = 6 x [57] y [92] index = 7 x [58] y [91] index = 8 x [59] y [90] index = 9 x [60] y [89] index = 10 x [61] y [88] index = 11 x [62] y [87] index = 12 x [63] y [86] index = 13 x [64] y [85] index = 14 x [65] y [84] index = 15 x [66] y [83] index = 16 x [67] y [82] index = 17 x [68] y [81] index = 18 x [69] y [80] index = 19 x [70] y [79] index = 20 x [71] y [78] index = 21 x [72] y [78] index = 22 x [73] y [78] index = 23 x [74] y [78] index = 24 x [75] y [77] index = 25 x [76] y [76] index = 26 x [77] y [75] index = 27 x [78] y [74] index = 28 x [79] y [73]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 627346
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200040 name [priest][8]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 215 loadCount = 0 deadCount = 0 progress = 63750
-networkCRCLogInfo = currentProgress = 60000 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 43 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [23] y [97] lastPos = x [22] y [97]
- targetPos = x [23] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [22] y [96]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 4, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 387091
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200041 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 62480
-networkCRCLogInfo = currentProgress = 58575 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [32] y [72] lastPos = x [31] y [73]
- targetPos = x [32] y [72] targetVec = x [0] y [0] z [0] meetingPos = x [31] y [71]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 30 index = 0 x [33] y [71] index = 1 x [34] y [70] index = 2 x [35] y [69] index = 3 x [36] y [68] index = 4 x [37] y [67] index = 5 x [37] y [66] index = 6 x [37] y [65] index = 7 x [36] y [64] index = 8 x [35] y [64] index = 9 x [35] y [63] index = 10 x [35] y [62] index = 11 x [35] y [61] index = 12 x [35] y [60] index = 13 x [35] y [59] index = 14 x [36] y [58] index = 15 x [37] y [57] index = 16 x [38] y [56] index = 17 x [39] y [55] index = 18 x [40] y [54] index = 19 x [41] y [53] index = 20 x [42] y [52] index = 21 x [43] y [51] index = 22 x [44] y [50] index = 23 x [45] y [49] index = 24 x [46] y [48] index = 25 x [47] y [47] index = 26 x [48] y [46] index = 27 x [49] y [45] index = 28 x [50] y [44] index = 29 x [51] y [43]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 294448
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200042 name [obelisk][7]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 1366 ep = 0 loadCount = 0 deadCount = 0 progress = 7500
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [13] y [112] lastPos = x [13] y [112]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [12] y [111]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 132339
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200043 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 361 ep = 0 loadCount = 0 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 37500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [95] lastPos = x [27] y [95]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [94]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 610069
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 3
---------------------------
-** world frame: 11820
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 2 index = 0  state = 0 factionIndex = 3 type = spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
- index = 1  state = 0 factionIndex = 3 type = speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-189/0
-amount = 189
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 9
-
-index = 2 resource name = gold
-220/2000
-amount = 220
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-260/1500
-amount = 260
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-17/300
-amount = 17
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 43
-id = 300000 name [pyramid][9]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 30000
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 38 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [19] y [21] lastPos = x [19] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [18] y [20]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 9, unitTypeDesc = pyramid Reqs:
-gold: 100
-stone: 300
-wood: 150
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 9, unitTypeDesc = pyramid Reqs:
-gold: 100
-stone: 300
-wood: 150
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 169069
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300001 name [sphinx][15]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 30000
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [13] y [16] lastPos = x [13] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [12] y [15]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 680685
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300002 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 81000
-networkCRCLogInfo = currentProgress = 80000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300039 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [26] y [20] lastPos = x [26] y [19]
- targetPos = x [25] y [22] targetVec = x [26] y [11] z [22] meetingPos = x [25] y [19]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 478276
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300003 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 42750
-networkCRCLogInfo = currentProgress = 38000 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [23] y [20] lastPos = x [22] y [20]
- targetPos = x [23] y [20] targetVec = x [15.5] y [11] z [26.5] meetingPos = x [22] y [19]
- loadType = gold currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [24] y [20] index = 1 x [24] y [21]
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 275867
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300004 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 97788
-networkCRCLogInfo = currentProgress = 94416 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [23] lastPos = x [14] y [24]
- targetPos = x [15] y [23] targetVec = x [23.5] y [11] z [17.5] meetingPos = x [14] y [22]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [16] y [24] index = 1 x [17] y [24] index = 2 x [18] y [24] index = 3 x [18] y [25] index = 4 x [18] y [26]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [15] y [7], originalPos = x [15] y [7], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 73458
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300005 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 82005
-networkCRCLogInfo = currentProgress = 78100 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [207] y [103] lastPos = x [206] y [104]
- targetPos = x [207] y [103] targetVec = x [0] y [0] z [0] meetingPos = x [206] y [102]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [208] y [102]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 285243
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300006 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 60500
-networkCRCLogInfo = currentProgress = 55000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [110] y [103] lastPos = x [109] y [103]
- targetPos = x [110] y [103] targetVec = x [0] y [0] z [0] meetingPos = x [109] y [102]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 30 index = 0 x [111] y [103] index = 1 x [112] y [103] index = 2 x [113] y [103] index = 3 x [114] y [103] index = 4 x [115] y [103] index = 5 x [116] y [103] index = 6 x [117] y [103] index = 7 x [118] y [103] index = 8 x [119] y [103] index = 9 x [120] y [103] index = 10 x [121] y [103] index = 11 x [122] y [102] index = 12 x [123] y [101] index = 13 x [124] y [101] index = 14 x [125] y [100] index = 15 x [126] y [99] index = 16 x [127] y [98] index = 17 x [128] y [97] index = 18 x [129] y [96] index = 19 x [130] y [95] index = 20 x [131] y [94] index = 21 x [132] y [93] index = 22 x [133] y [92] index = 23 x [134] y [91] index = 24 x [135] y [90] index = 25 x [136] y [89] index = 26 x [137] y [88] index = 27 x [138] y [87] index = 28 x [139] y [86] index = 29 x [140] y [85]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 382665
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300007 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [11] y [22] lastPos = x [11] y [21]
- targetPos = x [11] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [10] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 180256
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300008 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 30000
-networkCRCLogInfo = currentProgress = 27500 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [24] y [26] lastPos = x [23] y [26]
- targetPos = x [24] y [26] targetVec = x [0] y [0] z [0] meetingPos = x [23] y [25]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 21 index = 0 x [25] y [25] index = 1 x [26] y [24] index = 2 x [27] y [24] index = 3 x [28] y [24] index = 4 x [29] y [23] index = 5 x [30] y [22] index = 6 x [31] y [21] index = 7 x [32] y [20] index = 8 x [33] y [19] index = 9 x [34] y [18] index = 10 x [35] y [17] index = 11 x [35] y [16] index = 12 x [35] y [15] index = 13 x [34] y [14] index = 14 x [33] y [14] index = 15 x [33] y [13] index = 16 x [33] y [12] index = 17 x [33] y [11] index = 18 x [34] y [10] index = 19 x [35] y [9] index = 20 x [35] y [8]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [35] y [8], originalPos = x [35] y [8], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 691872
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300009 name [priest][8]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 41250
-networkCRCLogInfo = currentProgress = 37500 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 61 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [7] lastPos = x [19] y [7]
- targetPos = x [18] y [7] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [6]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 489463
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300010 name [farm][4]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [27] lastPos = x [20] y [27]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [26]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 671533
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300011 name [desert_camp][3]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 7500
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 10 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [21] lastPos = x [15] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [20]
- currSkill = upgrade_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 229846
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300012 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 19 deadCount = 0 progress = 78750
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [8] lastPos = x [19] y [8]
- targetPos = x [17] y [7] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [7]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [17] y [8] index = 1 x [16] y [8]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [17] y [7], originalPos = x [16] y [7], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 473826
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300013 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 0 ep = 0 loadCount = 0 deadCount = 50 progress = 100000
-networkCRCLogInfo = currentProgress = 100000 updateFPS = 40 speed = 120 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3000 [3000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 6 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [222] y [22] lastPos = x [221] y [22]
- targetPos = x [227] y [24] targetVec = x [226.586] y [11.5] z [23.5858] meetingPos = x [221] y [21]
- currSkill = die_skill
- toBeUndertaken = 0 alive = 0 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 622033
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.300000, lastAnimProgress = 0.225000, animProgress = 0.250000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 300014 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 68250
-networkCRCLogInfo = currentProgress = 63000 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [15] lastPos = x [18] y [16]
- targetPos = x [18] y [15] targetVec = x [23.5] y [11] z [17.5] meetingPos = x [17] y [14]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [18] y [14]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [18] y [13], originalPos = x [18] y [13], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 670251
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300015 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 75429
-networkCRCLogInfo = currentProgress = 70992 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [59] y [40] lastPos = x [58] y [41]
- targetPos = x [59] y [40] targetVec = x [0] y [0] z [0] meetingPos = x [58] y [39]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 29 index = 0 x [60] y [39] index = 1 x [61] y [38] index = 2 x [62] y [37] index = 3 x [63] y [36] index = 4 x [64] y [35] index = 5 x [65] y [34] index = 6 x [66] y [33] index = 7 x [67] y [32] index = 8 x [68] y [31] index = 9 x [69] y [30] index = 10 x [70] y [29] index = 11 x [71] y [28] index = 12 x [72] y [27] index = 13 x [73] y [26] index = 14 x [73] y [25] index = 15 x [74] y [24] index = 16 x [75] y [23] index = 17 x [76] y [22] index = 18 x [77] y [21] index = 19 x [78] y [20] index = 20 x [79] y [20] index = 21 x [80] y [20] index = 22 x [81] y [19] index = 23 x [82] y [18] index = 24 x [83] y [17] index = 25 x [84] y [16] index = 26 x [85] y [15] index = 27 x [86] y [15] index = 28 x [87] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 196302
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300016 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 14 deadCount = 0 progress = 78750
-networkCRCLogInfo = currentProgress = 73125 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [17] y [14] lastPos = x [17] y [15]
- targetPos = x [17] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [16] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [17] y [13], originalPos = x [16] y [14], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 88886
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300017 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 94500
-networkCRCLogInfo = currentProgress = 89250 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [18] lastPos = x [18] y [19]
- targetPos = x [18] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [17]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [18] y [17] index = 1 x [18] y [16] index = 2 x [18] y [15] index = 3 x [18] y [14]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [17] y [13], originalPos = x [18] y [14], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 712750
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300018 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 57681
-networkCRCLogInfo = currentProgress = 53244 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [89] y [102] lastPos = x [88] y [103]
- targetPos = x [89] y [102] targetVec = x [0] y [0] z [0] meetingPos = x [88] y [101]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 29 index = 0 x [90] y [101] index = 1 x [91] y [100] index = 2 x [92] y [99] index = 3 x [93] y [98] index = 4 x [94] y [97] index = 5 x [95] y [96] index = 6 x [96] y [95] index = 7 x [97] y [94] index = 8 x [98] y [93] index = 9 x [99] y [92] index = 10 x [100] y [91] index = 11 x [101] y [90] index = 12 x [102] y [89] index = 13 x [102] y [88] index = 14 x [103] y [87] index = 15 x [104] y [86] index = 16 x [105] y [85] index = 17 x [106] y [84] index = 18 x [107] y [84] index = 19 x [108] y [84] index = 20 x [109] y [83] index = 21 x [110] y [82] index = 22 x [111] y [81] index = 23 x [112] y [80] index = 24 x [113] y [79] index = 25 x [113] y [78] index = 26 x [114] y [77] index = 27 x [115] y [76] index = 28 x [116] y [75]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 79950
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300019 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 88740
-networkCRCLogInfo = currentProgress = 84303 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [37] y [23] lastPos = x [36] y [24]
- targetPos = x [37] y [23] targetVec = x [0] y [0] z [0] meetingPos = x [36] y [22]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 29 index = 0 x [38] y [22] index = 1 x [39] y [21] index = 2 x [40] y [20] index = 3 x [41] y [19] index = 4 x [42] y [18] index = 5 x [43] y [17] index = 6 x [44] y [16] index = 7 x [45] y [15] index = 8 x [46] y [15] index = 9 x [47] y [15] index = 10 x [48] y [15] index = 11 x [49] y [15] index = 12 x [50] y [15] index = 13 x [51] y [15] index = 14 x [52] y [15] index = 15 x [53] y [15] index = 16 x [54] y [15] index = 17 x [55] y [15] index = 18 x [56] y [15] index = 19 x [57] y [15] index = 20 x [58] y [15] index = 21 x [59] y [15] index = 22 x [60] y [15] index = 23 x [61] y [15] index = 24 x [62] y [15] index = 25 x [63] y [16] index = 26 x [64] y [16] index = 27 x [65] y [17] index = 28 x [65] y [18]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 369157
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300020 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 14250
-networkCRCLogInfo = currentProgress = 9500 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [15] lastPos = x [15] y [15]
- targetPos = x [16] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [14]
- loadType = wood currSkill = move_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [17] y [16] index = 1 x [18] y [17] index = 2 x [19] y [18] index = 3 x [20] y [18] index = 4 x [21] y [19]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [12] y [9], originalPos = x [13] y [11], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 436405
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300021 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 53244
-networkCRCLogInfo = currentProgress = 48807 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [106] y [104] lastPos = x [105] y [105]
- targetPos = x [106] y [104] targetVec = x [0] y [0] z [0] meetingPos = x [105] y [103]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 31 index = 0 x [107] y [103] index = 1 x [108] y [102] index = 2 x [109] y [103] index = 3 x [110] y [103] index = 4 x [111] y [103] index = 5 x [112] y [103] index = 6 x [113] y [103] index = 7 x [114] y [103] index = 8 x [115] y [103] index = 9 x [116] y [103] index = 10 x [117] y [103] index = 11 x [118] y [103] index = 12 x [119] y [103] index = 13 x [120] y [103] index = 14 x [121] y [103] index = 15 x [122] y [102] index = 16 x [123] y [101] index = 17 x [124] y [101] index = 18 x [125] y [100] index = 19 x [126] y [99] index = 20 x [127] y [98] index = 21 x [128] y [97] index = 22 x [129] y [96] index = 23 x [130] y [95] index = 24 x [131] y [94] index = 25 x [132] y [93] index = 26 x [133] y [92] index = 27 x [134] y [91] index = 28 x [135] y [90] index = 29 x [136] y [89] index = 30 x [137] y [88]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 424885
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300022 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 14 deadCount = 0 progress = 11250
-networkCRCLogInfo = currentProgress = 5625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [29] lastPos = x [17] y [29]
- targetPos = x [15] y [30] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [28]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [15] y [29] index = 1 x [14] y [29]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [15] y [30], originalPos = x [14] y [30], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 289045
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300023 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97625 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [56] y [39] lastPos = x [55] y [40]
- targetPos = x [56] y [39] targetVec = x [0] y [0] z [0] meetingPos = x [55] y [38]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 30 index = 0 x [57] y [38] index = 1 x [58] y [37] index = 2 x [59] y [36] index = 3 x [60] y [35] index = 4 x [61] y [34] index = 5 x [62] y [33] index = 6 x [63] y [32] index = 7 x [64] y [32] index = 8 x [65] y [31] index = 9 x [66] y [30] index = 10 x [67] y [30] index = 11 x [68] y [30] index = 12 x [69] y [29] index = 13 x [70] y [28] index = 14 x [71] y [27] index = 15 x [72] y [26] index = 16 x [73] y [25] index = 17 x [74] y [24] index = 18 x [75] y [23] index = 19 x [76] y [22] index = 20 x [77] y [21] index = 21 x [78] y [20] index = 22 x [79] y [20] index = 23 x [80] y [20] index = 24 x [81] y [19] index = 25 x [82] y [18] index = 26 x [83] y [17] index = 27 x [84] y [16] index = 28 x [85] y [15] index = 29 x [86] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 207355
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300024 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 60375
-networkCRCLogInfo = currentProgress = 57750 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300039 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [24] y [20] lastPos = x [23] y [20]
- targetPos = x [25] y [22] targetVec = x [26] y [11] z [22] meetingPos = x [23] y [19]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitRef.getUnit() id = 300039, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 230020
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300025 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 31250
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [101] y [90] lastPos = x [101] y [91]
- targetPos = x [101] y [90] targetVec = x [0] y [0] z [0] meetingPos = x [100] y [89]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 28 index = 0 x [102] y [89] index = 1 x [102] y [88] index = 2 x [103] y [87] index = 3 x [104] y [86] index = 4 x [105] y [85] index = 5 x [106] y [84] index = 6 x [107] y [84] index = 7 x [108] y [84] index = 8 x [109] y [83] index = 9 x [110] y [82] index = 10 x [111] y [81] index = 11 x [112] y [80] index = 12 x [113] y [79] index = 13 x [113] y [78] index = 14 x [114] y [77] index = 15 x [115] y [76] index = 16 x [116] y [75] index = 17 x [117] y [74] index = 18 x [118] y [73] index = 19 x [119] y [72] index = 20 x [120] y [71] index = 21 x [121] y [70] index = 22 x [122] y [70] index = 23 x [123] y [70] index = 24 x [124] y [70] index = 25 x [125] y [70] index = 26 x [126] y [70] index = 27 x [127] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 529939
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300026 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 66385
-networkCRCLogInfo = currentProgress = 62480 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [108] y [102] lastPos = x [107] y [103]
- targetPos = x [108] y [102] targetVec = x [0] y [0] z [0] meetingPos = x [107] y [101]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 32 index = 0 x [109] y [103] index = 1 x [110] y [103] index = 2 x [111] y [103] index = 3 x [112] y [103] index = 4 x [113] y [103] index = 5 x [114] y [103] index = 6 x [115] y [103] index = 7 x [116] y [103] index = 8 x [117] y [103] index = 9 x [118] y [103] index = 10 x [119] y [103] index = 11 x [120] y [103] index = 12 x [121] y [103] index = 13 x [122] y [102] index = 14 x [123] y [101] index = 15 x [124] y [101] index = 16 x [125] y [100] index = 17 x [126] y [99] index = 18 x [127] y [98] index = 19 x [128] y [97] index = 20 x [129] y [96] index = 21 x [130] y [95] index = 22 x [131] y [94] index = 23 x [132] y [93] index = 24 x [133] y [92] index = 25 x [134] y [91] index = 26 x [135] y [90] index = 27 x [136] y [89] index = 28 x [137] y [88] index = 29 x [138] y [87] index = 30 x [139] y [86] index = 31 x [140] y [85]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 106437
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300027 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 22 deadCount = 0 progress = 16875
-networkCRCLogInfo = currentProgress = 11250 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [13] lastPos = x [14] y [13]
- targetPos = x [16] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [12]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [16] y [13], originalPos = x [16] y [13], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 238921
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300028 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 84303
-networkCRCLogInfo = currentProgress = 79866 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [33] y [103] lastPos = x [32] y [104]
- targetPos = x [33] y [103] targetVec = x [0] y [0] z [0] meetingPos = x [32] y [102]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 29 index = 0 x [34] y [102] index = 1 x [35] y [101] index = 2 x [36] y [100] index = 3 x [37] y [99] index = 4 x [38] y [98] index = 5 x [39] y [97] index = 6 x [40] y [96] index = 7 x [41] y [95] index = 8 x [42] y [94] index = 9 x [43] y [93] index = 10 x [44] y [92] index = 11 x [45] y [91] index = 12 x [46] y [90] index = 13 x [47] y [90] index = 14 x [48] y [90] index = 15 x [49] y [89] index = 16 x [50] y [88] index = 17 x [51] y [87] index = 18 x [52] y [86] index = 19 x [53] y [85] index = 20 x [54] y [84] index = 21 x [55] y [83] index = 22 x [56] y [82] index = 23 x [57] y [81] index = 24 x [58] y [80] index = 25 x [59] y [79] index = 26 x [60] y [78] index = 27 x [61] y [77] index = 28 x [61] y [76]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 654633
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300029 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 5000
-networkCRCLogInfo = currentProgress = 2500 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [19] lastPos = x [16] y [20]
- targetPos = x [16] y [19] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [18]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 10 index = 0 x [16] y [18] index = 1 x [16] y [17] index = 2 x [16] y [16] index = 3 x [16] y [15] index = 4 x [15] y [15] index = 5 x [14] y [15] index = 6 x [13] y [15] index = 7 x [12] y [16] index = 8 x [11] y [17] index = 9 x [10] y [18]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [10] y [24], originalPos = x [10] y [24], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 691526
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300030 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 15620
-networkCRCLogInfo = currentProgress = 11715 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [43] y [22] lastPos = x [42] y [23]
- targetPos = x [43] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [42] y [21]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 30 index = 0 x [44] y [21] index = 1 x [45] y [20] index = 2 x [46] y [19] index = 3 x [47] y [18] index = 4 x [48] y [17] index = 5 x [49] y [16] index = 6 x [50] y [15] index = 7 x [51] y [15] index = 8 x [52] y [15] index = 9 x [53] y [15] index = 10 x [54] y [15] index = 11 x [55] y [15] index = 12 x [56] y [15] index = 13 x [57] y [15] index = 14 x [58] y [15] index = 15 x [59] y [15] index = 16 x [60] y [15] index = 17 x [61] y [15] index = 18 x [62] y [15] index = 19 x [63] y [16] index = 20 x [64] y [16] index = 21 x [65] y [17] index = 22 x [65] y [18] index = 23 x [66] y [18] index = 24 x [67] y [18] index = 25 x [68] y [18] index = 26 x [69] y [18] index = 27 x [70] y [18] index = 28 x [71] y [18] index = 29 x [72] y [18]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 552170
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300031 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [5] y [25] lastPos = x [6] y [25]
- targetPos = x [5] y [25] targetVec = x [0] y [0] z [0] meetingPos = x [4] y [24]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 615106
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300032 name [temple][16]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 21250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [22] y [16] lastPos = x [22] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [21] y [15]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 300284
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300033 name [farm][4]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [14] y [25] lastPos = x [14] y [25]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [13] y [24]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 253145
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300034 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 99000
-networkCRCLogInfo = currentProgress = 93500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [63] y [58] lastPos = x [63] y [59]
- targetPos = x [63] y [58] targetVec = x [0] y [0] z [0] meetingPos = x [62] y [57]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 30 index = 0 x [63] y [57] index = 1 x [63] y [56] index = 2 x [63] y [55] index = 3 x [62] y [54] index = 4 x [62] y [53] index = 5 x [62] y [52] index = 6 x [62] y [51] index = 7 x [62] y [50] index = 8 x [62] y [49] index = 9 x [62] y [48] index = 10 x [63] y [47] index = 11 x [64] y [46] index = 12 x [65] y [45] index = 13 x [66] y [44] index = 14 x [67] y [44] index = 15 x [68] y [44] index = 16 x [69] y [45] index = 17 x [69] y [46] index = 18 x [70] y [46] index = 19 x [71] y [46] index = 20 x [72] y [46] index = 21 x [73] y [45] index = 22 x [74] y [44] index = 23 x [75] y [43] index = 24 x [76] y [42] index = 25 x [77] y [41] index = 26 x [78] y [40] index = 27 x [79] y [39] index = 28 x [80] y [38] index = 29 x [81] y [37]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 340233
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300035 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 22000
-networkCRCLogInfo = currentProgress = 16500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [48] y [15] lastPos = x [47] y [15]
- targetPos = x [48] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [47] y [14]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 28 index = 0 x [49] y [15] index = 1 x [50] y [15] index = 2 x [51] y [15] index = 3 x [52] y [15] index = 4 x [53] y [15] index = 5 x [54] y [15] index = 6 x [55] y [15] index = 7 x [56] y [15] index = 8 x [57] y [15] index = 9 x [58] y [15] index = 10 x [59] y [15] index = 11 x [60] y [15] index = 12 x [61] y [15] index = 13 x [62] y [15] index = 14 x [63] y [16] index = 15 x [64] y [16] index = 16 x [65] y [17] index = 17 x [65] y [18] index = 18 x [66] y [18] index = 19 x [67] y [18] index = 20 x [68] y [18] index = 21 x [69] y [18] index = 22 x [70] y [18] index = 23 x [71] y [18] index = 24 x [72] y [18] index = 25 x [73] y [17] index = 26 x [74] y [16] index = 27 x [75] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 357808
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300036 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 99000
-networkCRCLogInfo = currentProgress = 93500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [47] y [16] lastPos = x [46] y [16]
- targetPos = x [47] y [16] targetVec = x [0] y [0] z [0] meetingPos = x [46] y [15]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 39 index = 0 x [48] y [16] index = 1 x [49] y [15] index = 2 x [50] y [15] index = 3 x [51] y [15] index = 4 x [52] y [15] index = 5 x [53] y [15] index = 6 x [54] y [15] index = 7 x [55] y [15] index = 8 x [56] y [15] index = 9 x [57] y [15] index = 10 x [58] y [15] index = 11 x [59] y [15] index = 12 x [60] y [15] index = 13 x [61] y [15] index = 14 x [62] y [15] index = 15 x [63] y [16] index = 16 x [64] y [16] index = 17 x [65] y [17] index = 18 x [65] y [18] index = 19 x [66] y [18] index = 20 x [67] y [18] index = 21 x [68] y [18] index = 22 x [69] y [18] index = 23 x [70] y [18] index = 24 x [71] y [18] index = 25 x [72] y [18] index = 26 x [73] y [17] index = 27 x [74] y [16] index = 28 x [75] y [15] index = 29 x [76] y [15] index = 30 x [77] y [15] index = 31 x [78] y [15] index = 32 x [79] y [15] index = 33 x [80] y [15] index = 34 x [81] y [15] index = 35 x [82] y [15] index = 36 x [83] y [15] index = 37 x [84] y [15] index = 38 x [85] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 448898
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300037 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 35496
-networkCRCLogInfo = currentProgress = 31059 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [18] lastPos = x [19] y [19]
- targetPos = x [20] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [17]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 26 index = 0 x [21] y [17] index = 1 x [21] y [16] index = 2 x [21] y [15] index = 3 x [22] y [15] index = 4 x [23] y [15] index = 5 x [24] y [15] index = 6 x [25] y [15] index = 7 x [26] y [15] index = 8 x [27] y [15] index = 9 x [28] y [15] index = 10 x [29] y [15] index = 11 x [30] y [15] index = 12 x [31] y [15] index = 13 x [32] y [15] index = 14 x [33] y [15] index = 15 x [34] y [15] index = 16 x [35] y [15] index = 17 x [36] y [15] index = 18 x [37] y [15] index = 19 x [38] y [15] index = 20 x [39] y [15] index = 21 x [40] y [15] index = 22 x [41] y [15] index = 23 x [42] y [15] index = 24 x [43] y [15] index = 25 x [44] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 229522
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300038 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 49500
-networkCRCLogInfo = currentProgress = 44000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [15] lastPos = x [26] y [15]
- targetPos = x [27] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 27 index = 0 x [28] y [15] index = 1 x [29] y [15] index = 2 x [30] y [15] index = 3 x [31] y [15] index = 4 x [32] y [15] index = 5 x [33] y [15] index = 6 x [34] y [15] index = 7 x [35] y [15] index = 8 x [36] y [15] index = 9 x [37] y [15] index = 10 x [38] y [15] index = 11 x [39] y [15] index = 12 x [40] y [15] index = 13 x [41] y [15] index = 14 x [42] y [15] index = 15 x [43] y [15] index = 16 x [44] y [15] index = 17 x [45] y [15] index = 18 x [46] y [15] index = 19 x [47] y [15] index = 20 x [48] y [15] index = 21 x [49] y [15] index = 22 x [50] y [15] index = 23 x [51] y [15] index = 24 x [52] y [15] index = 25 x [53] y [15] index = 26 x [54] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 502339
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300039 name [desert_camp][3]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 4631 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [21] lastPos = x [25] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [24] y [20]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 248914
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300040 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 44000
-networkCRCLogInfo = currentProgress = 38500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [24] y [15] lastPos = x [23] y [15]
- targetPos = x [24] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [23] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 30 index = 0 x [25] y [15] index = 1 x [26] y [15] index = 2 x [27] y [15] index = 3 x [28] y [15] index = 4 x [29] y [15] index = 5 x [30] y [15] index = 6 x [31] y [15] index = 7 x [32] y [15] index = 8 x [33] y [15] index = 9 x [34] y [15] index = 10 x [35] y [15] index = 11 x [36] y [15] index = 12 x [37] y [15] index = 13 x [38] y [15] index = 14 x [39] y [15] index = 15 x [40] y [15] index = 16 x [41] y [15] index = 17 x [42] y [15] index = 18 x [43] y [15] index = 19 x [44] y [15] index = 20 x [45] y [15] index = 21 x [46] y [15] index = 22 x [47] y [15] index = 23 x [48] y [15] index = 24 x [49] y [15] index = 25 x [50] y [15] index = 26 x [51] y [15] index = 27 x [52] y [15] index = 28 x [53] y [15] index = 29 x [54] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 565075
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300041 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 55000
-networkCRCLogInfo = currentProgress = 49500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [22] y [15] lastPos = x [21] y [15]
- targetPos = x [22] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [21] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 29 index = 0 x [23] y [15] index = 1 x [24] y [15] index = 2 x [25] y [15] index = 3 x [26] y [15] index = 4 x [27] y [15] index = 5 x [28] y [15] index = 6 x [29] y [15] index = 7 x [30] y [15] index = 8 x [31] y [15] index = 9 x [32] y [15] index = 10 x [33] y [15] index = 11 x [34] y [15] index = 12 x [35] y [15] index = 13 x [36] y [15] index = 14 x [37] y [15] index = 15 x [38] y [15] index = 16 x [39] y [15] index = 17 x [40] y [15] index = 18 x [41] y [15] index = 19 x [42] y [15] index = 20 x [43] y [15] index = 21 x [44] y [15] index = 22 x [45] y [15] index = 23 x [46] y [15] index = 24 x [47] y [15] index = 25 x [48] y [15] index = 26 x [49] y [15] index = 27 x [50] y [15] index = 28 x [51] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 381915
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300042 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 93500
-networkCRCLogInfo = currentProgress = 88000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [14] y [21] lastPos = x [14] y [20]
- targetPos = x [14] y [21] targetVec = x [0] y [0] z [0] meetingPos = x [13] y [20]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [14] y [22] index = 1 x [14] y [23] index = 2 x [14] y [24] index = 3 x [15] y [24] index = 4 x [16] y [24]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [16] y [25], originalPos = x [16] y [25], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 191945
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 0
---------------------------
-** world frame: 11840
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 1 index = 0  state = 0 factionIndex = 0 type = spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-164/0
-amount = 164
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 20
-
-index = 2 resource name = gold
-700/2000
-amount = 700
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-150/1500
-amount = 150
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-200/300
-amount = 200
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-170/0
-amount = 170
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 32
-id = 0 name [pyramid][9]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [231] y [21] lastPos = x [231] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [13]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 247199
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 1 name [sphinx][15]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 52500
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300013 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [225] y [15] lastPos = x [225] y [15]
- targetPos = x [222] y [22] targetVec = x [222] y [11] z [22] meetingPos = x [224] y [14]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 1, desc = AttackStopped, pos = x [210] y [22], originalPos = x [210] y [22], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 338823
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-attackParticleSystems count = 1
-networkCRCParticleLogInfo = attackStartTime = 0.300000, lastAnimProgress = 0.405000, animProgress = 0.427500 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-attackParticleSystems #0 = ParticleSystem particles = 1000
-random = 398156
-blendMode = 0
-state = 2
-active = 1
-visible = 1
-aliveParticleCount = 167
-particleCount = 1000
-textureFileLoadDeferred = 
-textureFileLoadDeferredFormat = 0
-textureFileLoadDeferredComponents = 0
-texture = archmage_particle.bmp
-pos = x [222.233] y [11.1036] z [21.7151]
-color = x [1] y [0] z [0] w [0.8]
-colorNoEnergy = x [1] y [0] z [0] w [0.2]
-emissionRate = 10.0000000000
-emissionState = 0.0000000000
-maxParticleEnergy = 60
-varParticleEnergy = 20
-particleSize = 0.4000000060
-speed = 0.1250000000
-factionColor = x [1] y [0] z [0]
-teamcolorNoEnergy = 0
-teamcolorEnergy = 0
-alternations = 0
-particleSystemStartDelay = 0
-ProjectileParticleSystem 
-lastPos = x [222.34] y [11.151] z [21.5847]
-startPos = x [226.5] y [13] z [16.5]
-endPos = x [222] y [11] z [22]
-flatPos = x [222.233] y [11.1036] z [21.7151]
-xVector = x [-0.745014] y [0] z [-0.609557]
-yVector = x [0] y [1] z [0]
-zVector = x [-0.609557] y [-0.270914] z [0.745014]
-trajectory = 0
-trajectorySpeed = 0.17
-trajectoryScale = 1.00
-trajectoryFrequency = 1.00
-arriveDestinationDistance = 0.38
-
-id = 2 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 13 deadCount = 0 progress = 48750
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [9] lastPos = x [244] y [9]
- targetPos = x [246] y [9] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [244] y [8]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [246] y [9], originalPos = x [246] y [9], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 196956
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 3 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 60375
-networkCRCLogInfo = currentProgress = 57750 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [239] y [22] lastPos = x [239] y [21]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [238] y [21]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 2, desc = Build, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitRef.getUnit() id = 25, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 528847
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 4 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 6 deadCount = 0 progress = 28125
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [236] y [14] lastPos = x [236] y [15]
- targetPos = x [236] y [13] targetVec = x [242] y [11.4444] z [17] meetingPos = x [235] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [236] y [13], originalPos = x [236] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 146713
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 5 name [spearman][13]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 321 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [90] y [26] lastPos = x [91] y [26]
- targetPos = x [90] y [26] targetVec = x [0] y [0] z [0] meetingPos = x [89] y [25]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 478604
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 6 name [spearthrower][14]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 543 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [24] lastPos = x [226] y [23]
- targetPos = x [227] y [24] targetVec = x [222] y [11] z [22] meetingPos = x [226] y [23]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 3 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [227] y [25], originalPos = x [227] y [25], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 83
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 548309
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.962500, animProgress = 0.975000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 7 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [251] y [18] lastPos = x [250] y [18]
- targetPos = x [251] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [250] y [17]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 428361
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 8 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [18] lastPos = x [251] y [18]
- targetPos = x [252] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [17]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 46227
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 9 name [priest][8]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 666 ep = 395 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 1 enemyKills = 1
- currField = 0 targetField = 0
- pos = x [227] y [25] lastPos = x [226] y [25]
- targetPos = x [227] y [25] targetVec = x [222] y [11] z [22] meetingPos = x [226] y [24]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 405532
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.250000, animProgress = 0.312500 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 10 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 9 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 18750 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [10] lastPos = x [244] y [10]
- targetPos = x [246] y [9] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [244] y [9]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [246] y [10] index = 1 x [247] y [10]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [246] y [9], originalPos = x [247] y [9], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 75512
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 11 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 24 deadCount = 0 progress = 56250
-networkCRCLogInfo = currentProgress = 50625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [14] lastPos = x [233] y [15]
- targetPos = x [233] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [233] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 61401
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 12 name [desert_camp][3]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 37500
-networkCRCLogInfo = currentProgress = 30000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 129 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [241] y [16] lastPos = x [241] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [227] y [25]
- currSkill = upgrade_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 503116
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 13 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 18 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 95625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [231] y [14] lastPos = x [231] y [15]
- targetPos = x [232] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [230] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [231] y [13]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [13], originalPos = x [232] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 588221
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 14 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 76000
-networkCRCLogInfo = currentProgress = 71250 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [17] lastPos = x [233] y [16]
- targetPos = x [233] y [17] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [16]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 9 index = 0 x [233] y [18] index = 1 x [233] y [19] index = 2 x [234] y [20] index = 3 x [235] y [20] index = 4 x [236] y [20] index = 5 x [236] y [21] index = 6 x [236] y [22] index = 7 x [236] y [23] index = 8 x [236] y [24]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [13], originalPos = x [232] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 332115
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 15 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 12 deadCount = 0 progress = 78750
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [8] lastPos = x [239] y [9]
- targetPos = x [239] y [7] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [238] y [7]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [239] y [7], originalPos = x [239] y [7], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 20860
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 16 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 18635
-networkCRCLogInfo = currentProgress = 14908 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [231] y [17] lastPos = x [232] y [18]
- targetPos = x [231] y [17] targetVec = x [0] y [0] z [0] meetingPos = x [230] y [16]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [230] y [16] index = 1 x [230] y [15] index = 2 x [230] y [14] index = 3 x [230] y [13] index = 4 x [230] y [12]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [230] y [11], originalPos = x [230] y [11], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 418719
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 17 name [farm][4]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 82500
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [250] y [14] lastPos = x [250] y [14]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [252] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 353687
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 18 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 22000
-networkCRCLogInfo = currentProgress = 21000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [240] y [22] lastPos = x [240] y [21]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [239] y [21]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 3, desc = Repair, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 1, stateValue = 3, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 43989
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 19 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 43125 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [29] lastPos = x [237] y [28]
- targetPos = x [238] y [30] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [28]
- loadType = stone currSkill = stop_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [30], originalPos = x [238] y [30], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 385753
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 20 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 18 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 84375 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [14] lastPos = x [235] y [15]
- targetPos = x [235] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [235] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 317042
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 21 name [temple][16]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 15000
-networkCRCLogInfo = currentProgress = 7500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 116 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [240] y [6] lastPos = x [240] y [6]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [21]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 388979
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 22 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 4000
-networkCRCLogInfo = currentProgress = 3000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [240] y [23] lastPos = x [239] y [23]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [239] y [22]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [240] y [22]
-
-Command count = 2
- index = 0 commandType id = 3, desc = Repair, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 1, stateValue = 3, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 1
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 139457
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 23 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 28500
-networkCRCLogInfo = currentProgress = 23750 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [19] lastPos = x [233] y [18]
- targetPos = x [233] y [19] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [18]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 7 index = 0 x [232] y [20] index = 1 x [231] y [20] index = 2 x [230] y [20] index = 3 x [230] y [21] index = 4 x [230] y [22] index = 5 x [230] y [23] index = 6 x [230] y [24]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 517426
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 24 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 21000
-networkCRCLogInfo = currentProgress = 15750 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [229] y [13] lastPos = x [229] y [14]
- targetPos = x [229] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [228] y [12]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [229] y [12] index = 1 x [229] y [11] index = 2 x [229] y [10]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 463795
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 25 name [obelisk][7]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 4195 ep = 0 loadCount = 0 deadCount = 0 progress = 7500
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [240] y [22] lastPos = x [240] y [22]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [239] y [21]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 138570
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 26 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [21] lastPos = x [251] y [20]
- targetPos = x [252] y [21] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [20]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 125110
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 27 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [20] lastPos = x [251] y [20]
- targetPos = x [252] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [19]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 616204
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 28 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 23750
-networkCRCLogInfo = currentProgress = 19000 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [237] y [15] lastPos = x [237] y [14]
- targetPos = x [237] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [236] y [14]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [236] y [16] index = 1 x [235] y [17] index = 2 x [234] y [18] index = 3 x [233] y [19] index = 4 x [234] y [20] index = 5 x [235] y [20] index = 6 x [236] y [20] index = 7 x [236] y [21] index = 8 x [236] y [22] index = 9 x [236] y [23] index = 10 x [236] y [24]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [237] y [13], originalPos = x [237] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 550593
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 29 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [251] y [21] lastPos = x [251] y [20]
- targetPos = x [251] y [21] targetVec = x [0] y [0] z [0] meetingPos = x [250] y [20]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 622074
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 30 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [22] lastPos = x [251] y [22]
- targetPos = x [252] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 146423
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 31 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 73500
-networkCRCLogInfo = currentProgress = 68250 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [18] lastPos = x [238] y [19]
- targetPos = x [238] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [17]
- currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [238] y [17] index = 1 x [238] y [16] index = 2 x [238] y [15] index = 3 x [238] y [14] index = 4 x [238] y [13]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [237] y [13], originalPos = x [237] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 452179
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 1
---------------------------
-** world frame: 11840
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 0
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-165/0
-amount = 165
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = -2
-
-index = 2 resource name = gold
-875/2000
-amount = 875
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-175/1500
-amount = 175
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-200/300
-amount = 200
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-170/0
-amount = 170
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 30
-id = 100000 name [pyramid][9]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 32 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [103] lastPos = x [233] y [103]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [114]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 37149
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100001 name [sphinx][15]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [97] lastPos = x [227] y [97]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [96]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 369040
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100002 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 11 deadCount = 0 progress = 61875
-networkCRCLogInfo = currentProgress = 56250 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [98] lastPos = x [239] y [99]
- targetPos = x [240] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [97]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [239] y [97] index = 1 x [239] y [96]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [97], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 700931
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100003 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 19 deadCount = 0 progress = 86250
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [216] y [98] lastPos = x [217] y [98]
- targetPos = x [215] y [97] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [215] y [97]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [215] y [98] index = 1 x [214] y [98]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [97], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 318797
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100004 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 60000
-networkCRCLogInfo = currentProgress = 58125 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [216] y [97] lastPos = x [217] y [98]
- targetPos = x [215] y [97] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [215] y [96]
- loadType = wood currSkill = stop_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [97], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 650688
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100005 name [spearman][13]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 66000
-networkCRCLogInfo = currentProgress = 60500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [202] y [105] lastPos = x [202] y [104]
- targetPos = x [202] y [105] targetVec = x [0] y [0] z [0] meetingPos = x [201] y [104]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [202] y [106] index = 1 x [202] y [107]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [202] y [108], originalPos = x [202] y [108], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 268554
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100006 name [spearthrower][14]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 36250
-networkCRCLogInfo = currentProgress = 35000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300005 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [205] y [101] lastPos = x [206] y [100]
- targetPos = x [208] y [102] targetVec = x [207.547] y [8.16148] z [102.453] meetingPos = x [204] y [100]
- currSkill = attack_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [204] y [102] index = 1 x [203] y [103] index = 2 x [202] y [104] index = 3 x [201] y [105] index = 4 x [200] y [106] index = 5 x [199] y [107] index = 6 x [198] y [108] index = 7 x [198] y [109] index = 8 x [198] y [110] index = 9 x [198] y [111] index = 10 x [198] y [112]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [198] y [112], originalPos = x [198] y [112], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 600445
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.312500, animProgress = 0.325000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 100007 name [chicken][2]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [100] lastPos = x [232] y [101]
- targetPos = x [232] y [100] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 218311
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100008 name [chicken][2]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [99] lastPos = x [231] y [100]
- targetPos = x [232] y [99] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [98]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 550202
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100009 name [priest][8]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [106] lastPos = x [227] y [106]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [105]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 168068
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100010 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 88125
-networkCRCLogInfo = currentProgress = 86250 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [114] lastPos = x [232] y [114]
- targetPos = x [234] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [113]
- loadType = gold currSkill = stop_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 607912
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100011 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 63000
-networkCRCLogInfo = currentProgress = 57750 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [110] lastPos = x [235] y [109]
- targetPos = x [235] y [110] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [109]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [235] y [111] index = 1 x [235] y [112] index = 2 x [234] y [113]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 121901
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100012 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 16 deadCount = 0 progress = 97500
-networkCRCLogInfo = currentProgress = 93750 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [215] y [98] lastPos = x [215] y [99]
- targetPos = x [215] y [97] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [214] y [97]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [214] y [98]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [97], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 146465
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100013 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 16 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 41250 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [216] y [96] lastPos = x [217] y [96]
- targetPos = x [215] y [96] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [215] y [95]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [96], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 394304
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100014 name [farm][4]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 15000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [100] lastPos = x [245] y [100]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [244] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 475697
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100015 name [desert_camp][3]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 96250
-networkCRCLogInfo = currentProgress = 95000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [224] y [111] lastPos = x [224] y [111]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [223] y [110]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 326496
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100016 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 22 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 84375 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [115] lastPos = x [232] y [114]
- targetPos = x [232] y [116] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [114]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [233] y [115]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [116], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 181100
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100017 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 28875
-networkCRCLogInfo = currentProgress = 26250 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 100029 - factionIndex = 1 currField = 0 targetField = 0
- pos = x [225] y [107] lastPos = x [226] y [107]
- targetPos = x [223] y [105] targetVec = x [222.5] y [12.5] z [105.5] meetingPos = x [224] y [106]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [221] y [104], originalPos = x [221] y [104], facing = 0, unitRef.getUnit() id = 100029, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 296924
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100018 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 15750
-networkCRCLogInfo = currentProgress = 10500 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [113] lastPos = x [234] y [112]
- targetPos = x [234] y [113] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [112]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 3568
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100019 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 30348
-networkCRCLogInfo = currentProgress = 26976 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [237] y [98] lastPos = x [238] y [97]
- targetPos = x [237] y [98] targetVec = x [0] y [0] z [0] meetingPos = x [236] y [97]
- loadType = stone currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 14 index = 0 x [236] y [99] index = 1 x [235] y [100] index = 2 x [235] y [101] index = 3 x [234] y [102] index = 4 x [233] y [102] index = 5 x [232] y [102] index = 6 x [232] y [103] index = 7 x [232] y [104] index = 8 x [232] y [105] index = 9 x [232] y [106] index = 10 x [232] y [107] index = 11 x [232] y [108] index = 12 x [233] y [108] index = 13 x [234] y [108]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [97], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 270842
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100020 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 11 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 16875 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [96] lastPos = x [238] y [96]
- targetPos = x [240] y [96] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [95]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [96], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 106516
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100021 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 99750 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [237] y [96] lastPos = x [238] y [95]
- targetPos = x [237] y [96] targetVec = x [0] y [0] z [0] meetingPos = x [236] y [95]
- loadType = stone currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 14 index = 0 x [236] y [97] index = 1 x [235] y [98] index = 2 x [235] y [99] index = 3 x [235] y [100] index = 4 x [235] y [101] index = 5 x [234] y [102] index = 6 x [233] y [102] index = 7 x [232] y [102] index = 8 x [232] y [103] index = 9 x [232] y [104] index = 10 x [232] y [105] index = 11 x [232] y [106] index = 12 x [232] y [107] index = 13 x [232] y [108]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [95], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 431640
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100022 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 23604
-networkCRCLogInfo = currentProgress = 20232 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [111] lastPos = x [233] y [112]
- targetPos = x [234] y [111] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [110]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [235] y [110] index = 1 x [235] y [109] index = 2 x [235] y [108] index = 3 x [235] y [107] index = 4 x [235] y [106] index = 5 x [235] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [116], originalPos = x [232] y [117], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 574439
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100023 name [temple][16]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 16250
-networkCRCLogInfo = currentProgress = 15000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [213] y [99] lastPos = x [213] y [99]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [212] y [98]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 685612
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100024 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 43836
-networkCRCLogInfo = currentProgress = 40464 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [111] lastPos = x [236] y [112]
- targetPos = x [235] y [111] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [110]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [235] y [110] index = 1 x [235] y [109] index = 2 x [235] y [108] index = 3 x [235] y [107] index = 4 x [235] y [106] index = 5 x [235] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [237] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 647039
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100025 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 22 deadCount = 0 progress = 78750
-networkCRCLogInfo = currentProgress = 73125 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [113] lastPos = x [239] y [112]
- targetPos = x [239] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [239] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 210653
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100026 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 76000
-networkCRCLogInfo = currentProgress = 71250 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [108] lastPos = x [238] y [109]
- targetPos = x [238] y [108] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [107]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [237] y [108] index = 1 x [236] y [108] index = 2 x [235] y [108] index = 3 x [235] y [107] index = 4 x [235] y [106] index = 5 x [235] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 322382
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100027 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 42000
-networkCRCLogInfo = currentProgress = 36750 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [112] lastPos = x [237] y [112]
- targetPos = x [238] y [112] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [111]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [238] y [113]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 15186
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100028 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 2 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 84375 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [113] lastPos = x [236] y [112]
- targetPos = x [235] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [234] y [113] index = 1 x [233] y [113] index = 2 x [232] y [114] index = 3 x [231] y [115] index = 4 x [231] y [116]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [235] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 319965
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100029 name [obelisk][7]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 505 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [221] y [104] lastPos = x [221] y [104]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [220] y [103]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 497857
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 2
---------------------------
-** world frame: 11840
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 0
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 15
-
-index = 2 resource name = gold
-59/2000
-amount = 59
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-41/1500
-amount = 41
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-262/300
-amount = 262
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 44
-id = 200000 name [pyramid][9]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [21] y [103] lastPos = x [21] y [103]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [20] y [102]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 541124
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200001 name [sphinx][15]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [100] lastPos = x [15] y [100]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 158990
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200002 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 74000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200042 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [14] y [112] lastPos = x [14] y [111]
- targetPos = x [15] y [113] targetVec = x [14.5] y [13.2778] z [113.5] meetingPos = x [13] y [111]
- loadType = wood currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [14] y [113], originalPos = x [14] y [113], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 490881
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200003 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 8 deadCount = 0 progress = 63750
-networkCRCLogInfo = currentProgress = 60000 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [12] y [105] lastPos = x [13] y [105]
- targetPos = x [11] y [106] targetVec = x [17] y [11] z [110] meetingPos = x [11] y [104]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [11] y [105] index = 1 x [10] y [105]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [11] y [106], originalPos = x [13] y [103], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 108747
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200004 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 17 deadCount = 0 progress = 73125
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [24] y [113] lastPos = x [24] y [112]
- targetPos = x [23] y [114] targetVec = x [18] y [11] z [106] meetingPos = x [23] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [24] y [114] index = 1 x [24] y [115]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [23] y [114], originalPos = x [24] y [116], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 440638
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200005 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 5500
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [47] y [90] lastPos = x [46] y [90]
- targetPos = x [47] y [90] targetVec = x [0] y [0] z [0] meetingPos = x [46] y [89]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 29 index = 0 x [48] y [90] index = 1 x [49] y [89] index = 2 x [50] y [88] index = 3 x [51] y [87] index = 4 x [52] y [86] index = 5 x [53] y [85] index = 6 x [54] y [84] index = 7 x [55] y [83] index = 8 x [56] y [82] index = 9 x [57] y [81] index = 10 x [58] y [80] index = 11 x [59] y [79] index = 12 x [60] y [78] index = 13 x [61] y [77] index = 14 x [61] y [76] index = 15 x [61] y [75] index = 16 x [62] y [74] index = 17 x [63] y [73] index = 18 x [64] y [72] index = 19 x [65] y [71] index = 20 x [66] y [70] index = 21 x [67] y [69] index = 22 x [68] y [69] index = 23 x [69] y [69] index = 24 x [70] y [69] index = 25 x [71] y [69] index = 26 x [72] y [68] index = 27 x [73] y [68] index = 28 x [74] y [68]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 58504
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200006 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 11000
-networkCRCLogInfo = currentProgress = 5500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [119] y [103] lastPos = x [118] y [103]
- targetPos = x [119] y [103] targetVec = x [89.961] y [5.55339] z [94.961] meetingPos = x [118] y [102]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 29 index = 0 x [120] y [103] index = 1 x [121] y [103] index = 2 x [122] y [102] index = 3 x [123] y [101] index = 4 x [124] y [101] index = 5 x [125] y [100] index = 6 x [126] y [99] index = 7 x [127] y [98] index = 8 x [128] y [97] index = 9 x [129] y [96] index = 10 x [130] y [95] index = 11 x [131] y [94] index = 12 x [132] y [93] index = 13 x [133] y [92] index = 14 x [134] y [91] index = 15 x [135] y [90] index = 16 x [136] y [89] index = 17 x [137] y [88] index = 18 x [138] y [87] index = 19 x [139] y [86] index = 20 x [140] y [85] index = 21 x [139] y [84] index = 22 x [139] y [83] index = 23 x [139] y [82] index = 24 x [139] y [81] index = 25 x [139] y [80] index = 26 x [139] y [79] index = 27 x [139] y [78] index = 28 x [139] y [77]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 133717
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.887500, animProgress = 0.900000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 200007 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [30] y [99] lastPos = x [29] y [99]
- targetPos = x [30] y [99] targetVec = x [0] y [0] z [0] meetingPos = x [29] y [98]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 8261
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200008 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [94] lastPos = x [28] y [94]
- targetPos = x [27] y [94] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [93]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 340152
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200009 name [priest][8]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 48750
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 75 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [37] y [114] lastPos = x [36] y [114]
- targetPos = x [37] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [36] y [113]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 3
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 2 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 672043
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200010 name [farm][4]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 37500
-networkCRCLogInfo = currentProgress = 30000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [109] lastPos = x [25] y [109]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [24] y [108]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 331373
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200011 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 77500
-networkCRCLogInfo = currentProgress = 76250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [17] y [105] lastPos = x [17] y [105]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [16] y [104]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 74280
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200012 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 10116
-networkCRCLogInfo = currentProgress = 6744 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [23] y [110] lastPos = x [24] y [111]
- targetPos = x [23] y [110] targetVec = x [17] y [11] z [110] meetingPos = x [22] y [109]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [23] y [109] index = 1 x [23] y [108] index = 2 x [23] y [107] index = 3 x [23] y [106] index = 4 x [23] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [25] y [116], originalPos = x [24] y [116], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 360981
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200013 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 93750
-networkCRCLogInfo = currentProgress = 87500 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [123] y [70] lastPos = x [122] y [70]
- targetPos = x [123] y [70] targetVec = x [0] y [0] z [0] meetingPos = x [122] y [69]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 26 index = 0 x [124] y [70] index = 1 x [125] y [70] index = 2 x [126] y [70] index = 3 x [127] y [69] index = 4 x [128] y [68] index = 5 x [129] y [67] index = 6 x [130] y [66] index = 7 x [131] y [65] index = 8 x [132] y [64] index = 9 x [133] y [64] index = 10 x [134] y [64] index = 11 x [135] y [64] index = 12 x [136] y [64] index = 13 x [137] y [64] index = 14 x [138] y [64] index = 15 x [139] y [64] index = 16 x [140] y [64] index = 17 x [141] y [63] index = 18 x [142] y [62] index = 19 x [143] y [62] index = 20 x [144] y [62] index = 21 x [145] y [61] index = 22 x [146] y [60] index = 23 x [147] y [60] index = 24 x [148] y [60] index = 25 x [149] y [59]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 281780
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200014 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 57324
-networkCRCLogInfo = currentProgress = 53952 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [19] y [99] lastPos = x [18] y [98]
- targetPos = x [19] y [99] targetVec = x [0] y [0] z [0] meetingPos = x [18] y [98]
- loadType = stone currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 15 index = 0 x [20] y [100] index = 1 x [21] y [101] index = 2 x [20] y [102] index = 3 x [20] y [103] index = 4 x [20] y [104] index = 5 x [20] y [105] index = 6 x [20] y [106] index = 7 x [20] y [107] index = 8 x [20] y [108] index = 9 x [21] y [108] index = 10 x [22] y [108] index = 11 x [23] y [108] index = 12 x [23] y [107] index = 13 x [23] y [106] index = 14 x [23] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [17] y [97], originalPos = x [17] y [96], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 362081
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200015 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 66555
-networkCRCLogInfo = currentProgress = 62118 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [47] y [101] lastPos = x [46] y [102]
- targetPos = x [47] y [101] targetVec = x [0] y [0] z [0] meetingPos = x [46] y [100]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 27 index = 0 x [48] y [100] index = 1 x [49] y [99] index = 2 x [50] y [98] index = 3 x [51] y [97] index = 4 x [52] y [96] index = 5 x [53] y [95] index = 6 x [54] y [94] index = 7 x [55] y [93] index = 8 x [56] y [92] index = 9 x [57] y [91] index = 10 x [58] y [90] index = 11 x [59] y [89] index = 12 x [60] y [88] index = 13 x [61] y [87] index = 14 x [62] y [86] index = 15 x [63] y [85] index = 16 x [64] y [84] index = 17 x [65] y [83] index = 18 x [66] y [82] index = 19 x [67] y [81] index = 20 x [68] y [80] index = 21 x [69] y [79] index = 22 x [70] y [78] index = 23 x [71] y [77] index = 24 x [71] y [76] index = 25 x [71] y [75] index = 26 x [72] y [74]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 260743
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200016 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 31500
-networkCRCLogInfo = currentProgress = 28875 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200042 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [17] y [112] lastPos = x [18] y [113]
- targetPos = x [15] y [113] targetVec = x [14.5] y [13.2778] z [113.5] meetingPos = x [16] y [111]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [17] y [111]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [13] y [112], originalPos = x [13] y [112], facing = 0, unitRef.getUnit() id = 200042, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 20566
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200017 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 48807
-networkCRCLogInfo = currentProgress = 44370 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [29] y [105] lastPos = x [28] y [106]
- targetPos = x [29] y [105] targetVec = x [0] y [0] z [0] meetingPos = x [28] y [104]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 26 index = 0 x [30] y [105] index = 1 x [31] y [105] index = 2 x [32] y [104] index = 3 x [33] y [103] index = 4 x [34] y [102] index = 5 x [35] y [101] index = 6 x [36] y [100] index = 7 x [37] y [99] index = 8 x [38] y [98] index = 9 x [39] y [97] index = 10 x [40] y [96] index = 11 x [41] y [95] index = 12 x [42] y [94] index = 13 x [43] y [93] index = 14 x [44] y [92] index = 15 x [45] y [91] index = 16 x [46] y [90] index = 17 x [47] y [90] index = 18 x [48] y [90] index = 19 x [49] y [89] index = 20 x [50] y [88] index = 21 x [51] y [87] index = 22 x [52] y [86] index = 23 x [53] y [85] index = 24 x [54] y [84] index = 25 x [55] y [83]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 686256
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200018 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 18750
-networkCRCLogInfo = currentProgress = 16875 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [11] y [105] lastPos = x [11] y [104]
- targetPos = x [11] y [106] targetVec = x [23.5] y [11] z [99.5] meetingPos = x [10] y [104]
- loadType = wood currSkill = stop_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [11] y [106], originalPos = x [13] y [106], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 143411
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200019 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 12 deadCount = 0 progress = 76125
-networkCRCLogInfo = currentProgress = 73500 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200043 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [26] y [97] lastPos = x [25] y [97]
- targetPos = x [27] y [96] targetVec = x [28] y [11] z [96] meetingPos = x [25] y [96]
- loadType = wood currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [27] y [95], originalPos = x [27] y [95], facing = 0, unitRef.getUnit() id = 200043, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 307530
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200020 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 37500
-networkCRCLogInfo = currentProgress = 31250 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [35] y [92] lastPos = x [34] y [92]
- targetPos = x [35] y [92] targetVec = x [0] y [0] z [0] meetingPos = x [34] y [91]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 26 index = 0 x [36] y [92] index = 1 x [37] y [92] index = 2 x [38] y [92] index = 3 x [39] y [91] index = 4 x [40] y [90] index = 5 x [41] y [89] index = 6 x [42] y [88] index = 7 x [43] y [87] index = 8 x [44] y [86] index = 9 x [45] y [85] index = 10 x [46] y [84] index = 11 x [47] y [83] index = 12 x [48] y [82] index = 13 x [49] y [81] index = 14 x [50] y [80] index = 15 x [51] y [79] index = 16 x [52] y [78] index = 17 x [53] y [77] index = 18 x [54] y [76] index = 19 x [55] y [75] index = 20 x [56] y [74] index = 21 x [57] y [73] index = 22 x [58] y [72] index = 23 x [59] y [71] index = 24 x [60] y [70] index = 25 x [61] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 211673
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200021 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 6 deadCount = 0 progress = 11250
-networkCRCLogInfo = currentProgress = 5625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [113] lastPos = x [21] y [112]
- targetPos = x [20] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [19] y [113] index = 1 x [18] y [113] index = 2 x [17] y [113] index = 3 x [17] y [114] index = 4 x [17] y [115] index = 5 x [17] y [116] index = 6 x [18] y [116] index = 7 x [19] y [116]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [20] y [114], originalPos = x [20] y [115], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 302715
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200022 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 99750 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [12] y [98] lastPos = x [12] y [99]
- targetPos = x [12] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [11] y [97]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [12] y [97], originalPos = x [13] y [99], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 72739
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200023 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 7810
-networkCRCLogInfo = currentProgress = 3905 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [31] y [21] lastPos = x [30] y [22]
- targetPos = x [31] y [21] targetVec = x [0] y [0] z [0] meetingPos = x [30] y [20]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 27 index = 0 x [32] y [20] index = 1 x [33] y [19] index = 2 x [34] y [18] index = 3 x [35] y [17] index = 4 x [36] y [16] index = 5 x [37] y [15] index = 6 x [38] y [15] index = 7 x [39] y [15] index = 8 x [40] y [15] index = 9 x [41] y [15] index = 10 x [42] y [15] index = 11 x [43] y [15] index = 12 x [44] y [15] index = 13 x [45] y [15] index = 14 x [46] y [15] index = 15 x [47] y [15] index = 16 x [48] y [15] index = 17 x [49] y [15] index = 18 x [50] y [15] index = 19 x [51] y [15] index = 20 x [52] y [15] index = 21 x [53] y [15] index = 22 x [54] y [15] index = 23 x [55] y [15] index = 24 x [56] y [15] index = 25 x [57] y [15] index = 26 x [58] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 35981
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200024 name [temple][16]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 72500
-networkCRCLogInfo = currentProgress = 71250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [22] y [98] lastPos = x [22] y [98]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [21] y [97]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 52158
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200025 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 63750 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [10] y [104] lastPos = x [11] y [104]
- targetPos = x [9] y [104] targetVec = x [28.5] y [11] z [102.5] meetingPos = x [9] y [103]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [10] y [105]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [9] y [104], originalPos = x [10] y [106], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 203190
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200026 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 21250
-networkCRCLogInfo = currentProgress = 20000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [109] lastPos = x [16] y [109]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [108]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 703567
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200027 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 89815
-networkCRCLogInfo = currentProgress = 85910 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [99] y [91] lastPos = x [98] y [92]
- targetPos = x [99] y [91] targetVec = x [0] y [0] z [0] meetingPos = x [98] y [90]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 30 index = 0 x [100] y [90] index = 1 x [101] y [89] index = 2 x [102] y [88] index = 3 x [103] y [87] index = 4 x [104] y [86] index = 5 x [105] y [85] index = 6 x [106] y [84] index = 7 x [107] y [84] index = 8 x [108] y [84] index = 9 x [109] y [83] index = 10 x [110] y [82] index = 11 x [111] y [81] index = 12 x [112] y [80] index = 13 x [113] y [79] index = 14 x [113] y [78] index = 15 x [114] y [77] index = 16 x [115] y [76] index = 17 x [116] y [75] index = 18 x [117] y [74] index = 19 x [118] y [73] index = 20 x [119] y [72] index = 21 x [120] y [71] index = 22 x [121] y [70] index = 23 x [122] y [70] index = 24 x [123] y [70] index = 25 x [124] y [70] index = 26 x [125] y [70] index = 27 x [126] y [70] index = 28 x [127] y [69] index = 29 x [128] y [68]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 186729
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200028 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 35145
-networkCRCLogInfo = currentProgress = 31240 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [156] y [88] lastPos = x [155] y [89]
- targetPos = x [156] y [88] targetVec = x [0] y [0] z [0] meetingPos = x [155] y [87]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 27 index = 0 x [157] y [87] index = 1 x [158] y [86] index = 2 x [159] y [85] index = 3 x [160] y [84] index = 4 x [161] y [83] index = 5 x [162] y [82] index = 6 x [163] y [81] index = 7 x [164] y [80] index = 8 x [165] y [80] index = 9 x [166] y [80] index = 10 x [167] y [79] index = 11 x [168] y [78] index = 12 x [168] y [77] index = 13 x [168] y [76] index = 14 x [168] y [75] index = 15 x [168] y [74] index = 16 x [168] y [73] index = 17 x [168] y [72] index = 18 x [168] y [71] index = 19 x [169] y [70] index = 20 x [169] y [69] index = 21 x [169] y [68] index = 22 x [169] y [67] index = 23 x [169] y [66] index = 24 x [169] y [65] index = 25 x [169] y [64] index = 26 x [169] y [63]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 365374
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200029 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 8874
-networkCRCLogInfo = currentProgress = 4437 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [88] y [92] lastPos = x [87] y [93]
- targetPos = x [88] y [92] targetVec = x [0] y [0] z [0] meetingPos = x [87] y [91]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 27 index = 0 x [89] y [91] index = 1 x [90] y [90] index = 2 x [91] y [91] index = 3 x [91] y [92] index = 4 x [92] y [92] index = 5 x [93] y [92] index = 6 x [94] y [92] index = 7 x [95] y [92] index = 8 x [96] y [92] index = 9 x [97] y [91] index = 10 x [98] y [90] index = 11 x [99] y [90] index = 12 x [100] y [90] index = 13 x [101] y [89] index = 14 x [102] y [88] index = 15 x [103] y [87] index = 16 x [104] y [86] index = 17 x [105] y [85] index = 18 x [106] y [84] index = 19 x [107] y [84] index = 20 x [108] y [84] index = 21 x [109] y [83] index = 22 x [110] y [82] index = 23 x [111] y [81] index = 24 x [112] y [80] index = 25 x [113] y [79] index = 26 x [113] y [78]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 453885
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200030 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 63900
-networkCRCLogInfo = currentProgress = 62125 updateFPS = 40 speed = 100 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1775 [1775]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [13] y [109] lastPos = x [12] y [108]
- targetPos = x [13] y [109] targetVec = x [0] y [0] z [0] meetingPos = x [12] y [108]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 25 index = 0 x [14] y [110] index = 1 x [15] y [111] index = 2 x [16] y [111] index = 3 x [17] y [112] index = 4 x [18] y [112] index = 5 x [19] y [112] index = 6 x [20] y [111] index = 7 x [21] y [110] index = 8 x [22] y [110] index = 9 x [23] y [110] index = 10 x [24] y [110] index = 11 x [25] y [109] index = 12 x [25] y [108] index = 13 x [26] y [108] index = 14 x [27] y [108] index = 15 x [28] y [108] index = 16 x [29] y [108] index = 17 x [30] y [109] index = 18 x [31] y [110] index = 19 x [32] y [110] index = 20 x [33] y [110] index = 21 x [34] y [110] index = 22 x [35] y [110] index = 23 x [36] y [110] index = 24 x [37] y [110]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [37] y [110], originalPos = x [37] y [110], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 12596
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200031 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 82005
-networkCRCLogInfo = currentProgress = 78100 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [81] lastPos = x [24] y [82]
- targetPos = x [25] y [81] targetVec = x [0] y [0] z [0] meetingPos = x [24] y [80]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 30 index = 0 x [26] y [80] index = 1 x [27] y [79] index = 2 x [27] y [78] index = 3 x [27] y [77] index = 4 x [28] y [76] index = 5 x [29] y [75] index = 6 x [30] y [74] index = 7 x [31] y [73] index = 8 x [32] y [72] index = 9 x [33] y [71] index = 10 x [34] y [70] index = 11 x [35] y [69] index = 12 x [36] y [68] index = 13 x [37] y [67] index = 14 x [37] y [66] index = 15 x [37] y [65] index = 16 x [36] y [64] index = 17 x [35] y [64] index = 18 x [35] y [63] index = 19 x [35] y [62] index = 20 x [35] y [61] index = 21 x [35] y [60] index = 22 x [35] y [59] index = 23 x [36] y [58] index = 24 x [37] y [57] index = 25 x [38] y [56] index = 26 x [39] y [55] index = 27 x [40] y [54] index = 28 x [41] y [53] index = 29 x [42] y [52]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 367286
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200032 name [farm][4]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 15000
-networkCRCLogInfo = currentProgress = 7500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [101] lastPos = x [27] y [101]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [100]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 508182
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200033 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [32] y [115] lastPos = x [31] y [115]
- targetPos = x [32] y [115] targetVec = x [0] y [0] z [0] meetingPos = x [31] y [114]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 220422
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200034 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [7] y [100] lastPos = x [8] y [100]
- targetPos = x [7] y [100] targetVec = x [0] y [0] z [0] meetingPos = x [6] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 574626
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200035 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 81250
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [146] y [15] lastPos = x [145] y [15]
- targetPos = x [146] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [145] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 26 index = 0 x [147] y [15] index = 1 x [148] y [15] index = 2 x [149] y [15] index = 3 x [150] y [15] index = 4 x [151] y [15] index = 5 x [152] y [15] index = 6 x [153] y [15] index = 7 x [154] y [15] index = 8 x [155] y [15] index = 9 x [156] y [15] index = 10 x [157] y [15] index = 11 x [158] y [15] index = 12 x [159] y [15] index = 13 x [160] y [15] index = 14 x [161] y [15] index = 15 x [162] y [15] index = 16 x [163] y [15] index = 17 x [164] y [15] index = 18 x [165] y [15] index = 19 x [166] y [15] index = 20 x [167] y [15] index = 21 x [168] y [15] index = 22 x [169] y [15] index = 23 x [170] y [15] index = 24 x [171] y [15] index = 25 x [172] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 662880
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200036 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 42955
-networkCRCLogInfo = currentProgress = 39050 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [26] y [92] lastPos = x [25] y [93]
- targetPos = x [26] y [92] targetVec = x [0] y [0] z [0] meetingPos = x [25] y [91]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 28 index = 0 x [27] y [91] index = 1 x [28] y [90] index = 2 x [29] y [89] index = 3 x [30] y [88] index = 4 x [31] y [89] index = 5 x [31] y [90] index = 6 x [32] y [90] index = 7 x [33] y [91] index = 8 x [33] y [92] index = 9 x [34] y [92] index = 10 x [35] y [92] index = 11 x [36] y [92] index = 12 x [37] y [92] index = 13 x [38] y [92] index = 14 x [39] y [91] index = 15 x [40] y [90] index = 16 x [41] y [89] index = 17 x [42] y [88] index = 18 x [43] y [87] index = 19 x [44] y [86] index = 20 x [45] y [85] index = 21 x [46] y [84] index = 22 x [47] y [83] index = 23 x [48] y [82] index = 24 x [49] y [81] index = 25 x [50] y [80] index = 26 x [51] y [79] index = 27 x [52] y [78]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 198195
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200037 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 17748
-networkCRCLogInfo = currentProgress = 13311 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [40] y [90] lastPos = x [39] y [91]
- targetPos = x [40] y [90] targetVec = x [0] y [0] z [0] meetingPos = x [39] y [89]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 26 index = 0 x [41] y [89] index = 1 x [42] y [88] index = 2 x [43] y [87] index = 3 x [44] y [86] index = 4 x [45] y [85] index = 5 x [46] y [84] index = 6 x [47] y [83] index = 7 x [48] y [82] index = 8 x [49] y [81] index = 9 x [50] y [80] index = 10 x [51] y [79] index = 11 x [52] y [78] index = 12 x [53] y [77] index = 13 x [54] y [76] index = 14 x [55] y [75] index = 15 x [56] y [74] index = 16 x [57] y [73] index = 17 x [58] y [72] index = 18 x [59] y [71] index = 19 x [60] y [70] index = 20 x [61] y [69] index = 21 x [62] y [68] index = 22 x [63] y [67] index = 23 x [64] y [67] index = 24 x [65] y [68] index = 25 x [65] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 83428
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200038 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 50765
-networkCRCLogInfo = currentProgress = 46860 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [124] y [102] lastPos = x [123] y [103]
- targetPos = x [124] y [102] targetVec = x [0] y [0] z [0] meetingPos = x [123] y [101]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 29 index = 0 x [125] y [101] index = 1 x [126] y [100] index = 2 x [127] y [99] index = 3 x [128] y [98] index = 4 x [129] y [97] index = 5 x [130] y [96] index = 6 x [131] y [95] index = 7 x [132] y [94] index = 8 x [133] y [93] index = 9 x [134] y [92] index = 10 x [135] y [91] index = 11 x [136] y [90] index = 12 x [137] y [89] index = 13 x [138] y [88] index = 14 x [139] y [87] index = 15 x [140] y [86] index = 16 x [141] y [85] index = 17 x [140] y [84] index = 18 x [139] y [84] index = 19 x [139] y [83] index = 20 x [139] y [82] index = 21 x [139] y [81] index = 22 x [139] y [80] index = 23 x [139] y [79] index = 24 x [139] y [78] index = 25 x [139] y [77] index = 26 x [139] y [76] index = 27 x [139] y [75] index = 28 x [139] y [74]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 350306
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200039 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 75429
-networkCRCLogInfo = currentProgress = 70992 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [51] y [98] lastPos = x [50] y [99]
- targetPos = x [51] y [98] targetVec = x [0] y [0] z [0] meetingPos = x [50] y [97]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 28 index = 0 x [52] y [97] index = 1 x [53] y [96] index = 2 x [54] y [95] index = 3 x [55] y [94] index = 4 x [56] y [93] index = 5 x [57] y [92] index = 6 x [58] y [91] index = 7 x [59] y [90] index = 8 x [60] y [89] index = 9 x [61] y [88] index = 10 x [62] y [87] index = 11 x [63] y [86] index = 12 x [64] y [85] index = 13 x [65] y [84] index = 14 x [66] y [83] index = 15 x [67] y [82] index = 16 x [68] y [81] index = 17 x [69] y [80] index = 18 x [70] y [79] index = 19 x [71] y [78] index = 20 x [72] y [78] index = 21 x [73] y [78] index = 22 x [74] y [78] index = 23 x [75] y [77] index = 24 x [76] y [76] index = 25 x [77] y [75] index = 26 x [78] y [74] index = 27 x [79] y [73]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 296976
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200040 name [priest][8]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 220 loadCount = 0 deadCount = 0 progress = 37500
-networkCRCLogInfo = currentProgress = 33750 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 44 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [23] y [97] lastPos = x [22] y [97]
- targetPos = x [23] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [22] y [96]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 4, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 635871
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200041 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 39050
-networkCRCLogInfo = currentProgress = 35145 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [33] y [71] lastPos = x [32] y [72]
- targetPos = x [33] y [71] targetVec = x [0] y [0] z [0] meetingPos = x [32] y [70]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 29 index = 0 x [34] y [70] index = 1 x [35] y [69] index = 2 x [36] y [68] index = 3 x [37] y [67] index = 4 x [37] y [66] index = 5 x [37] y [65] index = 6 x [36] y [64] index = 7 x [35] y [64] index = 8 x [35] y [63] index = 9 x [35] y [62] index = 10 x [35] y [61] index = 11 x [35] y [60] index = 12 x [35] y [59] index = 13 x [36] y [58] index = 14 x [37] y [57] index = 15 x [38] y [56] index = 16 x [39] y [55] index = 17 x [40] y [54] index = 18 x [41] y [53] index = 19 x [42] y [52] index = 20 x [43] y [51] index = 21 x [44] y [50] index = 22 x [45] y [49] index = 23 x [46] y [48] index = 24 x [47] y [47] index = 25 x [48] y [46] index = 26 x [49] y [45] index = 27 x [50] y [44] index = 28 x [51] y [43]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 250403
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200042 name [obelisk][7]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 1407 ep = 0 loadCount = 0 deadCount = 0 progress = 52500
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [13] y [112] lastPos = x [13] y [112]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [12] y [111]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 5744
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200043 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 361 ep = 0 loadCount = 0 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [95] lastPos = x [27] y [95]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [94]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 478274
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 3
---------------------------
-** world frame: 11840
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 2 index = 0  state = 0 factionIndex = 3 type = spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
- index = 1  state = 0 factionIndex = 3 type = speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-189/0
-amount = 189
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 9
-
-index = 2 resource name = gold
-220/2000
-amount = 220
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-260/1500
-amount = 260
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-17/300
-amount = 17
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 43
-id = 300000 name [pyramid][9]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 39 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [19] y [21] lastPos = x [19] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [18] y [20]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 9, unitTypeDesc = pyramid Reqs:
-gold: 100
-stone: 300
-wood: 150
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 9, unitTypeDesc = pyramid Reqs:
-gold: 100
-stone: 300
-wood: 150
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 331074
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300001 name [sphinx][15]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [13] y [16] lastPos = x [13] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [12] y [15]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 662965
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300002 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 1000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300039 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [26] y [20] lastPos = x [26] y [19]
- targetPos = x [25] y [22] targetVec = x [26] y [11] z [22] meetingPos = x [25] y [19]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 280831
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300003 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 33250
-networkCRCLogInfo = currentProgress = 28500 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [22] y [20] lastPos = x [23] y [20]
- targetPos = x [22] y [20] targetVec = x [15.5] y [11] z [26.5] meetingPos = x [21] y [19]
- loadType = gold currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 26 index = 0 x [21] y [20] index = 1 x [21] y [19] index = 2 x [21] y [18] index = 3 x [21] y [17] index = 4 x [21] y [16] index = 5 x [21] y [15] index = 6 x [22] y [14] index = 7 x [23] y [14] index = 8 x [24] y [14] index = 9 x [25] y [15] index = 10 x [26] y [15] index = 11 x [26] y [16] index = 12 x [26] y [17] index = 13 x [26] y [18] index = 14 x [27] y [19] index = 15 x [28] y [20] index = 16 x [28] y [21] index = 17 x [28] y [22] index = 18 x [28] y [23] index = 19 x [28] y [24] index = 20 x [27] y [24] index = 21 x [26] y [24] index = 22 x [25] y [23] index = 23 x [24] y [23] index = 24 x [24] y [22] index = 25 x [24] y [21]
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 612722
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300004 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 64068
-networkCRCLogInfo = currentProgress = 60696 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [24] lastPos = x [15] y [23]
- targetPos = x [16] y [24] targetVec = x [23.5] y [11] z [17.5] meetingPos = x [15] y [23]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [17] y [24] index = 1 x [18] y [24] index = 2 x [18] y [25] index = 3 x [18] y [26]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [15] y [7], originalPos = x [15] y [7], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 230588
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300005 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 58575
-networkCRCLogInfo = currentProgress = 54670 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [208] y [102] lastPos = x [207] y [103]
- targetPos = x [208] y [102] targetVec = x [0] y [0] z [0] meetingPos = x [207] y [101]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 675357
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300006 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 66000
-networkCRCLogInfo = currentProgress = 60500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [111] y [103] lastPos = x [110] y [103]
- targetPos = x [111] y [103] targetVec = x [0] y [0] z [0] meetingPos = x [110] y [102]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 29 index = 0 x [112] y [103] index = 1 x [113] y [103] index = 2 x [114] y [103] index = 3 x [115] y [103] index = 4 x [116] y [103] index = 5 x [117] y [103] index = 6 x [118] y [103] index = 7 x [119] y [103] index = 8 x [120] y [103] index = 9 x [121] y [103] index = 10 x [122] y [102] index = 11 x [123] y [101] index = 12 x [124] y [101] index = 13 x [125] y [100] index = 14 x [126] y [99] index = 15 x [127] y [98] index = 16 x [128] y [97] index = 17 x [129] y [96] index = 18 x [130] y [95] index = 19 x [131] y [94] index = 20 x [132] y [93] index = 21 x [133] y [92] index = 22 x [134] y [91] index = 23 x [135] y [90] index = 24 x [136] y [89] index = 25 x [137] y [88] index = 26 x [138] y [87] index = 27 x [139] y [86] index = 28 x [140] y [85]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 180345
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300007 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [11] y [22] lastPos = x [11] y [21]
- targetPos = x [11] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [10] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 512236
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300008 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 80000
-networkCRCLogInfo = currentProgress = 77500 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [24] y [26] lastPos = x [23] y [26]
- targetPos = x [24] y [26] targetVec = x [0] y [0] z [0] meetingPos = x [23] y [25]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 21 index = 0 x [25] y [25] index = 1 x [26] y [24] index = 2 x [27] y [24] index = 3 x [28] y [24] index = 4 x [29] y [23] index = 5 x [30] y [22] index = 6 x [31] y [21] index = 7 x [32] y [20] index = 8 x [33] y [19] index = 9 x [34] y [18] index = 10 x [35] y [17] index = 11 x [35] y [16] index = 12 x [35] y [15] index = 13 x [34] y [14] index = 14 x [33] y [14] index = 15 x [33] y [13] index = 16 x [33] y [12] index = 17 x [33] y [11] index = 18 x [34] y [10] index = 19 x [35] y [9] index = 20 x [35] y [8]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [35] y [8], originalPos = x [35] y [8], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 130102
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300009 name [priest][8]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 15000
-networkCRCLogInfo = currentProgress = 11250 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 62 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [7] lastPos = x [19] y [7]
- targetPos = x [18] y [7] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [6]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 461993
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300010 name [farm][4]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 37500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [27] lastPos = x [20] y [27]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [26]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 163713
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300011 name [desert_camp][3]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 52500
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 11 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [21] lastPos = x [15] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [20]
- currSkill = upgrade_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 416876
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300012 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 26250
-networkCRCLogInfo = currentProgress = 24375 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [8] lastPos = x [19] y [8]
- targetPos = x [17] y [7] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [7]
- loadType = wood currSkill = stop_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [17] y [7], originalPos = x [16] y [7], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 200981
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300013 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 0 ep = 0 loadCount = 0 deadCount = 70 progress = 100000
-networkCRCLogInfo = currentProgress = 100000 updateFPS = 40 speed = 120 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3000 [3000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 6 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [222] y [22] lastPos = x [221] y [22]
- targetPos = x [227] y [24] targetVec = x [227] y [11.5] z [24] meetingPos = x [221] y [21]
- currSkill = die_skill
- toBeUndertaken = 0 alive = 0 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 278338
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.300000, lastAnimProgress = 0.225000, animProgress = 0.250000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 300014 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 68250
-networkCRCLogInfo = currentProgress = 63000 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [14] lastPos = x [18] y [15]
- targetPos = x [18] y [14] targetVec = x [23.5] y [11] z [17.5] meetingPos = x [17] y [13]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [18] y [13], originalPos = x [18] y [13], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 476381
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300015 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 62118
-networkCRCLogInfo = currentProgress = 57681 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [60] y [39] lastPos = x [59] y [40]
- targetPos = x [60] y [39] targetVec = x [0] y [0] z [0] meetingPos = x [59] y [38]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 28 index = 0 x [61] y [38] index = 1 x [62] y [37] index = 2 x [63] y [36] index = 3 x [64] y [35] index = 4 x [65] y [34] index = 5 x [66] y [33] index = 6 x [67] y [32] index = 7 x [68] y [31] index = 8 x [69] y [30] index = 9 x [70] y [29] index = 10 x [71] y [28] index = 11 x [72] y [27] index = 12 x [73] y [26] index = 13 x [73] y [25] index = 14 x [74] y [24] index = 15 x [75] y [23] index = 16 x [76] y [22] index = 17 x [77] y [21] index = 18 x [78] y [20] index = 19 x [79] y [20] index = 20 x [80] y [20] index = 21 x [81] y [19] index = 22 x [82] y [18] index = 23 x [83] y [17] index = 24 x [84] y [16] index = 25 x [85] y [15] index = 26 x [86] y [15] index = 27 x [87] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 202307
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300016 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 15 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 84375 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [17] y [14] lastPos = x [17] y [15]
- targetPos = x [17] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [16] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [17] y [13], originalPos = x [16] y [14], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 311991
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300017 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 94500
-networkCRCLogInfo = currentProgress = 89250 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [17] lastPos = x [18] y [18]
- targetPos = x [18] y [17] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [16]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [18] y [16] index = 1 x [18] y [15] index = 2 x [18] y [14]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [17] y [13], originalPos = x [18] y [14], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 108730
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300018 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 44370
-networkCRCLogInfo = currentProgress = 39933 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [90] y [101] lastPos = x [89] y [102]
- targetPos = x [90] y [101] targetVec = x [0] y [0] z [0] meetingPos = x [89] y [100]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 28 index = 0 x [91] y [100] index = 1 x [92] y [99] index = 2 x [93] y [98] index = 3 x [94] y [97] index = 4 x [95] y [96] index = 5 x [96] y [95] index = 6 x [97] y [94] index = 7 x [98] y [93] index = 8 x [99] y [92] index = 9 x [100] y [91] index = 10 x [101] y [90] index = 11 x [102] y [89] index = 12 x [102] y [88] index = 13 x [103] y [87] index = 14 x [104] y [86] index = 15 x [105] y [85] index = 16 x [106] y [84] index = 17 x [107] y [84] index = 18 x [108] y [84] index = 19 x [109] y [83] index = 20 x [110] y [82] index = 21 x [111] y [81] index = 22 x [112] y [80] index = 23 x [113] y [79] index = 24 x [113] y [78] index = 25 x [114] y [77] index = 26 x [115] y [76] index = 27 x [116] y [75]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 1780
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300019 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 75429
-networkCRCLogInfo = currentProgress = 70992 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [38] y [22] lastPos = x [37] y [23]
- targetPos = x [38] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [37] y [21]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 28 index = 0 x [39] y [21] index = 1 x [40] y [20] index = 2 x [41] y [19] index = 3 x [42] y [18] index = 4 x [43] y [17] index = 5 x [44] y [16] index = 6 x [45] y [15] index = 7 x [46] y [15] index = 8 x [47] y [15] index = 9 x [48] y [15] index = 10 x [49] y [15] index = 11 x [50] y [15] index = 12 x [51] y [15] index = 13 x [52] y [15] index = 14 x [53] y [15] index = 15 x [54] y [15] index = 16 x [55] y [15] index = 17 x [56] y [15] index = 18 x [57] y [15] index = 19 x [58] y [15] index = 20 x [59] y [15] index = 21 x [60] y [15] index = 22 x [61] y [15] index = 23 x [62] y [15] index = 24 x [63] y [16] index = 25 x [64] y [16] index = 26 x [65] y [17] index = 27 x [65] y [18]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 33912
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300020 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 3372
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [17] y [16] lastPos = x [16] y [15]
- targetPos = x [17] y [16] targetVec = x [0] y [0] z [0] meetingPos = x [16] y [15]
- loadType = wood currSkill = move_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [18] y [17] index = 1 x [19] y [18] index = 2 x [20] y [18] index = 3 x [21] y [19]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [12] y [9], originalPos = x [13] y [11], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 576635
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300021 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 39933
-networkCRCLogInfo = currentProgress = 35496 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [107] y [103] lastPos = x [106] y [104]
- targetPos = x [107] y [103] targetVec = x [0] y [0] z [0] meetingPos = x [106] y [102]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 30 index = 0 x [108] y [102] index = 1 x [109] y [103] index = 2 x [110] y [103] index = 3 x [111] y [103] index = 4 x [112] y [103] index = 5 x [113] y [103] index = 6 x [114] y [103] index = 7 x [115] y [103] index = 8 x [116] y [103] index = 9 x [117] y [103] index = 10 x [118] y [103] index = 11 x [119] y [103] index = 12 x [120] y [103] index = 13 x [121] y [103] index = 14 x [122] y [102] index = 15 x [123] y [101] index = 16 x [124] y [101] index = 17 x [125] y [100] index = 18 x [126] y [99] index = 19 x [127] y [98] index = 20 x [128] y [97] index = 21 x [129] y [96] index = 22 x [130] y [95] index = 23 x [131] y [94] index = 24 x [132] y [93] index = 25 x [133] y [92] index = 26 x [134] y [91] index = 27 x [135] y [90] index = 28 x [136] y [89] index = 29 x [137] y [88]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 252790
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300022 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 15 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 16875 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [29] lastPos = x [17] y [29]
- targetPos = x [15] y [30] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [28]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [15] y [29] index = 1 x [14] y [29]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [15] y [30], originalPos = x [14] y [30], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 212500
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300023 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 78100
-networkCRCLogInfo = currentProgress = 74195 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [56] y [39] lastPos = x [55] y [40]
- targetPos = x [56] y [39] targetVec = x [0] y [0] z [0] meetingPos = x [55] y [38]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 30 index = 0 x [57] y [38] index = 1 x [58] y [37] index = 2 x [59] y [36] index = 3 x [60] y [35] index = 4 x [61] y [34] index = 5 x [62] y [33] index = 6 x [63] y [32] index = 7 x [64] y [32] index = 8 x [65] y [31] index = 9 x [66] y [30] index = 10 x [67] y [30] index = 11 x [68] y [30] index = 12 x [69] y [29] index = 13 x [70] y [28] index = 14 x [71] y [27] index = 15 x [72] y [26] index = 16 x [73] y [25] index = 17 x [74] y [24] index = 18 x [75] y [23] index = 19 x [76] y [22] index = 20 x [77] y [21] index = 21 x [78] y [20] index = 22 x [79] y [20] index = 23 x [80] y [20] index = 24 x [81] y [19] index = 25 x [82] y [18] index = 26 x [83] y [17] index = 27 x [84] y [16] index = 28 x [85] y [15] index = 29 x [86] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 100910
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300024 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 10500
-networkCRCLogInfo = currentProgress = 7875 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300039 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [24] y [20] lastPos = x [23] y [20]
- targetPos = x [25] y [22] targetVec = x [26] y [11] z [22] meetingPos = x [23] y [19]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitRef.getUnit() id = 300039, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 549325
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300025 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 39933
-networkCRCLogInfo = currentProgress = 35496 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [102] y [89] lastPos = x [101] y [90]
- targetPos = x [102] y [89] targetVec = x [0] y [0] z [0] meetingPos = x [101] y [88]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 27 index = 0 x [102] y [88] index = 1 x [103] y [87] index = 2 x [104] y [86] index = 3 x [105] y [85] index = 4 x [106] y [84] index = 5 x [107] y [84] index = 6 x [108] y [84] index = 7 x [109] y [83] index = 8 x [110] y [82] index = 9 x [111] y [81] index = 10 x [112] y [80] index = 11 x [113] y [79] index = 12 x [113] y [78] index = 13 x [114] y [77] index = 14 x [115] y [76] index = 15 x [116] y [75] index = 16 x [117] y [74] index = 17 x [118] y [73] index = 18 x [119] y [72] index = 19 x [120] y [71] index = 20 x [121] y [70] index = 21 x [122] y [70] index = 22 x [123] y [70] index = 23 x [124] y [70] index = 24 x [125] y [70] index = 25 x [126] y [70] index = 26 x [127] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 224594
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300026 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 42955
-networkCRCLogInfo = currentProgress = 39050 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [109] y [103] lastPos = x [108] y [102]
- targetPos = x [109] y [103] targetVec = x [0] y [0] z [0] meetingPos = x [108] y [102]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 31 index = 0 x [110] y [103] index = 1 x [111] y [103] index = 2 x [112] y [103] index = 3 x [113] y [103] index = 4 x [114] y [103] index = 5 x [115] y [103] index = 6 x [116] y [103] index = 7 x [117] y [103] index = 8 x [118] y [103] index = 9 x [119] y [103] index = 10 x [120] y [103] index = 11 x [121] y [103] index = 12 x [122] y [102] index = 13 x [123] y [101] index = 14 x [124] y [101] index = 15 x [125] y [100] index = 16 x [126] y [99] index = 17 x [127] y [98] index = 18 x [128] y [97] index = 19 x [129] y [96] index = 20 x [130] y [95] index = 21 x [131] y [94] index = 22 x [132] y [93] index = 23 x [133] y [92] index = 24 x [134] y [91] index = 25 x [135] y [90] index = 26 x [136] y [89] index = 27 x [137] y [88] index = 28 x [138] y [87] index = 29 x [139] y [86] index = 30 x [140] y [85]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 601892
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300027 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 23 deadCount = 0 progress = 28125
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [13] lastPos = x [14] y [13]
- targetPos = x [16] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [12]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [16] y [13], originalPos = x [16] y [13], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 98351
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300028 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 70992
-networkCRCLogInfo = currentProgress = 66555 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [34] y [102] lastPos = x [33] y [103]
- targetPos = x [34] y [102] targetVec = x [0] y [0] z [0] meetingPos = x [33] y [101]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 28 index = 0 x [35] y [101] index = 1 x [36] y [100] index = 2 x [37] y [99] index = 3 x [38] y [98] index = 4 x [39] y [97] index = 5 x [40] y [96] index = 6 x [41] y [95] index = 7 x [42] y [94] index = 8 x [43] y [93] index = 9 x [44] y [92] index = 10 x [45] y [91] index = 11 x [46] y [90] index = 12 x [47] y [90] index = 13 x [48] y [90] index = 14 x [49] y [89] index = 15 x [50] y [88] index = 16 x [51] y [87] index = 17 x [52] y [86] index = 18 x [53] y [85] index = 19 x [54] y [84] index = 20 x [55] y [83] index = 21 x [56] y [82] index = 22 x [57] y [81] index = 23 x [58] y [80] index = 24 x [59] y [79] index = 25 x [60] y [78] index = 26 x [61] y [77] index = 27 x [61] y [76]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 36963
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300029 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 55000
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [19] lastPos = x [16] y [20]
- targetPos = x [16] y [19] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [18]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 10 index = 0 x [16] y [18] index = 1 x [16] y [17] index = 2 x [16] y [16] index = 3 x [16] y [15] index = 4 x [15] y [15] index = 5 x [14] y [15] index = 6 x [13] y [15] index = 7 x [12] y [16] index = 8 x [11] y [17] index = 9 x [10] y [18]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [10] y [24], originalPos = x [10] y [24], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 71906
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300030 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 93720
-networkCRCLogInfo = currentProgress = 89815 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [43] y [22] lastPos = x [42] y [23]
- targetPos = x [43] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [42] y [21]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 30 index = 0 x [44] y [21] index = 1 x [45] y [20] index = 2 x [46] y [19] index = 3 x [47] y [18] index = 4 x [48] y [17] index = 5 x [49] y [16] index = 6 x [50] y [15] index = 7 x [51] y [15] index = 8 x [52] y [15] index = 9 x [53] y [15] index = 10 x [54] y [15] index = 11 x [55] y [15] index = 12 x [56] y [15] index = 13 x [57] y [15] index = 14 x [58] y [15] index = 15 x [59] y [15] index = 16 x [60] y [15] index = 17 x [61] y [15] index = 18 x [62] y [15] index = 19 x [63] y [16] index = 20 x [64] y [16] index = 21 x [65] y [17] index = 22 x [65] y [18] index = 23 x [66] y [18] index = 24 x [67] y [18] index = 25 x [68] y [18] index = 26 x [69] y [18] index = 27 x [70] y [18] index = 28 x [71] y [18] index = 29 x [72] y [18]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 88225
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300031 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [5] y [25] lastPos = x [6] y [25]
- targetPos = x [5] y [25] targetVec = x [0] y [0] z [0] meetingPos = x [4] y [24]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 533036
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300032 name [temple][16]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 47500
-networkCRCLogInfo = currentProgress = 46250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [22] y [16] lastPos = x [22] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [21] y [15]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 55714
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300033 name [farm][4]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 15000
-networkCRCLogInfo = currentProgress = 7500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [14] y [25] lastPos = x [14] y [25]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [13] y [24]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 699525
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300034 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 99000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [63] y [56] lastPos = x [63] y [57]
- targetPos = x [63] y [56] targetVec = x [0] y [0] z [0] meetingPos = x [62] y [55]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 28 index = 0 x [63] y [55] index = 1 x [62] y [54] index = 2 x [62] y [53] index = 3 x [62] y [52] index = 4 x [62] y [51] index = 5 x [62] y [50] index = 6 x [62] y [49] index = 7 x [62] y [48] index = 8 x [63] y [47] index = 9 x [64] y [46] index = 10 x [65] y [45] index = 11 x [66] y [44] index = 12 x [67] y [44] index = 13 x [68] y [44] index = 14 x [69] y [45] index = 15 x [69] y [46] index = 16 x [70] y [46] index = 17 x [71] y [46] index = 18 x [72] y [46] index = 19 x [73] y [45] index = 20 x [74] y [44] index = 21 x [75] y [43] index = 22 x [76] y [42] index = 23 x [77] y [41] index = 24 x [78] y [40] index = 25 x [79] y [39] index = 26 x [80] y [38] index = 27 x [81] y [37]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 332263
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300035 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 27500
-networkCRCLogInfo = currentProgress = 22000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [49] y [15] lastPos = x [48] y [15]
- targetPos = x [49] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [48] y [14]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 27 index = 0 x [50] y [15] index = 1 x [51] y [15] index = 2 x [52] y [15] index = 3 x [53] y [15] index = 4 x [54] y [15] index = 5 x [55] y [15] index = 6 x [56] y [15] index = 7 x [57] y [15] index = 8 x [58] y [15] index = 9 x [59] y [15] index = 10 x [60] y [15] index = 11 x [61] y [15] index = 12 x [62] y [15] index = 13 x [63] y [16] index = 14 x [64] y [16] index = 15 x [65] y [17] index = 16 x [65] y [18] index = 17 x [66] y [18] index = 18 x [67] y [18] index = 19 x [68] y [18] index = 20 x [69] y [18] index = 21 x [70] y [18] index = 22 x [71] y [18] index = 23 x [72] y [18] index = 24 x [73] y [17] index = 25 x [74] y [16] index = 26 x [75] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 246488
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300036 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 99000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [49] y [16] lastPos = x [48] y [16]
- targetPos = x [49] y [16] targetVec = x [0] y [0] z [0] meetingPos = x [48] y [15]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 39 index = 0 x [50] y [16] index = 1 x [51] y [15] index = 2 x [52] y [15] index = 3 x [53] y [15] index = 4 x [54] y [15] index = 5 x [55] y [15] index = 6 x [56] y [15] index = 7 x [57] y [15] index = 8 x [58] y [15] index = 9 x [59] y [15] index = 10 x [60] y [15] index = 11 x [61] y [15] index = 12 x [62] y [15] index = 13 x [63] y [16] index = 14 x [64] y [16] index = 15 x [65] y [17] index = 16 x [65] y [18] index = 17 x [66] y [18] index = 18 x [67] y [18] index = 19 x [68] y [18] index = 20 x [69] y [18] index = 21 x [70] y [18] index = 22 x [71] y [18] index = 23 x [72] y [18] index = 24 x [73] y [17] index = 25 x [74] y [16] index = 26 x [75] y [15] index = 27 x [76] y [15] index = 28 x [77] y [15] index = 29 x [78] y [15] index = 30 x [79] y [15] index = 31 x [80] y [15] index = 32 x [81] y [15] index = 33 x [82] y [15] index = 34 x [83] y [15] index = 35 x [84] y [15] index = 36 x [85] y [15] index = 37 x [86] y [15] index = 38 x [87] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 69453
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300037 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 22185
-networkCRCLogInfo = currentProgress = 17748 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [21] y [17] lastPos = x [20] y [18]
- targetPos = x [21] y [17] targetVec = x [0] y [0] z [0] meetingPos = x [20] y [16]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 25 index = 0 x [21] y [16] index = 1 x [21] y [15] index = 2 x [22] y [15] index = 3 x [23] y [15] index = 4 x [24] y [15] index = 5 x [25] y [15] index = 6 x [26] y [15] index = 7 x [27] y [15] index = 8 x [28] y [15] index = 9 x [29] y [15] index = 10 x [30] y [15] index = 11 x [31] y [15] index = 12 x [32] y [15] index = 13 x [33] y [15] index = 14 x [34] y [15] index = 15 x [35] y [15] index = 16 x [36] y [15] index = 17 x [37] y [15] index = 18 x [38] y [15] index = 19 x [39] y [15] index = 20 x [40] y [15] index = 21 x [41] y [15] index = 22 x [42] y [15] index = 23 x [43] y [15] index = 24 x [44] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 490327
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300038 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 55000
-networkCRCLogInfo = currentProgress = 49500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [28] y [15] lastPos = x [27] y [15]
- targetPos = x [28] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [27] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 26 index = 0 x [29] y [15] index = 1 x [30] y [15] index = 2 x [31] y [15] index = 3 x [32] y [15] index = 4 x [33] y [15] index = 5 x [34] y [15] index = 6 x [35] y [15] index = 7 x [36] y [15] index = 8 x [37] y [15] index = 9 x [38] y [15] index = 10 x [39] y [15] index = 11 x [40] y [15] index = 12 x [41] y [15] index = 13 x [42] y [15] index = 14 x [43] y [15] index = 15 x [44] y [15] index = 16 x [45] y [15] index = 17 x [46] y [15] index = 18 x [47] y [15] index = 19 x [48] y [15] index = 20 x [49] y [15] index = 21 x [50] y [15] index = 22 x [51] y [15] index = 23 x [52] y [15] index = 24 x [53] y [15] index = 25 x [54] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 266869
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300039 name [desert_camp][3]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 4753 ep = 0 loadCount = 0 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 37500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [21] lastPos = x [25] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [24] y [20]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 404744
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300040 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 49500
-networkCRCLogInfo = currentProgress = 44000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [15] lastPos = x [24] y [15]
- targetPos = x [25] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [24] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 29 index = 0 x [26] y [15] index = 1 x [27] y [15] index = 2 x [28] y [15] index = 3 x [29] y [15] index = 4 x [30] y [15] index = 5 x [31] y [15] index = 6 x [32] y [15] index = 7 x [33] y [15] index = 8 x [34] y [15] index = 9 x [35] y [15] index = 10 x [36] y [15] index = 11 x [37] y [15] index = 12 x [38] y [15] index = 13 x [39] y [15] index = 14 x [40] y [15] index = 15 x [41] y [15] index = 16 x [42] y [15] index = 17 x [43] y [15] index = 18 x [44] y [15] index = 19 x [45] y [15] index = 20 x [46] y [15] index = 21 x [47] y [15] index = 22 x [48] y [15] index = 23 x [49] y [15] index = 24 x [50] y [15] index = 25 x [51] y [15] index = 26 x [52] y [15] index = 27 x [53] y [15] index = 28 x [54] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 34180
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300041 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 60500
-networkCRCLogInfo = currentProgress = 55000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [23] y [15] lastPos = x [22] y [15]
- targetPos = x [23] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [22] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 28 index = 0 x [24] y [15] index = 1 x [25] y [15] index = 2 x [26] y [15] index = 3 x [27] y [15] index = 4 x [28] y [15] index = 5 x [29] y [15] index = 6 x [30] y [15] index = 7 x [31] y [15] index = 8 x [32] y [15] index = 9 x [33] y [15] index = 10 x [34] y [15] index = 11 x [35] y [15] index = 12 x [36] y [15] index = 13 x [37] y [15] index = 14 x [38] y [15] index = 15 x [39] y [15] index = 16 x [40] y [15] index = 17 x [41] y [15] index = 18 x [42] y [15] index = 19 x [43] y [15] index = 20 x [44] y [15] index = 21 x [45] y [15] index = 22 x [46] y [15] index = 23 x [47] y [15] index = 24 x [48] y [15] index = 25 x [49] y [15] index = 26 x [50] y [15] index = 27 x [51] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 495820
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300042 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 99000
-networkCRCLogInfo = currentProgress = 93500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [14] y [22] lastPos = x [14] y [21]
- targetPos = x [14] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [13] y [21]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [14] y [23] index = 1 x [14] y [24] index = 2 x [15] y [24] index = 3 x [16] y [24]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [16] y [25], originalPos = x [16] y [25], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 451775
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 0
---------------------------
-** world frame: 11860
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 1 index = 0  state = 0 factionIndex = 0 type = spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-164/0
-amount = 164
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 20
-
-index = 2 resource name = gold
-700/2000
-amount = 700
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-150/1500
-amount = 150
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-200/300
-amount = 200
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-170/0
-amount = 170
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 32
-id = 0 name [pyramid][9]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 15000
-networkCRCLogInfo = currentProgress = 7500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [231] y [21] lastPos = x [231] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [13]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 235979
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 1 name [sphinx][15]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 97500
-networkCRCLogInfo = currentProgress = 90000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300013 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [225] y [15] lastPos = x [225] y [15]
- targetPos = x [222] y [22] targetVec = x [222] y [11] z [22] meetingPos = x [224] y [14]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 1, desc = AttackStopped, pos = x [210] y [22], originalPos = x [210] y [22], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 268453
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-attackParticleSystems count = 1
-networkCRCParticleLogInfo = attackStartTime = 0.300000, lastAnimProgress = 0.405000, animProgress = 0.427500 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-attackParticleSystems #0 = ParticleSystem particles = 1000
-random = 398156
-blendMode = 0
-state = 2
-active = 1
-visible = 1
-aliveParticleCount = 32
-particleCount = 1000
-textureFileLoadDeferred = 
-textureFileLoadDeferredFormat = 0
-textureFileLoadDeferredComponents = 0
-texture = archmage_particle.bmp
-pos = x [222.233] y [11.1036] z [21.7151]
-color = x [1] y [0] z [0] w [0.8]
-colorNoEnergy = x [1] y [0] z [0] w [0.2]
-emissionRate = 10.0000000000
-emissionState = 0.0000000000
-maxParticleEnergy = 60
-varParticleEnergy = 20
-particleSize = 0.4000000060
-speed = 0.1250000000
-factionColor = x [1] y [0] z [0]
-teamcolorNoEnergy = 0
-teamcolorEnergy = 0
-alternations = 0
-particleSystemStartDelay = 0
-ProjectileParticleSystem 
-lastPos = x [222.34] y [11.151] z [21.5847]
-startPos = x [226.5] y [13] z [16.5]
-endPos = x [222] y [11] z [22]
-flatPos = x [222.233] y [11.1036] z [21.7151]
-xVector = x [-0.745014] y [0] z [-0.609557]
-yVector = x [0] y [1] z [0]
-zVector = x [-0.609557] y [-0.270914] z [0.745014]
-trajectory = 0
-trajectorySpeed = 0.17
-trajectoryScale = 1.00
-trajectoryFrequency = 1.00
-arriveDestinationDistance = 0.38
-
-id = 2 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 14 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 18750 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [9] lastPos = x [244] y [9]
- targetPos = x [246] y [9] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [244] y [8]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [246] y [9], originalPos = x [246] y [9], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 675511
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 3 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 10500
-networkCRCLogInfo = currentProgress = 7875 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [239] y [22] lastPos = x [239] y [21]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [238] y [21]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 2, desc = Build, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitRef.getUnit() id = 25, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 181252
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 4 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 7 deadCount = 0 progress = 39375
-networkCRCLogInfo = currentProgress = 33750 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [236] y [14] lastPos = x [236] y [15]
- targetPos = x [236] y [13] targetVec = x [242] y [11.4444] z [17] meetingPos = x [235] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [236] y [13], originalPos = x [236] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 401018
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 5 name [spearman][13]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 321 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [90] y [26] lastPos = x [91] y [26]
- targetPos = x [90] y [26] targetVec = x [0] y [0] z [0] meetingPos = x [89] y [25]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 620784
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 6 name [spearthrower][14]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 543 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [24] lastPos = x [226] y [23]
- targetPos = x [227] y [24] targetVec = x [222] y [11] z [22] meetingPos = x [226] y [23]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 8 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [227] y [25], originalPos = x [227] y [25], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 83
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 189989
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.962500, animProgress = 0.975000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 7 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [251] y [18] lastPos = x [250] y [18]
- targetPos = x [251] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [250] y [17]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 346291
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 8 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [18] lastPos = x [251] y [18]
- targetPos = x [252] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [17]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 566057
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 9 name [priest][8]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 666 ep = 395 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 1 enemyKills = 1
- currField = 0 targetField = 0
- pos = x [227] y [25] lastPos = x [226] y [25]
- targetPos = x [227] y [25] targetVec = x [222] y [11] z [22] meetingPos = x [226] y [24]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 84912
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.250000, animProgress = 0.312500 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 10 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 9 deadCount = 0 progress = 97500
-networkCRCLogInfo = currentProgress = 93750 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [10] lastPos = x [244] y [10]
- targetPos = x [246] y [9] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [244] y [9]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [246] y [10] index = 1 x [247] y [10]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [246] y [9], originalPos = x [247] y [9], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 448117
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 11 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 20625 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [14] lastPos = x [233] y [15]
- targetPos = x [233] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [13]
- loadType = gold currSkill = stop_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [233] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 101206
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 12 name [desert_camp][3]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 82500
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 130 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [241] y [16] lastPos = x [241] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [227] y [25]
- currSkill = upgrade_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 599796
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 13 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 19 deadCount = 0 progress = 11250
-networkCRCLogInfo = currentProgress = 5625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [231] y [14] lastPos = x [231] y [15]
- targetPos = x [232] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [230] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [231] y [13]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [13], originalPos = x [232] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 212676
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 14 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 66500
-networkCRCLogInfo = currentProgress = 61750 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [18] lastPos = x [233] y [17]
- targetPos = x [233] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [17]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [233] y [19] index = 1 x [234] y [20] index = 2 x [235] y [20] index = 3 x [236] y [20] index = 4 x [236] y [21] index = 5 x [236] y [22] index = 6 x [236] y [23] index = 7 x [236] y [24]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [13], originalPos = x [232] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 308220
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 15 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 13 deadCount = 0 progress = 52500
-networkCRCLogInfo = currentProgress = 48750 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [8] lastPos = x [239] y [9]
- targetPos = x [239] y [7] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [238] y [7]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [239] y [7], originalPos = x [239] y [7], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 47015
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 16 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 93175
-networkCRCLogInfo = currentProgress = 89448 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [231] y [17] lastPos = x [232] y [18]
- targetPos = x [231] y [17] targetVec = x [0] y [0] z [0] meetingPos = x [230] y [16]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [230] y [16] index = 1 x [230] y [15] index = 2 x [230] y [14] index = 3 x [230] y [13] index = 4 x [230] y [12]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [230] y [11], originalPos = x [230] y [11], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 614849
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 17 name [farm][4]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 15000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [250] y [14] lastPos = x [250] y [14]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [252] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 609942
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 18 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 42000
-networkCRCLogInfo = currentProgress = 41000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [240] y [22] lastPos = x [240] y [21]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [239] y [21]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 3, desc = Repair, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 1, stateValue = 3, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 610619
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 19 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 82500
-networkCRCLogInfo = currentProgress = 80625 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [29] lastPos = x [237] y [28]
- targetPos = x [238] y [30] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [28]
- loadType = stone currSkill = stop_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [30], originalPos = x [238] y [30], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 159058
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 20 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 95625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [14] lastPos = x [235] y [15]
- targetPos = x [235] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [235] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 501147
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 21 name [temple][16]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 60000
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 117 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [240] y [6] lastPos = x [240] y [6]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [21]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 119709
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 22 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 24000
-networkCRCLogInfo = currentProgress = 23000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [240] y [23] lastPos = x [239] y [23]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [239] y [22]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [240] y [22]
-
-Command count = 2
- index = 0 commandType id = 3, desc = Repair, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 1, stateValue = 3, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 1
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 212412
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 23 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 13488
-networkCRCLogInfo = currentProgress = 10116 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [20] lastPos = x [233] y [19]
- targetPos = x [232] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [19]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [231] y [20] index = 1 x [230] y [20] index = 2 x [230] y [21] index = 3 x [230] y [22] index = 4 x [230] y [23] index = 5 x [230] y [24]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 92806
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 24 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 21000
-networkCRCLogInfo = currentProgress = 15750 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [229] y [12] lastPos = x [229] y [13]
- targetPos = x [229] y [12] targetVec = x [0] y [0] z [0] meetingPos = x [228] y [11]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [229] y [11] index = 1 x [229] y [10]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 251400
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 25 name [obelisk][7]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 4236 ep = 0 loadCount = 0 deadCount = 0 progress = 52500
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [240] y [22] lastPos = x [240] y [22]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [239] y [21]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 649300
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 26 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [21] lastPos = x [251] y [20]
- targetPos = x [252] y [21] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [20]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 465540
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 27 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [20] lastPos = x [251] y [20]
- targetPos = x [252] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [19]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 482459
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 28 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 10116
-networkCRCLogInfo = currentProgress = 6744 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [236] y [16] lastPos = x [237] y [15]
- targetPos = x [236] y [16] targetVec = x [0] y [0] z [0] meetingPos = x [235] y [15]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 10 index = 0 x [235] y [17] index = 1 x [234] y [18] index = 2 x [233] y [19] index = 3 x [234] y [20] index = 4 x [235] y [20] index = 5 x [236] y [20] index = 6 x [236] y [21] index = 7 x [236] y [22] index = 8 x [236] y [23] index = 9 x [236] y [24]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [237] y [13], originalPos = x [237] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 615423
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 29 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [251] y [21] lastPos = x [251] y [20]
- targetPos = x [251] y [21] targetVec = x [0] y [0] z [0] meetingPos = x [250] y [20]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 231579
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 30 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [22] lastPos = x [251] y [22]
- targetPos = x [252] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 418278
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 31 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 73500
-networkCRCLogInfo = currentProgress = 68250 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [17] lastPos = x [238] y [18]
- targetPos = x [238] y [17] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [16]
- currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [238] y [16] index = 1 x [238] y [15] index = 2 x [238] y [14] index = 3 x [238] y [13]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [237] y [13], originalPos = x [237] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 2209
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 1
---------------------------
-** world frame: 11860
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 0
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-165/0
-amount = 165
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = -2
-
-index = 2 resource name = gold
-900/2000
-amount = 900
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-175/1500
-amount = 175
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-200/300
-amount = 200
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-170/0
-amount = 170
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 30
-id = 100000 name [pyramid][9]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 15000
-networkCRCLogInfo = currentProgress = 7500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 34 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [103] lastPos = x [233] y [103]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [114]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 574529
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100001 name [sphinx][15]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 15000
-networkCRCLogInfo = currentProgress = 7500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [97] lastPos = x [227] y [97]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [96]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 80270
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100002 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 12 deadCount = 0 progress = 73125
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [98] lastPos = x [239] y [99]
- targetPos = x [240] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [97]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [239] y [97] index = 1 x [239] y [96]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [97], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 300036
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100003 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 30000
-networkCRCLogInfo = currentProgress = 28125 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [216] y [98] lastPos = x [217] y [98]
- targetPos = x [215] y [97] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [215] y [97]
- loadType = wood currSkill = stop_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [97], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 519802
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100004 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 97500
-networkCRCLogInfo = currentProgress = 95625 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [216] y [97] lastPos = x [217] y [98]
- targetPos = x [215] y [97] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [215] y [96]
- loadType = wood currSkill = stop_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [97], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 25543
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100005 name [spearman][13]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 71500
-networkCRCLogInfo = currentProgress = 66000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [202] y [106] lastPos = x [202] y [105]
- targetPos = x [202] y [106] targetVec = x [0] y [0] z [0] meetingPos = x [201] y [105]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [202] y [107]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [202] y [108], originalPos = x [202] y [108], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 245309
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100006 name [spearthrower][14]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 61250
-networkCRCLogInfo = currentProgress = 60000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300005 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [205] y [101] lastPos = x [206] y [100]
- targetPos = x [207] y [101] targetVec = x [207.688] y [8.08508] z [101.688] meetingPos = x [204] y [100]
- currSkill = attack_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [204] y [102] index = 1 x [203] y [103] index = 2 x [202] y [104] index = 3 x [201] y [105] index = 4 x [200] y [106] index = 5 x [199] y [107] index = 6 x [198] y [108] index = 7 x [198] y [109] index = 8 x [198] y [110] index = 9 x [198] y [111] index = 10 x [198] y [112]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [198] y [112], originalPos = x [198] y [112], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 465075
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-attackParticleSystems count = 1
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.562500, animProgress = 0.575000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-attackParticleSystems #0 = ParticleSystem particles = 1000
-random = 257422
-blendMode = 0
-state = 1
-active = 1
-visible = 1
-aliveParticleCount = 7
-particleCount = 1000
-textureFileLoadDeferred = 
-textureFileLoadDeferredFormat = 0
-textureFileLoadDeferredComponents = 0
-texture = archer_particle.bmp
-pos = x [206.234] y [10.1051] z [101.656]
-color = x [1] y [1] z [1] w [0.5]
-colorNoEnergy = x [0.5] y [0.5] z [0.5] w [0]
-emissionRate = 1.0000000000
-emissionState = 0.0000000000
-maxParticleEnergy = 20
-varParticleEnergy = 0
-particleSize = 1.0000000000
-speed = 0.0000000000
-factionColor = x [0] y [0] z [1]
-teamcolorNoEnergy = 0
-teamcolorEnergy = 0
-alternations = 0
-particleSystemStartDelay = 0
-ProjectileParticleSystem 
-lastPos = x [205.857] y [10.2529] z [101.596]
-startPos = x [203.971] y [9.35091] z [101.299]
-endPos = x [207.922] y [8.1046] z [101.922]
-flatPos = x [206.234] y [8.63695] z [101.656]
-xVector = x [-0.148787] y [0] z [0.943062]
-yVector = x [0] y [1] z [0]
-zVector = x [0.943062] y [-0.297484] z [0.148787]
-trajectory = 1
-trajectorySpeed = 0.40
-trajectoryScale = 1.50
-trajectoryFrequency = 1.00
-arriveDestinationDistance = 1.79
-
-id = 100007 name [chicken][2]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [100] lastPos = x [232] y [101]
- targetPos = x [232] y [100] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 684841
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100008 name [chicken][2]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [99] lastPos = x [231] y [100]
- targetPos = x [232] y [99] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [98]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 190582
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100009 name [priest][8]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [106] lastPos = x [227] y [106]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [105]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 410348
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100010 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 61750
-networkCRCLogInfo = currentProgress = 57000 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [113] lastPos = x [233] y [114]
- targetPos = x [233] y [113] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [112]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [233] y [112] index = 1 x [233] y [111] index = 2 x [233] y [110] index = 3 x [234] y [109] index = 4 x [235] y [108] index = 5 x [235] y [107] index = 6 x [235] y [106] index = 7 x [235] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 325967
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100011 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 63000
-networkCRCLogInfo = currentProgress = 57750 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [110] lastPos = x [235] y [110]
- targetPos = x [234] y [110] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [109]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [233] y [110] index = 1 x [233] y [111] index = 2 x [232] y [112] index = 3 x [232] y [113] index = 4 x [232] y [114] index = 5 x [233] y [114]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 119781
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100012 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 17 deadCount = 0 progress = 71250
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [215] y [98] lastPos = x [215] y [99]
- targetPos = x [215] y [97] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [214] y [97]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [214] y [98]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [97], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 474870
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100013 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 17 deadCount = 0 progress = 18750
-networkCRCLogInfo = currentProgress = 15000 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [216] y [96] lastPos = x [217] y [96]
- targetPos = x [215] y [96] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [215] y [95]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [96], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 664534
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100014 name [farm][4]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 60000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [100] lastPos = x [245] y [100]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [244] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 69927
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100015 name [desert_camp][3]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 21250
-networkCRCLogInfo = currentProgress = 20000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [224] y [111] lastPos = x [224] y [111]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [223] y [110]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 81276
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100016 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 24 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 95625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [115] lastPos = x [232] y [114]
- targetPos = x [232] y [116] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [114]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [233] y [115]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [116], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 629430
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100017 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 81375
-networkCRCLogInfo = currentProgress = 78750 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 100029 - factionIndex = 1 currField = 0 targetField = 0
- pos = x [225] y [107] lastPos = x [226] y [107]
- targetPos = x [223] y [105] targetVec = x [222.5] y [12.5] z [105.5] meetingPos = x [224] y [106]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [221] y [104], originalPos = x [221] y [104], facing = 0, unitRef.getUnit() id = 100029, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 526529
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100018 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 16875
-networkCRCLogInfo = currentProgress = 11250 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [113] lastPos = x [234] y [112]
- targetPos = x [234] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 106098
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100019 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 97788
-networkCRCLogInfo = currentProgress = 94416 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [237] y [98] lastPos = x [238] y [97]
- targetPos = x [237] y [98] targetVec = x [0] y [0] z [0] meetingPos = x [236] y [97]
- loadType = stone currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 14 index = 0 x [236] y [99] index = 1 x [235] y [100] index = 2 x [235] y [101] index = 3 x [234] y [102] index = 4 x [233] y [102] index = 5 x [232] y [102] index = 6 x [232] y [103] index = 7 x [232] y [104] index = 8 x [232] y [105] index = 9 x [232] y [106] index = 10 x [232] y [107] index = 11 x [232] y [108] index = 12 x [233] y [108] index = 13 x [234] y [108]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [97], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 370122
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100020 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 12 deadCount = 0 progress = 33750
-networkCRCLogInfo = currentProgress = 28125 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [96] lastPos = x [238] y [96]
- targetPos = x [240] y [96] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [95]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [96], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 198321
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100021 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 67440
-networkCRCLogInfo = currentProgress = 64068 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [237] y [96] lastPos = x [238] y [95]
- targetPos = x [237] y [96] targetVec = x [0] y [0] z [0] meetingPos = x [236] y [95]
- loadType = stone currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 14 index = 0 x [236] y [97] index = 1 x [235] y [98] index = 2 x [235] y [99] index = 3 x [235] y [100] index = 4 x [235] y [101] index = 5 x [234] y [102] index = 6 x [233] y [102] index = 7 x [232] y [102] index = 8 x [232] y [103] index = 9 x [232] y [104] index = 10 x [232] y [105] index = 11 x [232] y [106] index = 12 x [232] y [107] index = 13 x [232] y [108]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [95], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 72345
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100022 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 91044
-networkCRCLogInfo = currentProgress = 87672 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [111] lastPos = x [233] y [112]
- targetPos = x [234] y [111] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [110]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [235] y [110] index = 1 x [235] y [109] index = 2 x [235] y [108] index = 3 x [235] y [107] index = 4 x [235] y [106] index = 5 x [235] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [116], originalPos = x [232] y [117], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 309069
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100023 name [temple][16]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 41250
-networkCRCLogInfo = currentProgress = 40000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [213] y [99] lastPos = x [213] y [99]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [212] y [98]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 59492
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100024 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 14250
-networkCRCLogInfo = currentProgress = 9500 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [110] lastPos = x [235] y [111]
- targetPos = x [235] y [110] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [109]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [235] y [109] index = 1 x [235] y [108] index = 2 x [235] y [107] index = 3 x [235] y [106] index = 4 x [235] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [237] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 616969
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100025 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 23 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 84375 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [113] lastPos = x [239] y [112]
- targetPos = x [239] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [239] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 362583
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100026 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 52500
-networkCRCLogInfo = currentProgress = 47250 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [109] lastPos = x [238] y [108]
- targetPos = x [238] y [109] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [108]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [238] y [110] index = 1 x [239] y [111] index = 2 x [239] y [112] index = 3 x [239] y [113] index = 4 x [238] y [113]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 454162
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100027 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 42000
-networkCRCLogInfo = currentProgress = 36750 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [113] lastPos = x [238] y [112]
- targetPos = x [238] y [113] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [112]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 561991
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100028 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 4 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 95625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [113] lastPos = x [236] y [112]
- targetPos = x [235] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [234] y [113] index = 1 x [233] y [113] index = 2 x [232] y [114] index = 3 x [231] y [115] index = 4 x [231] y [116]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [235] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 563545
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100029 name [obelisk][7]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 505 ep = 0 loadCount = 0 deadCount = 0 progress = 15000
-networkCRCLogInfo = currentProgress = 7500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [221] y [104] lastPos = x [221] y [104]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [220] y [103]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 449912
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 2
---------------------------
-** world frame: 11860
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 0
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 15
-
-index = 2 resource name = gold
-59/2000
-amount = 59
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-41/1500
-amount = 41
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-262/300
-amount = 262
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 44
-id = 200000 name [pyramid][9]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 15000
-networkCRCLogInfo = currentProgress = 7500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [21] y [103] lastPos = x [21] y [103]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [20] y [102]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 199054
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200001 name [sphinx][15]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 15000
-networkCRCLogInfo = currentProgress = 7500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [100] lastPos = x [15] y [100]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 418820
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200002 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 95000
-networkCRCLogInfo = currentProgress = 94000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200042 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [14] y [112] lastPos = x [14] y [111]
- targetPos = x [15] y [113] targetVec = x [14.5] y [13.2778] z [113.5] meetingPos = x [13] y [111]
- loadType = wood currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [14] y [113], originalPos = x [14] y [113], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 638586
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200003 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 9 deadCount = 0 progress = 37500
-networkCRCLogInfo = currentProgress = 33750 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [12] y [105] lastPos = x [13] y [105]
- targetPos = x [11] y [106] targetVec = x [17] y [11] z [110] meetingPos = x [11] y [104]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [11] y [105] index = 1 x [10] y [105]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [11] y [106], originalPos = x [13] y [103], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 144327
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200004 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 18 deadCount = 0 progress = 84375
-networkCRCLogInfo = currentProgress = 78750 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [24] y [113] lastPos = x [24] y [112]
- targetPos = x [23] y [114] targetVec = x [18] y [11] z [106] meetingPos = x [23] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [24] y [114] index = 1 x [24] y [115]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [23] y [114], originalPos = x [24] y [116], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 364093
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200005 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 11000
-networkCRCLogInfo = currentProgress = 5500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [48] y [90] lastPos = x [47] y [90]
- targetPos = x [48] y [90] targetVec = x [0] y [0] z [0] meetingPos = x [47] y [89]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 28 index = 0 x [49] y [89] index = 1 x [50] y [88] index = 2 x [51] y [87] index = 3 x [52] y [86] index = 4 x [53] y [85] index = 5 x [54] y [84] index = 6 x [55] y [83] index = 7 x [56] y [82] index = 8 x [57] y [81] index = 9 x [58] y [80] index = 10 x [59] y [79] index = 11 x [60] y [78] index = 12 x [61] y [77] index = 13 x [61] y [76] index = 14 x [61] y [75] index = 15 x [62] y [74] index = 16 x [63] y [73] index = 17 x [64] y [72] index = 18 x [65] y [71] index = 19 x [66] y [70] index = 20 x [67] y [69] index = 21 x [68] y [69] index = 22 x [69] y [69] index = 23 x [70] y [69] index = 24 x [71] y [69] index = 25 x [72] y [68] index = 26 x [73] y [68] index = 27 x [74] y [68]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 583859
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200006 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 16500
-networkCRCLogInfo = currentProgress = 11000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [120] y [103] lastPos = x [119] y [103]
- targetPos = x [120] y [103] targetVec = x [89.961] y [5.55339] z [94.961] meetingPos = x [119] y [102]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 28 index = 0 x [121] y [103] index = 1 x [122] y [102] index = 2 x [123] y [101] index = 3 x [124] y [101] index = 4 x [125] y [100] index = 5 x [126] y [99] index = 6 x [127] y [98] index = 7 x [128] y [97] index = 8 x [129] y [96] index = 9 x [130] y [95] index = 10 x [131] y [94] index = 11 x [132] y [93] index = 12 x [133] y [92] index = 13 x [134] y [91] index = 14 x [135] y [90] index = 15 x [136] y [89] index = 16 x [137] y [88] index = 17 x [138] y [87] index = 18 x [139] y [86] index = 19 x [140] y [85] index = 20 x [139] y [84] index = 21 x [139] y [83] index = 22 x [139] y [82] index = 23 x [139] y [81] index = 24 x [139] y [80] index = 25 x [139] y [79] index = 26 x [139] y [78] index = 27 x [139] y [77]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 332447
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.887500, animProgress = 0.900000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 200007 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [30] y [99] lastPos = x [29] y [99]
- targetPos = x [30] y [99] targetVec = x [0] y [0] z [0] meetingPos = x [29] y [98]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 309366
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200008 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [94] lastPos = x [28] y [94]
- targetPos = x [27] y [94] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [93]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 529132
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200009 name [priest][8]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 18750 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 76 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [37] y [114] lastPos = x [36] y [114]
- targetPos = x [37] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [36] y [113]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 3
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 2 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 34873
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200010 name [farm][4]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 82500
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [109] lastPos = x [25] y [109]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [24] y [108]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 22453
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200011 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 2500
-networkCRCLogInfo = currentProgress = 1250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [17] y [105] lastPos = x [17] y [105]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [16] y [104]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 216135
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200012 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 77556
-networkCRCLogInfo = currentProgress = 74184 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [23] y [110] lastPos = x [24] y [111]
- targetPos = x [23] y [110] targetVec = x [17] y [11] z [110] meetingPos = x [22] y [109]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [23] y [109] index = 1 x [23] y [108] index = 2 x [23] y [107] index = 3 x [23] y [106] index = 4 x [23] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [25] y [116], originalPos = x [24] y [116], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 441736
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200013 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 18750
-networkCRCLogInfo = currentProgress = 12500 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [125] y [70] lastPos = x [124] y [70]
- targetPos = x [125] y [70] targetVec = x [0] y [0] z [0] meetingPos = x [124] y [69]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 24 index = 0 x [126] y [70] index = 1 x [127] y [69] index = 2 x [128] y [68] index = 3 x [129] y [67] index = 4 x [130] y [66] index = 5 x [131] y [65] index = 6 x [132] y [64] index = 7 x [133] y [64] index = 8 x [134] y [64] index = 9 x [135] y [64] index = 10 x [136] y [64] index = 11 x [137] y [64] index = 12 x [138] y [64] index = 13 x [139] y [64] index = 14 x [140] y [64] index = 15 x [141] y [63] index = 16 x [142] y [62] index = 17 x [143] y [62] index = 18 x [144] y [62] index = 19 x [145] y [61] index = 20 x [146] y [60] index = 21 x [147] y [60] index = 22 x [148] y [60] index = 23 x [149] y [59]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 521785
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200014 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 23604
-networkCRCLogInfo = currentProgress = 20232 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [100] lastPos = x [19] y [99]
- targetPos = x [20] y [100] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [99]
- loadType = stone currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 14 index = 0 x [21] y [101] index = 1 x [20] y [102] index = 2 x [20] y [103] index = 3 x [20] y [104] index = 4 x [20] y [105] index = 5 x [20] y [106] index = 6 x [20] y [107] index = 7 x [20] y [108] index = 8 x [21] y [108] index = 9 x [22] y [108] index = 10 x [23] y [108] index = 11 x [23] y [107] index = 12 x [23] y [106] index = 13 x [23] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [17] y [97], originalPos = x [17] y [96], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 597861
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200015 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 53244
-networkCRCLogInfo = currentProgress = 48807 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [48] y [100] lastPos = x [47] y [101]
- targetPos = x [48] y [100] targetVec = x [0] y [0] z [0] meetingPos = x [47] y [99]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 26 index = 0 x [49] y [99] index = 1 x [50] y [98] index = 2 x [51] y [97] index = 3 x [52] y [96] index = 4 x [53] y [95] index = 5 x [54] y [94] index = 6 x [55] y [93] index = 7 x [56] y [92] index = 8 x [57] y [91] index = 9 x [58] y [90] index = 10 x [59] y [89] index = 11 x [60] y [88] index = 12 x [61] y [87] index = 13 x [62] y [86] index = 14 x [63] y [85] index = 15 x [64] y [84] index = 16 x [65] y [83] index = 17 x [66] y [82] index = 18 x [67] y [81] index = 19 x [68] y [80] index = 20 x [69] y [79] index = 21 x [70] y [78] index = 22 x [71] y [77] index = 23 x [71] y [76] index = 24 x [71] y [75] index = 25 x [72] y [74]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 532923
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200016 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 84000
-networkCRCLogInfo = currentProgress = 81375 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200042 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [17] y [112] lastPos = x [18] y [113]
- targetPos = x [15] y [113] targetVec = x [14.5] y [13.2778] z [113.5] meetingPos = x [16] y [111]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [17] y [111]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [13] y [112], originalPos = x [13] y [112], facing = 0, unitRef.getUnit() id = 200042, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 364896
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200017 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 43750 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [30] y [105] lastPos = x [29] y [105]
- targetPos = x [30] y [105] targetVec = x [0] y [0] z [0] meetingPos = x [29] y [104]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 25 index = 0 x [31] y [105] index = 1 x [32] y [104] index = 2 x [33] y [103] index = 3 x [34] y [102] index = 4 x [35] y [101] index = 5 x [36] y [100] index = 6 x [37] y [99] index = 7 x [38] y [98] index = 8 x [39] y [97] index = 9 x [40] y [96] index = 10 x [41] y [95] index = 11 x [42] y [94] index = 12 x [43] y [93] index = 13 x [44] y [92] index = 14 x [45] y [91] index = 15 x [46] y [90] index = 16 x [47] y [90] index = 17 x [48] y [90] index = 18 x [49] y [89] index = 19 x [50] y [88] index = 20 x [51] y [87] index = 21 x [52] y [86] index = 22 x [53] y [85] index = 23 x [54] y [84] index = 24 x [55] y [83]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 213211
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200018 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 56250
-networkCRCLogInfo = currentProgress = 54375 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [11] y [105] lastPos = x [11] y [104]
- targetPos = x [11] y [106] targetVec = x [23.5] y [11] z [99.5] meetingPos = x [10] y [104]
- loadType = wood currSkill = stop_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [11] y [106], originalPos = x [13] y [106], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 439966
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200019 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 12 deadCount = 0 progress = 26250
-networkCRCLogInfo = currentProgress = 23625 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200043 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [26] y [97] lastPos = x [25] y [97]
- targetPos = x [27] y [96] targetVec = x [28] y [11] z [96] meetingPos = x [25] y [96]
- loadType = wood currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [27] y [95], originalPos = x [27] y [95], facing = 0, unitRef.getUnit() id = 200043, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 638860
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200020 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 62500
-networkCRCLogInfo = currentProgress = 56250 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [36] y [92] lastPos = x [35] y [92]
- targetPos = x [36] y [92] targetVec = x [0] y [0] z [0] meetingPos = x [35] y [91]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 25 index = 0 x [37] y [92] index = 1 x [38] y [92] index = 2 x [39] y [91] index = 3 x [40] y [90] index = 4 x [41] y [89] index = 5 x [42] y [88] index = 6 x [43] y [87] index = 7 x [44] y [86] index = 8 x [45] y [85] index = 9 x [46] y [84] index = 10 x [47] y [83] index = 11 x [48] y [82] index = 12 x [49] y [81] index = 13 x [50] y [80] index = 14 x [51] y [79] index = 15 x [52] y [78] index = 16 x [53] y [77] index = 17 x [54] y [76] index = 18 x [55] y [75] index = 19 x [56] y [74] index = 20 x [57] y [73] index = 21 x [58] y [72] index = 22 x [59] y [71] index = 23 x [60] y [70] index = 24 x [61] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 104903
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200021 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 7 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 16875 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [113] lastPos = x [21] y [112]
- targetPos = x [20] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [19] y [113] index = 1 x [18] y [113] index = 2 x [17] y [113] index = 3 x [17] y [114] index = 4 x [17] y [115] index = 5 x [17] y [116] index = 6 x [18] y [116] index = 7 x [19] y [116]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [20] y [114], originalPos = x [20] y [115], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 679220
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200022 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 1 deadCount = 0 progress = 11250
-networkCRCLogInfo = currentProgress = 5625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [12] y [98] lastPos = x [12] y [99]
- targetPos = x [12] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [11] y [97]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [12] y [97], originalPos = x [13] y [99], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 179819
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200023 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 85910
-networkCRCLogInfo = currentProgress = 82005 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [31] y [21] lastPos = x [30] y [22]
- targetPos = x [31] y [21] targetVec = x [0] y [0] z [0] meetingPos = x [30] y [20]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 27 index = 0 x [32] y [20] index = 1 x [33] y [19] index = 2 x [34] y [18] index = 3 x [35] y [17] index = 4 x [36] y [16] index = 5 x [37] y [15] index = 6 x [38] y [15] index = 7 x [39] y [15] index = 8 x [40] y [15] index = 9 x [41] y [15] index = 10 x [42] y [15] index = 11 x [43] y [15] index = 12 x [44] y [15] index = 13 x [45] y [15] index = 14 x [46] y [15] index = 15 x [47] y [15] index = 16 x [48] y [15] index = 17 x [49] y [15] index = 18 x [50] y [15] index = 19 x [51] y [15] index = 20 x [52] y [15] index = 21 x [53] y [15] index = 22 x [54] y [15] index = 23 x [55] y [15] index = 24 x [56] y [15] index = 25 x [57] y [15] index = 26 x [58] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 530786
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200024 name [temple][16]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 97500
-networkCRCLogInfo = currentProgress = 96250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [22] y [98] lastPos = x [22] y [98]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [21] y [97]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 193363
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200025 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 1 deadCount = 0 progress = 41250
-networkCRCLogInfo = currentProgress = 37500 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [10] y [104] lastPos = x [11] y [104]
- targetPos = x [9] y [104] targetVec = x [28.5] y [11] z [102.5] meetingPos = x [9] y [103]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [10] y [105]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [9] y [104], originalPos = x [10] y [106], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 201070
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200026 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 46250
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [109] lastPos = x [16] y [109]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [108]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 689747
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200027 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 66385
-networkCRCLogInfo = currentProgress = 62480 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [100] y [90] lastPos = x [99] y [91]
- targetPos = x [100] y [90] targetVec = x [0] y [0] z [0] meetingPos = x [99] y [89]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 29 index = 0 x [101] y [89] index = 1 x [102] y [88] index = 2 x [103] y [87] index = 3 x [104] y [86] index = 4 x [105] y [85] index = 5 x [106] y [84] index = 6 x [107] y [84] index = 7 x [108] y [84] index = 8 x [109] y [83] index = 9 x [110] y [82] index = 10 x [111] y [81] index = 11 x [112] y [80] index = 12 x [113] y [79] index = 13 x [113] y [78] index = 14 x [114] y [77] index = 15 x [115] y [76] index = 16 x [116] y [75] index = 17 x [117] y [74] index = 18 x [118] y [73] index = 19 x [119] y [72] index = 20 x [120] y [71] index = 21 x [121] y [70] index = 22 x [122] y [70] index = 23 x [123] y [70] index = 24 x [124] y [70] index = 25 x [125] y [70] index = 26 x [126] y [70] index = 27 x [127] y [69] index = 28 x [128] y [68]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 461834
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200028 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 11715
-networkCRCLogInfo = currentProgress = 7810 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [157] y [87] lastPos = x [156] y [88]
- targetPos = x [157] y [87] targetVec = x [0] y [0] z [0] meetingPos = x [156] y [86]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 26 index = 0 x [158] y [86] index = 1 x [159] y [85] index = 2 x [160] y [84] index = 3 x [161] y [83] index = 4 x [162] y [82] index = 5 x [163] y [81] index = 6 x [164] y [80] index = 7 x [165] y [80] index = 8 x [166] y [80] index = 9 x [167] y [79] index = 10 x [168] y [78] index = 11 x [168] y [77] index = 12 x [168] y [76] index = 13 x [168] y [75] index = 14 x [168] y [74] index = 15 x [168] y [73] index = 16 x [168] y [72] index = 17 x [168] y [71] index = 18 x [169] y [70] index = 19 x [169] y [69] index = 20 x [169] y [68] index = 21 x [169] y [67] index = 22 x [169] y [66] index = 23 x [169] y [65] index = 24 x [169] y [64] index = 25 x [169] y [63]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 342779
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200029 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 97614
-networkCRCLogInfo = currentProgress = 93177 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [88] y [92] lastPos = x [87] y [93]
- targetPos = x [88] y [92] targetVec = x [0] y [0] z [0] meetingPos = x [87] y [91]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 27 index = 0 x [89] y [91] index = 1 x [90] y [90] index = 2 x [91] y [91] index = 3 x [91] y [92] index = 4 x [92] y [92] index = 5 x [93] y [92] index = 6 x [94] y [92] index = 7 x [95] y [92] index = 8 x [96] y [92] index = 9 x [97] y [91] index = 10 x [98] y [90] index = 11 x [99] y [90] index = 12 x [100] y [90] index = 13 x [101] y [89] index = 14 x [102] y [88] index = 15 x [103] y [87] index = 16 x [104] y [86] index = 17 x [105] y [85] index = 18 x [106] y [84] index = 19 x [107] y [84] index = 20 x [108] y [84] index = 21 x [109] y [83] index = 22 x [110] y [82] index = 23 x [111] y [81] index = 24 x [112] y [80] index = 25 x [113] y [79] index = 26 x [113] y [78]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 668865
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200030 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 99400
-networkCRCLogInfo = currentProgress = 97625 updateFPS = 40 speed = 100 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1775 [1775]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [13] y [109] lastPos = x [12] y [108]
- targetPos = x [13] y [109] targetVec = x [0] y [0] z [0] meetingPos = x [12] y [108]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 25 index = 0 x [14] y [110] index = 1 x [15] y [111] index = 2 x [16] y [111] index = 3 x [17] y [112] index = 4 x [18] y [112] index = 5 x [19] y [112] index = 6 x [20] y [111] index = 7 x [21] y [110] index = 8 x [22] y [110] index = 9 x [23] y [110] index = 10 x [24] y [110] index = 11 x [25] y [109] index = 12 x [25] y [108] index = 13 x [26] y [108] index = 14 x [27] y [108] index = 15 x [28] y [108] index = 16 x [29] y [108] index = 17 x [30] y [109] index = 18 x [31] y [110] index = 19 x [32] y [110] index = 20 x [33] y [110] index = 21 x [34] y [110] index = 22 x [35] y [110] index = 23 x [36] y [110] index = 24 x [37] y [110]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [37] y [110], originalPos = x [37] y [110], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 642276
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200031 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 58575
-networkCRCLogInfo = currentProgress = 54670 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [26] y [80] lastPos = x [25] y [81]
- targetPos = x [26] y [80] targetVec = x [0] y [0] z [0] meetingPos = x [25] y [79]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 29 index = 0 x [27] y [79] index = 1 x [27] y [78] index = 2 x [27] y [77] index = 3 x [28] y [76] index = 4 x [29] y [75] index = 5 x [30] y [74] index = 6 x [31] y [73] index = 7 x [32] y [72] index = 8 x [33] y [71] index = 9 x [34] y [70] index = 10 x [35] y [69] index = 11 x [36] y [68] index = 12 x [37] y [67] index = 13 x [37] y [66] index = 14 x [37] y [65] index = 15 x [36] y [64] index = 16 x [35] y [64] index = 17 x [35] y [63] index = 18 x [35] y [62] index = 19 x [35] y [61] index = 20 x [35] y [60] index = 21 x [35] y [59] index = 22 x [36] y [58] index = 23 x [37] y [57] index = 24 x [38] y [56] index = 25 x [39] y [55] index = 26 x [40] y [54] index = 27 x [41] y [53] index = 28 x [42] y [52]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 164966
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200032 name [farm][4]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 60000
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [101] lastPos = x [27] y [101]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [100]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 81612
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200033 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [32] y [115] lastPos = x [31] y [115]
- targetPos = x [32] y [115] targetVec = x [0] y [0] z [0] meetingPos = x [31] y [114]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 367152
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200034 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [7] y [100] lastPos = x [8] y [100]
- targetPos = x [7] y [100] targetVec = x [0] y [0] z [0] meetingPos = x [6] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 357031
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200035 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 6250
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [148] y [15] lastPos = x [147] y [15]
- targetPos = x [148] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [147] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 24 index = 0 x [149] y [15] index = 1 x [150] y [15] index = 2 x [151] y [15] index = 3 x [152] y [15] index = 4 x [153] y [15] index = 5 x [154] y [15] index = 6 x [155] y [15] index = 7 x [156] y [15] index = 8 x [157] y [15] index = 9 x [158] y [15] index = 10 x [159] y [15] index = 11 x [160] y [15] index = 12 x [161] y [15] index = 13 x [162] y [15] index = 14 x [163] y [15] index = 15 x [164] y [15] index = 16 x [165] y [15] index = 17 x [166] y [15] index = 18 x [167] y [15] index = 19 x [168] y [15] index = 20 x [169] y [15] index = 21 x [170] y [15] index = 22 x [171] y [15] index = 23 x [172] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 540835
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200036 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 19525
-networkCRCLogInfo = currentProgress = 15620 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [91] lastPos = x [26] y [92]
- targetPos = x [27] y [91] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [90]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 27 index = 0 x [28] y [90] index = 1 x [29] y [89] index = 2 x [30] y [88] index = 3 x [31] y [89] index = 4 x [31] y [90] index = 5 x [32] y [90] index = 6 x [33] y [91] index = 7 x [33] y [92] index = 8 x [34] y [92] index = 9 x [35] y [92] index = 10 x [36] y [92] index = 11 x [37] y [92] index = 12 x [38] y [92] index = 13 x [39] y [91] index = 14 x [40] y [90] index = 15 x [41] y [89] index = 16 x [42] y [88] index = 17 x [43] y [87] index = 18 x [44] y [86] index = 19 x [45] y [85] index = 20 x [46] y [84] index = 21 x [47] y [83] index = 22 x [48] y [82] index = 23 x [49] y [81] index = 24 x [50] y [80] index = 25 x [51] y [79] index = 26 x [52] y [78]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 202900
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200037 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 4437
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [41] y [89] lastPos = x [40] y [90]
- targetPos = x [41] y [89] targetVec = x [0] y [0] z [0] meetingPos = x [40] y [88]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 25 index = 0 x [42] y [88] index = 1 x [43] y [87] index = 2 x [44] y [86] index = 3 x [45] y [85] index = 4 x [46] y [84] index = 5 x [47] y [83] index = 6 x [48] y [82] index = 7 x [49] y [81] index = 8 x [50] y [80] index = 9 x [51] y [79] index = 10 x [52] y [78] index = 11 x [53] y [77] index = 12 x [54] y [76] index = 13 x [55] y [75] index = 14 x [56] y [74] index = 15 x [57] y [73] index = 16 x [58] y [72] index = 17 x [59] y [71] index = 18 x [60] y [70] index = 19 x [61] y [69] index = 20 x [62] y [68] index = 21 x [63] y [67] index = 22 x [64] y [67] index = 23 x [65] y [68] index = 24 x [65] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 301983
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200038 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 27335
-networkCRCLogInfo = currentProgress = 23430 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [125] y [101] lastPos = x [124] y [102]
- targetPos = x [125] y [101] targetVec = x [0] y [0] z [0] meetingPos = x [124] y [100]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 28 index = 0 x [126] y [100] index = 1 x [127] y [99] index = 2 x [128] y [98] index = 3 x [129] y [97] index = 4 x [130] y [96] index = 5 x [131] y [95] index = 6 x [132] y [94] index = 7 x [133] y [93] index = 8 x [134] y [92] index = 9 x [135] y [91] index = 10 x [136] y [90] index = 11 x [137] y [89] index = 12 x [138] y [88] index = 13 x [139] y [87] index = 14 x [140] y [86] index = 15 x [141] y [85] index = 16 x [140] y [84] index = 17 x [139] y [84] index = 18 x [139] y [83] index = 19 x [139] y [82] index = 20 x [139] y [81] index = 21 x [139] y [80] index = 22 x [139] y [79] index = 23 x [139] y [78] index = 24 x [139] y [77] index = 25 x [139] y [76] index = 26 x [139] y [75] index = 27 x [139] y [74]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 338436
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200039 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 62118
-networkCRCLogInfo = currentProgress = 57681 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [52] y [97] lastPos = x [51] y [98]
- targetPos = x [52] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [51] y [96]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 27 index = 0 x [53] y [96] index = 1 x [54] y [95] index = 2 x [55] y [94] index = 3 x [56] y [93] index = 4 x [57] y [92] index = 5 x [58] y [91] index = 6 x [59] y [90] index = 7 x [60] y [89] index = 8 x [61] y [88] index = 9 x [62] y [87] index = 10 x [63] y [86] index = 11 x [64] y [85] index = 12 x [65] y [84] index = 13 x [66] y [83] index = 14 x [67] y [82] index = 15 x [68] y [81] index = 16 x [69] y [80] index = 17 x [70] y [79] index = 18 x [71] y [78] index = 19 x [72] y [78] index = 20 x [73] y [78] index = 21 x [74] y [78] index = 22 x [75] y [77] index = 23 x [76] y [76] index = 24 x [77] y [75] index = 25 x [78] y [74] index = 26 x [79] y [73]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 188581
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200040 name [priest][8]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 220 loadCount = 0 deadCount = 0 progress = 11250
-networkCRCLogInfo = currentProgress = 7500 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 45 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [23] y [97] lastPos = x [22] y [97]
- targetPos = x [23] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [22] y [96]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 4, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 257401
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200041 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 15620
-networkCRCLogInfo = currentProgress = 11715 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [34] y [70] lastPos = x [33] y [71]
- targetPos = x [34] y [70] targetVec = x [0] y [0] z [0] meetingPos = x [33] y [69]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 28 index = 0 x [35] y [69] index = 1 x [36] y [68] index = 2 x [37] y [67] index = 3 x [37] y [66] index = 4 x [37] y [65] index = 5 x [36] y [64] index = 6 x [35] y [64] index = 7 x [35] y [63] index = 8 x [35] y [62] index = 9 x [35] y [61] index = 10 x [35] y [60] index = 11 x [35] y [59] index = 12 x [36] y [58] index = 13 x [37] y [57] index = 14 x [38] y [56] index = 15 x [39] y [55] index = 16 x [40] y [54] index = 17 x [41] y [53] index = 18 x [42] y [52] index = 19 x [43] y [51] index = 20 x [44] y [50] index = 21 x [45] y [49] index = 22 x [46] y [48] index = 23 x [47] y [47] index = 24 x [48] y [46] index = 25 x [49] y [45] index = 26 x [50] y [44] index = 27 x [51] y [43]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 64983
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200042 name [obelisk][7]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 1407 ep = 0 loadCount = 0 deadCount = 0 progress = 97500
-networkCRCLogInfo = currentProgress = 90000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [13] y [112] lastPos = x [13] y [112]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [12] y [111]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 79999
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200043 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 422 ep = 0 loadCount = 0 deadCount = 0 progress = 30000
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [95] lastPos = x [27] y [95]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [94]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 74129
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 3
---------------------------
-** world frame: 11860
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 2 index = 0  state = 0 factionIndex = 3 type = spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
- index = 1  state = 0 factionIndex = 3 type = speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-189/0
-amount = 189
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 9
-
-index = 2 resource name = gold
-220/2000
-amount = 220
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-260/1500
-amount = 260
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-17/300
-amount = 17
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 44
-id = 300000 name [pyramid][9]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 15000
-networkCRCLogInfo = currentProgress = 7500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [19] y [21] lastPos = x [19] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [18] y [20]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 9, unitTypeDesc = pyramid Reqs:
-gold: 100
-stone: 300
-wood: 150
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 537604
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300001 name [sphinx][15]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 15000
-networkCRCLogInfo = currentProgress = 7500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [13] y [16] lastPos = x [13] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [12] y [15]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 43345
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300002 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 21000
-networkCRCLogInfo = currentProgress = 20000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300039 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [26] y [20] lastPos = x [26] y [19]
- targetPos = x [25] y [22] targetVec = x [26] y [11] z [22] meetingPos = x [25] y [19]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 263111
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300003 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 23750
-networkCRCLogInfo = currentProgress = 19000 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [21] y [20] lastPos = x [22] y [20]
- targetPos = x [21] y [20] targetVec = x [15.5] y [11] z [26.5] meetingPos = x [20] y [19]
- loadType = gold currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 25 index = 0 x [21] y [19] index = 1 x [21] y [18] index = 2 x [21] y [17] index = 3 x [21] y [16] index = 4 x [21] y [15] index = 5 x [22] y [14] index = 6 x [23] y [14] index = 7 x [24] y [14] index = 8 x [25] y [15] index = 9 x [26] y [15] index = 10 x [26] y [16] index = 11 x [26] y [17] index = 12 x [26] y [18] index = 13 x [27] y [19] index = 14 x [28] y [20] index = 15 x [28] y [21] index = 16 x [28] y [22] index = 17 x [28] y [23] index = 18 x [28] y [24] index = 19 x [27] y [24] index = 20 x [26] y [24] index = 21 x [25] y [23] index = 22 x [24] y [23] index = 23 x [24] y [22] index = 24 x [24] y [21]
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 482877
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300004 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 42750
-networkCRCLogInfo = currentProgress = 38000 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [17] y [24] lastPos = x [16] y [24]
- targetPos = x [17] y [24] targetVec = x [23.5] y [11] z [17.5] meetingPos = x [16] y [23]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [18] y [24] index = 1 x [18] y [25] index = 2 x [18] y [26]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [15] y [7], originalPos = x [15] y [7], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 702643
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300005 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 35145
-networkCRCLogInfo = currentProgress = 31240 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [207] y [101] lastPos = x [208] y [102]
- targetPos = x [207] y [101] targetVec = x [0] y [0] z [0] meetingPos = x [206] y [100]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [206] y [101]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 44906
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300006 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 71500
-networkCRCLogInfo = currentProgress = 66000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [112] y [103] lastPos = x [111] y [103]
- targetPos = x [112] y [103] targetVec = x [0] y [0] z [0] meetingPos = x [111] y [102]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 28 index = 0 x [113] y [103] index = 1 x [114] y [103] index = 2 x [115] y [103] index = 3 x [116] y [103] index = 4 x [117] y [103] index = 5 x [118] y [103] index = 6 x [119] y [103] index = 7 x [120] y [103] index = 8 x [121] y [103] index = 9 x [122] y [102] index = 10 x [123] y [101] index = 11 x [124] y [101] index = 12 x [125] y [100] index = 13 x [126] y [99] index = 14 x [127] y [98] index = 15 x [128] y [97] index = 16 x [129] y [96] index = 17 x [130] y [95] index = 18 x [131] y [94] index = 19 x [132] y [93] index = 20 x [133] y [92] index = 21 x [134] y [91] index = 22 x [135] y [90] index = 23 x [136] y [89] index = 24 x [137] y [88] index = 25 x [138] y [87] index = 26 x [139] y [86] index = 27 x [140] y [85]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 428150
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300007 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [11] y [22] lastPos = x [11] y [21]
- targetPos = x [11] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [10] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 647916
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300008 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 21300
-networkCRCLogInfo = currentProgress = 19525 updateFPS = 40 speed = 100 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1775 [1775]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [25] lastPos = x [24] y [26]
- targetPos = x [25] y [25] targetVec = x [0] y [0] z [0] meetingPos = x [24] y [24]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 20 index = 0 x [26] y [24] index = 1 x [27] y [24] index = 2 x [28] y [24] index = 3 x [29] y [23] index = 4 x [30] y [22] index = 5 x [31] y [21] index = 6 x [32] y [20] index = 7 x [33] y [19] index = 8 x [34] y [18] index = 9 x [35] y [17] index = 10 x [35] y [16] index = 11 x [35] y [15] index = 12 x [34] y [14] index = 13 x [33] y [14] index = 14 x [33] y [13] index = 15 x [33] y [12] index = 16 x [33] y [11] index = 17 x [34] y [10] index = 18 x [35] y [9] index = 19 x [35] y [8]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [35] y [8], originalPos = x [35] y [8], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 153657
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300009 name [priest][8]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 86250 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 62 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [7] lastPos = x [19] y [7]
- targetPos = x [18] y [7] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [6]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 373423
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300010 name [farm][4]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [27] lastPos = x [20] y [27]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [26]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 152493
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300011 name [desert_camp][3]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 97500
-networkCRCLogInfo = currentProgress = 90000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 12 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [21] lastPos = x [15] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [20]
- currSkill = upgrade_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 69606
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300012 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 63750
-networkCRCLogInfo = currentProgress = 61875 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [8] lastPos = x [19] y [8]
- targetPos = x [17] y [7] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [7]
- loadType = wood currSkill = stop_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [17] y [7], originalPos = x [16] y [7], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 386711
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300013 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 0 ep = 0 loadCount = 0 deadCount = 90 progress = 100000
-networkCRCLogInfo = currentProgress = 100000 updateFPS = 40 speed = 120 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3000 [3000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 6 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [222] y [22] lastPos = x [221] y [22]
- targetPos = x [227] y [24] targetVec = x [227] y [11.5] z [24] meetingPos = x [221] y [21]
- currSkill = die_skill
- toBeUndertaken = 0 alive = 0 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 372093
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.300000, lastAnimProgress = 0.225000, animProgress = 0.250000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 300014 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 73125
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [14] lastPos = x [18] y [15]
- targetPos = x [18] y [13] targetVec = x [23.5] y [11] z [17.5] meetingPos = x [17] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [18] y [13], originalPos = x [18] y [13], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 73536
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300015 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 48807
-networkCRCLogInfo = currentProgress = 44370 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [61] y [38] lastPos = x [60] y [39]
- targetPos = x [61] y [38] targetVec = x [0] y [0] z [0] meetingPos = x [60] y [37]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 27 index = 0 x [62] y [37] index = 1 x [63] y [36] index = 2 x [64] y [35] index = 3 x [65] y [34] index = 4 x [66] y [33] index = 5 x [67] y [32] index = 6 x [68] y [31] index = 7 x [69] y [30] index = 8 x [70] y [29] index = 9 x [71] y [28] index = 10 x [72] y [27] index = 11 x [73] y [26] index = 12 x [73] y [25] index = 13 x [74] y [24] index = 14 x [75] y [23] index = 15 x [76] y [22] index = 16 x [77] y [21] index = 17 x [78] y [20] index = 18 x [79] y [20] index = 19 x [80] y [20] index = 20 x [81] y [19] index = 21 x [82] y [18] index = 22 x [83] y [17] index = 23 x [84] y [16] index = 24 x [85] y [15] index = 25 x [86] y [15] index = 26 x [87] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 337337
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300016 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 17 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 95625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [17] y [14] lastPos = x [17] y [15]
- targetPos = x [17] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [16] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [17] y [13], originalPos = x [16] y [14], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 427521
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300017 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 94500
-networkCRCLogInfo = currentProgress = 89250 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [16] lastPos = x [18] y [17]
- targetPos = x [18] y [16] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [15]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [18] y [15] index = 1 x [18] y [14]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [17] y [13], originalPos = x [18] y [14], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 529435
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300018 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 31059
-networkCRCLogInfo = currentProgress = 26622 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [91] y [100] lastPos = x [90] y [101]
- targetPos = x [91] y [100] targetVec = x [0] y [0] z [0] meetingPos = x [90] y [99]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 27 index = 0 x [92] y [99] index = 1 x [93] y [98] index = 2 x [94] y [97] index = 3 x [95] y [96] index = 4 x [96] y [95] index = 5 x [97] y [94] index = 6 x [98] y [93] index = 7 x [99] y [92] index = 8 x [100] y [91] index = 9 x [101] y [90] index = 10 x [102] y [89] index = 11 x [102] y [88] index = 12 x [103] y [87] index = 13 x [104] y [86] index = 14 x [105] y [85] index = 15 x [106] y [84] index = 16 x [107] y [84] index = 17 x [108] y [84] index = 18 x [109] y [83] index = 19 x [110] y [82] index = 20 x [111] y [81] index = 21 x [112] y [80] index = 22 x [113] y [79] index = 23 x [113] y [78] index = 24 x [114] y [77] index = 25 x [115] y [76] index = 26 x [116] y [75]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 246985
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300019 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 62118
-networkCRCLogInfo = currentProgress = 57681 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [39] y [21] lastPos = x [38] y [22]
- targetPos = x [39] y [21] targetVec = x [0] y [0] z [0] meetingPos = x [38] y [20]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 27 index = 0 x [40] y [20] index = 1 x [41] y [19] index = 2 x [42] y [18] index = 3 x [43] y [17] index = 4 x [44] y [16] index = 5 x [45] y [15] index = 6 x [46] y [15] index = 7 x [47] y [15] index = 8 x [48] y [15] index = 9 x [49] y [15] index = 10 x [50] y [15] index = 11 x [51] y [15] index = 12 x [52] y [15] index = 13 x [53] y [15] index = 14 x [54] y [15] index = 15 x [55] y [15] index = 16 x [56] y [15] index = 17 x [57] y [15] index = 18 x [58] y [15] index = 19 x [59] y [15] index = 20 x [60] y [15] index = 21 x [61] y [15] index = 22 x [62] y [15] index = 23 x [63] y [16] index = 24 x [64] y [16] index = 25 x [65] y [17] index = 26 x [65] y [18]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 191042
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300020 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 70812
-networkCRCLogInfo = currentProgress = 67440 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [17] y [16] lastPos = x [16] y [15]
- targetPos = x [17] y [16] targetVec = x [0] y [0] z [0] meetingPos = x [16] y [15]
- loadType = wood currSkill = move_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [18] y [17] index = 1 x [19] y [18] index = 2 x [20] y [18] index = 3 x [21] y [19]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [12] y [9], originalPos = x [13] y [11], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 207915
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300021 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 26622
-networkCRCLogInfo = currentProgress = 22185 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [108] y [102] lastPos = x [107] y [103]
- targetPos = x [108] y [102] targetVec = x [0] y [0] z [0] meetingPos = x [107] y [101]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 29 index = 0 x [109] y [103] index = 1 x [110] y [103] index = 2 x [111] y [103] index = 3 x [112] y [103] index = 4 x [113] y [103] index = 5 x [114] y [103] index = 6 x [115] y [103] index = 7 x [116] y [103] index = 8 x [117] y [103] index = 9 x [118] y [103] index = 10 x [119] y [103] index = 11 x [120] y [103] index = 12 x [121] y [103] index = 13 x [122] y [102] index = 14 x [123] y [101] index = 15 x [124] y [101] index = 16 x [125] y [100] index = 17 x [126] y [99] index = 18 x [127] y [98] index = 19 x [128] y [97] index = 20 x [129] y [96] index = 21 x [130] y [95] index = 22 x [131] y [94] index = 23 x [132] y [93] index = 24 x [133] y [92] index = 25 x [134] y [91] index = 26 x [135] y [90] index = 27 x [136] y [89] index = 28 x [137] y [88]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 425195
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300022 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 16 deadCount = 0 progress = 33750
-networkCRCLogInfo = currentProgress = 28125 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [29] lastPos = x [17] y [29]
- targetPos = x [15] y [30] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [28]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [15] y [29] index = 1 x [14] y [29]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [15] y [30], originalPos = x [14] y [30], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 607205
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300023 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 54670
-networkCRCLogInfo = currentProgress = 50765 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [57] y [38] lastPos = x [56] y [39]
- targetPos = x [57] y [38] targetVec = x [0] y [0] z [0] meetingPos = x [56] y [37]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 29 index = 0 x [58] y [37] index = 1 x [59] y [36] index = 2 x [60] y [35] index = 3 x [61] y [34] index = 4 x [62] y [33] index = 5 x [63] y [32] index = 6 x [64] y [32] index = 7 x [65] y [31] index = 8 x [66] y [30] index = 9 x [67] y [30] index = 10 x [68] y [30] index = 11 x [69] y [29] index = 12 x [70] y [28] index = 13 x [71] y [27] index = 14 x [72] y [26] index = 15 x [73] y [25] index = 16 x [74] y [24] index = 17 x [75] y [23] index = 18 x [76] y [22] index = 19 x [77] y [21] index = 20 x [78] y [20] index = 21 x [79] y [20] index = 22 x [80] y [20] index = 23 x [81] y [19] index = 24 x [82] y [18] index = 25 x [83] y [17] index = 26 x [84] y [16] index = 27 x [85] y [15] index = 28 x [86] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 600915
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300024 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 63000
-networkCRCLogInfo = currentProgress = 60375 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300039 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [24] y [20] lastPos = x [23] y [20]
- targetPos = x [25] y [22] targetVec = x [26] y [11] z [22] meetingPos = x [23] y [19]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitRef.getUnit() id = 300039, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 232930
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300025 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 37500
-networkCRCLogInfo = currentProgress = 31250 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [102] y [88] lastPos = x [102] y [89]
- targetPos = x [102] y [88] targetVec = x [0] y [0] z [0] meetingPos = x [101] y [87]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 26 index = 0 x [103] y [87] index = 1 x [104] y [86] index = 2 x [105] y [85] index = 3 x [106] y [84] index = 4 x [107] y [84] index = 5 x [108] y [84] index = 6 x [109] y [83] index = 7 x [110] y [82] index = 8 x [111] y [81] index = 9 x [112] y [80] index = 10 x [113] y [79] index = 11 x [113] y [78] index = 12 x [114] y [77] index = 13 x [115] y [76] index = 14 x [116] y [75] index = 15 x [117] y [74] index = 16 x [118] y [73] index = 17 x [119] y [72] index = 18 x [120] y [71] index = 19 x [121] y [70] index = 20 x [122] y [70] index = 21 x [123] y [70] index = 22 x [124] y [70] index = 23 x [125] y [70] index = 24 x [126] y [70] index = 25 x [127] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 276424
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300026 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 27500
-networkCRCLogInfo = currentProgress = 22000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [110] y [103] lastPos = x [109] y [103]
- targetPos = x [110] y [103] targetVec = x [0] y [0] z [0] meetingPos = x [109] y [102]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 30 index = 0 x [111] y [103] index = 1 x [112] y [103] index = 2 x [113] y [103] index = 3 x [114] y [103] index = 4 x [115] y [103] index = 5 x [116] y [103] index = 6 x [117] y [103] index = 7 x [118] y [103] index = 8 x [119] y [103] index = 9 x [120] y [103] index = 10 x [121] y [103] index = 11 x [122] y [102] index = 12 x [123] y [101] index = 13 x [124] y [101] index = 14 x [125] y [100] index = 15 x [126] y [99] index = 16 x [127] y [98] index = 17 x [128] y [97] index = 18 x [129] y [96] index = 19 x [130] y [95] index = 20 x [131] y [94] index = 21 x [132] y [93] index = 22 x [133] y [92] index = 23 x [134] y [91] index = 24 x [135] y [90] index = 25 x [136] y [89] index = 26 x [137] y [88] index = 27 x [138] y [87] index = 28 x [139] y [86] index = 29 x [140] y [85]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 68722
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300027 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 24 deadCount = 0 progress = 39375
-networkCRCLogInfo = currentProgress = 33750 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [13] lastPos = x [14] y [13]
- targetPos = x [16] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [12]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [16] y [13], originalPos = x [16] y [13], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 314956
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300028 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 57681
-networkCRCLogInfo = currentProgress = 53244 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [35] y [101] lastPos = x [34] y [102]
- targetPos = x [35] y [101] targetVec = x [0] y [0] z [0] meetingPos = x [34] y [100]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 27 index = 0 x [36] y [100] index = 1 x [37] y [99] index = 2 x [38] y [98] index = 3 x [39] y [97] index = 4 x [40] y [96] index = 5 x [41] y [95] index = 6 x [42] y [94] index = 7 x [43] y [93] index = 8 x [44] y [92] index = 9 x [45] y [91] index = 10 x [46] y [90] index = 11 x [47] y [90] index = 12 x [48] y [90] index = 13 x [49] y [89] index = 14 x [50] y [88] index = 15 x [51] y [87] index = 16 x [52] y [86] index = 17 x [53] y [85] index = 18 x [54] y [84] index = 19 x [55] y [83] index = 20 x [56] y [82] index = 21 x [57] y [81] index = 22 x [58] y [80] index = 23 x [59] y [79] index = 24 x [60] y [78] index = 25 x [61] y [77] index = 26 x [61] y [76]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 629918
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300029 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 5000
-networkCRCLogInfo = currentProgress = 2500 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [18] lastPos = x [16] y [19]
- targetPos = x [16] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [17]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 9 index = 0 x [16] y [17] index = 1 x [16] y [16] index = 2 x [16] y [15] index = 3 x [15] y [15] index = 4 x [14] y [15] index = 5 x [13] y [15] index = 6 x [12] y [16] index = 7 x [11] y [17] index = 8 x [10] y [18]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [10] y [24], originalPos = x [10] y [24], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 485461
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300030 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 70290
-networkCRCLogInfo = currentProgress = 66385 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [44] y [21] lastPos = x [43] y [22]
- targetPos = x [44] y [21] targetVec = x [0] y [0] z [0] meetingPos = x [43] y [20]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 29 index = 0 x [45] y [20] index = 1 x [46] y [19] index = 2 x [47] y [18] index = 3 x [48] y [17] index = 4 x [49] y [16] index = 5 x [50] y [15] index = 6 x [51] y [15] index = 7 x [52] y [15] index = 8 x [53] y [15] index = 9 x [54] y [15] index = 10 x [55] y [15] index = 11 x [56] y [15] index = 12 x [57] y [15] index = 13 x [58] y [15] index = 14 x [59] y [15] index = 15 x [60] y [15] index = 16 x [61] y [15] index = 17 x [62] y [15] index = 18 x [63] y [16] index = 19 x [64] y [16] index = 20 x [65] y [17] index = 21 x [65] y [18] index = 22 x [66] y [18] index = 23 x [67] y [18] index = 24 x [68] y [18] index = 25 x [69] y [18] index = 26 x [70] y [18] index = 27 x [71] y [18] index = 28 x [72] y [18]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 543380
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300031 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [5] y [25] lastPos = x [6] y [25]
- targetPos = x [5] y [25] targetVec = x [0] y [0] z [0] meetingPos = x [4] y [24]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 419441
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300032 name [temple][16]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 72500
-networkCRCLogInfo = currentProgress = 71250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [22] y [16] lastPos = x [22] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [21] y [15]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 700669
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300033 name [farm][4]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 60000
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [14] y [25] lastPos = x [14] y [25]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [13] y [24]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 649630
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300034 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 5500
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [63] y [55] lastPos = x [63] y [56]
- targetPos = x [63] y [55] targetVec = x [0] y [0] z [0] meetingPos = x [62] y [54]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 27 index = 0 x [62] y [54] index = 1 x [62] y [53] index = 2 x [62] y [52] index = 3 x [62] y [51] index = 4 x [62] y [50] index = 5 x [62] y [49] index = 6 x [62] y [48] index = 7 x [63] y [47] index = 8 x [64] y [46] index = 9 x [65] y [45] index = 10 x [66] y [44] index = 11 x [67] y [44] index = 12 x [68] y [44] index = 13 x [69] y [45] index = 14 x [69] y [46] index = 15 x [70] y [46] index = 16 x [71] y [46] index = 17 x [72] y [46] index = 18 x [73] y [45] index = 19 x [74] y [44] index = 20 x [75] y [43] index = 21 x [76] y [42] index = 22 x [77] y [41] index = 23 x [78] y [40] index = 24 x [79] y [39] index = 25 x [80] y [38] index = 26 x [81] y [37]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 609643
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300035 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 33000
-networkCRCLogInfo = currentProgress = 27500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [50] y [15] lastPos = x [49] y [15]
- targetPos = x [50] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [49] y [14]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 26 index = 0 x [51] y [15] index = 1 x [52] y [15] index = 2 x [53] y [15] index = 3 x [54] y [15] index = 4 x [55] y [15] index = 5 x [56] y [15] index = 6 x [57] y [15] index = 7 x [58] y [15] index = 8 x [59] y [15] index = 9 x [60] y [15] index = 10 x [61] y [15] index = 11 x [62] y [15] index = 12 x [63] y [16] index = 13 x [64] y [16] index = 14 x [65] y [17] index = 15 x [65] y [18] index = 16 x [66] y [18] index = 17 x [67] y [18] index = 18 x [68] y [18] index = 19 x [69] y [18] index = 20 x [70] y [18] index = 21 x [71] y [18] index = 22 x [72] y [18] index = 23 x [73] y [17] index = 24 x [74] y [16] index = 25 x [75] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 297993
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300036 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 5500
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [50] y [16] lastPos = x [49] y [16]
- targetPos = x [50] y [16] targetVec = x [0] y [0] z [0] meetingPos = x [49] y [15]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 38 index = 0 x [51] y [15] index = 1 x [52] y [15] index = 2 x [53] y [15] index = 3 x [54] y [15] index = 4 x [55] y [15] index = 5 x [56] y [15] index = 6 x [57] y [15] index = 7 x [58] y [15] index = 8 x [59] y [15] index = 9 x [60] y [15] index = 10 x [61] y [15] index = 11 x [62] y [15] index = 12 x [63] y [16] index = 13 x [64] y [16] index = 14 x [65] y [17] index = 15 x [65] y [18] index = 16 x [66] y [18] index = 17 x [67] y [18] index = 18 x [68] y [18] index = 19 x [69] y [18] index = 20 x [70] y [18] index = 21 x [71] y [18] index = 22 x [72] y [18] index = 23 x [73] y [17] index = 24 x [74] y [16] index = 25 x [75] y [15] index = 26 x [76] y [15] index = 27 x [77] y [15] index = 28 x [78] y [15] index = 29 x [79] y [15] index = 30 x [80] y [15] index = 31 x [81] y [15] index = 32 x [82] y [15] index = 33 x [83] y [15] index = 34 x [84] y [15] index = 35 x [85] y [15] index = 36 x [86] y [15] index = 37 x [87] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 444333
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300037 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 12500
-networkCRCLogInfo = currentProgress = 6250 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [21] y [16] lastPos = x [21] y [17]
- targetPos = x [21] y [16] targetVec = x [0] y [0] z [0] meetingPos = x [20] y [15]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 24 index = 0 x [21] y [15] index = 1 x [22] y [15] index = 2 x [23] y [15] index = 3 x [24] y [15] index = 4 x [25] y [15] index = 5 x [26] y [15] index = 6 x [27] y [15] index = 7 x [28] y [15] index = 8 x [29] y [15] index = 9 x [30] y [15] index = 10 x [31] y [15] index = 11 x [32] y [15] index = 12 x [33] y [15] index = 13 x [34] y [15] index = 14 x [35] y [15] index = 15 x [36] y [15] index = 16 x [37] y [15] index = 17 x [38] y [15] index = 18 x [39] y [15] index = 19 x [40] y [15] index = 20 x [41] y [15] index = 21 x [42] y [15] index = 22 x [43] y [15] index = 23 x [44] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 504132
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300038 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 60500
-networkCRCLogInfo = currentProgress = 55000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [29] y [15] lastPos = x [28] y [15]
- targetPos = x [29] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [28] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 25 index = 0 x [30] y [15] index = 1 x [31] y [15] index = 2 x [32] y [15] index = 3 x [33] y [15] index = 4 x [34] y [15] index = 5 x [35] y [15] index = 6 x [36] y [15] index = 7 x [37] y [15] index = 8 x [38] y [15] index = 9 x [39] y [15] index = 10 x [40] y [15] index = 11 x [41] y [15] index = 12 x [42] y [15] index = 13 x [43] y [15] index = 14 x [44] y [15] index = 15 x [45] y [15] index = 16 x [46] y [15] index = 17 x [47] y [15] index = 18 x [48] y [15] index = 19 x [49] y [15] index = 20 x [50] y [15] index = 21 x [51] y [15] index = 22 x [52] y [15] index = 23 x [53] y [15] index = 24 x [54] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 320974
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300039 name [desert_camp][3]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 4753 ep = 0 loadCount = 0 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [21] lastPos = x [25] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [24] y [20]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 43174
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300040 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 55000
-networkCRCLogInfo = currentProgress = 49500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [26] y [15] lastPos = x [25] y [15]
- targetPos = x [26] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [25] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 28 index = 0 x [27] y [15] index = 1 x [28] y [15] index = 2 x [29] y [15] index = 3 x [30] y [15] index = 4 x [31] y [15] index = 5 x [32] y [15] index = 6 x [33] y [15] index = 7 x [34] y [15] index = 8 x [35] y [15] index = 9 x [36] y [15] index = 10 x [37] y [15] index = 11 x [38] y [15] index = 12 x [39] y [15] index = 13 x [40] y [15] index = 14 x [41] y [15] index = 15 x [42] y [15] index = 16 x [43] y [15] index = 17 x [44] y [15] index = 18 x [45] y [15] index = 19 x [46] y [15] index = 20 x [47] y [15] index = 21 x [48] y [15] index = 22 x [49] y [15] index = 23 x [50] y [15] index = 24 x [51] y [15] index = 25 x [52] y [15] index = 26 x [53] y [15] index = 27 x [54] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 42135
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300041 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 66000
-networkCRCLogInfo = currentProgress = 60500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [24] y [15] lastPos = x [23] y [15]
- targetPos = x [24] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [23] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 27 index = 0 x [25] y [15] index = 1 x [26] y [15] index = 2 x [27] y [15] index = 3 x [28] y [15] index = 4 x [29] y [15] index = 5 x [30] y [15] index = 6 x [31] y [15] index = 7 x [32] y [15] index = 8 x [33] y [15] index = 9 x [34] y [15] index = 10 x [35] y [15] index = 11 x [36] y [15] index = 12 x [37] y [15] index = 13 x [38] y [15] index = 14 x [39] y [15] index = 15 x [40] y [15] index = 16 x [41] y [15] index = 17 x [42] y [15] index = 18 x [43] y [15] index = 19 x [44] y [15] index = 20 x [45] y [15] index = 21 x [46] y [15] index = 22 x [47] y [15] index = 23 x [48] y [15] index = 24 x [49] y [15] index = 25 x [50] y [15] index = 26 x [51] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 561300
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300042 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 99000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [14] y [24] lastPos = x [14] y [23]
- targetPos = x [14] y [24] targetVec = x [0] y [0] z [0] meetingPos = x [13] y [23]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [15] y [24] index = 1 x [16] y [24]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [16] y [25], originalPos = x [16] y [25], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 375880
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300043 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [22] lastPos = x [20] y [22]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [18] y [20], originalPos = x [18] y [20], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 161925
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 0
---------------------------
-** world frame: 11880
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 1 index = 0  state = 0 factionIndex = 0 type = spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-164/0
-amount = 164
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 20
-
-index = 2 resource name = gold
-700/2000
-amount = 700
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-150/1500
-amount = 150
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-200/300
-amount = 200
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-170/0
-amount = 170
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 32
-id = 0 name [pyramid][9]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 60000
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [231] y [21] lastPos = x [231] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [13]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 214359
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 1 name [sphinx][15]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 37500
-networkCRCLogInfo = currentProgress = 30000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300013 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [225] y [15] lastPos = x [225] y [15]
- targetPos = x [222] y [22] targetVec = x [222] y [11] z [22] meetingPos = x [224] y [14]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 1, desc = AttackStopped, pos = x [210] y [22], originalPos = x [210] y [22], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 517233
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.300000, lastAnimProgress = 0.405000, animProgress = 0.427500 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 2 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 14 deadCount = 0 progress = 97500
-networkCRCLogInfo = currentProgress = 93750 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [9] lastPos = x [244] y [9]
- targetPos = x [246] y [9] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [244] y [8]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [246] y [9], originalPos = x [246] y [9], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 15591
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 3 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 63000
-networkCRCLogInfo = currentProgress = 60375 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [239] y [22] lastPos = x [239] y [21]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [238] y [21]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 2, desc = Build, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitRef.getUnit() id = 25, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 630232
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 4 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 8 deadCount = 0 progress = 50625
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [236] y [14] lastPos = x [236] y [15]
- targetPos = x [236] y [13] targetVec = x [242] y [11.4444] z [17] meetingPos = x [235] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [236] y [13], originalPos = x [236] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 530848
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 5 name [spearman][13]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 321 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [90] y [26] lastPos = x [91] y [26]
- targetPos = x [90] y [26] targetVec = x [0] y [0] z [0] meetingPos = x [89] y [25]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 431464
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 6 name [spearthrower][14]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 543 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [24] lastPos = x [226] y [23]
- targetPos = x [227] y [24] targetVec = x [222] y [11] z [22] meetingPos = x [226] y [23]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 13 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [227] y [25], originalPos = x [227] y [25], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 83
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 366294
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.962500, animProgress = 0.975000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 7 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [251] y [18] lastPos = x [250] y [18]
- targetPos = x [251] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [250] y [17]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 232696
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 8 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [18] lastPos = x [251] y [18]
- targetPos = x [252] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [17]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 133312
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 9 name [priest][8]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 666 ep = 400 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 1 enemyKills = 1
- currField = 0 targetField = 0
- pos = x [227] y [25] lastPos = x [226] y [25]
- targetPos = x [227] y [25] targetVec = x [222] y [11] z [22] meetingPos = x [226] y [24]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 159492
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.250000, animProgress = 0.312500 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 10 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 10 deadCount = 0 progress = 71250
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [10] lastPos = x [244] y [10]
- targetPos = x [246] y [9] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [244] y [9]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [246] y [10] index = 1 x [247] y [10]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [246] y [9], originalPos = x [247] y [9], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 37147
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 11 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 60000
-networkCRCLogInfo = currentProgress = 58125 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [14] lastPos = x [233] y [15]
- targetPos = x [233] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [13]
- loadType = gold currSkill = stop_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [233] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 489736
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 12 name [desert_camp][3]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 15000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 132 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [241] y [16] lastPos = x [241] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [227] y [25]
- currSkill = upgrade_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 508626
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 13 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 16875 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [231] y [14] lastPos = x [231] y [15]
- targetPos = x [232] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [230] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [231] y [13]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [13], originalPos = x [232] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 232331
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 14 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 57000
-networkCRCLogInfo = currentProgress = 52250 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [19] lastPos = x [233] y [18]
- targetPos = x [233] y [19] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [18]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 7 index = 0 x [234] y [20] index = 1 x [235] y [20] index = 2 x [236] y [20] index = 3 x [236] y [21] index = 4 x [236] y [22] index = 5 x [236] y [23] index = 6 x [236] y [24]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [13], originalPos = x [232] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 548550
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 15 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 14 deadCount = 0 progress = 26250
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [8] lastPos = x [239] y [9]
- targetPos = x [239] y [7] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [238] y [7]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [239] y [7], originalPos = x [239] y [7], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 607795
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 16 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 67086
-networkCRCLogInfo = currentProgress = 63359 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [230] y [16] lastPos = x [231] y [17]
- targetPos = x [230] y [16] targetVec = x [0] y [0] z [0] meetingPos = x [229] y [15]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [230] y [15] index = 1 x [230] y [14] index = 2 x [230] y [13] index = 3 x [230] y [12]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [230] y [11], originalPos = x [230] y [11], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 390754
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 17 name [farm][4]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 60000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [250] y [14] lastPos = x [250] y [14]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [252] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 205147
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 18 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 62000
-networkCRCLogInfo = currentProgress = 61000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [240] y [22] lastPos = x [240] y [21]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [239] y [21]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 3, desc = Repair, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 1, stateValue = 3, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 199324
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 19 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 33720
-networkCRCLogInfo = currentProgress = 30348 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [237] y [28] lastPos = x [238] y [29]
- targetPos = x [237] y [28] targetVec = x [0] y [0] z [0] meetingPos = x [236] y [27]
- loadType = stone currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 7 index = 0 x [236] y [27] index = 1 x [235] y [26] index = 2 x [234] y [26] index = 3 x [233] y [26] index = 4 x [233] y [25] index = 5 x [233] y [24] index = 6 x [233] y [23]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [30], originalPos = x [238] y [30], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 306438
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 20 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 21 deadCount = 0 progress = 11250
-networkCRCLogInfo = currentProgress = 5625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [14] lastPos = x [235] y [15]
- targetPos = x [235] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [235] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 598802
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 21 name [temple][16]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 119 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [240] y [6] lastPos = x [240] y [6]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [21]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 634339
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 22 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 44000
-networkCRCLogInfo = currentProgress = 43000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [240] y [23] lastPos = x [239] y [23]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [239] y [22]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [240] y [22]
-
-Command count = 2
- index = 0 commandType id = 3, desc = Repair, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 1, stateValue = 3, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 1
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 80617
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 23 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 80928
-networkCRCLogInfo = currentProgress = 77556 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [20] lastPos = x [233] y [19]
- targetPos = x [232] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [19]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [231] y [20] index = 1 x [230] y [20] index = 2 x [230] y [21] index = 3 x [230] y [22] index = 4 x [230] y [23] index = 5 x [230] y [24]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 595736
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 24 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 16875 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [229] y [12] lastPos = x [229] y [13]
- targetPos = x [230] y [11] targetVec = x [0] y [0] z [0] meetingPos = x [228] y [11]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [229] y [11] index = 1 x [229] y [10]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [230] y [11], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 286330
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 25 name [obelisk][7]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 4236 ep = 0 loadCount = 0 deadCount = 0 progress = 97500
-networkCRCLogInfo = currentProgress = 90000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [240] y [22] lastPos = x [240] y [22]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [239] y [21]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 93380
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 26 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [21] lastPos = x [251] y [20]
- targetPos = x [252] y [21] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [20]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 664595
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 27 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [20] lastPos = x [251] y [20]
- targetPos = x [252] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [19]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 612939
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 28 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 77556
-networkCRCLogInfo = currentProgress = 74184 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [236] y [16] lastPos = x [237] y [15]
- targetPos = x [236] y [16] targetVec = x [0] y [0] z [0] meetingPos = x [235] y [15]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 10 index = 0 x [235] y [17] index = 1 x [234] y [18] index = 2 x [233] y [19] index = 3 x [234] y [20] index = 4 x [235] y [20] index = 5 x [236] y [20] index = 6 x [236] y [21] index = 7 x [236] y [22] index = 8 x [236] y [23] index = 9 x [236] y [24]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [237] y [13], originalPos = x [237] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 450153
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 29 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [251] y [21] lastPos = x [251] y [20]
- targetPos = x [251] y [21] targetVec = x [0] y [0] z [0] meetingPos = x [250] y [20]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 303884
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 30 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [22] lastPos = x [251] y [22]
- targetPos = x [252] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 20633
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 31 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 73500
-networkCRCLogInfo = currentProgress = 68250 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [16] lastPos = x [238] y [17]
- targetPos = x [238] y [16] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [15]
- currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [238] y [15] index = 1 x [238] y [14] index = 2 x [238] y [13]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [237] y [13], originalPos = x [237] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 315014
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 1
---------------------------
-** world frame: 11880
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 0
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-165/0
-amount = 165
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = -2
-
-index = 2 resource name = gold
-900/2000
-amount = 900
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-175/1500
-amount = 175
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-200/300
-amount = 200
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-170/0
-amount = 170
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 30
-id = 100000 name [pyramid][9]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 60000
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 35 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [103] lastPos = x [233] y [103]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [114]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 328334
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100001 name [sphinx][15]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 60000
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [97] lastPos = x [227] y [97]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [96]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 228950
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100002 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 13 deadCount = 0 progress = 84375
-networkCRCLogInfo = currentProgress = 78750 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [98] lastPos = x [239] y [99]
- targetPos = x [240] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [97]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [239] y [97] index = 1 x [239] y [96]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [97], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 129566
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100003 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 65625 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [216] y [98] lastPos = x [217] y [98]
- targetPos = x [215] y [97] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [215] y [97]
- loadType = wood currSkill = stop_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [97], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 30182
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100004 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 85500
-networkCRCLogInfo = currentProgress = 80750 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [217] y [97] lastPos = x [216] y [97]
- targetPos = x [217] y [97] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [216] y [96]
- loadType = wood currSkill = move_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 10 index = 0 x [217] y [98] index = 1 x [217] y [99] index = 2 x [217] y [100] index = 3 x [217] y [101] index = 4 x [217] y [102] index = 5 x [217] y [103] index = 6 x [216] y [103] index = 7 x [215] y [103] index = 8 x [215] y [102] index = 9 x [215] y [101]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [97], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 644823
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100005 name [spearman][13]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 77000
-networkCRCLogInfo = currentProgress = 71500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [202] y [107] lastPos = x [202] y [106]
- targetPos = x [202] y [107] targetVec = x [0] y [0] z [0] meetingPos = x [201] y [106]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [202] y [108], originalPos = x [202] y [108], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 545439
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100006 name [spearthrower][14]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 86250
-networkCRCLogInfo = currentProgress = 85000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300005 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [205] y [101] lastPos = x [206] y [100]
- targetPos = x [206] y [101] targetVec = x [206.89] y [8.02472] z [101] meetingPos = x [204] y [100]
- currSkill = attack_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [204] y [102] index = 1 x [203] y [103] index = 2 x [202] y [104] index = 3 x [201] y [105] index = 4 x [200] y [106] index = 5 x [199] y [107] index = 6 x [198] y [108] index = 7 x [198] y [109] index = 8 x [198] y [110] index = 9 x [198] y [111] index = 10 x [198] y [112]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [198] y [112], originalPos = x [198] y [112], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 398694
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-attackParticleSystems count = 1
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.812500, animProgress = 0.825000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-attackParticleSystems #0 = ParticleSystem particles = 1000
-random = 445885
-blendMode = 0
-state = 2
-active = 1
-visible = 1
-aliveParticleCount = 3
-particleCount = 1000
-textureFileLoadDeferred = 
-textureFileLoadDeferredFormat = 0
-textureFileLoadDeferredComponents = 0
-texture = archer_particle.bmp
-pos = x [207.743] y [8.42005] z [101.894]
-color = x [1] y [1] z [1] w [0.5]
-colorNoEnergy = x [0.5] y [0.5] z [0.5] w [0]
-emissionRate = 1.0000000000
-emissionState = 0.0000000000
-maxParticleEnergy = 20
-varParticleEnergy = 0
-particleSize = 1.0000000000
-speed = 0.0000000000
-factionColor = x [0] y [0] z [1]
-teamcolorNoEnergy = 0
-teamcolorEnergy = 0
-alternations = 0
-particleSystemStartDelay = 0
-ProjectileParticleSystem 
-lastPos = x [207.366] y [9.0054] z [101.834]
-startPos = x [203.971] y [9.35091] z [101.299]
-endPos = x [207.922] y [8.1046] z [101.922]
-flatPos = x [207.743] y [8.16098] z [101.894]
-xVector = x [-0.148787] y [0] z [0.943062]
-yVector = x [0] y [1] z [0]
-zVector = x [0.943062] y [-0.297484] z [0.148787]
-trajectory = 1
-trajectorySpeed = 0.40
-trajectoryScale = 1.50
-trajectoryFrequency = 1.00
-arriveDestinationDistance = 0.19
-
-id = 100007 name [chicken][2]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [100] lastPos = x [232] y [101]
- targetPos = x [232] y [100] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 346671
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100008 name [chicken][2]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [99] lastPos = x [231] y [100]
- targetPos = x [232] y [99] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [98]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 247287
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100009 name [priest][8]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [106] lastPos = x [227] y [106]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [105]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 147903
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100010 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 52250
-networkCRCLogInfo = currentProgress = 47500 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [112] lastPos = x [233] y [113]
- targetPos = x [233] y [112] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [111]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 7 index = 0 x [233] y [111] index = 1 x [233] y [110] index = 2 x [234] y [109] index = 3 x [235] y [108] index = 4 x [235] y [107] index = 5 x [235] y [106] index = 6 x [235] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 388522
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100011 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 63000
-networkCRCLogInfo = currentProgress = 57750 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [110] lastPos = x [234] y [110]
- targetPos = x [233] y [110] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [109]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [233] y [111] index = 1 x [232] y [112] index = 2 x [232] y [113] index = 3 x [232] y [114] index = 4 x [233] y [114]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 221336
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100012 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 18 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 41250 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [215] y [98] lastPos = x [215] y [99]
- targetPos = x [215] y [97] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [214] y [97]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [214] y [98]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [97], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 281650
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100013 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 17 deadCount = 0 progress = 93750
-networkCRCLogInfo = currentProgress = 90000 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [216] y [96] lastPos = x [217] y [96]
- targetPos = x [215] y [96] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [215] y [95]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [96], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 117389
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100014 name [farm][4]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 7500
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [100] lastPos = x [245] y [100]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [244] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 164982
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100015 name [desert_camp][3]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 46250
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [224] y [111] lastPos = x [224] y [111]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [223] y [110]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 666431
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100016 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 3750
-networkCRCLogInfo = currentProgress = 1875 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [115] lastPos = x [232] y [114]
- targetPos = x [232] y [116] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [114]
- loadType = gold currSkill = stop_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [116], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 44910
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100017 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 31500
-networkCRCLogInfo = currentProgress = 28875 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 100029 - factionIndex = 1 currField = 0 targetField = 0
- pos = x [225] y [107] lastPos = x [226] y [107]
- targetPos = x [223] y [105] targetVec = x [222.5] y [12.5] z [105.5] meetingPos = x [224] y [106]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [221] y [104], originalPos = x [221] y [104], facing = 0, unitRef.getUnit() id = 100029, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 526034
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100018 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 1 deadCount = 0 progress = 28125
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [113] lastPos = x [234] y [112]
- targetPos = x [234] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 553128
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100019 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 64068
-networkCRCLogInfo = currentProgress = 60696 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [236] y [99] lastPos = x [237] y [98]
- targetPos = x [236] y [99] targetVec = x [0] y [0] z [0] meetingPos = x [235] y [98]
- loadType = stone currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 13 index = 0 x [235] y [100] index = 1 x [235] y [101] index = 2 x [234] y [102] index = 3 x [233] y [102] index = 4 x [232] y [102] index = 5 x [232] y [103] index = 6 x [232] y [104] index = 7 x [232] y [105] index = 8 x [232] y [106] index = 9 x [232] y [107] index = 10 x [232] y [108] index = 11 x [233] y [108] index = 12 x [234] y [108]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [97], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 518152
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100020 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 13 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 39375 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [96] lastPos = x [238] y [96]
- targetPos = x [240] y [96] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [95]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [96], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 372676
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100021 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 33720
-networkCRCLogInfo = currentProgress = 30348 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [236] y [97] lastPos = x [237] y [96]
- targetPos = x [236] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [235] y [96]
- loadType = stone currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 13 index = 0 x [235] y [98] index = 1 x [235] y [99] index = 2 x [235] y [100] index = 3 x [235] y [101] index = 4 x [234] y [102] index = 5 x [233] y [102] index = 6 x [232] y [102] index = 7 x [232] y [103] index = 8 x [232] y [104] index = 9 x [232] y [105] index = 10 x [232] y [106] index = 11 x [232] y [107] index = 12 x [232] y [108]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [95], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 158950
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100022 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 80750
-networkCRCLogInfo = currentProgress = 76000 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [111] lastPos = x [234] y [111]
- targetPos = x [235] y [111] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [110]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 7 index = 0 x [236] y [111] index = 1 x [236] y [110] index = 2 x [236] y [109] index = 3 x [235] y [108] index = 4 x [235] y [107] index = 5 x [235] y [106] index = 6 x [235] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [116], originalPos = x [232] y [117], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 468474
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100023 name [temple][16]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 66250
-networkCRCLogInfo = currentProgress = 65000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [213] y [99] lastPos = x [213] y [99]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [212] y [98]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 589072
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100024 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 4750
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [109] lastPos = x [235] y [110]
- targetPos = x [235] y [109] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [108]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [235] y [108] index = 1 x [235] y [107] index = 2 x [235] y [106] index = 3 x [235] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [237] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 289199
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100025 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 95625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [113] lastPos = x [239] y [112]
- targetPos = x [239] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [112]
- loadType = gold currSkill = stop_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [239] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 356238
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100026 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 52500
-networkCRCLogInfo = currentProgress = 47250 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [110] lastPos = x [238] y [109]
- targetPos = x [238] y [110] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [109]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [239] y [111] index = 1 x [239] y [112] index = 2 x [239] y [113] index = 3 x [238] y [113]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 22067
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100027 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 39375 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [113] lastPos = x [238] y [112]
- targetPos = x [238] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 468871
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100028 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 5 deadCount = 0 progress = 11250
-networkCRCLogInfo = currentProgress = 5625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [113] lastPos = x [236] y [112]
- targetPos = x [235] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [234] y [113] index = 1 x [233] y [113] index = 2 x [232] y [114] index = 3 x [231] y [115] index = 4 x [231] y [116]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [235] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 420700
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100029 name [obelisk][7]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 546 ep = 0 loadCount = 0 deadCount = 0 progress = 60000
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [221] y [104] lastPos = x [221] y [104]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [220] y [103]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 619717
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 2
---------------------------
-** world frame: 11880
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 0
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 15
-
-index = 2 resource name = gold
-59/2000
-amount = 59
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-41/1500
-amount = 41
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-262/300
-amount = 262
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 44
-id = 200000 name [pyramid][9]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 60000
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [21] y [103] lastPos = x [21] y [103]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [20] y [102]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 442309
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200001 name [sphinx][15]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 60000
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [100] lastPos = x [15] y [100]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 342925
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200002 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 15000
-networkCRCLogInfo = currentProgress = 14000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200042 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [14] y [112] lastPos = x [14] y [111]
- targetPos = x [15] y [113] targetVec = x [14.5] y [13.2778] z [113.5] meetingPos = x [13] y [111]
- loadType = wood currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [14] y [113], originalPos = x [14] y [113], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 243541
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200003 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 10 deadCount = 0 progress = 11250
-networkCRCLogInfo = currentProgress = 7500 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [12] y [105] lastPos = x [13] y [105]
- targetPos = x [11] y [106] targetVec = x [17] y [11] z [110] meetingPos = x [11] y [104]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [11] y [105] index = 1 x [10] y [105]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [11] y [106], originalPos = x [13] y [103], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 144157
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200004 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 19 deadCount = 0 progress = 95625
-networkCRCLogInfo = currentProgress = 90000 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [24] y [113] lastPos = x [24] y [112]
- targetPos = x [23] y [114] targetVec = x [18] y [11] z [106] meetingPos = x [23] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [24] y [114] index = 1 x [24] y [115]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [23] y [114], originalPos = x [24] y [116], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 44773
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200005 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 11715
-networkCRCLogInfo = currentProgress = 7810 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [49] y [89] lastPos = x [48] y [90]
- targetPos = x [49] y [89] targetVec = x [0] y [0] z [0] meetingPos = x [48] y [88]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 27 index = 0 x [50] y [88] index = 1 x [51] y [87] index = 2 x [52] y [86] index = 3 x [53] y [85] index = 4 x [54] y [84] index = 5 x [55] y [83] index = 6 x [56] y [82] index = 7 x [57] y [81] index = 8 x [58] y [80] index = 9 x [59] y [79] index = 10 x [60] y [78] index = 11 x [61] y [77] index = 12 x [61] y [76] index = 13 x [61] y [75] index = 14 x [62] y [74] index = 15 x [63] y [73] index = 16 x [64] y [72] index = 17 x [65] y [71] index = 18 x [66] y [70] index = 19 x [67] y [69] index = 20 x [68] y [69] index = 21 x [69] y [69] index = 22 x [70] y [69] index = 23 x [71] y [69] index = 24 x [72] y [68] index = 25 x [73] y [68] index = 26 x [74] y [68]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 659414
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200006 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 22000
-networkCRCLogInfo = currentProgress = 16500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [121] y [103] lastPos = x [120] y [103]
- targetPos = x [121] y [103] targetVec = x [89.961] y [5.55339] z [94.961] meetingPos = x [120] y [102]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 27 index = 0 x [122] y [102] index = 1 x [123] y [101] index = 2 x [124] y [101] index = 3 x [125] y [100] index = 4 x [126] y [99] index = 5 x [127] y [98] index = 6 x [128] y [97] index = 7 x [129] y [96] index = 8 x [130] y [95] index = 9 x [131] y [94] index = 10 x [132] y [93] index = 11 x [133] y [92] index = 12 x [134] y [91] index = 13 x [135] y [90] index = 14 x [136] y [89] index = 15 x [137] y [88] index = 16 x [138] y [87] index = 17 x [139] y [86] index = 18 x [140] y [85] index = 19 x [139] y [84] index = 20 x [139] y [83] index = 21 x [139] y [82] index = 22 x [139] y [81] index = 23 x [139] y [80] index = 24 x [139] y [79] index = 25 x [139] y [78] index = 26 x [139] y [77]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 347552
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.887500, animProgress = 0.900000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 200007 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [30] y [99] lastPos = x [29] y [99]
- targetPos = x [30] y [99] targetVec = x [0] y [0] z [0] meetingPos = x [29] y [98]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 460646
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200008 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [94] lastPos = x [28] y [94]
- targetPos = x [27] y [94] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [93]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 361262
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200009 name [priest][8]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 97500
-networkCRCLogInfo = currentProgress = 93750 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 76 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [37] y [114] lastPos = x [36] y [114]
- targetPos = x [37] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [36] y [113]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 3
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 2 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 261878
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200010 name [farm][4]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 15000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [109] lastPos = x [25] y [109]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [24] y [108]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 459408
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200011 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 27500
-networkCRCLogInfo = currentProgress = 26250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [17] y [105] lastPos = x [17] y [105]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [16] y [104]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 710940
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200012 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 61750
-networkCRCLogInfo = currentProgress = 57000 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [23] y [109] lastPos = x [23] y [110]
- targetPos = x [23] y [109] targetVec = x [17] y [11] z [110] meetingPos = x [22] y [108]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [23] y [108] index = 1 x [23] y [107] index = 2 x [23] y [106] index = 3 x [23] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [25] y [116], originalPos = x [24] y [116], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 313516
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200013 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 43750
-networkCRCLogInfo = currentProgress = 37500 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [126] y [70] lastPos = x [125] y [70]
- targetPos = x [126] y [70] targetVec = x [0] y [0] z [0] meetingPos = x [125] y [69]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 23 index = 0 x [127] y [69] index = 1 x [128] y [68] index = 2 x [129] y [67] index = 3 x [130] y [66] index = 4 x [131] y [65] index = 5 x [132] y [64] index = 6 x [133] y [64] index = 7 x [134] y [64] index = 8 x [135] y [64] index = 9 x [136] y [64] index = 10 x [137] y [64] index = 11 x [138] y [64] index = 12 x [139] y [64] index = 13 x [140] y [64] index = 14 x [141] y [63] index = 15 x [142] y [62] index = 16 x [143] y [62] index = 17 x [144] y [62] index = 18 x [145] y [61] index = 19 x [146] y [60] index = 20 x [147] y [60] index = 21 x [148] y [60] index = 22 x [149] y [59]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 50040
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200014 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 91044
-networkCRCLogInfo = currentProgress = 87672 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [100] lastPos = x [19] y [99]
- targetPos = x [20] y [100] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [99]
- loadType = stone currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 14 index = 0 x [21] y [101] index = 1 x [20] y [102] index = 2 x [20] y [103] index = 3 x [20] y [104] index = 4 x [20] y [105] index = 5 x [20] y [106] index = 6 x [20] y [107] index = 7 x [20] y [108] index = 8 x [21] y [108] index = 9 x [22] y [108] index = 10 x [23] y [108] index = 11 x [23] y [107] index = 12 x [23] y [106] index = 13 x [23] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [17] y [97], originalPos = x [17] y [96], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 451441
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200015 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 39933
-networkCRCLogInfo = currentProgress = 35496 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [49] y [99] lastPos = x [48] y [100]
- targetPos = x [49] y [99] targetVec = x [0] y [0] z [0] meetingPos = x [48] y [98]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 25 index = 0 x [50] y [98] index = 1 x [51] y [97] index = 2 x [52] y [96] index = 3 x [53] y [95] index = 4 x [54] y [94] index = 5 x [55] y [93] index = 6 x [56] y [92] index = 7 x [57] y [91] index = 8 x [58] y [90] index = 9 x [59] y [89] index = 10 x [60] y [88] index = 11 x [61] y [87] index = 12 x [62] y [86] index = 13 x [63] y [85] index = 14 x [64] y [84] index = 15 x [65] y [83] index = 16 x [66] y [82] index = 17 x [67] y [81] index = 18 x [68] y [80] index = 19 x [69] y [79] index = 20 x [70] y [78] index = 21 x [71] y [77] index = 22 x [71] y [76] index = 23 x [71] y [75] index = 24 x [72] y [74]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 165178
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200016 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 34125
-networkCRCLogInfo = currentProgress = 31500 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200042 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [17] y [112] lastPos = x [18] y [113]
- targetPos = x [15] y [113] targetVec = x [14.5] y [13.2778] z [113.5] meetingPos = x [16] y [111]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [17] y [111]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [13] y [112], originalPos = x [13] y [112], facing = 0, unitRef.getUnit() id = 200042, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 208726
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200017 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 68750 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [31] y [105] lastPos = x [30] y [105]
- targetPos = x [31] y [105] targetVec = x [0] y [0] z [0] meetingPos = x [30] y [104]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 24 index = 0 x [32] y [104] index = 1 x [33] y [103] index = 2 x [34] y [102] index = 3 x [35] y [101] index = 4 x [36] y [100] index = 5 x [37] y [99] index = 6 x [38] y [98] index = 7 x [39] y [97] index = 8 x [40] y [96] index = 9 x [41] y [95] index = 10 x [42] y [94] index = 11 x [43] y [93] index = 12 x [44] y [92] index = 13 x [45] y [91] index = 14 x [46] y [90] index = 15 x [47] y [90] index = 16 x [48] y [90] index = 17 x [49] y [89] index = 18 x [50] y [88] index = 19 x [51] y [87] index = 20 x [52] y [86] index = 21 x [53] y [85] index = 22 x [54] y [84] index = 23 x [55] y [83]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 545191
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200018 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 93750
-networkCRCLogInfo = currentProgress = 91875 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [11] y [105] lastPos = x [11] y [104]
- targetPos = x [11] y [106] targetVec = x [23.5] y [11] z [99.5] meetingPos = x [10] y [104]
- loadType = wood currSkill = stop_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [11] y [106], originalPos = x [13] y [106], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 172646
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200019 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 12 deadCount = 0 progress = 78750
-networkCRCLogInfo = currentProgress = 76125 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200043 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [26] y [97] lastPos = x [25] y [97]
- targetPos = x [27] y [96] targetVec = x [28] y [11] z [96] meetingPos = x [25] y [96]
- loadType = wood currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [27] y [95], originalPos = x [27] y [95], facing = 0, unitRef.getUnit() id = 200043, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 715
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200020 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 87500
-networkCRCLogInfo = currentProgress = 81250 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [37] y [92] lastPos = x [36] y [92]
- targetPos = x [37] y [92] targetVec = x [0] y [0] z [0] meetingPos = x [36] y [91]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 24 index = 0 x [38] y [92] index = 1 x [39] y [91] index = 2 x [40] y [90] index = 3 x [41] y [89] index = 4 x [42] y [88] index = 5 x [43] y [87] index = 6 x [44] y [86] index = 7 x [45] y [85] index = 8 x [46] y [84] index = 9 x [47] y [83] index = 10 x [48] y [82] index = 11 x [49] y [81] index = 12 x [50] y [80] index = 13 x [51] y [79] index = 14 x [52] y [78] index = 15 x [53] y [77] index = 16 x [54] y [76] index = 17 x [55] y [75] index = 18 x [56] y [74] index = 19 x [57] y [73] index = 20 x [58] y [72] index = 21 x [59] y [71] index = 22 x [60] y [70] index = 23 x [61] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 575008
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200021 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 8 deadCount = 0 progress = 33750
-networkCRCLogInfo = currentProgress = 28125 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [113] lastPos = x [21] y [112]
- targetPos = x [20] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [19] y [113] index = 1 x [18] y [113] index = 2 x [17] y [113] index = 3 x [17] y [114] index = 4 x [17] y [115] index = 5 x [17] y [116] index = 6 x [18] y [116] index = 7 x [19] y [116]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [20] y [114], originalPos = x [20] y [115], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 627050
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200022 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 2 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 16875 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [12] y [98] lastPos = x [12] y [99]
- targetPos = x [12] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [11] y [97]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [12] y [97], originalPos = x [13] y [99], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 331424
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200023 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 62480
-networkCRCLogInfo = currentProgress = 58575 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [32] y [20] lastPos = x [31] y [21]
- targetPos = x [32] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [31] y [19]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 26 index = 0 x [33] y [19] index = 1 x [34] y [18] index = 2 x [35] y [17] index = 3 x [36] y [16] index = 4 x [37] y [15] index = 5 x [38] y [15] index = 6 x [39] y [15] index = 7 x [40] y [15] index = 8 x [41] y [15] index = 9 x [42] y [15] index = 10 x [43] y [15] index = 11 x [44] y [15] index = 12 x [45] y [15] index = 13 x [46] y [15] index = 14 x [47] y [15] index = 15 x [48] y [15] index = 16 x [49] y [15] index = 17 x [50] y [15] index = 18 x [51] y [15] index = 19 x [52] y [15] index = 20 x [53] y [15] index = 21 x [54] y [15] index = 22 x [55] y [15] index = 23 x [56] y [15] index = 24 x [57] y [15] index = 25 x [58] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 651841
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200024 name [temple][16]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 21250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [22] y [98] lastPos = x [22] y [98]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [21] y [97]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 628368
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200025 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 2 deadCount = 0 progress = 15000
-networkCRCLogInfo = currentProgress = 11250 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [10] y [104] lastPos = x [11] y [104]
- targetPos = x [9] y [104] targetVec = x [28.5] y [11] z [102.5] meetingPos = x [9] y [103]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [10] y [105]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [9] y [104], originalPos = x [10] y [106], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 302625
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200026 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 71250
-networkCRCLogInfo = currentProgress = 70000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [109] lastPos = x [16] y [109]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [108]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 428927
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200027 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 42955
-networkCRCLogInfo = currentProgress = 39050 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [101] y [89] lastPos = x [100] y [90]
- targetPos = x [101] y [89] targetVec = x [0] y [0] z [0] meetingPos = x [100] y [88]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 28 index = 0 x [102] y [88] index = 1 x [103] y [87] index = 2 x [104] y [86] index = 3 x [105] y [85] index = 4 x [106] y [84] index = 5 x [107] y [84] index = 6 x [108] y [84] index = 7 x [109] y [83] index = 8 x [110] y [82] index = 9 x [111] y [81] index = 10 x [112] y [80] index = 11 x [113] y [79] index = 12 x [113] y [78] index = 13 x [114] y [77] index = 14 x [115] y [76] index = 15 x [116] y [75] index = 16 x [117] y [74] index = 17 x [118] y [73] index = 18 x [119] y [72] index = 19 x [120] y [71] index = 20 x [121] y [70] index = 21 x [122] y [70] index = 22 x [123] y [70] index = 23 x [124] y [70] index = 24 x [125] y [70] index = 25 x [126] y [70] index = 26 x [127] y [69] index = 27 x [128] y [68]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 363189
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200028 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 89815
-networkCRCLogInfo = currentProgress = 85910 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [157] y [87] lastPos = x [156] y [88]
- targetPos = x [157] y [87] targetVec = x [0] y [0] z [0] meetingPos = x [156] y [86]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 26 index = 0 x [158] y [86] index = 1 x [159] y [85] index = 2 x [160] y [84] index = 3 x [161] y [83] index = 4 x [162] y [82] index = 5 x [163] y [81] index = 6 x [164] y [80] index = 7 x [165] y [80] index = 8 x [166] y [80] index = 9 x [167] y [79] index = 10 x [168] y [78] index = 11 x [168] y [77] index = 12 x [168] y [76] index = 13 x [168] y [75] index = 14 x [168] y [74] index = 15 x [168] y [73] index = 16 x [168] y [72] index = 17 x [168] y [71] index = 18 x [169] y [70] index = 19 x [169] y [69] index = 20 x [169] y [68] index = 21 x [169] y [67] index = 22 x [169] y [66] index = 23 x [169] y [65] index = 24 x [169] y [64] index = 25 x [169] y [63]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 702709
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200029 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 84303
-networkCRCLogInfo = currentProgress = 79866 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [89] y [91] lastPos = x [88] y [92]
- targetPos = x [89] y [91] targetVec = x [0] y [0] z [0] meetingPos = x [88] y [90]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 26 index = 0 x [90] y [90] index = 1 x [91] y [91] index = 2 x [91] y [92] index = 3 x [92] y [92] index = 4 x [93] y [92] index = 5 x [94] y [92] index = 6 x [95] y [92] index = 7 x [96] y [92] index = 8 x [97] y [91] index = 9 x [98] y [90] index = 10 x [99] y [90] index = 11 x [100] y [90] index = 12 x [101] y [89] index = 13 x [102] y [88] index = 14 x [103] y [87] index = 15 x [104] y [86] index = 16 x [105] y [85] index = 17 x [106] y [84] index = 18 x [107] y [84] index = 19 x [108] y [84] index = 20 x [109] y [83] index = 21 x [110] y [82] index = 22 x [111] y [81] index = 23 x [112] y [80] index = 24 x [113] y [79] index = 25 x [113] y [78]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 36895
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200030 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 33725
-networkCRCLogInfo = currentProgress = 31950 updateFPS = 40 speed = 100 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1775 [1775]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [14] y [110] lastPos = x [13] y [109]
- targetPos = x [14] y [110] targetVec = x [0] y [0] z [0] meetingPos = x [13] y [109]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 24 index = 0 x [15] y [111] index = 1 x [16] y [111] index = 2 x [17] y [112] index = 3 x [18] y [112] index = 4 x [19] y [112] index = 5 x [20] y [111] index = 6 x [21] y [110] index = 7 x [22] y [110] index = 8 x [23] y [110] index = 9 x [24] y [110] index = 10 x [25] y [109] index = 11 x [25] y [108] index = 12 x [26] y [108] index = 13 x [27] y [108] index = 14 x [28] y [108] index = 15 x [29] y [108] index = 16 x [30] y [109] index = 17 x [31] y [110] index = 18 x [32] y [110] index = 19 x [33] y [110] index = 20 x [34] y [110] index = 21 x [35] y [110] index = 22 x [36] y [110] index = 23 x [37] y [110]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [37] y [110], originalPos = x [37] y [110], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 319381
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200031 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 35145
-networkCRCLogInfo = currentProgress = 31240 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [79] lastPos = x [26] y [80]
- targetPos = x [27] y [79] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [78]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 28 index = 0 x [27] y [78] index = 1 x [27] y [77] index = 2 x [28] y [76] index = 3 x [29] y [75] index = 4 x [30] y [74] index = 5 x [31] y [73] index = 6 x [32] y [72] index = 7 x [33] y [71] index = 8 x [34] y [70] index = 9 x [35] y [69] index = 10 x [36] y [68] index = 11 x [37] y [67] index = 12 x [37] y [66] index = 13 x [37] y [65] index = 14 x [36] y [64] index = 15 x [35] y [64] index = 16 x [35] y [63] index = 17 x [35] y [62] index = 18 x [35] y [61] index = 19 x [35] y [60] index = 20 x [35] y [59] index = 21 x [36] y [58] index = 22 x [37] y [57] index = 23 x [38] y [56] index = 24 x [39] y [55] index = 25 x [40] y [54] index = 26 x [41] y [53] index = 27 x [42] y [52]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 412771
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200032 name [farm][4]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [101] lastPos = x [27] y [101]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [100]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 405142
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200033 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [32] y [115] lastPos = x [31] y [115]
- targetPos = x [32] y [115] targetVec = x [0] y [0] z [0] meetingPos = x [31] y [114]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 596432
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200034 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [7] y [100] lastPos = x [8] y [100]
- targetPos = x [7] y [100] targetVec = x [0] y [0] z [0] meetingPos = x [6] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 627586
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200035 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 31250
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [149] y [15] lastPos = x [148] y [15]
- targetPos = x [149] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [148] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 23 index = 0 x [150] y [15] index = 1 x [151] y [15] index = 2 x [152] y [15] index = 3 x [153] y [15] index = 4 x [154] y [15] index = 5 x [155] y [15] index = 6 x [156] y [15] index = 7 x [157] y [15] index = 8 x [158] y [15] index = 9 x [159] y [15] index = 10 x [160] y [15] index = 11 x [161] y [15] index = 12 x [162] y [15] index = 13 x [163] y [15] index = 14 x [164] y [15] index = 15 x [165] y [15] index = 16 x [166] y [15] index = 17 x [167] y [15] index = 18 x [168] y [15] index = 19 x [169] y [15] index = 20 x [170] y [15] index = 21 x [171] y [15] index = 22 x [172] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 319665
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200036 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 97625
-networkCRCLogInfo = currentProgress = 93720 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [91] lastPos = x [26] y [92]
- targetPos = x [27] y [91] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [90]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 27 index = 0 x [28] y [90] index = 1 x [29] y [89] index = 2 x [30] y [88] index = 3 x [31] y [89] index = 4 x [31] y [90] index = 5 x [32] y [90] index = 6 x [33] y [91] index = 7 x [33] y [92] index = 8 x [34] y [92] index = 9 x [35] y [92] index = 10 x [36] y [92] index = 11 x [37] y [92] index = 12 x [38] y [92] index = 13 x [39] y [91] index = 14 x [40] y [90] index = 15 x [41] y [89] index = 16 x [42] y [88] index = 17 x [43] y [87] index = 18 x [44] y [86] index = 19 x [45] y [85] index = 20 x [46] y [84] index = 21 x [47] y [83] index = 22 x [48] y [82] index = 23 x [49] y [81] index = 24 x [50] y [80] index = 25 x [51] y [79] index = 26 x [52] y [78]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 218330
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200037 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 93177
-networkCRCLogInfo = currentProgress = 88740 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [41] y [89] lastPos = x [40] y [90]
- targetPos = x [41] y [89] targetVec = x [0] y [0] z [0] meetingPos = x [40] y [88]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 25 index = 0 x [42] y [88] index = 1 x [43] y [87] index = 2 x [44] y [86] index = 3 x [45] y [85] index = 4 x [46] y [84] index = 5 x [47] y [83] index = 6 x [48] y [82] index = 7 x [49] y [81] index = 8 x [50] y [80] index = 9 x [51] y [79] index = 10 x [52] y [78] index = 11 x [53] y [77] index = 12 x [54] y [76] index = 13 x [55] y [75] index = 14 x [56] y [74] index = 15 x [57] y [73] index = 16 x [58] y [72] index = 17 x [59] y [71] index = 18 x [60] y [70] index = 19 x [61] y [69] index = 20 x [62] y [68] index = 21 x [63] y [67] index = 22 x [64] y [67] index = 23 x [65] y [68] index = 24 x [65] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 712938
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200038 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 3905
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [126] y [100] lastPos = x [125] y [101]
- targetPos = x [126] y [100] targetVec = x [0] y [0] z [0] meetingPos = x [125] y [99]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 27 index = 0 x [127] y [99] index = 1 x [128] y [98] index = 2 x [129] y [97] index = 3 x [130] y [96] index = 4 x [131] y [95] index = 5 x [132] y [94] index = 6 x [133] y [93] index = 7 x [134] y [92] index = 8 x [135] y [91] index = 9 x [136] y [90] index = 10 x [137] y [89] index = 11 x [138] y [88] index = 12 x [139] y [87] index = 13 x [140] y [86] index = 14 x [141] y [85] index = 15 x [140] y [84] index = 16 x [139] y [84] index = 17 x [139] y [83] index = 18 x [139] y [82] index = 19 x [139] y [81] index = 20 x [139] y [80] index = 21 x [139] y [79] index = 22 x [139] y [78] index = 23 x [139] y [77] index = 24 x [139] y [76] index = 25 x [139] y [75] index = 26 x [139] y [74]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 257016
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200039 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 48807
-networkCRCLogInfo = currentProgress = 44370 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [53] y [96] lastPos = x [52] y [97]
- targetPos = x [53] y [96] targetVec = x [0] y [0] z [0] meetingPos = x [52] y [95]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 26 index = 0 x [54] y [95] index = 1 x [55] y [94] index = 2 x [56] y [93] index = 3 x [57] y [92] index = 4 x [58] y [91] index = 5 x [59] y [90] index = 6 x [60] y [89] index = 7 x [61] y [88] index = 8 x [62] y [87] index = 9 x [63] y [86] index = 10 x [64] y [85] index = 11 x [65] y [84] index = 12 x [66] y [83] index = 13 x [67] y [82] index = 14 x [68] y [81] index = 15 x [69] y [80] index = 16 x [70] y [79] index = 17 x [71] y [78] index = 18 x [72] y [78] index = 19 x [73] y [78] index = 20 x [74] y [78] index = 21 x [75] y [77] index = 22 x [76] y [76] index = 23 x [77] y [75] index = 24 x [78] y [74] index = 25 x [79] y [73]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 509186
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200040 name [priest][8]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 225 loadCount = 0 deadCount = 0 progress = 86250
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 45 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [23] y [97] lastPos = x [22] y [97]
- targetPos = x [23] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [22] y [96]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 4, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 7956
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200041 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 93720
-networkCRCLogInfo = currentProgress = 89815 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [34] y [70] lastPos = x [33] y [71]
- targetPos = x [34] y [70] targetVec = x [0] y [0] z [0] meetingPos = x [33] y [69]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 28 index = 0 x [35] y [69] index = 1 x [36] y [68] index = 2 x [37] y [67] index = 3 x [37] y [66] index = 4 x [37] y [65] index = 5 x [36] y [64] index = 6 x [35] y [64] index = 7 x [35] y [63] index = 8 x [35] y [62] index = 9 x [35] y [61] index = 10 x [35] y [60] index = 11 x [35] y [59] index = 12 x [36] y [58] index = 13 x [37] y [57] index = 14 x [38] y [56] index = 15 x [39] y [55] index = 16 x [40] y [54] index = 17 x [41] y [53] index = 18 x [42] y [52] index = 19 x [43] y [51] index = 20 x [44] y [50] index = 21 x [45] y [49] index = 22 x [46] y [48] index = 23 x [47] y [47] index = 24 x [48] y [46] index = 25 x [49] y [45] index = 26 x [50] y [44] index = 27 x [51] y [43]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 439538
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200042 name [obelisk][7]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 1489 ep = 0 loadCount = 0 deadCount = 0 progress = 37500
-networkCRCLogInfo = currentProgress = 30000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [13] y [112] lastPos = x [13] y [112]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [12] y [111]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 67804
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200043 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 422 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [95] lastPos = x [27] y [95]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [94]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 318684
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 3
---------------------------
-** world frame: 11880
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 2 index = 0  state = 0 factionIndex = 3 type = spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
- index = 1  state = 0 factionIndex = 3 type = speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-189/0
-amount = 189
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 8
-
-index = 2 resource name = gold
-220/2000
-amount = 220
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-260/1500
-amount = 260
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-17/300
-amount = 17
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 44
-id = 300000 name [pyramid][9]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 60000
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [19] y [21] lastPos = x [19] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [18] y [20]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 9, unitTypeDesc = pyramid Reqs:
-gold: 100
-stone: 300
-wood: 150
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 556284
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300001 name [sphinx][15]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 60000
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [13] y [16] lastPos = x [13] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [12] y [15]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 456900
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300002 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 41000
-networkCRCLogInfo = currentProgress = 40000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300039 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [26] y [20] lastPos = x [26] y [19]
- targetPos = x [25] y [22] targetVec = x [26] y [11] z [22] meetingPos = x [25] y [19]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 357516
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300003 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 14250
-networkCRCLogInfo = currentProgress = 9500 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [21] y [19] lastPos = x [21] y [20]
- targetPos = x [21] y [19] targetVec = x [15.5] y [11] z [26.5] meetingPos = x [20] y [18]
- loadType = gold currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 24 index = 0 x [21] y [18] index = 1 x [21] y [17] index = 2 x [21] y [16] index = 3 x [21] y [15] index = 4 x [22] y [14] index = 5 x [23] y [14] index = 6 x [24] y [14] index = 7 x [25] y [15] index = 8 x [26] y [15] index = 9 x [26] y [16] index = 10 x [26] y [17] index = 11 x [26] y [18] index = 12 x [27] y [19] index = 13 x [28] y [20] index = 14 x [28] y [21] index = 15 x [28] y [22] index = 16 x [28] y [23] index = 17 x [28] y [24] index = 18 x [27] y [24] index = 19 x [26] y [24] index = 20 x [25] y [23] index = 21 x [24] y [23] index = 22 x [24] y [22] index = 23 x [24] y [21]
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 258132
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300004 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 33250
-networkCRCLogInfo = currentProgress = 28500 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [24] lastPos = x [17] y [24]
- targetPos = x [18] y [24] targetVec = x [23.5] y [11] z [17.5] meetingPos = x [17] y [23]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [18] y [25] index = 1 x [18] y [26]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [15] y [7], originalPos = x [15] y [7], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 158748
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300005 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 423 ep = 0 loadCount = 0 deadCount = 0 progress = 16500
-networkCRCLogInfo = currentProgress = 11000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [206] y [101] lastPos = x [207] y [101]
- targetPos = x [206] y [101] targetVec = x [0] y [0] z [0] meetingPos = x [205] y [100]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 138815
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300006 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 77000
-networkCRCLogInfo = currentProgress = 71500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [113] y [103] lastPos = x [112] y [103]
- targetPos = x [113] y [103] targetVec = x [0] y [0] z [0] meetingPos = x [112] y [102]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 27 index = 0 x [114] y [103] index = 1 x [115] y [103] index = 2 x [116] y [103] index = 3 x [117] y [103] index = 4 x [118] y [103] index = 5 x [119] y [103] index = 6 x [120] y [103] index = 7 x [121] y [103] index = 8 x [122] y [102] index = 9 x [123] y [101] index = 10 x [124] y [101] index = 11 x [125] y [100] index = 12 x [126] y [99] index = 13 x [127] y [98] index = 14 x [128] y [97] index = 15 x [129] y [96] index = 16 x [130] y [95] index = 17 x [131] y [94] index = 18 x [132] y [93] index = 19 x [133] y [92] index = 20 x [134] y [91] index = 21 x [135] y [90] index = 22 x [136] y [89] index = 23 x [137] y [88] index = 24 x [138] y [87] index = 25 x [139] y [86] index = 26 x [140] y [85]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 674005
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300007 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [11] y [22] lastPos = x [11] y [21]
- targetPos = x [11] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [10] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 574621
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300008 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 56800
-networkCRCLogInfo = currentProgress = 55025 updateFPS = 40 speed = 100 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1775 [1775]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [25] lastPos = x [24] y [26]
- targetPos = x [25] y [25] targetVec = x [0] y [0] z [0] meetingPos = x [24] y [24]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 20 index = 0 x [26] y [24] index = 1 x [27] y [24] index = 2 x [28] y [24] index = 3 x [29] y [23] index = 4 x [30] y [22] index = 5 x [31] y [21] index = 6 x [32] y [20] index = 7 x [33] y [19] index = 8 x [34] y [18] index = 9 x [35] y [17] index = 10 x [35] y [16] index = 11 x [35] y [15] index = 12 x [34] y [14] index = 13 x [33] y [14] index = 14 x [33] y [13] index = 15 x [33] y [12] index = 16 x [33] y [11] index = 17 x [34] y [10] index = 18 x [35] y [9] index = 19 x [35] y [8]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [35] y [8], originalPos = x [35] y [8], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 475237
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300009 name [priest][8]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 63750
-networkCRCLogInfo = currentProgress = 60000 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 63 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [7] lastPos = x [19] y [7]
- targetPos = x [18] y [7] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [6]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 375853
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300010 name [farm][4]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 30000
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [27] lastPos = x [20] y [27]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [26]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 130873
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300011 name [desert_camp][3]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 37500
-networkCRCLogInfo = currentProgress = 30000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 14 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [21] lastPos = x [15] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [20]
- currSkill = upgrade_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 548486
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300012 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 99375 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [19] y [9] lastPos = x [18] y [8]
- targetPos = x [19] y [9] targetVec = x [0] y [0] z [0] meetingPos = x [18] y [8]
- loadType = wood currSkill = move_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 10 index = 0 x [20] y [9] index = 1 x [21] y [9] index = 2 x [22] y [9] index = 3 x [23] y [9] index = 4 x [24] y [9] index = 5 x [24] y [10] index = 6 x [24] y [11] index = 7 x [24] y [12] index = 8 x [24] y [13] index = 9 x [24] y [14]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [17] y [7], originalPos = x [16] y [7], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 633866
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300013 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 0 ep = 0 loadCount = 0 deadCount = 110 progress = 100000
-networkCRCLogInfo = currentProgress = 100000 updateFPS = 40 speed = 120 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3000 [3000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 6 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [222] y [22] lastPos = x [221] y [22]
- targetPos = x [227] y [24] targetVec = x [227] y [11.5] z [24] meetingPos = x [221] y [21]
- currSkill = die_skill
- toBeUndertaken = 0 alive = 0 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 11823
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.300000, lastAnimProgress = 0.225000, animProgress = 0.250000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 300014 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 1 deadCount = 0 progress = 84375
-networkCRCLogInfo = currentProgress = 78750 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [14] lastPos = x [18] y [15]
- targetPos = x [18] y [13] targetVec = x [23.5] y [11] z [17.5] meetingPos = x [17] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [18] y [13], originalPos = x [18] y [13], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 437691
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300015 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 35496
-networkCRCLogInfo = currentProgress = 31059 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [62] y [37] lastPos = x [61] y [38]
- targetPos = x [62] y [37] targetVec = x [0] y [0] z [0] meetingPos = x [61] y [36]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 26 index = 0 x [63] y [36] index = 1 x [64] y [35] index = 2 x [65] y [34] index = 3 x [66] y [33] index = 4 x [67] y [32] index = 5 x [68] y [31] index = 6 x [69] y [30] index = 7 x [70] y [29] index = 8 x [71] y [28] index = 9 x [72] y [27] index = 10 x [73] y [26] index = 11 x [73] y [25] index = 12 x [74] y [24] index = 13 x [75] y [23] index = 14 x [76] y [22] index = 15 x [77] y [21] index = 16 x [78] y [20] index = 17 x [79] y [20] index = 18 x [80] y [20] index = 19 x [81] y [19] index = 20 x [82] y [18] index = 21 x [83] y [17] index = 22 x [84] y [16] index = 23 x [85] y [15] index = 24 x [86] y [15] index = 25 x [87] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 204242
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300016 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 18 deadCount = 0 progress = 11250
-networkCRCLogInfo = currentProgress = 5625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [17] y [14] lastPos = x [17] y [15]
- targetPos = x [17] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [16] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [17] y [13], originalPos = x [16] y [14], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 642501
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300017 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 94500
-networkCRCLogInfo = currentProgress = 89250 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [15] lastPos = x [18] y [16]
- targetPos = x [18] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [14]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [18] y [14]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [17] y [13], originalPos = x [18] y [14], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 259515
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300018 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 17748
-networkCRCLogInfo = currentProgress = 13311 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [92] y [99] lastPos = x [91] y [100]
- targetPos = x [92] y [99] targetVec = x [0] y [0] z [0] meetingPos = x [91] y [98]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 26 index = 0 x [93] y [98] index = 1 x [94] y [97] index = 2 x [95] y [96] index = 3 x [96] y [95] index = 4 x [97] y [94] index = 5 x [98] y [93] index = 6 x [99] y [92] index = 7 x [100] y [91] index = 8 x [101] y [90] index = 9 x [102] y [89] index = 10 x [102] y [88] index = 11 x [103] y [87] index = 12 x [104] y [86] index = 13 x [105] y [85] index = 14 x [106] y [84] index = 15 x [107] y [84] index = 16 x [108] y [84] index = 17 x [109] y [83] index = 18 x [110] y [82] index = 19 x [111] y [81] index = 20 x [112] y [80] index = 21 x [113] y [79] index = 22 x [113] y [78] index = 23 x [114] y [77] index = 24 x [115] y [76] index = 25 x [116] y [75]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 253640
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300019 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 48807
-networkCRCLogInfo = currentProgress = 44370 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [40] y [20] lastPos = x [39] y [21]
- targetPos = x [40] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [39] y [19]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 26 index = 0 x [41] y [19] index = 1 x [42] y [18] index = 2 x [43] y [17] index = 3 x [44] y [16] index = 4 x [45] y [15] index = 5 x [46] y [15] index = 6 x [47] y [15] index = 7 x [48] y [15] index = 8 x [49] y [15] index = 9 x [50] y [15] index = 10 x [51] y [15] index = 11 x [52] y [15] index = 12 x [53] y [15] index = 13 x [54] y [15] index = 14 x [55] y [15] index = 15 x [56] y [15] index = 16 x [57] y [15] index = 17 x [58] y [15] index = 18 x [59] y [15] index = 19 x [60] y [15] index = 20 x [61] y [15] index = 21 x [62] y [15] index = 22 x [63] y [16] index = 23 x [64] y [16] index = 24 x [65] y [17] index = 25 x [65] y [18]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 663097
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300020 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 37092
-networkCRCLogInfo = currentProgress = 33720 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [17] lastPos = x [17] y [16]
- targetPos = x [18] y [17] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [16]
- loadType = wood currSkill = move_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [19] y [18] index = 1 x [20] y [18] index = 2 x [21] y [19]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [12] y [9], originalPos = x [13] y [11], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 141445
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300021 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 13311
-networkCRCLogInfo = currentProgress = 8874 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [109] y [103] lastPos = x [108] y [102]
- targetPos = x [109] y [103] targetVec = x [0] y [0] z [0] meetingPos = x [108] y [102]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 28 index = 0 x [110] y [103] index = 1 x [111] y [103] index = 2 x [112] y [103] index = 3 x [113] y [103] index = 4 x [114] y [103] index = 5 x [115] y [103] index = 6 x [116] y [103] index = 7 x [117] y [103] index = 8 x [118] y [103] index = 9 x [119] y [103] index = 10 x [120] y [103] index = 11 x [121] y [103] index = 12 x [122] y [102] index = 13 x [123] y [101] index = 14 x [124] y [101] index = 15 x [125] y [100] index = 16 x [126] y [99] index = 17 x [127] y [98] index = 18 x [128] y [97] index = 19 x [129] y [96] index = 20 x [130] y [95] index = 21 x [131] y [94] index = 22 x [132] y [93] index = 23 x [133] y [92] index = 24 x [134] y [91] index = 25 x [135] y [90] index = 26 x [136] y [89] index = 27 x [137] y [88]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 160475
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300022 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 17 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 39375 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [29] lastPos = x [17] y [29]
- targetPos = x [15] y [30] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [28]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [15] y [29] index = 1 x [14] y [29]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [15] y [30], originalPos = x [14] y [30], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 87360
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300023 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 31240
-networkCRCLogInfo = currentProgress = 27335 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [58] y [37] lastPos = x [57] y [38]
- targetPos = x [58] y [37] targetVec = x [0] y [0] z [0] meetingPos = x [57] y [36]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 28 index = 0 x [59] y [36] index = 1 x [60] y [35] index = 2 x [61] y [34] index = 3 x [62] y [33] index = 4 x [63] y [32] index = 5 x [64] y [32] index = 6 x [65] y [31] index = 7 x [66] y [30] index = 8 x [67] y [30] index = 9 x [68] y [30] index = 10 x [69] y [29] index = 11 x [70] y [28] index = 12 x [71] y [27] index = 13 x [72] y [26] index = 14 x [73] y [25] index = 15 x [74] y [24] index = 16 x [75] y [23] index = 17 x [76] y [22] index = 18 x [77] y [21] index = 19 x [78] y [20] index = 20 x [79] y [20] index = 21 x [80] y [20] index = 22 x [81] y [19] index = 23 x [82] y [18] index = 24 x [83] y [17] index = 25 x [84] y [16] index = 26 x [85] y [15] index = 27 x [86] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 486345
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300024 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 13125
-networkCRCLogInfo = currentProgress = 10500 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300039 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [24] y [20] lastPos = x [23] y [20]
- targetPos = x [25] y [22] targetVec = x [26] y [11] z [22] meetingPos = x [23] y [19]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitRef.getUnit() id = 300039, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 696210
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300025 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 44370
-networkCRCLogInfo = currentProgress = 39933 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [103] y [87] lastPos = x [102] y [88]
- targetPos = x [103] y [87] targetVec = x [0] y [0] z [0] meetingPos = x [102] y [86]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 25 index = 0 x [104] y [86] index = 1 x [105] y [85] index = 2 x [106] y [84] index = 3 x [107] y [84] index = 4 x [108] y [84] index = 5 x [109] y [83] index = 6 x [110] y [82] index = 7 x [111] y [81] index = 8 x [112] y [80] index = 9 x [113] y [79] index = 10 x [113] y [78] index = 11 x [114] y [77] index = 12 x [115] y [76] index = 13 x [116] y [75] index = 14 x [117] y [74] index = 15 x [118] y [73] index = 16 x [119] y [72] index = 17 x [120] y [71] index = 18 x [121] y [70] index = 19 x [122] y [70] index = 20 x [123] y [70] index = 21 x [124] y [70] index = 22 x [125] y [70] index = 23 x [126] y [70] index = 24 x [127] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 343204
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300026 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 33000
-networkCRCLogInfo = currentProgress = 27500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [111] y [103] lastPos = x [110] y [103]
- targetPos = x [111] y [103] targetVec = x [0] y [0] z [0] meetingPos = x [110] y [102]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 29 index = 0 x [112] y [103] index = 1 x [113] y [103] index = 2 x [114] y [103] index = 3 x [115] y [103] index = 4 x [116] y [103] index = 5 x [117] y [103] index = 6 x [118] y [103] index = 7 x [119] y [103] index = 8 x [120] y [103] index = 9 x [121] y [103] index = 10 x [122] y [102] index = 11 x [123] y [101] index = 12 x [124] y [101] index = 13 x [125] y [100] index = 14 x [126] y [99] index = 15 x [127] y [98] index = 16 x [128] y [97] index = 17 x [129] y [96] index = 18 x [130] y [95] index = 19 x [131] y [94] index = 20 x [132] y [93] index = 21 x [133] y [92] index = 22 x [134] y [91] index = 23 x [135] y [90] index = 24 x [136] y [89] index = 25 x [137] y [88] index = 26 x [138] y [87] index = 27 x [139] y [86] index = 28 x [140] y [85]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 581402
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300027 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 16875
-networkCRCLogInfo = currentProgress = 15000 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [13] lastPos = x [14] y [13]
- targetPos = x [16] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [12]
- loadType = gold currSkill = stop_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [16] y [13], originalPos = x [16] y [13], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 546511
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300028 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 44370
-networkCRCLogInfo = currentProgress = 39933 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [36] y [100] lastPos = x [35] y [101]
- targetPos = x [36] y [100] targetVec = x [0] y [0] z [0] meetingPos = x [35] y [99]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 26 index = 0 x [37] y [99] index = 1 x [38] y [98] index = 2 x [39] y [97] index = 3 x [40] y [96] index = 4 x [41] y [95] index = 5 x [42] y [94] index = 6 x [43] y [93] index = 7 x [44] y [92] index = 8 x [45] y [91] index = 9 x [46] y [90] index = 10 x [47] y [90] index = 11 x [48] y [90] index = 12 x [49] y [89] index = 13 x [50] y [88] index = 14 x [51] y [87] index = 15 x [52] y [86] index = 16 x [53] y [85] index = 17 x [54] y [84] index = 18 x [55] y [83] index = 19 x [56] y [82] index = 20 x [57] y [81] index = 21 x [58] y [80] index = 22 x [59] y [79] index = 23 x [60] y [78] index = 24 x [61] y [77] index = 25 x [61] y [76]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 498448
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300029 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 55000
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [18] lastPos = x [16] y [19]
- targetPos = x [16] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [17]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 9 index = 0 x [16] y [17] index = 1 x [16] y [16] index = 2 x [16] y [15] index = 3 x [15] y [15] index = 4 x [14] y [15] index = 5 x [13] y [15] index = 6 x [12] y [16] index = 7 x [11] y [17] index = 8 x [10] y [18]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [10] y [24], originalPos = x [10] y [24], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 271766
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300030 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 46860
-networkCRCLogInfo = currentProgress = 42955 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [45] y [20] lastPos = x [44] y [21]
- targetPos = x [45] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [44] y [19]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 28 index = 0 x [46] y [19] index = 1 x [47] y [18] index = 2 x [48] y [17] index = 3 x [49] y [16] index = 4 x [50] y [15] index = 5 x [51] y [15] index = 6 x [52] y [15] index = 7 x [53] y [15] index = 8 x [54] y [15] index = 9 x [55] y [15] index = 10 x [56] y [15] index = 11 x [57] y [15] index = 12 x [58] y [15] index = 13 x [59] y [15] index = 14 x [60] y [15] index = 15 x [61] y [15] index = 16 x [62] y [15] index = 17 x [63] y [16] index = 18 x [64] y [16] index = 19 x [65] y [17] index = 20 x [65] y [18] index = 21 x [66] y [18] index = 22 x [67] y [18] index = 23 x [68] y [18] index = 24 x [69] y [18] index = 25 x [70] y [18] index = 26 x [71] y [18] index = 27 x [72] y [18]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 586760
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300031 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [5] y [25] lastPos = x [6] y [25]
- targetPos = x [5] y [25] targetVec = x [0] y [0] z [0] meetingPos = x [4] y [24]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 261646
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300032 name [temple][16]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 97500
-networkCRCLogInfo = currentProgress = 96250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [22] y [16] lastPos = x [22] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [21] y [15]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 355024
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300033 name [farm][4]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [14] y [25] lastPos = x [14] y [25]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [13] y [24]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 640035
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300034 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 7810
-networkCRCLogInfo = currentProgress = 3905 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [62] y [54] lastPos = x [63] y [55]
- targetPos = x [62] y [54] targetVec = x [0] y [0] z [0] meetingPos = x [61] y [53]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 26 index = 0 x [62] y [53] index = 1 x [62] y [52] index = 2 x [62] y [51] index = 3 x [62] y [50] index = 4 x [62] y [49] index = 5 x [62] y [48] index = 6 x [63] y [47] index = 7 x [64] y [46] index = 8 x [65] y [45] index = 9 x [66] y [44] index = 10 x [67] y [44] index = 11 x [68] y [44] index = 12 x [69] y [45] index = 13 x [69] y [46] index = 14 x [70] y [46] index = 15 x [71] y [46] index = 16 x [72] y [46] index = 17 x [73] y [45] index = 18 x [74] y [44] index = 19 x [75] y [43] index = 20 x [76] y [42] index = 21 x [77] y [41] index = 22 x [78] y [40] index = 23 x [79] y [39] index = 24 x [80] y [38] index = 25 x [81] y [37]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 6273
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300035 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 38500
-networkCRCLogInfo = currentProgress = 33000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [51] y [15] lastPos = x [50] y [15]
- targetPos = x [51] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [50] y [14]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 25 index = 0 x [52] y [15] index = 1 x [53] y [15] index = 2 x [54] y [15] index = 3 x [55] y [15] index = 4 x [56] y [15] index = 5 x [57] y [15] index = 6 x [58] y [15] index = 7 x [59] y [15] index = 8 x [60] y [15] index = 9 x [61] y [15] index = 10 x [62] y [15] index = 11 x [63] y [16] index = 12 x [64] y [16] index = 13 x [65] y [17] index = 14 x [65] y [18] index = 15 x [66] y [18] index = 16 x [67] y [18] index = 17 x [68] y [18] index = 18 x [69] y [18] index = 19 x [70] y [18] index = 20 x [71] y [18] index = 21 x [72] y [18] index = 22 x [73] y [17] index = 23 x [74] y [16] index = 24 x [75] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 334873
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300036 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 11000
-networkCRCLogInfo = currentProgress = 5500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [51] y [16] lastPos = x [50] y [16]
- targetPos = x [51] y [16] targetVec = x [0] y [0] z [0] meetingPos = x [50] y [15]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 39 index = 0 x [52] y [16] index = 1 x [53] y [15] index = 2 x [54] y [15] index = 3 x [55] y [15] index = 4 x [56] y [15] index = 5 x [57] y [15] index = 6 x [58] y [15] index = 7 x [59] y [15] index = 8 x [60] y [15] index = 9 x [61] y [15] index = 10 x [62] y [15] index = 11 x [63] y [16] index = 12 x [64] y [16] index = 13 x [65] y [17] index = 14 x [65] y [18] index = 15 x [66] y [18] index = 16 x [67] y [18] index = 17 x [68] y [18] index = 18 x [69] y [18] index = 19 x [70] y [18] index = 20 x [71] y [18] index = 21 x [72] y [18] index = 22 x [73] y [17] index = 23 x [74] y [16] index = 24 x [75] y [15] index = 25 x [76] y [15] index = 26 x [77] y [15] index = 27 x [78] y [15] index = 28 x [79] y [15] index = 29 x [80] y [15] index = 30 x [81] y [15] index = 31 x [82] y [15] index = 32 x [83] y [15] index = 33 x [84] y [15] index = 34 x [85] y [15] index = 35 x [86] y [15] index = 36 x [87] y [15] index = 37 x [88] y [15] index = 38 x [89] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 242663
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300037 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 37500
-networkCRCLogInfo = currentProgress = 31250 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [21] y [15] lastPos = x [21] y [16]
- targetPos = x [21] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [20] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 23 index = 0 x [22] y [15] index = 1 x [23] y [15] index = 2 x [24] y [15] index = 3 x [25] y [15] index = 4 x [26] y [15] index = 5 x [27] y [15] index = 6 x [28] y [15] index = 7 x [29] y [15] index = 8 x [30] y [15] index = 9 x [31] y [15] index = 10 x [32] y [15] index = 11 x [33] y [15] index = 12 x [34] y [15] index = 13 x [35] y [15] index = 14 x [36] y [15] index = 15 x [37] y [15] index = 16 x [38] y [15] index = 17 x [39] y [15] index = 18 x [40] y [15] index = 19 x [41] y [15] index = 20 x [42] y [15] index = 21 x [43] y [15] index = 22 x [44] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 642737
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300038 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 66000
-networkCRCLogInfo = currentProgress = 60500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [30] y [15] lastPos = x [29] y [15]
- targetPos = x [30] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [29] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 24 index = 0 x [31] y [15] index = 1 x [32] y [15] index = 2 x [33] y [15] index = 3 x [34] y [15] index = 4 x [35] y [15] index = 5 x [36] y [15] index = 6 x [37] y [15] index = 7 x [38] y [15] index = 8 x [39] y [15] index = 9 x [40] y [15] index = 10 x [41] y [15] index = 11 x [42] y [15] index = 12 x [43] y [15] index = 13 x [44] y [15] index = 14 x [45] y [15] index = 15 x [46] y [15] index = 16 x [47] y [15] index = 17 x [48] y [15] index = 18 x [49] y [15] index = 19 x [50] y [15] index = 20 x [51] y [15] index = 21 x [52] y [15] index = 22 x [53] y [15] index = 23 x [54] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 597054
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300039 name [desert_camp][3]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 4814 ep = 0 loadCount = 0 deadCount = 0 progress = 30000
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [21] lastPos = x [25] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [24] y [20]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 634504
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300040 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 60500
-networkCRCLogInfo = currentProgress = 55000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [15] lastPos = x [26] y [15]
- targetPos = x [27] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 27 index = 0 x [28] y [15] index = 1 x [29] y [15] index = 2 x [30] y [15] index = 3 x [31] y [15] index = 4 x [32] y [15] index = 5 x [33] y [15] index = 6 x [34] y [15] index = 7 x [35] y [15] index = 8 x [36] y [15] index = 9 x [37] y [15] index = 10 x [38] y [15] index = 11 x [39] y [15] index = 12 x [40] y [15] index = 13 x [41] y [15] index = 14 x [42] y [15] index = 15 x [43] y [15] index = 16 x [44] y [15] index = 17 x [45] y [15] index = 18 x [46] y [15] index = 19 x [47] y [15] index = 20 x [48] y [15] index = 21 x [49] y [15] index = 22 x [50] y [15] index = 23 x [51] y [15] index = 24 x [52] y [15] index = 25 x [53] y [15] index = 26 x [54] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 356565
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300041 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 71500
-networkCRCLogInfo = currentProgress = 66000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [15] lastPos = x [24] y [15]
- targetPos = x [25] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [24] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 26 index = 0 x [26] y [15] index = 1 x [27] y [15] index = 2 x [28] y [15] index = 3 x [29] y [15] index = 4 x [30] y [15] index = 5 x [31] y [15] index = 6 x [32] y [15] index = 7 x [33] y [15] index = 8 x [34] y [15] index = 9 x [35] y [15] index = 10 x [36] y [15] index = 11 x [37] y [15] index = 12 x [38] y [15] index = 13 x [39] y [15] index = 14 x [40] y [15] index = 15 x [41] y [15] index = 16 x [42] y [15] index = 17 x [43] y [15] index = 18 x [44] y [15] index = 19 x [45] y [15] index = 20 x [46] y [15] index = 21 x [47] y [15] index = 22 x [48] y [15] index = 23 x [49] y [15] index = 24 x [50] y [15] index = 25 x [51] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 455830
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300042 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 5500
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [24] lastPos = x [14] y [24]
- targetPos = x [15] y [24] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [23]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [16] y [24]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [16] y [25], originalPos = x [16] y [25], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 116360
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300043 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 85500
-networkCRCLogInfo = currentProgress = 80750 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [23] lastPos = x [20] y [22]
- targetPos = x [20] y [23] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [22]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [21] y [24] index = 1 x [21] y [25] index = 2 x [21] y [26] index = 3 x [20] y [26] index = 4 x [19] y [26] index = 5 x [18] y [26] index = 6 x [18] y [25] index = 7 x [18] y [24] index = 8 x [18] y [23] index = 9 x [18] y [22] index = 10 x [18] y [21]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [18] y [20], originalPos = x [18] y [20], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 293380
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 0
---------------------------
-** world frame: 11900
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 1 index = 0  state = 0 factionIndex = 0 type = spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-164/0
-amount = 164
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 20
-
-index = 2 resource name = gold
-725/2000
-amount = 725
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-150/1500
-amount = 150
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-200/300
-amount = 200
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-170/0
-amount = 170
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 32
-id = 0 name [pyramid][9]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [231] y [21] lastPos = x [231] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [13]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 663989
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 1 name [sphinx][15]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 82500
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300013 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [225] y [15] lastPos = x [225] y [15]
- targetPos = x [222] y [22] targetVec = x [222] y [11] z [22] meetingPos = x [224] y [14]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 1, desc = AttackStopped, pos = x [210] y [22], originalPos = x [210] y [22], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 138763
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.300000, lastAnimProgress = 0.405000, animProgress = 0.427500 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 2 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 15 deadCount = 0 progress = 71250
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [9] lastPos = x [244] y [9]
- targetPos = x [246] y [9] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [244] y [8]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [246] y [9], originalPos = x [246] y [9], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 291671
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 3 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 13125
-networkCRCLogInfo = currentProgress = 10500 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [239] y [22] lastPos = x [239] y [21]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [238] y [21]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 2, desc = Build, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitRef.getUnit() id = 25, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 105512
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 4 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 9 deadCount = 0 progress = 61875
-networkCRCLogInfo = currentProgress = 56250 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [236] y [14] lastPos = x [236] y [15]
- targetPos = x [236] y [13] targetVec = x [242] y [11.4444] z [17] meetingPos = x [235] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [236] y [13], originalPos = x [236] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 633378
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 5 name [spearman][13]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 321 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [90] y [26] lastPos = x [91] y [26]
- targetPos = x [90] y [26] targetVec = x [0] y [0] z [0] meetingPos = x [89] y [25]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 447219
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 6 name [spearthrower][14]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 543 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [24] lastPos = x [226] y [23]
- targetPos = x [227] y [24] targetVec = x [222] y [11] z [22] meetingPos = x [226] y [23]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 18 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [227] y [25], originalPos = x [227] y [25], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 83
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 460374
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.962500, animProgress = 0.975000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 7 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [251] y [18] lastPos = x [250] y [18]
- targetPos = x [251] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [250] y [17]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 74901
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 8 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [18] lastPos = x [251] y [18]
- targetPos = x [252] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [17]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 602767
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 9 name [priest][8]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 666 ep = 400 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 1 enemyKills = 1
- currField = 0 targetField = 0
- pos = x [227] y [25] lastPos = x [226] y [25]
- targetPos = x [227] y [25] targetVec = x [222] y [11] z [22] meetingPos = x [226] y [24]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 177197
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.250000, animProgress = 0.312500 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 10 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 11 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 41250 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [10] lastPos = x [244] y [10]
- targetPos = x [246] y [9] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [244] y [9]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [246] y [10] index = 1 x [247] y [10]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [246] y [9], originalPos = x [247] y [9], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 367827
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 11 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 97500
-networkCRCLogInfo = currentProgress = 95625 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [14] lastPos = x [233] y [15]
- targetPos = x [233] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [13]
- loadType = gold currSkill = stop_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [233] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 115816
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 12 name [desert_camp][3]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 60000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 133 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [241] y [16] lastPos = x [241] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [227] y [25]
- currSkill = upgrade_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 271856
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 13 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 21 deadCount = 0 progress = 33750
-networkCRCLogInfo = currentProgress = 28125 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [231] y [14] lastPos = x [231] y [15]
- targetPos = x [232] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [230] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [231] y [13]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [13], originalPos = x [232] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 195111
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 14 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 33720
-networkCRCLogInfo = currentProgress = 30348 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [20] lastPos = x [233] y [19]
- targetPos = x [234] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [19]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [235] y [20] index = 1 x [236] y [20] index = 2 x [236] y [21] index = 3 x [236] y [22] index = 4 x [236] y [23] index = 5 x [236] y [24]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [13], originalPos = x [232] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 106705
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 15 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 15 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97500 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [8] lastPos = x [239] y [9]
- targetPos = x [239] y [7] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [238] y [7]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [239] y [7], originalPos = x [239] y [7], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 372325
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 16 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 57750
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [230] y [15] lastPos = x [230] y [16]
- targetPos = x [230] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [229] y [14]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [230] y [14] index = 1 x [230] y [13] index = 2 x [230] y [12]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [230] y [11], originalPos = x [230] y [11], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 63309
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 17 name [farm][4]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 7500
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [250] y [14] lastPos = x [250] y [14]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [252] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 389902
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 18 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 82000
-networkCRCLogInfo = currentProgress = 81000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [240] y [22] lastPos = x [240] y [21]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [239] y [21]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 3, desc = Repair, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 1, stateValue = 3, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 500104
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 19 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97788 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [236] y [27] lastPos = x [237] y [28]
- targetPos = x [236] y [27] targetVec = x [0] y [0] z [0] meetingPos = x [235] y [26]
- loadType = stone currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [235] y [26] index = 1 x [234] y [26] index = 2 x [233] y [26] index = 3 x [233] y [25] index = 4 x [233] y [24] index = 5 x [233] y [23]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [30], originalPos = x [238] y [30], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 595518
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 20 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 22 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 16875 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [14] lastPos = x [235] y [15]
- targetPos = x [235] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [235] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 597332
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 21 name [temple][16]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 37500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 120 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [240] y [6] lastPos = x [240] y [6]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [21]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 437219
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 22 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 64000
-networkCRCLogInfo = currentProgress = 63000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [240] y [23] lastPos = x [239] y [23]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [239] y [22]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [240] y [22]
-
-Command count = 2
- index = 0 commandType id = 3, desc = Repair, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 1, stateValue = 3, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 1
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 390497
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 23 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 52500
-networkCRCLogInfo = currentProgress = 47250 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [19] lastPos = x [232] y [20]
- targetPos = x [232] y [19] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [18]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [232] y [18] index = 1 x [233] y [17] index = 2 x [234] y [16] index = 3 x [234] y [15] index = 4 x [234] y [14]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 36241
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 24 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 1 deadCount = 0 progress = 33750
-networkCRCLogInfo = currentProgress = 28125 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [229] y [12] lastPos = x [229] y [13]
- targetPos = x [230] y [11] targetVec = x [0] y [0] z [0] meetingPos = x [228] y [11]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [229] y [11] index = 1 x [229] y [10]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [230] y [11], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 226360
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 25 name [obelisk][7]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 4277 ep = 0 loadCount = 0 deadCount = 0 progress = 37500
-networkCRCLogInfo = currentProgress = 30000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [240] y [22] lastPos = x [240] y [22]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [239] y [21]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 655135
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 26 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [21] lastPos = x [251] y [20]
- targetPos = x [252] y [21] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [20]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 709600
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 27 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [20] lastPos = x [251] y [20]
- targetPos = x [252] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [19]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 61244
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 28 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 43836
-networkCRCLogInfo = currentProgress = 40464 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [17] lastPos = x [236] y [16]
- targetPos = x [235] y [17] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [16]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 9 index = 0 x [234] y [18] index = 1 x [233] y [19] index = 2 x [234] y [20] index = 3 x [235] y [20] index = 4 x [236] y [20] index = 5 x [236] y [21] index = 6 x [236] y [22] index = 7 x [236] y [23] index = 8 x [236] y [24]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [237] y [13], originalPos = x [237] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 536433
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 29 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [251] y [21] lastPos = x [251] y [20]
- targetPos = x [251] y [21] targetVec = x [0] y [0] z [0] meetingPos = x [250] y [20]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 112289
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 30 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [22] lastPos = x [251] y [22]
- targetPos = x [252] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 149163
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 31 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 73500
-networkCRCLogInfo = currentProgress = 68250 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [15] lastPos = x [238] y [16]
- targetPos = x [238] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [14]
- currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [238] y [14] index = 1 x [238] y [13]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [237] y [13], originalPos = x [237] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 114644
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 1
---------------------------
-** world frame: 11900
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 0
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-165/0
-amount = 165
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = -2
-
-index = 2 resource name = gold
-900/2000
-amount = 900
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-175/1500
-amount = 175
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-220/300
-amount = 220
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-170/0
-amount = 170
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 30
-id = 100000 name [pyramid][9]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 37 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [103] lastPos = x [233] y [103]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [114]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 109764
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100001 name [sphinx][15]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [97] lastPos = x [227] y [97]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [96]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 637630
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100002 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 14 deadCount = 0 progress = 95625
-networkCRCLogInfo = currentProgress = 90000 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [98] lastPos = x [239] y [99]
- targetPos = x [240] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [97]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [239] y [97] index = 1 x [239] y [96]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [97], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 451471
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100003 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [216] y [98] lastPos = x [217] y [98]
- targetPos = x [216] y [97] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [215] y [97]
- loadType = wood currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [214] y [96], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 265312
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100004 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 76000
-networkCRCLogInfo = currentProgress = 71250 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [217] y [98] lastPos = x [217] y [97]
- targetPos = x [217] y [98] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [216] y [97]
- loadType = wood currSkill = move_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 9 index = 0 x [217] y [99] index = 1 x [217] y [100] index = 2 x [217] y [101] index = 3 x [217] y [102] index = 4 x [217] y [103] index = 5 x [216] y [103] index = 6 x [215] y [103] index = 7 x [215] y [102] index = 8 x [215] y [101]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [97], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 79153
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100005 name [spearman][13]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 58575
-networkCRCLogInfo = currentProgress = 54670 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [203] y [106] lastPos = x [202] y [107]
- targetPos = x [203] y [106] targetVec = x [0] y [0] z [0] meetingPos = x [202] y [105]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [204] y [105] index = 1 x [205] y [104] index = 2 x [206] y [103] index = 3 x [206] y [102]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [202] y [108], originalPos = x [202] y [108], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 607019
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100006 name [spearthrower][14]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 648 ep = 0 loadCount = 0 deadCount = 0 progress = 11250
-networkCRCLogInfo = currentProgress = 10000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300005 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [205] y [101] lastPos = x [206] y [100]
- targetPos = x [206] y [101] targetVec = x [206] y [8] z [101] meetingPos = x [204] y [100]
- currSkill = attack_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [204] y [102] index = 1 x [203] y [103] index = 2 x [202] y [104] index = 3 x [201] y [105] index = 4 x [200] y [106] index = 5 x [199] y [107] index = 6 x [198] y [108] index = 7 x [198] y [109] index = 8 x [198] y [110] index = 9 x [198] y [111] index = 10 x [198] y [112]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [198] y [112], originalPos = x [198] y [112], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 255524
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.050000, animProgress = 0.062500 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 100007 name [chicken][2]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [100] lastPos = x [232] y [101]
- targetPos = x [232] y [100] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 234701
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100008 name [chicken][2]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [99] lastPos = x [231] y [100]
- targetPos = x [232] y [99] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [98]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 48542
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100009 name [priest][8]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [106] lastPos = x [227] y [106]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [105]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 576408
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100010 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 42750
-networkCRCLogInfo = currentProgress = 38000 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [112] lastPos = x [233] y [112]
- targetPos = x [234] y [112] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [111]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [235] y [111] index = 1 x [234] y [110] index = 2 x [234] y [109] index = 3 x [234] y [108] index = 4 x [235] y [108] index = 5 x [235] y [107] index = 6 x [235] y [106] index = 7 x [235] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 13952
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100011 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 63000
-networkCRCLogInfo = currentProgress = 57750 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [111] lastPos = x [233] y [110]
- targetPos = x [233] y [111] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [110]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [232] y [112] index = 1 x [232] y [113] index = 2 x [232] y [114] index = 3 x [233] y [114]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 578666
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100012 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 19 deadCount = 0 progress = 18750
-networkCRCLogInfo = currentProgress = 15000 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [215] y [98] lastPos = x [215] y [99]
- targetPos = x [215] y [97] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [214] y [97]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [214] y [98]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [97], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 652630
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100013 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 18 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 63750 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [216] y [96] lastPos = x [217] y [96]
- targetPos = x [215] y [96] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [215] y [95]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [96], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 58394
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100014 name [farm][4]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 52500
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [100] lastPos = x [245] y [100]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [244] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 638337
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100015 name [desert_camp][3]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 71250
-networkCRCLogInfo = currentProgress = 70000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [224] y [111] lastPos = x [224] y [111]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [223] y [110]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 531386
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100016 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 41250
-networkCRCLogInfo = currentProgress = 39375 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [115] lastPos = x [232] y [114]
- targetPos = x [232] y [116] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [114]
- loadType = gold currSkill = stop_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [116], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 117540
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100017 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 84000
-networkCRCLogInfo = currentProgress = 81375 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 100029 - factionIndex = 1 currField = 0 targetField = 0
- pos = x [225] y [107] lastPos = x [226] y [107]
- targetPos = x [223] y [105] targetVec = x [222.5] y [12.5] z [105.5] meetingPos = x [224] y [106]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [221] y [104], originalPos = x [221] y [104], facing = 0, unitRef.getUnit() id = 100029, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 63064
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100018 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 2 deadCount = 0 progress = 39375
-networkCRCLogInfo = currentProgress = 33750 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [113] lastPos = x [234] y [112]
- targetPos = x [234] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 563033
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100019 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 30348
-networkCRCLogInfo = currentProgress = 26976 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [100] lastPos = x [236] y [99]
- targetPos = x [235] y [100] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [99]
- loadType = stone currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 12 index = 0 x [235] y [101] index = 1 x [234] y [102] index = 2 x [233] y [102] index = 3 x [232] y [102] index = 4 x [232] y [103] index = 5 x [232] y [104] index = 6 x [232] y [105] index = 7 x [232] y [106] index = 8 x [232] y [107] index = 9 x [232] y [108] index = 10 x [233] y [108] index = 11 x [234] y [108]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [97], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 153007
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100020 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 14 deadCount = 0 progress = 56250
-networkCRCLogInfo = currentProgress = 50625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [96] lastPos = x [238] y [96]
- targetPos = x [240] y [96] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [95]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [96], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 287356
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100021 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97788 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [98] lastPos = x [236] y [97]
- targetPos = x [235] y [98] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [97]
- loadType = stone currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 12 index = 0 x [235] y [99] index = 1 x [235] y [100] index = 2 x [235] y [101] index = 3 x [234] y [102] index = 4 x [233] y [102] index = 5 x [232] y [102] index = 6 x [232] y [103] index = 7 x [232] y [104] index = 8 x [232] y [105] index = 9 x [232] y [106] index = 10 x [232] y [107] index = 11 x [232] y [108]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [95], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 568930
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100022 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 71250
-networkCRCLogInfo = currentProgress = 66500 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [236] y [111] lastPos = x [235] y [111]
- targetPos = x [236] y [111] targetVec = x [0] y [0] z [0] meetingPos = x [235] y [110]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [236] y [110] index = 1 x [236] y [109] index = 2 x [235] y [108] index = 3 x [235] y [107] index = 4 x [235] y [106] index = 5 x [235] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [116], originalPos = x [232] y [117], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 435804
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100023 name [temple][16]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 91250
-networkCRCLogInfo = currentProgress = 90000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [213] y [99] lastPos = x [213] y [99]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [212] y [98]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 339302
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100024 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 99750
-networkCRCLogInfo = currentProgress = 95000 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [109] lastPos = x [235] y [110]
- targetPos = x [235] y [109] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [108]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [235] y [108] index = 1 x [235] y [107] index = 2 x [235] y [106] index = 3 x [235] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [237] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 420004
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100025 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 37500
-networkCRCLogInfo = currentProgress = 35625 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [113] lastPos = x [239] y [112]
- targetPos = x [239] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [112]
- loadType = gold currSkill = stop_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [239] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 69093
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100026 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 37270
-networkCRCLogInfo = currentProgress = 33543 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [111] lastPos = x [238] y [110]
- targetPos = x [239] y [111] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [110]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [239] y [112] index = 1 x [239] y [113] index = 2 x [238] y [113]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 551322
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100027 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 1 deadCount = 0 progress = 56250
-networkCRCLogInfo = currentProgress = 50625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [113] lastPos = x [238] y [112]
- targetPos = x [238] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 52701
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100028 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 6 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 16875 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [113] lastPos = x [236] y [112]
- targetPos = x [235] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [234] y [113] index = 1 x [233] y [113] index = 2 x [232] y [114] index = 3 x [231] y [115] index = 4 x [231] y [116]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [235] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 428005
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100029 name [obelisk][7]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 546 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [221] y [104] lastPos = x [221] y [104]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [220] y [103]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 115797
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 2
---------------------------
-** world frame: 11900
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 0
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 15
-
-index = 2 resource name = gold
-59/2000
-amount = 59
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-41/1500
-amount = 41
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-262/300
-amount = 262
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 44
-id = 200000 name [pyramid][9]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [21] y [103] lastPos = x [21] y [103]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [20] y [102]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 269564
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200001 name [sphinx][15]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [100] lastPos = x [15] y [100]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 83405
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200002 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 35000
-networkCRCLogInfo = currentProgress = 34000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200042 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [14] y [112] lastPos = x [14] y [111]
- targetPos = x [15] y [113] targetVec = x [14.5] y [13.2778] z [113.5] meetingPos = x [13] y [111]
- loadType = wood currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [14] y [113], originalPos = x [14] y [113], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 611271
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200003 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 10 deadCount = 0 progress = 86250
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [12] y [105] lastPos = x [13] y [105]
- targetPos = x [11] y [106] targetVec = x [17] y [11] z [110] meetingPos = x [11] y [104]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [11] y [105] index = 1 x [10] y [105]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [11] y [106], originalPos = x [13] y [103], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 425112
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200004 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 21 deadCount = 0 progress = 5625
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [24] y [113] lastPos = x [24] y [112]
- targetPos = x [23] y [114] targetVec = x [18] y [11] z [106] meetingPos = x [23] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [24] y [114] index = 1 x [24] y [115]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [23] y [114], originalPos = x [24] y [116], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 238953
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200005 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 89815
-networkCRCLogInfo = currentProgress = 85910 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [49] y [89] lastPos = x [48] y [90]
- targetPos = x [49] y [89] targetVec = x [0] y [0] z [0] meetingPos = x [48] y [88]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 27 index = 0 x [50] y [88] index = 1 x [51] y [87] index = 2 x [52] y [86] index = 3 x [53] y [85] index = 4 x [54] y [84] index = 5 x [55] y [83] index = 6 x [56] y [82] index = 7 x [57] y [81] index = 8 x [58] y [80] index = 9 x [59] y [79] index = 10 x [60] y [78] index = 11 x [61] y [77] index = 12 x [61] y [76] index = 13 x [61] y [75] index = 14 x [62] y [74] index = 15 x [63] y [73] index = 16 x [64] y [72] index = 17 x [65] y [71] index = 18 x [66] y [70] index = 19 x [67] y [69] index = 20 x [68] y [69] index = 21 x [69] y [69] index = 22 x [70] y [69] index = 23 x [71] y [69] index = 24 x [72] y [68] index = 25 x [73] y [68] index = 26 x [74] y [68]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 52794
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200006 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 19525
-networkCRCLogInfo = currentProgress = 15620 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [122] y [102] lastPos = x [121] y [103]
- targetPos = x [122] y [102] targetVec = x [89.961] y [5.55339] z [94.961] meetingPos = x [121] y [101]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 26 index = 0 x [123] y [101] index = 1 x [124] y [101] index = 2 x [125] y [100] index = 3 x [126] y [99] index = 4 x [127] y [98] index = 5 x [128] y [97] index = 6 x [129] y [96] index = 7 x [130] y [95] index = 8 x [131] y [94] index = 9 x [132] y [93] index = 10 x [133] y [92] index = 11 x [134] y [91] index = 12 x [135] y [90] index = 13 x [136] y [89] index = 14 x [137] y [88] index = 15 x [138] y [87] index = 16 x [139] y [86] index = 17 x [140] y [85] index = 18 x [139] y [84] index = 19 x [139] y [83] index = 20 x [139] y [82] index = 21 x [139] y [81] index = 22 x [139] y [80] index = 23 x [139] y [79] index = 24 x [139] y [78] index = 25 x [139] y [77]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 605757
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.887500, animProgress = 0.900000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 200007 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [30] y [99] lastPos = x [29] y [99]
- targetPos = x [30] y [99] targetVec = x [0] y [0] z [0] meetingPos = x [29] y [98]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 394501
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200008 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [94] lastPos = x [28] y [94]
- targetPos = x [27] y [94] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [93]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 208342
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200009 name [priest][8]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 71250
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 77 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [37] y [114] lastPos = x [36] y [114]
- targetPos = x [37] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [36] y [113]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 3
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 2 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 22183
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200010 name [farm][4]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 60000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [109] lastPos = x [25] y [109]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [24] y [108]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 256438
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200011 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 52500
-networkCRCLogInfo = currentProgress = 51250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [17] y [105] lastPos = x [17] y [105]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [16] y [104]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 117970
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200012 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 52250
-networkCRCLogInfo = currentProgress = 47500 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [23] y [108] lastPos = x [23] y [109]
- targetPos = x [23] y [108] targetVec = x [17] y [11] z [110] meetingPos = x [22] y [107]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [23] y [107] index = 1 x [23] y [106] index = 2 x [23] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [25] y [116], originalPos = x [24] y [116], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 238271
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200013 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 48807
-networkCRCLogInfo = currentProgress = 44370 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [127] y [69] lastPos = x [126] y [70]
- targetPos = x [127] y [69] targetVec = x [0] y [0] z [0] meetingPos = x [126] y [68]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 22 index = 0 x [128] y [68] index = 1 x [129] y [67] index = 2 x [130] y [66] index = 3 x [131] y [65] index = 4 x [132] y [64] index = 5 x [133] y [64] index = 6 x [134] y [64] index = 7 x [135] y [64] index = 8 x [136] y [64] index = 9 x [137] y [64] index = 10 x [138] y [64] index = 11 x [139] y [64] index = 12 x [140] y [64] index = 13 x [141] y [63] index = 14 x [142] y [62] index = 15 x [143] y [62] index = 16 x [144] y [62] index = 17 x [145] y [61] index = 18 x [146] y [60] index = 19 x [147] y [60] index = 20 x [148] y [60] index = 21 x [149] y [59]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 501620
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200014 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 57324
-networkCRCLogInfo = currentProgress = 53952 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [21] y [101] lastPos = x [20] y [100]
- targetPos = x [21] y [101] targetVec = x [0] y [0] z [0] meetingPos = x [20] y [100]
- loadType = stone currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 13 index = 0 x [20] y [102] index = 1 x [20] y [103] index = 2 x [20] y [104] index = 3 x [20] y [105] index = 4 x [20] y [106] index = 5 x [20] y [107] index = 6 x [20] y [108] index = 7 x [21] y [108] index = 8 x [22] y [108] index = 9 x [23] y [108] index = 10 x [23] y [107] index = 11 x [23] y [106] index = 12 x [23] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [17] y [97], originalPos = x [17] y [96], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 129846
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200015 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 26622
-networkCRCLogInfo = currentProgress = 22185 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [50] y [98] lastPos = x [49] y [99]
- targetPos = x [50] y [98] targetVec = x [0] y [0] z [0] meetingPos = x [49] y [97]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 24 index = 0 x [51] y [97] index = 1 x [52] y [96] index = 2 x [53] y [95] index = 3 x [54] y [94] index = 4 x [55] y [93] index = 5 x [56] y [92] index = 6 x [57] y [91] index = 7 x [58] y [90] index = 8 x [59] y [89] index = 9 x [60] y [88] index = 10 x [61] y [87] index = 11 x [62] y [86] index = 12 x [63] y [85] index = 13 x [64] y [84] index = 14 x [65] y [83] index = 15 x [66] y [82] index = 16 x [67] y [81] index = 17 x [68] y [80] index = 18 x [69] y [79] index = 19 x [70] y [78] index = 20 x [71] y [77] index = 21 x [71] y [76] index = 22 x [71] y [75] index = 23 x [72] y [74]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 188408
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200016 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 86625
-networkCRCLogInfo = currentProgress = 84000 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200042 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [17] y [112] lastPos = x [18] y [113]
- targetPos = x [15] y [113] targetVec = x [14.5] y [13.2778] z [113.5] meetingPos = x [16] y [111]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [17] y [111]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [13] y [112], originalPos = x [13] y [112], facing = 0, unitRef.getUnit() id = 200042, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 418181
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200017 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 70992
-networkCRCLogInfo = currentProgress = 66555 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [32] y [104] lastPos = x [31] y [105]
- targetPos = x [32] y [104] targetVec = x [0] y [0] z [0] meetingPos = x [31] y [103]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 23 index = 0 x [33] y [103] index = 1 x [34] y [102] index = 2 x [35] y [101] index = 3 x [36] y [100] index = 4 x [37] y [99] index = 5 x [38] y [98] index = 6 x [39] y [97] index = 7 x [40] y [96] index = 8 x [41] y [95] index = 9 x [42] y [94] index = 10 x [43] y [93] index = 11 x [44] y [92] index = 12 x [45] y [91] index = 13 x [46] y [90] index = 14 x [47] y [90] index = 15 x [48] y [90] index = 16 x [49] y [89] index = 17 x [50] y [88] index = 18 x [51] y [87] index = 19 x [52] y [86] index = 20 x [53] y [85] index = 21 x [54] y [84] index = 22 x [55] y [83]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 680871
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200018 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 76000
-networkCRCLogInfo = currentProgress = 71250 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [11] y [104] lastPos = x [11] y [105]
- targetPos = x [11] y [104] targetVec = x [23.5] y [11] z [99.5] meetingPos = x [10] y [103]
- loadType = wood currSkill = move_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 18 index = 0 x [12] y [104] index = 1 x [13] y [104] index = 2 x [14] y [105] index = 3 x [15] y [105] index = 4 x [16] y [104] index = 5 x [17] y [104] index = 6 x [18] y [104] index = 7 x [19] y [104] index = 8 x [20] y [104] index = 9 x [20] y [105] index = 10 x [20] y [106] index = 11 x [20] y [107] index = 12 x [20] y [108] index = 13 x [21] y [108] index = 14 x [22] y [108] index = 15 x [23] y [108] index = 16 x [23] y [107] index = 17 x [23] y [106]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [11] y [106], originalPos = x [13] y [106], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 152651
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200019 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 12 deadCount = 0 progress = 28875
-networkCRCLogInfo = currentProgress = 26250 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200043 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [26] y [97] lastPos = x [25] y [97]
- targetPos = x [27] y [96] targetVec = x [28] y [11] z [96] meetingPos = x [25] y [96]
- loadType = wood currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [27] y [95], originalPos = x [27] y [95], facing = 0, unitRef.getUnit() id = 200043, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 138020
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200020 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 8874
-networkCRCLogInfo = currentProgress = 4437 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [39] y [91] lastPos = x [38] y [92]
- targetPos = x [39] y [91] targetVec = x [0] y [0] z [0] meetingPos = x [38] y [90]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 22 index = 0 x [40] y [90] index = 1 x [41] y [89] index = 2 x [42] y [88] index = 3 x [43] y [87] index = 4 x [44] y [86] index = 5 x [45] y [85] index = 6 x [46] y [84] index = 7 x [47] y [83] index = 8 x [48] y [82] index = 9 x [49] y [81] index = 10 x [50] y [80] index = 11 x [51] y [79] index = 12 x [52] y [78] index = 13 x [53] y [77] index = 14 x [54] y [76] index = 15 x [55] y [75] index = 16 x [56] y [74] index = 17 x [57] y [73] index = 18 x [58] y [72] index = 19 x [59] y [71] index = 20 x [60] y [70] index = 21 x [61] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 565738
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200021 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 9 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 39375 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [113] lastPos = x [21] y [112]
- targetPos = x [20] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [19] y [113] index = 1 x [18] y [113] index = 2 x [17] y [113] index = 3 x [17] y [114] index = 4 x [17] y [115] index = 5 x [17] y [116] index = 6 x [18] y [116] index = 7 x [19] y [116]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [20] y [114], originalPos = x [20] y [115], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 408155
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200022 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 3 deadCount = 0 progress = 33750
-networkCRCLogInfo = currentProgress = 28125 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [12] y [98] lastPos = x [12] y [99]
- targetPos = x [12] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [11] y [97]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [12] y [97], originalPos = x [13] y [99], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 295179
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200023 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 39050
-networkCRCLogInfo = currentProgress = 35145 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [33] y [19] lastPos = x [32] y [20]
- targetPos = x [33] y [19] targetVec = x [0] y [0] z [0] meetingPos = x [32] y [18]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 25 index = 0 x [34] y [18] index = 1 x [35] y [17] index = 2 x [36] y [16] index = 3 x [37] y [15] index = 4 x [38] y [15] index = 5 x [39] y [15] index = 6 x [40] y [15] index = 7 x [41] y [15] index = 8 x [42] y [15] index = 9 x [43] y [15] index = 10 x [44] y [15] index = 11 x [45] y [15] index = 12 x [46] y [15] index = 13 x [47] y [15] index = 14 x [48] y [15] index = 15 x [49] y [15] index = 16 x [50] y [15] index = 17 x [51] y [15] index = 18 x [52] y [15] index = 19 x [53] y [15] index = 20 x [54] y [15] index = 21 x [55] y [15] index = 22 x [56] y [15] index = 23 x [57] y [15] index = 24 x [58] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 661096
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200024 name [temple][16]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 47500
-networkCRCLogInfo = currentProgress = 46250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [22] y [98] lastPos = x [22] y [98]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [21] y [97]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 245998
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200025 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 2 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 86250 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [10] y [104] lastPos = x [11] y [104]
- targetPos = x [9] y [104] targetVec = x [28.5] y [11] z [102.5] meetingPos = x [9] y [103]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [10] y [105]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [9] y [104], originalPos = x [10] y [106], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 659955
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200026 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 96250
-networkCRCLogInfo = currentProgress = 95000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [109] lastPos = x [16] y [109]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [108]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 292907
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200027 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 19525
-networkCRCLogInfo = currentProgress = 15620 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [102] y [88] lastPos = x [101] y [89]
- targetPos = x [102] y [88] targetVec = x [0] y [0] z [0] meetingPos = x [101] y [87]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 27 index = 0 x [103] y [87] index = 1 x [104] y [86] index = 2 x [105] y [85] index = 3 x [106] y [84] index = 4 x [107] y [84] index = 5 x [108] y [84] index = 6 x [109] y [83] index = 7 x [110] y [82] index = 8 x [111] y [81] index = 9 x [112] y [80] index = 10 x [113] y [79] index = 11 x [113] y [78] index = 12 x [114] y [77] index = 13 x [115] y [76] index = 14 x [116] y [75] index = 15 x [117] y [74] index = 16 x [118] y [73] index = 17 x [119] y [72] index = 18 x [120] y [71] index = 19 x [121] y [70] index = 20 x [122] y [70] index = 21 x [123] y [70] index = 22 x [124] y [70] index = 23 x [125] y [70] index = 24 x [126] y [70] index = 25 x [127] y [69] index = 26 x [128] y [68]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 152744
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200028 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 66385
-networkCRCLogInfo = currentProgress = 62480 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [158] y [86] lastPos = x [157] y [87]
- targetPos = x [158] y [86] targetVec = x [0] y [0] z [0] meetingPos = x [157] y [85]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 25 index = 0 x [159] y [85] index = 1 x [160] y [84] index = 2 x [161] y [83] index = 3 x [162] y [82] index = 4 x [163] y [81] index = 5 x [164] y [80] index = 6 x [165] y [80] index = 7 x [166] y [80] index = 8 x [167] y [79] index = 9 x [168] y [78] index = 10 x [168] y [77] index = 11 x [168] y [76] index = 12 x [168] y [75] index = 13 x [168] y [74] index = 14 x [168] y [73] index = 15 x [168] y [72] index = 16 x [168] y [71] index = 17 x [169] y [70] index = 18 x [169] y [69] index = 19 x [169] y [68] index = 20 x [169] y [67] index = 21 x [169] y [66] index = 22 x [169] y [65] index = 23 x [169] y [64] index = 24 x [169] y [63]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 553689
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200029 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 70992
-networkCRCLogInfo = currentProgress = 66555 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [90] y [90] lastPos = x [89] y [91]
- targetPos = x [90] y [90] targetVec = x [0] y [0] z [0] meetingPos = x [89] y [89]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 25 index = 0 x [91] y [91] index = 1 x [91] y [92] index = 2 x [92] y [92] index = 3 x [93] y [92] index = 4 x [94] y [92] index = 5 x [95] y [92] index = 6 x [96] y [92] index = 7 x [97] y [91] index = 8 x [98] y [90] index = 9 x [99] y [90] index = 10 x [100] y [90] index = 11 x [101] y [89] index = 12 x [102] y [88] index = 13 x [103] y [87] index = 14 x [104] y [86] index = 15 x [105] y [85] index = 16 x [106] y [84] index = 17 x [107] y [84] index = 18 x [108] y [84] index = 19 x [109] y [83] index = 20 x [110] y [82] index = 21 x [111] y [81] index = 22 x [112] y [80] index = 23 x [113] y [79] index = 24 x [113] y [78]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 28275
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200030 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 69225
-networkCRCLogInfo = currentProgress = 67450 updateFPS = 40 speed = 100 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1775 [1775]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [14] y [110] lastPos = x [13] y [109]
- targetPos = x [14] y [110] targetVec = x [0] y [0] z [0] meetingPos = x [13] y [109]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 24 index = 0 x [15] y [111] index = 1 x [16] y [111] index = 2 x [17] y [112] index = 3 x [18] y [112] index = 4 x [19] y [112] index = 5 x [20] y [111] index = 6 x [21] y [110] index = 7 x [22] y [110] index = 8 x [23] y [110] index = 9 x [24] y [110] index = 10 x [25] y [109] index = 11 x [25] y [108] index = 12 x [26] y [108] index = 13 x [27] y [108] index = 14 x [28] y [108] index = 15 x [29] y [108] index = 16 x [30] y [109] index = 17 x [31] y [110] index = 18 x [32] y [110] index = 19 x [33] y [110] index = 20 x [34] y [110] index = 21 x [35] y [110] index = 22 x [36] y [110] index = 23 x [37] y [110]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [37] y [110], originalPos = x [37] y [110], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 184661
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200031 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 16500
-networkCRCLogInfo = currentProgress = 11000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [78] lastPos = x [27] y [79]
- targetPos = x [27] y [78] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [77]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 27 index = 0 x [27] y [77] index = 1 x [28] y [76] index = 2 x [29] y [75] index = 3 x [30] y [74] index = 4 x [31] y [73] index = 5 x [32] y [72] index = 6 x [33] y [71] index = 7 x [34] y [70] index = 8 x [35] y [69] index = 9 x [36] y [68] index = 10 x [37] y [67] index = 11 x [37] y [66] index = 12 x [37] y [65] index = 13 x [36] y [64] index = 14 x [35] y [64] index = 15 x [35] y [63] index = 16 x [35] y [62] index = 17 x [35] y [61] index = 18 x [35] y [60] index = 19 x [35] y [59] index = 20 x [36] y [58] index = 21 x [37] y [57] index = 22 x [38] y [56] index = 23 x [39] y [55] index = 24 x [40] y [54] index = 25 x [41] y [53] index = 26 x [42] y [52]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 658626
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200032 name [farm][4]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 37500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [101] lastPos = x [27] y [101]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [100]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 477447
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200033 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [32] y [115] lastPos = x [31] y [115]
- targetPos = x [32] y [115] targetVec = x [0] y [0] z [0] meetingPos = x [31] y [114]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 566037
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200034 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [7] y [100] lastPos = x [8] y [100]
- targetPos = x [7] y [100] targetVec = x [0] y [0] z [0] meetingPos = x [6] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 110341
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200035 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 56250
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [150] y [15] lastPos = x [149] y [15]
- targetPos = x [150] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [149] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 22 index = 0 x [151] y [15] index = 1 x [152] y [15] index = 2 x [153] y [15] index = 3 x [154] y [15] index = 4 x [155] y [15] index = 5 x [156] y [15] index = 6 x [157] y [15] index = 7 x [158] y [15] index = 8 x [159] y [15] index = 9 x [160] y [15] index = 10 x [161] y [15] index = 11 x [162] y [15] index = 12 x [163] y [15] index = 13 x [164] y [15] index = 14 x [165] y [15] index = 15 x [166] y [15] index = 16 x [167] y [15] index = 17 x [168] y [15] index = 18 x [169] y [15] index = 19 x [170] y [15] index = 20 x [171] y [15] index = 21 x [172] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 261320
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200036 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 74195
-networkCRCLogInfo = currentProgress = 70290 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [28] y [90] lastPos = x [27] y [91]
- targetPos = x [28] y [90] targetVec = x [0] y [0] z [0] meetingPos = x [27] y [89]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 26 index = 0 x [29] y [89] index = 1 x [30] y [88] index = 2 x [31] y [89] index = 3 x [31] y [90] index = 4 x [32] y [90] index = 5 x [33] y [91] index = 6 x [33] y [92] index = 7 x [34] y [92] index = 8 x [35] y [92] index = 9 x [36] y [92] index = 10 x [37] y [92] index = 11 x [38] y [92] index = 12 x [39] y [91] index = 13 x [40] y [90] index = 14 x [41] y [89] index = 15 x [42] y [88] index = 16 x [43] y [87] index = 17 x [44] y [86] index = 18 x [45] y [85] index = 19 x [46] y [84] index = 20 x [47] y [83] index = 21 x [48] y [82] index = 22 x [49] y [81] index = 23 x [50] y [80] index = 24 x [51] y [79] index = 25 x [52] y [78]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 506435
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200037 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 79866
-networkCRCLogInfo = currentProgress = 75429 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [42] y [88] lastPos = x [41] y [89]
- targetPos = x [42] y [88] targetVec = x [0] y [0] z [0] meetingPos = x [41] y [87]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 24 index = 0 x [43] y [87] index = 1 x [44] y [86] index = 2 x [45] y [85] index = 3 x [46] y [84] index = 4 x [47] y [83] index = 5 x [48] y [82] index = 6 x [49] y [81] index = 7 x [50] y [80] index = 8 x [51] y [79] index = 9 x [52] y [78] index = 10 x [53] y [77] index = 11 x [54] y [76] index = 12 x [55] y [75] index = 13 x [56] y [74] index = 14 x [57] y [73] index = 15 x [58] y [72] index = 16 x [59] y [71] index = 17 x [60] y [70] index = 18 x [61] y [69] index = 19 x [62] y [68] index = 20 x [63] y [67] index = 21 x [64] y [67] index = 22 x [65] y [68] index = 23 x [65] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 260043
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200038 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 82005
-networkCRCLogInfo = currentProgress = 78100 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [126] y [100] lastPos = x [125] y [101]
- targetPos = x [126] y [100] targetVec = x [0] y [0] z [0] meetingPos = x [125] y [99]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 27 index = 0 x [127] y [99] index = 1 x [128] y [98] index = 2 x [129] y [97] index = 3 x [130] y [96] index = 4 x [131] y [95] index = 5 x [132] y [94] index = 6 x [133] y [93] index = 7 x [134] y [92] index = 8 x [135] y [91] index = 9 x [136] y [90] index = 10 x [137] y [89] index = 11 x [138] y [88] index = 12 x [139] y [87] index = 13 x [140] y [86] index = 14 x [141] y [85] index = 15 x [140] y [84] index = 16 x [139] y [84] index = 17 x [139] y [83] index = 18 x [139] y [82] index = 19 x [139] y [81] index = 20 x [139] y [80] index = 21 x [139] y [79] index = 22 x [139] y [78] index = 23 x [139] y [77] index = 24 x [139] y [76] index = 25 x [139] y [75] index = 26 x [139] y [74]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 203221
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200039 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 35496
-networkCRCLogInfo = currentProgress = 31059 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [54] y [95] lastPos = x [53] y [96]
- targetPos = x [54] y [95] targetVec = x [0] y [0] z [0] meetingPos = x [53] y [94]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 25 index = 0 x [55] y [94] index = 1 x [56] y [93] index = 2 x [57] y [92] index = 3 x [58] y [91] index = 4 x [59] y [90] index = 5 x [60] y [89] index = 6 x [61] y [88] index = 7 x [62] y [87] index = 8 x [63] y [86] index = 9 x [64] y [85] index = 10 x [65] y [84] index = 11 x [66] y [83] index = 12 x [67] y [82] index = 13 x [68] y [81] index = 14 x [69] y [80] index = 15 x [70] y [79] index = 16 x [71] y [78] index = 17 x [72] y [78] index = 18 x [73] y [78] index = 19 x [74] y [78] index = 20 x [75] y [77] index = 21 x [76] y [76] index = 22 x [77] y [75] index = 23 x [78] y [74] index = 24 x [79] y [73]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 312391
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200040 name [priest][8]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 225 loadCount = 0 deadCount = 0 progress = 60000
-networkCRCLogInfo = currentProgress = 56250 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 46 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [23] y [97] lastPos = x [22] y [97]
- targetPos = x [23] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [22] y [96]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 4, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 204411
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200041 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 70290
-networkCRCLogInfo = currentProgress = 66385 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [35] y [69] lastPos = x [34] y [70]
- targetPos = x [35] y [69] targetVec = x [0] y [0] z [0] meetingPos = x [34] y [68]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 27 index = 0 x [36] y [68] index = 1 x [37] y [67] index = 2 x [37] y [66] index = 3 x [37] y [65] index = 4 x [36] y [64] index = 5 x [35] y [64] index = 6 x [35] y [63] index = 7 x [35] y [62] index = 8 x [35] y [61] index = 9 x [35] y [60] index = 10 x [35] y [59] index = 11 x [36] y [58] index = 12 x [37] y [57] index = 13 x [38] y [56] index = 14 x [39] y [55] index = 15 x [40] y [54] index = 16 x [41] y [53] index = 17 x [42] y [52] index = 18 x [43] y [51] index = 19 x [44] y [50] index = 20 x [45] y [49] index = 21 x [46] y [48] index = 22 x [47] y [47] index = 23 x [48] y [46] index = 24 x [49] y [45] index = 25 x [50] y [44] index = 26 x [51] y [43]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 207968
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200042 name [obelisk][7]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 1489 ep = 0 loadCount = 0 deadCount = 0 progress = 82500
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [13] y [112] lastPos = x [13] y [112]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [12] y [111]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 670509
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200043 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 483 ep = 0 loadCount = 0 deadCount = 0 progress = 15000
-networkCRCLogInfo = currentProgress = 7500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [95] lastPos = x [27] y [95]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [94]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 265539
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 3
---------------------------
-** world frame: 11900
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 2 index = 0  state = 0 factionIndex = 3 type = spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
- index = 1  state = 0 factionIndex = 3 type = speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-189/0
-amount = 189
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 8
-
-index = 2 resource name = gold
-282/2000
-amount = 282
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-260/1500
-amount = 260
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-17/300
-amount = 17
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 44
-id = 300000 name [pyramid][9]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 2 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [19] y [21] lastPos = x [19] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [18] y [20]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 9, unitTypeDesc = pyramid Reqs:
-gold: 100
-stone: 300
-wood: 150
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 429364
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300001 name [sphinx][15]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [13] y [16] lastPos = x [13] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [12] y [15]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 243205
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300002 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 61000
-networkCRCLogInfo = currentProgress = 60000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300039 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [26] y [20] lastPos = x [26] y [19]
- targetPos = x [25] y [22] targetVec = x [26] y [11] z [22] meetingPos = x [25] y [19]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 57046
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300003 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 4750
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [21] y [18] lastPos = x [21] y [19]
- targetPos = x [21] y [18] targetVec = x [15.5] y [11] z [26.5] meetingPos = x [20] y [17]
- loadType = gold currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 23 index = 0 x [21] y [17] index = 1 x [21] y [16] index = 2 x [21] y [15] index = 3 x [22] y [14] index = 4 x [23] y [14] index = 5 x [24] y [14] index = 6 x [25] y [15] index = 7 x [26] y [15] index = 8 x [26] y [16] index = 9 x [26] y [17] index = 10 x [26] y [18] index = 11 x [27] y [19] index = 12 x [28] y [20] index = 13 x [28] y [21] index = 14 x [28] y [22] index = 15 x [28] y [23] index = 16 x [28] y [24] index = 17 x [27] y [24] index = 18 x [26] y [24] index = 19 x [25] y [23] index = 20 x [24] y [23] index = 21 x [24] y [22] index = 22 x [24] y [21]
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 584912
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300004 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 5250
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [23] lastPos = x [18] y [24]
- targetPos = x [18] y [23] targetVec = x [23.5] y [11] z [17.5] meetingPos = x [17] y [22]
- loadType = gold currSkill = move_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 10 index = 0 x [18] y [22] index = 1 x [18] y [21] index = 2 x [18] y [20] index = 3 x [17] y [19] index = 4 x [16] y [18] index = 5 x [16] y [17] index = 6 x [16] y [16] index = 7 x [16] y [15] index = 8 x [15] y [14] index = 9 x [15] y [13]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [15] y [7], originalPos = x [15] y [7], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 398753
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300005 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 423 ep = 0 loadCount = 0 deadCount = 0 progress = 10000
-networkCRCLogInfo = currentProgress = 7500 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 100006 - factionIndex = 1 currField = 0 targetField = 0
- pos = x [206] y [101] lastPos = x [207] y [101]
- targetPos = x [205] y [101] targetVec = x [205] y [8.52778] z [101] meetingPos = x [205] y [100]
- currSkill = attack_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 409808
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.000000, lastAnimProgress = 0.050000, animProgress = 0.075000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 300006 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 82500
-networkCRCLogInfo = currentProgress = 77000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [114] y [103] lastPos = x [113] y [103]
- targetPos = x [114] y [103] targetVec = x [0] y [0] z [0] meetingPos = x [113] y [102]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 26 index = 0 x [115] y [103] index = 1 x [116] y [103] index = 2 x [117] y [103] index = 3 x [118] y [103] index = 4 x [119] y [103] index = 5 x [120] y [103] index = 6 x [121] y [103] index = 7 x [122] y [102] index = 8 x [123] y [101] index = 9 x [124] y [101] index = 10 x [125] y [100] index = 11 x [126] y [99] index = 12 x [127] y [98] index = 13 x [128] y [97] index = 14 x [129] y [96] index = 15 x [130] y [95] index = 16 x [131] y [94] index = 17 x [132] y [93] index = 18 x [133] y [92] index = 19 x [134] y [91] index = 20 x [135] y [90] index = 21 x [136] y [89] index = 22 x [137] y [88] index = 23 x [138] y [87] index = 24 x [139] y [86] index = 25 x [140] y [85]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 26435
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300007 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [11] y [22] lastPos = x [11] y [21]
- targetPos = x [11] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [10] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 554301
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300008 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 92300
-networkCRCLogInfo = currentProgress = 90525 updateFPS = 40 speed = 100 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1775 [1775]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [25] lastPos = x [24] y [26]
- targetPos = x [25] y [25] targetVec = x [0] y [0] z [0] meetingPos = x [24] y [24]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 20 index = 0 x [26] y [24] index = 1 x [27] y [24] index = 2 x [28] y [24] index = 3 x [29] y [23] index = 4 x [30] y [22] index = 5 x [31] y [21] index = 6 x [32] y [20] index = 7 x [33] y [19] index = 8 x [34] y [18] index = 9 x [35] y [17] index = 10 x [35] y [16] index = 11 x [35] y [15] index = 12 x [34] y [14] index = 13 x [33] y [14] index = 14 x [33] y [13] index = 15 x [33] y [12] index = 16 x [33] y [11] index = 17 x [34] y [10] index = 18 x [35] y [9] index = 19 x [35] y [8]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [35] y [8], originalPos = x [35] y [8], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 368142
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300009 name [priest][8]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 37500
-networkCRCLogInfo = currentProgress = 33750 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 64 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [7] lastPos = x [19] y [7]
- targetPos = x [18] y [7] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [6]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 181983
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300010 name [farm][4]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [27] lastPos = x [20] y [27]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [26]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 580503
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300011 name [desert_camp][3]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 82500
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 15 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [21] lastPos = x [15] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [20]
- currSkill = upgrade_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 632491
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300012 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 67440
-networkCRCLogInfo = currentProgress = 64068 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [19] y [9] lastPos = x [18] y [8]
- targetPos = x [19] y [9] targetVec = x [0] y [0] z [0] meetingPos = x [18] y [8]
- loadType = wood currSkill = move_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 10 index = 0 x [20] y [9] index = 1 x [21] y [9] index = 2 x [22] y [9] index = 3 x [23] y [9] index = 4 x [24] y [9] index = 5 x [24] y [10] index = 6 x [24] y [11] index = 7 x [24] y [12] index = 8 x [24] y [13] index = 9 x [24] y [14]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [17] y [7], originalPos = x [16] y [7], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 105896
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300013 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 0 ep = 0 loadCount = 0 deadCount = 130 progress = 100000
-networkCRCLogInfo = currentProgress = 100000 updateFPS = 40 speed = 120 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3000 [3000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 6 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [222] y [22] lastPos = x [221] y [22]
- targetPos = x [227] y [24] targetVec = x [227] y [11.5] z [24] meetingPos = x [221] y [21]
- currSkill = die_skill
- toBeUndertaken = 0 alive = 0 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 8728
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.300000, lastAnimProgress = 0.225000, animProgress = 0.250000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 300014 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 2 deadCount = 0 progress = 95625
-networkCRCLogInfo = currentProgress = 90000 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [14] lastPos = x [18] y [15]
- targetPos = x [18] y [13] targetVec = x [23.5] y [11] z [17.5] meetingPos = x [17] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [18] y [13], originalPos = x [18] y [13], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 677371
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300015 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 22185
-networkCRCLogInfo = currentProgress = 17748 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [63] y [36] lastPos = x [62] y [37]
- targetPos = x [63] y [36] targetVec = x [0] y [0] z [0] meetingPos = x [62] y [35]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 25 index = 0 x [64] y [35] index = 1 x [65] y [34] index = 2 x [66] y [33] index = 3 x [67] y [32] index = 4 x [68] y [31] index = 5 x [69] y [30] index = 6 x [70] y [29] index = 7 x [71] y [28] index = 8 x [72] y [27] index = 9 x [73] y [26] index = 10 x [73] y [25] index = 11 x [74] y [24] index = 12 x [75] y [23] index = 13 x [76] y [22] index = 14 x [77] y [21] index = 15 x [78] y [20] index = 16 x [79] y [20] index = 17 x [80] y [20] index = 18 x [81] y [19] index = 19 x [82] y [18] index = 20 x [83] y [17] index = 21 x [84] y [16] index = 22 x [85] y [15] index = 23 x [86] y [15] index = 24 x [87] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 394522
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300016 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 19 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 16875 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [17] y [14] lastPos = x [17] y [15]
- targetPos = x [17] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [16] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [17] y [13], originalPos = x [16] y [14], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 10531
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300017 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 94500
-networkCRCLogInfo = currentProgress = 89250 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [17] y [15] lastPos = x [18] y [15]
- targetPos = x [17] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [16] y [14]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [16] y [15] index = 1 x [16] y [14]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [17] y [13], originalPos = x [18] y [14], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 320
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300018 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 4437
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [93] y [98] lastPos = x [92] y [99]
- targetPos = x [93] y [98] targetVec = x [0] y [0] z [0] meetingPos = x [92] y [97]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 25 index = 0 x [94] y [97] index = 1 x [95] y [96] index = 2 x [96] y [95] index = 3 x [97] y [94] index = 4 x [98] y [93] index = 5 x [99] y [92] index = 6 x [100] y [91] index = 7 x [101] y [90] index = 8 x [102] y [89] index = 9 x [102] y [88] index = 10 x [103] y [87] index = 11 x [104] y [86] index = 12 x [105] y [85] index = 13 x [106] y [84] index = 14 x [107] y [84] index = 15 x [108] y [84] index = 16 x [109] y [83] index = 17 x [110] y [82] index = 18 x [111] y [81] index = 19 x [112] y [80] index = 20 x [113] y [79] index = 21 x [113] y [78] index = 22 x [114] y [77] index = 23 x [115] y [76] index = 24 x [116] y [75]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 448470
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300019 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 35496
-networkCRCLogInfo = currentProgress = 31059 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [41] y [19] lastPos = x [40] y [20]
- targetPos = x [41] y [19] targetVec = x [0] y [0] z [0] meetingPos = x [40] y [18]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 25 index = 0 x [42] y [18] index = 1 x [43] y [17] index = 2 x [44] y [16] index = 3 x [45] y [15] index = 4 x [46] y [15] index = 5 x [47] y [15] index = 6 x [48] y [15] index = 7 x [49] y [15] index = 8 x [50] y [15] index = 9 x [51] y [15] index = 10 x [52] y [15] index = 11 x [53] y [15] index = 12 x [54] y [15] index = 13 x [55] y [15] index = 14 x [56] y [15] index = 15 x [57] y [15] index = 16 x [58] y [15] index = 17 x [59] y [15] index = 18 x [60] y [15] index = 19 x [61] y [15] index = 20 x [62] y [15] index = 21 x [63] y [16] index = 22 x [64] y [16] index = 23 x [65] y [17] index = 24 x [65] y [18]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 119202
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300020 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 3372
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [19] y [18] lastPos = x [18] y [17]
- targetPos = x [19] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [18] y [17]
- loadType = wood currSkill = move_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [20] y [18] index = 1 x [21] y [19]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [12] y [9], originalPos = x [13] y [11], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 35000
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300021 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97614 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [110] y [103] lastPos = x [109] y [103]
- targetPos = x [110] y [103] targetVec = x [0] y [0] z [0] meetingPos = x [109] y [102]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 27 index = 0 x [111] y [103] index = 1 x [112] y [103] index = 2 x [113] y [103] index = 3 x [114] y [103] index = 4 x [115] y [103] index = 5 x [116] y [103] index = 6 x [117] y [103] index = 7 x [118] y [103] index = 8 x [119] y [103] index = 9 x [120] y [103] index = 10 x [121] y [103] index = 11 x [122] y [102] index = 12 x [123] y [101] index = 13 x [124] y [101] index = 14 x [125] y [100] index = 15 x [126] y [99] index = 16 x [127] y [98] index = 17 x [128] y [97] index = 18 x [129] y [96] index = 19 x [130] y [95] index = 20 x [131] y [94] index = 21 x [132] y [93] index = 22 x [133] y [92] index = 23 x [134] y [91] index = 24 x [135] y [90] index = 25 x [136] y [89] index = 26 x [137] y [88]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 379680
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300022 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 18 deadCount = 0 progress = 56250
-networkCRCLogInfo = currentProgress = 50625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [29] lastPos = x [17] y [29]
- targetPos = x [15] y [30] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [28]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [15] y [29] index = 1 x [14] y [29]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [15] y [30], originalPos = x [14] y [30], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 397890
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300023 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 7810
-networkCRCLogInfo = currentProgress = 3905 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [59] y [36] lastPos = x [58] y [37]
- targetPos = x [59] y [36] targetVec = x [0] y [0] z [0] meetingPos = x [58] y [35]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 27 index = 0 x [60] y [35] index = 1 x [61] y [34] index = 2 x [62] y [33] index = 3 x [63] y [32] index = 4 x [64] y [32] index = 5 x [65] y [31] index = 6 x [66] y [30] index = 7 x [67] y [30] index = 8 x [68] y [30] index = 9 x [69] y [29] index = 10 x [70] y [28] index = 11 x [71] y [27] index = 12 x [72] y [26] index = 13 x [73] y [25] index = 14 x [74] y [24] index = 15 x [75] y [23] index = 16 x [76] y [22] index = 17 x [77] y [21] index = 18 x [78] y [20] index = 19 x [79] y [20] index = 20 x [80] y [20] index = 21 x [81] y [19] index = 22 x [82] y [18] index = 23 x [83] y [17] index = 24 x [84] y [16] index = 25 x [85] y [15] index = 26 x [86] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 238850
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300024 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 65625
-networkCRCLogInfo = currentProgress = 63000 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300039 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [24] y [20] lastPos = x [23] y [20]
- targetPos = x [25] y [22] targetVec = x [26] y [11] z [22] meetingPos = x [23] y [19]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitRef.getUnit() id = 300039, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 59040
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300025 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 31059
-networkCRCLogInfo = currentProgress = 26622 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [104] y [86] lastPos = x [103] y [87]
- targetPos = x [104] y [86] targetVec = x [0] y [0] z [0] meetingPos = x [103] y [85]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 24 index = 0 x [105] y [85] index = 1 x [106] y [84] index = 2 x [107] y [84] index = 3 x [108] y [84] index = 4 x [109] y [83] index = 5 x [110] y [82] index = 6 x [111] y [81] index = 7 x [112] y [80] index = 8 x [113] y [79] index = 9 x [113] y [78] index = 10 x [114] y [77] index = 11 x [115] y [76] index = 12 x [116] y [75] index = 13 x [117] y [74] index = 14 x [118] y [73] index = 15 x [119] y [72] index = 16 x [120] y [71] index = 17 x [121] y [70] index = 18 x [122] y [70] index = 19 x [123] y [70] index = 20 x [124] y [70] index = 21 x [125] y [70] index = 22 x [126] y [70] index = 23 x [127] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 357334
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300026 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 38500
-networkCRCLogInfo = currentProgress = 33000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [112] y [103] lastPos = x [111] y [103]
- targetPos = x [112] y [103] targetVec = x [0] y [0] z [0] meetingPos = x [111] y [102]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 28 index = 0 x [113] y [103] index = 1 x [114] y [103] index = 2 x [115] y [103] index = 3 x [116] y [103] index = 4 x [117] y [103] index = 5 x [118] y [103] index = 6 x [119] y [103] index = 7 x [120] y [103] index = 8 x [121] y [103] index = 9 x [122] y [102] index = 10 x [123] y [101] index = 11 x [124] y [101] index = 12 x [125] y [100] index = 13 x [126] y [99] index = 14 x [127] y [98] index = 15 x [128] y [97] index = 16 x [129] y [96] index = 17 x [130] y [95] index = 18 x [131] y [94] index = 19 x [132] y [93] index = 20 x [133] y [92] index = 21 x [134] y [91] index = 22 x [135] y [90] index = 23 x [136] y [89] index = 24 x [137] y [88] index = 25 x [138] y [87] index = 26 x [139] y [86] index = 27 x [140] y [85]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 204882
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300027 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 54375
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [13] lastPos = x [14] y [13]
- targetPos = x [16] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [12]
- loadType = gold currSkill = stop_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [16] y [13], originalPos = x [16] y [13], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 11391
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300028 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 31059
-networkCRCLogInfo = currentProgress = 26622 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [37] y [99] lastPos = x [36] y [100]
- targetPos = x [37] y [99] targetVec = x [0] y [0] z [0] meetingPos = x [36] y [98]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 25 index = 0 x [38] y [98] index = 1 x [39] y [97] index = 2 x [40] y [96] index = 3 x [41] y [95] index = 4 x [42] y [94] index = 5 x [43] y [93] index = 6 x [44] y [92] index = 7 x [45] y [91] index = 8 x [46] y [90] index = 9 x [47] y [90] index = 10 x [48] y [90] index = 11 x [49] y [89] index = 12 x [50] y [88] index = 13 x [51] y [87] index = 14 x [52] y [86] index = 15 x [53] y [85] index = 16 x [54] y [84] index = 17 x [55] y [83] index = 18 x [56] y [82] index = 19 x [57] y [81] index = 20 x [58] y [80] index = 21 x [59] y [79] index = 22 x [60] y [78] index = 23 x [61] y [77] index = 24 x [61] y [76]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 124203
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300029 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 5000
-networkCRCLogInfo = currentProgress = 2500 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [17] lastPos = x [16] y [18]
- targetPos = x [16] y [17] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [16]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [16] y [16] index = 1 x [16] y [15] index = 2 x [15] y [15] index = 3 x [14] y [15] index = 4 x [13] y [15] index = 5 x [12] y [16] index = 6 x [11] y [17] index = 7 x [10] y [18]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [10] y [24], originalPos = x [10] y [24], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 187096
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300030 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 23430
-networkCRCLogInfo = currentProgress = 19525 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [46] y [19] lastPos = x [45] y [20]
- targetPos = x [46] y [19] targetVec = x [0] y [0] z [0] meetingPos = x [45] y [18]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 27 index = 0 x [47] y [18] index = 1 x [48] y [17] index = 2 x [49] y [16] index = 3 x [50] y [15] index = 4 x [51] y [15] index = 5 x [52] y [15] index = 6 x [53] y [15] index = 7 x [54] y [15] index = 8 x [55] y [15] index = 9 x [56] y [15] index = 10 x [57] y [15] index = 11 x [58] y [15] index = 12 x [59] y [15] index = 13 x [60] y [15] index = 14 x [61] y [15] index = 15 x [62] y [15] index = 16 x [63] y [16] index = 17 x [64] y [16] index = 18 x [65] y [17] index = 19 x [65] y [18] index = 20 x [66] y [18] index = 21 x [67] y [18] index = 22 x [68] y [18] index = 23 x [69] y [18] index = 24 x [70] y [18] index = 25 x [71] y [18] index = 26 x [72] y [18]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 590165
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300031 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [5] y [25] lastPos = x [6] y [25]
- targetPos = x [5] y [25] targetVec = x [0] y [0] z [0] meetingPos = x [4] y [24]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 321601
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300032 name [temple][16]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 21250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [22] y [16] lastPos = x [22] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [21] y [15]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 269379
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300033 name [farm][4]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 37500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [14] y [25] lastPos = x [14] y [25]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [13] y [24]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 53890
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300034 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 85910
-networkCRCLogInfo = currentProgress = 82005 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [62] y [54] lastPos = x [63] y [55]
- targetPos = x [62] y [54] targetVec = x [0] y [0] z [0] meetingPos = x [61] y [53]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 26 index = 0 x [62] y [53] index = 1 x [62] y [52] index = 2 x [62] y [51] index = 3 x [62] y [50] index = 4 x [62] y [49] index = 5 x [62] y [48] index = 6 x [63] y [47] index = 7 x [64] y [46] index = 8 x [65] y [45] index = 9 x [66] y [44] index = 10 x [67] y [44] index = 11 x [68] y [44] index = 12 x [69] y [45] index = 13 x [69] y [46] index = 14 x [70] y [46] index = 15 x [71] y [46] index = 16 x [72] y [46] index = 17 x [73] y [45] index = 18 x [74] y [44] index = 19 x [75] y [43] index = 20 x [76] y [42] index = 21 x [77] y [41] index = 22 x [78] y [40] index = 23 x [79] y [39] index = 24 x [80] y [38] index = 25 x [81] y [37]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 486778
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300035 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 44000
-networkCRCLogInfo = currentProgress = 38500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [52] y [15] lastPos = x [51] y [15]
- targetPos = x [52] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [51] y [14]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 24 index = 0 x [53] y [15] index = 1 x [54] y [15] index = 2 x [55] y [15] index = 3 x [56] y [15] index = 4 x [57] y [15] index = 5 x [58] y [15] index = 6 x [59] y [15] index = 7 x [60] y [15] index = 8 x [61] y [15] index = 9 x [62] y [15] index = 10 x [63] y [16] index = 11 x [64] y [16] index = 12 x [65] y [17] index = 13 x [65] y [18] index = 14 x [66] y [18] index = 15 x [67] y [18] index = 16 x [68] y [18] index = 17 x [69] y [18] index = 18 x [70] y [18] index = 19 x [71] y [18] index = 20 x [72] y [18] index = 21 x [73] y [17] index = 22 x [74] y [16] index = 23 x [75] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 454303
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300036 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 16500
-networkCRCLogInfo = currentProgress = 11000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [52] y [16] lastPos = x [51] y [16]
- targetPos = x [52] y [16] targetVec = x [0] y [0] z [0] meetingPos = x [51] y [15]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 38 index = 0 x [53] y [15] index = 1 x [54] y [15] index = 2 x [55] y [15] index = 3 x [56] y [15] index = 4 x [57] y [15] index = 5 x [58] y [15] index = 6 x [59] y [15] index = 7 x [60] y [15] index = 8 x [61] y [15] index = 9 x [62] y [15] index = 10 x [63] y [16] index = 11 x [64] y [16] index = 12 x [65] y [17] index = 13 x [65] y [18] index = 14 x [66] y [18] index = 15 x [67] y [18] index = 16 x [68] y [18] index = 17 x [69] y [18] index = 18 x [70] y [18] index = 19 x [71] y [18] index = 20 x [72] y [18] index = 21 x [73] y [17] index = 22 x [74] y [16] index = 23 x [75] y [15] index = 24 x [76] y [15] index = 25 x [77] y [15] index = 26 x [78] y [15] index = 27 x [79] y [15] index = 28 x [80] y [15] index = 29 x [81] y [15] index = 30 x [82] y [15] index = 31 x [83] y [15] index = 32 x [84] y [15] index = 33 x [85] y [15] index = 34 x [86] y [15] index = 35 x [87] y [15] index = 36 x [88] y [15] index = 37 x [89] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 550268
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300037 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 62500
-networkCRCLogInfo = currentProgress = 56250 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [22] y [15] lastPos = x [21] y [15]
- targetPos = x [22] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [21] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 22 index = 0 x [23] y [15] index = 1 x [24] y [15] index = 2 x [25] y [15] index = 3 x [26] y [15] index = 4 x [27] y [15] index = 5 x [28] y [15] index = 6 x [29] y [15] index = 7 x [30] y [15] index = 8 x [31] y [15] index = 9 x [32] y [15] index = 10 x [33] y [15] index = 11 x [34] y [15] index = 12 x [35] y [15] index = 13 x [36] y [15] index = 14 x [37] y [15] index = 15 x [38] y [15] index = 16 x [39] y [15] index = 17 x [40] y [15] index = 18 x [41] y [15] index = 19 x [42] y [15] index = 20 x [43] y [15] index = 21 x [44] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 124517
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300038 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 71500
-networkCRCLogInfo = currentProgress = 66000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [31] y [15] lastPos = x [30] y [15]
- targetPos = x [31] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [30] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 23 index = 0 x [32] y [15] index = 1 x [33] y [15] index = 2 x [34] y [15] index = 3 x [35] y [15] index = 4 x [36] y [15] index = 5 x [37] y [15] index = 6 x [38] y [15] index = 7 x [39] y [15] index = 8 x [40] y [15] index = 9 x [41] y [15] index = 10 x [42] y [15] index = 11 x [43] y [15] index = 12 x [44] y [15] index = 13 x [45] y [15] index = 14 x [46] y [15] index = 15 x [47] y [15] index = 16 x [48] y [15] index = 17 x [49] y [15] index = 18 x [50] y [15] index = 19 x [51] y [15] index = 20 x [52] y [15] index = 21 x [53] y [15] index = 22 x [54] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 588109
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300039 name [desert_camp][3]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 4814 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [21] lastPos = x [25] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [24] y [20]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 353534
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300040 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 66000
-networkCRCLogInfo = currentProgress = 60500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [28] y [15] lastPos = x [27] y [15]
- targetPos = x [28] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [27] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 26 index = 0 x [29] y [15] index = 1 x [30] y [15] index = 2 x [31] y [15] index = 3 x [32] y [15] index = 4 x [33] y [15] index = 5 x [34] y [15] index = 6 x [35] y [15] index = 7 x [36] y [15] index = 8 x [37] y [15] index = 9 x [38] y [15] index = 10 x [39] y [15] index = 11 x [40] y [15] index = 12 x [41] y [15] index = 13 x [42] y [15] index = 14 x [43] y [15] index = 15 x [44] y [15] index = 16 x [45] y [15] index = 17 x [46] y [15] index = 18 x [47] y [15] index = 19 x [48] y [15] index = 20 x [49] y [15] index = 21 x [50] y [15] index = 22 x [51] y [15] index = 23 x [52] y [15] index = 24 x [53] y [15] index = 25 x [54] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 305695
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300041 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 77000
-networkCRCLogInfo = currentProgress = 71500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [26] y [15] lastPos = x [25] y [15]
- targetPos = x [26] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [25] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 25 index = 0 x [27] y [15] index = 1 x [28] y [15] index = 2 x [29] y [15] index = 3 x [30] y [15] index = 4 x [31] y [15] index = 5 x [32] y [15] index = 6 x [33] y [15] index = 7 x [34] y [15] index = 8 x [35] y [15] index = 9 x [36] y [15] index = 10 x [37] y [15] index = 11 x [38] y [15] index = 12 x [39] y [15] index = 13 x [40] y [15] index = 14 x [41] y [15] index = 15 x [42] y [15] index = 16 x [43] y [15] index = 17 x [44] y [15] index = 18 x [45] y [15] index = 19 x [46] y [15] index = 20 x [47] y [15] index = 21 x [48] y [15] index = 22 x [49] y [15] index = 23 x [50] y [15] index = 24 x [51] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 331510
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300042 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 11000
-networkCRCLogInfo = currentProgress = 5500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [24] lastPos = x [15] y [24]
- targetPos = x [16] y [24] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [23]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [16] y [25], originalPos = x [16] y [25], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 99940
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300043 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 53952
-networkCRCLogInfo = currentProgress = 50580 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [21] y [24] lastPos = x [20] y [23]
- targetPos = x [21] y [24] targetVec = x [0] y [0] z [0] meetingPos = x [20] y [23]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 10 index = 0 x [21] y [25] index = 1 x [21] y [26] index = 2 x [20] y [26] index = 3 x [19] y [26] index = 4 x [18] y [26] index = 5 x [18] y [25] index = 6 x [18] y [24] index = 7 x [18] y [23] index = 8 x [18] y [22] index = 9 x [18] y [21]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [18] y [20], originalPos = x [18] y [20], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 545410
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 0
---------------------------
-** world frame: 11920
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 1 index = 0  state = 0 factionIndex = 0 type = spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-164/0
-amount = 164
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 19
-
-index = 2 resource name = gold
-750/2000
-amount = 750
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-150/1500
-amount = 150
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-200/300
-amount = 200
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-170/0
-amount = 170
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 33
-id = 0 name [pyramid][9]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 37500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [231] y [21] lastPos = x [231] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [13]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 199069
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 1 name [sphinx][15]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 15000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300013 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [225] y [15] lastPos = x [225] y [15]
- targetPos = x [222] y [22] targetVec = x [222] y [11] z [22] meetingPos = x [224] y [14]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 1, desc = AttackStopped, pos = x [210] y [22], originalPos = x [210] y [22], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 603343
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.300000, lastAnimProgress = 0.405000, animProgress = 0.427500 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 2 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 16 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 41250 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [9] lastPos = x [244] y [9]
- targetPos = x [246] y [9] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [244] y [8]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [246] y [9], originalPos = x [246] y [9], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 282726
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 3 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 65625
-networkCRCLogInfo = currentProgress = 63000 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [239] y [22] lastPos = x [239] y [21]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [238] y [21]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 2, desc = Build, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitRef.getUnit() id = 25, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 681567
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 4 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 10 deadCount = 0 progress = 73125
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [236] y [14] lastPos = x [236] y [15]
- targetPos = x [236] y [13] targetVec = x [242] y [11.4444] z [17] meetingPos = x [235] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [236] y [13], originalPos = x [236] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 366383
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 5 name [spearman][13]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 321 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [90] y [26] lastPos = x [91] y [26]
- targetPos = x [90] y [26] targetVec = x [0] y [0] z [0] meetingPos = x [89] y [25]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 51199
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 6 name [spearthrower][14]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 543 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [24] lastPos = x [226] y [23]
- targetPos = x [227] y [24] targetVec = x [222] y [11] z [22] meetingPos = x [226] y [23]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 130004
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.962500, animProgress = 0.975000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 7 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [251] y [18] lastPos = x [250] y [18]
- targetPos = x [251] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [250] y [17]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 134856
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 8 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [18] lastPos = x [251] y [18]
- targetPos = x [252] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [17]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 533697
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 9 name [priest][8]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 666 ep = 405 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 1 enemyKills = 1
- currField = 0 targetField = 0
- pos = x [227] y [25] lastPos = x [226] y [25]
- targetPos = x [227] y [25] targetVec = x [222] y [11] z [22] meetingPos = x [226] y [24]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 674602
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.250000, animProgress = 0.312500 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 10 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 12 deadCount = 0 progress = 18750
-networkCRCLogInfo = currentProgress = 15000 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [10] lastPos = x [244] y [10]
- targetPos = x [246] y [9] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [244] y [9]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [246] y [10] index = 1 x [247] y [10]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [246] y [9], originalPos = x [247] y [9], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 383907
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 11 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 85500
-networkCRCLogInfo = currentProgress = 80750 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [15] lastPos = x [233] y [14]
- targetPos = x [233] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [14]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [233] y [16] index = 1 x [233] y [17] index = 2 x [233] y [18] index = 3 x [233] y [19] index = 4 x [234] y [20] index = 5 x [235] y [20] index = 6 x [236] y [20] index = 7 x [236] y [21] index = 8 x [236] y [22] index = 9 x [236] y [23] index = 10 x [236] y [24]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [233] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 284971
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 12 name [desert_camp][3]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 7500
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 135 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [241] y [16] lastPos = x [241] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [227] y [25]
- currSkill = upgrade_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 206361
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 13 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 22 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 39375 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [231] y [14] lastPos = x [231] y [15]
- targetPos = x [232] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [230] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [231] y [13]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [13], originalPos = x [232] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 637591
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 14 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97788 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [20] lastPos = x [233] y [19]
- targetPos = x [235] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [19]
- loadType = gold currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [13], originalPos = x [232] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 452985
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 15 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 15 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 71250 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [8] lastPos = x [239] y [9]
- targetPos = x [239] y [7] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [238] y [7]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [239] y [7], originalPos = x [239] y [7], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 426430
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 16 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 57750
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [230] y [14] lastPos = x [230] y [15]
- targetPos = x [230] y [14] targetVec = x [0] y [0] z [0] meetingPos = x [229] y [13]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [230] y [13] index = 1 x [230] y [12]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [230] y [11], originalPos = x [230] y [11], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 224014
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 17 name [farm][4]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 52500
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [250] y [14] lastPos = x [250] y [14]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [252] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 547357
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 18 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 2000
-networkCRCLogInfo = currentProgress = 1000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [240] y [22] lastPos = x [240] y [21]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [239] y [21]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 3, desc = Repair, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 1, stateValue = 3, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 621484
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 19 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 67440
-networkCRCLogInfo = currentProgress = 64068 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [236] y [27] lastPos = x [237] y [28]
- targetPos = x [236] y [27] targetVec = x [0] y [0] z [0] meetingPos = x [235] y [26]
- loadType = stone currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [235] y [26] index = 1 x [234] y [26] index = 2 x [233] y [26] index = 3 x [233] y [25] index = 4 x [233] y [24] index = 5 x [233] y [23]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [30], originalPos = x [238] y [30], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 354523
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 20 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 23 deadCount = 0 progress = 33750
-networkCRCLogInfo = currentProgress = 28125 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [14] lastPos = x [235] y [15]
- targetPos = x [235] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [235] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 44662
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 21 name [temple][16]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 15000
-networkCRCLogInfo = currentProgress = 13750 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [240] y [6] lastPos = x [240] y [6]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 449399
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 22 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 84000
-networkCRCLogInfo = currentProgress = 83000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [240] y [23] lastPos = x [239] y [23]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [239] y [22]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [240] y [22]
-
-Command count = 2
- index = 0 commandType id = 3, desc = Repair, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 1, stateValue = 3, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 1
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 635052
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 23 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 52500
-networkCRCLogInfo = currentProgress = 47250 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [18] lastPos = x [232] y [19]
- targetPos = x [232] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [17]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [233] y [17] index = 1 x [234] y [16] index = 2 x [234] y [15] index = 3 x [234] y [14]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 269096
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 24 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 2 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 39375 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [229] y [12] lastPos = x [229] y [13]
- targetPos = x [230] y [11] targetVec = x [0] y [0] z [0] meetingPos = x [228] y [11]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [229] y [11] index = 1 x [229] y [10]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [230] y [11], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 3890
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 25 name [obelisk][7]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 4318 ep = 0 loadCount = 0 deadCount = 0 progress = 82500
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [240] y [22] lastPos = x [240] y [22]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [239] y [21]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 509365
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 26 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [21] lastPos = x [251] y [20]
- targetPos = x [252] y [21] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [20]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 148480
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 27 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [20] lastPos = x [251] y [20]
- targetPos = x [252] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [19]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 297674
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 28 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 10116
-networkCRCLogInfo = currentProgress = 6744 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [18] lastPos = x [235] y [17]
- targetPos = x [234] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [17]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [233] y [19] index = 1 x [234] y [20] index = 2 x [235] y [20] index = 3 x [236] y [20] index = 4 x [236] y [21] index = 5 x [236] y [22] index = 6 x [236] y [23] index = 7 x [236] y [24]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [237] y [13], originalPos = x [237] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 202488
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 29 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [251] y [21] lastPos = x [251] y [20]
- targetPos = x [251] y [21] targetVec = x [0] y [0] z [0] meetingPos = x [250] y [20]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 632769
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 30 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [22] lastPos = x [251] y [22]
- targetPos = x [252] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 132093
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 31 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 73500
-networkCRCLogInfo = currentProgress = 68250 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [14] lastPos = x [238] y [15]
- targetPos = x [238] y [14] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [13]
- currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [238] y [13]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [237] y [13], originalPos = x [237] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 541849
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 32 name [priest][8]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 700 ep = 5 loadCount = 0 deadCount = 0 progress = 42000
-networkCRCLogInfo = currentProgress = 36750 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [242] y [8] lastPos = x [242] y [7]
- targetPos = x [242] y [8] targetVec = x [0] y [0] z [0] meetingPos = x [241] y [7]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [242] y [9] index = 1 x [242] y [10] index = 2 x [241] y [11] index = 3 x [240] y [12] index = 4 x [239] y [13] index = 5 x [238] y [14] index = 6 x [237] y [15] index = 7 x [236] y [16] index = 8 x [235] y [17] index = 9 x [234] y [18] index = 10 x [233] y [19]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [226] y [21], originalPos = x [226] y [21], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 416084
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 1
---------------------------
-** world frame: 11920
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 0
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-165/0
-amount = 165
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = -2
-
-index = 2 resource name = gold
-900/2000
-amount = 900
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-175/1500
-amount = 175
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-240/300
-amount = 240
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-170/0
-amount = 170
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 30
-id = 100000 name [pyramid][9]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 37500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 38 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [103] lastPos = x [233] y [103]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [114]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 290619
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100001 name [sphinx][15]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 37500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [97] lastPos = x [227] y [97]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [96]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 689460
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100002 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 16 deadCount = 0 progress = 5625
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [98] lastPos = x [239] y [99]
- targetPos = x [240] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [97]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [239] y [97] index = 1 x [239] y [96]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [97], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 374276
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100003 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 63750 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [216] y [98] lastPos = x [217] y [98]
- targetPos = x [215] y [97] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [215] y [97]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [97], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 59092
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100004 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 52500
-networkCRCLogInfo = currentProgress = 47250 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [217] y [99] lastPos = x [217] y [98]
- targetPos = x [217] y [99] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [216] y [98]
- loadType = wood currSkill = move_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 14 index = 0 x [217] y [100] index = 1 x [217] y [101] index = 2 x [217] y [102] index = 3 x [217] y [103] index = 4 x [216] y [103] index = 5 x [215] y [103] index = 6 x [214] y [103] index = 7 x [213] y [103] index = 8 x [212] y [103] index = 9 x [212] y [102] index = 10 x [212] y [101] index = 11 x [212] y [100] index = 12 x [212] y [99] index = 13 x [212] y [98]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [214] y [96], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 457933
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100005 name [spearman][13]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 35145
-networkCRCLogInfo = currentProgress = 31240 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [204] y [105] lastPos = x [203] y [106]
- targetPos = x [204] y [105] targetVec = x [0] y [0] z [0] meetingPos = x [203] y [104]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [205] y [104] index = 1 x [206] y [103] index = 2 x [206] y [102]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [202] y [108], originalPos = x [202] y [108], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 217198
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100006 name [spearthrower][14]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 648 ep = 0 loadCount = 0 deadCount = 0 progress = 36250
-networkCRCLogInfo = currentProgress = 35000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300005 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [205] y [101] lastPos = x [206] y [100]
- targetPos = x [206] y [101] targetVec = x [206] y [8] z [101] meetingPos = x [204] y [100]
- currSkill = attack_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [204] y [102] index = 1 x [203] y [103] index = 2 x [202] y [104] index = 3 x [201] y [105] index = 4 x [200] y [106] index = 5 x [199] y [107] index = 6 x [198] y [108] index = 7 x [198] y [109] index = 8 x [198] y [110] index = 9 x [198] y [111] index = 10 x [198] y [112]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [198] y [112], originalPos = x [198] y [112], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 232929
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.300000, animProgress = 0.312500 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 100007 name [chicken][2]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [100] lastPos = x [232] y [101]
- targetPos = x [232] y [100] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 226406
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100008 name [chicken][2]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [99] lastPos = x [231] y [100]
- targetPos = x [232] y [99] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [98]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 625247
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100009 name [priest][8]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [106] lastPos = x [227] y [106]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [105]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 310063
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100010 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 23604
-networkCRCLogInfo = currentProgress = 20232 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [111] lastPos = x [234] y [112]
- targetPos = x [235] y [111] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [110]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 7 index = 0 x [234] y [110] index = 1 x [234] y [109] index = 2 x [234] y [108] index = 3 x [235] y [108] index = 4 x [235] y [107] index = 5 x [235] y [106] index = 6 x [235] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 123307
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100011 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 44724
-networkCRCLogInfo = currentProgress = 40997 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [112] lastPos = x [233] y [111]
- targetPos = x [232] y [112] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [111]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [232] y [113] index = 1 x [232] y [114] index = 2 x [233] y [114]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 190446
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100012 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 19 deadCount = 0 progress = 93750
-networkCRCLogInfo = currentProgress = 90000 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [215] y [98] lastPos = x [215] y [99]
- targetPos = x [215] y [97] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [214] y [97]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [214] y [98]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [97], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 92160
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100013 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 19 deadCount = 0 progress = 41250
-networkCRCLogInfo = currentProgress = 37500 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [216] y [96] lastPos = x [217] y [96]
- targetPos = x [215] y [96] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [215] y [95]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [96], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 639649
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100014 name [farm][4]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 97500
-networkCRCLogInfo = currentProgress = 90000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [100] lastPos = x [245] y [100]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [244] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 214042
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100015 name [desert_camp][3]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 96250
-networkCRCLogInfo = currentProgress = 95000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [224] y [111] lastPos = x [224] y [111]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [223] y [110]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 542266
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100016 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 78750
-networkCRCLogInfo = currentProgress = 76875 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [115] lastPos = x [232] y [114]
- targetPos = x [232] y [116] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [114]
- loadType = gold currSkill = stop_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [116], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 669870
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100017 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 34125
-networkCRCLogInfo = currentProgress = 31500 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 100029 - factionIndex = 1 currField = 0 targetField = 0
- pos = x [225] y [107] lastPos = x [226] y [107]
- targetPos = x [223] y [105] targetVec = x [222.5] y [12.5] z [105.5] meetingPos = x [224] y [106]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [221] y [104], originalPos = x [221] y [104], facing = 0, unitRef.getUnit() id = 100029, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 607919
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100018 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 3 deadCount = 0 progress = 50625
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [113] lastPos = x [234] y [112]
- targetPos = x [234] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 342838
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100019 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 97788
-networkCRCLogInfo = currentProgress = 94416 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [100] lastPos = x [236] y [99]
- targetPos = x [235] y [100] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [99]
- loadType = stone currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 12 index = 0 x [235] y [101] index = 1 x [234] y [102] index = 2 x [233] y [102] index = 3 x [232] y [102] index = 4 x [232] y [103] index = 5 x [232] y [104] index = 6 x [232] y [105] index = 7 x [232] y [106] index = 8 x [232] y [107] index = 9 x [232] y [108] index = 10 x [233] y [108] index = 11 x [234] y [108]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [97], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 415437
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100020 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 15 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 61875 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [96] lastPos = x [238] y [96]
- targetPos = x [240] y [96] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [95]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [96], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 588786
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100021 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 67440
-networkCRCLogInfo = currentProgress = 64068 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [98] lastPos = x [236] y [97]
- targetPos = x [235] y [98] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [97]
- loadType = stone currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 12 index = 0 x [235] y [99] index = 1 x [235] y [100] index = 2 x [235] y [101] index = 3 x [234] y [102] index = 4 x [233] y [102] index = 5 x [232] y [102] index = 6 x [232] y [103] index = 7 x [232] y [104] index = 8 x [232] y [105] index = 9 x [232] y [106] index = 10 x [232] y [107] index = 11 x [232] y [108]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [95], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 26335
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100022 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 61750
-networkCRCLogInfo = currentProgress = 57000 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [236] y [110] lastPos = x [236] y [111]
- targetPos = x [236] y [110] targetVec = x [0] y [0] z [0] meetingPos = x [235] y [109]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [236] y [109] index = 1 x [235] y [108] index = 2 x [235] y [107] index = 3 x [235] y [106] index = 4 x [235] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [116], originalPos = x [232] y [117], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 582859
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100023 name [temple][16]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 16250
-networkCRCLogInfo = currentProgress = 15000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [213] y [99] lastPos = x [213] y [99]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [212] y [98]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 505857
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100024 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 90250
-networkCRCLogInfo = currentProgress = 85500 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [108] lastPos = x [235] y [109]
- targetPos = x [235] y [108] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [107]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [235] y [107] index = 1 x [235] y [106] index = 2 x [235] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [237] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 612234
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100025 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 73125 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [113] lastPos = x [239] y [112]
- targetPos = x [239] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [112]
- loadType = gold currSkill = stop_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [239] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 367273
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100026 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 15750
-networkCRCLogInfo = currentProgress = 10500 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [112] lastPos = x [239] y [111]
- targetPos = x [239] y [112] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [111]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [239] y [113] index = 1 x [238] y [113]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 271652
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100027 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 2 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 61875 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [113] lastPos = x [238] y [112]
- targetPos = x [238] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 619006
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100028 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 7 deadCount = 0 progress = 33750
-networkCRCLogInfo = currentProgress = 28125 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [113] lastPos = x [236] y [112]
- targetPos = x [235] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [234] y [113] index = 1 x [233] y [113] index = 2 x [232] y [114] index = 3 x [231] y [115] index = 4 x [231] y [116]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [235] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 682635
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100029 name [obelisk][7]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 587 ep = 0 loadCount = 0 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 37500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [221] y [104] lastPos = x [221] y [104]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [220] y [103]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 463377
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 2
---------------------------
-** world frame: 11920
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 0
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 15
-
-index = 2 resource name = gold
-121/2000
-amount = 121
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-41/1500
-amount = 41
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-262/300
-amount = 262
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 44
-id = 200000 name [pyramid][9]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 37500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [21] y [103] lastPos = x [21] y [103]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [20] y [102]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 382169
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200001 name [sphinx][15]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 37500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [100] lastPos = x [15] y [100]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 66985
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200002 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 55000
-networkCRCLogInfo = currentProgress = 54000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200042 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [14] y [112] lastPos = x [14] y [111]
- targetPos = x [15] y [113] targetVec = x [14.5] y [13.2778] z [113.5] meetingPos = x [13] y [111]
- loadType = wood currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [14] y [113], originalPos = x [14] y [113], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 465826
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200003 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 11 deadCount = 0 progress = 60000
-networkCRCLogInfo = currentProgress = 56250 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [12] y [105] lastPos = x [13] y [105]
- targetPos = x [11] y [106] targetVec = x [17] y [11] z [110] meetingPos = x [11] y [104]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [11] y [105] index = 1 x [10] y [105]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [11] y [106], originalPos = x [13] y [103], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 150642
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200004 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 22 deadCount = 0 progress = 16875
-networkCRCLogInfo = currentProgress = 11250 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [24] y [113] lastPos = x [24] y [112]
- targetPos = x [23] y [114] targetVec = x [18] y [11] z [106] meetingPos = x [23] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [24] y [114] index = 1 x [24] y [115]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [23] y [114], originalPos = x [24] y [116], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 549483
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200005 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 66385
-networkCRCLogInfo = currentProgress = 62480 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [50] y [88] lastPos = x [49] y [89]
- targetPos = x [50] y [88] targetVec = x [0] y [0] z [0] meetingPos = x [49] y [87]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 26 index = 0 x [51] y [87] index = 1 x [52] y [86] index = 2 x [53] y [85] index = 3 x [54] y [84] index = 4 x [55] y [83] index = 5 x [56] y [82] index = 6 x [57] y [81] index = 7 x [58] y [80] index = 8 x [59] y [79] index = 9 x [60] y [78] index = 10 x [61] y [77] index = 11 x [61] y [76] index = 12 x [61] y [75] index = 13 x [62] y [74] index = 14 x [63] y [73] index = 15 x [64] y [72] index = 16 x [65] y [71] index = 17 x [66] y [70] index = 18 x [67] y [69] index = 19 x [68] y [69] index = 20 x [69] y [69] index = 21 x [70] y [69] index = 22 x [71] y [69] index = 23 x [72] y [68] index = 24 x [73] y [68] index = 25 x [74] y [68]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 234299
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200006 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 97625
-networkCRCLogInfo = currentProgress = 93720 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [122] y [102] lastPos = x [121] y [103]
- targetPos = x [122] y [102] targetVec = x [89.961] y [5.55339] z [94.961] meetingPos = x [121] y [101]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 26 index = 0 x [123] y [101] index = 1 x [124] y [101] index = 2 x [125] y [100] index = 3 x [126] y [99] index = 4 x [127] y [98] index = 5 x [128] y [97] index = 6 x [129] y [96] index = 7 x [130] y [95] index = 8 x [131] y [94] index = 9 x [132] y [93] index = 10 x [133] y [92] index = 11 x [134] y [91] index = 12 x [135] y [90] index = 13 x [136] y [89] index = 14 x [137] y [88] index = 15 x [138] y [87] index = 16 x [139] y [86] index = 17 x [140] y [85] index = 18 x [139] y [84] index = 19 x [139] y [83] index = 20 x [139] y [82] index = 21 x [139] y [81] index = 22 x [139] y [80] index = 23 x [139] y [79] index = 24 x [139] y [78] index = 25 x [139] y [77]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 380362
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.887500, animProgress = 0.900000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 200007 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [30] y [99] lastPos = x [29] y [99]
- targetPos = x [30] y [99] targetVec = x [0] y [0] z [0] meetingPos = x [29] y [98]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 317956
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200008 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [94] lastPos = x [28] y [94]
- targetPos = x [27] y [94] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [93]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 2772
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200009 name [priest][8]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 41250 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 78 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [37] y [114] lastPos = x [36] y [114]
- targetPos = x [37] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [36] y [113]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 3
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 2 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 401613
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200010 name [farm][4]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 7500
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [109] lastPos = x [25] y [109]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [24] y [108]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 444443
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200011 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 77500
-networkCRCLogInfo = currentProgress = 76250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [17] y [105] lastPos = x [17] y [105]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [16] y [104]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 127225
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200012 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 18635
-networkCRCLogInfo = currentProgress = 14908 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [24] y [109] lastPos = x [23] y [108]
- targetPos = x [24] y [109] targetVec = x [17] y [11] z [110] meetingPos = x [23] y [108]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [24] y [110] index = 1 x [24] y [111] index = 2 x [24] y [112] index = 3 x [24] y [113] index = 4 x [24] y [114] index = 5 x [24] y [115]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [24] y [116], originalPos = x [24] y [116], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 38551
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200013 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 35496
-networkCRCLogInfo = currentProgress = 31059 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [128] y [68] lastPos = x [127] y [69]
- targetPos = x [128] y [68] targetVec = x [0] y [0] z [0] meetingPos = x [127] y [67]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 21 index = 0 x [129] y [67] index = 1 x [130] y [66] index = 2 x [131] y [65] index = 3 x [132] y [64] index = 4 x [133] y [64] index = 5 x [134] y [64] index = 6 x [135] y [64] index = 7 x [136] y [64] index = 8 x [137] y [64] index = 9 x [138] y [64] index = 10 x [139] y [64] index = 11 x [140] y [64] index = 12 x [141] y [63] index = 13 x [142] y [62] index = 14 x [143] y [62] index = 15 x [144] y [62] index = 16 x [145] y [61] index = 17 x [146] y [60] index = 18 x [147] y [60] index = 19 x [148] y [60] index = 20 x [149] y [59]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 216100
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200014 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 23604
-networkCRCLogInfo = currentProgress = 20232 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [102] lastPos = x [21] y [101]
- targetPos = x [20] y [102] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [101]
- loadType = stone currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 12 index = 0 x [20] y [103] index = 1 x [20] y [104] index = 2 x [20] y [105] index = 3 x [20] y [106] index = 4 x [20] y [107] index = 5 x [20] y [108] index = 6 x [21] y [108] index = 7 x [22] y [108] index = 8 x [23] y [108] index = 9 x [23] y [107] index = 10 x [23] y [106] index = 11 x [23] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [17] y [97], originalPos = x [17] y [96], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 114726
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200015 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 13311
-networkCRCLogInfo = currentProgress = 8874 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [51] y [97] lastPos = x [50] y [98]
- targetPos = x [51] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [50] y [96]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 23 index = 0 x [52] y [96] index = 1 x [53] y [95] index = 2 x [54] y [94] index = 3 x [55] y [93] index = 4 x [56] y [92] index = 5 x [57] y [91] index = 6 x [58] y [90] index = 7 x [59] y [89] index = 8 x [60] y [88] index = 9 x [61] y [87] index = 10 x [62] y [86] index = 11 x [63] y [85] index = 12 x [64] y [84] index = 13 x [65] y [83] index = 14 x [66] y [82] index = 15 x [67] y [81] index = 16 x [68] y [80] index = 17 x [69] y [79] index = 18 x [70] y [78] index = 19 x [71] y [77] index = 20 x [71] y [76] index = 21 x [71] y [75] index = 22 x [72] y [74]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 480088
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200016 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 36750
-networkCRCLogInfo = currentProgress = 34125 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200042 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [17] y [112] lastPos = x [18] y [113]
- targetPos = x [15] y [113] targetVec = x [14.5] y [13.2778] z [113.5] meetingPos = x [16] y [111]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [17] y [111]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [13] y [112], originalPos = x [13] y [112], facing = 0, unitRef.getUnit() id = 200042, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 705961
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200017 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 57681
-networkCRCLogInfo = currentProgress = 53244 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [33] y [103] lastPos = x [32] y [104]
- targetPos = x [33] y [103] targetVec = x [0] y [0] z [0] meetingPos = x [32] y [102]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 22 index = 0 x [34] y [102] index = 1 x [35] y [101] index = 2 x [36] y [100] index = 3 x [37] y [99] index = 4 x [38] y [98] index = 5 x [39] y [97] index = 6 x [40] y [96] index = 7 x [41] y [95] index = 8 x [42] y [94] index = 9 x [43] y [93] index = 10 x [44] y [92] index = 11 x [45] y [91] index = 12 x [46] y [90] index = 13 x [47] y [90] index = 14 x [48] y [90] index = 15 x [49] y [89] index = 16 x [50] y [88] index = 17 x [51] y [87] index = 18 x [52] y [86] index = 19 x [53] y [85] index = 20 x [54] y [84] index = 21 x [55] y [83]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 607576
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200018 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 66500
-networkCRCLogInfo = currentProgress = 61750 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [12] y [104] lastPos = x [11] y [104]
- targetPos = x [12] y [104] targetVec = x [23.5] y [11] z [99.5] meetingPos = x [11] y [103]
- loadType = wood currSkill = move_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 17 index = 0 x [13] y [104] index = 1 x [14] y [105] index = 2 x [15] y [105] index = 3 x [16] y [104] index = 4 x [17] y [104] index = 5 x [18] y [104] index = 6 x [19] y [104] index = 7 x [20] y [104] index = 8 x [20] y [105] index = 9 x [20] y [106] index = 10 x [20] y [107] index = 11 x [20] y [108] index = 12 x [21] y [108] index = 13 x [22] y [108] index = 14 x [23] y [108] index = 15 x [23] y [107] index = 16 x [23] y [106]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [11] y [106], originalPos = x [13] y [106], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 37756
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200019 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 12 deadCount = 0 progress = 81375
-networkCRCLogInfo = currentProgress = 78750 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200043 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [26] y [97] lastPos = x [25] y [97]
- targetPos = x [27] y [96] targetVec = x [28] y [11] z [96] meetingPos = x [25] y [96]
- loadType = wood currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [27] y [95], originalPos = x [27] y [95], facing = 0, unitRef.getUnit() id = 200043, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 214225
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200020 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 97614
-networkCRCLogInfo = currentProgress = 93177 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [39] y [91] lastPos = x [38] y [92]
- targetPos = x [39] y [91] targetVec = x [0] y [0] z [0] meetingPos = x [38] y [90]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 22 index = 0 x [40] y [90] index = 1 x [41] y [89] index = 2 x [42] y [88] index = 3 x [43] y [87] index = 4 x [44] y [86] index = 5 x [45] y [85] index = 6 x [46] y [84] index = 7 x [47] y [83] index = 8 x [48] y [82] index = 9 x [49] y [81] index = 10 x [50] y [80] index = 11 x [51] y [79] index = 12 x [52] y [78] index = 13 x [53] y [77] index = 14 x [54] y [76] index = 15 x [55] y [75] index = 16 x [56] y [74] index = 17 x [57] y [73] index = 18 x [58] y [72] index = 19 x [59] y [71] index = 20 x [60] y [70] index = 21 x [61] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 9493
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200021 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 10 deadCount = 0 progress = 56250
-networkCRCLogInfo = currentProgress = 50625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [113] lastPos = x [21] y [112]
- targetPos = x [20] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [19] y [113] index = 1 x [18] y [113] index = 2 x [17] y [113] index = 3 x [17] y [114] index = 4 x [17] y [115] index = 5 x [17] y [116] index = 6 x [18] y [116] index = 7 x [19] y [116]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [20] y [114], originalPos = x [20] y [115], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 559110
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200022 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 4 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 39375 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [12] y [98] lastPos = x [12] y [99]
- targetPos = x [12] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [11] y [97]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [12] y [97], originalPos = x [13] y [99], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 113334
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200023 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 15620
-networkCRCLogInfo = currentProgress = 11715 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [34] y [18] lastPos = x [33] y [19]
- targetPos = x [34] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [33] y [17]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 24 index = 0 x [35] y [17] index = 1 x [36] y [16] index = 2 x [37] y [15] index = 3 x [38] y [15] index = 4 x [39] y [15] index = 5 x [40] y [15] index = 6 x [41] y [15] index = 7 x [42] y [15] index = 8 x [43] y [15] index = 9 x [44] y [15] index = 10 x [45] y [15] index = 11 x [46] y [15] index = 12 x [47] y [15] index = 13 x [48] y [15] index = 14 x [49] y [15] index = 15 x [50] y [15] index = 16 x [51] y [15] index = 17 x [52] y [15] index = 18 x [53] y [15] index = 19 x [54] y [15] index = 20 x [55] y [15] index = 21 x [56] y [15] index = 22 x [57] y [15] index = 23 x [58] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 381101
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200024 name [temple][16]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 72500
-networkCRCLogInfo = currentProgress = 71250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [22] y [98] lastPos = x [22] y [98]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [21] y [97]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 351778
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200025 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 3 deadCount = 0 progress = 63750
-networkCRCLogInfo = currentProgress = 60000 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [10] y [104] lastPos = x [11] y [104]
- targetPos = x [9] y [104] targetVec = x [28.5] y [11] z [102.5] meetingPos = x [9] y [103]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [10] y [105]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [9] y [104], originalPos = x [10] y [106], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 271735
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200026 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 21250
-networkCRCLogInfo = currentProgress = 20000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [109] lastPos = x [16] y [109]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [108]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 214087
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200027 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 97625
-networkCRCLogInfo = currentProgress = 93720 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [102] y [88] lastPos = x [101] y [89]
- targetPos = x [102] y [88] targetVec = x [0] y [0] z [0] meetingPos = x [101] y [87]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 27 index = 0 x [103] y [87] index = 1 x [104] y [86] index = 2 x [105] y [85] index = 3 x [106] y [84] index = 4 x [107] y [84] index = 5 x [108] y [84] index = 6 x [109] y [83] index = 7 x [110] y [82] index = 8 x [111] y [81] index = 9 x [112] y [80] index = 10 x [113] y [79] index = 11 x [113] y [78] index = 12 x [114] y [77] index = 13 x [115] y [76] index = 14 x [116] y [75] index = 15 x [117] y [74] index = 16 x [118] y [73] index = 17 x [119] y [72] index = 18 x [120] y [71] index = 19 x [121] y [70] index = 20 x [122] y [70] index = 21 x [123] y [70] index = 22 x [124] y [70] index = 23 x [125] y [70] index = 24 x [126] y [70] index = 25 x [127] y [69] index = 26 x [128] y [68]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 367074
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200028 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 42955
-networkCRCLogInfo = currentProgress = 39050 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [159] y [85] lastPos = x [158] y [86]
- targetPos = x [159] y [85] targetVec = x [0] y [0] z [0] meetingPos = x [158] y [84]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 24 index = 0 x [160] y [84] index = 1 x [161] y [83] index = 2 x [162] y [82] index = 3 x [163] y [81] index = 4 x [164] y [80] index = 5 x [165] y [80] index = 6 x [166] y [80] index = 7 x [167] y [79] index = 8 x [168] y [78] index = 9 x [168] y [77] index = 10 x [168] y [76] index = 11 x [168] y [75] index = 12 x [168] y [74] index = 13 x [168] y [73] index = 14 x [168] y [72] index = 15 x [168] y [71] index = 16 x [169] y [70] index = 17 x [169] y [69] index = 18 x [169] y [68] index = 19 x [169] y [67] index = 20 x [169] y [66] index = 21 x [169] y [65] index = 22 x [169] y [64] index = 23 x [169] y [63]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 706919
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200029 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 57681
-networkCRCLogInfo = currentProgress = 53244 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [91] y [91] lastPos = x [90] y [90]
- targetPos = x [91] y [91] targetVec = x [0] y [0] z [0] meetingPos = x [90] y [90]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 24 index = 0 x [91] y [92] index = 1 x [92] y [92] index = 2 x [93] y [92] index = 3 x [94] y [92] index = 4 x [95] y [92] index = 5 x [96] y [92] index = 6 x [97] y [91] index = 7 x [98] y [90] index = 8 x [99] y [90] index = 9 x [100] y [90] index = 10 x [101] y [89] index = 11 x [102] y [88] index = 12 x [103] y [87] index = 13 x [104] y [86] index = 14 x [105] y [85] index = 15 x [106] y [84] index = 16 x [107] y [84] index = 17 x [108] y [84] index = 18 x [109] y [83] index = 19 x [110] y [82] index = 20 x [111] y [81] index = 21 x [112] y [80] index = 22 x [113] y [79] index = 23 x [113] y [78]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 245855
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200030 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 3550
-networkCRCLogInfo = currentProgress = 1775 updateFPS = 40 speed = 100 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1775 [1775]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [111] lastPos = x [14] y [110]
- targetPos = x [15] y [111] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [110]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 23 index = 0 x [16] y [111] index = 1 x [17] y [112] index = 2 x [18] y [112] index = 3 x [19] y [112] index = 4 x [20] y [111] index = 5 x [21] y [110] index = 6 x [22] y [110] index = 7 x [23] y [110] index = 8 x [24] y [110] index = 9 x [25] y [109] index = 10 x [25] y [108] index = 11 x [26] y [108] index = 12 x [27] y [108] index = 13 x [28] y [108] index = 14 x [29] y [108] index = 15 x [30] y [109] index = 16 x [31] y [110] index = 17 x [32] y [110] index = 18 x [33] y [110] index = 19 x [34] y [110] index = 20 x [35] y [110] index = 21 x [36] y [110] index = 22 x [37] y [110]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [37] y [110], originalPos = x [37] y [110], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 225441
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200031 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 22000
-networkCRCLogInfo = currentProgress = 16500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [77] lastPos = x [27] y [78]
- targetPos = x [27] y [77] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [76]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 26 index = 0 x [28] y [76] index = 1 x [29] y [75] index = 2 x [30] y [74] index = 3 x [31] y [73] index = 4 x [32] y [72] index = 5 x [33] y [71] index = 6 x [34] y [70] index = 7 x [35] y [69] index = 8 x [36] y [68] index = 9 x [37] y [67] index = 10 x [37] y [66] index = 11 x [37] y [65] index = 12 x [36] y [64] index = 13 x [35] y [64] index = 14 x [35] y [63] index = 15 x [35] y [62] index = 16 x [35] y [61] index = 17 x [35] y [60] index = 18 x [35] y [59] index = 19 x [36] y [58] index = 20 x [37] y [57] index = 21 x [38] y [56] index = 22 x [39] y [55] index = 23 x [40] y [54] index = 24 x [41] y [53] index = 25 x [42] y [52]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 11056
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200032 name [farm][4]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [101] lastPos = x [27] y [101]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [100]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 285852
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200033 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [32] y [115] lastPos = x [31] y [115]
- targetPos = x [32] y [115] targetVec = x [0] y [0] z [0] meetingPos = x [31] y [114]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 208367
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200034 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [7] y [100] lastPos = x [8] y [100]
- targetPos = x [7] y [100] targetVec = x [0] y [0] z [0] meetingPos = x [6] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 660071
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200035 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 81250
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [151] y [15] lastPos = x [150] y [15]
- targetPos = x [151] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [150] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 21 index = 0 x [152] y [15] index = 1 x [153] y [15] index = 2 x [154] y [15] index = 3 x [155] y [15] index = 4 x [156] y [15] index = 5 x [157] y [15] index = 6 x [158] y [15] index = 7 x [159] y [15] index = 8 x [160] y [15] index = 9 x [161] y [15] index = 10 x [162] y [15] index = 11 x [163] y [15] index = 12 x [164] y [15] index = 13 x [165] y [15] index = 14 x [166] y [15] index = 15 x [167] y [15] index = 16 x [168] y [15] index = 17 x [169] y [15] index = 18 x [170] y [15] index = 19 x [171] y [15] index = 20 x [172] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 188350
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200036 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 50765
-networkCRCLogInfo = currentProgress = 46860 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [29] y [89] lastPos = x [28] y [90]
- targetPos = x [29] y [89] targetVec = x [0] y [0] z [0] meetingPos = x [28] y [88]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 25 index = 0 x [30] y [88] index = 1 x [31] y [89] index = 2 x [31] y [90] index = 3 x [32] y [90] index = 4 x [33] y [91] index = 5 x [33] y [92] index = 6 x [34] y [92] index = 7 x [35] y [92] index = 8 x [36] y [92] index = 9 x [37] y [92] index = 10 x [38] y [92] index = 11 x [39] y [91] index = 12 x [40] y [90] index = 13 x [41] y [89] index = 14 x [42] y [88] index = 15 x [43] y [87] index = 16 x [44] y [86] index = 17 x [45] y [85] index = 18 x [46] y [84] index = 19 x [47] y [83] index = 20 x [48] y [82] index = 21 x [49] y [81] index = 22 x [50] y [80] index = 23 x [51] y [79] index = 24 x [52] y [78]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 175740
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200037 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 66555
-networkCRCLogInfo = currentProgress = 62118 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [43] y [87] lastPos = x [42] y [88]
- targetPos = x [43] y [87] targetVec = x [0] y [0] z [0] meetingPos = x [42] y [86]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 23 index = 0 x [44] y [86] index = 1 x [45] y [85] index = 2 x [46] y [84] index = 3 x [47] y [83] index = 4 x [48] y [82] index = 5 x [49] y [81] index = 6 x [50] y [80] index = 7 x [51] y [79] index = 8 x [52] y [78] index = 9 x [53] y [77] index = 10 x [54] y [76] index = 11 x [55] y [75] index = 12 x [56] y [74] index = 13 x [57] y [73] index = 14 x [58] y [72] index = 15 x [59] y [71] index = 16 x [60] y [70] index = 17 x [61] y [69] index = 18 x [62] y [68] index = 19 x [63] y [67] index = 20 x [64] y [67] index = 21 x [65] y [68] index = 22 x [65] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 303748
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200038 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 58575
-networkCRCLogInfo = currentProgress = 54670 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [127] y [99] lastPos = x [126] y [100]
- targetPos = x [127] y [99] targetVec = x [0] y [0] z [0] meetingPos = x [126] y [98]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 26 index = 0 x [128] y [98] index = 1 x [129] y [97] index = 2 x [130] y [96] index = 3 x [131] y [95] index = 4 x [132] y [94] index = 5 x [133] y [93] index = 6 x [134] y [92] index = 7 x [135] y [91] index = 8 x [136] y [90] index = 9 x [137] y [89] index = 10 x [138] y [88] index = 11 x [139] y [87] index = 12 x [140] y [86] index = 13 x [141] y [85] index = 14 x [140] y [84] index = 15 x [139] y [84] index = 16 x [139] y [83] index = 17 x [139] y [82] index = 18 x [139] y [81] index = 19 x [139] y [80] index = 20 x [139] y [79] index = 21 x [139] y [78] index = 22 x [139] y [77] index = 23 x [139] y [76] index = 24 x [139] y [75] index = 25 x [139] y [74]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 548851
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200039 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 22185
-networkCRCLogInfo = currentProgress = 17748 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [55] y [94] lastPos = x [54] y [95]
- targetPos = x [55] y [94] targetVec = x [0] y [0] z [0] meetingPos = x [54] y [93]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 24 index = 0 x [56] y [93] index = 1 x [57] y [92] index = 2 x [58] y [91] index = 3 x [59] y [90] index = 4 x [60] y [89] index = 5 x [61] y [88] index = 6 x [62] y [87] index = 7 x [63] y [86] index = 8 x [64] y [85] index = 9 x [65] y [84] index = 10 x [66] y [83] index = 11 x [67] y [82] index = 12 x [68] y [81] index = 13 x [69] y [80] index = 14 x [70] y [79] index = 15 x [71] y [78] index = 16 x [72] y [78] index = 17 x [73] y [78] index = 18 x [74] y [78] index = 19 x [75] y [77] index = 20 x [76] y [76] index = 21 x [77] y [75] index = 22 x [78] y [74] index = 23 x [79] y [73]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 354471
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200040 name [priest][8]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 230 loadCount = 0 deadCount = 0 progress = 33750
-networkCRCLogInfo = currentProgress = 30000 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 47 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [23] y [97] lastPos = x [22] y [97]
- targetPos = x [23] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [22] y [96]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 4, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 10216
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200041 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 46860
-networkCRCLogInfo = currentProgress = 42955 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [36] y [68] lastPos = x [35] y [69]
- targetPos = x [36] y [68] targetVec = x [0] y [0] z [0] meetingPos = x [35] y [67]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 26 index = 0 x [37] y [67] index = 1 x [37] y [66] index = 2 x [37] y [65] index = 3 x [36] y [64] index = 4 x [35] y [64] index = 5 x [35] y [63] index = 6 x [35] y [62] index = 7 x [35] y [61] index = 8 x [35] y [60] index = 9 x [35] y [59] index = 10 x [36] y [58] index = 11 x [37] y [57] index = 12 x [38] y [56] index = 13 x [39] y [55] index = 14 x [40] y [54] index = 15 x [41] y [53] index = 16 x [42] y [52] index = 17 x [43] y [51] index = 18 x [44] y [50] index = 19 x [45] y [49] index = 20 x [46] y [48] index = 21 x [47] y [47] index = 22 x [48] y [46] index = 23 x [49] y [45] index = 24 x [50] y [44] index = 25 x [51] y [43]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 620873
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200042 name [obelisk][7]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 1530 ep = 0 loadCount = 0 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 15000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [13] y [112] lastPos = x [13] y [112]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [12] y [111]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 7989
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200043 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 483 ep = 0 loadCount = 0 deadCount = 0 progress = 60000
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [95] lastPos = x [27] y [95]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [94]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 670969
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 3
---------------------------
-** world frame: 11920
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 2 index = 0  state = 0 factionIndex = 3 type = spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
- index = 1  state = 0 factionIndex = 3 type = speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-189/0
-amount = 189
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 8
-
-index = 2 resource name = gold
-237/2000
-amount = 237
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-260/1500
-amount = 260
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-17/300
-amount = 17
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 44
-id = 300000 name [pyramid][9]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 37500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 3 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [19] y [21] lastPos = x [19] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [18] y [20]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 9, unitTypeDesc = pyramid Reqs:
-gold: 100
-stone: 300
-wood: 150
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 473719
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300001 name [sphinx][15]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 37500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [13] y [16] lastPos = x [13] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [12] y [15]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 158535
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300002 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 81000
-networkCRCLogInfo = currentProgress = 80000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300039 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [26] y [20] lastPos = x [26] y [19]
- targetPos = x [25] y [22] targetVec = x [26] y [11] z [22] meetingPos = x [25] y [19]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 557376
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300003 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 99750
-networkCRCLogInfo = currentProgress = 95000 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [21] y [18] lastPos = x [21] y [19]
- targetPos = x [21] y [18] targetVec = x [15.5] y [11] z [26.5] meetingPos = x [20] y [17]
- loadType = gold currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 23 index = 0 x [21] y [17] index = 1 x [21] y [16] index = 2 x [21] y [15] index = 3 x [22] y [14] index = 4 x [23] y [14] index = 5 x [24] y [14] index = 6 x [25] y [15] index = 7 x [26] y [15] index = 8 x [26] y [16] index = 9 x [26] y [17] index = 10 x [26] y [18] index = 11 x [27] y [19] index = 12 x [28] y [20] index = 13 x [28] y [21] index = 14 x [28] y [22] index = 15 x [28] y [23] index = 16 x [28] y [24] index = 17 x [27] y [24] index = 18 x [26] y [24] index = 19 x [25] y [23] index = 20 x [24] y [23] index = 21 x [24] y [22] index = 22 x [24] y [21]
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 242192
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300004 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 5250
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [22] lastPos = x [18] y [23]
- targetPos = x [18] y [22] targetVec = x [23.5] y [11] z [17.5] meetingPos = x [17] y [21]
- loadType = gold currSkill = move_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 9 index = 0 x [18] y [21] index = 1 x [18] y [20] index = 2 x [17] y [19] index = 3 x [16] y [18] index = 4 x [16] y [17] index = 5 x [16] y [16] index = 6 x [16] y [15] index = 7 x [15] y [14] index = 8 x [15] y [13]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [15] y [7], originalPos = x [15] y [7], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 641033
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300005 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 423 ep = 0 loadCount = 0 deadCount = 0 progress = 60000
-networkCRCLogInfo = currentProgress = 57500 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 100006 - factionIndex = 1 currField = 0 targetField = 0
- pos = x [206] y [101] lastPos = x [207] y [101]
- targetPos = x [205] y [101] targetVec = x [205] y [8.52778] z [101] meetingPos = x [205] y [100]
- currSkill = attack_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 32313
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.000000, lastAnimProgress = 0.550000, animProgress = 0.575000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 300006 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 88000
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [115] y [103] lastPos = x [114] y [103]
- targetPos = x [115] y [103] targetVec = x [0] y [0] z [0] meetingPos = x [114] y [102]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 25 index = 0 x [116] y [103] index = 1 x [117] y [103] index = 2 x [118] y [103] index = 3 x [119] y [103] index = 4 x [120] y [103] index = 5 x [121] y [103] index = 6 x [122] y [102] index = 7 x [123] y [101] index = 8 x [124] y [101] index = 9 x [125] y [100] index = 10 x [126] y [99] index = 11 x [127] y [98] index = 12 x [128] y [97] index = 13 x [129] y [96] index = 14 x [130] y [95] index = 15 x [131] y [94] index = 16 x [132] y [93] index = 17 x [133] y [92] index = 18 x [134] y [91] index = 19 x [135] y [90] index = 20 x [136] y [89] index = 21 x [137] y [88] index = 22 x [138] y [87] index = 23 x [139] y [86] index = 24 x [140] y [85]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 10665
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300007 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [11] y [22] lastPos = x [11] y [21]
- targetPos = x [11] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [10] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 409506
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300008 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 26625
-networkCRCLogInfo = currentProgress = 24850 updateFPS = 40 speed = 100 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1775 [1775]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [26] y [24] lastPos = x [25] y [25]
- targetPos = x [26] y [24] targetVec = x [0] y [0] z [0] meetingPos = x [25] y [23]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 19 index = 0 x [27] y [24] index = 1 x [28] y [24] index = 2 x [29] y [23] index = 3 x [30] y [22] index = 4 x [31] y [21] index = 5 x [32] y [20] index = 6 x [33] y [19] index = 7 x [34] y [18] index = 8 x [35] y [17] index = 9 x [35] y [16] index = 10 x [35] y [15] index = 11 x [34] y [14] index = 12 x [33] y [14] index = 13 x [33] y [13] index = 14 x [33] y [12] index = 15 x [33] y [11] index = 16 x [34] y [10] index = 17 x [35] y [9] index = 18 x [35] y [8]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [35] y [8], originalPos = x [35] y [8], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 94322
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300009 name [priest][8]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 11250
-networkCRCLogInfo = currentProgress = 7500 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 65 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [7] lastPos = x [19] y [7]
- targetPos = x [18] y [7] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [6]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 3
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 2 commandType id = 4, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 493163
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300010 name [farm][4]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 15000
-networkCRCLogInfo = currentProgress = 7500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [27] lastPos = x [20] y [27]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [26]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 115583
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300011 name [desert_camp][3]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 15000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 17 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [21] lastPos = x [15] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [20]
- currSkill = upgrade_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 89246
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300012 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 47500
-networkCRCLogInfo = currentProgress = 42750 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [9] lastPos = x [19] y [9]
- targetPos = x [20] y [9] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [8]
- loadType = wood currSkill = move_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 9 index = 0 x [21] y [9] index = 1 x [22] y [9] index = 2 x [23] y [9] index = 3 x [24] y [9] index = 4 x [24] y [10] index = 5 x [24] y [11] index = 6 x [24] y [12] index = 7 x [24] y [13] index = 8 x [24] y [14]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [17] y [7], originalPos = x [16] y [7], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 382951
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300013 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 0 ep = 0 loadCount = 0 deadCount = 150 progress = 100000
-networkCRCLogInfo = currentProgress = 100000 updateFPS = 40 speed = 120 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3000 [3000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 6 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [222] y [22] lastPos = x [221] y [22]
- targetPos = x [227] y [24] targetVec = x [227] y [11.5] z [24] meetingPos = x [221] y [21]
- currSkill = die_skill
- toBeUndertaken = 0 alive = 0 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 20583
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.300000, lastAnimProgress = 0.225000, animProgress = 0.250000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 300014 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 4 deadCount = 0 progress = 5625
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [14] lastPos = x [18] y [15]
- targetPos = x [18] y [13] targetVec = x [23.5] y [11] z [17.5] meetingPos = x [17] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [18] y [13], originalPos = x [18] y [13], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 175726
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300015 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 8874
-networkCRCLogInfo = currentProgress = 4437 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [64] y [35] lastPos = x [63] y [36]
- targetPos = x [64] y [35] targetVec = x [0] y [0] z [0] meetingPos = x [63] y [34]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 24 index = 0 x [65] y [34] index = 1 x [66] y [33] index = 2 x [67] y [32] index = 3 x [68] y [31] index = 4 x [69] y [30] index = 5 x [70] y [29] index = 6 x [71] y [28] index = 7 x [72] y [27] index = 8 x [73] y [26] index = 9 x [73] y [25] index = 10 x [74] y [24] index = 11 x [75] y [23] index = 12 x [76] y [22] index = 13 x [77] y [21] index = 14 x [78] y [20] index = 15 x [79] y [20] index = 16 x [80] y [20] index = 17 x [81] y [19] index = 18 x [82] y [18] index = 19 x [83] y [17] index = 20 x [84] y [16] index = 21 x [85] y [15] index = 22 x [86] y [15] index = 23 x [87] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 346252
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300016 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 33750
-networkCRCLogInfo = currentProgress = 28125 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [17] y [14] lastPos = x [17] y [15]
- targetPos = x [17] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [16] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [17] y [13], originalPos = x [16] y [14], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 1911
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300017 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 94500
-networkCRCLogInfo = currentProgress = 89250 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [15] lastPos = x [17] y [15]
- targetPos = x [16] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [14]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [16] y [14]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [17] y [13], originalPos = x [18] y [14], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 13800
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300018 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 93177
-networkCRCLogInfo = currentProgress = 88740 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [93] y [98] lastPos = x [92] y [99]
- targetPos = x [93] y [98] targetVec = x [0] y [0] z [0] meetingPos = x [92] y [97]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 25 index = 0 x [94] y [97] index = 1 x [95] y [96] index = 2 x [96] y [95] index = 3 x [97] y [94] index = 4 x [98] y [93] index = 5 x [99] y [92] index = 6 x [100] y [91] index = 7 x [101] y [90] index = 8 x [102] y [89] index = 9 x [102] y [88] index = 10 x [103] y [87] index = 11 x [104] y [86] index = 12 x [105] y [85] index = 13 x [106] y [84] index = 14 x [107] y [84] index = 15 x [108] y [84] index = 16 x [109] y [83] index = 17 x [110] y [82] index = 18 x [111] y [81] index = 19 x [112] y [80] index = 20 x [113] y [79] index = 21 x [113] y [78] index = 22 x [114] y [77] index = 23 x [115] y [76] index = 24 x [116] y [75]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 104775
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300019 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 22185
-networkCRCLogInfo = currentProgress = 17748 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [42] y [18] lastPos = x [41] y [19]
- targetPos = x [42] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [41] y [17]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 24 index = 0 x [43] y [17] index = 1 x [44] y [16] index = 2 x [45] y [15] index = 3 x [46] y [15] index = 4 x [47] y [15] index = 5 x [48] y [15] index = 6 x [49] y [15] index = 7 x [50] y [15] index = 8 x [51] y [15] index = 9 x [52] y [15] index = 10 x [53] y [15] index = 11 x [54] y [15] index = 12 x [55] y [15] index = 13 x [56] y [15] index = 14 x [57] y [15] index = 15 x [58] y [15] index = 16 x [59] y [15] index = 17 x [60] y [15] index = 18 x [61] y [15] index = 19 x [62] y [15] index = 20 x [63] y [16] index = 21 x [64] y [16] index = 22 x [65] y [17] index = 23 x [65] y [18]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 359207
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300020 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 70812
-networkCRCLogInfo = currentProgress = 67440 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [19] y [18] lastPos = x [18] y [17]
- targetPos = x [19] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [18] y [17]
- loadType = wood currSkill = move_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [20] y [18] index = 1 x [21] y [19]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [12] y [9], originalPos = x [13] y [11], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 535005
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300021 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 18750 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [111] y [103] lastPos = x [110] y [103]
- targetPos = x [111] y [103] targetVec = x [0] y [0] z [0] meetingPos = x [110] y [102]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 26 index = 0 x [112] y [103] index = 1 x [113] y [103] index = 2 x [114] y [103] index = 3 x [115] y [103] index = 4 x [116] y [103] index = 5 x [117] y [103] index = 6 x [118] y [103] index = 7 x [119] y [103] index = 8 x [120] y [103] index = 9 x [121] y [103] index = 10 x [122] y [102] index = 11 x [123] y [101] index = 12 x [124] y [101] index = 13 x [125] y [100] index = 14 x [126] y [99] index = 15 x [127] y [98] index = 16 x [128] y [97] index = 17 x [129] y [96] index = 18 x [130] y [95] index = 19 x [131] y [94] index = 20 x [132] y [93] index = 21 x [133] y [92] index = 22 x [134] y [91] index = 23 x [135] y [90] index = 24 x [136] y [89] index = 25 x [137] y [88]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 136410
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300022 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 19 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 61875 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [29] lastPos = x [17] y [29]
- targetPos = x [15] y [30] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [28]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [15] y [29] index = 1 x [14] y [29]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [15] y [30], originalPos = x [14] y [30], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 702245
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300023 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 85910
-networkCRCLogInfo = currentProgress = 82005 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [59] y [36] lastPos = x [58] y [37]
- targetPos = x [59] y [36] targetVec = x [0] y [0] z [0] meetingPos = x [58] y [35]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 27 index = 0 x [60] y [35] index = 1 x [61] y [34] index = 2 x [62] y [33] index = 3 x [63] y [32] index = 4 x [64] y [32] index = 5 x [65] y [31] index = 6 x [66] y [30] index = 7 x [67] y [30] index = 8 x [68] y [30] index = 9 x [69] y [29] index = 10 x [70] y [28] index = 11 x [71] y [27] index = 12 x [72] y [26] index = 13 x [73] y [25] index = 14 x [74] y [24] index = 15 x [75] y [23] index = 16 x [76] y [22] index = 17 x [77] y [21] index = 18 x [78] y [20] index = 19 x [79] y [20] index = 20 x [80] y [20] index = 21 x [81] y [19] index = 22 x [82] y [18] index = 23 x [83] y [17] index = 24 x [84] y [16] index = 25 x [85] y [15] index = 26 x [86] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 614705
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300024 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 15750
-networkCRCLogInfo = currentProgress = 13125 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300039 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [24] y [20] lastPos = x [23] y [20]
- targetPos = x [25] y [22] targetVec = x [26] y [11] z [22] meetingPos = x [23] y [19]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitRef.getUnit() id = 300039, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 286045
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300025 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 17748
-networkCRCLogInfo = currentProgress = 13311 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [105] y [85] lastPos = x [104] y [86]
- targetPos = x [105] y [85] targetVec = x [0] y [0] z [0] meetingPos = x [104] y [84]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 23 index = 0 x [106] y [84] index = 1 x [107] y [84] index = 2 x [108] y [84] index = 3 x [109] y [83] index = 4 x [110] y [82] index = 5 x [111] y [81] index = 6 x [112] y [80] index = 7 x [113] y [79] index = 8 x [113] y [78] index = 9 x [114] y [77] index = 10 x [115] y [76] index = 11 x [116] y [75] index = 12 x [117] y [74] index = 13 x [118] y [73] index = 14 x [119] y [72] index = 15 x [120] y [71] index = 16 x [121] y [70] index = 17 x [122] y [70] index = 18 x [123] y [70] index = 19 x [124] y [70] index = 20 x [125] y [70] index = 21 x [126] y [70] index = 22 x [127] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 525839
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300026 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 44000
-networkCRCLogInfo = currentProgress = 38500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [113] y [103] lastPos = x [112] y [103]
- targetPos = x [113] y [103] targetVec = x [0] y [0] z [0] meetingPos = x [112] y [102]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 27 index = 0 x [114] y [103] index = 1 x [115] y [103] index = 2 x [116] y [103] index = 3 x [117] y [103] index = 4 x [118] y [103] index = 5 x [119] y [103] index = 6 x [120] y [103] index = 7 x [121] y [103] index = 8 x [122] y [102] index = 9 x [123] y [101] index = 10 x [124] y [101] index = 11 x [125] y [100] index = 12 x [126] y [99] index = 13 x [127] y [98] index = 14 x [128] y [97] index = 15 x [129] y [96] index = 16 x [130] y [95] index = 17 x [131] y [94] index = 18 x [132] y [93] index = 19 x [133] y [92] index = 20 x [134] y [91] index = 21 x [135] y [90] index = 22 x [136] y [89] index = 23 x [137] y [88] index = 24 x [138] y [87] index = 25 x [139] y [86] index = 26 x [140] y [85]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 134837
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300027 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 91875
-networkCRCLogInfo = currentProgress = 90000 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [13] lastPos = x [14] y [13]
- targetPos = x [16] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [12]
- loadType = gold currSkill = stop_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [16] y [13], originalPos = x [16] y [13], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 344671
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300028 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 17748
-networkCRCLogInfo = currentProgress = 13311 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [38] y [98] lastPos = x [37] y [99]
- targetPos = x [38] y [98] targetVec = x [0] y [0] z [0] meetingPos = x [37] y [97]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 24 index = 0 x [39] y [97] index = 1 x [40] y [96] index = 2 x [41] y [95] index = 3 x [42] y [94] index = 4 x [43] y [93] index = 5 x [44] y [92] index = 6 x [45] y [91] index = 7 x [46] y [90] index = 8 x [47] y [90] index = 9 x [48] y [90] index = 10 x [49] y [89] index = 11 x [50] y [88] index = 12 x [51] y [87] index = 13 x [52] y [86] index = 14 x [53] y [85] index = 15 x [54] y [84] index = 16 x [55] y [83] index = 17 x [56] y [82] index = 18 x [57] y [81] index = 19 x [58] y [80] index = 20 x [59] y [79] index = 21 x [60] y [78] index = 22 x [61] y [77] index = 23 x [61] y [76]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 263458
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300029 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 55000
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [17] lastPos = x [16] y [18]
- targetPos = x [16] y [17] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [16]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [16] y [16] index = 1 x [16] y [15] index = 2 x [15] y [15] index = 3 x [14] y [15] index = 4 x [13] y [15] index = 5 x [12] y [16] index = 6 x [11] y [17] index = 7 x [10] y [18]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [10] y [24], originalPos = x [10] y [24], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 548326
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300030 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97625 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [47] y [18] lastPos = x [46] y [19]
- targetPos = x [47] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [46] y [17]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 26 index = 0 x [48] y [17] index = 1 x [49] y [16] index = 2 x [50] y [15] index = 3 x [51] y [15] index = 4 x [52] y [15] index = 5 x [53] y [15] index = 6 x [54] y [15] index = 7 x [55] y [15] index = 8 x [56] y [15] index = 9 x [57] y [15] index = 10 x [58] y [15] index = 11 x [59] y [15] index = 12 x [60] y [15] index = 13 x [61] y [15] index = 14 x [62] y [15] index = 15 x [63] y [16] index = 16 x [64] y [16] index = 17 x [65] y [17] index = 18 x [65] y [18] index = 19 x [66] y [18] index = 20 x [67] y [18] index = 21 x [68] y [18] index = 22 x [69] y [18] index = 23 x [70] y [18] index = 24 x [71] y [18] index = 25 x [72] y [18]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 485995
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300031 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [5] y [25] lastPos = x [6] y [25]
- targetPos = x [5] y [25] targetVec = x [0] y [0] z [0] meetingPos = x [4] y [24]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 421856
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300032 name [temple][16]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 47500
-networkCRCLogInfo = currentProgress = 46250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [22] y [16] lastPos = x [22] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [21] y [15]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 540909
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300033 name [farm][4]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [14] y [25] lastPos = x [14] y [25]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [13] y [24]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 691045
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300034 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 88000
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [62] y [53] lastPos = x [62] y [54]
- targetPos = x [62] y [53] targetVec = x [0] y [0] z [0] meetingPos = x [61] y [52]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 25 index = 0 x [62] y [52] index = 1 x [62] y [51] index = 2 x [62] y [50] index = 3 x [62] y [49] index = 4 x [62] y [48] index = 5 x [63] y [47] index = 6 x [64] y [46] index = 7 x [65] y [45] index = 8 x [66] y [44] index = 9 x [67] y [44] index = 10 x [68] y [44] index = 11 x [69] y [45] index = 12 x [69] y [46] index = 13 x [70] y [46] index = 14 x [71] y [46] index = 15 x [72] y [46] index = 16 x [73] y [45] index = 17 x [74] y [44] index = 18 x [75] y [43] index = 19 x [76] y [42] index = 20 x [77] y [41] index = 21 x [78] y [40] index = 22 x [79] y [39] index = 23 x [80] y [38] index = 24 x [81] y [37]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 6258
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300035 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 49500
-networkCRCLogInfo = currentProgress = 44000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [53] y [15] lastPos = x [52] y [15]
- targetPos = x [53] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [52] y [14]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 23 index = 0 x [54] y [15] index = 1 x [55] y [15] index = 2 x [56] y [15] index = 3 x [57] y [15] index = 4 x [58] y [15] index = 5 x [59] y [15] index = 6 x [60] y [15] index = 7 x [61] y [15] index = 8 x [62] y [15] index = 9 x [63] y [16] index = 10 x [64] y [16] index = 11 x [65] y [17] index = 12 x [65] y [18] index = 13 x [66] y [18] index = 14 x [67] y [18] index = 15 x [68] y [18] index = 16 x [69] y [18] index = 17 x [70] y [18] index = 18 x [71] y [18] index = 19 x [72] y [18] index = 20 x [73] y [17] index = 21 x [74] y [16] index = 22 x [75] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 314058
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300036 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 22000
-networkCRCLogInfo = currentProgress = 16500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [53] y [16] lastPos = x [52] y [16]
- targetPos = x [53] y [16] targetVec = x [0] y [0] z [0] meetingPos = x [52] y [15]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 39 index = 0 x [54] y [16] index = 1 x [55] y [15] index = 2 x [56] y [15] index = 3 x [57] y [15] index = 4 x [58] y [15] index = 5 x [59] y [15] index = 6 x [60] y [15] index = 7 x [61] y [15] index = 8 x [62] y [15] index = 9 x [63] y [16] index = 10 x [64] y [16] index = 11 x [65] y [17] index = 12 x [65] y [18] index = 13 x [66] y [18] index = 14 x [67] y [18] index = 15 x [68] y [18] index = 16 x [69] y [18] index = 17 x [70] y [18] index = 18 x [71] y [18] index = 19 x [72] y [18] index = 20 x [73] y [17] index = 21 x [74] y [16] index = 22 x [75] y [15] index = 23 x [76] y [15] index = 24 x [77] y [15] index = 25 x [78] y [15] index = 26 x [79] y [15] index = 27 x [80] y [15] index = 28 x [81] y [15] index = 29 x [82] y [15] index = 30 x [83] y [15] index = 31 x [84] y [15] index = 32 x [85] y [15] index = 33 x [86] y [15] index = 34 x [87] y [15] index = 35 x [88] y [15] index = 36 x [89] y [15] index = 37 x [90] y [15] index = 38 x [91] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 585523
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300037 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 87500
-networkCRCLogInfo = currentProgress = 81250 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [23] y [15] lastPos = x [22] y [15]
- targetPos = x [23] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [22] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 21 index = 0 x [24] y [15] index = 1 x [25] y [15] index = 2 x [26] y [15] index = 3 x [27] y [15] index = 4 x [28] y [15] index = 5 x [29] y [15] index = 6 x [30] y [15] index = 7 x [31] y [15] index = 8 x [32] y [15] index = 9 x [33] y [15] index = 10 x [34] y [15] index = 11 x [35] y [15] index = 12 x [36] y [15] index = 13 x [37] y [15] index = 14 x [38] y [15] index = 15 x [39] y [15] index = 16 x [40] y [15] index = 17 x [41] y [15] index = 18 x [42] y [15] index = 19 x [43] y [15] index = 20 x [44] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 584547
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300038 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 77000
-networkCRCLogInfo = currentProgress = 71500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [32] y [15] lastPos = x [31] y [15]
- targetPos = x [32] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [31] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 22 index = 0 x [33] y [15] index = 1 x [34] y [15] index = 2 x [35] y [15] index = 3 x [36] y [15] index = 4 x [37] y [15] index = 5 x [38] y [15] index = 6 x [39] y [15] index = 7 x [40] y [15] index = 8 x [41] y [15] index = 9 x [42] y [15] index = 10 x [43] y [15] index = 11 x [44] y [15] index = 12 x [45] y [15] index = 13 x [46] y [15] index = 14 x [47] y [15] index = 15 x [48] y [15] index = 16 x [49] y [15] index = 17 x [50] y [15] index = 18 x [51] y [15] index = 19 x [52] y [15] index = 20 x [53] y [15] index = 21 x [54] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 61764
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300039 name [desert_camp][3]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 4875 ep = 0 loadCount = 0 deadCount = 0 progress = 15000
-networkCRCLogInfo = currentProgress = 7500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [21] lastPos = x [25] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [24] y [20]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 505789
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300040 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 71500
-networkCRCLogInfo = currentProgress = 66000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [29] y [15] lastPos = x [28] y [15]
- targetPos = x [29] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [28] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 25 index = 0 x [30] y [15] index = 1 x [31] y [15] index = 2 x [32] y [15] index = 3 x [33] y [15] index = 4 x [34] y [15] index = 5 x [35] y [15] index = 6 x [36] y [15] index = 7 x [37] y [15] index = 8 x [38] y [15] index = 9 x [39] y [15] index = 10 x [40] y [15] index = 11 x [41] y [15] index = 12 x [42] y [15] index = 13 x [43] y [15] index = 14 x [44] y [15] index = 15 x [45] y [15] index = 16 x [46] y [15] index = 17 x [47] y [15] index = 18 x [48] y [15] index = 19 x [49] y [15] index = 20 x [50] y [15] index = 21 x [51] y [15] index = 22 x [52] y [15] index = 23 x [53] y [15] index = 24 x [54] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 206400
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300041 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 82500
-networkCRCLogInfo = currentProgress = 77000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [15] lastPos = x [26] y [15]
- targetPos = x [27] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 24 index = 0 x [28] y [15] index = 1 x [29] y [15] index = 2 x [30] y [15] index = 3 x [31] y [15] index = 4 x [32] y [15] index = 5 x [33] y [15] index = 6 x [34] y [15] index = 7 x [35] y [15] index = 8 x [36] y [15] index = 9 x [37] y [15] index = 10 x [38] y [15] index = 11 x [39] y [15] index = 12 x [40] y [15] index = 13 x [41] y [15] index = 14 x [42] y [15] index = 15 x [43] y [15] index = 16 x [44] y [15] index = 17 x [45] y [15] index = 18 x [46] y [15] index = 19 x [47] y [15] index = 20 x [48] y [15] index = 21 x [49] y [15] index = 22 x [50] y [15] index = 23 x [51] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 615065
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300042 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [24] lastPos = x [15] y [24]
- targetPos = x [16] y [24] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [23]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 1 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [16] y [25], originalPos = x [16] y [25], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 313945
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300043 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 28500
-networkCRCLogInfo = currentProgress = 23750 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [21] y [25] lastPos = x [21] y [24]
- targetPos = x [21] y [25] targetVec = x [0] y [0] z [0] meetingPos = x [20] y [24]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 9 index = 0 x [21] y [26] index = 1 x [20] y [26] index = 2 x [19] y [26] index = 3 x [18] y [26] index = 4 x [18] y [25] index = 5 x [18] y [24] index = 6 x [18] y [23] index = 7 x [18] y [22] index = 8 x [18] y [21]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [18] y [20], originalPos = x [18] y [20], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 465940
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 0
---------------------------
-** world frame: 11940
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 1 index = 0  state = 0 factionIndex = 0 type = spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-164/0
-amount = 164
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 19
-
-index = 2 resource name = gold
-750/2000
-amount = 750
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-150/1500
-amount = 150
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-200/300
-amount = 200
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-170/0
-amount = 170
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 33
-id = 0 name [pyramid][9]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [231] y [21] lastPos = x [231] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [13]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 564524
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 1 name [sphinx][15]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 60000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300013 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [225] y [15] lastPos = x [225] y [15]
- targetPos = x [222] y [22] targetVec = x [222] y [11] z [22] meetingPos = x [224] y [14]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 1, desc = AttackStopped, pos = x [210] y [22], originalPos = x [210] y [22], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 85773
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.300000, lastAnimProgress = 0.405000, animProgress = 0.427500 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 2 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 17 deadCount = 0 progress = 18750
-networkCRCLogInfo = currentProgress = 15000 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [9] lastPos = x [244] y [9]
- targetPos = x [246] y [9] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [244] y [8]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [246] y [9], originalPos = x [246] y [9], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 470406
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 3 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 15750
-networkCRCLogInfo = currentProgress = 13125 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [239] y [22] lastPos = x [239] y [21]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [238] y [21]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 2, desc = Build, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitRef.getUnit() id = 25, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 423347
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 4 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 11 deadCount = 0 progress = 84375
-networkCRCLogInfo = currentProgress = 78750 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [236] y [14] lastPos = x [236] y [15]
- targetPos = x [236] y [13] targetVec = x [242] y [11.4444] z [17] meetingPos = x [235] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [236] y [13], originalPos = x [236] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 376288
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 5 name [spearman][13]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 321 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [90] y [26] lastPos = x [91] y [26]
- targetPos = x [90] y [26] targetVec = x [0] y [0] z [0] meetingPos = x [89] y [25]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 329229
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 6 name [spearthrower][14]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 543 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [24] lastPos = x [226] y [23]
- targetPos = x [227] y [24] targetVec = x [222] y [11] z [22] meetingPos = x [226] y [23]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 21609
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.962500, animProgress = 0.975000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 7 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [251] y [18] lastPos = x [250] y [18]
- targetPos = x [251] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [250] y [17]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 235111
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 8 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [18] lastPos = x [251] y [18]
- targetPos = x [252] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [17]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 188052
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 9 name [priest][8]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 666 ep = 405 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 1 enemyKills = 1
- currField = 0 targetField = 0
- pos = x [227] y [25] lastPos = x [226] y [25]
- targetPos = x [227] y [25] targetVec = x [222] y [11] z [22] meetingPos = x [226] y [24]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 320832
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.250000, animProgress = 0.312500 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 10 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 12 deadCount = 0 progress = 93750
-networkCRCLogInfo = currentProgress = 90000 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [10] lastPos = x [244] y [10]
- targetPos = x [246] y [9] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [244] y [9]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [246] y [10] index = 1 x [247] y [10]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [246] y [9], originalPos = x [247] y [9], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 17787
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 11 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 76000
-networkCRCLogInfo = currentProgress = 71250 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [16] lastPos = x [233] y [15]
- targetPos = x [233] y [16] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [15]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 10 index = 0 x [233] y [17] index = 1 x [233] y [18] index = 2 x [233] y [19] index = 3 x [234] y [20] index = 4 x [235] y [20] index = 5 x [236] y [20] index = 6 x [236] y [21] index = 7 x [236] y [22] index = 8 x [236] y [23] index = 9 x [236] y [24]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [233] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 435276
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 12 name [desert_camp][3]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 52500
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 136 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [241] y [16] lastPos = x [241] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [227] y [25]
- currSkill = upgrade_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 189616
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 13 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 23 deadCount = 0 progress = 56250
-networkCRCLogInfo = currentProgress = 50625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [231] y [14] lastPos = x [231] y [15]
- targetPos = x [232] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [230] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [231] y [13]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [13], originalPos = x [232] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 228896
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 14 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 59632
-networkCRCLogInfo = currentProgress = 55905 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [19] lastPos = x [234] y [20]
- targetPos = x [233] y [19] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [18]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [233] y [18] index = 1 x [233] y [17] index = 2 x [232] y [17] index = 3 x [232] y [16] index = 4 x [232] y [15] index = 5 x [232] y [14]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [13], originalPos = x [232] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 476215
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 15 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 16 deadCount = 0 progress = 48750
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [8] lastPos = x [239] y [9]
- targetPos = x [239] y [7] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [238] y [7]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [239] y [7], originalPos = x [239] y [7], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 702510
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 16 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 57750
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [230] y [13] lastPos = x [230] y [14]
- targetPos = x [230] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [229] y [12]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [230] y [12]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [230] y [11], originalPos = x [230] y [11], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 310944
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 17 name [farm][4]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 97500
-networkCRCLogInfo = currentProgress = 90000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [250] y [14] lastPos = x [250] y [14]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [252] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 335287
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 18 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 22000
-networkCRCLogInfo = currentProgress = 21000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [240] y [22] lastPos = x [240] y [21]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [239] y [21]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 3, desc = Repair, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 1, stateValue = 3, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 660639
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 19 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 33720
-networkCRCLogInfo = currentProgress = 30348 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [26] lastPos = x [236] y [27]
- targetPos = x [235] y [26] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [25]
- loadType = stone currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [234] y [26] index = 1 x [233] y [26] index = 2 x [233] y [25] index = 3 x [233] y [24] index = 4 x [233] y [23]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [30], originalPos = x [238] y [30], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 614353
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 20 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 24 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 39375 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [14] lastPos = x [235] y [15]
- targetPos = x [235] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [235] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 191392
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 21 name [temple][16]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 40000
-networkCRCLogInfo = currentProgress = 38750 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [240] y [6] lastPos = x [240] y [6]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 438504
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 22 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 4000
-networkCRCLogInfo = currentProgress = 3000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [240] y [23] lastPos = x [239] y [23]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [239] y [22]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [240] y [22]
-
-Command count = 2
- index = 0 commandType id = 3, desc = Repair, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 1, stateValue = 3, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 1
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 581907
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 23 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 37270
-networkCRCLogInfo = currentProgress = 33543 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [17] lastPos = x [232] y [18]
- targetPos = x [233] y [17] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [16]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [234] y [16] index = 1 x [234] y [15] index = 2 x [234] y [14]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 567601
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 24 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 3 deadCount = 0 progress = 56250
-networkCRCLogInfo = currentProgress = 50625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [229] y [12] lastPos = x [229] y [13]
- targetPos = x [230] y [11] targetVec = x [0] y [0] z [0] meetingPos = x [228] y [11]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [229] y [11] index = 1 x [229] y [10]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [230] y [11], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 539970
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 25 name [obelisk][7]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 4400 ep = 0 loadCount = 0 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 15000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [240] y [22] lastPos = x [240] y [22]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [239] y [21]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 247570
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 26 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [21] lastPos = x [251] y [20]
- targetPos = x [252] y [21] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [20]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 231835
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 27 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [20] lastPos = x [251] y [20]
- targetPos = x [252] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [19]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 211054
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 28 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 77556
-networkCRCLogInfo = currentProgress = 74184 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [18] lastPos = x [235] y [17]
- targetPos = x [234] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [17]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [233] y [19] index = 1 x [234] y [20] index = 2 x [235] y [20] index = 3 x [236] y [20] index = 4 x [236] y [21] index = 5 x [236] y [22] index = 6 x [236] y [23] index = 7 x [236] y [24]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [237] y [13], originalPos = x [237] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 479218
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 29 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [251] y [21] lastPos = x [251] y [20]
- targetPos = x [251] y [21] targetVec = x [0] y [0] z [0] meetingPos = x [250] y [20]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 259824
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 30 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [22] lastPos = x [251] y [22]
- targetPos = x [252] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 286298
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 31 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 78750
-networkCRCLogInfo = currentProgress = 73125 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [14] lastPos = x [238] y [15]
- targetPos = x [237] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [238] y [13]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [237] y [13], originalPos = x [237] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 155904
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 32 name [priest][8]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 700 ep = 5 loadCount = 0 deadCount = 0 progress = 42000
-networkCRCLogInfo = currentProgress = 36750 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [242] y [9] lastPos = x [242] y [8]
- targetPos = x [242] y [9] targetVec = x [0] y [0] z [0] meetingPos = x [241] y [8]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 10 index = 0 x [242] y [10] index = 1 x [241] y [11] index = 2 x [240] y [12] index = 3 x [239] y [13] index = 4 x [238] y [14] index = 5 x [237] y [15] index = 6 x [236] y [16] index = 7 x [235] y [17] index = 8 x [234] y [18] index = 9 x [233] y [19]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [226] y [21], originalPos = x [226] y [21], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 328489
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 1
---------------------------
-** world frame: 11940
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 0
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-165/0
-amount = 165
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = -2
-
-index = 2 resource name = gold
-925/2000
-amount = 925
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-175/1500
-amount = 175
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-240/300
-amount = 240
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-170/0
-amount = 170
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 30
-id = 100000 name [pyramid][9]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 39 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [103] lastPos = x [233] y [103]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [114]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 89274
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100001 name [sphinx][15]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [97] lastPos = x [227] y [97]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [96]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 42215
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100002 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 17 deadCount = 0 progress = 16875
-networkCRCLogInfo = currentProgress = 11250 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [98] lastPos = x [239] y [99]
- targetPos = x [240] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [97]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [239] y [97] index = 1 x [239] y [96]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [97], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 709181
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100003 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 1 deadCount = 0 progress = 41250
-networkCRCLogInfo = currentProgress = 37500 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [216] y [98] lastPos = x [217] y [98]
- targetPos = x [215] y [97] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [215] y [97]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [97], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 662122
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100004 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 52500
-networkCRCLogInfo = currentProgress = 47250 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [217] y [100] lastPos = x [217] y [99]
- targetPos = x [217] y [100] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [216] y [99]
- loadType = wood currSkill = move_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 13 index = 0 x [217] y [101] index = 1 x [217] y [102] index = 2 x [217] y [103] index = 3 x [216] y [103] index = 4 x [215] y [103] index = 5 x [214] y [103] index = 6 x [213] y [103] index = 7 x [212] y [103] index = 8 x [212] y [102] index = 9 x [212] y [101] index = 10 x [212] y [100] index = 11 x [212] y [99] index = 12 x [212] y [98]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [214] y [96], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 615063
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100005 name [spearman][13]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 11715
-networkCRCLogInfo = currentProgress = 7810 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [205] y [104] lastPos = x [204] y [105]
- targetPos = x [205] y [104] targetVec = x [0] y [0] z [0] meetingPos = x [204] y [103]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [206] y [103] index = 1 x [206] y [102]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [202] y [108], originalPos = x [202] y [108], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 234862
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100006 name [spearthrower][14]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 593 ep = 0 loadCount = 0 deadCount = 0 progress = 61250
-networkCRCLogInfo = currentProgress = 60000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300005 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [205] y [101] lastPos = x [206] y [100]
- targetPos = x [206] y [101] targetVec = x [206] y [8] z [101] meetingPos = x [204] y [100]
- currSkill = attack_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [204] y [102] index = 1 x [203] y [103] index = 2 x [202] y [104] index = 3 x [201] y [105] index = 4 x [200] y [106] index = 5 x [199] y [107] index = 6 x [198] y [108] index = 7 x [198] y [109] index = 8 x [198] y [110] index = 9 x [198] y [111] index = 10 x [198] y [112]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [198] y [112], originalPos = x [198] y [112], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 291933
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-attackParticleSystems count = 1
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.550000, animProgress = 0.562500 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-attackParticleSystems #0 = ParticleSystem particles = 1000
-random = 500655
-blendMode = 0
-state = 2
-active = 1
-visible = 1
-aliveParticleCount = 5
-particleCount = 1000
-textureFileLoadDeferred = 
-textureFileLoadDeferredFormat = 0
-textureFileLoadDeferredComponents = 0
-texture = archer_particle.bmp
-pos = x [205.644] y [9.28022] z [101.105]
-color = x [1] y [1] z [1] w [0.5]
-colorNoEnergy = x [0.5] y [0.5] z [0.5] w [0]
-emissionRate = 1.0000000000
-emissionState = 0.0000000000
-maxParticleEnergy = 20
-varParticleEnergy = 0
-particleSize = 1.0000000000
-speed = 0.0000000000
-factionColor = x [0] y [0] z [1]
-teamcolorNoEnergy = 0
-teamcolorEnergy = 0
-alternations = 0
-particleSystemStartDelay = 0
-ProjectileParticleSystem 
-lastPos = x [205.356] y [9.97089] z [101.19]
-startPos = x [204.204] y [9.64786] z [101.531]
-endPos = x [206] y [8] z [101]
-flatPos = x [205.644] y [8.32665] z [101.105]
-xVector = x [0.212722] y [0] z [0.719967]
-yVector = x [0] y [1] z [0]
-zVector = x [0.719967] y [-0.660603] z [-0.212722]
-trajectory = 1
-trajectorySpeed = 0.40
-trajectoryScale = 1.50
-trajectoryFrequency = 1.00
-arriveDestinationDistance = 0.49
-
-id = 100007 name [chicken][2]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [100] lastPos = x [232] y [101]
- targetPos = x [232] y [100] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 473886
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100008 name [chicken][2]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [99] lastPos = x [231] y [100]
- targetPos = x [232] y [99] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [98]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 426827
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100009 name [priest][8]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [106] lastPos = x [227] y [106]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [105]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 379768
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100010 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 91044
-networkCRCLogInfo = currentProgress = 87672 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [111] lastPos = x [234] y [112]
- targetPos = x [235] y [111] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [110]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 7 index = 0 x [234] y [110] index = 1 x [234] y [109] index = 2 x [234] y [108] index = 3 x [235] y [108] index = 4 x [235] y [107] index = 5 x [235] y [106] index = 6 x [235] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 484212
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100011 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 26250
-networkCRCLogInfo = currentProgress = 21000 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [113] lastPos = x [232] y [112]
- targetPos = x [232] y [113] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [112]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [232] y [114] index = 1 x [233] y [114]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 472051
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100012 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 33750
-networkCRCLogInfo = currentProgress = 31875 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [215] y [98] lastPos = x [215] y [99]
- targetPos = x [215] y [97] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [214] y [97]
- loadType = wood currSkill = stop_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [97], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 235315
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100013 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 7500
-networkCRCLogInfo = currentProgress = 5625 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [216] y [96] lastPos = x [217] y [96]
- targetPos = x [215] y [96] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [215] y [95]
- loadType = wood currSkill = stop_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [96], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 145804
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100014 name [farm][4]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 37500
-networkCRCLogInfo = currentProgress = 30000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [100] lastPos = x [245] y [100]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [244] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 32847
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100015 name [desert_camp][3]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 21250
-networkCRCLogInfo = currentProgress = 20000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [224] y [111] lastPos = x [224] y [111]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [223] y [110]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 411771
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100016 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 26976
-networkCRCLogInfo = currentProgress = 23604 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [114] lastPos = x [232] y [115]
- targetPos = x [233] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [113]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 9 index = 0 x [233] y [113] index = 1 x [233] y [112] index = 2 x [234] y [111] index = 3 x [234] y [110] index = 4 x [235] y [109] index = 5 x [235] y [108] index = 6 x [235] y [107] index = 7 x [235] y [106] index = 8 x [235] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [116], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 371025
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100017 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 86625
-networkCRCLogInfo = currentProgress = 84000 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 100029 - factionIndex = 1 currField = 0 targetField = 0
- pos = x [225] y [107] lastPos = x [226] y [107]
- targetPos = x [223] y [105] targetVec = x [222.5] y [12.5] z [105.5] meetingPos = x [224] y [106]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [221] y [104], originalPos = x [221] y [104], facing = 0, unitRef.getUnit() id = 100029, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 335399
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100018 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 4 deadCount = 0 progress = 61875
-networkCRCLogInfo = currentProgress = 56250 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [113] lastPos = x [234] y [112]
- targetPos = x [234] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 374193
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100019 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 90250
-networkCRCLogInfo = currentProgress = 85500 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [101] lastPos = x [235] y [100]
- targetPos = x [235] y [101] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [100]
- loadType = stone currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [234] y [102] index = 1 x [233] y [102] index = 2 x [232] y [102] index = 3 x [232] y [103] index = 4 x [232] y [104] index = 5 x [232] y [105] index = 6 x [232] y [106] index = 7 x [232] y [107] index = 8 x [232] y [108] index = 9 x [233] y [108] index = 10 x [234] y [108]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [97], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 578742
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100020 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 16 deadCount = 0 progress = 78750
-networkCRCLogInfo = currentProgress = 73125 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [96] lastPos = x [238] y [96]
- targetPos = x [240] y [96] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [95]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [96], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 55941
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100021 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 47500
-networkCRCLogInfo = currentProgress = 42750 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [99] lastPos = x [235] y [98]
- targetPos = x [235] y [99] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [98]
- loadType = stone currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [235] y [100] index = 1 x [235] y [101] index = 2 x [234] y [102] index = 3 x [233] y [102] index = 4 x [232] y [102] index = 5 x [232] y [103] index = 6 x [232] y [104] index = 7 x [232] y [105] index = 8 x [232] y [106] index = 9 x [232] y [107] index = 10 x [232] y [108]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [95], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 385940
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100022 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 52250
-networkCRCLogInfo = currentProgress = 47500 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [110] lastPos = x [236] y [110]
- targetPos = x [235] y [110] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [109]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [235] y [109] index = 1 x [235] y [108] index = 2 x [235] y [107] index = 3 x [235] y [106] index = 4 x [235] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [116], originalPos = x [232] y [117], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 128014
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100023 name [temple][16]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 41250
-networkCRCLogInfo = currentProgress = 40000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [213] y [99] lastPos = x [213] y [99]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [212] y [98]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 416962
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100024 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 48451
-networkCRCLogInfo = currentProgress = 44724 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [236] y [109] lastPos = x [235] y [108]
- targetPos = x [236] y [109] targetVec = x [0] y [0] z [0] meetingPos = x [235] y [108]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [237] y [109] index = 1 x [237] y [110] index = 2 x [237] y [111] index = 3 x [237] y [112] index = 4 x [237] y [113]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 29339
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100025 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 28500
-networkCRCLogInfo = currentProgress = 23750 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [240] y [113] lastPos = x [239] y [113]
- targetPos = x [240] y [113] targetVec = x [0] y [0] z [0] meetingPos = x [239] y [112]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 10 index = 0 x [240] y [112] index = 1 x [240] y [111] index = 2 x [239] y [110] index = 3 x [238] y [109] index = 4 x [237] y [108] index = 5 x [236] y [108] index = 6 x [235] y [108] index = 7 x [235] y [107] index = 8 x [235] y [106] index = 9 x [235] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [239] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 249453
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100026 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 15750
-networkCRCLogInfo = currentProgress = 10500 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [113] lastPos = x [239] y [112]
- targetPos = x [239] y [113] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [112]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [238] y [113]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 543507
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100027 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 3 deadCount = 0 progress = 78750
-networkCRCLogInfo = currentProgress = 73125 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [113] lastPos = x [238] y [112]
- targetPos = x [238] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 177811
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100028 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 8 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 39375 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [113] lastPos = x [236] y [112]
- targetPos = x [235] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [234] y [113] index = 1 x [233] y [113] index = 2 x [232] y [114] index = 3 x [231] y [115] index = 4 x [231] y [116]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [235] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 128340
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100029 name [obelisk][7]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 587 ep = 0 loadCount = 0 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [221] y [104] lastPos = x [221] y [104]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [220] y [103]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 606207
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 2
---------------------------
-** world frame: 11940
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 0
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 15
-
-index = 2 resource name = gold
-121/2000
-amount = 121
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-41/1500
-amount = 41
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-262/300
-amount = 262
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 44
-id = 200000 name [pyramid][9]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [21] y [103] lastPos = x [21] y [103]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [20] y [102]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 328049
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200001 name [sphinx][15]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [100] lastPos = x [15] y [100]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 280990
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200002 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 74000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200042 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [14] y [112] lastPos = x [14] y [111]
- targetPos = x [15] y [113] targetVec = x [14.5] y [13.2778] z [113.5] meetingPos = x [13] y [111]
- loadType = wood currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [14] y [113], originalPos = x [14] y [113], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 233931
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200003 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 12 deadCount = 0 progress = 33750
-networkCRCLogInfo = currentProgress = 30000 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [12] y [105] lastPos = x [13] y [105]
- targetPos = x [11] y [106] targetVec = x [17] y [11] z [110] meetingPos = x [11] y [104]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [11] y [105] index = 1 x [10] y [105]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [11] y [106], originalPos = x [13] y [103], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 186872
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200004 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 23 deadCount = 0 progress = 28125
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [24] y [113] lastPos = x [24] y [112]
- targetPos = x [23] y [114] targetVec = x [18] y [11] z [106] meetingPos = x [23] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [24] y [114] index = 1 x [24] y [115]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [23] y [114], originalPos = x [24] y [116], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 139813
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200005 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 42955
-networkCRCLogInfo = currentProgress = 39050 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [51] y [87] lastPos = x [50] y [88]
- targetPos = x [51] y [87] targetVec = x [0] y [0] z [0] meetingPos = x [50] y [86]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 25 index = 0 x [52] y [86] index = 1 x [53] y [85] index = 2 x [54] y [84] index = 3 x [55] y [83] index = 4 x [56] y [82] index = 5 x [57] y [81] index = 6 x [58] y [80] index = 7 x [59] y [79] index = 8 x [60] y [78] index = 9 x [61] y [77] index = 10 x [61] y [76] index = 11 x [61] y [75] index = 12 x [62] y [74] index = 13 x [63] y [73] index = 14 x [64] y [72] index = 15 x [65] y [71] index = 16 x [66] y [70] index = 17 x [67] y [69] index = 18 x [68] y [69] index = 19 x [69] y [69] index = 20 x [70] y [69] index = 21 x [71] y [69] index = 22 x [72] y [68] index = 23 x [73] y [68] index = 24 x [74] y [68]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 92754
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200006 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 74195
-networkCRCLogInfo = currentProgress = 70290 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [123] y [101] lastPos = x [122] y [102]
- targetPos = x [123] y [101] targetVec = x [89.961] y [5.55339] z [94.961] meetingPos = x [122] y [100]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 25 index = 0 x [124] y [101] index = 1 x [125] y [100] index = 2 x [126] y [99] index = 3 x [127] y [98] index = 4 x [128] y [97] index = 5 x [129] y [96] index = 6 x [130] y [95] index = 7 x [131] y [94] index = 8 x [132] y [93] index = 9 x [133] y [92] index = 10 x [134] y [91] index = 11 x [135] y [90] index = 12 x [136] y [89] index = 13 x [137] y [88] index = 14 x [138] y [87] index = 15 x [139] y [86] index = 16 x [140] y [85] index = 17 x [139] y [84] index = 18 x [139] y [83] index = 19 x [139] y [82] index = 20 x [139] y [81] index = 21 x [139] y [80] index = 22 x [139] y [79] index = 23 x [139] y [78] index = 24 x [139] y [77]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 647342
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.887500, animProgress = 0.900000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 200007 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [30] y [99] lastPos = x [29] y [99]
- targetPos = x [30] y [99] targetVec = x [0] y [0] z [0] meetingPos = x [29] y [98]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 712661
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200008 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [94] lastPos = x [28] y [94]
- targetPos = x [27] y [94] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [93]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 665602
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200009 name [priest][8]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 18750
-networkCRCLogInfo = currentProgress = 15000 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 79 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [37] y [114] lastPos = x [36] y [114]
- targetPos = x [37] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [36] y [113]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 3
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 2 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 618543
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200010 name [farm][4]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 52500
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [109] lastPos = x [25] y [109]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [24] y [108]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 186873
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200011 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 2500
-networkCRCLogInfo = currentProgress = 1250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [17] y [105] lastPos = x [17] y [105]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [16] y [104]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 561255
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200012 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 93175
-networkCRCLogInfo = currentProgress = 89448 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [24] y [109] lastPos = x [23] y [108]
- targetPos = x [24] y [109] targetVec = x [17] y [11] z [110] meetingPos = x [23] y [108]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [24] y [110] index = 1 x [24] y [111] index = 2 x [24] y [112] index = 3 x [24] y [113] index = 4 x [24] y [114] index = 5 x [24] y [115]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [24] y [116], originalPos = x [24] y [116], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 525556
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200013 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 22185
-networkCRCLogInfo = currentProgress = 17748 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [129] y [67] lastPos = x [128] y [68]
- targetPos = x [129] y [67] targetVec = x [0] y [0] z [0] meetingPos = x [128] y [66]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 20 index = 0 x [130] y [66] index = 1 x [131] y [65] index = 2 x [132] y [64] index = 3 x [133] y [64] index = 4 x [134] y [64] index = 5 x [135] y [64] index = 6 x [136] y [64] index = 7 x [137] y [64] index = 8 x [138] y [64] index = 9 x [139] y [64] index = 10 x [140] y [64] index = 11 x [141] y [63] index = 12 x [142] y [62] index = 13 x [143] y [62] index = 14 x [144] y [62] index = 15 x [145] y [61] index = 16 x [146] y [60] index = 17 x [147] y [60] index = 18 x [148] y [60] index = 19 x [149] y [59]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 663780
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200014 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 91044
-networkCRCLogInfo = currentProgress = 87672 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [102] lastPos = x [21] y [101]
- targetPos = x [20] y [102] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [101]
- loadType = stone currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 12 index = 0 x [20] y [103] index = 1 x [20] y [104] index = 2 x [20] y [105] index = 3 x [20] y [106] index = 4 x [20] y [107] index = 5 x [20] y [108] index = 6 x [21] y [108] index = 7 x [22] y [108] index = 8 x [23] y [108] index = 9 x [23] y [107] index = 10 x [23] y [106] index = 11 x [23] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [17] y [97], originalPos = x [17] y [96], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 448331
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200015 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97614 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [52] y [96] lastPos = x [51] y [97]
- targetPos = x [52] y [96] targetVec = x [0] y [0] z [0] meetingPos = x [51] y [95]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 22 index = 0 x [53] y [95] index = 1 x [54] y [94] index = 2 x [55] y [93] index = 3 x [56] y [92] index = 4 x [57] y [91] index = 5 x [58] y [90] index = 6 x [59] y [89] index = 7 x [60] y [88] index = 8 x [61] y [87] index = 9 x [62] y [86] index = 10 x [63] y [85] index = 11 x [64] y [84] index = 12 x [65] y [83] index = 13 x [66] y [82] index = 14 x [67] y [81] index = 15 x [68] y [80] index = 16 x [69] y [79] index = 17 x [70] y [78] index = 18 x [71] y [77] index = 19 x [71] y [76] index = 20 x [71] y [75] index = 21 x [72] y [74]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 478293
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200016 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 89250
-networkCRCLogInfo = currentProgress = 86625 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200042 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [17] y [112] lastPos = x [18] y [113]
- targetPos = x [15] y [113] targetVec = x [14.5] y [13.2778] z [113.5] meetingPos = x [16] y [111]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [17] y [111]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [13] y [112], originalPos = x [13] y [112], facing = 0, unitRef.getUnit() id = 200042, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 345366
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200017 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 44370
-networkCRCLogInfo = currentProgress = 39933 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [34] y [102] lastPos = x [33] y [103]
- targetPos = x [34] y [102] targetVec = x [0] y [0] z [0] meetingPos = x [33] y [101]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 21 index = 0 x [35] y [101] index = 1 x [36] y [100] index = 2 x [37] y [99] index = 3 x [38] y [98] index = 4 x [39] y [97] index = 5 x [40] y [96] index = 6 x [41] y [95] index = 7 x [42] y [94] index = 8 x [43] y [93] index = 9 x [44] y [92] index = 10 x [45] y [91] index = 11 x [46] y [90] index = 12 x [47] y [90] index = 13 x [48] y [90] index = 14 x [49] y [89] index = 15 x [50] y [88] index = 16 x [51] y [87] index = 17 x [52] y [86] index = 18 x [53] y [85] index = 19 x [54] y [84] index = 20 x [55] y [83]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 587256
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200018 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 57000
-networkCRCLogInfo = currentProgress = 52250 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [13] y [104] lastPos = x [12] y [104]
- targetPos = x [13] y [104] targetVec = x [23.5] y [11] z [99.5] meetingPos = x [12] y [103]
- loadType = wood currSkill = move_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 16 index = 0 x [14] y [105] index = 1 x [15] y [105] index = 2 x [16] y [104] index = 3 x [17] y [104] index = 4 x [18] y [104] index = 5 x [19] y [104] index = 6 x [20] y [104] index = 7 x [20] y [105] index = 8 x [20] y [106] index = 9 x [20] y [107] index = 10 x [20] y [108] index = 11 x [21] y [108] index = 12 x [22] y [108] index = 13 x [23] y [108] index = 14 x [23] y [107] index = 15 x [23] y [106]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [11] y [106], originalPos = x [13] y [106], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 474386
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200019 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 12 deadCount = 0 progress = 31500
-networkCRCLogInfo = currentProgress = 28875 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200043 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [26] y [97] lastPos = x [25] y [97]
- targetPos = x [27] y [96] targetVec = x [28] y [11] z [96] meetingPos = x [25] y [96]
- loadType = wood currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [27] y [95], originalPos = x [27] y [95], facing = 0, unitRef.getUnit() id = 200043, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 381430
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200020 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 84303
-networkCRCLogInfo = currentProgress = 79866 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [40] y [90] lastPos = x [39] y [91]
- targetPos = x [40] y [90] targetVec = x [0] y [0] z [0] meetingPos = x [39] y [89]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 21 index = 0 x [41] y [89] index = 1 x [42] y [88] index = 2 x [43] y [87] index = 3 x [44] y [86] index = 4 x [45] y [85] index = 5 x [46] y [84] index = 6 x [47] y [83] index = 7 x [48] y [82] index = 8 x [49] y [81] index = 9 x [50] y [80] index = 10 x [51] y [79] index = 11 x [52] y [78] index = 12 x [53] y [77] index = 13 x [54] y [76] index = 14 x [55] y [75] index = 15 x [56] y [74] index = 16 x [57] y [73] index = 17 x [58] y [72] index = 18 x [59] y [71] index = 19 x [60] y [70] index = 20 x [61] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 541348
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200021 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 11 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 61875 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [113] lastPos = x [21] y [112]
- targetPos = x [20] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [19] y [113] index = 1 x [18] y [113] index = 2 x [17] y [113] index = 3 x [17] y [114] index = 4 x [17] y [115] index = 5 x [17] y [116] index = 6 x [18] y [116] index = 7 x [19] y [116]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [20] y [114], originalPos = x [20] y [115], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 463065
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200022 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 5 deadCount = 0 progress = 56250
-networkCRCLogInfo = currentProgress = 50625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [12] y [98] lastPos = x [12] y [99]
- targetPos = x [12] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [11] y [97]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [12] y [97], originalPos = x [13] y [99], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 102764
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200023 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 93720
-networkCRCLogInfo = currentProgress = 89815 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [34] y [18] lastPos = x [33] y [19]
- targetPos = x [34] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [33] y [17]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 24 index = 0 x [35] y [17] index = 1 x [36] y [16] index = 2 x [37] y [15] index = 3 x [38] y [15] index = 4 x [39] y [15] index = 5 x [40] y [15] index = 6 x [41] y [15] index = 7 x [42] y [15] index = 8 x [43] y [15] index = 9 x [44] y [15] index = 10 x [45] y [15] index = 11 x [46] y [15] index = 12 x [47] y [15] index = 13 x [48] y [15] index = 14 x [49] y [15] index = 15 x [50] y [15] index = 16 x [51] y [15] index = 17 x [52] y [15] index = 18 x [53] y [15] index = 19 x [54] y [15] index = 20 x [55] y [15] index = 21 x [56] y [15] index = 22 x [57] y [15] index = 23 x [58] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 623056
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200024 name [temple][16]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 97500
-networkCRCLogInfo = currentProgress = 96250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [22] y [98] lastPos = x [22] y [98]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [21] y [97]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 383783
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200025 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 4 deadCount = 0 progress = 37500
-networkCRCLogInfo = currentProgress = 33750 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [10] y [104] lastPos = x [11] y [104]
- targetPos = x [9] y [104] targetVec = x [28.5] y [11] z [102.5] meetingPos = x [9] y [103]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [10] y [105]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [9] y [104], originalPos = x [10] y [106], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 553340
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200026 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 46250
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [109] lastPos = x [16] y [109]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [108]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 399492
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200027 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 74195
-networkCRCLogInfo = currentProgress = 70290 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [103] y [87] lastPos = x [102] y [88]
- targetPos = x [103] y [87] targetVec = x [0] y [0] z [0] meetingPos = x [102] y [86]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 26 index = 0 x [104] y [86] index = 1 x [105] y [85] index = 2 x [106] y [84] index = 3 x [107] y [84] index = 4 x [108] y [84] index = 5 x [109] y [83] index = 6 x [110] y [82] index = 7 x [111] y [81] index = 8 x [112] y [80] index = 9 x [113] y [79] index = 10 x [113] y [78] index = 11 x [114] y [77] index = 12 x [115] y [76] index = 13 x [116] y [75] index = 14 x [117] y [74] index = 15 x [118] y [73] index = 16 x [119] y [72] index = 17 x [120] y [71] index = 18 x [121] y [70] index = 19 x [122] y [70] index = 20 x [123] y [70] index = 21 x [124] y [70] index = 22 x [125] y [70] index = 23 x [126] y [70] index = 24 x [127] y [69] index = 25 x [128] y [68]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 389329
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200028 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 19525
-networkCRCLogInfo = currentProgress = 15620 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [160] y [84] lastPos = x [159] y [85]
- targetPos = x [160] y [84] targetVec = x [0] y [0] z [0] meetingPos = x [159] y [83]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 23 index = 0 x [161] y [83] index = 1 x [162] y [82] index = 2 x [163] y [81] index = 3 x [164] y [80] index = 4 x [165] y [80] index = 5 x [166] y [80] index = 6 x [167] y [79] index = 7 x [168] y [78] index = 8 x [168] y [77] index = 9 x [168] y [76] index = 10 x [168] y [75] index = 11 x [168] y [74] index = 12 x [168] y [73] index = 13 x [168] y [72] index = 14 x [168] y [71] index = 15 x [169] y [70] index = 16 x [169] y [69] index = 17 x [169] y [68] index = 18 x [169] y [67] index = 19 x [169] y [66] index = 20 x [169] y [65] index = 21 x [169] y [64] index = 22 x [169] y [63]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 106149
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200029 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 62500
-networkCRCLogInfo = currentProgress = 56250 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [91] y [92] lastPos = x [91] y [91]
- targetPos = x [91] y [92] targetVec = x [0] y [0] z [0] meetingPos = x [90] y [91]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 23 index = 0 x [92] y [92] index = 1 x [93] y [92] index = 2 x [94] y [92] index = 3 x [95] y [92] index = 4 x [96] y [92] index = 5 x [97] y [91] index = 6 x [98] y [90] index = 7 x [99] y [90] index = 8 x [100] y [90] index = 9 x [101] y [89] index = 10 x [102] y [88] index = 11 x [103] y [87] index = 12 x [104] y [86] index = 13 x [105] y [85] index = 14 x [106] y [84] index = 15 x [107] y [84] index = 16 x [108] y [84] index = 17 x [109] y [83] index = 18 x [110] y [82] index = 19 x [111] y [81] index = 20 x [112] y [80] index = 21 x [113] y [79] index = 22 x [113] y [78]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 567110
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200030 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 39050
-networkCRCLogInfo = currentProgress = 37275 updateFPS = 40 speed = 100 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1775 [1775]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [111] lastPos = x [14] y [110]
- targetPos = x [15] y [111] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [110]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 23 index = 0 x [16] y [111] index = 1 x [17] y [112] index = 2 x [18] y [112] index = 3 x [19] y [112] index = 4 x [20] y [111] index = 5 x [21] y [110] index = 6 x [22] y [110] index = 7 x [23] y [110] index = 8 x [24] y [110] index = 9 x [25] y [109] index = 10 x [25] y [108] index = 11 x [26] y [108] index = 12 x [27] y [108] index = 13 x [28] y [108] index = 14 x [29] y [108] index = 15 x [30] y [109] index = 16 x [31] y [110] index = 17 x [32] y [110] index = 18 x [33] y [110] index = 19 x [34] y [110] index = 20 x [35] y [110] index = 21 x [36] y [110] index = 22 x [37] y [110]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [37] y [110], originalPos = x [37] y [110], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 703671
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200031 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 19525
-networkCRCLogInfo = currentProgress = 15620 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [28] y [76] lastPos = x [27] y [77]
- targetPos = x [28] y [76] targetVec = x [0] y [0] z [0] meetingPos = x [27] y [75]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 25 index = 0 x [29] y [75] index = 1 x [30] y [74] index = 2 x [31] y [73] index = 3 x [32] y [72] index = 4 x [33] y [71] index = 5 x [34] y [70] index = 6 x [35] y [69] index = 7 x [36] y [68] index = 8 x [37] y [67] index = 9 x [37] y [66] index = 10 x [37] y [65] index = 11 x [36] y [64] index = 12 x [35] y [64] index = 13 x [35] y [63] index = 14 x [35] y [62] index = 15 x [35] y [61] index = 16 x [35] y [60] index = 17 x [35] y [59] index = 18 x [36] y [58] index = 19 x [37] y [57] index = 20 x [38] y [56] index = 21 x [39] y [55] index = 22 x [40] y [54] index = 23 x [41] y [53] index = 24 x [42] y [52]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 709311
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200032 name [farm][4]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 30000
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [101] lastPos = x [27] y [101]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [100]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 92307
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200033 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [32] y [115] lastPos = x [31] y [115]
- targetPos = x [32] y [115] targetVec = x [0] y [0] z [0] meetingPos = x [31] y [114]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 444472
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200034 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [7] y [100] lastPos = x [8] y [100]
- targetPos = x [7] y [100] targetVec = x [0] y [0] z [0] meetingPos = x [6] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 122026
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200035 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 6250
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [153] y [15] lastPos = x [152] y [15]
- targetPos = x [153] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [152] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 19 index = 0 x [154] y [15] index = 1 x [155] y [15] index = 2 x [156] y [15] index = 3 x [157] y [15] index = 4 x [158] y [15] index = 5 x [159] y [15] index = 6 x [160] y [15] index = 7 x [161] y [15] index = 8 x [162] y [15] index = 9 x [163] y [15] index = 10 x [164] y [15] index = 11 x [165] y [15] index = 12 x [166] y [15] index = 13 x [167] y [15] index = 14 x [168] y [15] index = 15 x [169] y [15] index = 16 x [170] y [15] index = 17 x [171] y [15] index = 18 x [172] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 197930
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200036 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 27335
-networkCRCLogInfo = currentProgress = 23430 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [30] y [88] lastPos = x [29] y [89]
- targetPos = x [30] y [88] targetVec = x [0] y [0] z [0] meetingPos = x [29] y [87]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 24 index = 0 x [31] y [89] index = 1 x [31] y [90] index = 2 x [32] y [90] index = 3 x [33] y [91] index = 4 x [33] y [92] index = 5 x [34] y [92] index = 6 x [35] y [92] index = 7 x [36] y [92] index = 8 x [37] y [92] index = 9 x [38] y [92] index = 10 x [39] y [91] index = 11 x [40] y [90] index = 12 x [41] y [89] index = 13 x [42] y [88] index = 14 x [43] y [87] index = 15 x [44] y [86] index = 16 x [45] y [85] index = 17 x [46] y [84] index = 18 x [47] y [83] index = 19 x [48] y [82] index = 20 x [49] y [81] index = 21 x [50] y [80] index = 22 x [51] y [79] index = 23 x [52] y [78]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 37445
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200037 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 53244
-networkCRCLogInfo = currentProgress = 48807 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [44] y [86] lastPos = x [43] y [87]
- targetPos = x [44] y [86] targetVec = x [0] y [0] z [0] meetingPos = x [43] y [85]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 22 index = 0 x [45] y [85] index = 1 x [46] y [84] index = 2 x [47] y [83] index = 3 x [48] y [82] index = 4 x [49] y [81] index = 5 x [50] y [80] index = 6 x [51] y [79] index = 7 x [52] y [78] index = 8 x [53] y [77] index = 9 x [54] y [76] index = 10 x [55] y [75] index = 11 x [56] y [74] index = 12 x [57] y [73] index = 13 x [58] y [72] index = 14 x [59] y [71] index = 15 x [60] y [70] index = 16 x [61] y [69] index = 17 x [62] y [68] index = 18 x [63] y [67] index = 19 x [64] y [67] index = 20 x [65] y [68] index = 21 x [65] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 337053
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200038 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 35145
-networkCRCLogInfo = currentProgress = 31240 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [128] y [98] lastPos = x [127] y [99]
- targetPos = x [128] y [98] targetVec = x [0] y [0] z [0] meetingPos = x [127] y [97]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 25 index = 0 x [129] y [97] index = 1 x [130] y [96] index = 2 x [131] y [95] index = 3 x [132] y [94] index = 4 x [133] y [93] index = 5 x [134] y [92] index = 6 x [135] y [91] index = 7 x [136] y [90] index = 8 x [137] y [89] index = 9 x [138] y [88] index = 10 x [139] y [87] index = 11 x [140] y [86] index = 12 x [141] y [85] index = 13 x [140] y [84] index = 14 x [139] y [84] index = 15 x [139] y [83] index = 16 x [139] y [82] index = 17 x [139] y [81] index = 18 x [139] y [80] index = 19 x [139] y [79] index = 20 x [139] y [78] index = 21 x [139] y [77] index = 22 x [139] y [76] index = 23 x [139] y [75] index = 24 x [139] y [74]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 512281
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200039 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 8874
-networkCRCLogInfo = currentProgress = 4437 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [56] y [93] lastPos = x [55] y [94]
- targetPos = x [56] y [93] targetVec = x [0] y [0] z [0] meetingPos = x [55] y [92]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 23 index = 0 x [57] y [92] index = 1 x [58] y [91] index = 2 x [59] y [90] index = 3 x [60] y [89] index = 4 x [61] y [88] index = 5 x [62] y [87] index = 6 x [63] y [86] index = 7 x [64] y [85] index = 8 x [65] y [84] index = 9 x [66] y [83] index = 10 x [67] y [82] index = 11 x [68] y [81] index = 12 x [69] y [80] index = 13 x [70] y [79] index = 14 x [71] y [78] index = 15 x [72] y [78] index = 16 x [73] y [78] index = 17 x [74] y [78] index = 18 x [75] y [77] index = 19 x [76] y [76] index = 20 x [77] y [75] index = 21 x [78] y [74] index = 22 x [79] y [73]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 238276
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200040 name [priest][8]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 230 loadCount = 0 deadCount = 0 progress = 7500
-networkCRCLogInfo = currentProgress = 3750 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 48 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [23] y [97] lastPos = x [22] y [97]
- targetPos = x [23] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [22] y [96]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 4, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 291496
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200041 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 23430
-networkCRCLogInfo = currentProgress = 19525 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [37] y [67] lastPos = x [36] y [68]
- targetPos = x [37] y [67] targetVec = x [0] y [0] z [0] meetingPos = x [36] y [66]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 25 index = 0 x [37] y [66] index = 1 x [37] y [65] index = 2 x [36] y [64] index = 3 x [35] y [64] index = 4 x [35] y [63] index = 5 x [35] y [62] index = 6 x [35] y [61] index = 7 x [35] y [60] index = 8 x [35] y [59] index = 9 x [36] y [58] index = 10 x [37] y [57] index = 11 x [38] y [56] index = 12 x [39] y [55] index = 13 x [40] y [54] index = 14 x [41] y [53] index = 15 x [42] y [52] index = 16 x [43] y [51] index = 17 x [44] y [50] index = 18 x [45] y [49] index = 19 x [46] y [48] index = 20 x [47] y [47] index = 21 x [48] y [46] index = 22 x [49] y [45] index = 23 x [50] y [44] index = 24 x [51] y [43]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 347378
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200042 name [obelisk][7]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 1530 ep = 0 loadCount = 0 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 60000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [13] y [112] lastPos = x [13] y [112]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [12] y [111]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 44869
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200043 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 544 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [95] lastPos = x [27] y [95]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [94]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 423799
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 3
---------------------------
-** world frame: 11940
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 2 index = 0  state = 0 factionIndex = 3 type = spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
- index = 1  state = 0 factionIndex = 3 type = speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-189/0
-amount = 189
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 8
-
-index = 2 resource name = gold
-237/2000
-amount = 237
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-260/1500
-amount = 260
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-17/300
-amount = 17
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 44
-id = 300000 name [pyramid][9]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 4 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [19] y [21] lastPos = x [19] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [18] y [20]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 9, unitTypeDesc = pyramid Reqs:
-gold: 100
-stone: 300
-wood: 150
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 566824
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300001 name [sphinx][15]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [13] y [16] lastPos = x [13] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [12] y [15]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 519765
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300002 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 1000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300039 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [26] y [20] lastPos = x [26] y [19]
- targetPos = x [25] y [22] targetVec = x [26] y [11] z [22] meetingPos = x [25] y [19]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 472706
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300003 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 90250
-networkCRCLogInfo = currentProgress = 85500 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [21] y [17] lastPos = x [21] y [18]
- targetPos = x [21] y [17] targetVec = x [15.5] y [11] z [26.5] meetingPos = x [20] y [16]
- loadType = gold currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 22 index = 0 x [21] y [16] index = 1 x [21] y [15] index = 2 x [22] y [14] index = 3 x [23] y [14] index = 4 x [24] y [14] index = 5 x [25] y [15] index = 6 x [26] y [15] index = 7 x [26] y [16] index = 8 x [26] y [17] index = 9 x [26] y [18] index = 10 x [27] y [19] index = 11 x [28] y [20] index = 12 x [28] y [21] index = 13 x [28] y [22] index = 14 x [28] y [23] index = 15 x [28] y [24] index = 16 x [27] y [24] index = 17 x [26] y [24] index = 18 x [25] y [23] index = 19 x [24] y [23] index = 20 x [24] y [22] index = 21 x [24] y [21]
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 425647
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300004 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 5250
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [21] lastPos = x [18] y [22]
- targetPos = x [18] y [21] targetVec = x [23.5] y [11] z [17.5] meetingPos = x [17] y [20]
- loadType = gold currSkill = move_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [18] y [20] index = 1 x [17] y [19] index = 2 x [16] y [18] index = 3 x [16] y [17] index = 4 x [16] y [16] index = 5 x [16] y [15] index = 6 x [15] y [14] index = 7 x [15] y [13]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [15] y [7], originalPos = x [15] y [7], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 378588
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300005 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 340 ep = 0 loadCount = 0 deadCount = 0 progress = 10000
-networkCRCLogInfo = currentProgress = 7500 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 100006 - factionIndex = 1 currField = 0 targetField = 0
- pos = x [206] y [101] lastPos = x [207] y [101]
- targetPos = x [205] y [101] targetVec = x [205] y [8.52778] z [101] meetingPos = x [205] y [100]
- currSkill = attack_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 584496
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.000000, lastAnimProgress = 0.025000, animProgress = 0.050000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 300006 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 93500
-networkCRCLogInfo = currentProgress = 88000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [116] y [103] lastPos = x [115] y [103]
- targetPos = x [116] y [103] targetVec = x [0] y [0] z [0] meetingPos = x [115] y [102]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 24 index = 0 x [117] y [103] index = 1 x [118] y [103] index = 2 x [119] y [103] index = 3 x [120] y [103] index = 4 x [121] y [103] index = 5 x [122] y [102] index = 6 x [123] y [101] index = 7 x [124] y [101] index = 8 x [125] y [100] index = 9 x [126] y [99] index = 10 x [127] y [98] index = 11 x [128] y [97] index = 12 x [129] y [96] index = 13 x [130] y [95] index = 14 x [131] y [94] index = 15 x [132] y [93] index = 16 x [133] y [92] index = 17 x [134] y [91] index = 18 x [135] y [90] index = 19 x [136] y [89] index = 20 x [137] y [88] index = 21 x [138] y [87] index = 22 x [139] y [86] index = 23 x [140] y [85]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 284470
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300007 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [11] y [22] lastPos = x [11] y [21]
- targetPos = x [11] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [10] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 237411
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300008 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 62125
-networkCRCLogInfo = currentProgress = 60350 updateFPS = 40 speed = 100 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1775 [1775]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [26] y [24] lastPos = x [25] y [25]
- targetPos = x [26] y [24] targetVec = x [0] y [0] z [0] meetingPos = x [25] y [23]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 19 index = 0 x [27] y [24] index = 1 x [28] y [24] index = 2 x [29] y [23] index = 3 x [30] y [22] index = 4 x [31] y [21] index = 5 x [32] y [20] index = 6 x [33] y [19] index = 7 x [34] y [18] index = 8 x [35] y [17] index = 9 x [35] y [16] index = 10 x [35] y [15] index = 11 x [34] y [14] index = 12 x [33] y [14] index = 13 x [33] y [13] index = 14 x [33] y [12] index = 15 x [33] y [11] index = 16 x [34] y [10] index = 17 x [35] y [9] index = 18 x [35] y [8]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [35] y [8], originalPos = x [35] y [8], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 190352
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300009 name [priest][8]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 86250
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 65 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [7] lastPos = x [19] y [7]
- targetPos = x [18] y [7] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [6]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 3
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 2 commandType id = 4, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 143293
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300010 name [farm][4]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 60000
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [27] lastPos = x [20] y [27]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [26]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 481038
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300011 name [desert_camp][3]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 60000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 18 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [21] lastPos = x [15] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [20]
- currSkill = upgrade_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 389051
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300012 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 38000
-networkCRCLogInfo = currentProgress = 33250 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [21] y [9] lastPos = x [20] y [9]
- targetPos = x [21] y [9] targetVec = x [0] y [0] z [0] meetingPos = x [20] y [8]
- loadType = wood currSkill = move_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [22] y [9] index = 1 x [23] y [9] index = 2 x [24] y [9] index = 3 x [24] y [10] index = 4 x [24] y [11] index = 5 x [24] y [12] index = 6 x [24] y [13] index = 7 x [24] y [14]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [17] y [7], originalPos = x [16] y [7], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 463706
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300013 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 0 ep = 0 loadCount = 0 deadCount = 170 progress = 100000
-networkCRCLogInfo = currentProgress = 100000 updateFPS = 40 speed = 120 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3000 [3000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 6 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [222] y [22] lastPos = x [221] y [22]
- targetPos = x [227] y [24] targetVec = x [227] y [11.5] z [24] meetingPos = x [221] y [21]
- currSkill = die_skill
- toBeUndertaken = 0 alive = 0 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 693813
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.300000, lastAnimProgress = 0.225000, animProgress = 0.250000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 300014 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 5 deadCount = 0 progress = 16875
-networkCRCLogInfo = currentProgress = 11250 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [14] lastPos = x [18] y [15]
- targetPos = x [18] y [13] targetVec = x [23.5] y [11] z [17.5] meetingPos = x [17] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [18] y [13], originalPos = x [18] y [13], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 18581
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300015 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 97614
-networkCRCLogInfo = currentProgress = 93177 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [64] y [35] lastPos = x [63] y [36]
- targetPos = x [64] y [35] targetVec = x [0] y [0] z [0] meetingPos = x [63] y [34]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 24 index = 0 x [65] y [34] index = 1 x [66] y [33] index = 2 x [67] y [32] index = 3 x [68] y [31] index = 4 x [69] y [30] index = 5 x [70] y [29] index = 6 x [71] y [28] index = 7 x [72] y [27] index = 8 x [73] y [26] index = 9 x [73] y [25] index = 10 x [74] y [24] index = 11 x [75] y [23] index = 12 x [76] y [22] index = 13 x [77] y [21] index = 14 x [78] y [20] index = 15 x [79] y [20] index = 16 x [80] y [20] index = 17 x [81] y [19] index = 18 x [82] y [18] index = 19 x [83] y [17] index = 20 x [84] y [16] index = 21 x [85] y [15] index = 22 x [86] y [15] index = 23 x [87] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 486157
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300016 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 21 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 39375 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [17] y [14] lastPos = x [17] y [15]
- targetPos = x [17] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [16] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [17] y [13], originalPos = x [16] y [14], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 219491
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300017 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 94500
-networkCRCLogInfo = currentProgress = 89250 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [14] lastPos = x [16] y [15]
- targetPos = x [16] y [14] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [13]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [17] y [13], originalPos = x [18] y [14], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 122505
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300018 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 79866
-networkCRCLogInfo = currentProgress = 75429 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [94] y [97] lastPos = x [93] y [98]
- targetPos = x [94] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [93] y [96]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 24 index = 0 x [95] y [96] index = 1 x [96] y [95] index = 2 x [97] y [94] index = 3 x [98] y [93] index = 4 x [99] y [92] index = 5 x [100] y [91] index = 6 x [101] y [90] index = 7 x [102] y [89] index = 8 x [102] y [88] index = 9 x [103] y [87] index = 10 x [104] y [86] index = 11 x [105] y [85] index = 12 x [106] y [84] index = 13 x [107] y [84] index = 14 x [108] y [84] index = 15 x [109] y [83] index = 16 x [110] y [82] index = 17 x [111] y [81] index = 18 x [112] y [80] index = 19 x [113] y [79] index = 20 x [113] y [78] index = 21 x [114] y [77] index = 22 x [115] y [76] index = 23 x [116] y [75]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 198530
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300019 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 8874
-networkCRCLogInfo = currentProgress = 4437 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [43] y [17] lastPos = x [42] y [18]
- targetPos = x [43] y [17] targetVec = x [0] y [0] z [0] meetingPos = x [42] y [16]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 23 index = 0 x [44] y [16] index = 1 x [45] y [15] index = 2 x [46] y [15] index = 3 x [47] y [15] index = 4 x [48] y [15] index = 5 x [49] y [15] index = 6 x [50] y [15] index = 7 x [51] y [15] index = 8 x [52] y [15] index = 9 x [53] y [15] index = 10 x [54] y [15] index = 11 x [55] y [15] index = 12 x [56] y [15] index = 13 x [57] y [15] index = 14 x [58] y [15] index = 15 x [59] y [15] index = 16 x [60] y [15] index = 17 x [61] y [15] index = 18 x [62] y [15] index = 19 x [63] y [16] index = 20 x [64] y [16] index = 21 x [65] y [17] index = 22 x [65] y [18]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 601487
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300020 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 52250
-networkCRCLogInfo = currentProgress = 47500 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [18] lastPos = x [19] y [18]
- targetPos = x [20] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [17]
- loadType = wood currSkill = move_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [21] y [19]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [12] y [9], originalPos = x [13] y [11], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 420435
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300021 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 43750 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [112] y [103] lastPos = x [111] y [103]
- targetPos = x [112] y [103] targetVec = x [0] y [0] z [0] meetingPos = x [111] y [102]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 25 index = 0 x [113] y [103] index = 1 x [114] y [103] index = 2 x [115] y [103] index = 3 x [116] y [103] index = 4 x [117] y [103] index = 5 x [118] y [103] index = 6 x [119] y [103] index = 7 x [120] y [103] index = 8 x [121] y [103] index = 9 x [122] y [102] index = 10 x [123] y [101] index = 11 x [124] y [101] index = 12 x [125] y [100] index = 13 x [126] y [99] index = 14 x [127] y [98] index = 15 x [128] y [97] index = 16 x [129] y [96] index = 17 x [130] y [95] index = 18 x [131] y [94] index = 19 x [132] y [93] index = 20 x [133] y [92] index = 21 x [134] y [91] index = 22 x [135] y [90] index = 23 x [136] y [89] index = 24 x [137] y [88]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 186940
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300022 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 78750
-networkCRCLogInfo = currentProgress = 73125 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [29] lastPos = x [17] y [29]
- targetPos = x [15] y [30] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [28]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [15] y [29] index = 1 x [14] y [29]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [15] y [30], originalPos = x [14] y [30], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 438500
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300023 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 62480
-networkCRCLogInfo = currentProgress = 58575 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [60] y [35] lastPos = x [59] y [36]
- targetPos = x [60] y [35] targetVec = x [0] y [0] z [0] meetingPos = x [59] y [34]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 26 index = 0 x [61] y [34] index = 1 x [62] y [33] index = 2 x [63] y [32] index = 3 x [64] y [32] index = 4 x [65] y [31] index = 5 x [66] y [30] index = 6 x [67] y [30] index = 7 x [68] y [30] index = 8 x [69] y [29] index = 9 x [70] y [28] index = 10 x [71] y [27] index = 11 x [72] y [26] index = 12 x [73] y [25] index = 13 x [74] y [24] index = 14 x [75] y [23] index = 15 x [76] y [22] index = 16 x [77] y [21] index = 17 x [78] y [20] index = 18 x [79] y [20] index = 19 x [80] y [20] index = 20 x [81] y [19] index = 21 x [82] y [18] index = 22 x [83] y [17] index = 23 x [84] y [16] index = 24 x [85] y [15] index = 25 x [86] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 502735
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300024 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 68250
-networkCRCLogInfo = currentProgress = 65625 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300039 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [24] y [20] lastPos = x [23] y [20]
- targetPos = x [25] y [22] targetVec = x [26] y [11] z [22] meetingPos = x [23] y [19]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitRef.getUnit() id = 300039, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 46350
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300025 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 4437
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [106] y [84] lastPos = x [105] y [85]
- targetPos = x [106] y [84] targetVec = x [0] y [0] z [0] meetingPos = x [105] y [83]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 22 index = 0 x [107] y [84] index = 1 x [108] y [84] index = 2 x [109] y [83] index = 3 x [110] y [82] index = 4 x [111] y [81] index = 5 x [112] y [80] index = 6 x [113] y [79] index = 7 x [113] y [78] index = 8 x [114] y [77] index = 9 x [115] y [76] index = 10 x [116] y [75] index = 11 x [117] y [74] index = 12 x [118] y [73] index = 13 x [119] y [72] index = 14 x [120] y [71] index = 15 x [121] y [70] index = 16 x [122] y [70] index = 17 x [123] y [70] index = 18 x [124] y [70] index = 19 x [125] y [70] index = 20 x [126] y [70] index = 21 x [127] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 616344
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300026 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 49500
-networkCRCLogInfo = currentProgress = 44000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [114] y [103] lastPos = x [113] y [103]
- targetPos = x [114] y [103] targetVec = x [0] y [0] z [0] meetingPos = x [113] y [102]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 26 index = 0 x [115] y [103] index = 1 x [116] y [103] index = 2 x [117] y [103] index = 3 x [118] y [103] index = 4 x [119] y [103] index = 5 x [120] y [103] index = 6 x [121] y [103] index = 7 x [122] y [102] index = 8 x [123] y [101] index = 9 x [124] y [101] index = 10 x [125] y [100] index = 11 x [126] y [99] index = 12 x [127] y [98] index = 13 x [128] y [97] index = 14 x [129] y [96] index = 15 x [130] y [95] index = 16 x [131] y [94] index = 17 x [132] y [93] index = 18 x [133] y [92] index = 19 x [134] y [91] index = 20 x [135] y [90] index = 21 x [136] y [89] index = 22 x [137] y [88] index = 23 x [138] y [87] index = 24 x [139] y [86] index = 25 x [140] y [85]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 413517
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300027 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 71250
-networkCRCLogInfo = currentProgress = 66500 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [14] lastPos = x [15] y [13]
- targetPos = x [15] y [14] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [13]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [15] y [15] index = 1 x [16] y [15] index = 2 x [17] y [16] index = 3 x [18] y [17] index = 4 x [19] y [18] index = 5 x [20] y [19] index = 6 x [19] y [20] index = 7 x [18] y [20] index = 8 x [18] y [21] index = 9 x [18] y [22] index = 10 x [18] y [23]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [16] y [13], originalPos = x [16] y [13], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 599951
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300028 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 4437
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [39] y [97] lastPos = x [38] y [98]
- targetPos = x [39] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [38] y [96]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 23 index = 0 x [40] y [96] index = 1 x [41] y [95] index = 2 x [42] y [94] index = 3 x [43] y [93] index = 4 x [44] y [92] index = 5 x [45] y [91] index = 6 x [46] y [90] index = 7 x [47] y [90] index = 8 x [48] y [90] index = 9 x [49] y [89] index = 10 x [50] y [88] index = 11 x [51] y [87] index = 12 x [52] y [86] index = 13 x [53] y [85] index = 14 x [54] y [84] index = 15 x [55] y [83] index = 16 x [56] y [82] index = 17 x [57] y [81] index = 18 x [58] y [80] index = 19 x [59] y [79] index = 20 x [60] y [78] index = 21 x [61] y [77] index = 22 x [61] y [76]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 519063
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300029 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 5000
-networkCRCLogInfo = currentProgress = 2500 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [16] lastPos = x [16] y [17]
- targetPos = x [16] y [16] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [15]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 7 index = 0 x [16] y [15] index = 1 x [15] y [15] index = 2 x [14] y [15] index = 3 x [13] y [15] index = 4 x [12] y [16] index = 5 x [11] y [17] index = 6 x [10] y [18]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [10] y [24], originalPos = x [10] y [24], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 518906
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300030 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 78100
-networkCRCLogInfo = currentProgress = 74195 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [47] y [18] lastPos = x [46] y [19]
- targetPos = x [47] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [46] y [17]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 26 index = 0 x [48] y [17] index = 1 x [49] y [16] index = 2 x [50] y [15] index = 3 x [51] y [15] index = 4 x [52] y [15] index = 5 x [53] y [15] index = 6 x [54] y [15] index = 7 x [55] y [15] index = 8 x [56] y [15] index = 9 x [57] y [15] index = 10 x [58] y [15] index = 11 x [59] y [15] index = 12 x [60] y [15] index = 13 x [61] y [15] index = 14 x [62] y [15] index = 15 x [63] y [16] index = 16 x [64] y [16] index = 17 x [65] y [17] index = 18 x [65] y [18] index = 19 x [66] y [18] index = 20 x [67] y [18] index = 21 x [68] y [18] index = 22 x [69] y [18] index = 23 x [70] y [18] index = 24 x [71] y [18] index = 25 x [72] y [18]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 481275
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300031 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [5] y [25] lastPos = x [6] y [25]
- targetPos = x [5] y [25] targetVec = x [0] y [0] z [0] meetingPos = x [4] y [24]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 659586
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300032 name [temple][16]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 72500
-networkCRCLogInfo = currentProgress = 71250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [22] y [16] lastPos = x [22] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [21] y [15]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 113364
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300033 name [farm][4]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 30000
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [14] y [25] lastPos = x [14] y [25]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [13] y [24]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 341825
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300034 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 93500
-networkCRCLogInfo = currentProgress = 88000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [62] y [52] lastPos = x [62] y [53]
- targetPos = x [62] y [52] targetVec = x [0] y [0] z [0] meetingPos = x [61] y [51]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 24 index = 0 x [62] y [51] index = 1 x [62] y [50] index = 2 x [62] y [49] index = 3 x [62] y [48] index = 4 x [63] y [47] index = 5 x [64] y [46] index = 6 x [65] y [45] index = 7 x [66] y [44] index = 8 x [67] y [44] index = 9 x [68] y [44] index = 10 x [69] y [45] index = 11 x [69] y [46] index = 12 x [70] y [46] index = 13 x [71] y [46] index = 14 x [72] y [46] index = 15 x [73] y [45] index = 16 x [74] y [44] index = 17 x [75] y [43] index = 18 x [76] y [42] index = 19 x [77] y [41] index = 20 x [78] y [40] index = 21 x [79] y [39] index = 22 x [80] y [38] index = 23 x [81] y [37]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 364563
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300035 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 55000
-networkCRCLogInfo = currentProgress = 49500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [54] y [15] lastPos = x [53] y [15]
- targetPos = x [54] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [53] y [14]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 22 index = 0 x [55] y [15] index = 1 x [56] y [15] index = 2 x [57] y [15] index = 3 x [58] y [15] index = 4 x [59] y [15] index = 5 x [60] y [15] index = 6 x [61] y [15] index = 7 x [62] y [15] index = 8 x [63] y [16] index = 9 x [64] y [16] index = 10 x [65] y [17] index = 11 x [65] y [18] index = 12 x [66] y [18] index = 13 x [67] y [18] index = 14 x [68] y [18] index = 15 x [69] y [18] index = 16 x [70] y [18] index = 17 x [71] y [18] index = 18 x [72] y [18] index = 19 x [73] y [17] index = 20 x [74] y [16] index = 21 x [75] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 560563
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300036 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 27500
-networkCRCLogInfo = currentProgress = 22000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [54] y [16] lastPos = x [53] y [16]
- targetPos = x [54] y [16] targetVec = x [0] y [0] z [0] meetingPos = x [53] y [15]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 38 index = 0 x [55] y [15] index = 1 x [56] y [15] index = 2 x [57] y [15] index = 3 x [58] y [15] index = 4 x [59] y [15] index = 5 x [60] y [15] index = 6 x [61] y [15] index = 7 x [62] y [15] index = 8 x [63] y [16] index = 9 x [64] y [16] index = 10 x [65] y [17] index = 11 x [65] y [18] index = 12 x [66] y [18] index = 13 x [67] y [18] index = 14 x [68] y [18] index = 15 x [69] y [18] index = 16 x [70] y [18] index = 17 x [71] y [18] index = 18 x [72] y [18] index = 19 x [73] y [17] index = 20 x [74] y [16] index = 21 x [75] y [15] index = 22 x [76] y [15] index = 23 x [77] y [15] index = 24 x [78] y [15] index = 25 x [79] y [15] index = 26 x [80] y [15] index = 27 x [81] y [15] index = 28 x [82] y [15] index = 29 x [83] y [15] index = 30 x [84] y [15] index = 31 x [85] y [15] index = 32 x [86] y [15] index = 33 x [87] y [15] index = 34 x [88] y [15] index = 35 x [89] y [15] index = 36 x [90] y [15] index = 37 x [91] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 555453
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300037 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 12500
-networkCRCLogInfo = currentProgress = 6250 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [15] lastPos = x [24] y [15]
- targetPos = x [25] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [24] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 19 index = 0 x [26] y [15] index = 1 x [27] y [15] index = 2 x [28] y [15] index = 3 x [29] y [15] index = 4 x [30] y [15] index = 5 x [31] y [15] index = 6 x [32] y [15] index = 7 x [33] y [15] index = 8 x [34] y [15] index = 9 x [35] y [15] index = 10 x [36] y [15] index = 11 x [37] y [15] index = 12 x [38] y [15] index = 13 x [39] y [15] index = 14 x [40] y [15] index = 15 x [41] y [15] index = 16 x [42] y [15] index = 17 x [43] y [15] index = 18 x [44] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 362402
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300038 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 82500
-networkCRCLogInfo = currentProgress = 77000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [33] y [15] lastPos = x [32] y [15]
- targetPos = x [33] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [32] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 21 index = 0 x [34] y [15] index = 1 x [35] y [15] index = 2 x [36] y [15] index = 3 x [37] y [15] index = 4 x [38] y [15] index = 5 x [39] y [15] index = 6 x [40] y [15] index = 7 x [41] y [15] index = 8 x [42] y [15] index = 9 x [43] y [15] index = 10 x [44] y [15] index = 11 x [45] y [15] index = 12 x [46] y [15] index = 13 x [47] y [15] index = 14 x [48] y [15] index = 15 x [49] y [15] index = 16 x [50] y [15] index = 17 x [51] y [15] index = 18 x [52] y [15] index = 19 x [53] y [15] index = 20 x [54] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 488319
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300039 name [desert_camp][3]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 4936 ep = 0 loadCount = 0 deadCount = 0 progress = 60000
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [21] lastPos = x [25] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [24] y [20]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 529344
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300040 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 77000
-networkCRCLogInfo = currentProgress = 71500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [30] y [15] lastPos = x [29] y [15]
- targetPos = x [30] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [29] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 24 index = 0 x [31] y [15] index = 1 x [32] y [15] index = 2 x [33] y [15] index = 3 x [34] y [15] index = 4 x [35] y [15] index = 5 x [36] y [15] index = 6 x [37] y [15] index = 7 x [38] y [15] index = 8 x [39] y [15] index = 9 x [40] y [15] index = 10 x [41] y [15] index = 11 x [42] y [15] index = 12 x [43] y [15] index = 13 x [44] y [15] index = 14 x [45] y [15] index = 15 x [46] y [15] index = 16 x [47] y [15] index = 17 x [48] y [15] index = 18 x [49] y [15] index = 19 x [50] y [15] index = 20 x [51] y [15] index = 21 x [52] y [15] index = 22 x [53] y [15] index = 23 x [54] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 650180
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300041 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 88000
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [28] y [15] lastPos = x [27] y [15]
- targetPos = x [28] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [27] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 23 index = 0 x [29] y [15] index = 1 x [30] y [15] index = 2 x [31] y [15] index = 3 x [32] y [15] index = 4 x [33] y [15] index = 5 x [34] y [15] index = 6 x [35] y [15] index = 7 x [36] y [15] index = 8 x [37] y [15] index = 9 x [38] y [15] index = 10 x [39] y [15] index = 11 x [40] y [15] index = 12 x [41] y [15] index = 13 x [42] y [15] index = 14 x [43] y [15] index = 15 x [44] y [15] index = 16 x [45] y [15] index = 17 x [46] y [15] index = 18 x [47] y [15] index = 19 x [48] y [15] index = 20 x [49] y [15] index = 21 x [50] y [15] index = 22 x [51] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 579795
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300042 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [24] lastPos = x [15] y [24]
- targetPos = x [16] y [24] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [23]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 6 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [16] y [25], originalPos = x [16] y [25], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 306300
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300043 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 19000
-networkCRCLogInfo = currentProgress = 14250 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [21] y [26] lastPos = x [21] y [25]
- targetPos = x [21] y [26] targetVec = x [0] y [0] z [0] meetingPos = x [20] y [25]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [20] y [26] index = 1 x [19] y [26] index = 2 x [18] y [26] index = 3 x [18] y [25] index = 4 x [18] y [24] index = 5 x [18] y [23] index = 6 x [18] y [22] index = 7 x [18] y [21]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [18] y [20], originalPos = x [18] y [20], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 591545
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 0
---------------------------
-** world frame: 11960
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 1 index = 0  state = 0 factionIndex = 0 type = spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-164/0
-amount = 164
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 19
-
-index = 2 resource name = gold
-750/2000
-amount = 750
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-175/1500
-amount = 175
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-200/300
-amount = 200
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-170/0
-amount = 170
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 33
-id = 0 name [pyramid][9]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 30000
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [231] y [21] lastPos = x [231] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [13]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 209779
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 1 name [sphinx][15]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 7500
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300013 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [225] y [15] lastPos = x [225] y [15]
- targetPos = x [222] y [22] targetVec = x [222] y [11] z [22] meetingPos = x [224] y [14]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 1, desc = AttackStopped, pos = x [210] y [22], originalPos = x [210] y [22], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 605603
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.300000, lastAnimProgress = 0.405000, animProgress = 0.427500 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 2 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 17 deadCount = 0 progress = 93750
-networkCRCLogInfo = currentProgress = 90000 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [9] lastPos = x [244] y [9]
- targetPos = x [246] y [9] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [244] y [8]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [246] y [9], originalPos = x [246] y [9], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 182936
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 3 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 68250
-networkCRCLogInfo = currentProgress = 65625 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [239] y [22] lastPos = x [239] y [21]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [238] y [21]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 2, desc = Build, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitRef.getUnit() id = 25, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 526527
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 4 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 12 deadCount = 0 progress = 95625
-networkCRCLogInfo = currentProgress = 90000 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [236] y [14] lastPos = x [236] y [15]
- targetPos = x [236] y [13] targetVec = x [242] y [11.4444] z [17] meetingPos = x [235] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [236] y [13], originalPos = x [236] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 156093
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 5 name [spearman][13]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 321 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [90] y [26] lastPos = x [91] y [26]
- targetPos = x [90] y [26] targetVec = x [0] y [0] z [0] meetingPos = x [89] y [25]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 499684
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 6 name [spearthrower][14]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 543 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [24] lastPos = x [226] y [23]
- targetPos = x [227] y [24] targetVec = x [222] y [11] z [22] meetingPos = x [226] y [23]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 342214
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.962500, animProgress = 0.975000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 7 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [251] y [18] lastPos = x [250] y [18]
- targetPos = x [251] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [250] y [17]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 472841
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 8 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [18] lastPos = x [251] y [18]
- targetPos = x [252] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [17]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 102407
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 9 name [priest][8]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 666 ep = 410 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 1 enemyKills = 1
- currField = 0 targetField = 0
- pos = x [227] y [25] lastPos = x [226] y [25]
- targetPos = x [227] y [25] targetVec = x [222] y [11] z [22] meetingPos = x [226] y [24]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 201712
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.250000, animProgress = 0.312500 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 10 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 13 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 63750 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [10] lastPos = x [244] y [10]
- targetPos = x [246] y [9] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [244] y [9]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [246] y [10] index = 1 x [247] y [10]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [246] y [9], originalPos = x [247] y [9], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 190517
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 11 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 66500
-networkCRCLogInfo = currentProgress = 61750 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [16] lastPos = x [233] y [16]
- targetPos = x [234] y [16] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [15]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [235] y [17] index = 1 x [235] y [18] index = 2 x [235] y [19] index = 3 x [236] y [20] index = 4 x [236] y [21] index = 5 x [236] y [22] index = 6 x [236] y [23] index = 7 x [236] y [24] index = 8 x [236] y [25] index = 9 x [236] y [26] index = 10 x [235] y [26]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [233] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 279431
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 12 name [desert_camp][3]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 97500
-networkCRCLogInfo = currentProgress = 90000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 137 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [241] y [16] lastPos = x [241] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [227] y [25]
- currSkill = upgrade_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 373721
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 13 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 24 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 61875 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [231] y [14] lastPos = x [231] y [15]
- targetPos = x [232] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [230] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [231] y [13]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [13], originalPos = x [232] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 54851
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 14 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 47250
-networkCRCLogInfo = currentProgress = 42000 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [18] lastPos = x [233] y [19]
- targetPos = x [233] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [17]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [233] y [17] index = 1 x [232] y [17] index = 2 x [232] y [16] index = 3 x [232] y [15] index = 4 x [232] y [14]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [13], originalPos = x [232] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 53870
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 15 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 17 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 18750 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [8] lastPos = x [239] y [9]
- targetPos = x [239] y [7] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [238] y [7]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [239] y [7], originalPos = x [239] y [7], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 693565
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 16 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 57750
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [230] y [12] lastPos = x [230] y [13]
- targetPos = x [230] y [12] targetVec = x [0] y [0] z [0] meetingPos = x [229] y [11]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [230] y [11], originalPos = x [230] y [11], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 36799
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 17 name [farm][4]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 37500
-networkCRCLogInfo = currentProgress = 30000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [250] y [14] lastPos = x [250] y [14]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [252] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 400117
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 18 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 42000
-networkCRCLogInfo = currentProgress = 41000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [240] y [22] lastPos = x [240] y [21]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [239] y [21]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 3, desc = Repair, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 1, stateValue = 3, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 275344
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 19 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97788 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [26] lastPos = x [236] y [27]
- targetPos = x [234] y [26] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [25]
- loadType = stone currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [30], originalPos = x [238] y [30], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 538458
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 20 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 18750
-networkCRCLogInfo = currentProgress = 16875 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [14] lastPos = x [235] y [15]
- targetPos = x [235] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [13]
- loadType = gold currSkill = stop_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [235] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 420672
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 21 name [temple][16]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 65000
-networkCRCLogInfo = currentProgress = 63750 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [240] y [6] lastPos = x [240] y [6]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 446784
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 22 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 24000
-networkCRCLogInfo = currentProgress = 23000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [240] y [23] lastPos = x [239] y [23]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [239] y [22]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [240] y [22]
-
-Command count = 2
- index = 0 commandType id = 3, desc = Repair, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 1, stateValue = 3, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 1
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 273312
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 23 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 15750
-networkCRCLogInfo = currentProgress = 10500 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [16] lastPos = x [233] y [17]
- targetPos = x [233] y [16] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [15]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [233] y [15] index = 1 x [234] y [14]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 479681
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 24 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 4 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 61875 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [229] y [12] lastPos = x [229] y [13]
- targetPos = x [230] y [11] targetVec = x [0] y [0] z [0] meetingPos = x [228] y [11]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [229] y [11] index = 1 x [229] y [10]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [230] y [11], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 174175
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 25 name [obelisk][7]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 4400 ep = 0 loadCount = 0 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 60000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [240] y [22] lastPos = x [240] y [22]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [239] y [21]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 21850
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 26 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [21] lastPos = x [251] y [20]
- targetPos = x [252] y [21] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [20]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 342815
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 27 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [20] lastPos = x [251] y [20]
- targetPos = x [252] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [19]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 392884
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 28 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 61750
-networkCRCLogInfo = currentProgress = 57000 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [19] lastPos = x [234] y [18]
- targetPos = x [234] y [19] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [18]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [235] y [20] index = 1 x [236] y [20] index = 2 x [236] y [21] index = 3 x [236] y [22] index = 4 x [236] y [23] index = 5 x [236] y [24] index = 6 x [236] y [25] index = 7 x [236] y [26] index = 8 x [235] y [26] index = 9 x [234] y [26] index = 10 x [233] y [26]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [237] y [13], originalPos = x [237] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 530073
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 29 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [251] y [21] lastPos = x [251] y [20]
- targetPos = x [251] y [21] targetVec = x [0] y [0] z [0] meetingPos = x [250] y [20]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 518679
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 30 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [22] lastPos = x [251] y [22]
- targetPos = x [252] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 489253
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 31 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 1 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 84375 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [14] lastPos = x [238] y [15]
- targetPos = x [237] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [238] y [13]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [237] y [13], originalPos = x [237] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 646809
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 32 name [priest][8]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 700 ep = 10 loadCount = 0 deadCount = 0 progress = 42000
-networkCRCLogInfo = currentProgress = 36750 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [242] y [10] lastPos = x [242] y [9]
- targetPos = x [242] y [10] targetVec = x [0] y [0] z [0] meetingPos = x [241] y [9]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 9 index = 0 x [241] y [11] index = 1 x [240] y [12] index = 2 x [239] y [13] index = 3 x [238] y [14] index = 4 x [237] y [15] index = 5 x [236] y [16] index = 6 x [235] y [17] index = 7 x [234] y [18] index = 8 x [233] y [19]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [226] y [21], originalPos = x [226] y [21], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 420619
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 1
---------------------------
-** world frame: 11960
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 0
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-165/0
-amount = 165
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = -3
-
-index = 2 resource name = gold
-925/2000
-amount = 925
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-175/1500
-amount = 175
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-240/300
-amount = 240
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-170/0
-amount = 170
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 31
-id = 100000 name [pyramid][9]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 30000
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [103] lastPos = x [233] y [103]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [114]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 426779
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100001 name [sphinx][15]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 30000
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [97] lastPos = x [227] y [97]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [96]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 56345
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100002 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 18 deadCount = 0 progress = 28125
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [98] lastPos = x [239] y [99]
- targetPos = x [240] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [97]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [239] y [97] index = 1 x [239] y [96]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [97], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 399936
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100003 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 2 deadCount = 0 progress = 15000
-networkCRCLogInfo = currentProgress = 11250 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [216] y [98] lastPos = x [217] y [98]
- targetPos = x [215] y [97] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [215] y [97]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [97], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 29502
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100004 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 52500
-networkCRCLogInfo = currentProgress = 47250 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [217] y [101] lastPos = x [217] y [100]
- targetPos = x [217] y [101] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [216] y [100]
- loadType = wood currSkill = move_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 12 index = 0 x [217] y [102] index = 1 x [217] y [103] index = 2 x [216] y [103] index = 3 x [215] y [103] index = 4 x [214] y [103] index = 5 x [213] y [103] index = 6 x [212] y [103] index = 7 x [212] y [102] index = 8 x [212] y [101] index = 9 x [212] y [100] index = 10 x [212] y [99] index = 11 x [212] y [98]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [214] y [96], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 373093
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100005 name [spearman][13]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 89815
-networkCRCLogInfo = currentProgress = 85910 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [205] y [104] lastPos = x [204] y [105]
- targetPos = x [205] y [104] targetVec = x [0] y [0] z [0] meetingPos = x [204] y [103]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [206] y [103] index = 1 x [206] y [102]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [202] y [108], originalPos = x [202] y [108], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 443342
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100006 name [spearthrower][14]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 593 ep = 0 loadCount = 0 deadCount = 0 progress = 86250
-networkCRCLogInfo = currentProgress = 85000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300005 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [205] y [101] lastPos = x [206] y [100]
- targetPos = x [206] y [101] targetVec = x [206] y [8] z [101] meetingPos = x [204] y [100]
- currSkill = attack_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [204] y [102] index = 1 x [203] y [103] index = 2 x [202] y [104] index = 3 x [201] y [105] index = 4 x [200] y [106] index = 5 x [199] y [107] index = 6 x [198] y [108] index = 7 x [198] y [109] index = 8 x [198] y [110] index = 9 x [198] y [111] index = 10 x [198] y [112]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [198] y [112], originalPos = x [198] y [112], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 227738
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.800000, animProgress = 0.812500 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 100007 name [chicken][2]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [100] lastPos = x [232] y [101]
- targetPos = x [232] y [100] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 689841
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100008 name [chicken][2]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [99] lastPos = x [231] y [100]
- targetPos = x [232] y [99] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [98]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 319407
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100009 name [priest][8]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [106] lastPos = x [227] y [106]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [105]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 662998
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100010 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 57324
-networkCRCLogInfo = currentProgress = 53952 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [110] lastPos = x [235] y [111]
- targetPos = x [234] y [110] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [109]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [234] y [109] index = 1 x [234] y [108] index = 2 x [235] y [108] index = 3 x [235] y [107] index = 4 x [235] y [106] index = 5 x [235] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 424892
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100011 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 26250
-networkCRCLogInfo = currentProgress = 21000 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [114] lastPos = x [232] y [113]
- targetPos = x [232] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [113]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [233] y [114]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 257381
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100012 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 71250
-networkCRCLogInfo = currentProgress = 69375 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [215] y [98] lastPos = x [215] y [99]
- targetPos = x [215] y [97] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [214] y [97]
- loadType = wood currSkill = stop_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [97], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 135695
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100013 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 43125 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [216] y [96] lastPos = x [217] y [96]
- targetPos = x [215] y [96] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [215] y [95]
- loadType = wood currSkill = stop_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [96], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 706259
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100014 name [farm][4]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 82500
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [100] lastPos = x [245] y [100]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [244] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 82077
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100015 name [desert_camp][3]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 46250
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [224] y [111] lastPos = x [224] y [111]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [223] y [110]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 127226
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100016 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 94416
-networkCRCLogInfo = currentProgress = 91044 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [114] lastPos = x [232] y [115]
- targetPos = x [233] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [113]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 9 index = 0 x [233] y [113] index = 1 x [233] y [112] index = 2 x [234] y [111] index = 3 x [234] y [110] index = 4 x [235] y [109] index = 5 x [235] y [108] index = 6 x [235] y [107] index = 7 x [235] y [106] index = 8 x [235] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [116], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 306830
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100017 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 36750
-networkCRCLogInfo = currentProgress = 34125 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 100029 - factionIndex = 1 currField = 0 targetField = 0
- pos = x [225] y [107] lastPos = x [226] y [107]
- targetPos = x [223] y [105] targetVec = x [222.5] y [12.5] z [105.5] meetingPos = x [224] y [106]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [221] y [104], originalPos = x [221] y [104], facing = 0, unitRef.getUnit() id = 100029, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 551029
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100018 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 5 deadCount = 0 progress = 73125
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [113] lastPos = x [234] y [112]
- targetPos = x [234] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 699348
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100019 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 57324
-networkCRCLogInfo = currentProgress = 53952 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [102] lastPos = x [235] y [101]
- targetPos = x [234] y [102] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [101]
- loadType = stone currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 10 index = 0 x [233] y [102] index = 1 x [232] y [102] index = 2 x [232] y [103] index = 3 x [232] y [104] index = 4 x [232] y [105] index = 5 x [232] y [106] index = 6 x [232] y [107] index = 7 x [232] y [108] index = 8 x [233] y [108] index = 9 x [234] y [108]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [97], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 190847
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100020 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 17 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 84375 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [96] lastPos = x [238] y [96]
- targetPos = x [240] y [96] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [95]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [96], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 598521
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100021 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 38000
-networkCRCLogInfo = currentProgress = 33250 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [100] lastPos = x [235] y [99]
- targetPos = x [235] y [100] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [99]
- loadType = stone currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 10 index = 0 x [235] y [101] index = 1 x [234] y [102] index = 2 x [233] y [102] index = 3 x [232] y [102] index = 4 x [232] y [103] index = 5 x [232] y [104] index = 6 x [232] y [105] index = 7 x [232] y [106] index = 8 x [232] y [107] index = 9 x [232] y [108]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [95], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 207020
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100022 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 42750
-networkCRCLogInfo = currentProgress = 38000 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [109] lastPos = x [235] y [110]
- targetPos = x [235] y [109] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [108]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [235] y [108] index = 1 x [235] y [107] index = 2 x [235] y [106] index = 3 x [235] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [116], originalPos = x [232] y [117], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 706344
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100023 name [temple][16]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 66250
-networkCRCLogInfo = currentProgress = 65000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [213] y [99] lastPos = x [213] y [99]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [212] y [98]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 389492
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100024 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 31500
-networkCRCLogInfo = currentProgress = 26250 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [237] y [109] lastPos = x [236] y [109]
- targetPos = x [237] y [109] targetVec = x [0] y [0] z [0] meetingPos = x [236] y [108]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [237] y [110] index = 1 x [237] y [111] index = 2 x [237] y [112] index = 3 x [237] y [113]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 251469
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100025 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 19000
-networkCRCLogInfo = currentProgress = 14250 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [240] y [112] lastPos = x [240] y [113]
- targetPos = x [240] y [112] targetVec = x [0] y [0] z [0] meetingPos = x [239] y [111]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 9 index = 0 x [240] y [111] index = 1 x [239] y [110] index = 2 x [238] y [109] index = 3 x [237] y [108] index = 4 x [236] y [108] index = 5 x [235] y [108] index = 6 x [235] y [107] index = 7 x [235] y [106] index = 8 x [235] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [239] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 416983
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100026 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 16875
-networkCRCLogInfo = currentProgress = 11250 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [113] lastPos = x [239] y [112]
- targetPos = x [239] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [238] y [113]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [239] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 145862
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100027 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 4 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 84375 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [113] lastPos = x [238] y [112]
- targetPos = x [238] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 583891
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100028 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 9 deadCount = 0 progress = 56250
-networkCRCLogInfo = currentProgress = 50625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [113] lastPos = x [236] y [112]
- targetPos = x [235] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [234] y [113] index = 1 x [233] y [113] index = 2 x [232] y [114] index = 3 x [231] y [115] index = 4 x [231] y [116]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [235] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 125570
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100029 name [obelisk][7]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 628 ep = 0 loadCount = 0 deadCount = 0 progress = 30000
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [221] y [104] lastPos = x [221] y [104]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [220] y [103]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 476687
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100030 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [105] lastPos = x [234] y [104]
- targetPos = x [235] y [105] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [104]
- currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [235] y [106] index = 1 x [235] y [107] index = 2 x [235] y [108] index = 3 x [236] y [109] index = 4 x [237] y [110] index = 5 x [237] y [111] index = 6 x [237] y [112] index = 7 x [237] y [113]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 95925
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 2
---------------------------
-** world frame: 11960
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 0
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 15
-
-index = 2 resource name = gold
-121/2000
-amount = 121
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-103/1500
-amount = 103
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-262/300
-amount = 262
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 44
-id = 200000 name [pyramid][9]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 30000
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [21] y [103] lastPos = x [21] y [103]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [20] y [102]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 643779
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200001 name [sphinx][15]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 30000
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [100] lastPos = x [15] y [100]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 273345
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200002 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 95000
-networkCRCLogInfo = currentProgress = 94000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200042 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [14] y [112] lastPos = x [14] y [111]
- targetPos = x [15] y [113] targetVec = x [14.5] y [13.2778] z [113.5] meetingPos = x [13] y [111]
- loadType = wood currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [14] y [113], originalPos = x [14] y [113], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 616936
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200003 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 13 deadCount = 0 progress = 7500
-networkCRCLogInfo = currentProgress = 3750 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [12] y [105] lastPos = x [13] y [105]
- targetPos = x [11] y [106] targetVec = x [17] y [11] z [110] meetingPos = x [11] y [104]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [11] y [105] index = 1 x [10] y [105]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [11] y [106], originalPos = x [13] y [103], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 246502
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200004 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 24 deadCount = 0 progress = 39375
-networkCRCLogInfo = currentProgress = 33750 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [24] y [113] lastPos = x [24] y [112]
- targetPos = x [23] y [114] targetVec = x [18] y [11] z [106] meetingPos = x [23] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [24] y [114] index = 1 x [24] y [115]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [23] y [114], originalPos = x [24] y [116], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 590093
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200005 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 19525
-networkCRCLogInfo = currentProgress = 15620 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [52] y [86] lastPos = x [51] y [87]
- targetPos = x [52] y [86] targetVec = x [0] y [0] z [0] meetingPos = x [51] y [85]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 24 index = 0 x [53] y [85] index = 1 x [54] y [84] index = 2 x [55] y [83] index = 3 x [56] y [82] index = 4 x [57] y [81] index = 5 x [58] y [80] index = 6 x [59] y [79] index = 7 x [60] y [78] index = 8 x [61] y [77] index = 9 x [61] y [76] index = 10 x [61] y [75] index = 11 x [62] y [74] index = 12 x [63] y [73] index = 13 x [64] y [72] index = 14 x [65] y [71] index = 15 x [66] y [70] index = 16 x [67] y [69] index = 17 x [68] y [69] index = 18 x [69] y [69] index = 19 x [70] y [69] index = 20 x [71] y [69] index = 21 x [72] y [68] index = 22 x [73] y [68] index = 23 x [74] y [68]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 219659
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200006 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 71500
-networkCRCLogInfo = currentProgress = 66000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [124] y [101] lastPos = x [123] y [101]
- targetPos = x [124] y [101] targetVec = x [89.961] y [5.55339] z [94.961] meetingPos = x [123] y [100]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 24 index = 0 x [125] y [100] index = 1 x [126] y [99] index = 2 x [127] y [98] index = 3 x [128] y [97] index = 4 x [129] y [96] index = 5 x [130] y [95] index = 6 x [131] y [94] index = 7 x [132] y [93] index = 8 x [133] y [92] index = 9 x [134] y [91] index = 10 x [135] y [90] index = 11 x [136] y [89] index = 12 x [137] y [88] index = 13 x [138] y [87] index = 14 x [139] y [86] index = 15 x [140] y [85] index = 16 x [139] y [84] index = 17 x [139] y [83] index = 18 x [139] y [82] index = 19 x [139] y [81] index = 20 x [139] y [80] index = 21 x [139] y [79] index = 22 x [139] y [78] index = 23 x [139] y [77]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 515222
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.887500, animProgress = 0.900000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 200007 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [30] y [99] lastPos = x [29] y [99]
- targetPos = x [30] y [99] targetVec = x [0] y [0] z [0] meetingPos = x [29] y [98]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 192816
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200008 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [94] lastPos = x [28] y [94]
- targetPos = x [27] y [94] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [93]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 536407
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200009 name [priest][8]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 93750
-networkCRCLogInfo = currentProgress = 90000 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 79 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [37] y [114] lastPos = x [36] y [114]
- targetPos = x [37] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [36] y [113]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 3
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 2 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 165973
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200010 name [farm][4]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 97500
-networkCRCLogInfo = currentProgress = 90000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [109] lastPos = x [25] y [109]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [24] y [108]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 349853
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200011 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 27500
-networkCRCLogInfo = currentProgress = 26250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [17] y [105] lastPos = x [17] y [105]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [16] y [104]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 89185
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200012 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 94500
-networkCRCLogInfo = currentProgress = 89250 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [24] y [110] lastPos = x [24] y [109]
- targetPos = x [24] y [110] targetVec = x [17] y [11] z [110] meetingPos = x [23] y [109]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [24] y [111] index = 1 x [24] y [112] index = 2 x [24] y [113] index = 3 x [24] y [114] index = 4 x [24] y [115]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [24] y [116], originalPos = x [24] y [116], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 643036
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200013 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 8874
-networkCRCLogInfo = currentProgress = 4437 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [130] y [66] lastPos = x [129] y [67]
- targetPos = x [130] y [66] targetVec = x [0] y [0] z [0] meetingPos = x [129] y [65]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 19 index = 0 x [131] y [65] index = 1 x [132] y [64] index = 2 x [133] y [64] index = 3 x [134] y [64] index = 4 x [135] y [64] index = 5 x [136] y [64] index = 6 x [137] y [64] index = 7 x [138] y [64] index = 8 x [139] y [64] index = 9 x [140] y [64] index = 10 x [141] y [63] index = 11 x [142] y [62] index = 12 x [143] y [62] index = 13 x [144] y [62] index = 14 x [145] y [61] index = 15 x [146] y [60] index = 16 x [147] y [60] index = 17 x [148] y [60] index = 18 x [149] y [59]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 19460
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200014 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 48451
-networkCRCLogInfo = currentProgress = 44724 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [19] y [101] lastPos = x [20] y [102]
- targetPos = x [19] y [101] targetVec = x [0] y [0] z [0] meetingPos = x [18] y [100]
- loadType = stone currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [18] y [100] index = 1 x [18] y [99] index = 2 x [18] y [98] index = 3 x [18] y [97] index = 4 x [18] y [96]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [17] y [96], originalPos = x [17] y [96], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 19486
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200015 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 88740
-networkCRCLogInfo = currentProgress = 84303 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [52] y [96] lastPos = x [51] y [97]
- targetPos = x [52] y [96] targetVec = x [0] y [0] z [0] meetingPos = x [51] y [95]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 22 index = 0 x [53] y [95] index = 1 x [54] y [94] index = 2 x [55] y [93] index = 3 x [56] y [92] index = 4 x [57] y [91] index = 5 x [58] y [90] index = 6 x [59] y [89] index = 7 x [60] y [88] index = 8 x [61] y [87] index = 9 x [62] y [86] index = 10 x [63] y [85] index = 11 x [64] y [84] index = 12 x [65] y [83] index = 13 x [66] y [82] index = 14 x [67] y [81] index = 15 x [68] y [80] index = 16 x [69] y [79] index = 17 x [70] y [78] index = 18 x [71] y [77] index = 19 x [71] y [76] index = 20 x [71] y [75] index = 21 x [72] y [74]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 609748
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200016 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 39375
-networkCRCLogInfo = currentProgress = 36750 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200042 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [17] y [112] lastPos = x [18] y [113]
- targetPos = x [15] y [113] targetVec = x [14.5] y [13.2778] z [113.5] meetingPos = x [16] y [111]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [17] y [111]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [13] y [112], originalPos = x [13] y [112], facing = 0, unitRef.getUnit() id = 200042, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 312371
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200017 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 31059
-networkCRCLogInfo = currentProgress = 26622 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [35] y [101] lastPos = x [34] y [102]
- targetPos = x [35] y [101] targetVec = x [0] y [0] z [0] meetingPos = x [34] y [100]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 20 index = 0 x [36] y [100] index = 1 x [37] y [99] index = 2 x [38] y [98] index = 3 x [39] y [97] index = 4 x [40] y [96] index = 5 x [41] y [95] index = 6 x [42] y [94] index = 7 x [43] y [93] index = 8 x [44] y [92] index = 9 x [45] y [91] index = 10 x [46] y [90] index = 11 x [47] y [90] index = 12 x [48] y [90] index = 13 x [49] y [89] index = 14 x [50] y [88] index = 15 x [51] y [87] index = 16 x [52] y [86] index = 17 x [53] y [85] index = 18 x [54] y [84] index = 19 x [55] y [83]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 442461
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200018 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 33720
-networkCRCLogInfo = currentProgress = 30348 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [14] y [105] lastPos = x [13] y [104]
- targetPos = x [14] y [105] targetVec = x [23.5] y [11] z [99.5] meetingPos = x [13] y [104]
- loadType = wood currSkill = move_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 15 index = 0 x [15] y [105] index = 1 x [16] y [104] index = 2 x [17] y [104] index = 3 x [18] y [104] index = 4 x [19] y [104] index = 5 x [20] y [104] index = 6 x [20] y [105] index = 7 x [20] y [106] index = 8 x [20] y [107] index = 9 x [20] y [108] index = 10 x [21] y [108] index = 11 x [22] y [108] index = 12 x [23] y [108] index = 13 x [23] y [107] index = 14 x [23] y [106]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [11] y [106], originalPos = x [13] y [106], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 241516
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200019 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 12 deadCount = 0 progress = 84000
-networkCRCLogInfo = currentProgress = 81375 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200043 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [26] y [97] lastPos = x [25] y [97]
- targetPos = x [27] y [96] targetVec = x [28] y [11] z [96] meetingPos = x [25] y [96]
- loadType = wood currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [27] y [95], originalPos = x [27] y [95], facing = 0, unitRef.getUnit() id = 200043, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 352335
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200020 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 70992
-networkCRCLogInfo = currentProgress = 66555 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [41] y [89] lastPos = x [40] y [90]
- targetPos = x [41] y [89] targetVec = x [0] y [0] z [0] meetingPos = x [40] y [88]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 20 index = 0 x [42] y [88] index = 1 x [43] y [87] index = 2 x [44] y [86] index = 3 x [45] y [85] index = 4 x [46] y [84] index = 5 x [47] y [83] index = 6 x [48] y [82] index = 7 x [49] y [81] index = 8 x [50] y [80] index = 9 x [51] y [79] index = 10 x [52] y [78] index = 11 x [53] y [77] index = 12 x [54] y [76] index = 13 x [55] y [75] index = 14 x [56] y [74] index = 15 x [57] y [73] index = 16 x [58] y [72] index = 17 x [59] y [71] index = 18 x [60] y [70] index = 19 x [61] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 500878
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200021 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 12 deadCount = 0 progress = 78750
-networkCRCLogInfo = currentProgress = 73125 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [113] lastPos = x [21] y [112]
- targetPos = x [20] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [19] y [113] index = 1 x [18] y [113] index = 2 x [17] y [113] index = 3 x [17] y [114] index = 4 x [17] y [115] index = 5 x [17] y [116] index = 6 x [18] y [116] index = 7 x [19] y [116]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [20] y [114], originalPos = x [20] y [115], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 491820
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200022 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 6 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 61875 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [12] y [98] lastPos = x [12] y [99]
- targetPos = x [12] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [11] y [97]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [12] y [97], originalPos = x [13] y [99], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 140944
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200023 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 70290
-networkCRCLogInfo = currentProgress = 66385 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [35] y [17] lastPos = x [34] y [18]
- targetPos = x [35] y [17] targetVec = x [0] y [0] z [0] meetingPos = x [34] y [16]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 23 index = 0 x [36] y [16] index = 1 x [37] y [15] index = 2 x [38] y [15] index = 3 x [39] y [15] index = 4 x [40] y [15] index = 5 x [41] y [15] index = 6 x [42] y [15] index = 7 x [43] y [15] index = 8 x [44] y [15] index = 9 x [45] y [15] index = 10 x [46] y [15] index = 11 x [47] y [15] index = 12 x [48] y [15] index = 13 x [49] y [15] index = 14 x [50] y [15] index = 15 x [51] y [15] index = 16 x [52] y [15] index = 17 x [53] y [15] index = 18 x [54] y [15] index = 19 x [55] y [15] index = 20 x [56] y [15] index = 21 x [57] y [15] index = 22 x [58] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 330711
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200024 name [temple][16]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 21250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [22] y [98] lastPos = x [22] y [98]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [21] y [97]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 54713
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200025 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 5 deadCount = 0 progress = 11250
-networkCRCLogInfo = currentProgress = 7500 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [10] y [104] lastPos = x [11] y [104]
- targetPos = x [9] y [104] targetVec = x [28.5] y [11] z [102.5] meetingPos = x [9] y [103]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [10] y [105]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [9] y [104], originalPos = x [10] y [106], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 338670
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200026 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 71250
-networkCRCLogInfo = currentProgress = 70000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [109] lastPos = x [16] y [109]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [108]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 616747
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200027 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 50765
-networkCRCLogInfo = currentProgress = 46860 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [104] y [86] lastPos = x [103] y [87]
- targetPos = x [104] y [86] targetVec = x [0] y [0] z [0] meetingPos = x [103] y [85]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 25 index = 0 x [105] y [85] index = 1 x [106] y [84] index = 2 x [107] y [84] index = 3 x [108] y [84] index = 4 x [109] y [83] index = 5 x [110] y [82] index = 6 x [111] y [81] index = 7 x [112] y [80] index = 8 x [113] y [79] index = 9 x [113] y [78] index = 10 x [114] y [77] index = 11 x [115] y [76] index = 12 x [116] y [75] index = 13 x [117] y [74] index = 14 x [118] y [73] index = 15 x [119] y [72] index = 16 x [120] y [71] index = 17 x [121] y [70] index = 18 x [122] y [70] index = 19 x [123] y [70] index = 20 x [124] y [70] index = 21 x [125] y [70] index = 22 x [126] y [70] index = 23 x [127] y [69] index = 24 x [128] y [68]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 591309
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200028 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 97625
-networkCRCLogInfo = currentProgress = 93720 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [160] y [84] lastPos = x [159] y [85]
- targetPos = x [160] y [84] targetVec = x [0] y [0] z [0] meetingPos = x [159] y [83]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 23 index = 0 x [161] y [83] index = 1 x [162] y [82] index = 2 x [163] y [81] index = 3 x [164] y [80] index = 4 x [165] y [80] index = 5 x [166] y [80] index = 6 x [167] y [79] index = 7 x [168] y [78] index = 8 x [168] y [77] index = 9 x [168] y [76] index = 10 x [168] y [75] index = 11 x [168] y [74] index = 12 x [168] y [73] index = 13 x [168] y [72] index = 14 x [168] y [71] index = 15 x [169] y [70] index = 16 x [169] y [69] index = 17 x [169] y [68] index = 18 x [169] y [67] index = 19 x [169] y [66] index = 20 x [169] y [65] index = 21 x [169] y [64] index = 22 x [169] y [63]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 111829
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200029 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 87500
-networkCRCLogInfo = currentProgress = 81250 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [92] y [92] lastPos = x [91] y [92]
- targetPos = x [92] y [92] targetVec = x [0] y [0] z [0] meetingPos = x [91] y [91]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 22 index = 0 x [93] y [92] index = 1 x [94] y [92] index = 2 x [95] y [92] index = 3 x [96] y [92] index = 4 x [97] y [91] index = 5 x [98] y [90] index = 6 x [99] y [90] index = 7 x [100] y [90] index = 8 x [101] y [89] index = 9 x [102] y [88] index = 10 x [103] y [87] index = 11 x [104] y [86] index = 12 x [105] y [85] index = 13 x [106] y [84] index = 14 x [107] y [84] index = 15 x [108] y [84] index = 16 x [109] y [83] index = 17 x [110] y [82] index = 18 x [111] y [81] index = 19 x [112] y [80] index = 20 x [113] y [79] index = 21 x [113] y [78]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 430115
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200030 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 74550
-networkCRCLogInfo = currentProgress = 72775 updateFPS = 40 speed = 100 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1775 [1775]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [111] lastPos = x [14] y [110]
- targetPos = x [15] y [111] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [110]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 23 index = 0 x [16] y [111] index = 1 x [17] y [112] index = 2 x [18] y [112] index = 3 x [19] y [112] index = 4 x [20] y [111] index = 5 x [21] y [110] index = 6 x [22] y [110] index = 7 x [23] y [110] index = 8 x [24] y [110] index = 9 x [25] y [109] index = 10 x [25] y [108] index = 11 x [26] y [108] index = 12 x [27] y [108] index = 13 x [28] y [108] index = 14 x [29] y [108] index = 15 x [30] y [109] index = 16 x [31] y [110] index = 17 x [32] y [110] index = 18 x [33] y [110] index = 19 x [34] y [110] index = 20 x [35] y [110] index = 21 x [36] y [110] index = 22 x [37] y [110]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [37] y [110], originalPos = x [37] y [110], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 13851
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200031 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 97625
-networkCRCLogInfo = currentProgress = 93720 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [28] y [76] lastPos = x [27] y [77]
- targetPos = x [28] y [76] targetVec = x [0] y [0] z [0] meetingPos = x [27] y [75]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 25 index = 0 x [29] y [75] index = 1 x [30] y [74] index = 2 x [31] y [73] index = 3 x [32] y [72] index = 4 x [33] y [71] index = 5 x [34] y [70] index = 6 x [35] y [69] index = 7 x [36] y [68] index = 8 x [37] y [67] index = 9 x [37] y [66] index = 10 x [37] y [65] index = 11 x [36] y [64] index = 12 x [35] y [64] index = 13 x [35] y [63] index = 14 x [35] y [62] index = 15 x [35] y [61] index = 16 x [35] y [60] index = 17 x [35] y [59] index = 18 x [36] y [58] index = 19 x [37] y [57] index = 20 x [38] y [56] index = 21 x [39] y [55] index = 22 x [40] y [54] index = 23 x [41] y [53] index = 24 x [42] y [52]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 269091
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200032 name [farm][4]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [101] lastPos = x [27] y [101]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [100]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 433387
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200033 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [32] y [115] lastPos = x [31] y [115]
- targetPos = x [32] y [115] targetVec = x [0] y [0] z [0] meetingPos = x [31] y [114]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 327952
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200034 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [7] y [100] lastPos = x [8] y [100]
- targetPos = x [7] y [100] targetVec = x [0] y [0] z [0] meetingPos = x [6] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 186206
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200035 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 31250
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [154] y [15] lastPos = x [153] y [15]
- targetPos = x [154] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [153] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 18 index = 0 x [155] y [15] index = 1 x [156] y [15] index = 2 x [157] y [15] index = 3 x [158] y [15] index = 4 x [159] y [15] index = 5 x [160] y [15] index = 6 x [161] y [15] index = 7 x [162] y [15] index = 8 x [163] y [15] index = 9 x [164] y [15] index = 10 x [165] y [15] index = 11 x [166] y [15] index = 12 x [167] y [15] index = 13 x [168] y [15] index = 14 x [169] y [15] index = 15 x [170] y [15] index = 16 x [171] y [15] index = 17 x [172] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 661860
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200036 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 3905
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [31] y [89] lastPos = x [30] y [88]
- targetPos = x [31] y [89] targetVec = x [0] y [0] z [0] meetingPos = x [30] y [88]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 23 index = 0 x [31] y [90] index = 1 x [32] y [90] index = 2 x [33] y [91] index = 3 x [33] y [92] index = 4 x [34] y [92] index = 5 x [35] y [92] index = 6 x [36] y [92] index = 7 x [37] y [92] index = 8 x [38] y [92] index = 9 x [39] y [91] index = 10 x [40] y [90] index = 11 x [41] y [89] index = 12 x [42] y [88] index = 13 x [43] y [87] index = 14 x [44] y [86] index = 15 x [45] y [85] index = 16 x [46] y [84] index = 17 x [47] y [83] index = 18 x [48] y [82] index = 19 x [49] y [81] index = 20 x [50] y [80] index = 21 x [51] y [79] index = 22 x [52] y [78]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 463350
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200037 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 39933
-networkCRCLogInfo = currentProgress = 35496 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [45] y [85] lastPos = x [44] y [86]
- targetPos = x [45] y [85] targetVec = x [0] y [0] z [0] meetingPos = x [44] y [84]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 21 index = 0 x [46] y [84] index = 1 x [47] y [83] index = 2 x [48] y [82] index = 3 x [49] y [81] index = 4 x [50] y [80] index = 5 x [51] y [79] index = 6 x [52] y [78] index = 7 x [53] y [77] index = 8 x [54] y [76] index = 9 x [55] y [75] index = 10 x [56] y [74] index = 11 x [57] y [73] index = 12 x [58] y [72] index = 13 x [59] y [71] index = 14 x [60] y [70] index = 15 x [61] y [69] index = 16 x [62] y [68] index = 17 x [63] y [67] index = 18 x [64] y [67] index = 19 x [65] y [68] index = 20 x [65] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 127583
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200038 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 11715
-networkCRCLogInfo = currentProgress = 7810 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [129] y [97] lastPos = x [128] y [98]
- targetPos = x [129] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [128] y [96]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 24 index = 0 x [130] y [96] index = 1 x [131] y [95] index = 2 x [132] y [94] index = 3 x [133] y [93] index = 4 x [134] y [92] index = 5 x [135] y [91] index = 6 x [136] y [90] index = 7 x [137] y [89] index = 8 x [138] y [88] index = 9 x [139] y [87] index = 10 x [140] y [86] index = 11 x [141] y [85] index = 12 x [140] y [84] index = 13 x [139] y [84] index = 14 x [139] y [83] index = 15 x [139] y [82] index = 16 x [139] y [81] index = 17 x [139] y [80] index = 18 x [139] y [79] index = 19 x [139] y [78] index = 20 x [139] y [77] index = 21 x [139] y [76] index = 22 x [139] y [75] index = 23 x [139] y [74]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 300536
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200039 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 97614
-networkCRCLogInfo = currentProgress = 93177 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [56] y [93] lastPos = x [55] y [94]
- targetPos = x [56] y [93] targetVec = x [0] y [0] z [0] meetingPos = x [55] y [92]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 23 index = 0 x [57] y [92] index = 1 x [58] y [91] index = 2 x [59] y [90] index = 3 x [60] y [89] index = 4 x [61] y [88] index = 5 x [62] y [87] index = 6 x [63] y [86] index = 7 x [64] y [85] index = 8 x [65] y [84] index = 9 x [66] y [83] index = 10 x [67] y [82] index = 11 x [68] y [81] index = 12 x [69] y [80] index = 13 x [70] y [79] index = 14 x [71] y [78] index = 15 x [72] y [78] index = 16 x [73] y [78] index = 17 x [74] y [78] index = 18 x [75] y [77] index = 19 x [76] y [76] index = 20 x [77] y [75] index = 21 x [78] y [74] index = 22 x [79] y [73]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 555306
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200040 name [priest][8]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 235 loadCount = 0 deadCount = 0 progress = 82500
-networkCRCLogInfo = currentProgress = 78750 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 48 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [23] y [97] lastPos = x [22] y [97]
- targetPos = x [23] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [22] y [96]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 4, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 46926
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200041 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97625 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [37] y [66] lastPos = x [37] y [67]
- targetPos = x [37] y [66] targetVec = x [0] y [0] z [0] meetingPos = x [36] y [65]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 24 index = 0 x [37] y [65] index = 1 x [36] y [64] index = 2 x [35] y [64] index = 3 x [35] y [63] index = 4 x [35] y [62] index = 5 x [35] y [61] index = 6 x [35] y [60] index = 7 x [35] y [59] index = 8 x [36] y [58] index = 9 x [37] y [57] index = 10 x [38] y [56] index = 11 x [39] y [55] index = 12 x [40] y [54] index = 13 x [41] y [53] index = 14 x [42] y [52] index = 15 x [43] y [51] index = 16 x [44] y [50] index = 17 x [45] y [49] index = 18 x [46] y [48] index = 19 x [47] y [47] index = 20 x [48] y [46] index = 21 x [49] y [45] index = 22 x [50] y [44] index = 23 x [51] y [43]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 473308
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200042 name [obelisk][7]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 1571 ep = 0 loadCount = 0 deadCount = 0 progress = 7500
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [13] y [112] lastPos = x [13] y [112]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [12] y [111]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 164299
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200043 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 544 ep = 0 loadCount = 0 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 37500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [95] lastPos = x [27] y [95]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [94]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 115529
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 3
---------------------------
-** world frame: 11960
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 2 index = 0  state = 0 factionIndex = 3 type = spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
- index = 1  state = 0 factionIndex = 3 type = speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-189/0
-amount = 189
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 8
-
-index = 2 resource name = gold
-237/2000
-amount = 237
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-260/1500
-amount = 260
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-17/300
-amount = 17
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 44
-id = 300000 name [pyramid][9]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 30000
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 6 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [19] y [21] lastPos = x [19] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [18] y [20]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 9, unitTypeDesc = pyramid Reqs:
-gold: 100
-stone: 300
-wood: 150
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 146754
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300001 name [sphinx][15]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 30000
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [13] y [16] lastPos = x [13] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [12] y [15]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 490345
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300002 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 21000
-networkCRCLogInfo = currentProgress = 20000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300039 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [26] y [20] lastPos = x [26] y [19]
- targetPos = x [25] y [22] targetVec = x [26] y [11] z [22] meetingPos = x [25] y [19]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 119911
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300003 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 80750
-networkCRCLogInfo = currentProgress = 76000 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [21] y [16] lastPos = x [21] y [17]
- targetPos = x [21] y [16] targetVec = x [15.5] y [11] z [26.5] meetingPos = x [20] y [15]
- loadType = gold currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 21 index = 0 x [21] y [15] index = 1 x [22] y [14] index = 2 x [23] y [14] index = 3 x [24] y [14] index = 4 x [25] y [15] index = 5 x [26] y [15] index = 6 x [26] y [16] index = 7 x [26] y [17] index = 8 x [26] y [18] index = 9 x [27] y [19] index = 10 x [28] y [20] index = 11 x [28] y [21] index = 12 x [28] y [22] index = 13 x [28] y [23] index = 14 x [28] y [24] index = 15 x [27] y [24] index = 16 x [26] y [24] index = 17 x [25] y [23] index = 18 x [24] y [23] index = 19 x [24] y [22] index = 20 x [24] y [21]
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 463502
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300004 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 5250
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [20] lastPos = x [18] y [21]
- targetPos = x [18] y [20] targetVec = x [23.5] y [11] z [17.5] meetingPos = x [17] y [19]
- loadType = gold currSkill = move_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 7 index = 0 x [17] y [19] index = 1 x [16] y [18] index = 2 x [16] y [17] index = 3 x [16] y [16] index = 4 x [16] y [15] index = 5 x [15] y [14] index = 6 x [15] y [13]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [15] y [7], originalPos = x [15] y [7], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 93068
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300005 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 340 ep = 0 loadCount = 0 deadCount = 0 progress = 60000
-networkCRCLogInfo = currentProgress = 57500 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 100006 - factionIndex = 1 currField = 0 targetField = 0
- pos = x [206] y [101] lastPos = x [207] y [101]
- targetPos = x [205] y [101] targetVec = x [205] y [8.52778] z [101] meetingPos = x [205] y [100]
- currSkill = attack_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 89676
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.000000, lastAnimProgress = 0.525000, animProgress = 0.550000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 300006 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 99000
-networkCRCLogInfo = currentProgress = 93500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [117] y [103] lastPos = x [116] y [103]
- targetPos = x [117] y [103] targetVec = x [0] y [0] z [0] meetingPos = x [116] y [102]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 23 index = 0 x [118] y [103] index = 1 x [119] y [103] index = 2 x [120] y [103] index = 3 x [121] y [103] index = 4 x [122] y [102] index = 5 x [123] y [101] index = 6 x [124] y [101] index = 7 x [125] y [100] index = 8 x [126] y [99] index = 9 x [127] y [98] index = 10 x [128] y [97] index = 11 x [129] y [96] index = 12 x [130] y [95] index = 13 x [131] y [94] index = 14 x [132] y [93] index = 15 x [133] y [92] index = 16 x [134] y [91] index = 17 x [135] y [90] index = 18 x [136] y [89] index = 19 x [137] y [88] index = 20 x [138] y [87] index = 21 x [139] y [86] index = 22 x [140] y [85]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 66225
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300007 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [11] y [22] lastPos = x [11] y [21]
- targetPos = x [11] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [10] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 409816
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300008 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 97625
-networkCRCLogInfo = currentProgress = 95850 updateFPS = 40 speed = 100 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1775 [1775]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [26] y [24] lastPos = x [25] y [25]
- targetPos = x [26] y [24] targetVec = x [0] y [0] z [0] meetingPos = x [25] y [23]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 19 index = 0 x [27] y [24] index = 1 x [28] y [24] index = 2 x [29] y [23] index = 3 x [30] y [22] index = 4 x [31] y [21] index = 5 x [32] y [20] index = 6 x [33] y [19] index = 7 x [34] y [18] index = 8 x [35] y [17] index = 9 x [35] y [16] index = 10 x [35] y [15] index = 11 x [34] y [14] index = 12 x [33] y [14] index = 13 x [33] y [13] index = 14 x [33] y [12] index = 15 x [33] y [11] index = 16 x [34] y [10] index = 17 x [35] y [9] index = 18 x [35] y [8]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [35] y [8], originalPos = x [35] y [8], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 39382
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300009 name [priest][8]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 60000
-networkCRCLogInfo = currentProgress = 56250 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 66 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [7] lastPos = x [19] y [7]
- targetPos = x [18] y [7] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [6]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 3
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 2 commandType id = 4, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 382973
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300010 name [farm][4]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [27] lastPos = x [20] y [27]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [26]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 126293
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300011 name [desert_camp][3]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 7500
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 20 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [21] lastPos = x [15] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [20]
- currSkill = upgrade_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 420731
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300012 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 28500
-networkCRCLogInfo = currentProgress = 23750 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [22] y [9] lastPos = x [21] y [9]
- targetPos = x [22] y [9] targetVec = x [0] y [0] z [0] meetingPos = x [21] y [8]
- loadType = wood currSkill = move_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 7 index = 0 x [23] y [9] index = 1 x [24] y [9] index = 2 x [24] y [10] index = 3 x [24] y [11] index = 4 x [24] y [12] index = 5 x [24] y [13] index = 6 x [24] y [14]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [17] y [7], originalPos = x [16] y [7], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 335486
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300013 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 0 ep = 0 loadCount = 0 deadCount = 190 progress = 100000
-networkCRCLogInfo = currentProgress = 100000 updateFPS = 40 speed = 120 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3000 [3000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 6 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [222] y [22] lastPos = x [221] y [22]
- targetPos = x [227] y [24] targetVec = x [227] y [11.5] z [24] meetingPos = x [221] y [21]
- currSkill = die_skill
- toBeUndertaken = 0 alive = 0 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 93368
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.300000, lastAnimProgress = 0.225000, animProgress = 0.250000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 300014 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 6 deadCount = 0 progress = 28125
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [14] lastPos = x [18] y [15]
- targetPos = x [18] y [13] targetVec = x [23.5] y [11] z [17.5] meetingPos = x [17] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [18] y [13], originalPos = x [18] y [13], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 138336
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300015 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 84303
-networkCRCLogInfo = currentProgress = 79866 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [65] y [34] lastPos = x [64] y [35]
- targetPos = x [65] y [34] targetVec = x [0] y [0] z [0] meetingPos = x [64] y [33]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 23 index = 0 x [66] y [33] index = 1 x [67] y [32] index = 2 x [68] y [31] index = 3 x [69] y [30] index = 4 x [70] y [29] index = 5 x [71] y [28] index = 6 x [72] y [27] index = 7 x [73] y [26] index = 8 x [73] y [25] index = 9 x [74] y [24] index = 10 x [75] y [23] index = 11 x [76] y [22] index = 12 x [77] y [21] index = 13 x [78] y [20] index = 14 x [79] y [20] index = 15 x [80] y [20] index = 16 x [81] y [19] index = 17 x [82] y [18] index = 18 x [83] y [17] index = 19 x [84] y [16] index = 20 x [85] y [15] index = 21 x [86] y [15] index = 22 x [87] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 87537
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300016 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 22 deadCount = 0 progress = 56250
-networkCRCLogInfo = currentProgress = 50625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [17] y [14] lastPos = x [17] y [15]
- targetPos = x [17] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [16] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [17] y [13], originalPos = x [16] y [14], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 540746
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300017 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 1 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 95625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [14] lastPos = x [16] y [15]
- targetPos = x [16] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [16] y [13], originalPos = x [18] y [14], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 423610
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300018 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 66555
-networkCRCLogInfo = currentProgress = 62118 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [95] y [96] lastPos = x [94] y [97]
- targetPos = x [95] y [96] targetVec = x [0] y [0] z [0] meetingPos = x [94] y [95]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 23 index = 0 x [96] y [95] index = 1 x [97] y [94] index = 2 x [98] y [93] index = 3 x [99] y [92] index = 4 x [100] y [91] index = 5 x [101] y [90] index = 6 x [102] y [89] index = 7 x [102] y [88] index = 8 x [103] y [87] index = 9 x [104] y [86] index = 10 x [105] y [85] index = 11 x [106] y [84] index = 12 x [107] y [84] index = 13 x [108] y [84] index = 14 x [109] y [83] index = 15 x [110] y [82] index = 16 x [111] y [81] index = 17 x [112] y [80] index = 18 x [113] y [79] index = 19 x [113] y [78] index = 20 x [114] y [77] index = 21 x [115] y [76] index = 22 x [116] y [75]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 552285
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300019 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 97614
-networkCRCLogInfo = currentProgress = 93177 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [43] y [17] lastPos = x [42] y [18]
- targetPos = x [43] y [17] targetVec = x [0] y [0] z [0] meetingPos = x [42] y [16]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 23 index = 0 x [44] y [16] index = 1 x [45] y [15] index = 2 x [46] y [15] index = 3 x [47] y [15] index = 4 x [48] y [15] index = 5 x [49] y [15] index = 6 x [50] y [15] index = 7 x [51] y [15] index = 8 x [52] y [15] index = 9 x [53] y [15] index = 10 x [54] y [15] index = 11 x [55] y [15] index = 12 x [56] y [15] index = 13 x [57] y [15] index = 14 x [58] y [15] index = 15 x [59] y [15] index = 16 x [60] y [15] index = 17 x [61] y [15] index = 18 x [62] y [15] index = 19 x [63] y [16] index = 20 x [64] y [16] index = 21 x [65] y [17] index = 22 x [65] y [18]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 339042
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300020 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 30348
-networkCRCLogInfo = currentProgress = 26976 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [21] y [19] lastPos = x [20] y [18]
- targetPos = x [21] y [19] targetVec = x [0] y [0] z [0] meetingPos = x [20] y [18]
- loadType = wood currSkill = move_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [12] y [9], originalPos = x [13] y [11], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 172940
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300021 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 68750 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [113] y [103] lastPos = x [112] y [103]
- targetPos = x [113] y [103] targetVec = x [0] y [0] z [0] meetingPos = x [112] y [102]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 24 index = 0 x [114] y [103] index = 1 x [115] y [103] index = 2 x [116] y [103] index = 3 x [117] y [103] index = 4 x [118] y [103] index = 5 x [119] y [103] index = 6 x [120] y [103] index = 7 x [121] y [103] index = 8 x [122] y [102] index = 9 x [123] y [101] index = 10 x [124] y [101] index = 11 x [125] y [100] index = 12 x [126] y [99] index = 13 x [127] y [98] index = 14 x [128] y [97] index = 15 x [129] y [96] index = 16 x [130] y [95] index = 17 x [131] y [94] index = 18 x [132] y [93] index = 19 x [133] y [92] index = 20 x [134] y [91] index = 21 x [135] y [90] index = 22 x [136] y [89] index = 23 x [137] y [88]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 134120
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300022 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 21 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 84375 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [29] lastPos = x [17] y [29]
- targetPos = x [15] y [30] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [28]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [15] y [29] index = 1 x [14] y [29]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [15] y [30], originalPos = x [14] y [30], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 33380
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300023 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 39050
-networkCRCLogInfo = currentProgress = 35145 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [61] y [34] lastPos = x [60] y [35]
- targetPos = x [61] y [34] targetVec = x [0] y [0] z [0] meetingPos = x [60] y [33]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 25 index = 0 x [62] y [33] index = 1 x [63] y [32] index = 2 x [64] y [32] index = 3 x [65] y [31] index = 4 x [66] y [30] index = 5 x [67] y [30] index = 6 x [68] y [30] index = 7 x [69] y [29] index = 8 x [70] y [28] index = 9 x [71] y [27] index = 10 x [72] y [26] index = 11 x [73] y [25] index = 12 x [74] y [24] index = 13 x [75] y [23] index = 14 x [76] y [22] index = 15 x [77] y [21] index = 16 x [78] y [20] index = 17 x [79] y [20] index = 18 x [80] y [20] index = 19 x [81] y [19] index = 20 x [82] y [18] index = 21 x [83] y [17] index = 22 x [84] y [16] index = 23 x [85] y [15] index = 24 x [86] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 494440
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300024 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 18375
-networkCRCLogInfo = currentProgress = 15750 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300039 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [24] y [20] lastPos = x [23] y [20]
- targetPos = x [25] y [22] targetVec = x [26] y [11] z [22] meetingPos = x [23] y [19]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitRef.getUnit() id = 300039, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 425780
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300025 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 93177
-networkCRCLogInfo = currentProgress = 88740 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [106] y [84] lastPos = x [105] y [85]
- targetPos = x [106] y [84] targetVec = x [0] y [0] z [0] meetingPos = x [105] y [83]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 22 index = 0 x [107] y [84] index = 1 x [108] y [84] index = 2 x [109] y [83] index = 3 x [110] y [82] index = 4 x [111] y [81] index = 5 x [112] y [80] index = 6 x [113] y [79] index = 7 x [113] y [78] index = 8 x [114] y [77] index = 9 x [115] y [76] index = 10 x [116] y [75] index = 11 x [117] y [74] index = 12 x [118] y [73] index = 13 x [119] y [72] index = 14 x [120] y [71] index = 15 x [121] y [70] index = 16 x [122] y [70] index = 17 x [123] y [70] index = 18 x [124] y [70] index = 19 x [125] y [70] index = 20 x [126] y [70] index = 21 x [127] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 671099
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300026 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 55000
-networkCRCLogInfo = currentProgress = 49500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [115] y [103] lastPos = x [114] y [103]
- targetPos = x [115] y [103] targetVec = x [0] y [0] z [0] meetingPos = x [114] y [102]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 25 index = 0 x [116] y [103] index = 1 x [117] y [103] index = 2 x [118] y [103] index = 3 x [119] y [103] index = 4 x [120] y [103] index = 5 x [121] y [103] index = 6 x [122] y [102] index = 7 x [123] y [101] index = 8 x [124] y [101] index = 9 x [125] y [100] index = 10 x [126] y [99] index = 11 x [127] y [98] index = 12 x [128] y [97] index = 13 x [129] y [96] index = 14 x [130] y [95] index = 15 x [131] y [94] index = 16 x [132] y [93] index = 17 x [133] y [92] index = 18 x [134] y [91] index = 19 x [135] y [90] index = 20 x [136] y [89] index = 21 x [137] y [88] index = 22 x [138] y [87] index = 23 x [139] y [86] index = 24 x [140] y [85]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 643772
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300027 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 61750
-networkCRCLogInfo = currentProgress = 57000 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [15] lastPos = x [15] y [14]
- targetPos = x [15] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [14]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 10 index = 0 x [16] y [15] index = 1 x [17] y [16] index = 2 x [18] y [17] index = 3 x [19] y [18] index = 4 x [20] y [19] index = 5 x [19] y [20] index = 6 x [18] y [20] index = 7 x [18] y [21] index = 8 x [18] y [22] index = 9 x [18] y [23]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [16] y [13], originalPos = x [16] y [13], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 105456
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300028 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 93177
-networkCRCLogInfo = currentProgress = 88740 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [39] y [97] lastPos = x [38] y [98]
- targetPos = x [39] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [38] y [96]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 23 index = 0 x [40] y [96] index = 1 x [41] y [95] index = 2 x [42] y [94] index = 3 x [43] y [93] index = 4 x [44] y [92] index = 5 x [45] y [91] index = 6 x [46] y [90] index = 7 x [47] y [90] index = 8 x [48] y [90] index = 9 x [49] y [89] index = 10 x [50] y [88] index = 11 x [51] y [87] index = 12 x [52] y [86] index = 13 x [53] y [85] index = 14 x [54] y [84] index = 15 x [55] y [83] index = 16 x [56] y [82] index = 17 x [57] y [81] index = 18 x [58] y [80] index = 19 x [59] y [79] index = 20 x [60] y [78] index = 21 x [61] y [77] index = 22 x [61] y [76]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 54468
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300029 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 55000
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [16] lastPos = x [16] y [17]
- targetPos = x [16] y [16] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [15]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 7 index = 0 x [16] y [15] index = 1 x [15] y [15] index = 2 x [14] y [15] index = 3 x [13] y [15] index = 4 x [12] y [16] index = 5 x [11] y [17] index = 6 x [10] y [18]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [10] y [24], originalPos = x [10] y [24], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 250936
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300030 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 54670
-networkCRCLogInfo = currentProgress = 50765 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [48] y [17] lastPos = x [47] y [18]
- targetPos = x [48] y [17] targetVec = x [0] y [0] z [0] meetingPos = x [47] y [16]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 25 index = 0 x [49] y [16] index = 1 x [50] y [15] index = 2 x [51] y [15] index = 3 x [52] y [15] index = 4 x [53] y [15] index = 5 x [54] y [15] index = 6 x [55] y [15] index = 7 x [56] y [15] index = 8 x [57] y [15] index = 9 x [58] y [15] index = 10 x [59] y [15] index = 11 x [60] y [15] index = 12 x [61] y [15] index = 13 x [62] y [15] index = 14 x [63] y [16] index = 15 x [64] y [16] index = 16 x [65] y [17] index = 17 x [65] y [18] index = 18 x [66] y [18] index = 19 x [67] y [18] index = 20 x [68] y [18] index = 21 x [69] y [18] index = 22 x [70] y [18] index = 23 x [71] y [18] index = 24 x [72] y [18]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 343630
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300031 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [5] y [25] lastPos = x [6] y [25]
- targetPos = x [5] y [25] targetVec = x [0] y [0] z [0] meetingPos = x [4] y [24]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 692566
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300032 name [temple][16]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 97500
-networkCRCLogInfo = currentProgress = 96250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [22] y [16] lastPos = x [22] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [21] y [15]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 347194
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300033 name [farm][4]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [14] y [25] lastPos = x [14] y [25]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [13] y [24]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 641305
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300034 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 99000
-networkCRCLogInfo = currentProgress = 93500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [62] y [51] lastPos = x [62] y [52]
- targetPos = x [62] y [51] targetVec = x [0] y [0] z [0] meetingPos = x [61] y [50]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 23 index = 0 x [62] y [50] index = 1 x [62] y [49] index = 2 x [62] y [48] index = 3 x [63] y [47] index = 4 x [64] y [46] index = 5 x [65] y [45] index = 6 x [66] y [44] index = 7 x [67] y [44] index = 8 x [68] y [44] index = 9 x [69] y [45] index = 10 x [69] y [46] index = 11 x [70] y [46] index = 12 x [71] y [46] index = 13 x [72] y [46] index = 14 x [73] y [45] index = 15 x [74] y [44] index = 16 x [75] y [43] index = 17 x [76] y [42] index = 18 x [77] y [41] index = 19 x [78] y [40] index = 20 x [79] y [39] index = 21 x [80] y [38] index = 22 x [81] y [37]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 66043
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300035 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 60500
-networkCRCLogInfo = currentProgress = 55000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [55] y [15] lastPos = x [54] y [15]
- targetPos = x [55] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [54] y [14]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 21 index = 0 x [56] y [15] index = 1 x [57] y [15] index = 2 x [58] y [15] index = 3 x [59] y [15] index = 4 x [60] y [15] index = 5 x [61] y [15] index = 6 x [62] y [15] index = 7 x [63] y [16] index = 8 x [64] y [16] index = 9 x [65] y [17] index = 10 x [65] y [18] index = 11 x [66] y [18] index = 12 x [67] y [18] index = 13 x [68] y [18] index = 14 x [69] y [18] index = 15 x [70] y [18] index = 16 x [71] y [18] index = 17 x [72] y [18] index = 18 x [73] y [17] index = 19 x [74] y [16] index = 20 x [75] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 686818
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300036 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 33000
-networkCRCLogInfo = currentProgress = 27500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [55] y [16] lastPos = x [54] y [16]
- targetPos = x [55] y [16] targetVec = x [0] y [0] z [0] meetingPos = x [54] y [15]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 39 index = 0 x [56] y [16] index = 1 x [57] y [15] index = 2 x [58] y [15] index = 3 x [59] y [15] index = 4 x [60] y [15] index = 5 x [61] y [15] index = 6 x [62] y [15] index = 7 x [63] y [16] index = 8 x [64] y [16] index = 9 x [65] y [17] index = 10 x [65] y [18] index = 11 x [66] y [18] index = 12 x [67] y [18] index = 13 x [68] y [18] index = 14 x [69] y [18] index = 15 x [70] y [18] index = 16 x [71] y [18] index = 17 x [72] y [18] index = 18 x [73] y [17] index = 19 x [74] y [16] index = 20 x [75] y [15] index = 21 x [76] y [15] index = 22 x [77] y [15] index = 23 x [78] y [15] index = 24 x [79] y [15] index = 25 x [80] y [15] index = 26 x [81] y [15] index = 27 x [82] y [15] index = 28 x [83] y [15] index = 29 x [84] y [15] index = 30 x [85] y [15] index = 31 x [86] y [15] index = 32 x [87] y [15] index = 33 x [88] y [15] index = 34 x [89] y [15] index = 35 x [90] y [15] index = 36 x [91] y [15] index = 37 x [92] y [15] index = 38 x [93] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 227683
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300037 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 37500
-networkCRCLogInfo = currentProgress = 31250 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [26] y [15] lastPos = x [25] y [15]
- targetPos = x [26] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [25] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 18 index = 0 x [27] y [15] index = 1 x [28] y [15] index = 2 x [29] y [15] index = 3 x [30] y [15] index = 4 x [31] y [15] index = 5 x [32] y [15] index = 6 x [33] y [15] index = 7 x [34] y [15] index = 8 x [35] y [15] index = 9 x [36] y [15] index = 10 x [37] y [15] index = 11 x [38] y [15] index = 12 x [39] y [15] index = 13 x [40] y [15] index = 14 x [41] y [15] index = 15 x [42] y [15] index = 16 x [43] y [15] index = 17 x [44] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 214357
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300038 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 88000
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [34] y [15] lastPos = x [33] y [15]
- targetPos = x [34] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [33] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 20 index = 0 x [35] y [15] index = 1 x [36] y [15] index = 2 x [37] y [15] index = 3 x [38] y [15] index = 4 x [39] y [15] index = 5 x [40] y [15] index = 6 x [41] y [15] index = 7 x [42] y [15] index = 8 x [43] y [15] index = 9 x [44] y [15] index = 10 x [45] y [15] index = 11 x [46] y [15] index = 12 x [47] y [15] index = 13 x [48] y [15] index = 14 x [49] y [15] index = 15 x [50] y [15] index = 16 x [51] y [15] index = 17 x [52] y [15] index = 18 x [53] y [15] index = 19 x [54] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 42574
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300039 name [desert_camp][3]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 4997 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [21] lastPos = x [25] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [24] y [20]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 136899
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300040 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 82500
-networkCRCLogInfo = currentProgress = 77000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [31] y [15] lastPos = x [30] y [15]
- targetPos = x [31] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [30] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 23 index = 0 x [32] y [15] index = 1 x [33] y [15] index = 2 x [34] y [15] index = 3 x [35] y [15] index = 4 x [36] y [15] index = 5 x [37] y [15] index = 6 x [38] y [15] index = 7 x [39] y [15] index = 8 x [40] y [15] index = 9 x [41] y [15] index = 10 x [42] y [15] index = 11 x [43] y [15] index = 12 x [44] y [15] index = 13 x [45] y [15] index = 14 x [46] y [15] index = 15 x [47] y [15] index = 16 x [48] y [15] index = 17 x [49] y [15] index = 18 x [50] y [15] index = 19 x [51] y [15] index = 20 x [52] y [15] index = 21 x [53] y [15] index = 22 x [54] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 361085
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300041 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 93500
-networkCRCLogInfo = currentProgress = 88000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [29] y [15] lastPos = x [28] y [15]
- targetPos = x [29] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [28] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 22 index = 0 x [30] y [15] index = 1 x [31] y [15] index = 2 x [32] y [15] index = 3 x [33] y [15] index = 4 x [34] y [15] index = 5 x [35] y [15] index = 6 x [36] y [15] index = 7 x [37] y [15] index = 8 x [38] y [15] index = 9 x [39] y [15] index = 10 x [40] y [15] index = 11 x [41] y [15] index = 12 x [42] y [15] index = 13 x [43] y [15] index = 14 x [44] y [15] index = 15 x [45] y [15] index = 16 x [46] y [15] index = 17 x [47] y [15] index = 18 x [48] y [15] index = 19 x [49] y [15] index = 20 x [50] y [15] index = 21 x [51] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 487650
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300042 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [24] lastPos = x [15] y [24]
- targetPos = x [16] y [24] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [23]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 11 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [16] y [25], originalPos = x [16] y [25], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 613580
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300043 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 9500
-networkCRCLogInfo = currentProgress = 4750 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [26] lastPos = x [21] y [26]
- targetPos = x [20] y [26] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [25]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 7 index = 0 x [19] y [26] index = 1 x [18] y [26] index = 2 x [18] y [25] index = 3 x [18] y [24] index = 4 x [18] y [23] index = 5 x [18] y [22] index = 6 x [18] y [21]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [18] y [20], originalPos = x [18] y [20], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 305375
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 0
---------------------------
-** world frame: 11980
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 1 index = 0  state = 0 factionIndex = 0 type = spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-164/0
-amount = 164
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 19
-
-index = 2 resource name = gold
-750/2000
-amount = 750
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-175/1500
-amount = 175
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-200/300
-amount = 200
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-170/0
-amount = 170
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 33
-id = 0 name [pyramid][9]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [231] y [21] lastPos = x [231] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [13]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 959
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 1 name [sphinx][15]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 52500
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300013 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [225] y [15] lastPos = x [225] y [15]
- targetPos = x [222] y [22] targetVec = x [222] y [11] z [22] meetingPos = x [224] y [14]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 1, desc = AttackStopped, pos = x [210] y [22], originalPos = x [210] y [22], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 172858
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.300000, lastAnimProgress = 0.405000, animProgress = 0.427500 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 2 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 18 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 63750 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [9] lastPos = x [244] y [9]
- targetPos = x [246] y [9] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [244] y [8]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [246] y [9], originalPos = x [246] y [9], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 451216
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 3 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 18375
-networkCRCLogInfo = currentProgress = 15750 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [239] y [22] lastPos = x [239] y [21]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [238] y [21]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 2, desc = Build, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitRef.getUnit() id = 25, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 319332
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 4 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 14 deadCount = 0 progress = 5625
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [236] y [14] lastPos = x [236] y [15]
- targetPos = x [236] y [13] targetVec = x [242] y [11.4444] z [17] meetingPos = x [235] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [236] y [13], originalPos = x [236] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 187448
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 5 name [spearman][13]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 321 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [90] y [26] lastPos = x [91] y [26]
- targetPos = x [90] y [26] targetVec = x [0] y [0] z [0] meetingPos = x [89] y [25]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 55564
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 6 name [spearthrower][14]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 543 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [24] lastPos = x [226] y [23]
- targetPos = x [227] y [24] targetVec = x [222] y [11] z [22] meetingPos = x [226] y [23]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 145419
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.962500, animProgress = 0.975000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 7 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [251] y [18] lastPos = x [250] y [18]
- targetPos = x [251] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [250] y [17]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 505821
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 8 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [18] lastPos = x [251] y [18]
- targetPos = x [252] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [17]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 373937
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 9 name [priest][8]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 666 ep = 410 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 1 enemyKills = 1
- currField = 0 targetField = 0
- pos = x [227] y [25] lastPos = x [226] y [25]
- targetPos = x [227] y [25] targetVec = x [222] y [11] z [22] meetingPos = x [226] y [24]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 249642
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.250000, animProgress = 0.312500 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 10 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 14 deadCount = 0 progress = 41250
-networkCRCLogInfo = currentProgress = 37500 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [10] lastPos = x [244] y [10]
- targetPos = x [246] y [9] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [244] y [9]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [246] y [10] index = 1 x [247] y [10]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [246] y [9], originalPos = x [247] y [9], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 669722
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 11 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 40464
-networkCRCLogInfo = currentProgress = 37092 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [17] lastPos = x [234] y [16]
- targetPos = x [235] y [17] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [16]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 10 index = 0 x [235] y [18] index = 1 x [235] y [19] index = 2 x [236] y [20] index = 3 x [236] y [21] index = 4 x [236] y [22] index = 5 x [236] y [23] index = 6 x [236] y [24] index = 7 x [236] y [25] index = 8 x [236] y [26] index = 9 x [235] y [26]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [233] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 518786
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 12 name [desert_camp][3]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 37500
-networkCRCLogInfo = currentProgress = 30000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 139 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [241] y [16] lastPos = x [241] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [227] y [25]
- currSkill = upgrade_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 471376
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 13 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 26250
-networkCRCLogInfo = currentProgress = 24375 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [231] y [14] lastPos = x [231] y [15]
- targetPos = x [232] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [230] y [13]
- loadType = gold currSkill = stop_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [13], originalPos = x [232] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 47856
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 14 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 47250
-networkCRCLogInfo = currentProgress = 42000 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [17] lastPos = x [233] y [18]
- targetPos = x [233] y [17] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [16]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [232] y [17] index = 1 x [232] y [16] index = 2 x [232] y [15] index = 3 x [232] y [14]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [13], originalPos = x [232] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 52075
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 15 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 17 deadCount = 0 progress = 97500
-networkCRCLogInfo = currentProgress = 93750 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [8] lastPos = x [239] y [9]
- targetPos = x [239] y [7] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [238] y [7]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [239] y [7], originalPos = x [239] y [7], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 167220
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 16 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 61875
-networkCRCLogInfo = currentProgress = 56250 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [230] y [12] lastPos = x [230] y [13]
- targetPos = x [230] y [11] targetVec = x [0] y [0] z [0] meetingPos = x [229] y [11]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [230] y [11], originalPos = x [230] y [11], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 102929
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 17 name [farm][4]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 82500
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [250] y [14] lastPos = x [250] y [14]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [252] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 234847
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 18 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 62000
-networkCRCLogInfo = currentProgress = 61000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [240] y [22] lastPos = x [240] y [21]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [239] y [21]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 3, desc = Repair, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 1, stateValue = 3, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 112024
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 19 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 59632
-networkCRCLogInfo = currentProgress = 55905 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [236] y [27] lastPos = x [235] y [26]
- targetPos = x [236] y [27] targetVec = x [0] y [0] z [0] meetingPos = x [235] y [26]
- loadType = stone currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [237] y [28] index = 1 x [238] y [29]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [30], originalPos = x [238] y [30], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 278938
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 20 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 56250
-networkCRCLogInfo = currentProgress = 54375 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [14] lastPos = x [235] y [15]
- targetPos = x [235] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [13]
- loadType = gold currSkill = stop_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [235] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 390277
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 21 name [temple][16]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 88750 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [240] y [6] lastPos = x [240] y [6]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 77089
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 22 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 44000
-networkCRCLogInfo = currentProgress = 43000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [240] y [23] lastPos = x [239] y [23]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [239] y [22]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [240] y [22]
-
-Command count = 2
- index = 0 commandType id = 3, desc = Repair, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 1, stateValue = 3, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 1
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 26142
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 23 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 15750
-networkCRCLogInfo = currentProgress = 10500 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [15] lastPos = x [233] y [16]
- targetPos = x [233] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [14]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [234] y [14]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 541911
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 24 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 5 deadCount = 0 progress = 78750
-networkCRCLogInfo = currentProgress = 73125 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [229] y [12] lastPos = x [229] y [13]
- targetPos = x [230] y [11] targetVec = x [0] y [0] z [0] meetingPos = x [228] y [11]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [229] y [11] index = 1 x [229] y [10]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [230] y [11], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 376805
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 25 name [obelisk][7]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 4441 ep = 0 loadCount = 0 deadCount = 0 progress = 7500
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [240] y [22] lastPos = x [240] y [22]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [239] y [21]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 258930
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 26 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [21] lastPos = x [251] y [20]
- targetPos = x [252] y [21] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [20]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 139195
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 27 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [20] lastPos = x [251] y [20]
- targetPos = x [252] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [19]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 281239
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 28 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 37092
-networkCRCLogInfo = currentProgress = 33720 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [20] lastPos = x [234] y [19]
- targetPos = x [235] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [19]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 10 index = 0 x [236] y [20] index = 1 x [236] y [21] index = 2 x [236] y [22] index = 3 x [236] y [23] index = 4 x [236] y [24] index = 5 x [236] y [25] index = 6 x [236] y [26] index = 7 x [235] y [26] index = 8 x [234] y [26] index = 9 x [233] y [26]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [237] y [13], originalPos = x [237] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 507153
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 29 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [251] y [21] lastPos = x [251] y [20]
- targetPos = x [251] y [21] targetVec = x [0] y [0] z [0] meetingPos = x [250] y [20]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 353084
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 30 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [22] lastPos = x [251] y [22]
- targetPos = x [252] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 179033
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 31 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 3 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 95625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [14] lastPos = x [238] y [15]
- targetPos = x [237] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [238] y [13]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [237] y [13], originalPos = x [237] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 409064
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 32 name [priest][8]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 700 ep = 10 loadCount = 0 deadCount = 0 progress = 29816
-networkCRCLogInfo = currentProgress = 26089 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [241] y [11] lastPos = x [242] y [10]
- targetPos = x [241] y [11] targetVec = x [0] y [0] z [0] meetingPos = x [240] y [10]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [240] y [12] index = 1 x [239] y [13] index = 2 x [238] y [14] index = 3 x [237] y [15] index = 4 x [236] y [16] index = 5 x [235] y [17] index = 6 x [234] y [18] index = 7 x [233] y [19]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [226] y [21], originalPos = x [226] y [21], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 624874
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 1
---------------------------
-** world frame: 11980
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 0
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-165/0
-amount = 165
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = -3
-
-index = 2 resource name = gold
-925/2000
-amount = 925
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-200/1500
-amount = 200
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-260/300
-amount = 260
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-170/0
-amount = 170
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 31
-id = 100000 name [pyramid][9]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [103] lastPos = x [233] y [103]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [114]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 356734
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100001 name [sphinx][15]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [97] lastPos = x [227] y [97]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [96]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 224850
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100002 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 19 deadCount = 0 progress = 39375
-networkCRCLogInfo = currentProgress = 33750 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [98] lastPos = x [239] y [99]
- targetPos = x [240] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [97]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [239] y [97] index = 1 x [239] y [96]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [97], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 92966
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100003 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 2 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 86250 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [216] y [98] lastPos = x [217] y [98]
- targetPos = x [215] y [97] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [215] y [97]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [97], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 675107
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100004 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 52500
-networkCRCLogInfo = currentProgress = 47250 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [217] y [102] lastPos = x [217] y [101]
- targetPos = x [217] y [102] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [216] y [101]
- loadType = wood currSkill = move_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [217] y [103] index = 1 x [216] y [103] index = 2 x [215] y [103] index = 3 x [214] y [103] index = 4 x [213] y [103] index = 5 x [212] y [103] index = 6 x [212] y [102] index = 7 x [212] y [101] index = 8 x [212] y [100] index = 9 x [212] y [99] index = 10 x [212] y [98]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [214] y [96], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 543223
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100005 name [spearman][13]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 66385
-networkCRCLogInfo = currentProgress = 62480 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [206] y [103] lastPos = x [205] y [104]
- targetPos = x [206] y [103] targetVec = x [0] y [0] z [0] meetingPos = x [205] y [102]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [206] y [102]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [202] y [108], originalPos = x [202] y [108], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 224666
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100006 name [spearthrower][14]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 511 ep = 0 loadCount = 0 deadCount = 0 progress = 11250
-networkCRCLogInfo = currentProgress = 10000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300005 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [205] y [101] lastPos = x [206] y [100]
- targetPos = x [206] y [101] targetVec = x [206] y [8] z [101] meetingPos = x [204] y [100]
- currSkill = attack_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [204] y [102] index = 1 x [203] y [103] index = 2 x [202] y [104] index = 3 x [201] y [105] index = 4 x [200] y [106] index = 5 x [199] y [107] index = 6 x [198] y [108] index = 7 x [198] y [109] index = 8 x [198] y [110] index = 9 x [198] y [111] index = 10 x [198] y [112]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [198] y [112], originalPos = x [198] y [112], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 477127
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.037500, animProgress = 0.050000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 100007 name [chicken][2]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 7100
-networkCRCLogInfo = currentProgress = 5325 updateFPS = 40 speed = 100 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1775 [1775]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [101] lastPos = x [232] y [100]
- targetPos = x [233] y [101] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [100]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 14 index = 0 x [232] y [102] index = 1 x [232] y [103] index = 2 x [232] y [104] index = 3 x [232] y [105] index = 4 x [232] y [106] index = 5 x [232] y [107] index = 6 x [232] y [108] index = 7 x [233] y [109] index = 8 x [234] y [110] index = 9 x [235] y [111] index = 10 x [236] y [112] index = 11 x [237] y [113] index = 12 x [238] y [113] index = 13 x [239] y [113]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [247] y [116], originalPos = x [247] y [116], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 147571
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100008 name [chicken][2]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [99] lastPos = x [231] y [100]
- targetPos = x [232] y [99] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [98]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 15687
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100009 name [priest][8]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [106] lastPos = x [227] y [106]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [105]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 597828
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100010 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 33250
-networkCRCLogInfo = currentProgress = 28500 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [109] lastPos = x [234] y [110]
- targetPos = x [234] y [109] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [108]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [234] y [108] index = 1 x [235] y [108] index = 2 x [235] y [107] index = 3 x [235] y [106] index = 4 x [235] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 262222
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100011 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 26250
-networkCRCLogInfo = currentProgress = 21000 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [114] lastPos = x [232] y [114]
- targetPos = x [233] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [113]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 83011
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100012 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [215] y [98] lastPos = x [215] y [99]
- targetPos = x [215] y [97] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [214] y [97]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [97], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 549575
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100013 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 82500
-networkCRCLogInfo = currentProgress = 80625 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [216] y [96] lastPos = x [217] y [96]
- targetPos = x [215] y [96] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [215] y [95]
- loadType = wood currSkill = stop_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [96], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 440889
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100014 name [farm][4]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 15000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [100] lastPos = x [245] y [100]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [244] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 623682
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100015 name [desert_camp][3]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 71250
-networkCRCLogInfo = currentProgress = 70000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [224] y [111] lastPos = x [224] y [111]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [223] y [110]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 664606
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100016 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 85500
-networkCRCLogInfo = currentProgress = 80750 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [113] lastPos = x [233] y [114]
- targetPos = x [233] y [113] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [112]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [233] y [112] index = 1 x [234] y [111] index = 2 x [234] y [110] index = 3 x [235] y [109] index = 4 x [235] y [108] index = 5 x [235] y [107] index = 6 x [235] y [106] index = 7 x [235] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [116], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 409685
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100017 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 89250
-networkCRCLogInfo = currentProgress = 86625 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 100029 - factionIndex = 1 currField = 0 targetField = 0
- pos = x [225] y [107] lastPos = x [226] y [107]
- targetPos = x [223] y [105] targetVec = x [222.5] y [12.5] z [105.5] meetingPos = x [224] y [106]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [221] y [104], originalPos = x [221] y [104], facing = 0, unitRef.getUnit() id = 100029, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 692884
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100018 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 6 deadCount = 0 progress = 84375
-networkCRCLogInfo = currentProgress = 78750 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [113] lastPos = x [234] y [112]
- targetPos = x [234] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 207128
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100019 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 15750
-networkCRCLogInfo = currentProgress = 10500 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [101] lastPos = x [234] y [102]
- targetPos = x [234] y [101] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [100]
- loadType = stone currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [234] y [100] index = 1 x [235] y [99] index = 2 x [236] y [98] index = 3 x [237] y [97] index = 4 x [238] y [97] index = 5 x [239] y [97]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [96], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 502352
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100020 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 19 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 95625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [96] lastPos = x [238] y [96]
- targetPos = x [240] y [96] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [95]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [96], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 116701
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100021 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 28500
-networkCRCLogInfo = currentProgress = 23750 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [101] lastPos = x [235] y [100]
- targetPos = x [235] y [101] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [100]
- loadType = stone currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 9 index = 0 x [234] y [102] index = 1 x [233] y [102] index = 2 x [232] y [102] index = 3 x [232] y [103] index = 4 x [232] y [104] index = 5 x [232] y [105] index = 6 x [232] y [106] index = 7 x [232] y [107] index = 8 x [232] y [108]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [95], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 465550
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100022 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 33250
-networkCRCLogInfo = currentProgress = 28500 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [108] lastPos = x [235] y [109]
- targetPos = x [235] y [108] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [107]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [235] y [107] index = 1 x [235] y [106] index = 2 x [235] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [116], originalPos = x [232] y [117], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 657424
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100023 name [temple][16]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 91250
-networkCRCLogInfo = currentProgress = 90000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [213] y [99] lastPos = x [213] y [99]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [212] y [98]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 300922
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100024 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 31500
-networkCRCLogInfo = currentProgress = 26250 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [237] y [110] lastPos = x [237] y [109]
- targetPos = x [237] y [110] targetVec = x [0] y [0] z [0] meetingPos = x [236] y [109]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [237] y [111] index = 1 x [237] y [112] index = 2 x [237] y [113]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 277299
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100025 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 9500
-networkCRCLogInfo = currentProgress = 4750 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [240] y [111] lastPos = x [240] y [112]
- targetPos = x [240] y [111] targetVec = x [0] y [0] z [0] meetingPos = x [239] y [110]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [239] y [110] index = 1 x [238] y [109] index = 2 x [237] y [108] index = 3 x [236] y [108] index = 4 x [235] y [108] index = 5 x [235] y [107] index = 6 x [235] y [106] index = 7 x [235] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [239] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 417788
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100026 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 1 deadCount = 0 progress = 28125
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [113] lastPos = x [239] y [112]
- targetPos = x [239] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [238] y [113]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [239] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 274392
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100027 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 6 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 95625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [113] lastPos = x [238] y [112]
- targetPos = x [238] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 396521
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100028 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 10 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 61875 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [113] lastPos = x [236] y [112]
- targetPos = x [235] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [234] y [113] index = 1 x [233] y [113] index = 2 x [232] y [114] index = 3 x [231] y [115] index = 4 x [231] y [116]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [235] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 167325
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100029 name [obelisk][7]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 628 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [221] y [104] lastPos = x [221] y [104]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [220] y [103]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 281842
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100030 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 74540
-networkCRCLogInfo = currentProgress = 70813 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [105] lastPos = x [234] y [104]
- targetPos = x [235] y [105] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [104]
- currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [235] y [106] index = 1 x [235] y [107] index = 2 x [235] y [108] index = 3 x [236] y [109] index = 4 x [237] y [110] index = 5 x [237] y [111] index = 6 x [237] y [112] index = 7 x [237] y [113]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 208205
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 2
---------------------------
-** world frame: 11980
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 0
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 15
-
-index = 2 resource name = gold
-121/2000
-amount = 121
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-103/1500
-amount = 103
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-262/300
-amount = 262
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 44
-id = 200000 name [pyramid][9]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [21] y [103] lastPos = x [21] y [103]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [20] y [102]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 712509
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200001 name [sphinx][15]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [100] lastPos = x [15] y [100]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 580625
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200002 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 15000
-networkCRCLogInfo = currentProgress = 14000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200042 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [14] y [112] lastPos = x [14] y [111]
- targetPos = x [15] y [113] targetVec = x [14.5] y [13.2778] z [113.5] meetingPos = x [13] y [111]
- loadType = wood currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [14] y [113], originalPos = x [14] y [113], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 448741
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200003 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 13 deadCount = 0 progress = 82500
-networkCRCLogInfo = currentProgress = 78750 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [12] y [105] lastPos = x [13] y [105]
- targetPos = x [11] y [106] targetVec = x [17] y [11] z [110] meetingPos = x [11] y [104]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [11] y [105] index = 1 x [10] y [105]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [11] y [106], originalPos = x [13] y [103], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 316857
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200004 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 16875
-networkCRCLogInfo = currentProgress = 15000 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [24] y [113] lastPos = x [24] y [112]
- targetPos = x [23] y [114] targetVec = x [18] y [11] z [106] meetingPos = x [23] y [112]
- loadType = gold currSkill = stop_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [23] y [114], originalPos = x [24] y [116], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 184973
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200005 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 97625
-networkCRCLogInfo = currentProgress = 93720 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [52] y [86] lastPos = x [51] y [87]
- targetPos = x [52] y [86] targetVec = x [0] y [0] z [0] meetingPos = x [51] y [85]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 24 index = 0 x [53] y [85] index = 1 x [54] y [84] index = 2 x [55] y [83] index = 3 x [56] y [82] index = 4 x [57] y [81] index = 5 x [58] y [80] index = 6 x [59] y [79] index = 7 x [60] y [78] index = 8 x [61] y [77] index = 9 x [61] y [76] index = 10 x [61] y [75] index = 11 x [62] y [74] index = 12 x [63] y [73] index = 13 x [64] y [72] index = 14 x [65] y [71] index = 15 x [66] y [70] index = 16 x [67] y [69] index = 17 x [68] y [69] index = 18 x [69] y [69] index = 19 x [70] y [69] index = 20 x [71] y [69] index = 21 x [72] y [68] index = 22 x [73] y [68] index = 23 x [74] y [68]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 53089
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200006 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 54670
-networkCRCLogInfo = currentProgress = 50765 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [125] y [100] lastPos = x [124] y [101]
- targetPos = x [125] y [100] targetVec = x [89.961] y [5.55339] z [94.961] meetingPos = x [124] y [99]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 23 index = 0 x [126] y [99] index = 1 x [127] y [98] index = 2 x [128] y [97] index = 3 x [129] y [96] index = 4 x [130] y [95] index = 5 x [131] y [94] index = 6 x [132] y [93] index = 7 x [133] y [92] index = 8 x [134] y [91] index = 9 x [135] y [90] index = 10 x [136] y [89] index = 11 x [137] y [88] index = 12 x [138] y [87] index = 13 x [139] y [86] index = 14 x [140] y [85] index = 15 x [139] y [84] index = 16 x [139] y [83] index = 17 x [139] y [82] index = 18 x [139] y [81] index = 19 x [139] y [80] index = 20 x [139] y [79] index = 21 x [139] y [78] index = 22 x [139] y [77]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 81177
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.887500, animProgress = 0.900000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 200007 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [30] y [99] lastPos = x [29] y [99]
- targetPos = x [30] y [99] targetVec = x [0] y [0] z [0] meetingPos = x [29] y [98]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 503346
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200008 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [94] lastPos = x [28] y [94]
- targetPos = x [27] y [94] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [93]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 371462
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200009 name [priest][8]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 63750 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 80 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [37] y [114] lastPos = x [36] y [114]
- targetPos = x [37] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [36] y [113]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 3
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 2 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 239578
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200010 name [farm][4]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 37500
-networkCRCLogInfo = currentProgress = 30000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [109] lastPos = x [25] y [109]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [24] y [108]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 646083
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200011 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 52500
-networkCRCLogInfo = currentProgress = 51250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [17] y [105] lastPos = x [17] y [105]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [16] y [104]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 510865
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200012 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 94500
-networkCRCLogInfo = currentProgress = 89250 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [24] y [111] lastPos = x [24] y [110]
- targetPos = x [24] y [111] targetVec = x [17] y [11] z [110] meetingPos = x [23] y [110]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [24] y [112] index = 1 x [24] y [113] index = 2 x [24] y [114] index = 3 x [24] y [115]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [24] y [116], originalPos = x [24] y [116], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 323391
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200013 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 97614
-networkCRCLogInfo = currentProgress = 93177 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [130] y [66] lastPos = x [129] y [67]
- targetPos = x [130] y [66] targetVec = x [0] y [0] z [0] meetingPos = x [129] y [65]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 19 index = 0 x [131] y [65] index = 1 x [132] y [64] index = 2 x [133] y [64] index = 3 x [134] y [64] index = 4 x [135] y [64] index = 5 x [136] y [64] index = 6 x [137] y [64] index = 7 x [138] y [64] index = 8 x [139] y [64] index = 9 x [140] y [64] index = 10 x [141] y [63] index = 11 x [142] y [62] index = 12 x [143] y [62] index = 13 x [144] y [62] index = 14 x [145] y [61] index = 15 x [146] y [60] index = 16 x [147] y [60] index = 17 x [148] y [60] index = 18 x [149] y [59]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 302690
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200014 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 22362
-networkCRCLogInfo = currentProgress = 18635 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [100] lastPos = x [19] y [101]
- targetPos = x [18] y [100] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [99]
- loadType = stone currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [18] y [99] index = 1 x [18] y [98] index = 2 x [18] y [97] index = 3 x [18] y [96]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [17] y [96], originalPos = x [17] y [96], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 133716
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200015 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 75429
-networkCRCLogInfo = currentProgress = 70992 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [53] y [95] lastPos = x [52] y [96]
- targetPos = x [53] y [95] targetVec = x [0] y [0] z [0] meetingPos = x [52] y [94]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 21 index = 0 x [54] y [94] index = 1 x [55] y [93] index = 2 x [56] y [92] index = 3 x [57] y [91] index = 4 x [58] y [90] index = 5 x [59] y [89] index = 6 x [60] y [88] index = 7 x [61] y [87] index = 8 x [62] y [86] index = 9 x [63] y [85] index = 10 x [64] y [84] index = 11 x [65] y [83] index = 12 x [66] y [82] index = 13 x [67] y [81] index = 14 x [68] y [80] index = 15 x [69] y [79] index = 16 x [70] y [78] index = 17 x [71] y [77] index = 18 x [71] y [76] index = 19 x [71] y [75] index = 20 x [72] y [74]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 147753
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200016 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 91875
-networkCRCLogInfo = currentProgress = 89250 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200042 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [17] y [112] lastPos = x [18] y [113]
- targetPos = x [15] y [113] targetVec = x [14.5] y [13.2778] z [113.5] meetingPos = x [16] y [111]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [17] y [111]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [13] y [112], originalPos = x [13] y [112], facing = 0, unitRef.getUnit() id = 200042, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 429526
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200017 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 17748
-networkCRCLogInfo = currentProgress = 13311 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [36] y [100] lastPos = x [35] y [101]
- targetPos = x [36] y [100] targetVec = x [0] y [0] z [0] meetingPos = x [35] y [99]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 19 index = 0 x [37] y [99] index = 1 x [38] y [98] index = 2 x [39] y [97] index = 3 x [40] y [96] index = 4 x [41] y [95] index = 5 x [42] y [94] index = 6 x [43] y [93] index = 7 x [44] y [92] index = 8 x [45] y [91] index = 9 x [46] y [90] index = 10 x [47] y [90] index = 11 x [48] y [90] index = 12 x [49] y [89] index = 13 x [50] y [88] index = 14 x [51] y [87] index = 15 x [52] y [86] index = 16 x [53] y [85] index = 17 x [54] y [84] index = 18 x [55] y [83]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 270366
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200018 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97788 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [105] lastPos = x [14] y [105]
- targetPos = x [15] y [105] targetVec = x [23.5] y [11] z [99.5] meetingPos = x [14] y [104]
- loadType = wood currSkill = move_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 14 index = 0 x [16] y [104] index = 1 x [17] y [104] index = 2 x [18] y [104] index = 3 x [19] y [104] index = 4 x [20] y [104] index = 5 x [20] y [105] index = 6 x [20] y [106] index = 7 x [20] y [107] index = 8 x [20] y [108] index = 9 x [21] y [108] index = 10 x [22] y [108] index = 11 x [23] y [108] index = 12 x [23] y [107] index = 13 x [23] y [106]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [11] y [106], originalPos = x [13] y [106], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 534821
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200019 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 12 deadCount = 0 progress = 34125
-networkCRCLogInfo = currentProgress = 31500 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200043 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [26] y [97] lastPos = x [25] y [97]
- targetPos = x [27] y [96] targetVec = x [28] y [11] z [96] meetingPos = x [25] y [96]
- loadType = wood currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [27] y [95], originalPos = x [27] y [95], facing = 0, unitRef.getUnit() id = 200043, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 114265
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200020 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 57681
-networkCRCLogInfo = currentProgress = 53244 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [42] y [88] lastPos = x [41] y [89]
- targetPos = x [42] y [88] targetVec = x [0] y [0] z [0] meetingPos = x [41] y [87]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 19 index = 0 x [43] y [87] index = 1 x [44] y [86] index = 2 x [45] y [85] index = 3 x [46] y [84] index = 4 x [47] y [83] index = 5 x [48] y [82] index = 6 x [49] y [81] index = 7 x [50] y [80] index = 8 x [51] y [79] index = 9 x [52] y [78] index = 10 x [53] y [77] index = 11 x [54] y [76] index = 12 x [55] y [75] index = 13 x [56] y [74] index = 14 x [57] y [73] index = 15 x [58] y [72] index = 16 x [59] y [71] index = 17 x [60] y [70] index = 18 x [61] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 644358
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200021 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 13 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 84375 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [113] lastPos = x [21] y [112]
- targetPos = x [20] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [19] y [113] index = 1 x [18] y [113] index = 2 x [17] y [113] index = 3 x [17] y [114] index = 4 x [17] y [115] index = 5 x [17] y [116] index = 6 x [18] y [116] index = 7 x [19] y [116]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [20] y [114], originalPos = x [20] y [115], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 577775
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200022 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 7 deadCount = 0 progress = 78750
-networkCRCLogInfo = currentProgress = 73125 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [12] y [98] lastPos = x [12] y [99]
- targetPos = x [12] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [11] y [97]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [12] y [97], originalPos = x [13] y [99], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 379974
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200023 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 46860
-networkCRCLogInfo = currentProgress = 42955 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [36] y [16] lastPos = x [35] y [17]
- targetPos = x [36] y [16] targetVec = x [0] y [0] z [0] meetingPos = x [35] y [15]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 22 index = 0 x [37] y [15] index = 1 x [38] y [15] index = 2 x [39] y [15] index = 3 x [40] y [15] index = 4 x [41] y [15] index = 5 x [42] y [15] index = 6 x [43] y [15] index = 7 x [44] y [15] index = 8 x [45] y [15] index = 9 x [46] y [15] index = 10 x [47] y [15] index = 11 x [48] y [15] index = 12 x [49] y [15] index = 13 x [50] y [15] index = 14 x [51] y [15] index = 15 x [52] y [15] index = 16 x [53] y [15] index = 17 x [54] y [15] index = 18 x [55] y [15] index = 19 x [56] y [15] index = 20 x [57] y [15] index = 21 x [58] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 150491
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200024 name [temple][16]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 47500
-networkCRCLogInfo = currentProgress = 46250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [22] y [98] lastPos = x [22] y [98]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [21] y [97]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 65918
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200025 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 5 deadCount = 0 progress = 86250
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [10] y [104] lastPos = x [11] y [104]
- targetPos = x [9] y [104] targetVec = x [28.5] y [11] z [102.5] meetingPos = x [9] y [103]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [10] y [105]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [9] y [104], originalPos = x [10] y [106], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 164300
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200026 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 96250
-networkCRCLogInfo = currentProgress = 95000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [109] lastPos = x [16] y [109]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [108]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 194077
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200027 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 27335
-networkCRCLogInfo = currentProgress = 23430 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [105] y [85] lastPos = x [104] y [86]
- targetPos = x [105] y [85] targetVec = x [0] y [0] z [0] meetingPos = x [104] y [84]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 24 index = 0 x [106] y [84] index = 1 x [107] y [84] index = 2 x [108] y [84] index = 3 x [109] y [83] index = 4 x [110] y [82] index = 5 x [111] y [81] index = 6 x [112] y [80] index = 7 x [113] y [79] index = 8 x [113] y [78] index = 9 x [114] y [77] index = 10 x [115] y [76] index = 11 x [116] y [75] index = 12 x [117] y [74] index = 13 x [118] y [73] index = 14 x [119] y [72] index = 15 x [120] y [71] index = 16 x [121] y [70] index = 17 x [122] y [70] index = 18 x [123] y [70] index = 19 x [124] y [70] index = 20 x [125] y [70] index = 21 x [126] y [70] index = 22 x [127] y [69] index = 23 x [128] y [68]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 191389
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200028 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 74195
-networkCRCLogInfo = currentProgress = 70290 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [161] y [83] lastPos = x [160] y [84]
- targetPos = x [161] y [83] targetVec = x [0] y [0] z [0] meetingPos = x [160] y [82]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 22 index = 0 x [162] y [82] index = 1 x [163] y [81] index = 2 x [164] y [80] index = 3 x [165] y [80] index = 4 x [166] y [80] index = 5 x [167] y [79] index = 6 x [168] y [78] index = 7 x [168] y [77] index = 8 x [168] y [76] index = 9 x [168] y [75] index = 10 x [168] y [74] index = 11 x [168] y [73] index = 12 x [168] y [72] index = 13 x [168] y [71] index = 14 x [169] y [70] index = 15 x [169] y [69] index = 16 x [169] y [68] index = 17 x [169] y [67] index = 18 x [169] y [66] index = 19 x [169] y [65] index = 20 x [169] y [64] index = 21 x [169] y [63]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 216959
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200029 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 12500
-networkCRCLogInfo = currentProgress = 6250 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [94] y [92] lastPos = x [93] y [92]
- targetPos = x [94] y [92] targetVec = x [0] y [0] z [0] meetingPos = x [93] y [91]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 20 index = 0 x [95] y [92] index = 1 x [96] y [92] index = 2 x [97] y [91] index = 3 x [98] y [90] index = 4 x [99] y [90] index = 5 x [100] y [90] index = 6 x [101] y [89] index = 7 x [102] y [88] index = 8 x [103] y [87] index = 9 x [104] y [86] index = 10 x [105] y [85] index = 11 x [106] y [84] index = 12 x [107] y [84] index = 13 x [108] y [84] index = 14 x [109] y [83] index = 15 x [110] y [82] index = 16 x [111] y [81] index = 17 x [112] y [80] index = 18 x [113] y [79] index = 19 x [113] y [78]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 261595
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200030 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 12500
-networkCRCLogInfo = currentProgress = 10000 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [111] lastPos = x [15] y [111]
- targetPos = x [16] y [111] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [110]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 22 index = 0 x [17] y [112] index = 1 x [18] y [112] index = 2 x [19] y [112] index = 3 x [20] y [111] index = 4 x [21] y [110] index = 5 x [22] y [110] index = 6 x [23] y [110] index = 7 x [24] y [110] index = 8 x [25] y [109] index = 9 x [25] y [108] index = 10 x [26] y [108] index = 11 x [27] y [108] index = 12 x [28] y [108] index = 13 x [29] y [108] index = 14 x [30] y [109] index = 15 x [31] y [110] index = 16 x [32] y [110] index = 17 x [33] y [110] index = 18 x [34] y [110] index = 19 x [35] y [110] index = 20 x [36] y [110] index = 21 x [37] y [110]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [37] y [110], originalPos = x [37] y [110], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 395231
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200031 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 74195
-networkCRCLogInfo = currentProgress = 70290 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [29] y [75] lastPos = x [28] y [76]
- targetPos = x [29] y [75] targetVec = x [0] y [0] z [0] meetingPos = x [28] y [74]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 24 index = 0 x [30] y [74] index = 1 x [31] y [73] index = 2 x [32] y [72] index = 3 x [33] y [71] index = 4 x [34] y [70] index = 5 x [35] y [69] index = 6 x [36] y [68] index = 7 x [37] y [67] index = 8 x [37] y [66] index = 9 x [37] y [65] index = 10 x [36] y [64] index = 11 x [35] y [64] index = 12 x [35] y [63] index = 13 x [35] y [62] index = 14 x [35] y [61] index = 15 x [35] y [60] index = 16 x [35] y [59] index = 17 x [36] y [58] index = 18 x [37] y [57] index = 19 x [38] y [56] index = 20 x [39] y [55] index = 21 x [40] y [54] index = 22 x [41] y [53] index = 23 x [42] y [52]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 50846
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200032 name [farm][4]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 15000
-networkCRCLogInfo = currentProgress = 7500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [101] lastPos = x [27] y [101]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [100]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 692242
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200033 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [32] y [115] lastPos = x [31] y [115]
- targetPos = x [32] y [115] targetVec = x [0] y [0] z [0] meetingPos = x [31] y [114]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 615082
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200034 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [7] y [100] lastPos = x [8] y [100]
- targetPos = x [7] y [100] targetVec = x [0] y [0] z [0] meetingPos = x [6] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 675161
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200035 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 56250
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [155] y [15] lastPos = x [154] y [15]
- targetPos = x [155] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [154] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 17 index = 0 x [156] y [15] index = 1 x [157] y [15] index = 2 x [158] y [15] index = 3 x [159] y [15] index = 4 x [160] y [15] index = 5 x [161] y [15] index = 6 x [162] y [15] index = 7 x [163] y [15] index = 8 x [164] y [15] index = 9 x [165] y [15] index = 10 x [166] y [15] index = 11 x [167] y [15] index = 12 x [168] y [15] index = 13 x [169] y [15] index = 14 x [170] y [15] index = 15 x [171] y [15] index = 16 x [172] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 84490
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200036 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 82005
-networkCRCLogInfo = currentProgress = 78100 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [31] y [89] lastPos = x [30] y [88]
- targetPos = x [31] y [89] targetVec = x [0] y [0] z [0] meetingPos = x [30] y [88]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 23 index = 0 x [31] y [90] index = 1 x [32] y [90] index = 2 x [33] y [91] index = 3 x [33] y [92] index = 4 x [34] y [92] index = 5 x [35] y [92] index = 6 x [36] y [92] index = 7 x [37] y [92] index = 8 x [38] y [92] index = 9 x [39] y [91] index = 10 x [40] y [90] index = 11 x [41] y [89] index = 12 x [42] y [88] index = 13 x [43] y [87] index = 14 x [44] y [86] index = 15 x [45] y [85] index = 16 x [46] y [84] index = 17 x [47] y [83] index = 18 x [48] y [82] index = 19 x [49] y [81] index = 20 x [50] y [80] index = 21 x [51] y [79] index = 22 x [52] y [78]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 671830
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200037 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 26622
-networkCRCLogInfo = currentProgress = 22185 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [46] y [84] lastPos = x [45] y [85]
- targetPos = x [46] y [84] targetVec = x [0] y [0] z [0] meetingPos = x [45] y [83]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 20 index = 0 x [47] y [83] index = 1 x [48] y [82] index = 2 x [49] y [81] index = 3 x [50] y [80] index = 4 x [51] y [79] index = 5 x [52] y [78] index = 6 x [53] y [77] index = 7 x [54] y [76] index = 8 x [55] y [75] index = 9 x [56] y [74] index = 10 x [57] y [73] index = 11 x [58] y [72] index = 12 x [59] y [71] index = 13 x [60] y [70] index = 14 x [61] y [69] index = 15 x [62] y [68] index = 16 x [63] y [67] index = 17 x [64] y [67] index = 18 x [65] y [68] index = 19 x [65] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 431613
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200038 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 89815
-networkCRCLogInfo = currentProgress = 85910 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [129] y [97] lastPos = x [128] y [98]
- targetPos = x [129] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [128] y [96]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 24 index = 0 x [130] y [96] index = 1 x [131] y [95] index = 2 x [132] y [94] index = 3 x [133] y [93] index = 4 x [134] y [92] index = 5 x [135] y [91] index = 6 x [136] y [90] index = 7 x [137] y [89] index = 8 x [138] y [88] index = 9 x [139] y [87] index = 10 x [140] y [86] index = 11 x [141] y [85] index = 12 x [140] y [84] index = 13 x [139] y [84] index = 14 x [139] y [83] index = 15 x [139] y [82] index = 16 x [139] y [81] index = 17 x [139] y [80] index = 18 x [139] y [79] index = 19 x [139] y [78] index = 20 x [139] y [77] index = 21 x [139] y [76] index = 22 x [139] y [75] index = 23 x [139] y [74]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 395266
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200039 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 84303
-networkCRCLogInfo = currentProgress = 79866 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [57] y [92] lastPos = x [56] y [93]
- targetPos = x [57] y [92] targetVec = x [0] y [0] z [0] meetingPos = x [56] y [91]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 22 index = 0 x [58] y [91] index = 1 x [59] y [90] index = 2 x [60] y [89] index = 3 x [61] y [88] index = 4 x [62] y [87] index = 5 x [63] y [86] index = 6 x [64] y [85] index = 7 x [65] y [84] index = 8 x [66] y [83] index = 9 x [67] y [82] index = 10 x [68] y [81] index = 11 x [69] y [80] index = 12 x [70] y [79] index = 13 x [71] y [78] index = 14 x [72] y [78] index = 15 x [73] y [78] index = 16 x [74] y [78] index = 17 x [75] y [77] index = 18 x [76] y [76] index = 19 x [77] y [75] index = 20 x [78] y [74] index = 21 x [79] y [73]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 29611
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200040 name [priest][8]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 235 loadCount = 0 deadCount = 0 progress = 56250
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 49 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [23] y [97] lastPos = x [22] y [97]
- targetPos = x [23] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [22] y [96]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 4, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 691881
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200041 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 5500
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [37] y [65] lastPos = x [37] y [66]
- targetPos = x [37] y [65] targetVec = x [0] y [0] z [0] meetingPos = x [36] y [64]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 23 index = 0 x [36] y [64] index = 1 x [35] y [64] index = 2 x [35] y [63] index = 3 x [35] y [62] index = 4 x [35] y [61] index = 5 x [35] y [60] index = 6 x [35] y [59] index = 7 x [36] y [58] index = 8 x [37] y [57] index = 9 x [38] y [56] index = 10 x [39] y [55] index = 11 x [40] y [54] index = 12 x [41] y [53] index = 13 x [42] y [52] index = 14 x [43] y [51] index = 15 x [44] y [50] index = 16 x [45] y [49] index = 17 x [46] y [48] index = 18 x [47] y [47] index = 19 x [48] y [46] index = 20 x [49] y [45] index = 21 x [50] y [44] index = 22 x [51] y [43]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 217038
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200042 name [obelisk][7]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 1612 ep = 0 loadCount = 0 deadCount = 0 progress = 52500
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [13] y [112] lastPos = x [13] y [112]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [12] y [111]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 24054
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200043 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 605 ep = 0 loadCount = 0 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [95] lastPos = x [27] y [95]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [94]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 612284
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 3
---------------------------
-** world frame: 11980
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 2 index = 0  state = 0 factionIndex = 3 type = spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
- index = 1  state = 0 factionIndex = 3 type = speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-189/0
-amount = 189
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 8
-
-index = 2 resource name = gold
-237/2000
-amount = 237
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-260/1500
-amount = 260
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-17/300
-amount = 17
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 44
-id = 300000 name [pyramid][9]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 7 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [19] y [21] lastPos = x [19] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [18] y [20]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 9, unitTypeDesc = pyramid Reqs:
-gold: 100
-stone: 300
-wood: 150
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 354259
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300001 name [sphinx][15]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [13] y [16] lastPos = x [13] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [12] y [15]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 222375
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300002 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 41000
-networkCRCLogInfo = currentProgress = 40000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300039 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [26] y [20] lastPos = x [26] y [19]
- targetPos = x [25] y [22] targetVec = x [26] y [11] z [22] meetingPos = x [25] y [19]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 90491
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300003 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 71250
-networkCRCLogInfo = currentProgress = 66500 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [21] y [15] lastPos = x [21] y [16]
- targetPos = x [21] y [15] targetVec = x [15.5] y [11] z [26.5] meetingPos = x [20] y [14]
- loadType = gold currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 20 index = 0 x [22] y [14] index = 1 x [23] y [14] index = 2 x [24] y [14] index = 3 x [25] y [15] index = 4 x [26] y [15] index = 5 x [26] y [16] index = 6 x [26] y [17] index = 7 x [26] y [18] index = 8 x [27] y [19] index = 9 x [28] y [20] index = 10 x [28] y [21] index = 11 x [28] y [22] index = 12 x [28] y [23] index = 13 x [28] y [24] index = 14 x [27] y [24] index = 15 x [26] y [24] index = 16 x [25] y [23] index = 17 x [24] y [23] index = 18 x [24] y [22] index = 19 x [24] y [21]
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 672632
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300004 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 3727
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [17] y [19] lastPos = x [18] y [20]
- targetPos = x [17] y [19] targetVec = x [23.5] y [11] z [17.5] meetingPos = x [16] y [18]
- loadType = gold currSkill = move_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [16] y [18] index = 1 x [16] y [17] index = 2 x [16] y [16] index = 3 x [16] y [15] index = 4 x [15] y [14] index = 5 x [15] y [13]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [15] y [7], originalPos = x [15] y [7], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 540748
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300005 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 340 ep = 0 loadCount = 0 deadCount = 0 progress = 10000
-networkCRCLogInfo = currentProgress = 7500 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 100006 - factionIndex = 1 currField = 0 targetField = 0
- pos = x [206] y [101] lastPos = x [207] y [101]
- targetPos = x [205] y [101] targetVec = x [205] y [8.52778] z [101] meetingPos = x [205] y [100]
- currSkill = attack_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 618849
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.000000, lastAnimProgress = 0.000000, animProgress = 0.025000 startAttackParticleSystemNow = 1
-networkCRCParticleObserverLogInfo = 
-
-id = 300006 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 99000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [119] y [103] lastPos = x [118] y [103]
- targetPos = x [119] y [103] targetVec = x [0] y [0] z [0] meetingPos = x [118] y [102]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 21 index = 0 x [120] y [103] index = 1 x [121] y [103] index = 2 x [122] y [102] index = 3 x [123] y [101] index = 4 x [124] y [101] index = 5 x [125] y [100] index = 6 x [126] y [99] index = 7 x [127] y [98] index = 8 x [128] y [97] index = 9 x [129] y [96] index = 10 x [130] y [95] index = 11 x [131] y [94] index = 12 x [132] y [93] index = 13 x [133] y [92] index = 14 x [134] y [91] index = 15 x [135] y [90] index = 16 x [136] y [89] index = 17 x [137] y [88] index = 18 x [138] y [87] index = 19 x [139] y [86] index = 20 x [140] y [85]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 276980
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300007 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [11] y [22] lastPos = x [11] y [21]
- targetPos = x [11] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [10] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 145096
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300008 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 42500 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [24] lastPos = x [26] y [24]
- targetPos = x [27] y [24] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [23]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 18 index = 0 x [28] y [24] index = 1 x [29] y [23] index = 2 x [30] y [22] index = 3 x [31] y [21] index = 4 x [32] y [20] index = 5 x [33] y [19] index = 6 x [34] y [18] index = 7 x [35] y [17] index = 8 x [35] y [16] index = 9 x [35] y [15] index = 10 x [34] y [14] index = 11 x [33] y [14] index = 12 x [33] y [13] index = 13 x [33] y [12] index = 14 x [33] y [11] index = 15 x [34] y [10] index = 16 x [35] y [9] index = 17 x [35] y [8]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [35] y [8], originalPos = x [35] y [8], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 13212
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300009 name [priest][8]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 33750
-networkCRCLogInfo = currentProgress = 30000 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 67 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [7] lastPos = x [19] y [7]
- targetPos = x [18] y [7] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [6]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 3
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 2 commandType id = 4, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 595353
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300010 name [farm][4]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 37500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [27] lastPos = x [20] y [27]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [26]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 631498
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300011 name [desert_camp][3]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 52500
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 21 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [21] lastPos = x [15] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [20]
- currSkill = upgrade_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 61761
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300012 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 19000
-networkCRCLogInfo = currentProgress = 14250 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [23] y [9] lastPos = x [22] y [9]
- targetPos = x [23] y [9] targetVec = x [0] y [0] z [0] meetingPos = x [22] y [8]
- loadType = wood currSkill = move_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [24] y [9] index = 1 x [24] y [10] index = 2 x [24] y [11] index = 3 x [24] y [12] index = 4 x [24] y [13] index = 5 x [24] y [14]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [17] y [7], originalPos = x [16] y [7], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 260241
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300013 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 0 ep = 0 loadCount = 0 deadCount = 210 progress = 100000
-networkCRCLogInfo = currentProgress = 100000 updateFPS = 40 speed = 120 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3000 [3000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 6 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [222] y [22] lastPos = x [221] y [22]
- targetPos = x [227] y [24] targetVec = x [227] y [11.5] z [24] meetingPos = x [221] y [21]
- currSkill = die_skill
- toBeUndertaken = 0 alive = 0 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 128948
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.300000, lastAnimProgress = 0.225000, animProgress = 0.250000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 300014 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 7 deadCount = 0 progress = 39375
-networkCRCLogInfo = currentProgress = 33750 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [14] lastPos = x [18] y [15]
- targetPos = x [18] y [13] targetVec = x [23.5] y [11] z [17.5] meetingPos = x [17] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [18] y [13], originalPos = x [18] y [13], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 27991
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300015 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 70992
-networkCRCLogInfo = currentProgress = 66555 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [66] y [33] lastPos = x [65] y [34]
- targetPos = x [66] y [33] targetVec = x [0] y [0] z [0] meetingPos = x [65] y [32]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 22 index = 0 x [67] y [32] index = 1 x [68] y [31] index = 2 x [69] y [30] index = 3 x [70] y [29] index = 4 x [71] y [28] index = 5 x [72] y [27] index = 6 x [73] y [26] index = 7 x [73] y [25] index = 8 x [74] y [24] index = 9 x [75] y [23] index = 10 x [76] y [22] index = 11 x [77] y [21] index = 12 x [78] y [20] index = 13 x [79] y [20] index = 14 x [80] y [20] index = 15 x [81] y [19] index = 16 x [82] y [18] index = 17 x [83] y [17] index = 18 x [84] y [16] index = 19 x [85] y [15] index = 20 x [86] y [15] index = 21 x [87] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 126367
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300016 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 23 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 61875 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [17] y [14] lastPos = x [17] y [15]
- targetPos = x [17] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [16] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [17] y [13], originalPos = x [16] y [14], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 403751
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300017 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 2 deadCount = 0 progress = 11250
-networkCRCLogInfo = currentProgress = 5625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [14] lastPos = x [16] y [15]
- targetPos = x [16] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [16] y [13], originalPos = x [18] y [14], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 574890
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300018 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 53244
-networkCRCLogInfo = currentProgress = 48807 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [96] y [95] lastPos = x [95] y [96]
- targetPos = x [96] y [95] targetVec = x [0] y [0] z [0] meetingPos = x [95] y [94]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 22 index = 0 x [97] y [94] index = 1 x [98] y [93] index = 2 x [99] y [92] index = 3 x [100] y [91] index = 4 x [101] y [90] index = 5 x [102] y [89] index = 6 x [102] y [88] index = 7 x [103] y [87] index = 8 x [104] y [86] index = 9 x [105] y [85] index = 10 x [106] y [84] index = 11 x [107] y [84] index = 12 x [108] y [84] index = 13 x [109] y [83] index = 14 x [110] y [82] index = 15 x [111] y [81] index = 16 x [112] y [80] index = 17 x [113] y [79] index = 18 x [113] y [78] index = 19 x [114] y [77] index = 20 x [115] y [76] index = 21 x [116] y [75]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 549190
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300019 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 84303
-networkCRCLogInfo = currentProgress = 79866 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [44] y [16] lastPos = x [43] y [17]
- targetPos = x [44] y [16] targetVec = x [0] y [0] z [0] meetingPos = x [43] y [15]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 22 index = 0 x [45] y [15] index = 1 x [46] y [15] index = 2 x [47] y [15] index = 3 x [48] y [15] index = 4 x [49] y [15] index = 5 x [50] y [15] index = 6 x [51] y [15] index = 7 x [52] y [15] index = 8 x [53] y [15] index = 9 x [54] y [15] index = 10 x [55] y [15] index = 11 x [56] y [15] index = 12 x [57] y [15] index = 13 x [58] y [15] index = 14 x [59] y [15] index = 15 x [60] y [15] index = 16 x [61] y [15] index = 17 x [62] y [15] index = 18 x [63] y [16] index = 19 x [64] y [16] index = 20 x [65] y [17] index = 21 x [65] y [18]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 53522
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300020 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 97788
-networkCRCLogInfo = currentProgress = 94416 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [21] y [19] lastPos = x [20] y [18]
- targetPos = x [21] y [19] targetVec = x [0] y [0] z [0] meetingPos = x [20] y [18]
- loadType = wood currSkill = move_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [12] y [9], originalPos = x [13] y [11], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 548795
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300021 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 93750 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [115] y [103] lastPos = x [114] y [103]
- targetPos = x [115] y [103] targetVec = x [0] y [0] z [0] meetingPos = x [114] y [102]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 22 index = 0 x [116] y [103] index = 1 x [117] y [103] index = 2 x [118] y [103] index = 3 x [119] y [103] index = 4 x [120] y [103] index = 5 x [121] y [103] index = 6 x [122] y [102] index = 7 x [123] y [101] index = 8 x [124] y [101] index = 9 x [125] y [100] index = 10 x [126] y [99] index = 11 x [127] y [98] index = 12 x [128] y [97] index = 13 x [129] y [96] index = 14 x [130] y [95] index = 15 x [131] y [94] index = 16 x [132] y [93] index = 17 x [133] y [92] index = 18 x [134] y [91] index = 19 x [135] y [90] index = 20 x [136] y [89] index = 21 x [137] y [88]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 569450
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300022 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 23 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 95625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [29] lastPos = x [17] y [29]
- targetPos = x [15] y [30] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [28]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [15] y [29] index = 1 x [14] y [29]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [15] y [30], originalPos = x [14] y [30], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 188235
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300023 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 15620
-networkCRCLogInfo = currentProgress = 11715 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [62] y [33] lastPos = x [61] y [34]
- targetPos = x [62] y [33] targetVec = x [0] y [0] z [0] meetingPos = x [61] y [32]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 24 index = 0 x [63] y [32] index = 1 x [64] y [32] index = 2 x [65] y [31] index = 3 x [66] y [30] index = 4 x [67] y [30] index = 5 x [68] y [30] index = 6 x [69] y [29] index = 7 x [70] y [28] index = 8 x [71] y [27] index = 9 x [72] y [26] index = 10 x [73] y [25] index = 11 x [74] y [24] index = 12 x [75] y [23] index = 13 x [76] y [22] index = 14 x [77] y [21] index = 15 x [78] y [20] index = 16 x [79] y [20] index = 17 x [80] y [20] index = 18 x [81] y [19] index = 19 x [82] y [18] index = 20 x [83] y [17] index = 21 x [84] y [16] index = 22 x [85] y [15] index = 23 x [86] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 27895
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300024 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 70875
-networkCRCLogInfo = currentProgress = 68250 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300039 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [24] y [20] lastPos = x [23] y [20]
- targetPos = x [25] y [22] targetVec = x [26] y [11] z [22] meetingPos = x [23] y [19]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitRef.getUnit() id = 300039, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 642710
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300025 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 12500
-networkCRCLogInfo = currentProgress = 6250 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [108] y [84] lastPos = x [107] y [84]
- targetPos = x [108] y [84] targetVec = x [0] y [0] z [0] meetingPos = x [107] y [83]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 20 index = 0 x [109] y [83] index = 1 x [110] y [82] index = 2 x [111] y [81] index = 3 x [112] y [80] index = 4 x [113] y [79] index = 5 x [113] y [78] index = 6 x [114] y [77] index = 7 x [115] y [76] index = 8 x [116] y [75] index = 9 x [117] y [74] index = 10 x [118] y [73] index = 11 x [119] y [72] index = 12 x [120] y [71] index = 13 x [121] y [70] index = 14 x [122] y [70] index = 15 x [123] y [70] index = 16 x [124] y [70] index = 17 x [125] y [70] index = 18 x [126] y [70] index = 19 x [127] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 292954
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300026 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 60500
-networkCRCLogInfo = currentProgress = 55000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [116] y [103] lastPos = x [115] y [103]
- targetPos = x [116] y [103] targetVec = x [0] y [0] z [0] meetingPos = x [115] y [102]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 24 index = 0 x [117] y [103] index = 1 x [118] y [103] index = 2 x [119] y [103] index = 3 x [120] y [103] index = 4 x [121] y [103] index = 5 x [122] y [102] index = 6 x [123] y [101] index = 7 x [124] y [101] index = 8 x [125] y [100] index = 9 x [126] y [99] index = 10 x [127] y [98] index = 11 x [128] y [97] index = 12 x [129] y [96] index = 13 x [130] y [95] index = 14 x [131] y [94] index = 15 x [132] y [93] index = 16 x [133] y [92] index = 17 x [134] y [91] index = 18 x [135] y [90] index = 19 x [136] y [89] index = 20 x [137] y [88] index = 21 x [138] y [87] index = 22 x [139] y [86] index = 23 x [140] y [85]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 703077
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300027 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 52250
-networkCRCLogInfo = currentProgress = 47500 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [15] lastPos = x [15] y [15]
- targetPos = x [16] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [14]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 9 index = 0 x [17] y [16] index = 1 x [18] y [17] index = 2 x [19] y [18] index = 3 x [20] y [19] index = 4 x [19] y [20] index = 5 x [18] y [20] index = 6 x [18] y [21] index = 7 x [18] y [22] index = 8 x [18] y [23]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [16] y [13], originalPos = x [16] y [13], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 606111
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300028 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 79866
-networkCRCLogInfo = currentProgress = 75429 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [40] y [96] lastPos = x [39] y [97]
- targetPos = x [40] y [96] targetVec = x [0] y [0] z [0] meetingPos = x [39] y [95]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 22 index = 0 x [41] y [95] index = 1 x [42] y [94] index = 2 x [43] y [93] index = 3 x [44] y [92] index = 4 x [45] y [91] index = 5 x [46] y [90] index = 6 x [47] y [90] index = 7 x [48] y [90] index = 8 x [49] y [89] index = 9 x [50] y [88] index = 10 x [51] y [87] index = 11 x [52] y [86] index = 12 x [53] y [85] index = 13 x [54] y [84] index = 14 x [55] y [83] index = 15 x [56] y [82] index = 16 x [57] y [81] index = 17 x [58] y [80] index = 18 x [59] y [79] index = 19 x [60] y [78] index = 20 x [61] y [77] index = 21 x [61] y [76]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 449823
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300029 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 5000
-networkCRCLogInfo = currentProgress = 2500 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [17] lastPos = x [16] y [16]
- targetPos = x [16] y [17] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [16]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 9 index = 0 x [16] y [18] index = 1 x [16] y [19] index = 2 x [16] y [20] index = 3 x [15] y [20] index = 4 x [14] y [20] index = 5 x [13] y [21] index = 6 x [12] y [22] index = 7 x [11] y [23] index = 8 x [10] y [24]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [10] y [24], originalPos = x [10] y [24], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 171141
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300030 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 31240
-networkCRCLogInfo = currentProgress = 27335 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [49] y [16] lastPos = x [48] y [17]
- targetPos = x [49] y [16] targetVec = x [0] y [0] z [0] meetingPos = x [48] y [15]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 24 index = 0 x [50] y [15] index = 1 x [51] y [15] index = 2 x [52] y [15] index = 3 x [53] y [15] index = 4 x [54] y [15] index = 5 x [55] y [15] index = 6 x [56] y [15] index = 7 x [57] y [15] index = 8 x [58] y [15] index = 9 x [59] y [15] index = 10 x [60] y [15] index = 11 x [61] y [15] index = 12 x [62] y [15] index = 13 x [63] y [16] index = 14 x [64] y [16] index = 15 x [65] y [17] index = 16 x [65] y [18] index = 17 x [66] y [18] index = 18 x [67] y [18] index = 19 x [68] y [18] index = 20 x [69] y [18] index = 21 x [70] y [18] index = 22 x [71] y [18] index = 23 x [72] y [18]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 115310
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300031 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [5] y [25] lastPos = x [6] y [25]
- targetPos = x [5] y [25] targetVec = x [0] y [0] z [0] meetingPos = x [4] y [24]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 453196
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300032 name [temple][16]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 21250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [22] y [16] lastPos = x [22] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [21] y [15]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 21374
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300033 name [farm][4]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 15000
-networkCRCLogInfo = currentProgress = 7500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [14] y [25] lastPos = x [14] y [25]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [13] y [24]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 643085
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300034 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 99000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [62] y [49] lastPos = x [62] y [50]
- targetPos = x [62] y [49] targetVec = x [0] y [0] z [0] meetingPos = x [61] y [48]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 21 index = 0 x [62] y [48] index = 1 x [63] y [47] index = 2 x [64] y [46] index = 3 x [65] y [45] index = 4 x [66] y [44] index = 5 x [67] y [44] index = 6 x [68] y [44] index = 7 x [69] y [45] index = 8 x [69] y [46] index = 9 x [70] y [46] index = 10 x [71] y [46] index = 11 x [72] y [46] index = 12 x [73] y [45] index = 13 x [74] y [44] index = 14 x [75] y [43] index = 15 x [76] y [42] index = 16 x [77] y [41] index = 17 x [78] y [40] index = 18 x [79] y [39] index = 19 x [80] y [38] index = 20 x [81] y [37]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 31748
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300035 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 66000
-networkCRCLogInfo = currentProgress = 60500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [56] y [15] lastPos = x [55] y [15]
- targetPos = x [56] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [55] y [14]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 20 index = 0 x [57] y [15] index = 1 x [58] y [15] index = 2 x [59] y [15] index = 3 x [60] y [15] index = 4 x [61] y [15] index = 5 x [62] y [15] index = 6 x [63] y [16] index = 7 x [64] y [16] index = 8 x [65] y [17] index = 9 x [65] y [18] index = 10 x [66] y [18] index = 11 x [67] y [18] index = 12 x [68] y [18] index = 13 x [69] y [18] index = 14 x [70] y [18] index = 15 x [71] y [18] index = 16 x [72] y [18] index = 17 x [73] y [17] index = 18 x [74] y [16] index = 19 x [75] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 460448
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300036 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 38500
-networkCRCLogInfo = currentProgress = 33000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [56] y [16] lastPos = x [55] y [16]
- targetPos = x [56] y [16] targetVec = x [0] y [0] z [0] meetingPos = x [55] y [15]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 38 index = 0 x [57] y [15] index = 1 x [58] y [15] index = 2 x [59] y [15] index = 3 x [60] y [15] index = 4 x [61] y [15] index = 5 x [62] y [15] index = 6 x [63] y [16] index = 7 x [64] y [16] index = 8 x [65] y [17] index = 9 x [65] y [18] index = 10 x [66] y [18] index = 11 x [67] y [18] index = 12 x [68] y [18] index = 13 x [69] y [18] index = 14 x [70] y [18] index = 15 x [71] y [18] index = 16 x [72] y [18] index = 17 x [73] y [17] index = 18 x [74] y [16] index = 19 x [75] y [15] index = 20 x [76] y [15] index = 21 x [77] y [15] index = 22 x [78] y [15] index = 23 x [79] y [15] index = 24 x [80] y [15] index = 25 x [81] y [15] index = 26 x [82] y [15] index = 27 x [83] y [15] index = 28 x [84] y [15] index = 29 x [85] y [15] index = 30 x [86] y [15] index = 31 x [87] y [15] index = 32 x [88] y [15] index = 33 x [89] y [15] index = 34 x [90] y [15] index = 35 x [91] y [15] index = 36 x [92] y [15] index = 37 x [93] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 358488
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300037 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 62500
-networkCRCLogInfo = currentProgress = 56250 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [15] lastPos = x [26] y [15]
- targetPos = x [27] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 17 index = 0 x [28] y [15] index = 1 x [29] y [15] index = 2 x [30] y [15] index = 3 x [31] y [15] index = 4 x [32] y [15] index = 5 x [33] y [15] index = 6 x [34] y [15] index = 7 x [35] y [15] index = 8 x [36] y [15] index = 9 x [37] y [15] index = 10 x [38] y [15] index = 11 x [39] y [15] index = 12 x [40] y [15] index = 13 x [41] y [15] index = 14 x [42] y [15] index = 15 x [43] y [15] index = 16 x [44] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 457287
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300038 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 93500
-networkCRCLogInfo = currentProgress = 88000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [35] y [15] lastPos = x [34] y [15]
- targetPos = x [35] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [34] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 19 index = 0 x [36] y [15] index = 1 x [37] y [15] index = 2 x [38] y [15] index = 3 x [39] y [15] index = 4 x [40] y [15] index = 5 x [41] y [15] index = 6 x [42] y [15] index = 7 x [43] y [15] index = 8 x [44] y [15] index = 9 x [45] y [15] index = 10 x [46] y [15] index = 11 x [47] y [15] index = 12 x [48] y [15] index = 13 x [49] y [15] index = 14 x [50] y [15] index = 15 x [51] y [15] index = 16 x [52] y [15] index = 17 x [53] y [15] index = 18 x [54] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 30054
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300039 name [desert_camp][3]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 4997 ep = 0 loadCount = 0 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 37500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [21] lastPos = x [25] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [24] y [20]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 29804
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300040 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 88000
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [32] y [15] lastPos = x [31] y [15]
- targetPos = x [32] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [31] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 22 index = 0 x [33] y [15] index = 1 x [34] y [15] index = 2 x [35] y [15] index = 3 x [36] y [15] index = 4 x [37] y [15] index = 5 x [38] y [15] index = 6 x [39] y [15] index = 7 x [40] y [15] index = 8 x [41] y [15] index = 9 x [42] y [15] index = 10 x [43] y [15] index = 11 x [44] y [15] index = 12 x [45] y [15] index = 13 x [46] y [15] index = 14 x [47] y [15] index = 15 x [48] y [15] index = 16 x [49] y [15] index = 17 x [50] y [15] index = 18 x [51] y [15] index = 19 x [52] y [15] index = 20 x [53] y [15] index = 21 x [54] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 479865
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300041 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 99000
-networkCRCLogInfo = currentProgress = 93500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [30] y [15] lastPos = x [29] y [15]
- targetPos = x [30] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [29] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 21 index = 0 x [31] y [15] index = 1 x [32] y [15] index = 2 x [33] y [15] index = 3 x [34] y [15] index = 4 x [35] y [15] index = 5 x [36] y [15] index = 6 x [37] y [15] index = 7 x [38] y [15] index = 8 x [39] y [15] index = 9 x [40] y [15] index = 10 x [41] y [15] index = 11 x [42] y [15] index = 12 x [43] y [15] index = 13 x [44] y [15] index = 14 x [45] y [15] index = 15 x [46] y [15] index = 16 x [47] y [15] index = 17 x [48] y [15] index = 18 x [49] y [15] index = 19 x [50] y [15] index = 20 x [51] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 161180
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300042 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [24] lastPos = x [15] y [24]
- targetPos = x [16] y [24] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [23]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 16 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [16] y [25], originalPos = x [16] y [25], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 618935
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300043 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 99750 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [19] y [26] lastPos = x [20] y [26]
- targetPos = x [19] y [26] targetVec = x [0] y [0] z [0] meetingPos = x [18] y [25]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [18] y [26] index = 1 x [18] y [25] index = 2 x [18] y [24] index = 3 x [18] y [23] index = 4 x [18] y [22] index = 5 x [18] y [21]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [18] y [20], originalPos = x [18] y [20], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 693255
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 0
---------------------------
-** world frame: 12000
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 1 index = 0  state = 0 factionIndex = 0 type = spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-170/0
-amount = 170
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 19
-
-index = 2 resource name = gold
-775/2000
-amount = 775
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-175/1500
-amount = 175
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-200/300
-amount = 200
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-170/0
-amount = 170
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 33
-id = 0 name [pyramid][9]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 15000
-networkCRCLogInfo = currentProgress = 7500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [231] y [21] lastPos = x [231] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [13]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 364789
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 1 name [sphinx][15]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 97500
-networkCRCLogInfo = currentProgress = 90000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300013 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [225] y [15] lastPos = x [225] y [15]
- targetPos = x [222] y [22] targetVec = x [222] y [11] z [22] meetingPos = x [224] y [14]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 1, desc = AttackStopped, pos = x [210] y [22], originalPos = x [210] y [22], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 642313
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.300000, lastAnimProgress = 0.405000, animProgress = 0.427500 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 2 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 19 deadCount = 0 progress = 41250
-networkCRCLogInfo = currentProgress = 37500 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [9] lastPos = x [244] y [9]
- targetPos = x [246] y [9] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [244] y [8]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [246] y [9], originalPos = x [246] y [9], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 438696
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 3 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 70875
-networkCRCLogInfo = currentProgress = 68250 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [239] y [22] lastPos = x [239] y [21]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [238] y [21]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 2, desc = Build, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitRef.getUnit() id = 25, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 118637
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 4 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 15 deadCount = 0 progress = 16875
-networkCRCLogInfo = currentProgress = 11250 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [236] y [14] lastPos = x [236] y [15]
- targetPos = x [236] y [13] targetVec = x [242] y [11.4444] z [17] meetingPos = x [235] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [236] y [13], originalPos = x [236] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 512603
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 5 name [spearman][13]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 321 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [90] y [26] lastPos = x [91] y [26]
- targetPos = x [90] y [26] targetVec = x [0] y [0] z [0] meetingPos = x [89] y [25]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 192544
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 6 name [spearthrower][14]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 543 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [24] lastPos = x [226] y [23]
- targetPos = x [227] y [24] targetVec = x [222] y [11] z [22] meetingPos = x [226] y [23]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 187499
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.962500, animProgress = 0.975000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 7 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [251] y [18] lastPos = x [250] y [18]
- targetPos = x [251] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [250] y [17]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 266451
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 8 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [18] lastPos = x [251] y [18]
- targetPos = x [252] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [17]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 660417
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 9 name [priest][8]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 666 ep = 415 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 1 enemyKills = 1
- currField = 0 targetField = 0
- pos = x [227] y [25] lastPos = x [226] y [25]
- targetPos = x [227] y [25] targetVec = x [222] y [11] z [22] meetingPos = x [226] y [24]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 671647
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.250000, animProgress = 0.312500 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 10 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 15 deadCount = 0 progress = 15000
-networkCRCLogInfo = currentProgress = 11250 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [10] lastPos = x [244] y [10]
- targetPos = x [246] y [9] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [244] y [9]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [246] y [10] index = 1 x [247] y [10]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [246] y [9], originalPos = x [247] y [9], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 69602
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 11 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 9500
-networkCRCLogInfo = currentProgress = 4750 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [18] lastPos = x [235] y [17]
- targetPos = x [235] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [17]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 9 index = 0 x [235] y [19] index = 1 x [236] y [20] index = 2 x [236] y [21] index = 3 x [236] y [22] index = 4 x [236] y [23] index = 5 x [236] y [24] index = 6 x [236] y [25] index = 7 x [236] y [26] index = 8 x [235] y [26]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [233] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 701266
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 12 name [desert_camp][3]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 82500
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 140 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [241] y [16] lastPos = x [241] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [227] y [25]
- currSkill = upgrade_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 469906
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 13 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 63750
-networkCRCLogInfo = currentProgress = 61875 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [231] y [14] lastPos = x [231] y [15]
- targetPos = x [232] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [230] y [13]
- loadType = gold currSkill = stop_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [13], originalPos = x [232] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 414936
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 14 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 47250
-networkCRCLogInfo = currentProgress = 42000 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [17] lastPos = x [233] y [17]
- targetPos = x [232] y [17] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [16]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [232] y [16] index = 1 x [232] y [15] index = 2 x [232] y [14]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [13], originalPos = x [232] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 183530
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 15 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 18 deadCount = 0 progress = 71250
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [8] lastPos = x [239] y [9]
- targetPos = x [239] y [7] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [238] y [7]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [239] y [7], originalPos = x [239] y [7], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 593775
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 16 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 1 deadCount = 0 progress = 73125
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [230] y [12] lastPos = x [230] y [13]
- targetPos = x [230] y [11] targetVec = x [0] y [0] z [0] meetingPos = x [229] y [11]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [230] y [11], originalPos = x [230] y [11], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 57259
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 17 name [farm][4]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 15000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [250] y [14] lastPos = x [250] y [14]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [252] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 321127
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 18 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 82000
-networkCRCLogInfo = currentProgress = 81000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [240] y [22] lastPos = x [240] y [21]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [239] y [21]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 3, desc = Repair, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 1, stateValue = 3, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 377704
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 19 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 33543
-networkCRCLogInfo = currentProgress = 29816 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [237] y [28] lastPos = x [236] y [27]
- targetPos = x [237] y [28] targetVec = x [0] y [0] z [0] meetingPos = x [236] y [27]
- loadType = stone currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [238] y [29]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [30], originalPos = x [238] y [30], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 262518
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 20 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 93750
-networkCRCLogInfo = currentProgress = 91875 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [14] lastPos = x [235] y [15]
- targetPos = x [235] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [13]
- loadType = gold currSkill = stop_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [235] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 32607
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 21 name [temple][16]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 15000
-networkCRCLogInfo = currentProgress = 13750 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [240] y [6] lastPos = x [240] y [6]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 634944
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 22 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 64000
-networkCRCLogInfo = currentProgress = 63000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [240] y [23] lastPos = x [239] y [23]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [239] y [22]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [240] y [22]
-
-Command count = 2
- index = 0 commandType id = 3, desc = Repair, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 1, stateValue = 3, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 1
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 431897
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 23 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 11181
-networkCRCLogInfo = currentProgress = 7454 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [14] lastPos = x [233] y [15]
- targetPos = x [234] y [14] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [13]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 137441
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 24 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 6 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 84375 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [229] y [12] lastPos = x [229] y [13]
- targetPos = x [230] y [11] targetVec = x [0] y [0] z [0] meetingPos = x [228] y [11]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [229] y [11] index = 1 x [229] y [10]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [230] y [11], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 36685
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 25 name [obelisk][7]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 4441 ep = 0 loadCount = 0 deadCount = 0 progress = 52500
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [240] y [22] lastPos = x [240] y [22]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [239] y [21]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 232110
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 26 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [21] lastPos = x [251] y [20]
- targetPos = x [252] y [21] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [20]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 267400
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 27 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [20] lastPos = x [251] y [20]
- targetPos = x [252] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [19]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 302844
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 28 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [20] lastPos = x [234] y [19]
- targetPos = x [236] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [19]
- loadType = gold currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [237] y [13], originalPos = x [237] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 123158
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 29 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [251] y [21] lastPos = x [251] y [20]
- targetPos = x [251] y [21] targetVec = x [0] y [0] z [0] meetingPos = x [250] y [20]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 409464
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 30 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [22] lastPos = x [251] y [22]
- targetPos = x [252] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 496388
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 31 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 4 deadCount = 0 progress = 11250
-networkCRCLogInfo = currentProgress = 5625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [14] lastPos = x [238] y [15]
- targetPos = x [237] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [238] y [13]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [237] y [13], originalPos = x [237] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 253869
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 32 name [priest][8]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 700 ep = 15 loadCount = 0 deadCount = 0 progress = 3727
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [240] y [12] lastPos = x [241] y [11]
- targetPos = x [240] y [12] targetVec = x [0] y [0] z [0] meetingPos = x [239] y [11]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 7 index = 0 x [239] y [13] index = 1 x [238] y [14] index = 2 x [237] y [15] index = 3 x [236] y [16] index = 4 x [235] y [17] index = 5 x [234] y [18] index = 6 x [233] y [19]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [226] y [21], originalPos = x [226] y [21], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 434254
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 1
---------------------------
-** world frame: 12000
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 0
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-162/0
-amount = 162
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = -3
-
-index = 2 resource name = gold
-950/2000
-amount = 950
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-200/1500
-amount = 200
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-260/300
-amount = 260
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-170/0
-amount = 170
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 31
-id = 100000 name [pyramid][9]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 15000
-networkCRCLogInfo = currentProgress = 7500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [103] lastPos = x [233] y [103]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [114]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 635414
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100001 name [sphinx][15]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 15000
-networkCRCLogInfo = currentProgress = 7500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [97] lastPos = x [227] y [97]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [96]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 315355
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100002 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 50625
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [98] lastPos = x [239] y [99]
- targetPos = x [240] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [97]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [239] y [97] index = 1 x [239] y [96]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [97], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 709321
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100003 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 3 deadCount = 0 progress = 63750
-networkCRCLogInfo = currentProgress = 60000 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [216] y [98] lastPos = x [217] y [98]
- targetPos = x [215] y [97] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [215] y [97]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [97], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 389262
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100004 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 52500
-networkCRCLogInfo = currentProgress = 47250 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [217] y [103] lastPos = x [217] y [102]
- targetPos = x [217] y [103] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [216] y [102]
- loadType = wood currSkill = move_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 10 index = 0 x [216] y [103] index = 1 x [215] y [103] index = 2 x [214] y [103] index = 3 x [213] y [103] index = 4 x [212] y [103] index = 5 x [212] y [102] index = 6 x [212] y [101] index = 7 x [212] y [100] index = 8 x [212] y [99] index = 9 x [212] y [98]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [214] y [96], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 69203
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100005 name [spearman][13]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 60500
-networkCRCLogInfo = currentProgress = 55000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [206] y [102] lastPos = x [206] y [103]
- targetPos = x [206] y [102] targetVec = x [0] y [0] z [0] meetingPos = x [205] y [101]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [202] y [108], originalPos = x [202] y [108], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 658525
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100006 name [spearthrower][14]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 511 ep = 0 loadCount = 0 deadCount = 0 progress = 36250
-networkCRCLogInfo = currentProgress = 35000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300005 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [205] y [101] lastPos = x [206] y [100]
- targetPos = x [206] y [101] targetVec = x [206] y [8] z [101] meetingPos = x [204] y [100]
- currSkill = attack_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [204] y [102] index = 1 x [203] y [103] index = 2 x [202] y [104] index = 3 x [201] y [105] index = 4 x [200] y [106] index = 5 x [199] y [107] index = 6 x [198] y [108] index = 7 x [198] y [109] index = 8 x [198] y [110] index = 9 x [198] y [111] index = 10 x [198] y [112]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [198] y [112], originalPos = x [198] y [112], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 58682
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.287500, animProgress = 0.300000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 100007 name [chicken][2]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 42600
-networkCRCLogInfo = currentProgress = 40825 updateFPS = 40 speed = 100 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1775 [1775]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [101] lastPos = x [232] y [100]
- targetPos = x [233] y [101] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [100]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 14 index = 0 x [232] y [102] index = 1 x [232] y [103] index = 2 x [232] y [104] index = 3 x [232] y [105] index = 4 x [232] y [106] index = 5 x [232] y [107] index = 6 x [232] y [108] index = 7 x [233] y [109] index = 8 x [234] y [110] index = 9 x [235] y [111] index = 10 x [236] y [112] index = 11 x [237] y [113] index = 12 x [238] y [113] index = 13 x [239] y [113]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [247] y [116], originalPos = x [247] y [116], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 537076
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100008 name [chicken][2]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [99] lastPos = x [231] y [100]
- targetPos = x [232] y [99] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [98]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 217017
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100009 name [priest][8]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [106] lastPos = x [227] y [106]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [105]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 610983
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100010 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 23750
-networkCRCLogInfo = currentProgress = 19000 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [108] lastPos = x [234] y [109]
- targetPos = x [234] y [108] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [107]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [235] y [108] index = 1 x [235] y [107] index = 2 x [235] y [106] index = 3 x [235] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 587702
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100011 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 28125
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [114] lastPos = x [232] y [114]
- targetPos = x [234] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [113]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 46116
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100012 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 71250 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [215] y [98] lastPos = x [215] y [99]
- targetPos = x [215] y [97] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [214] y [97]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [97], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 365780
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100013 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 33720
-networkCRCLogInfo = currentProgress = 30348 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [217] y [97] lastPos = x [216] y [96]
- targetPos = x [217] y [97] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [216] y [96]
- loadType = wood currSkill = move_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 10 index = 0 x [217] y [98] index = 1 x [217] y [99] index = 2 x [217] y [100] index = 3 x [217] y [101] index = 4 x [217] y [102] index = 5 x [217] y [103] index = 6 x [216] y [103] index = 7 x [215] y [103] index = 8 x [215] y [102] index = 9 x [215] y [101]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [96], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 600294
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100014 name [farm][4]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 60000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [100] lastPos = x [245] y [100]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [244] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 52162
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100015 name [desert_camp][3]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 96250
-networkCRCLogInfo = currentProgress = 95000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [224] y [111] lastPos = x [224] y [111]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [223] y [110]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 418411
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100016 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 76000
-networkCRCLogInfo = currentProgress = 71250 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [112] lastPos = x [233] y [113]
- targetPos = x [233] y [112] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [111]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 7 index = 0 x [234] y [111] index = 1 x [234] y [110] index = 2 x [235] y [109] index = 3 x [235] y [108] index = 4 x [235] y [107] index = 5 x [235] y [106] index = 6 x [235] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [116], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 172590
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100017 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 39375
-networkCRCLogInfo = currentProgress = 36750 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 100029 - factionIndex = 1 currField = 0 targetField = 0
- pos = x [225] y [107] lastPos = x [226] y [107]
- targetPos = x [223] y [105] targetVec = x [222.5] y [12.5] z [105.5] meetingPos = x [224] y [106]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [221] y [104], originalPos = x [221] y [104], facing = 0, unitRef.getUnit() id = 100029, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 473664
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100018 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 7 deadCount = 0 progress = 95625
-networkCRCLogInfo = currentProgress = 90000 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [113] lastPos = x [234] y [112]
- targetPos = x [234] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 203058
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100019 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 15750
-networkCRCLogInfo = currentProgress = 10500 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [100] lastPos = x [234] y [101]
- targetPos = x [234] y [100] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [99]
- loadType = stone currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [235] y [99] index = 1 x [236] y [98] index = 2 x [237] y [97] index = 3 x [238] y [97] index = 4 x [239] y [97]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [96], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 182382
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100020 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 11250
-networkCRCLogInfo = currentProgress = 5625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [96] lastPos = x [238] y [96]
- targetPos = x [240] y [96] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [95]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [96], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 355406
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100021 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 13488
-networkCRCLogInfo = currentProgress = 10116 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [102] lastPos = x [235] y [101]
- targetPos = x [234] y [102] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [101]
- loadType = stone currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [233] y [102] index = 1 x [232] y [102] index = 2 x [232] y [103] index = 3 x [232] y [104] index = 4 x [232] y [105] index = 5 x [232] y [106] index = 6 x [232] y [107] index = 7 x [232] y [108]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [95], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 270055
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100022 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 5250
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [109] lastPos = x [235] y [108]
- targetPos = x [235] y [109] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [108]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 9 index = 0 x [234] y [110] index = 1 x [233] y [111] index = 2 x [232] y [111] index = 3 x [231] y [112] index = 4 x [231] y [113] index = 5 x [231] y [114] index = 6 x [231] y [115] index = 7 x [231] y [116] index = 8 x [231] y [117]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [117], originalPos = x [232] y [117], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 23504
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100023 name [temple][16]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 16250
-networkCRCLogInfo = currentProgress = 15000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [213] y [99] lastPos = x [213] y [99]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [212] y [98]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 303352
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100024 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 31500
-networkCRCLogInfo = currentProgress = 26250 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [237] y [111] lastPos = x [237] y [110]
- targetPos = x [237] y [111] targetVec = x [0] y [0] z [0] meetingPos = x [236] y [110]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [237] y [112] index = 1 x [237] y [113]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 94154
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100025 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 99750 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [110] lastPos = x [240] y [111]
- targetPos = x [239] y [110] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [109]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 7 index = 0 x [238] y [109] index = 1 x [237] y [108] index = 2 x [236] y [108] index = 3 x [235] y [108] index = 4 x [235] y [107] index = 5 x [235] y [106] index = 6 x [235] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [239] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 74418
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100026 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 2 deadCount = 0 progress = 39375
-networkCRCLogInfo = currentProgress = 33750 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [113] lastPos = x [239] y [112]
- targetPos = x [239] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [238] y [113]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [239] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 257322
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100027 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 7 deadCount = 0 progress = 11250
-networkCRCLogInfo = currentProgress = 5625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [113] lastPos = x [238] y [112]
- targetPos = x [238] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 591676
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100028 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 11 deadCount = 0 progress = 78750
-networkCRCLogInfo = currentProgress = 73125 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [113] lastPos = x [236] y [112]
- targetPos = x [235] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [234] y [113] index = 1 x [233] y [113] index = 2 x [232] y [114] index = 3 x [231] y [115] index = 4 x [231] y [116]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [235] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 21230
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100029 name [obelisk][7]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 669 ep = 0 loadCount = 0 deadCount = 0 progress = 15000
-networkCRCLogInfo = currentProgress = 7500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [221] y [104] lastPos = x [221] y [104]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [220] y [103]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 503322
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100030 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 68250
-networkCRCLogInfo = currentProgress = 63000 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [106] lastPos = x [235] y [105]
- targetPos = x [235] y [106] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [105]
- currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 7 index = 0 x [235] y [107] index = 1 x [235] y [108] index = 2 x [236] y [109] index = 3 x [237] y [110] index = 4 x [237] y [111] index = 5 x [237] y [112] index = 6 x [237] y [113]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 124185
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 2
---------------------------
-** world frame: 12000
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 0
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 15
-
-index = 2 resource name = gold
-121/2000
-amount = 121
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-103/1500
-amount = 103
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-262/300
-amount = 262
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 44
-id = 200000 name [pyramid][9]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 15000
-networkCRCLogInfo = currentProgress = 7500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [21] y [103] lastPos = x [21] y [103]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [20] y [102]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 192014
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200001 name [sphinx][15]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 15000
-networkCRCLogInfo = currentProgress = 7500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [100] lastPos = x [15] y [100]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 585980
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200002 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 35000
-networkCRCLogInfo = currentProgress = 34000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200042 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [14] y [112] lastPos = x [14] y [111]
- targetPos = x [15] y [113] targetVec = x [14.5] y [13.2778] z [113.5] meetingPos = x [13] y [111]
- loadType = wood currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [14] y [113], originalPos = x [14] y [113], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 265921
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200003 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 14 deadCount = 0 progress = 56250
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [12] y [105] lastPos = x [13] y [105]
- targetPos = x [11] y [106] targetVec = x [17] y [11] z [110] meetingPos = x [11] y [104]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [16] y [97], originalPos = x [16] y [97], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 659887
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200004 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 54375
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [24] y [113] lastPos = x [24] y [112]
- targetPos = x [23] y [114] targetVec = x [18] y [11] z [106] meetingPos = x [23] y [112]
- loadType = gold currSkill = stop_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [23] y [114], originalPos = x [24] y [116], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 339828
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200005 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 74195
-networkCRCLogInfo = currentProgress = 70290 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [53] y [85] lastPos = x [52] y [86]
- targetPos = x [53] y [85] targetVec = x [0] y [0] z [0] meetingPos = x [52] y [84]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 23 index = 0 x [54] y [84] index = 1 x [55] y [83] index = 2 x [56] y [82] index = 3 x [57] y [81] index = 4 x [58] y [80] index = 5 x [59] y [79] index = 6 x [60] y [78] index = 7 x [61] y [77] index = 8 x [61] y [76] index = 9 x [61] y [75] index = 10 x [62] y [74] index = 11 x [63] y [73] index = 12 x [64] y [72] index = 13 x [65] y [71] index = 14 x [66] y [70] index = 15 x [67] y [69] index = 16 x [68] y [69] index = 17 x [69] y [69] index = 18 x [70] y [69] index = 19 x [71] y [69] index = 20 x [72] y [68] index = 21 x [73] y [68] index = 22 x [74] y [68]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 19769
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200006 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 31240
-networkCRCLogInfo = currentProgress = 27335 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [126] y [99] lastPos = x [125] y [100]
- targetPos = x [126] y [99] targetVec = x [89.961] y [5.55339] z [94.961] meetingPos = x [125] y [98]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 22 index = 0 x [127] y [98] index = 1 x [128] y [97] index = 2 x [129] y [96] index = 3 x [130] y [95] index = 4 x [131] y [94] index = 5 x [132] y [93] index = 6 x [133] y [92] index = 7 x [134] y [91] index = 8 x [135] y [90] index = 9 x [136] y [89] index = 10 x [137] y [88] index = 11 x [138] y [87] index = 12 x [139] y [86] index = 13 x [140] y [85] index = 14 x [139] y [84] index = 15 x [139] y [83] index = 16 x [139] y [82] index = 17 x [139] y [81] index = 18 x [139] y [80] index = 19 x [139] y [79] index = 20 x [139] y [78] index = 21 x [139] y [77]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 431032
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.887500, animProgress = 0.900000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 200007 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [30] y [99] lastPos = x [29] y [99]
- targetPos = x [30] y [99] targetVec = x [0] y [0] z [0] meetingPos = x [29] y [98]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [8] y [91], originalPos = x [8] y [91], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 93676
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200008 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [94] lastPos = x [28] y [94]
- targetPos = x [27] y [94] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [93]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 487642
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200009 name [priest][8]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 41250
-networkCRCLogInfo = currentProgress = 37500 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 81 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [37] y [114] lastPos = x [36] y [114]
- targetPos = x [37] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [36] y [113]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 3
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 2 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 167583
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200010 name [farm][4]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 82500
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [109] lastPos = x [25] y [109]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [24] y [108]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 348863
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200011 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 77500
-networkCRCLogInfo = currentProgress = 76250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [17] y [105] lastPos = x [17] y [105]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [16] y [104]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 330645
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200012 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 94500
-networkCRCLogInfo = currentProgress = 89250 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [24] y [112] lastPos = x [24] y [111]
- targetPos = x [24] y [112] targetVec = x [17] y [11] z [110] meetingPos = x [23] y [111]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [24] y [113] index = 1 x [24] y [114] index = 2 x [24] y [115]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [24] y [116], originalPos = x [24] y [116], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 487671
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200013 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 84303
-networkCRCLogInfo = currentProgress = 79866 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [131] y [65] lastPos = x [130] y [66]
- targetPos = x [131] y [65] targetVec = x [0] y [0] z [0] meetingPos = x [130] y [64]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 18 index = 0 x [132] y [64] index = 1 x [133] y [64] index = 2 x [134] y [64] index = 3 x [135] y [64] index = 4 x [136] y [64] index = 5 x [137] y [64] index = 6 x [138] y [64] index = 7 x [139] y [64] index = 8 x [140] y [64] index = 9 x [141] y [63] index = 10 x [142] y [62] index = 11 x [143] y [62] index = 12 x [144] y [62] index = 13 x [145] y [61] index = 14 x [146] y [60] index = 15 x [147] y [60] index = 16 x [148] y [60] index = 17 x [149] y [59]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 237520
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200014 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 96902
-networkCRCLogInfo = currentProgress = 93175 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [100] lastPos = x [19] y [101]
- targetPos = x [18] y [100] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [99]
- loadType = stone currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [18] y [99] index = 1 x [18] y [98] index = 2 x [18] y [97] index = 3 x [18] y [96]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [17] y [96], originalPos = x [17] y [96], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 229096
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200015 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 62118
-networkCRCLogInfo = currentProgress = 57681 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [54] y [94] lastPos = x [53] y [95]
- targetPos = x [54] y [94] targetVec = x [0] y [0] z [0] meetingPos = x [53] y [93]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 20 index = 0 x [55] y [93] index = 1 x [56] y [92] index = 2 x [57] y [91] index = 3 x [58] y [90] index = 4 x [59] y [89] index = 5 x [60] y [88] index = 6 x [61] y [87] index = 7 x [62] y [86] index = 8 x [63] y [85] index = 9 x [64] y [84] index = 10 x [65] y [83] index = 11 x [66] y [82] index = 12 x [67] y [81] index = 13 x [68] y [80] index = 14 x [69] y [79] index = 15 x [70] y [78] index = 16 x [71] y [77] index = 17 x [71] y [76] index = 18 x [71] y [75] index = 19 x [72] y [74]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 68283
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200016 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 42000
-networkCRCLogInfo = currentProgress = 39375 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200042 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [17] y [112] lastPos = x [18] y [113]
- targetPos = x [15] y [113] targetVec = x [14.5] y [13.2778] z [113.5] meetingPos = x [16] y [111]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [17] y [111]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [13] y [112], originalPos = x [13] y [112], facing = 0, unitRef.getUnit() id = 200042, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 79981
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200017 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 4437
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [37] y [99] lastPos = x [36] y [100]
- targetPos = x [37] y [99] targetVec = x [0] y [0] z [0] meetingPos = x [36] y [98]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 18 index = 0 x [38] y [98] index = 1 x [39] y [97] index = 2 x [40] y [96] index = 3 x [41] y [95] index = 4 x [42] y [94] index = 5 x [43] y [93] index = 6 x [44] y [92] index = 7 x [45] y [91] index = 8 x [46] y [90] index = 9 x [47] y [90] index = 10 x [48] y [90] index = 11 x [49] y [89] index = 12 x [50] y [88] index = 13 x [51] y [87] index = 14 x [52] y [86] index = 15 x [53] y [85] index = 16 x [54] y [84] index = 17 x [55] y [83]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 442771
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200018 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 95000
-networkCRCLogInfo = currentProgress = 90250 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [105] lastPos = x [14] y [105]
- targetPos = x [15] y [105] targetVec = x [23.5] y [11] z [99.5] meetingPos = x [14] y [104]
- loadType = wood currSkill = move_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 14 index = 0 x [16] y [104] index = 1 x [17] y [104] index = 2 x [18] y [104] index = 3 x [19] y [104] index = 4 x [20] y [104] index = 5 x [20] y [105] index = 6 x [20] y [106] index = 7 x [20] y [107] index = 8 x [20] y [108] index = 9 x [21] y [108] index = 10 x [22] y [108] index = 11 x [23] y [108] index = 12 x [23] y [107] index = 13 x [23] y [106]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [11] y [106], originalPos = x [13] y [106], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 682526
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200019 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 12 deadCount = 0 progress = 86625
-networkCRCLogInfo = currentProgress = 84000 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200043 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [26] y [97] lastPos = x [25] y [97]
- targetPos = x [27] y [96] targetVec = x [28] y [11] z [96] meetingPos = x [25] y [96]
- loadType = wood currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [27] y [95], originalPos = x [27] y [95], facing = 0, unitRef.getUnit() id = 200043, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 643195
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200020 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 44370
-networkCRCLogInfo = currentProgress = 39933 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [43] y [87] lastPos = x [42] y [88]
- targetPos = x [43] y [87] targetVec = x [0] y [0] z [0] meetingPos = x [42] y [86]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 18 index = 0 x [44] y [86] index = 1 x [45] y [85] index = 2 x [46] y [84] index = 3 x [47] y [83] index = 4 x [48] y [82] index = 5 x [49] y [81] index = 6 x [50] y [80] index = 7 x [51] y [79] index = 8 x [52] y [78] index = 9 x [53] y [77] index = 10 x [54] y [76] index = 11 x [55] y [75] index = 12 x [56] y [74] index = 13 x [57] y [73] index = 14 x [58] y [72] index = 15 x [59] y [71] index = 16 x [60] y [70] index = 17 x [61] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 574638
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200021 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 15 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 95625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [113] lastPos = x [21] y [112]
- targetPos = x [20] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [19] y [113] index = 1 x [18] y [113] index = 2 x [17] y [113] index = 3 x [17] y [114] index = 4 x [17] y [115] index = 5 x [17] y [116] index = 6 x [18] y [116] index = 7 x [19] y [116]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [20] y [114], originalPos = x [20] y [115], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 213930
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200022 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 8 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 84375 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [12] y [98] lastPos = x [12] y [99]
- targetPos = x [12] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [11] y [97]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [12] y [97], originalPos = x [13] y [99], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 532554
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200023 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 23430
-networkCRCLogInfo = currentProgress = 19525 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [37] y [15] lastPos = x [36] y [16]
- targetPos = x [37] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [36] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 21 index = 0 x [38] y [15] index = 1 x [39] y [15] index = 2 x [40] y [15] index = 3 x [41] y [15] index = 4 x [42] y [15] index = 5 x [43] y [15] index = 6 x [44] y [15] index = 7 x [45] y [15] index = 8 x [46] y [15] index = 9 x [47] y [15] index = 10 x [48] y [15] index = 11 x [49] y [15] index = 12 x [50] y [15] index = 13 x [51] y [15] index = 14 x [52] y [15] index = 15 x [53] y [15] index = 16 x [54] y [15] index = 17 x [55] y [15] index = 18 x [56] y [15] index = 19 x [57] y [15] index = 20 x [58] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 289421
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200024 name [temple][16]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 72500
-networkCRCLogInfo = currentProgress = 71250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [22] y [98] lastPos = x [22] y [98]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [21] y [97]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 679348
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200025 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 6 deadCount = 0 progress = 60000
-networkCRCLogInfo = currentProgress = 56250 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [10] y [104] lastPos = x [11] y [104]
- targetPos = x [9] y [104] targetVec = x [28.5] y [11] z [102.5] meetingPos = x [9] y [103]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [10] y [105]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [9] y [104], originalPos = x [10] y [106], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 127405
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200026 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 21250
-networkCRCLogInfo = currentProgress = 20000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [109] lastPos = x [16] y [109]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [108]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 162382
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200027 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 3905
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [106] y [84] lastPos = x [105] y [85]
- targetPos = x [106] y [84] targetVec = x [0] y [0] z [0] meetingPos = x [105] y [83]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 23 index = 0 x [107] y [84] index = 1 x [108] y [84] index = 2 x [109] y [83] index = 3 x [110] y [82] index = 4 x [111] y [81] index = 5 x [112] y [80] index = 6 x [113] y [79] index = 7 x [113] y [78] index = 8 x [114] y [77] index = 9 x [115] y [76] index = 10 x [116] y [75] index = 11 x [117] y [74] index = 12 x [118] y [73] index = 13 x [119] y [72] index = 14 x [120] y [71] index = 15 x [121] y [70] index = 16 x [122] y [70] index = 17 x [123] y [70] index = 18 x [124] y [70] index = 19 x [125] y [70] index = 20 x [126] y [70] index = 21 x [127] y [69] index = 22 x [128] y [68]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 110619
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200028 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 50765
-networkCRCLogInfo = currentProgress = 46860 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [162] y [82] lastPos = x [161] y [83]
- targetPos = x [162] y [82] targetVec = x [0] y [0] z [0] meetingPos = x [161] y [81]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 21 index = 0 x [163] y [81] index = 1 x [164] y [80] index = 2 x [165] y [80] index = 3 x [166] y [80] index = 4 x [167] y [79] index = 5 x [168] y [78] index = 6 x [168] y [77] index = 7 x [168] y [76] index = 8 x [168] y [75] index = 9 x [168] y [74] index = 10 x [168] y [73] index = 11 x [168] y [72] index = 12 x [168] y [71] index = 13 x [169] y [70] index = 14 x [169] y [69] index = 15 x [169] y [68] index = 16 x [169] y [67] index = 17 x [169] y [66] index = 18 x [169] y [65] index = 19 x [169] y [64] index = 20 x [169] y [63]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 189164
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200029 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 37500
-networkCRCLogInfo = currentProgress = 31250 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [95] y [92] lastPos = x [94] y [92]
- targetPos = x [95] y [92] targetVec = x [0] y [0] z [0] meetingPos = x [94] y [91]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 19 index = 0 x [96] y [92] index = 1 x [97] y [91] index = 2 x [98] y [90] index = 3 x [99] y [90] index = 4 x [100] y [90] index = 5 x [101] y [89] index = 6 x [102] y [88] index = 7 x [103] y [87] index = 8 x [104] y [86] index = 9 x [105] y [85] index = 10 x [106] y [84] index = 11 x [107] y [84] index = 12 x [108] y [84] index = 13 x [109] y [83] index = 14 x [110] y [82] index = 15 x [111] y [81] index = 16 x [112] y [80] index = 17 x [113] y [79] index = 18 x [113] y [78]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 48875
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200030 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 62500
-networkCRCLogInfo = currentProgress = 60000 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [111] lastPos = x [15] y [111]
- targetPos = x [16] y [111] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [110]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 22 index = 0 x [17] y [112] index = 1 x [18] y [112] index = 2 x [19] y [112] index = 3 x [20] y [111] index = 4 x [21] y [110] index = 5 x [22] y [110] index = 6 x [23] y [110] index = 7 x [24] y [110] index = 8 x [25] y [109] index = 9 x [25] y [108] index = 10 x [26] y [108] index = 11 x [27] y [108] index = 12 x [28] y [108] index = 13 x [29] y [108] index = 14 x [30] y [109] index = 15 x [31] y [110] index = 16 x [32] y [110] index = 17 x [33] y [110] index = 18 x [34] y [110] index = 19 x [35] y [110] index = 20 x [36] y [110] index = 21 x [37] y [110]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [37] y [110], originalPos = x [37] y [110], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 77536
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200031 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 50765
-networkCRCLogInfo = currentProgress = 46860 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [30] y [74] lastPos = x [29] y [75]
- targetPos = x [30] y [74] targetVec = x [0] y [0] z [0] meetingPos = x [29] y [73]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 23 index = 0 x [31] y [73] index = 1 x [32] y [72] index = 2 x [33] y [71] index = 3 x [34] y [70] index = 4 x [35] y [69] index = 5 x [36] y [68] index = 6 x [37] y [67] index = 7 x [37] y [66] index = 8 x [37] y [65] index = 9 x [36] y [64] index = 10 x [35] y [64] index = 11 x [35] y [63] index = 12 x [35] y [62] index = 13 x [35] y [61] index = 14 x [35] y [60] index = 15 x [35] y [59] index = 16 x [36] y [58] index = 17 x [37] y [57] index = 18 x [38] y [56] index = 19 x [39] y [55] index = 20 x [40] y [54] index = 21 x [41] y [53] index = 22 x [42] y [52]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 261601
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200032 name [farm][4]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 60000
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [101] lastPos = x [27] y [101]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [100]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 526647
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200033 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [32] y [115] lastPos = x [31] y [115]
- targetPos = x [32] y [115] targetVec = x [0] y [0] z [0] meetingPos = x [31] y [114]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 194687
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200034 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [7] y [100] lastPos = x [8] y [100]
- targetPos = x [7] y [100] targetVec = x [0] y [0] z [0] meetingPos = x [6] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 258016
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200035 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 81250
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [156] y [15] lastPos = x [155] y [15]
- targetPos = x [156] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [155] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 16 index = 0 x [157] y [15] index = 1 x [158] y [15] index = 2 x [159] y [15] index = 3 x [160] y [15] index = 4 x [161] y [15] index = 5 x [162] y [15] index = 6 x [163] y [15] index = 7 x [164] y [15] index = 8 x [165] y [15] index = 9 x [166] y [15] index = 10 x [167] y [15] index = 11 x [168] y [15] index = 12 x [169] y [15] index = 13 x [170] y [15] index = 14 x [171] y [15] index = 15 x [172] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 100895
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200036 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 82500
-networkCRCLogInfo = currentProgress = 77000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [31] y [90] lastPos = x [31] y [89]
- targetPos = x [31] y [90] targetVec = x [0] y [0] z [0] meetingPos = x [30] y [89]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 22 index = 0 x [32] y [90] index = 1 x [33] y [91] index = 2 x [33] y [92] index = 3 x [34] y [92] index = 4 x [35] y [92] index = 5 x [36] y [92] index = 6 x [37] y [92] index = 7 x [38] y [92] index = 8 x [39] y [91] index = 9 x [40] y [90] index = 10 x [41] y [89] index = 11 x [42] y [88] index = 12 x [43] y [87] index = 13 x [44] y [86] index = 14 x [45] y [85] index = 15 x [46] y [84] index = 16 x [47] y [83] index = 17 x [48] y [82] index = 18 x [49] y [81] index = 19 x [50] y [80] index = 20 x [51] y [79] index = 21 x [52] y [78]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 155885
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200037 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 13311
-networkCRCLogInfo = currentProgress = 8874 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [47] y [83] lastPos = x [46] y [84]
- targetPos = x [47] y [83] targetVec = x [0] y [0] z [0] meetingPos = x [46] y [82]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 19 index = 0 x [48] y [82] index = 1 x [49] y [81] index = 2 x [50] y [80] index = 3 x [51] y [79] index = 4 x [52] y [78] index = 5 x [53] y [77] index = 6 x [54] y [76] index = 7 x [55] y [75] index = 8 x [56] y [74] index = 9 x [57] y [73] index = 10 x [58] y [72] index = 11 x [59] y [71] index = 12 x [60] y [70] index = 13 x [61] y [69] index = 14 x [62] y [68] index = 15 x [63] y [67] index = 16 x [64] y [67] index = 17 x [65] y [68] index = 18 x [65] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 137968
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200038 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 66385
-networkCRCLogInfo = currentProgress = 62480 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [130] y [96] lastPos = x [129] y [97]
- targetPos = x [130] y [96] targetVec = x [0] y [0] z [0] meetingPos = x [129] y [95]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 23 index = 0 x [131] y [95] index = 1 x [132] y [94] index = 2 x [133] y [93] index = 3 x [134] y [92] index = 4 x [135] y [91] index = 5 x [136] y [90] index = 6 x [137] y [89] index = 7 x [138] y [88] index = 8 x [139] y [87] index = 9 x [140] y [86] index = 10 x [141] y [85] index = 11 x [140] y [84] index = 12 x [139] y [84] index = 13 x [139] y [83] index = 14 x [139] y [82] index = 15 x [139] y [81] index = 16 x [139] y [80] index = 17 x [139] y [79] index = 18 x [139] y [78] index = 19 x [139] y [77] index = 20 x [139] y [76] index = 21 x [139] y [75] index = 22 x [139] y [74]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 124696
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200039 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 70992
-networkCRCLogInfo = currentProgress = 66555 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [58] y [91] lastPos = x [57] y [92]
- targetPos = x [58] y [91] targetVec = x [0] y [0] z [0] meetingPos = x [57] y [90]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 21 index = 0 x [59] y [90] index = 1 x [60] y [89] index = 2 x [61] y [88] index = 3 x [62] y [87] index = 4 x [63] y [86] index = 5 x [64] y [85] index = 6 x [65] y [84] index = 7 x [66] y [83] index = 8 x [67] y [82] index = 9 x [68] y [81] index = 10 x [69] y [80] index = 11 x [70] y [79] index = 12 x [71] y [78] index = 13 x [72] y [78] index = 14 x [73] y [78] index = 15 x [74] y [78] index = 16 x [75] y [77] index = 17 x [76] y [76] index = 18 x [77] y [75] index = 19 x [78] y [74] index = 20 x [79] y [73]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 515966
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200040 name [priest][8]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 240 loadCount = 0 deadCount = 0 progress = 30000
-networkCRCLogInfo = currentProgress = 26250 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 50 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [23] y [97] lastPos = x [22] y [97]
- targetPos = x [23] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [22] y [96]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 4, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 346236
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200041 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 7810
-networkCRCLogInfo = currentProgress = 3905 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [36] y [64] lastPos = x [37] y [65]
- targetPos = x [36] y [64] targetVec = x [0] y [0] z [0] meetingPos = x [35] y [63]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 22 index = 0 x [35] y [64] index = 1 x [35] y [63] index = 2 x [35] y [62] index = 3 x [35] y [61] index = 4 x [35] y [60] index = 5 x [35] y [59] index = 6 x [36] y [58] index = 7 x [37] y [57] index = 8 x [38] y [56] index = 9 x [39] y [55] index = 10 x [40] y [54] index = 11 x [41] y [53] index = 12 x [42] y [52] index = 13 x [43] y [51] index = 14 x [44] y [50] index = 15 x [45] y [49] index = 16 x [46] y [48] index = 17 x [47] y [47] index = 18 x [48] y [46] index = 19 x [49] y [45] index = 20 x [50] y [44] index = 21 x [51] y [43]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 499618
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200042 name [obelisk][7]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 1653 ep = 0 loadCount = 0 deadCount = 0 progress = 97500
-networkCRCLogInfo = currentProgress = 90000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [13] y [112] lastPos = x [13] y [112]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [12] y [111]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 270559
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200043 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 605 ep = 0 loadCount = 0 deadCount = 0 progress = 30000
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [95] lastPos = x [27] y [95]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [94]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 198714
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 3
---------------------------
-** world frame: 12000
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 2 index = 0  state = 0 factionIndex = 3 type = spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
- index = 1  state = 0 factionIndex = 3 type = speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 8
-
-index = 2 resource name = gold
-37/2000
-amount = 37
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-60/1500
-amount = 60
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-17/300
-amount = 17
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 44
-id = 300000 name [pyramid][9]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 15000
-networkCRCLogInfo = currentProgress = 7500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 9 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [19] y [21] lastPos = x [19] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [18] y [20]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 9, unitTypeDesc = pyramid Reqs:
-gold: 100
-stone: 300
-wood: 150
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 462639
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300001 name [sphinx][15]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 15000
-networkCRCLogInfo = currentProgress = 7500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [13] y [16] lastPos = x [13] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [12] y [15]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 142580
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300002 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 61000
-networkCRCLogInfo = currentProgress = 60000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300039 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [26] y [20] lastPos = x [26] y [19]
- targetPos = x [25] y [22] targetVec = x [26] y [11] z [22] meetingPos = x [25] y [19]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 536546
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300003 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 43836
-networkCRCLogInfo = currentProgress = 40464 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [22] y [14] lastPos = x [21] y [15]
- targetPos = x [22] y [14] targetVec = x [15.5] y [11] z [26.5] meetingPos = x [21] y [13]
- loadType = gold currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 19 index = 0 x [23] y [14] index = 1 x [24] y [14] index = 2 x [25] y [15] index = 3 x [26] y [15] index = 4 x [26] y [16] index = 5 x [26] y [17] index = 6 x [26] y [18] index = 7 x [27] y [19] index = 8 x [28] y [20] index = 9 x [28] y [21] index = 10 x [28] y [22] index = 11 x [28] y [23] index = 12 x [28] y [24] index = 13 x [27] y [24] index = 14 x [26] y [24] index = 15 x [25] y [23] index = 16 x [24] y [23] index = 17 x [24] y [22] index = 18 x [24] y [21]
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 216487
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300004 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 78267
-networkCRCLogInfo = currentProgress = 74540 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [17] y [19] lastPos = x [18] y [20]
- targetPos = x [17] y [19] targetVec = x [23.5] y [11] z [17.5] meetingPos = x [16] y [18]
- loadType = gold currSkill = move_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [16] y [18] index = 1 x [16] y [17] index = 2 x [16] y [16] index = 3 x [16] y [15] index = 4 x [15] y [14] index = 5 x [15] y [13]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [15] y [7], originalPos = x [15] y [7], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 610453
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300005 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 340 ep = 0 loadCount = 0 deadCount = 0 progress = 60000
-networkCRCLogInfo = currentProgress = 57500 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 100006 - factionIndex = 1 currField = 0 targetField = 0
- pos = x [206] y [101] lastPos = x [207] y [101]
- targetPos = x [205] y [101] targetVec = x [205] y [8.52778] z [101] meetingPos = x [205] y [100]
- currSkill = attack_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 374279
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.000000, lastAnimProgress = 0.500000, animProgress = 0.525000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 300006 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 5500
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [120] y [103] lastPos = x [119] y [103]
- targetPos = x [120] y [103] targetVec = x [0] y [0] z [0] meetingPos = x [119] y [102]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 20 index = 0 x [121] y [103] index = 1 x [122] y [102] index = 2 x [123] y [101] index = 3 x [124] y [101] index = 4 x [125] y [100] index = 5 x [126] y [99] index = 6 x [127] y [98] index = 7 x [128] y [97] index = 8 x [129] y [96] index = 9 x [130] y [95] index = 10 x [131] y [94] index = 11 x [132] y [93] index = 12 x [133] y [92] index = 13 x [134] y [91] index = 14 x [135] y [90] index = 15 x [136] y [89] index = 16 x [137] y [88] index = 17 x [138] y [87] index = 18 x [139] y [86] index = 19 x [140] y [85]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 684360
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300007 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [11] y [22] lastPos = x [11] y [21]
- targetPos = x [11] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [10] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 364301
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300008 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 95000
-networkCRCLogInfo = currentProgress = 92500 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [24] lastPos = x [26] y [24]
- targetPos = x [27] y [24] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [23]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 18 index = 0 x [28] y [24] index = 1 x [29] y [23] index = 2 x [30] y [22] index = 3 x [31] y [21] index = 4 x [32] y [20] index = 5 x [33] y [19] index = 6 x [34] y [18] index = 7 x [35] y [17] index = 8 x [35] y [16] index = 9 x [35] y [15] index = 10 x [34] y [14] index = 11 x [33] y [14] index = 12 x [33] y [13] index = 13 x [33] y [12] index = 14 x [33] y [11] index = 15 x [34] y [10] index = 16 x [35] y [9] index = 17 x [35] y [8]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [35] y [8], originalPos = x [35] y [8], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 44242
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300009 name [priest][8]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 7500
-networkCRCLogInfo = currentProgress = 3750 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 68 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [7] lastPos = x [19] y [7]
- targetPos = x [18] y [7] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [6]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 3
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 2 commandType id = 4, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 438208
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300010 name [farm][4]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [27] lastPos = x [20] y [27]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [26]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 281303
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300011 name [desert_camp][3]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 97500
-networkCRCLogInfo = currentProgress = 90000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 22 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [21] lastPos = x [15] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [20]
- currSkill = upgrade_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 178266
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300012 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 9500
-networkCRCLogInfo = currentProgress = 4750 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [24] y [9] lastPos = x [23] y [9]
- targetPos = x [24] y [9] targetVec = x [0] y [0] z [0] meetingPos = x [23] y [8]
- loadType = wood currSkill = move_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [24] y [10] index = 1 x [24] y [11] index = 2 x [24] y [12] index = 3 x [24] y [13] index = 4 x [24] y [14]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [17] y [7], originalPos = x [16] y [7], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 60521
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300013 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 0 ep = 0 loadCount = 0 deadCount = 230 progress = 100000
-networkCRCLogInfo = currentProgress = 100000 updateFPS = 40 speed = 120 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3000 [3000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 6 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [222] y [22] lastPos = x [221] y [22]
- targetPos = x [227] y [24] targetVec = x [227] y [11.5] z [24] meetingPos = x [221] y [21]
- currSkill = die_skill
- toBeUndertaken = 0 alive = 0 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 128778
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.300000, lastAnimProgress = 0.225000, animProgress = 0.250000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 300014 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 8 deadCount = 0 progress = 50625
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [14] lastPos = x [18] y [15]
- targetPos = x [18] y [13] targetVec = x [23.5] y [11] z [17.5] meetingPos = x [17] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [18] y [13], originalPos = x [18] y [13], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 169196
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300015 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 57681
-networkCRCLogInfo = currentProgress = 53244 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [67] y [32] lastPos = x [66] y [33]
- targetPos = x [67] y [32] targetVec = x [0] y [0] z [0] meetingPos = x [66] y [31]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 21 index = 0 x [68] y [31] index = 1 x [69] y [30] index = 2 x [70] y [29] index = 3 x [71] y [28] index = 4 x [72] y [27] index = 5 x [73] y [26] index = 6 x [73] y [25] index = 7 x [74] y [24] index = 8 x [75] y [23] index = 9 x [76] y [22] index = 10 x [77] y [21] index = 11 x [78] y [20] index = 12 x [79] y [20] index = 13 x [80] y [20] index = 14 x [81] y [19] index = 15 x [82] y [18] index = 16 x [83] y [17] index = 17 x [84] y [16] index = 18 x [85] y [15] index = 19 x [86] y [15] index = 20 x [87] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 425197
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300016 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 24 deadCount = 0 progress = 78750
-networkCRCLogInfo = currentProgress = 73125 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [17] y [14] lastPos = x [17] y [15]
- targetPos = x [17] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [16] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [17] y [13], originalPos = x [16] y [14], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 235231
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300017 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 3 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 16875 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [14] lastPos = x [16] y [15]
- targetPos = x [16] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [16] y [13], originalPos = x [18] y [14], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 508745
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300018 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 39933
-networkCRCLogInfo = currentProgress = 35496 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [97] y [94] lastPos = x [96] y [95]
- targetPos = x [97] y [94] targetVec = x [0] y [0] z [0] meetingPos = x [96] y [93]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 21 index = 0 x [98] y [93] index = 1 x [99] y [92] index = 2 x [100] y [91] index = 3 x [101] y [90] index = 4 x [102] y [89] index = 5 x [102] y [88] index = 6 x [103] y [87] index = 7 x [104] y [86] index = 8 x [105] y [85] index = 9 x [106] y [84] index = 10 x [107] y [84] index = 11 x [108] y [84] index = 12 x [109] y [83] index = 13 x [110] y [82] index = 14 x [111] y [81] index = 15 x [112] y [80] index = 16 x [113] y [79] index = 17 x [113] y [78] index = 18 x [114] y [77] index = 19 x [115] y [76] index = 20 x [116] y [75]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 561045
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300019 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 70992
-networkCRCLogInfo = currentProgress = 66555 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [45] y [15] lastPos = x [44] y [16]
- targetPos = x [45] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [44] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 21 index = 0 x [46] y [15] index = 1 x [47] y [15] index = 2 x [48] y [15] index = 3 x [49] y [15] index = 4 x [50] y [15] index = 5 x [51] y [15] index = 6 x [52] y [15] index = 7 x [53] y [15] index = 8 x [54] y [15] index = 9 x [55] y [15] index = 10 x [56] y [15] index = 11 x [57] y [15] index = 12 x [58] y [15] index = 13 x [59] y [15] index = 14 x [60] y [15] index = 15 x [61] y [15] index = 16 x [62] y [15] index = 17 x [63] y [16] index = 18 x [64] y [16] index = 19 x [65] y [17] index = 20 x [65] y [18]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 501202
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300020 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 64068
-networkCRCLogInfo = currentProgress = 60696 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [20] lastPos = x [21] y [19]
- targetPos = x [20] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [19]
- loadType = wood currSkill = move_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [25] y [26], originalPos = x [25] y [26], facing = 0, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 436825
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300021 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 18750 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [116] y [103] lastPos = x [115] y [103]
- targetPos = x [116] y [103] targetVec = x [0] y [0] z [0] meetingPos = x [115] y [102]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 21 index = 0 x [117] y [103] index = 1 x [118] y [103] index = 2 x [119] y [103] index = 3 x [120] y [103] index = 4 x [121] y [103] index = 5 x [122] y [102] index = 6 x [123] y [101] index = 7 x [124] y [101] index = 8 x [125] y [100] index = 9 x [126] y [99] index = 10 x [127] y [98] index = 11 x [128] y [97] index = 12 x [129] y [96] index = 13 x [130] y [95] index = 14 x [131] y [94] index = 15 x [132] y [93] index = 16 x [133] y [92] index = 17 x [134] y [91] index = 18 x [135] y [90] index = 19 x [136] y [89] index = 20 x [137] y [88]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 216980
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300022 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 24 deadCount = 0 progress = 11250
-networkCRCLogInfo = currentProgress = 5625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [29] lastPos = x [17] y [29]
- targetPos = x [15] y [30] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [28]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [15] y [29] index = 1 x [14] y [29]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [15] y [30], originalPos = x [14] y [30], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 450990
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300023 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 93720
-networkCRCLogInfo = currentProgress = 89815 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [62] y [33] lastPos = x [61] y [34]
- targetPos = x [62] y [33] targetVec = x [0] y [0] z [0] meetingPos = x [61] y [32]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 24 index = 0 x [63] y [32] index = 1 x [64] y [32] index = 2 x [65] y [31] index = 3 x [66] y [30] index = 4 x [67] y [30] index = 5 x [68] y [30] index = 6 x [69] y [29] index = 7 x [70] y [28] index = 8 x [71] y [27] index = 9 x [72] y [26] index = 10 x [73] y [25] index = 11 x [74] y [24] index = 12 x [75] y [23] index = 13 x [76] y [22] index = 14 x [77] y [21] index = 15 x [78] y [20] index = 16 x [79] y [20] index = 17 x [80] y [20] index = 18 x [81] y [19] index = 19 x [82] y [18] index = 20 x [83] y [17] index = 21 x [84] y [16] index = 22 x [85] y [15] index = 23 x [86] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 243850
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300024 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 21000
-networkCRCLogInfo = currentProgress = 18375 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300039 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [24] y [20] lastPos = x [23] y [20]
- targetPos = x [25] y [22] targetVec = x [26] y [11] z [22] meetingPos = x [23] y [19]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitRef.getUnit() id = 300039, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 190140
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300025 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 26622
-networkCRCLogInfo = currentProgress = 22185 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [109] y [83] lastPos = x [108] y [84]
- targetPos = x [109] y [83] targetVec = x [0] y [0] z [0] meetingPos = x [108] y [82]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 19 index = 0 x [110] y [82] index = 1 x [111] y [81] index = 2 x [112] y [80] index = 3 x [113] y [79] index = 4 x [113] y [78] index = 5 x [114] y [77] index = 6 x [115] y [76] index = 7 x [116] y [75] index = 8 x [117] y [74] index = 9 x [118] y [73] index = 10 x [119] y [72] index = 11 x [120] y [71] index = 12 x [121] y [70] index = 13 x [122] y [70] index = 14 x [123] y [70] index = 15 x [124] y [70] index = 16 x [125] y [70] index = 17 x [126] y [70] index = 18 x [127] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 73409
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300026 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 66000
-networkCRCLogInfo = currentProgress = 60500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [117] y [103] lastPos = x [116] y [103]
- targetPos = x [117] y [103] targetVec = x [0] y [0] z [0] meetingPos = x [116] y [102]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 23 index = 0 x [118] y [103] index = 1 x [119] y [103] index = 2 x [120] y [103] index = 3 x [121] y [103] index = 4 x [122] y [102] index = 5 x [123] y [101] index = 6 x [124] y [101] index = 7 x [125] y [100] index = 8 x [126] y [99] index = 9 x [127] y [98] index = 10 x [128] y [97] index = 11 x [129] y [96] index = 12 x [130] y [95] index = 13 x [131] y [94] index = 14 x [132] y [93] index = 15 x [133] y [92] index = 16 x [134] y [91] index = 17 x [135] y [90] index = 18 x [136] y [89] index = 19 x [137] y [88] index = 20 x [138] y [87] index = 21 x [139] y [86] index = 22 x [140] y [85]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 29507
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300027 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 30348
-networkCRCLogInfo = currentProgress = 26976 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [17] y [16] lastPos = x [16] y [15]
- targetPos = x [17] y [16] targetVec = x [0] y [0] z [0] meetingPos = x [16] y [15]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [13] y [9], originalPos = x [13] y [9], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 551341
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300028 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 66555
-networkCRCLogInfo = currentProgress = 62118 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [41] y [95] lastPos = x [40] y [96]
- targetPos = x [41] y [95] targetVec = x [0] y [0] z [0] meetingPos = x [40] y [94]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 21 index = 0 x [42] y [94] index = 1 x [43] y [93] index = 2 x [44] y [92] index = 3 x [45] y [91] index = 4 x [46] y [90] index = 5 x [47] y [90] index = 6 x [48] y [90] index = 7 x [49] y [89] index = 8 x [50] y [88] index = 9 x [51] y [87] index = 10 x [52] y [86] index = 11 x [53] y [85] index = 12 x [54] y [84] index = 13 x [55] y [83] index = 14 x [56] y [82] index = 15 x [57] y [81] index = 16 x [58] y [80] index = 17 x [59] y [79] index = 18 x [60] y [78] index = 19 x [61] y [77] index = 20 x [61] y [76]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 703803
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300029 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 55000
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [17] lastPos = x [16] y [16]
- targetPos = x [16] y [17] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [16]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 9 index = 0 x [16] y [18] index = 1 x [16] y [19] index = 2 x [16] y [20] index = 3 x [15] y [20] index = 4 x [14] y [20] index = 5 x [13] y [21] index = 6 x [12] y [22] index = 7 x [11] y [23] index = 8 x [10] y [24]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [10] y [24], originalPos = x [10] y [24], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 266846
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300030 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 7810
-networkCRCLogInfo = currentProgress = 3905 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [50] y [15] lastPos = x [49] y [16]
- targetPos = x [50] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [49] y [14]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 23 index = 0 x [51] y [15] index = 1 x [52] y [15] index = 2 x [53] y [15] index = 3 x [54] y [15] index = 4 x [55] y [15] index = 5 x [56] y [15] index = 6 x [57] y [15] index = 7 x [58] y [15] index = 8 x [59] y [15] index = 9 x [60] y [15] index = 10 x [61] y [15] index = 11 x [62] y [15] index = 12 x [63] y [16] index = 13 x [64] y [16] index = 14 x [65] y [17] index = 15 x [65] y [18] index = 16 x [66] y [18] index = 17 x [67] y [18] index = 18 x [68] y [18] index = 19 x [69] y [18] index = 20 x [70] y [18] index = 21 x [71] y [18] index = 22 x [72] y [18]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 113190
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300031 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [5] y [25] lastPos = x [6] y [25]
- targetPos = x [5] y [25] targetVec = x [0] y [0] z [0] meetingPos = x [4] y [24]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [25] y [10], originalPos = x [25] y [10], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 148501
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300032 name [temple][16]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 47500
-networkCRCLogInfo = currentProgress = 46250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [22] y [16] lastPos = x [22] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [21] y [15]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 331579
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300033 name [farm][4]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 60000
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [14] y [25] lastPos = x [14] y [25]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [13] y [24]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 389415
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300034 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 5500
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [62] y [48] lastPos = x [62] y [49]
- targetPos = x [62] y [48] targetVec = x [0] y [0] z [0] meetingPos = x [61] y [47]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 20 index = 0 x [63] y [47] index = 1 x [64] y [46] index = 2 x [65] y [45] index = 3 x [66] y [44] index = 4 x [67] y [44] index = 5 x [68] y [44] index = 6 x [69] y [45] index = 7 x [69] y [46] index = 8 x [70] y [46] index = 9 x [71] y [46] index = 10 x [72] y [46] index = 11 x [73] y [45] index = 12 x [74] y [44] index = 13 x [75] y [43] index = 14 x [76] y [42] index = 15 x [77] y [41] index = 16 x [78] y [40] index = 17 x [79] y [39] index = 18 x [80] y [38] index = 19 x [81] y [37]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 29303
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300035 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 71500
-networkCRCLogInfo = currentProgress = 66000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [57] y [15] lastPos = x [56] y [15]
- targetPos = x [57] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [56] y [14]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 19 index = 0 x [58] y [15] index = 1 x [59] y [15] index = 2 x [60] y [15] index = 3 x [61] y [15] index = 4 x [62] y [15] index = 5 x [63] y [16] index = 6 x [64] y [16] index = 7 x [65] y [17] index = 8 x [65] y [18] index = 9 x [66] y [18] index = 10 x [67] y [18] index = 11 x [68] y [18] index = 12 x [69] y [18] index = 13 x [70] y [18] index = 14 x [71] y [18] index = 15 x [72] y [18] index = 16 x [73] y [17] index = 17 x [74] y [16] index = 18 x [75] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 637728
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300036 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 44000
-networkCRCLogInfo = currentProgress = 38500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [57] y [16] lastPos = x [56] y [16]
- targetPos = x [57] y [16] targetVec = x [0] y [0] z [0] meetingPos = x [56] y [15]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 38 index = 0 x [58] y [16] index = 1 x [59] y [15] index = 2 x [60] y [15] index = 3 x [61] y [15] index = 4 x [62] y [15] index = 5 x [63] y [16] index = 6 x [64] y [16] index = 7 x [65] y [17] index = 8 x [65] y [18] index = 9 x [66] y [18] index = 10 x [67] y [18] index = 11 x [68] y [18] index = 12 x [69] y [18] index = 13 x [70] y [18] index = 14 x [71] y [18] index = 15 x [72] y [18] index = 16 x [73] y [17] index = 17 x [74] y [16] index = 18 x [75] y [15] index = 19 x [76] y [15] index = 20 x [77] y [15] index = 21 x [78] y [15] index = 22 x [79] y [15] index = 23 x [80] y [15] index = 24 x [81] y [15] index = 25 x [82] y [15] index = 26 x [83] y [15] index = 27 x [84] y [15] index = 28 x [85] y [15] index = 29 x [86] y [15] index = 30 x [87] y [15] index = 31 x [88] y [15] index = 32 x [89] y [15] index = 33 x [90] y [15] index = 34 x [91] y [15] index = 35 x [92] y [15] index = 36 x [93] y [15] index = 37 x [94] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 550718
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300037 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 87500
-networkCRCLogInfo = currentProgress = 81250 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [28] y [15] lastPos = x [27] y [15]
- targetPos = x [28] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [27] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 16 index = 0 x [29] y [15] index = 1 x [30] y [15] index = 2 x [31] y [15] index = 3 x [32] y [15] index = 4 x [33] y [15] index = 5 x [34] y [15] index = 6 x [35] y [15] index = 7 x [36] y [15] index = 8 x [37] y [15] index = 9 x [38] y [15] index = 10 x [39] y [15] index = 11 x [40] y [15] index = 12 x [41] y [15] index = 13 x [42] y [15] index = 14 x [43] y [15] index = 15 x [44] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 254642
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300038 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 99000
-networkCRCLogInfo = currentProgress = 93500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [36] y [15] lastPos = x [35] y [15]
- targetPos = x [36] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [35] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 18 index = 0 x [37] y [15] index = 1 x [38] y [15] index = 2 x [39] y [15] index = 3 x [40] y [15] index = 4 x [41] y [15] index = 5 x [42] y [15] index = 6 x [43] y [15] index = 7 x [44] y [15] index = 8 x [45] y [15] index = 9 x [46] y [15] index = 10 x [47] y [15] index = 11 x [48] y [15] index = 12 x [49] y [15] index = 13 x [50] y [15] index = 14 x [51] y [15] index = 15 x [52] y [15] index = 16 x [53] y [15] index = 17 x [54] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 602859
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300039 name [desert_camp][3]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 5058 ep = 0 loadCount = 0 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [21] lastPos = x [25] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [24] y [20]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 470009
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300040 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 93500
-networkCRCLogInfo = currentProgress = 88000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [33] y [15] lastPos = x [32] y [15]
- targetPos = x [33] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [32] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 21 index = 0 x [34] y [15] index = 1 x [35] y [15] index = 2 x [36] y [15] index = 3 x [37] y [15] index = 4 x [38] y [15] index = 5 x [39] y [15] index = 6 x [40] y [15] index = 7 x [41] y [15] index = 8 x [42] y [15] index = 9 x [43] y [15] index = 10 x [44] y [15] index = 11 x [45] y [15] index = 12 x [46] y [15] index = 13 x [47] y [15] index = 14 x [48] y [15] index = 15 x [49] y [15] index = 16 x [50] y [15] index = 17 x [51] y [15] index = 18 x [52] y [15] index = 19 x [53] y [15] index = 20 x [54] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 279820
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300041 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 99000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [32] y [15] lastPos = x [31] y [15]
- targetPos = x [32] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [31] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 19 index = 0 x [33] y [15] index = 1 x [34] y [15] index = 2 x [35] y [15] index = 3 x [36] y [15] index = 4 x [37] y [15] index = 5 x [38] y [15] index = 6 x [39] y [15] index = 7 x [40] y [15] index = 8 x [41] y [15] index = 9 x [42] y [15] index = 10 x [43] y [15] index = 11 x [44] y [15] index = 12 x [45] y [15] index = 13 x [46] y [15] index = 14 x [47] y [15] index = 15 x [48] y [15] index = 16 x [49] y [15] index = 17 x [50] y [15] index = 18 x [51] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 411585
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300042 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [24] lastPos = x [15] y [24]
- targetPos = x [16] y [24] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [23]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 694165
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300043 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 95000
-networkCRCLogInfo = currentProgress = 90250 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [19] y [26] lastPos = x [20] y [26]
- targetPos = x [19] y [26] targetVec = x [0] y [0] z [0] meetingPos = x [18] y [25]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [18] y [26] index = 1 x [18] y [25] index = 2 x [18] y [24] index = 3 x [18] y [23] index = 4 x [18] y [22] index = 5 x [18] y [21]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [18] y [20], originalPos = x [18] y [20], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 259535
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 0
---------------------------
-** world frame: 12020
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 1 index = 0  state = 0 factionIndex = 0 type = spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-170/0
-amount = 170
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 19
-
-index = 2 resource name = gold
-775/2000
-amount = 775
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-175/1500
-amount = 175
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-200/300
-amount = 200
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-170/0
-amount = 170
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 33
-id = 0 name [pyramid][9]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 60000
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [231] y [21] lastPos = x [231] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [13]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 574569
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 1 name [sphinx][15]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 37500
-networkCRCLogInfo = currentProgress = 30000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300013 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [225] y [15] lastPos = x [225] y [15]
- targetPos = x [222] y [22] targetVec = x [222] y [11] z [22] meetingPos = x [224] y [14]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 1, desc = AttackStopped, pos = x [210] y [22], originalPos = x [210] y [22], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 573243
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.300000, lastAnimProgress = 0.405000, animProgress = 0.427500 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 2 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 7500
-networkCRCLogInfo = currentProgress = 5625 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [9] lastPos = x [244] y [9]
- targetPos = x [246] y [9] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [244] y [8]
- loadType = wood currSkill = stop_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [246] y [9], originalPos = x [246] y [9], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 297476
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 3 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 21000
-networkCRCLogInfo = currentProgress = 18375 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [239] y [22] lastPos = x [239] y [21]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [238] y [21]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 2, desc = Build, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitRef.getUnit() id = 25, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 515942
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 4 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 16 deadCount = 0 progress = 28125
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [236] y [14] lastPos = x [236] y [15]
- targetPos = x [236] y [13] targetVec = x [242] y [11.4444] z [17] meetingPos = x [235] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [236] y [13], originalPos = x [236] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 20383
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 5 name [spearman][13]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 321 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [90] y [26] lastPos = x [91] y [26]
- targetPos = x [90] y [26] targetVec = x [0] y [0] z [0] meetingPos = x [89] y [25]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 238849
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 6 name [spearthrower][14]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 543 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [24] lastPos = x [226] y [23]
- targetPos = x [227] y [24] targetVec = x [222] y [11] z [22] meetingPos = x [226] y [23]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 71304
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.962500, animProgress = 0.975000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 7 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [251] y [18] lastPos = x [250] y [18]
- targetPos = x [251] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [250] y [17]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 675781
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 8 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [18] lastPos = x [251] y [18]
- targetPos = x [252] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [17]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 180222
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 9 name [priest][8]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 666 ep = 415 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 1 enemyKills = 1
- currField = 0 targetField = 0
- pos = x [227] y [25] lastPos = x [226] y [25]
- targetPos = x [227] y [25] targetVec = x [222] y [11] z [22] meetingPos = x [226] y [24]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 521327
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.250000, animProgress = 0.312500 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 10 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 15 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 86250 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [10] lastPos = x [244] y [10]
- targetPos = x [246] y [9] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [244] y [9]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [246] y [10] index = 1 x [247] y [10]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [246] y [9], originalPos = x [247] y [9], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 135082
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 11 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 99750 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [19] lastPos = x [235] y [18]
- targetPos = x [235] y [19] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [18]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [236] y [20] index = 1 x [236] y [21] index = 2 x [236] y [22] index = 3 x [236] y [23] index = 4 x [236] y [24] index = 5 x [236] y [25] index = 6 x [236] y [26] index = 7 x [235] y [26]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [233] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 649421
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 12 name [desert_camp][3]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 15000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 142 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [241] y [16] lastPos = x [241] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [227] y [25]
- currSkill = upgrade_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 631261
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 13 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 99375 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [15] lastPos = x [231] y [14]
- targetPos = x [232] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [14]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [233] y [15] index = 1 x [233] y [16] index = 2 x [233] y [17] index = 3 x [233] y [18] index = 4 x [233] y [19] index = 5 x [234] y [20] index = 6 x [235] y [20] index = 7 x [236] y [20] index = 8 x [236] y [21] index = 9 x [236] y [22] index = 10 x [236] y [23]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [13], originalPos = x [232] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 209691
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 14 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 47250
-networkCRCLogInfo = currentProgress = 42000 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [16] lastPos = x [232] y [17]
- targetPos = x [232] y [16] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [15]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [232] y [15] index = 1 x [232] y [14]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [13], originalPos = x [232] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 435560
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 15 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 19 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 41250 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [8] lastPos = x [239] y [9]
- targetPos = x [239] y [7] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [238] y [7]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [239] y [7], originalPos = x [239] y [7], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 148030
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 16 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 2 deadCount = 0 progress = 84375
-networkCRCLogInfo = currentProgress = 78750 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [230] y [12] lastPos = x [230] y [13]
- targetPos = x [230] y [11] targetVec = x [0] y [0] z [0] meetingPos = x [229] y [11]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [230] y [11], originalPos = x [230] y [11], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 436364
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 17 name [farm][4]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 60000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [250] y [14] lastPos = x [250] y [14]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [252] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 701207
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 18 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 2000
-networkCRCLogInfo = currentProgress = 1000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [240] y [22] lastPos = x [240] y [21]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [239] y [21]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 3, desc = Repair, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 1, stateValue = 3, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 125984
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 19 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 7454
-networkCRCLogInfo = currentProgress = 3727 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [29] lastPos = x [237] y [28]
- targetPos = x [238] y [29] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [28]
- loadType = stone currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [30], originalPos = x [238] y [30], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 476523
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 20 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 76000
-networkCRCLogInfo = currentProgress = 71250 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [15] lastPos = x [235] y [14]
- targetPos = x [235] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [14]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [234] y [16] index = 1 x [233] y [17] index = 2 x [233] y [18] index = 3 x [233] y [19] index = 4 x [232] y [20] index = 5 x [231] y [20] index = 6 x [230] y [20] index = 7 x [230] y [21] index = 8 x [230] y [22] index = 9 x [230] y [23] index = 10 x [230] y [24]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [235] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 268712
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 21 name [temple][16]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 40000
-networkCRCLogInfo = currentProgress = 38750 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [240] y [6] lastPos = x [240] y [6]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 130374
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 22 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 84000
-networkCRCLogInfo = currentProgress = 83000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [240] y [23] lastPos = x [239] y [23]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [239] y [22]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [240] y [22]
-
-Command count = 2
- index = 0 commandType id = 3, desc = Repair, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 1, stateValue = 3, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 1
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 214627
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 23 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 85721
-networkCRCLogInfo = currentProgress = 81994 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [14] lastPos = x [233] y [15]
- targetPos = x [234] y [14] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [13]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 352096
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 24 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 8 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 95625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [229] y [12] lastPos = x [229] y [13]
- targetPos = x [230] y [11] targetVec = x [0] y [0] z [0] meetingPos = x [228] y [11]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [229] y [11] index = 1 x [229] y [10]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [230] y [11], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 459340
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 25 name [obelisk][7]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 4523 ep = 0 loadCount = 0 deadCount = 0 progress = 97500
-networkCRCLogInfo = currentProgress = 90000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [240] y [22] lastPos = x [240] y [22]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [239] y [21]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 203340
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 26 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [21] lastPos = x [251] y [20]
- targetPos = x [252] y [21] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [20]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 220430
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 27 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [20] lastPos = x [251] y [20]
- targetPos = x [252] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [19]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 445024
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 28 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 63359
-networkCRCLogInfo = currentProgress = 59632 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [236] y [19] lastPos = x [235] y [20]
- targetPos = x [236] y [19] targetVec = x [0] y [0] z [0] meetingPos = x [235] y [18]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [237] y [18] index = 1 x [237] y [17] index = 2 x [237] y [16] index = 3 x [237] y [15] index = 4 x [237] y [14]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [237] y [13], originalPos = x [237] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 79438
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 29 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [251] y [21] lastPos = x [251] y [20]
- targetPos = x [251] y [21] targetVec = x [0] y [0] z [0] meetingPos = x [250] y [20]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 180819
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 30 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [22] lastPos = x [251] y [22]
- targetPos = x [252] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 593
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 31 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 5 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 16875 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [14] lastPos = x [238] y [15]
- targetPos = x [237] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [238] y [13]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [237] y [13], originalPos = x [237] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 553024
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 32 name [priest][8]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 700 ep = 15 loadCount = 0 deadCount = 0 progress = 78267
-networkCRCLogInfo = currentProgress = 74540 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [240] y [12] lastPos = x [241] y [11]
- targetPos = x [240] y [12] targetVec = x [0] y [0] z [0] meetingPos = x [239] y [11]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 7 index = 0 x [239] y [13] index = 1 x [238] y [14] index = 2 x [237] y [15] index = 3 x [236] y [16] index = 4 x [235] y [17] index = 5 x [234] y [18] index = 6 x [233] y [19]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [226] y [21], originalPos = x [226] y [21], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 330409
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 1
---------------------------
-** world frame: 12020
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 0
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-162/0
-amount = 162
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = -3
-
-index = 2 resource name = gold
-975/2000
-amount = 975
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-200/1500
-amount = 200
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-260/300
-amount = 260
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-170/0
-amount = 170
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 31
-id = 100000 name [pyramid][9]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 60000
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [103] lastPos = x [233] y [103]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [114]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 151644
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100001 name [sphinx][15]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 60000
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [97] lastPos = x [227] y [97]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [96]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 370110
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100002 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 21 deadCount = 0 progress = 61875
-networkCRCLogInfo = currentProgress = 56250 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [98] lastPos = x [239] y [99]
- targetPos = x [240] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [97]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [239] y [97] index = 1 x [239] y [96]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [97], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 588576
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100003 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 4 deadCount = 0 progress = 37500
-networkCRCLogInfo = currentProgress = 33750 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [216] y [98] lastPos = x [217] y [98]
- targetPos = x [215] y [97] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [215] y [97]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [97], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 93017
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100004 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 52500
-networkCRCLogInfo = currentProgress = 47250 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [216] y [103] lastPos = x [217] y [103]
- targetPos = x [216] y [103] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [215] y [102]
- loadType = wood currSkill = move_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 9 index = 0 x [215] y [103] index = 1 x [214] y [103] index = 2 x [213] y [103] index = 3 x [212] y [103] index = 4 x [212] y [102] index = 5 x [212] y [101] index = 6 x [212] y [100] index = 7 x [212] y [99] index = 8 x [212] y [98]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [214] y [96], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 311483
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100005 name [spearman][13]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 30000
-networkCRCLogInfo = currentProgress = 27500 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300005 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [206] y [102] lastPos = x [206] y [103]
- targetPos = x [206] y [101] targetVec = x [206] y [8] z [101] meetingPos = x [205] y [101]
- currSkill = attack_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [202] y [108], originalPos = x [202] y [108], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 227193
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.000000, lastAnimProgress = 0.250000, animProgress = 0.275000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 100006 name [spearthrower][14]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 511 ep = 0 loadCount = 0 deadCount = 0 progress = 61250
-networkCRCLogInfo = currentProgress = 60000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300005 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [205] y [101] lastPos = x [206] y [100]
- targetPos = x [206] y [101] targetVec = x [206] y [8] z [101] meetingPos = x [204] y [100]
- currSkill = attack_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [204] y [102] index = 1 x [203] y [103] index = 2 x [202] y [104] index = 3 x [201] y [105] index = 4 x [200] y [106] index = 5 x [199] y [107] index = 6 x [198] y [108] index = 7 x [198] y [109] index = 8 x [198] y [110] index = 9 x [198] y [111] index = 10 x [198] y [112]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [198] y [112], originalPos = x [198] y [112], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 415687
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-attackParticleSystems count = 1
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.537500, animProgress = 0.550000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-attackParticleSystems #0 = ParticleSystem particles = 1000
-random = 500655
-blendMode = 0
-state = 1
-active = 1
-visible = 1
-aliveParticleCount = 5
-particleCount = 1000
-textureFileLoadDeferred = 
-textureFileLoadDeferredFormat = 0
-textureFileLoadDeferredComponents = 0
-texture = archer_particle.bmp
-pos = x [205.356] y [9.97089] z [101.19]
-color = x [1] y [1] z [1] w [0.5]
-colorNoEnergy = x [0.5] y [0.5] z [0.5] w [0]
-emissionRate = 1.0000000000
-emissionState = 0.0000000000
-maxParticleEnergy = 20
-varParticleEnergy = 0
-particleSize = 1.0000000000
-speed = 0.0000000000
-factionColor = x [0] y [0] z [1]
-teamcolorNoEnergy = 0
-teamcolorEnergy = 0
-alternations = 0
-particleSystemStartDelay = 0
-ProjectileParticleSystem 
-lastPos = x [205.068] y [10.353] z [101.275]
-startPos = x [204.204] y [9.64786] z [101.531]
-endPos = x [206] y [8] z [101]
-flatPos = x [205.356] y [8.5909] z [101.19]
-xVector = x [0.212722] y [0] z [0.719967]
-yVector = x [0] y [1] z [0]
-zVector = x [0.719967] y [-0.660603] z [-0.212722]
-trajectory = 1
-trajectorySpeed = 0.40
-trajectoryScale = 1.50
-trajectoryFrequency = 1.00
-arriveDestinationDistance = 0.89
-
-id = 100007 name [chicken][2]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 78100
-networkCRCLogInfo = currentProgress = 76325 updateFPS = 40 speed = 100 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1775 [1775]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [101] lastPos = x [232] y [100]
- targetPos = x [233] y [101] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [100]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 14 index = 0 x [232] y [102] index = 1 x [232] y [103] index = 2 x [232] y [104] index = 3 x [232] y [105] index = 4 x [232] y [106] index = 5 x [232] y [107] index = 6 x [232] y [108] index = 7 x [233] y [109] index = 8 x [234] y [110] index = 9 x [235] y [111] index = 10 x [236] y [112] index = 11 x [237] y [113] index = 12 x [238] y [113] index = 13 x [239] y [113]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [247] y [116], originalPos = x [247] y [116], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 252856
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100008 name [chicken][2]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [99] lastPos = x [231] y [100]
- targetPos = x [232] y [99] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [98]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 471322
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100009 name [priest][8]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [106] lastPos = x [227] y [106]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [105]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 689788
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100010 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [108] lastPos = x [234] y [109]
- targetPos = x [235] y [108] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [107]
- loadType = gold currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 125382
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100011 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 1 deadCount = 0 progress = 39375
-networkCRCLogInfo = currentProgress = 33750 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [114] lastPos = x [232] y [114]
- targetPos = x [234] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [113]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 518496
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100012 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 1 deadCount = 0 progress = 48750
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [215] y [98] lastPos = x [215] y [99]
- targetPos = x [215] y [97] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [214] y [97]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [97], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 175810
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100013 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97788 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [217] y [98] lastPos = x [217] y [97]
- targetPos = x [217] y [98] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [216] y [97]
- loadType = wood currSkill = move_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 9 index = 0 x [217] y [99] index = 1 x [217] y [100] index = 2 x [217] y [101] index = 3 x [217] y [102] index = 4 x [217] y [103] index = 5 x [216] y [103] index = 6 x [215] y [103] index = 7 x [215] y [102] index = 8 x [215] y [101]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [96], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 567624
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100014 name [farm][4]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 7500
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [100] lastPos = x [245] y [100]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [244] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 606767
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100015 name [desert_camp][3]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 21250
-networkCRCLogInfo = currentProgress = 20000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [224] y [111] lastPos = x [224] y [111]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [223] y [110]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 199841
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100016 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 47208
-networkCRCLogInfo = currentProgress = 43836 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [111] lastPos = x [233] y [112]
- targetPos = x [234] y [111] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [110]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [234] y [110] index = 1 x [235] y [109] index = 2 x [235] y [108] index = 3 x [235] y [107] index = 4 x [235] y [106] index = 5 x [235] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [116], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 77195
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100017 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 91875
-networkCRCLogInfo = currentProgress = 89250 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 100029 - factionIndex = 1 currField = 0 targetField = 0
- pos = x [225] y [107] lastPos = x [226] y [107]
- targetPos = x [223] y [105] targetVec = x [222.5] y [12.5] z [105.5] meetingPos = x [224] y [106]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [221] y [104], originalPos = x [221] y [104], facing = 0, unitRef.getUnit() id = 100029, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 594719
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100018 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 9 deadCount = 0 progress = 5625
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [113] lastPos = x [234] y [112]
- targetPos = x [234] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 125213
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100019 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 11181
-networkCRCLogInfo = currentProgress = 7454 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [99] lastPos = x [234] y [100]
- targetPos = x [235] y [99] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [98]
- loadType = stone currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [236] y [98] index = 1 x [237] y [97] index = 2 x [238] y [97] index = 3 x [239] y [97]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [96], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 316762
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100020 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 21 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 16875 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [96] lastPos = x [238] y [96]
- targetPos = x [240] y [96] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [95]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [96], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 478086
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100021 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 80928
-networkCRCLogInfo = currentProgress = 77556 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [102] lastPos = x [235] y [101]
- targetPos = x [234] y [102] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [101]
- loadType = stone currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [233] y [102] index = 1 x [232] y [102] index = 2 x [232] y [103] index = 3 x [232] y [104] index = 4 x [232] y [105] index = 5 x [232] y [106] index = 6 x [232] y [107] index = 7 x [232] y [108]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [95], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 431735
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100022 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 3727
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [110] lastPos = x [235] y [109]
- targetPos = x [234] y [110] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [109]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [233] y [111] index = 1 x [232] y [111] index = 2 x [231] y [112] index = 3 x [231] y [113] index = 4 x [231] y [114] index = 5 x [231] y [115] index = 6 x [231] y [116] index = 7 x [231] y [117]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [117], originalPos = x [232] y [117], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 549509
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100023 name [temple][16]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 41250
-networkCRCLogInfo = currentProgress = 40000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [213] y [99] lastPos = x [213] y [99]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [212] y [98]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 109482
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100024 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 31500
-networkCRCLogInfo = currentProgress = 26250 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [237] y [112] lastPos = x [237] y [111]
- targetPos = x [237] y [112] targetVec = x [0] y [0] z [0] meetingPos = x [236] y [111]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [237] y [113]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 678009
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100025 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 67440
-networkCRCLogInfo = currentProgress = 64068 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [110] lastPos = x [240] y [111]
- targetPos = x [239] y [110] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [109]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 7 index = 0 x [238] y [109] index = 1 x [237] y [108] index = 2 x [236] y [108] index = 3 x [235] y [108] index = 4 x [235] y [107] index = 5 x [235] y [106] index = 6 x [235] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [239] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 198073
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100026 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 3 deadCount = 0 progress = 50625
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [113] lastPos = x [239] y [112]
- targetPos = x [239] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [238] y [113]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [239] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 411527
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100027 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 8 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 16875 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [113] lastPos = x [238] y [112]
- targetPos = x [238] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 277881
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100028 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 12 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 84375 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [113] lastPos = x [236] y [112]
- targetPos = x [235] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [234] y [113] index = 1 x [233] y [113] index = 2 x [232] y [114] index = 3 x [231] y [115] index = 4 x [231] y [116]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [235] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 443560
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100029 name [obelisk][7]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 669 ep = 0 loadCount = 0 deadCount = 0 progress = 60000
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [221] y [104] lastPos = x [221] y [104]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [220] y [103]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 469352
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100030 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 68250
-networkCRCLogInfo = currentProgress = 63000 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [107] lastPos = x [235] y [106]
- targetPos = x [235] y [107] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [106]
- currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [235] y [108] index = 1 x [236] y [109] index = 2 x [237] y [110] index = 3 x [237] y [111] index = 4 x [237] y [112] index = 5 x [237] y [113]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 545215
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 2
---------------------------
-** world frame: 12020
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 0
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 15
-
-index = 2 resource name = gold
-121/2000
-amount = 121
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-103/1500
-amount = 103
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-262/300
-amount = 262
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 44
-id = 200000 name [pyramid][9]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 60000
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [21] y [103] lastPos = x [21] y [103]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [20] y [102]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 442744
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200001 name [sphinx][15]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 60000
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [100] lastPos = x [15] y [100]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 661210
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200002 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 55000
-networkCRCLogInfo = currentProgress = 54000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200042 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [14] y [112] lastPos = x [14] y [111]
- targetPos = x [15] y [113] targetVec = x [14.5] y [13.2778] z [113.5] meetingPos = x [13] y [111]
- loadType = wood currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [14] y [113], originalPos = x [14] y [113], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 165651
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200003 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 14 deadCount = 0 progress = 15000
-networkCRCLogInfo = currentProgress = 13125 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [12] y [105] lastPos = x [13] y [105]
- targetPos = x [11] y [106] targetVec = x [17] y [11] z [110] meetingPos = x [11] y [104]
- loadType = wood currSkill = stop_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [16] y [97], originalPos = x [16] y [97], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 384117
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200004 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 91875
-networkCRCLogInfo = currentProgress = 90000 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [24] y [113] lastPos = x [24] y [112]
- targetPos = x [23] y [114] targetVec = x [18] y [11] z [106] meetingPos = x [23] y [112]
- loadType = gold currSkill = stop_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [23] y [114], originalPos = x [24] y [116], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 602583
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200005 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 50765
-networkCRCLogInfo = currentProgress = 46860 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [54] y [84] lastPos = x [53] y [85]
- targetPos = x [54] y [84] targetVec = x [0] y [0] z [0] meetingPos = x [53] y [83]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 22 index = 0 x [55] y [83] index = 1 x [56] y [82] index = 2 x [57] y [81] index = 3 x [58] y [80] index = 4 x [59] y [79] index = 5 x [60] y [78] index = 6 x [61] y [77] index = 7 x [61] y [76] index = 8 x [61] y [75] index = 9 x [62] y [74] index = 10 x [63] y [73] index = 11 x [64] y [72] index = 12 x [65] y [71] index = 13 x [66] y [70] index = 14 x [67] y [69] index = 15 x [68] y [69] index = 16 x [69] y [69] index = 17 x [70] y [69] index = 18 x [71] y [69] index = 19 x [72] y [68] index = 20 x [73] y [68] index = 21 x [74] y [68]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 107024
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200006 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 7810
-networkCRCLogInfo = currentProgress = 3905 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [127] y [98] lastPos = x [126] y [99]
- targetPos = x [127] y [98] targetVec = x [89.961] y [5.55339] z [94.961] meetingPos = x [126] y [97]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 21 index = 0 x [128] y [97] index = 1 x [129] y [96] index = 2 x [130] y [95] index = 3 x [131] y [94] index = 4 x [132] y [93] index = 5 x [133] y [92] index = 6 x [134] y [91] index = 7 x [135] y [90] index = 8 x [136] y [89] index = 9 x [137] y [88] index = 10 x [138] y [87] index = 11 x [139] y [86] index = 12 x [140] y [85] index = 13 x [139] y [84] index = 14 x [139] y [83] index = 15 x [139] y [82] index = 16 x [139] y [81] index = 17 x [139] y [80] index = 18 x [139] y [79] index = 19 x [139] y [78] index = 20 x [139] y [77]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 69137
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.887500, animProgress = 0.900000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 200007 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 30175
-networkCRCLogInfo = currentProgress = 28400 updateFPS = 40 speed = 100 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1775 [1775]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [29] y [98] lastPos = x [30] y [99]
- targetPos = x [29] y [98] targetVec = x [0] y [0] z [0] meetingPos = x [28] y [97]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 28 index = 0 x [28] y [98] index = 1 x [27] y [98] index = 2 x [26] y [99] index = 3 x [26] y [100] index = 4 x [26] y [101] index = 5 x [26] y [102] index = 6 x [25] y [102] index = 7 x [24] y [102] index = 8 x [23] y [102] index = 9 x [22] y [102] index = 10 x [21] y [102] index = 11 x [20] y [101] index = 12 x [19] y [100] index = 13 x [18] y [99] index = 14 x [17] y [98] index = 15 x [16] y [98] index = 16 x [15] y [98] index = 17 x [14] y [98] index = 18 x [13] y [98] index = 19 x [12] y [98] index = 20 x [11] y [98] index = 21 x [10] y [97] index = 22 x [10] y [96] index = 23 x [10] y [95] index = 24 x [10] y [94] index = 25 x [10] y [93] index = 26 x [9] y [92] index = 27 x [8] y [91]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [8] y [91], originalPos = x [8] y [91], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 543956
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200008 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [94] lastPos = x [28] y [94]
- targetPos = x [27] y [94] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [93]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 48397
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200009 name [priest][8]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 15000
-networkCRCLogInfo = currentProgress = 11250 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 82 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [37] y [114] lastPos = x [36] y [114]
- targetPos = x [37] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [36] y [113]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 3
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 2 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 266863
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200010 name [farm][4]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 15000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [109] lastPos = x [25] y [109]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [24] y [108]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 434168
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200011 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 2500
-networkCRCLogInfo = currentProgress = 1250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [17] y [105] lastPos = x [17] y [105]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [16] y [104]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 469575
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200012 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 94500
-networkCRCLogInfo = currentProgress = 89250 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [112] lastPos = x [24] y [112]
- targetPos = x [25] y [112] targetVec = x [17] y [11] z [110] meetingPos = x [24] y [111]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [25] y [113] index = 1 x [25] y [114] index = 2 x [24] y [115]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [24] y [116], originalPos = x [24] y [116], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 189476
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200013 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 70992
-networkCRCLogInfo = currentProgress = 66555 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [132] y [64] lastPos = x [131] y [65]
- targetPos = x [132] y [64] targetVec = x [0] y [0] z [0] meetingPos = x [131] y [63]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 17 index = 0 x [133] y [64] index = 1 x [134] y [64] index = 2 x [135] y [64] index = 3 x [136] y [64] index = 4 x [137] y [64] index = 5 x [138] y [64] index = 6 x [139] y [64] index = 7 x [140] y [64] index = 8 x [141] y [63] index = 9 x [142] y [62] index = 10 x [143] y [62] index = 11 x [144] y [62] index = 12 x [145] y [61] index = 13 x [146] y [60] index = 14 x [147] y [60] index = 15 x [148] y [60] index = 16 x [149] y [59]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 250675
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200014 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 99750
-networkCRCLogInfo = currentProgress = 94500 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [99] lastPos = x [18] y [100]
- targetPos = x [18] y [99] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [98]
- loadType = stone currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [18] y [98] index = 1 x [18] y [97] index = 2 x [18] y [96]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [17] y [96], originalPos = x [17] y [96], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 18326
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200015 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 48807
-networkCRCLogInfo = currentProgress = 44370 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [55] y [93] lastPos = x [54] y [94]
- targetPos = x [55] y [93] targetVec = x [0] y [0] z [0] meetingPos = x [54] y [92]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 19 index = 0 x [56] y [92] index = 1 x [57] y [91] index = 2 x [58] y [90] index = 3 x [59] y [89] index = 4 x [60] y [88] index = 5 x [61] y [87] index = 6 x [62] y [86] index = 7 x [63] y [85] index = 8 x [64] y [84] index = 9 x [65] y [83] index = 10 x [66] y [82] index = 11 x [67] y [81] index = 12 x [68] y [80] index = 13 x [69] y [79] index = 14 x [70] y [78] index = 15 x [71] y [77] index = 16 x [71] y [76] index = 17 x [71] y [75] index = 18 x [72] y [74]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 193888
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200016 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 94500
-networkCRCLogInfo = currentProgress = 91875 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200042 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [17] y [112] lastPos = x [18] y [113]
- targetPos = x [15] y [113] targetVec = x [14.5] y [13.2778] z [113.5] meetingPos = x [16] y [111]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [17] y [111]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [13] y [112], originalPos = x [13] y [112], facing = 0, unitRef.getUnit() id = 200042, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 349561
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200017 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 93177
-networkCRCLogInfo = currentProgress = 88740 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [37] y [99] lastPos = x [36] y [100]
- targetPos = x [37] y [99] targetVec = x [0] y [0] z [0] meetingPos = x [36] y [98]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 18 index = 0 x [38] y [98] index = 1 x [39] y [97] index = 2 x [40] y [96] index = 3 x [41] y [95] index = 4 x [42] y [94] index = 5 x [43] y [93] index = 6 x [44] y [92] index = 7 x [45] y [91] index = 8 x [46] y [90] index = 9 x [47] y [90] index = 10 x [48] y [90] index = 11 x [49] y [89] index = 12 x [50] y [88] index = 13 x [51] y [87] index = 14 x [52] y [86] index = 15 x [53] y [85] index = 16 x [54] y [84] index = 17 x [55] y [83]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 178051
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200018 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 60696
-networkCRCLogInfo = currentProgress = 57324 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [104] lastPos = x [15] y [105]
- targetPos = x [16] y [104] targetVec = x [23.5] y [11] z [99.5] meetingPos = x [15] y [103]
- loadType = wood currSkill = move_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 13 index = 0 x [17] y [104] index = 1 x [18] y [104] index = 2 x [19] y [104] index = 3 x [20] y [104] index = 4 x [20] y [105] index = 5 x [20] y [106] index = 6 x [20] y [107] index = 7 x [20] y [108] index = 8 x [21] y [108] index = 9 x [22] y [108] index = 10 x [23] y [108] index = 11 x [23] y [107] index = 12 x [23] y [106]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [11] y [106], originalPos = x [13] y [106], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 287481
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200019 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 12 deadCount = 0 progress = 36750
-networkCRCLogInfo = currentProgress = 34125 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200043 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [26] y [97] lastPos = x [25] y [97]
- targetPos = x [27] y [96] targetVec = x [28] y [11] z [96] meetingPos = x [25] y [96]
- loadType = wood currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [27] y [95], originalPos = x [27] y [95], facing = 0, unitRef.getUnit() id = 200043, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 333625
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200020 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 31059
-networkCRCLogInfo = currentProgress = 26622 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [44] y [86] lastPos = x [43] y [87]
- targetPos = x [44] y [86] targetVec = x [0] y [0] z [0] meetingPos = x [43] y [85]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 17 index = 0 x [45] y [85] index = 1 x [46] y [84] index = 2 x [47] y [83] index = 3 x [48] y [82] index = 4 x [49] y [81] index = 5 x [50] y [80] index = 6 x [51] y [79] index = 7 x [52] y [78] index = 8 x [53] y [77] index = 9 x [54] y [76] index = 10 x [55] y [75] index = 11 x [56] y [74] index = 12 x [57] y [73] index = 13 x [58] y [72] index = 14 x [59] y [71] index = 15 x [60] y [70] index = 16 x [61] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 169193
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200021 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 16 deadCount = 0 progress = 11250
-networkCRCLogInfo = currentProgress = 5625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [113] lastPos = x [21] y [112]
- targetPos = x [20] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [19] y [113] index = 1 x [18] y [113] index = 2 x [17] y [113] index = 3 x [17] y [114] index = 4 x [17] y [115] index = 5 x [17] y [116] index = 6 x [18] y [116] index = 7 x [19] y [116]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [20] y [114], originalPos = x [20] y [115], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 595960
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200022 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 10 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 95625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [12] y [98] lastPos = x [12] y [99]
- targetPos = x [12] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [11] y [97]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [12] y [97], originalPos = x [13] y [99], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 586009
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200023 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97625 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [38] y [15] lastPos = x [37] y [15]
- targetPos = x [38] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [37] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 20 index = 0 x [39] y [15] index = 1 x [40] y [15] index = 2 x [41] y [15] index = 3 x [42] y [15] index = 4 x [43] y [15] index = 5 x [44] y [15] index = 6 x [45] y [15] index = 7 x [46] y [15] index = 8 x [47] y [15] index = 9 x [48] y [15] index = 10 x [49] y [15] index = 11 x [50] y [15] index = 12 x [51] y [15] index = 13 x [52] y [15] index = 14 x [53] y [15] index = 15 x [54] y [15] index = 16 x [55] y [15] index = 17 x [56] y [15] index = 18 x [57] y [15] index = 19 x [58] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 515126
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200024 name [temple][16]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 97500
-networkCRCLogInfo = currentProgress = 96250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [22] y [98] lastPos = x [22] y [98]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [21] y [97]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 289503
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200025 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 7 deadCount = 0 progress = 33750
-networkCRCLogInfo = currentProgress = 30000 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [10] y [104] lastPos = x [11] y [104]
- targetPos = x [9] y [104] targetVec = x [28.5] y [11] z [102.5] meetingPos = x [9] y [103]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [10] y [105]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [9] y [104], originalPos = x [10] y [106], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 599785
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200026 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 46250
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [109] lastPos = x [16] y [109]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [108]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 399137
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200027 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 82005
-networkCRCLogInfo = currentProgress = 78100 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [106] y [84] lastPos = x [105] y [85]
- targetPos = x [106] y [84] targetVec = x [0] y [0] z [0] meetingPos = x [105] y [83]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 23 index = 0 x [107] y [84] index = 1 x [108] y [84] index = 2 x [109] y [83] index = 3 x [110] y [82] index = 4 x [111] y [81] index = 5 x [112] y [80] index = 6 x [113] y [79] index = 7 x [113] y [78] index = 8 x [114] y [77] index = 9 x [115] y [76] index = 10 x [116] y [75] index = 11 x [117] y [74] index = 12 x [118] y [73] index = 13 x [119] y [72] index = 14 x [120] y [71] index = 15 x [121] y [70] index = 16 x [122] y [70] index = 17 x [123] y [70] index = 18 x [124] y [70] index = 19 x [125] y [70] index = 20 x [126] y [70] index = 21 x [127] y [69] index = 22 x [128] y [68]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 116624
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200028 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 27335
-networkCRCLogInfo = currentProgress = 23430 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [163] y [81] lastPos = x [162] y [82]
- targetPos = x [163] y [81] targetVec = x [0] y [0] z [0] meetingPos = x [162] y [80]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 20 index = 0 x [164] y [80] index = 1 x [165] y [80] index = 2 x [166] y [80] index = 3 x [167] y [79] index = 4 x [168] y [78] index = 5 x [168] y [77] index = 6 x [168] y [76] index = 7 x [168] y [75] index = 8 x [168] y [74] index = 9 x [168] y [73] index = 10 x [168] y [72] index = 11 x [168] y [71] index = 12 x [169] y [70] index = 13 x [169] y [69] index = 14 x [169] y [68] index = 15 x [169] y [67] index = 16 x [169] y [66] index = 17 x [169] y [65] index = 18 x [169] y [64] index = 19 x [169] y [63]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 70694
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200029 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 62500
-networkCRCLogInfo = currentProgress = 56250 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [96] y [92] lastPos = x [95] y [92]
- targetPos = x [96] y [92] targetVec = x [0] y [0] z [0] meetingPos = x [95] y [91]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 18 index = 0 x [97] y [91] index = 1 x [98] y [90] index = 2 x [99] y [90] index = 3 x [100] y [90] index = 4 x [101] y [89] index = 5 x [102] y [88] index = 6 x [103] y [87] index = 7 x [104] y [86] index = 8 x [105] y [85] index = 9 x [106] y [84] index = 10 x [107] y [84] index = 11 x [108] y [84] index = 12 x [109] y [83] index = 13 x [110] y [82] index = 14 x [111] y [81] index = 15 x [112] y [80] index = 16 x [113] y [79] index = 17 x [113] y [78]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 53905
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200030 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 12500
-networkCRCLogInfo = currentProgress = 10000 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [112] lastPos = x [16] y [111]
- targetPos = x [16] y [112] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [111]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 18 index = 0 x [16] y [113] index = 1 x [17] y [113] index = 2 x [18] y [113] index = 3 x [19] y [112] index = 4 x [20] y [111] index = 5 x [21] y [110] index = 6 x [22] y [110] index = 7 x [23] y [110] index = 8 x [24] y [110] index = 9 x [25] y [109] index = 10 x [25] y [108] index = 11 x [26] y [108] index = 12 x [27] y [108] index = 13 x [28] y [108] index = 14 x [29] y [108] index = 15 x [30] y [109] index = 16 x [31] y [110] index = 17 x [32] y [110]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [37] y [110], originalPos = x [37] y [110], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 421216
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200031 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 27335
-networkCRCLogInfo = currentProgress = 23430 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [31] y [73] lastPos = x [30] y [74]
- targetPos = x [31] y [73] targetVec = x [0] y [0] z [0] meetingPos = x [30] y [72]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 22 index = 0 x [32] y [72] index = 1 x [33] y [71] index = 2 x [34] y [70] index = 3 x [35] y [69] index = 4 x [36] y [68] index = 5 x [37] y [67] index = 6 x [37] y [66] index = 7 x [37] y [65] index = 8 x [36] y [64] index = 9 x [35] y [64] index = 10 x [35] y [63] index = 11 x [35] y [62] index = 12 x [35] y [61] index = 13 x [35] y [60] index = 14 x [35] y [59] index = 15 x [36] y [58] index = 16 x [37] y [57] index = 17 x [38] y [56] index = 18 x [39] y [55] index = 19 x [40] y [54] index = 20 x [41] y [53] index = 21 x [42] y [52]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 668981
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200032 name [farm][4]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [101] lastPos = x [27] y [101]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [100]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 583027
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200033 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [32] y [115] lastPos = x [31] y [115]
- targetPos = x [32] y [115] targetVec = x [0] y [0] z [0] meetingPos = x [31] y [114]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 372292
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200034 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [7] y [100] lastPos = x [8] y [100]
- targetPos = x [7] y [100] targetVec = x [0] y [0] z [0] meetingPos = x [6] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 20596
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200035 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 6250
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [158] y [15] lastPos = x [157] y [15]
- targetPos = x [158] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [157] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 14 index = 0 x [159] y [15] index = 1 x [160] y [15] index = 2 x [161] y [15] index = 3 x [162] y [15] index = 4 x [163] y [15] index = 5 x [164] y [15] index = 6 x [165] y [15] index = 7 x [166] y [15] index = 8 x [167] y [15] index = 9 x [168] y [15] index = 10 x [169] y [15] index = 11 x [170] y [15] index = 12 x [171] y [15] index = 13 x [172] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 478700
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200036 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 88000
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [32] y [90] lastPos = x [31] y [90]
- targetPos = x [32] y [90] targetVec = x [0] y [0] z [0] meetingPos = x [31] y [89]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 21 index = 0 x [33] y [91] index = 1 x [33] y [92] index = 2 x [34] y [92] index = 3 x [35] y [92] index = 4 x [36] y [92] index = 5 x [37] y [92] index = 6 x [38] y [92] index = 7 x [39] y [91] index = 8 x [40] y [90] index = 9 x [41] y [89] index = 10 x [42] y [88] index = 11 x [43] y [87] index = 12 x [44] y [86] index = 13 x [45] y [85] index = 14 x [46] y [84] index = 15 x [47] y [83] index = 16 x [48] y [82] index = 17 x [49] y [81] index = 18 x [50] y [80] index = 19 x [51] y [79] index = 20 x [52] y [78]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 111190
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200037 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97614 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [48] y [82] lastPos = x [47] y [83]
- targetPos = x [48] y [82] targetVec = x [0] y [0] z [0] meetingPos = x [47] y [81]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 18 index = 0 x [49] y [81] index = 1 x [50] y [80] index = 2 x [51] y [79] index = 3 x [52] y [78] index = 4 x [53] y [77] index = 5 x [54] y [76] index = 6 x [55] y [75] index = 7 x [56] y [74] index = 8 x [57] y [73] index = 9 x [58] y [72] index = 10 x [59] y [71] index = 11 x [60] y [70] index = 12 x [61] y [69] index = 13 x [62] y [68] index = 14 x [63] y [67] index = 15 x [64] y [67] index = 16 x [65] y [68] index = 17 x [65] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 552173
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200038 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 42955
-networkCRCLogInfo = currentProgress = 39050 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [131] y [95] lastPos = x [130] y [96]
- targetPos = x [131] y [95] targetVec = x [0] y [0] z [0] meetingPos = x [130] y [94]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 22 index = 0 x [132] y [94] index = 1 x [133] y [93] index = 2 x [134] y [92] index = 3 x [135] y [91] index = 4 x [136] y [90] index = 5 x [137] y [89] index = 6 x [138] y [88] index = 7 x [139] y [87] index = 8 x [140] y [86] index = 9 x [141] y [85] index = 10 x [140] y [84] index = 11 x [139] y [84] index = 12 x [139] y [83] index = 13 x [139] y [82] index = 14 x [139] y [81] index = 15 x [139] y [80] index = 16 x [139] y [79] index = 17 x [139] y [78] index = 18 x [139] y [77] index = 19 x [139] y [76] index = 20 x [139] y [75] index = 21 x [139] y [74]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 519726
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200039 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 57681
-networkCRCLogInfo = currentProgress = 53244 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [59] y [90] lastPos = x [58] y [91]
- targetPos = x [59] y [90] targetVec = x [0] y [0] z [0] meetingPos = x [58] y [89]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 20 index = 0 x [60] y [89] index = 1 x [61] y [88] index = 2 x [62] y [87] index = 3 x [63] y [86] index = 4 x [64] y [85] index = 5 x [65] y [84] index = 6 x [66] y [83] index = 7 x [67] y [82] index = 8 x [68] y [81] index = 9 x [69] y [80] index = 10 x [70] y [79] index = 11 x [71] y [78] index = 12 x [72] y [78] index = 13 x [73] y [78] index = 14 x [74] y [78] index = 15 x [75] y [77] index = 16 x [76] y [76] index = 17 x [77] y [75] index = 18 x [78] y [74] index = 19 x [79] y [73]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 573646
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200040 name [priest][8]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 240 loadCount = 0 deadCount = 0 progress = 3750
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 51 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [23] y [97] lastPos = x [22] y [97]
- targetPos = x [23] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [22] y [96]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 4, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 260591
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200041 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 85910
-networkCRCLogInfo = currentProgress = 82005 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [36] y [64] lastPos = x [37] y [65]
- targetPos = x [36] y [64] targetVec = x [0] y [0] z [0] meetingPos = x [35] y [63]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 22 index = 0 x [35] y [64] index = 1 x [35] y [63] index = 2 x [35] y [62] index = 3 x [35] y [61] index = 4 x [35] y [60] index = 5 x [35] y [59] index = 6 x [36] y [58] index = 7 x [37] y [57] index = 8 x [38] y [56] index = 9 x [39] y [55] index = 10 x [40] y [54] index = 11 x [41] y [53] index = 12 x [42] y [52] index = 13 x [43] y [51] index = 14 x [44] y [50] index = 15 x [45] y [49] index = 16 x [46] y [48] index = 17 x [47] y [47] index = 18 x [48] y [46] index = 19 x [49] y [45] index = 20 x [50] y [44] index = 21 x [51] y [43]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 374648
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200042 name [obelisk][7]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 1653 ep = 0 loadCount = 0 deadCount = 0 progress = 37500
-networkCRCLogInfo = currentProgress = 30000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [13] y [112] lastPos = x [13] y [112]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [12] y [111]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 396814
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200043 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 666 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [95] lastPos = x [27] y [95]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [94]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 290194
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 3
---------------------------
-** world frame: 12020
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 2 index = 0  state = 0 factionIndex = 3 type = spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
- index = 1  state = 0 factionIndex = 3 type = speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 8
-
-index = 2 resource name = gold
-37/2000
-amount = 37
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-60/1500
-amount = 60
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-17/300
-amount = 17
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 44
-id = 300000 name [pyramid][9]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 60000
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 10 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [19] y [21] lastPos = x [19] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [18] y [20]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 9, unitTypeDesc = pyramid Reqs:
-gold: 100
-stone: 300
-wood: 150
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 19819
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300001 name [sphinx][15]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 60000
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [13] y [16] lastPos = x [13] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [12] y [15]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 238285
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300002 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 81000
-networkCRCLogInfo = currentProgress = 80000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300039 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [26] y [20] lastPos = x [26] y [19]
- targetPos = x [25] y [22] targetVec = x [26] y [11] z [22] meetingPos = x [25] y [19]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 456751
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300003 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 14250
-networkCRCLogInfo = currentProgress = 9500 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [23] y [14] lastPos = x [22] y [14]
- targetPos = x [23] y [14] targetVec = x [15.5] y [11] z [26.5] meetingPos = x [22] y [13]
- loadType = gold currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 18 index = 0 x [24] y [14] index = 1 x [25] y [15] index = 2 x [26] y [15] index = 3 x [26] y [16] index = 4 x [26] y [17] index = 5 x [26] y [18] index = 6 x [27] y [19] index = 7 x [28] y [20] index = 8 x [28] y [21] index = 9 x [28] y [22] index = 10 x [28] y [23] index = 11 x [28] y [24] index = 12 x [27] y [24] index = 13 x [26] y [24] index = 14 x [25] y [23] index = 15 x [24] y [23] index = 16 x [24] y [22] index = 17 x [24] y [21]
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 675217
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300004 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 52178
-networkCRCLogInfo = currentProgress = 48451 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [18] lastPos = x [17] y [19]
- targetPos = x [16] y [18] targetVec = x [23.5] y [11] z [17.5] meetingPos = x [15] y [17]
- loadType = gold currSkill = move_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [16] y [17] index = 1 x [16] y [16] index = 2 x [16] y [15] index = 3 x [15] y [14] index = 4 x [15] y [13]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [15] y [7], originalPos = x [15] y [7], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 179658
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300005 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 273 ep = 0 loadCount = 0 deadCount = 0 progress = 10000
-networkCRCLogInfo = currentProgress = 7500 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 100006 - factionIndex = 1 currField = 0 targetField = 0
- pos = x [206] y [101] lastPos = x [207] y [101]
- targetPos = x [205] y [101] targetVec = x [205] y [8.52778] z [101] meetingPos = x [205] y [100]
- currSkill = attack_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 75783
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.000000, lastAnimProgress = 1.000000, animProgress = 0.000000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 300006 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 11000
-networkCRCLogInfo = currentProgress = 5500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [121] y [103] lastPos = x [120] y [103]
- targetPos = x [121] y [103] targetVec = x [0] y [0] z [0] meetingPos = x [120] y [102]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 19 index = 0 x [122] y [102] index = 1 x [123] y [101] index = 2 x [124] y [101] index = 3 x [125] y [100] index = 4 x [126] y [99] index = 5 x [127] y [98] index = 6 x [128] y [97] index = 7 x [129] y [96] index = 8 x [130] y [95] index = 9 x [131] y [94] index = 10 x [132] y [93] index = 11 x [133] y [92] index = 12 x [134] y [91] index = 13 x [135] y [90] index = 14 x [136] y [89] index = 15 x [137] y [88] index = 16 x [138] y [87] index = 17 x [139] y [86] index = 18 x [140] y [85]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 616590
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300007 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [11] y [22] lastPos = x [11] y [21]
- targetPos = x [11] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [10] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 121031
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300008 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 42500 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [28] y [24] lastPos = x [27] y [24]
- targetPos = x [28] y [24] targetVec = x [0] y [0] z [0] meetingPos = x [27] y [23]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 17 index = 0 x [29] y [23] index = 1 x [30] y [22] index = 2 x [31] y [21] index = 3 x [32] y [20] index = 4 x [33] y [19] index = 5 x [34] y [18] index = 6 x [35] y [17] index = 7 x [35] y [16] index = 8 x [35] y [15] index = 9 x [34] y [14] index = 10 x [33] y [14] index = 11 x [33] y [13] index = 12 x [33] y [12] index = 13 x [33] y [11] index = 14 x [34] y [10] index = 15 x [35] y [9] index = 16 x [35] y [8]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [35] y [8], originalPos = x [35] y [8], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 339497
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300009 name [priest][8]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 82500
-networkCRCLogInfo = currentProgress = 78750 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 68 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [7] lastPos = x [19] y [7]
- targetPos = x [18] y [7] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [6]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 3
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 2 commandType id = 4, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 557963
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300010 name [farm][4]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 30000
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [27] lastPos = x [20] y [27]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [26]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 491083
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300011 name [desert_camp][3]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 37500
-networkCRCLogInfo = currentProgress = 30000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 24 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [21] lastPos = x [15] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [20]
- currSkill = upgrade_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 482946
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300012 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 99750 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [24] y [10] lastPos = x [24] y [9]
- targetPos = x [24] y [10] targetVec = x [0] y [0] z [0] meetingPos = x [23] y [9]
- loadType = wood currSkill = move_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [24] y [11] index = 1 x [24] y [12] index = 2 x [24] y [13] index = 3 x [24] y [14]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [17] y [7], originalPos = x [16] y [7], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 547526
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300013 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 0 ep = 0 loadCount = 0 deadCount = 250 progress = 100000
-networkCRCLogInfo = currentProgress = 100000 updateFPS = 40 speed = 120 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3000 [3000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 6 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [222] y [22] lastPos = x [221] y [22]
- targetPos = x [227] y [24] targetVec = x [227] y [11.5] z [24] meetingPos = x [221] y [21]
- currSkill = die_skill
- toBeUndertaken = 0 alive = 0 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 409733
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.300000, lastAnimProgress = 0.225000, animProgress = 0.250000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 300014 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 9 deadCount = 0 progress = 61875
-networkCRCLogInfo = currentProgress = 56250 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [14] lastPos = x [18] y [15]
- targetPos = x [18] y [13] targetVec = x [23.5] y [11] z [17.5] meetingPos = x [17] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [18] y [13], originalPos = x [18] y [13], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 604201
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300015 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 44370
-networkCRCLogInfo = currentProgress = 39933 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [68] y [31] lastPos = x [67] y [32]
- targetPos = x [68] y [31] targetVec = x [0] y [0] z [0] meetingPos = x [67] y [30]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 20 index = 0 x [69] y [30] index = 1 x [70] y [29] index = 2 x [71] y [28] index = 3 x [72] y [27] index = 4 x [73] y [26] index = 5 x [73] y [25] index = 6 x [74] y [24] index = 7 x [75] y [23] index = 8 x [76] y [22] index = 9 x [77] y [21] index = 10 x [78] y [20] index = 11 x [79] y [20] index = 12 x [80] y [20] index = 13 x [81] y [19] index = 14 x [82] y [18] index = 15 x [83] y [17] index = 16 x [84] y [16] index = 17 x [85] y [15] index = 18 x [86] y [15] index = 19 x [87] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 367177
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300016 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 30000
-networkCRCLogInfo = currentProgress = 28125 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [17] y [14] lastPos = x [17] y [15]
- targetPos = x [17] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [16] y [13]
- loadType = gold currSkill = stop_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [17] y [13], originalPos = x [16] y [14], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 22511
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300017 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 4 deadCount = 0 progress = 33750
-networkCRCLogInfo = currentProgress = 28125 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [14] lastPos = x [16] y [15]
- targetPos = x [16] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [16] y [13], originalPos = x [18] y [14], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 432200
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300018 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 26622
-networkCRCLogInfo = currentProgress = 22185 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [98] y [93] lastPos = x [97] y [94]
- targetPos = x [98] y [93] targetVec = x [0] y [0] z [0] meetingPos = x [97] y [92]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 20 index = 0 x [99] y [92] index = 1 x [100] y [91] index = 2 x [101] y [90] index = 3 x [102] y [89] index = 4 x [102] y [88] index = 5 x [103] y [87] index = 6 x [104] y [86] index = 7 x [105] y [85] index = 8 x [106] y [84] index = 9 x [107] y [84] index = 10 x [108] y [84] index = 11 x [109] y [83] index = 12 x [110] y [82] index = 13 x [111] y [81] index = 14 x [112] y [80] index = 15 x [113] y [79] index = 16 x [113] y [78] index = 17 x [114] y [77] index = 18 x [115] y [76] index = 19 x [116] y [75]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 520250
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300019 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 81250
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [46] y [15] lastPos = x [45] y [15]
- targetPos = x [46] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [45] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 20 index = 0 x [47] y [15] index = 1 x [48] y [15] index = 2 x [49] y [15] index = 3 x [50] y [15] index = 4 x [51] y [15] index = 5 x [52] y [15] index = 6 x [53] y [15] index = 7 x [54] y [15] index = 8 x [55] y [15] index = 9 x [56] y [15] index = 10 x [57] y [15] index = 11 x [58] y [15] index = 12 x [59] y [15] index = 13 x [60] y [15] index = 14 x [61] y [15] index = 15 x [62] y [15] index = 16 x [63] y [16] index = 17 x [64] y [16] index = 18 x [65] y [17] index = 19 x [65] y [18]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 570907
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300020 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 42750
-networkCRCLogInfo = currentProgress = 38000 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [19] y [20] lastPos = x [20] y [20]
- targetPos = x [19] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [18] y [19]
- loadType = wood currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 10 index = 0 x [18] y [20] index = 1 x [18] y [21] index = 2 x [18] y [22] index = 3 x [18] y [23] index = 4 x [18] y [24] index = 5 x [18] y [25] index = 6 x [18] y [26] index = 7 x [19] y [26] index = 8 x [20] y [26] index = 9 x [21] y [26]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [25] y [26], originalPos = x [25] y [26], facing = 0, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 428530
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300021 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 43750 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [117] y [103] lastPos = x [116] y [103]
- targetPos = x [117] y [103] targetVec = x [0] y [0] z [0] meetingPos = x [116] y [102]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 20 index = 0 x [118] y [103] index = 1 x [119] y [103] index = 2 x [120] y [103] index = 3 x [121] y [103] index = 4 x [122] y [102] index = 5 x [123] y [101] index = 6 x [124] y [101] index = 7 x [125] y [100] index = 8 x [126] y [99] index = 9 x [127] y [98] index = 10 x [128] y [97] index = 11 x [129] y [96] index = 12 x [130] y [95] index = 13 x [131] y [94] index = 14 x [132] y [93] index = 15 x [133] y [92] index = 16 x [134] y [91] index = 17 x [135] y [90] index = 18 x [136] y [89] index = 19 x [137] y [88]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 217460
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300022 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 7500
-networkCRCLogInfo = currentProgress = 5625 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [29] lastPos = x [17] y [29]
- targetPos = x [15] y [30] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [28]
- loadType = stone currSkill = stop_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [15] y [30], originalPos = x [14] y [30], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 644195
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300023 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 70290
-networkCRCLogInfo = currentProgress = 66385 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [63] y [32] lastPos = x [62] y [33]
- targetPos = x [63] y [32] targetVec = x [0] y [0] z [0] meetingPos = x [62] y [31]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 23 index = 0 x [64] y [32] index = 1 x [65] y [31] index = 2 x [66] y [30] index = 3 x [67] y [30] index = 4 x [68] y [30] index = 5 x [69] y [29] index = 6 x [70] y [28] index = 7 x [71] y [27] index = 8 x [72] y [26] index = 9 x [73] y [25] index = 10 x [74] y [24] index = 11 x [75] y [23] index = 12 x [76] y [22] index = 13 x [77] y [21] index = 14 x [78] y [20] index = 15 x [79] y [20] index = 16 x [80] y [20] index = 17 x [81] y [19] index = 18 x [82] y [18] index = 19 x [83] y [17] index = 20 x [84] y [16] index = 21 x [85] y [15] index = 22 x [86] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 415605
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300024 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 73500
-networkCRCLogInfo = currentProgress = 70875 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300039 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [24] y [20] lastPos = x [23] y [20]
- targetPos = x [25] y [22] targetVec = x [26] y [11] z [22] meetingPos = x [23] y [19]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitRef.getUnit() id = 300039, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 263745
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300025 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 13311
-networkCRCLogInfo = currentProgress = 8874 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [110] y [82] lastPos = x [109] y [83]
- targetPos = x [110] y [82] targetVec = x [0] y [0] z [0] meetingPos = x [109] y [81]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 18 index = 0 x [111] y [81] index = 1 x [112] y [80] index = 2 x [113] y [79] index = 3 x [113] y [78] index = 4 x [114] y [77] index = 5 x [115] y [76] index = 6 x [116] y [75] index = 7 x [117] y [74] index = 8 x [118] y [73] index = 9 x [119] y [72] index = 10 x [120] y [71] index = 11 x [121] y [70] index = 12 x [122] y [70] index = 13 x [123] y [70] index = 14 x [124] y [70] index = 15 x [125] y [70] index = 16 x [126] y [70] index = 17 x [127] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 164564
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300026 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 71500
-networkCRCLogInfo = currentProgress = 66000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [118] y [103] lastPos = x [117] y [103]
- targetPos = x [118] y [103] targetVec = x [0] y [0] z [0] meetingPos = x [117] y [102]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 22 index = 0 x [119] y [103] index = 1 x [120] y [103] index = 2 x [121] y [103] index = 3 x [122] y [102] index = 4 x [123] y [101] index = 5 x [124] y [101] index = 6 x [125] y [100] index = 7 x [126] y [99] index = 8 x [127] y [98] index = 9 x [128] y [97] index = 10 x [129] y [96] index = 11 x [130] y [95] index = 12 x [131] y [94] index = 13 x [132] y [93] index = 14 x [133] y [92] index = 15 x [134] y [91] index = 16 x [135] y [90] index = 17 x [136] y [89] index = 18 x [137] y [88] index = 19 x [138] y [87] index = 20 x [139] y [86] index = 21 x [140] y [85]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 477837
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300027 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 97788
-networkCRCLogInfo = currentProgress = 94416 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [17] y [16] lastPos = x [16] y [15]
- targetPos = x [17] y [16] targetVec = x [0] y [0] z [0] meetingPos = x [16] y [15]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [13] y [9], originalPos = x [13] y [9], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 93246
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300028 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 53244
-networkCRCLogInfo = currentProgress = 48807 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [42] y [94] lastPos = x [41] y [95]
- targetPos = x [42] y [94] targetVec = x [0] y [0] z [0] meetingPos = x [41] y [93]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 20 index = 0 x [43] y [93] index = 1 x [44] y [92] index = 2 x [45] y [91] index = 3 x [46] y [90] index = 4 x [47] y [90] index = 5 x [48] y [90] index = 6 x [49] y [89] index = 7 x [50] y [88] index = 8 x [51] y [87] index = 9 x [52] y [86] index = 10 x [53] y [85] index = 11 x [54] y [84] index = 12 x [55] y [83] index = 13 x [56] y [82] index = 14 x [57] y [81] index = 15 x [58] y [80] index = 16 x [59] y [79] index = 17 x [60] y [78] index = 18 x [61] y [77] index = 19 x [61] y [76]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 89708
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300029 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 5000
-networkCRCLogInfo = currentProgress = 2500 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [17] y [17] lastPos = x [16] y [17]
- targetPos = x [17] y [17] targetVec = x [0] y [0] z [0] meetingPos = x [16] y [16]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 9 index = 0 x [17] y [18] index = 1 x [17] y [19] index = 2 x [16] y [20] index = 3 x [15] y [20] index = 4 x [14] y [20] index = 5 x [13] y [21] index = 6 x [12] y [22] index = 7 x [11] y [23] index = 8 x [10] y [24]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [10] y [24], originalPos = x [10] y [24], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 85976
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300030 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 85910
-networkCRCLogInfo = currentProgress = 82005 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [50] y [15] lastPos = x [49] y [16]
- targetPos = x [50] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [49] y [14]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 23 index = 0 x [51] y [15] index = 1 x [52] y [15] index = 2 x [53] y [15] index = 3 x [54] y [15] index = 4 x [55] y [15] index = 5 x [56] y [15] index = 6 x [57] y [15] index = 7 x [58] y [15] index = 8 x [59] y [15] index = 9 x [60] y [15] index = 10 x [61] y [15] index = 11 x [62] y [15] index = 12 x [63] y [16] index = 13 x [64] y [16] index = 14 x [65] y [17] index = 15 x [65] y [18] index = 16 x [66] y [18] index = 17 x [67] y [18] index = 18 x [68] y [18] index = 19 x [69] y [18] index = 20 x [70] y [18] index = 21 x [71] y [18] index = 22 x [72] y [18]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 214745
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300031 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 30175
-networkCRCLogInfo = currentProgress = 28400 updateFPS = 40 speed = 100 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1775 [1775]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [6] y [24] lastPos = x [5] y [25]
- targetPos = x [6] y [24] targetVec = x [0] y [0] z [0] meetingPos = x [5] y [23]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [7] y [23] index = 1 x [8] y [22] index = 2 x [9] y [21] index = 3 x [10] y [20] index = 4 x [11] y [19] index = 5 x [12] y [18] index = 6 x [13] y [17] index = 7 x [13] y [16] index = 8 x [13] y [15] index = 9 x [14] y [14] index = 10 x [15] y [13]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [25] y [10], originalPos = x [25] y [10], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 260131
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300032 name [temple][16]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 72500
-networkCRCLogInfo = currentProgress = 71250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [22] y [16] lastPos = x [22] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [21] y [15]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 606034
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300033 name [farm][4]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [14] y [25] lastPos = x [14] y [25]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [13] y [24]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 197170
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300034 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 7810
-networkCRCLogInfo = currentProgress = 3905 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [63] y [47] lastPos = x [62] y [48]
- targetPos = x [63] y [47] targetVec = x [0] y [0] z [0] meetingPos = x [62] y [46]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 19 index = 0 x [64] y [46] index = 1 x [65] y [45] index = 2 x [66] y [44] index = 3 x [67] y [44] index = 4 x [68] y [44] index = 5 x [69] y [45] index = 6 x [69] y [46] index = 7 x [70] y [46] index = 8 x [71] y [46] index = 9 x [72] y [46] index = 10 x [73] y [45] index = 11 x [74] y [44] index = 12 x [75] y [43] index = 13 x [76] y [42] index = 14 x [77] y [41] index = 15 x [78] y [40] index = 16 x [79] y [39] index = 17 x [80] y [38] index = 18 x [81] y [37]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 100958
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300035 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 77000
-networkCRCLogInfo = currentProgress = 71500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [58] y [15] lastPos = x [57] y [15]
- targetPos = x [58] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [57] y [14]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 18 index = 0 x [59] y [15] index = 1 x [60] y [15] index = 2 x [61] y [15] index = 3 x [62] y [15] index = 4 x [63] y [16] index = 5 x [64] y [16] index = 6 x [65] y [17] index = 7 x [65] y [18] index = 8 x [66] y [18] index = 9 x [67] y [18] index = 10 x [68] y [18] index = 11 x [69] y [18] index = 12 x [70] y [18] index = 13 x [71] y [18] index = 14 x [72] y [18] index = 15 x [73] y [17] index = 16 x [74] y [16] index = 17 x [75] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 107483
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300036 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 49500
-networkCRCLogInfo = currentProgress = 44000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [58] y [16] lastPos = x [57] y [16]
- targetPos = x [58] y [16] targetVec = x [0] y [0] z [0] meetingPos = x [57] y [15]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 37 index = 0 x [59] y [15] index = 1 x [60] y [15] index = 2 x [61] y [15] index = 3 x [62] y [15] index = 4 x [63] y [16] index = 5 x [64] y [16] index = 6 x [65] y [17] index = 7 x [65] y [18] index = 8 x [66] y [18] index = 9 x [67] y [18] index = 10 x [68] y [18] index = 11 x [69] y [18] index = 12 x [70] y [18] index = 13 x [71] y [18] index = 14 x [72] y [18] index = 15 x [73] y [17] index = 16 x [74] y [16] index = 17 x [75] y [15] index = 18 x [76] y [15] index = 19 x [77] y [15] index = 20 x [78] y [15] index = 21 x [79] y [15] index = 22 x [80] y [15] index = 23 x [81] y [15] index = 24 x [82] y [15] index = 25 x [83] y [15] index = 26 x [84] y [15] index = 27 x [85] y [15] index = 28 x [86] y [15] index = 29 x [87] y [15] index = 30 x [88] y [15] index = 31 x [89] y [15] index = 32 x [90] y [15] index = 33 x [91] y [15] index = 34 x [92] y [15] index = 35 x [93] y [15] index = 36 x [94] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 681848
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300037 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 12500
-networkCRCLogInfo = currentProgress = 6250 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [30] y [15] lastPos = x [29] y [15]
- targetPos = x [30] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [29] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 14 index = 0 x [31] y [15] index = 1 x [32] y [15] index = 2 x [33] y [15] index = 3 x [34] y [15] index = 4 x [35] y [15] index = 5 x [36] y [15] index = 6 x [37] y [15] index = 7 x [38] y [15] index = 8 x [39] y [15] index = 9 x [40] y [15] index = 10 x [41] y [15] index = 11 x [42] y [15] index = 12 x [43] y [15] index = 13 x [44] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 472547
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300038 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 99000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [37] y [14] lastPos = x [36] y [14]
- targetPos = x [37] y [14] targetVec = x [0] y [0] z [0] meetingPos = x [36] y [13]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 38 index = 0 x [38] y [14] index = 1 x [39] y [15] index = 2 x [40] y [15] index = 3 x [41] y [15] index = 4 x [42] y [15] index = 5 x [43] y [15] index = 6 x [44] y [15] index = 7 x [45] y [15] index = 8 x [46] y [15] index = 9 x [47] y [15] index = 10 x [48] y [15] index = 11 x [49] y [15] index = 12 x [50] y [15] index = 13 x [51] y [15] index = 14 x [52] y [15] index = 15 x [53] y [15] index = 16 x [54] y [15] index = 17 x [55] y [15] index = 18 x [56] y [15] index = 19 x [57] y [15] index = 20 x [58] y [15] index = 21 x [59] y [15] index = 22 x [60] y [15] index = 23 x [61] y [15] index = 24 x [62] y [15] index = 25 x [63] y [16] index = 26 x [64] y [16] index = 27 x [65] y [17] index = 28 x [65] y [18] index = 29 x [66] y [18] index = 30 x [67] y [18] index = 31 x [68] y [18] index = 32 x [69] y [18] index = 33 x [70] y [18] index = 34 x [71] y [18] index = 35 x [72] y [18] index = 36 x [73] y [17] index = 37 x [74] y [16]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 45639
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300039 name [desert_camp][3]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 5058 ep = 0 loadCount = 0 deadCount = 0 progress = 30000
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [21] lastPos = x [25] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [24] y [20]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 566039
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300040 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 99000
-networkCRCLogInfo = currentProgress = 93500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [34] y [15] lastPos = x [33] y [15]
- targetPos = x [34] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [33] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 20 index = 0 x [35] y [15] index = 1 x [36] y [15] index = 2 x [37] y [15] index = 3 x [38] y [15] index = 4 x [39] y [15] index = 5 x [40] y [15] index = 6 x [41] y [15] index = 7 x [42] y [15] index = 8 x [43] y [15] index = 9 x [44] y [15] index = 10 x [45] y [15] index = 11 x [46] y [15] index = 12 x [47] y [15] index = 13 x [48] y [15] index = 14 x [49] y [15] index = 15 x [50] y [15] index = 16 x [51] y [15] index = 17 x [52] y [15] index = 18 x [53] y [15] index = 19 x [54] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 22900
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300041 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 5500
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [33] y [15] lastPos = x [32] y [15]
- targetPos = x [33] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [32] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 18 index = 0 x [34] y [15] index = 1 x [35] y [15] index = 2 x [36] y [15] index = 3 x [37] y [15] index = 4 x [38] y [15] index = 5 x [39] y [15] index = 6 x [40] y [15] index = 7 x [41] y [15] index = 8 x [42] y [15] index = 9 x [43] y [15] index = 10 x [44] y [15] index = 11 x [45] y [15] index = 12 x [46] y [15] index = 13 x [47] y [15] index = 14 x [48] y [15] index = 15 x [49] y [15] index = 16 x [50] y [15] index = 17 x [51] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 182615
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300042 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [24] lastPos = x [15] y [24]
- targetPos = x [16] y [24] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [23]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 57645
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300043 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 85500
-networkCRCLogInfo = currentProgress = 80750 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [26] lastPos = x [19] y [26]
- targetPos = x [18] y [26] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [25]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [18] y [25] index = 1 x [18] y [24] index = 2 x [18] y [23] index = 3 x [18] y [22] index = 4 x [18] y [21]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [18] y [20], originalPos = x [18] y [20], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 639290
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 0
---------------------------
-** world frame: 12040
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 1 index = 0  state = 0 factionIndex = 0 type = spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-170/0
-amount = 170
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 19
-
-index = 2 resource name = gold
-775/2000
-amount = 775
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-175/1500
-amount = 175
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-200/300
-amount = 200
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-170/0
-amount = 170
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 33
-id = 0 name [pyramid][9]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [231] y [21] lastPos = x [231] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [13]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 178224
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 1 name [sphinx][15]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 82500
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300013 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [225] y [15] lastPos = x [225] y [15]
- targetPos = x [222] y [22] targetVec = x [222] y [11] z [22] meetingPos = x [224] y [14]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 1, desc = AttackStopped, pos = x [210] y [22], originalPos = x [210] y [22], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 227598
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.300000, lastAnimProgress = 0.405000, animProgress = 0.427500 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 2 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 43125 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [9] lastPos = x [244] y [9]
- targetPos = x [246] y [9] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [244] y [8]
- loadType = wood currSkill = stop_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [246] y [9], originalPos = x [246] y [9], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 454281
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 3 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 73500
-networkCRCLogInfo = currentProgress = 70875 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [239] y [22] lastPos = x [239] y [21]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [238] y [21]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 2, desc = Build, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitRef.getUnit() id = 25, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 235297
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 4 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 17 deadCount = 0 progress = 39375
-networkCRCLogInfo = currentProgress = 33750 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [236] y [14] lastPos = x [236] y [15]
- targetPos = x [236] y [13] targetVec = x [242] y [11.4444] z [17] meetingPos = x [235] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [236] y [13], originalPos = x [236] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 16313
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 5 name [spearman][13]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 321 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [90] y [26] lastPos = x [91] y [26]
- targetPos = x [90] y [26] targetVec = x [0] y [0] z [0] meetingPos = x [89] y [25]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 511354
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 6 name [spearthrower][14]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 543 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [24] lastPos = x [226] y [23]
- targetPos = x [227] y [24] targetVec = x [222] y [11] z [22] meetingPos = x [226] y [23]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 388334
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.962500, animProgress = 0.975000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 7 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [251] y [18] lastPos = x [250] y [18]
- targetPos = x [251] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [250] y [17]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 73386
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 8 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [18] lastPos = x [251] y [18]
- targetPos = x [252] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [17]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 568427
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 9 name [priest][8]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 666 ep = 420 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 1 enemyKills = 1
- currField = 0 targetField = 0
- pos = x [227] y [25] lastPos = x [226] y [25]
- targetPos = x [227] y [25] targetVec = x [222] y [11] z [22] meetingPos = x [226] y [24]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 554957
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.250000, animProgress = 0.312500 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 10 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 16 deadCount = 0 progress = 63750
-networkCRCLogInfo = currentProgress = 60000 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [10] lastPos = x [244] y [10]
- targetPos = x [246] y [9] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [244] y [9]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [246] y [10] index = 1 x [247] y [10]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [246] y [9], originalPos = x [247] y [9], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 29612
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 11 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 95000
-networkCRCLogInfo = currentProgress = 90250 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [19] lastPos = x [235] y [18]
- targetPos = x [235] y [19] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [18]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [236] y [20] index = 1 x [236] y [21] index = 2 x [236] y [22] index = 3 x [236] y [23] index = 4 x [236] y [24] index = 5 x [236] y [25] index = 6 x [236] y [26] index = 7 x [235] y [26]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [233] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 460426
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 12 name [desert_camp][3]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 60000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 143 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [241] y [16] lastPos = x [241] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [227] y [25]
- currSkill = upgrade_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 63966
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 13 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 67440
-networkCRCLogInfo = currentProgress = 64068 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [15] lastPos = x [231] y [14]
- targetPos = x [232] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [14]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [233] y [15] index = 1 x [233] y [16] index = 2 x [233] y [17] index = 3 x [233] y [18] index = 4 x [233] y [19] index = 5 x [234] y [20] index = 6 x [235] y [20] index = 7 x [236] y [20] index = 8 x [236] y [21] index = 9 x [236] y [22] index = 10 x [236] y [23]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [13], originalPos = x [232] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 188396
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 14 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 47250
-networkCRCLogInfo = currentProgress = 42000 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [16] lastPos = x [232] y [16]
- targetPos = x [233] y [16] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [15]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [233] y [15] index = 1 x [233] y [14] index = 2 x [232] y [14]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [13], originalPos = x [232] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 356090
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 15 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 9375
-networkCRCLogInfo = currentProgress = 7500 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [8] lastPos = x [239] y [9]
- targetPos = x [239] y [7] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [238] y [7]
- loadType = wood currSkill = stop_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [239] y [7], originalPos = x [239] y [7], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 135510
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 16 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 3 deadCount = 0 progress = 95625
-networkCRCLogInfo = currentProgress = 90000 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [230] y [12] lastPos = x [230] y [13]
- targetPos = x [230] y [11] targetVec = x [0] y [0] z [0] meetingPos = x [229] y [11]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [230] y [11], originalPos = x [230] y [11], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 623394
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 17 name [farm][4]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 7500
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [250] y [14] lastPos = x [250] y [14]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [252] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 263912
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 18 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 22000
-networkCRCLogInfo = currentProgress = 21000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [240] y [22] lastPos = x [240] y [21]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [239] y [21]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 3, desc = Repair, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 1, stateValue = 3, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 113139
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 19 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 81994
-networkCRCLogInfo = currentProgress = 78267 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [29] lastPos = x [237] y [28]
- targetPos = x [238] y [29] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [28]
- loadType = stone currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [30], originalPos = x [238] y [30], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 468878
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 20 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 47208
-networkCRCLogInfo = currentProgress = 43836 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [16] lastPos = x [235] y [15]
- targetPos = x [234] y [16] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [15]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 10 index = 0 x [233] y [17] index = 1 x [233] y [18] index = 2 x [233] y [19] index = 3 x [232] y [20] index = 4 x [231] y [20] index = 5 x [230] y [20] index = 6 x [230] y [21] index = 7 x [230] y [22] index = 8 x [230] y [23] index = 9 x [230] y [24]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [235] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 152192
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 21 name [temple][16]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 65000
-networkCRCLogInfo = currentProgress = 63750 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [240] y [6] lastPos = x [240] y [6]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 418154
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 22 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 4000
-networkCRCLogInfo = currentProgress = 3000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [240] y [23] lastPos = x [239] y [23]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [239] y [22]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [240] y [22]
-
-Command count = 2
- index = 0 commandType id = 3, desc = Repair, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 1, stateValue = 3, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 1
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 515082
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 23 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 84375 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [14] lastPos = x [233] y [15]
- targetPos = x [234] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 404251
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 24 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 9 deadCount = 0 progress = 11250
-networkCRCLogInfo = currentProgress = 5625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [229] y [12] lastPos = x [229] y [13]
- targetPos = x [230] y [11] targetVec = x [0] y [0] z [0] meetingPos = x [228] y [11]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [229] y [11] index = 1 x [229] y [10]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [230] y [11], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 368820
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 25 name [obelisk][7]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 4564 ep = 0 loadCount = 0 deadCount = 0 progress = 37500
-networkCRCLogInfo = currentProgress = 30000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [240] y [22] lastPos = x [240] y [22]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [239] y [21]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 709195
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 26 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [21] lastPos = x [251] y [20]
- targetPos = x [252] y [21] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [20]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 479935
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 27 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [20] lastPos = x [251] y [20]
- targetPos = x [252] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [19]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 255704
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 28 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 37270
-networkCRCLogInfo = currentProgress = 33543 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [237] y [18] lastPos = x [236] y [19]
- targetPos = x [237] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [236] y [17]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [237] y [17] index = 1 x [237] y [16] index = 2 x [237] y [15] index = 3 x [237] y [14]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [237] y [13], originalPos = x [237] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 637943
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 29 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [251] y [21] lastPos = x [251] y [20]
- targetPos = x [251] y [21] targetVec = x [0] y [0] z [0] meetingPos = x [250] y [20]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 148799
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 30 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [22] lastPos = x [251] y [22]
- targetPos = x [252] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 381648
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 31 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 6 deadCount = 0 progress = 33750
-networkCRCLogInfo = currentProgress = 28125 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [14] lastPos = x [238] y [15]
- targetPos = x [237] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [238] y [13]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [237] y [13], originalPos = x [237] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 524904
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 32 name [priest][8]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 700 ep = 20 loadCount = 0 deadCount = 0 progress = 52178
-networkCRCLogInfo = currentProgress = 48451 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [13] lastPos = x [240] y [12]
- targetPos = x [239] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [12]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [238] y [14] index = 1 x [237] y [15] index = 2 x [236] y [16] index = 3 x [235] y [17] index = 4 x [234] y [18] index = 5 x [233] y [19]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [226] y [21], originalPos = x [226] y [21], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 355589
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 1
---------------------------
-** world frame: 12040
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 0
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-162/0
-amount = 162
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = -3
-
-index = 2 resource name = gold
-975/2000
-amount = 975
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-225/1500
-amount = 225
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-260/300
-amount = 260
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-170/0
-amount = 170
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 31
-id = 100000 name [pyramid][9]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [103] lastPos = x [233] y [103]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [114]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 210949
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100001 name [sphinx][15]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [97] lastPos = x [227] y [97]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [96]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 705990
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100002 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 22 deadCount = 0 progress = 73125
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [98] lastPos = x [239] y [99]
- targetPos = x [240] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [97]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [239] y [97] index = 1 x [239] y [96]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [97], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 487006
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100003 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 5 deadCount = 0 progress = 11250
-networkCRCLogInfo = currentProgress = 7500 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [216] y [98] lastPos = x [217] y [98]
- targetPos = x [215] y [97] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [215] y [97]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [97], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 268022
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100004 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 52500
-networkCRCLogInfo = currentProgress = 47250 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [215] y [103] lastPos = x [216] y [103]
- targetPos = x [215] y [103] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [214] y [102]
- loadType = wood currSkill = move_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [214] y [103] index = 1 x [213] y [103] index = 2 x [212] y [103] index = 3 x [212] y [102] index = 4 x [212] y [101] index = 5 x [212] y [100] index = 6 x [212] y [99] index = 7 x [212] y [98]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [214] y [96], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 49038
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100005 name [spearman][13]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 80000
-networkCRCLogInfo = currentProgress = 77500 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300005 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [206] y [102] lastPos = x [206] y [103]
- targetPos = x [206] y [101] targetVec = x [206] y [8] z [101] meetingPos = x [205] y [101]
- currSkill = attack_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [202] y [108], originalPos = x [202] y [108], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 412273
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.000000, lastAnimProgress = 0.750000, animProgress = 0.775000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 100006 name [spearthrower][14]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 481 ep = 0 loadCount = 0 deadCount = 0 progress = 86250
-networkCRCLogInfo = currentProgress = 85000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300005 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [205] y [101] lastPos = x [206] y [100]
- targetPos = x [206] y [101] targetVec = x [206] y [8] z [101] meetingPos = x [204] y [100]
- currSkill = attack_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [204] y [102] index = 1 x [203] y [103] index = 2 x [202] y [104] index = 3 x [201] y [105] index = 4 x [200] y [106] index = 5 x [199] y [107] index = 6 x [198] y [108] index = 7 x [198] y [109] index = 8 x [198] y [110] index = 9 x [198] y [111] index = 10 x [198] y [112]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [198] y [112], originalPos = x [198] y [112], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 397536
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.787500, animProgress = 0.800000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 100007 name [chicken][2]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 12425
-networkCRCLogInfo = currentProgress = 10650 updateFPS = 40 speed = 100 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1775 [1775]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [102] lastPos = x [233] y [101]
- targetPos = x [232] y [102] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [101]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 13 index = 0 x [232] y [103] index = 1 x [232] y [104] index = 2 x [232] y [105] index = 3 x [232] y [106] index = 4 x [232] y [107] index = 5 x [232] y [108] index = 6 x [233] y [109] index = 7 x [234] y [110] index = 8 x [235] y [111] index = 9 x [236] y [112] index = 10 x [237] y [113] index = 11 x [238] y [113] index = 12 x [239] y [113]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [247] y [116], originalPos = x [247] y [116], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 106111
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100008 name [chicken][2]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [99] lastPos = x [231] y [100]
- targetPos = x [232] y [99] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [98]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 601152
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100009 name [priest][8]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [106] lastPos = x [227] y [106]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [105]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 382168
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100010 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 70813
-networkCRCLogInfo = currentProgress = 67086 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [109] lastPos = x [234] y [108]
- targetPos = x [233] y [109] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [108]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [233] y [110] index = 1 x [233] y [111] index = 2 x [233] y [112] index = 3 x [233] y [113]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 16012
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100011 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 2 deadCount = 0 progress = 50625
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [114] lastPos = x [232] y [114]
- targetPos = x [234] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [113]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 4501
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100012 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 2 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 18750 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [215] y [98] lastPos = x [215] y [99]
- targetPos = x [215] y [97] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [214] y [97]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [97], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 131765
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100013 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 95000
-networkCRCLogInfo = currentProgress = 90250 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [217] y [98] lastPos = x [217] y [97]
- targetPos = x [217] y [98] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [216] y [97]
- loadType = wood currSkill = move_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 9 index = 0 x [217] y [99] index = 1 x [217] y [100] index = 2 x [217] y [101] index = 3 x [217] y [102] index = 4 x [217] y [103] index = 5 x [216] y [103] index = 6 x [215] y [103] index = 7 x [215] y [102] index = 8 x [215] y [101]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [96], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 654
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100014 name [farm][4]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 52500
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [100] lastPos = x [245] y [100]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [244] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 517222
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100015 name [desert_camp][3]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 46250
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [224] y [111] lastPos = x [224] y [111]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [223] y [110]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 380696
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100016 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 19000
-networkCRCLogInfo = currentProgress = 14250 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [111] lastPos = x [234] y [111]
- targetPos = x [235] y [111] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [110]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 7 index = 0 x [235] y [110] index = 1 x [236] y [109] index = 2 x [237] y [108] index = 3 x [238] y [108] index = 4 x [238] y [107] index = 5 x [238] y [106] index = 6 x [238] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [116], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 165750
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100017 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 42000
-networkCRCLogInfo = currentProgress = 39375 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 100029 - factionIndex = 1 currField = 0 targetField = 0
- pos = x [225] y [107] lastPos = x [226] y [107]
- targetPos = x [223] y [105] targetVec = x [222.5] y [12.5] z [105.5] meetingPos = x [224] y [106]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [221] y [104], originalPos = x [221] y [104], facing = 0, unitRef.getUnit() id = 100029, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 603974
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100018 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 10 deadCount = 0 progress = 16875
-networkCRCLogInfo = currentProgress = 11250 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [113] lastPos = x [234] y [112]
- targetPos = x [234] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 400318
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100019 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 85721
-networkCRCLogInfo = currentProgress = 81994 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [99] lastPos = x [234] y [100]
- targetPos = x [235] y [99] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [98]
- loadType = stone currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [236] y [98] index = 1 x [237] y [97] index = 2 x [238] y [97] index = 3 x [239] y [97]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [96], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 123867
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100020 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 22 deadCount = 0 progress = 33750
-networkCRCLogInfo = currentProgress = 28125 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [96] lastPos = x [238] y [96]
- targetPos = x [240] y [96] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [95]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [96], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 636841
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100021 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 37270
-networkCRCLogInfo = currentProgress = 33543 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [101] lastPos = x [234] y [102]
- targetPos = x [235] y [101] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [100]
- loadType = stone currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [236] y [100] index = 1 x [237] y [99] index = 2 x [238] y [98] index = 3 x [239] y [97]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [96], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 608365
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100022 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 78267
-networkCRCLogInfo = currentProgress = 74540 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [110] lastPos = x [235] y [109]
- targetPos = x [234] y [110] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [109]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [233] y [111] index = 1 x [232] y [111] index = 2 x [231] y [112] index = 3 x [231] y [113] index = 4 x [231] y [114] index = 5 x [231] y [115] index = 6 x [231] y [116] index = 7 x [231] y [117]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [117], originalPos = x [232] y [117], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 684864
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100023 name [temple][16]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 66250
-networkCRCLogInfo = currentProgress = 65000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [213] y [99] lastPos = x [213] y [99]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [212] y [98]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 420662
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100024 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 31500
-networkCRCLogInfo = currentProgress = 26250 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [237] y [113] lastPos = x [237] y [112]
- targetPos = x [237] y [113] targetVec = x [0] y [0] z [0] meetingPos = x [236] y [112]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 423364
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100025 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 33720
-networkCRCLogInfo = currentProgress = 30348 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [109] lastPos = x [239] y [110]
- targetPos = x [238] y [109] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [108]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [237] y [108] index = 1 x [236] y [108] index = 2 x [235] y [108] index = 3 x [235] y [107] index = 4 x [235] y [106] index = 5 x [235] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [239] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 446528
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100026 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 4 deadCount = 0 progress = 61875
-networkCRCLogInfo = currentProgress = 56250 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [113] lastPos = x [239] y [112]
- targetPos = x [239] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [238] y [113]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [239] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 614482
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100027 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 9 deadCount = 0 progress = 33750
-networkCRCLogInfo = currentProgress = 28125 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [113] lastPos = x [238] y [112]
- targetPos = x [238] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 266336
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100028 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 14 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 95625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [113] lastPos = x [236] y [112]
- targetPos = x [235] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [234] y [113] index = 1 x [233] y [113] index = 2 x [232] y [114] index = 3 x [231] y [115] index = 4 x [231] y [116]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [235] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 323140
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100029 name [obelisk][7]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 710 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [221] y [104] lastPos = x [221] y [104]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [220] y [103]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 496807
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100030 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 68250
-networkCRCLogInfo = currentProgress = 63000 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [108] lastPos = x [235] y [107]
- targetPos = x [235] y [108] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [107]
- currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [236] y [109] index = 1 x [237] y [110] index = 2 x [237] y [111] index = 3 x [237] y [112] index = 4 x [237] y [113]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 305195
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 2
---------------------------
-** world frame: 12040
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 0
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 15
-
-index = 2 resource name = gold
-121/2000
-amount = 121
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-103/1500
-amount = 103
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-262/300
-amount = 262
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 44
-id = 200000 name [pyramid][9]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [21] y [103] lastPos = x [21] y [103]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [20] y [102]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 243674
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200001 name [sphinx][15]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [100] lastPos = x [15] y [100]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 24690
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200002 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 74000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200042 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [14] y [112] lastPos = x [14] y [111]
- targetPos = x [15] y [113] targetVec = x [14.5] y [13.2778] z [113.5] meetingPos = x [13] y [111]
- loadType = wood currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [14] y [113], originalPos = x [14] y [113], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 519731
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200003 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 14 deadCount = 0 progress = 52500
-networkCRCLogInfo = currentProgress = 50625 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [12] y [105] lastPos = x [13] y [105]
- targetPos = x [11] y [106] targetVec = x [17] y [11] z [110] meetingPos = x [11] y [104]
- loadType = wood currSkill = stop_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [16] y [97], originalPos = x [16] y [97], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 300747
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200004 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 50580
-networkCRCLogInfo = currentProgress = 47208 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [23] y [112] lastPos = x [24] y [113]
- targetPos = x [23] y [112] targetVec = x [18] y [11] z [106] meetingPos = x [22] y [111]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 7 index = 0 x [23] y [111] index = 1 x [23] y [110] index = 2 x [23] y [109] index = 3 x [23] y [108] index = 4 x [23] y [107] index = 5 x [23] y [106] index = 6 x [23] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [23] y [114], originalPos = x [24] y [116], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 81763
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200005 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 27335
-networkCRCLogInfo = currentProgress = 23430 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [55] y [83] lastPos = x [54] y [84]
- targetPos = x [55] y [83] targetVec = x [0] y [0] z [0] meetingPos = x [54] y [82]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 21 index = 0 x [56] y [82] index = 1 x [57] y [81] index = 2 x [58] y [80] index = 3 x [59] y [79] index = 4 x [60] y [78] index = 5 x [61] y [77] index = 6 x [61] y [76] index = 7 x [61] y [75] index = 8 x [62] y [74] index = 9 x [63] y [73] index = 10 x [64] y [72] index = 11 x [65] y [71] index = 12 x [66] y [70] index = 13 x [67] y [69] index = 14 x [68] y [69] index = 15 x [69] y [69] index = 16 x [70] y [69] index = 17 x [71] y [69] index = 18 x [72] y [68] index = 19 x [73] y [68] index = 20 x [74] y [68]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 576804
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200006 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 85910
-networkCRCLogInfo = currentProgress = 82005 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [127] y [98] lastPos = x [126] y [99]
- targetPos = x [127] y [98] targetVec = x [89.961] y [5.55339] z [94.961] meetingPos = x [126] y [97]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 21 index = 0 x [128] y [97] index = 1 x [129] y [96] index = 2 x [130] y [95] index = 3 x [131] y [94] index = 4 x [132] y [93] index = 5 x [133] y [92] index = 6 x [134] y [91] index = 7 x [135] y [90] index = 8 x [136] y [89] index = 9 x [137] y [88] index = 10 x [138] y [87] index = 11 x [139] y [86] index = 12 x [140] y [85] index = 13 x [139] y [84] index = 14 x [139] y [83] index = 15 x [139] y [82] index = 16 x [139] y [81] index = 17 x [139] y [80] index = 18 x [139] y [79] index = 19 x [139] y [78] index = 20 x [139] y [77]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 630567
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.887500, animProgress = 0.900000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 200007 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 65675
-networkCRCLogInfo = currentProgress = 63900 updateFPS = 40 speed = 100 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1775 [1775]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [29] y [98] lastPos = x [30] y [99]
- targetPos = x [29] y [98] targetVec = x [0] y [0] z [0] meetingPos = x [28] y [97]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 28 index = 0 x [28] y [98] index = 1 x [27] y [98] index = 2 x [26] y [99] index = 3 x [26] y [100] index = 4 x [26] y [101] index = 5 x [26] y [102] index = 6 x [25] y [102] index = 7 x [24] y [102] index = 8 x [23] y [102] index = 9 x [22] y [102] index = 10 x [21] y [102] index = 11 x [20] y [101] index = 12 x [19] y [100] index = 13 x [18] y [99] index = 14 x [17] y [98] index = 15 x [16] y [98] index = 16 x [15] y [98] index = 17 x [14] y [98] index = 18 x [13] y [98] index = 19 x [12] y [98] index = 20 x [11] y [98] index = 21 x [10] y [97] index = 22 x [10] y [96] index = 23 x [10] y [95] index = 24 x [10] y [94] index = 25 x [10] y [93] index = 26 x [9] y [92] index = 27 x [8] y [91]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [8] y [91], originalPos = x [8] y [91], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 138836
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200008 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [94] lastPos = x [28] y [94]
- targetPos = x [27] y [94] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [93]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 633877
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200009 name [priest][8]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 86250 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 82 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [37] y [114] lastPos = x [36] y [114]
- targetPos = x [37] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [36] y [113]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 3
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 2 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 414893
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200010 name [farm][4]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 60000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [109] lastPos = x [25] y [109]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [24] y [108]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 10523
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200011 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 27500
-networkCRCLogInfo = currentProgress = 26250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [17] y [105] lastPos = x [17] y [105]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [16] y [104]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 695280
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200012 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 94500
-networkCRCLogInfo = currentProgress = 89250 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [113] lastPos = x [25] y [112]
- targetPos = x [25] y [113] targetVec = x [17] y [11] z [110] meetingPos = x [24] y [112]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [25] y [114] index = 1 x [24] y [115]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [24] y [116], originalPos = x [24] y [116], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 185081
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200013 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 81250
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [133] y [64] lastPos = x [132] y [64]
- targetPos = x [133] y [64] targetVec = x [0] y [0] z [0] meetingPos = x [132] y [63]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 16 index = 0 x [134] y [64] index = 1 x [135] y [64] index = 2 x [136] y [64] index = 3 x [137] y [64] index = 4 x [138] y [64] index = 5 x [139] y [64] index = 6 x [140] y [64] index = 7 x [141] y [63] index = 8 x [142] y [62] index = 9 x [143] y [62] index = 10 x [144] y [62] index = 11 x [145] y [61] index = 12 x [146] y [60] index = 13 x [147] y [60] index = 14 x [148] y [60] index = 15 x [149] y [59]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 329480
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200014 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 99750
-networkCRCLogInfo = currentProgress = 94500 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [98] lastPos = x [18] y [99]
- targetPos = x [18] y [98] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [97]
- loadType = stone currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [18] y [97] index = 1 x [18] y [96]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [17] y [96], originalPos = x [17] y [96], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 202756
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200015 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 35496
-networkCRCLogInfo = currentProgress = 31059 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [56] y [92] lastPos = x [55] y [93]
- targetPos = x [56] y [92] targetVec = x [0] y [0] z [0] meetingPos = x [55] y [91]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 18 index = 0 x [57] y [91] index = 1 x [58] y [90] index = 2 x [59] y [89] index = 3 x [60] y [88] index = 4 x [61] y [87] index = 5 x [62] y [86] index = 6 x [63] y [85] index = 7 x [64] y [84] index = 8 x [65] y [83] index = 9 x [66] y [82] index = 10 x [67] y [81] index = 11 x [68] y [80] index = 12 x [69] y [79] index = 13 x [70] y [78] index = 14 x [71] y [77] index = 15 x [71] y [76] index = 16 x [71] y [75] index = 17 x [72] y [74]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 621743
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200016 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 44625
-networkCRCLogInfo = currentProgress = 42000 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200042 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [17] y [112] lastPos = x [18] y [113]
- targetPos = x [15] y [113] targetVec = x [14.5] y [13.2778] z [113.5] meetingPos = x [16] y [111]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [17] y [111]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [13] y [112], originalPos = x [13] y [112], facing = 0, unitRef.getUnit() id = 200042, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 456641
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200017 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 79866
-networkCRCLogInfo = currentProgress = 75429 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [38] y [98] lastPos = x [37] y [99]
- targetPos = x [38] y [98] targetVec = x [0] y [0] z [0] meetingPos = x [37] y [97]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 17 index = 0 x [39] y [97] index = 1 x [40] y [96] index = 2 x [41] y [95] index = 3 x [42] y [94] index = 4 x [43] y [93] index = 5 x [44] y [92] index = 6 x [45] y [91] index = 7 x [46] y [90] index = 8 x [47] y [90] index = 9 x [48] y [90] index = 10 x [49] y [89] index = 11 x [50] y [88] index = 12 x [51] y [87] index = 13 x [52] y [86] index = 14 x [53] y [85] index = 15 x [54] y [84] index = 16 x [55] y [83]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 397256
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200018 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 38000
-networkCRCLogInfo = currentProgress = 33250 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [17] y [104] lastPos = x [16] y [104]
- targetPos = x [17] y [104] targetVec = x [23.5] y [11] z [99.5] meetingPos = x [16] y [103]
- loadType = wood currSkill = move_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 12 index = 0 x [18] y [104] index = 1 x [19] y [104] index = 2 x [20] y [104] index = 3 x [20] y [105] index = 4 x [20] y [106] index = 5 x [20] y [107] index = 6 x [20] y [108] index = 7 x [21] y [108] index = 8 x [22] y [108] index = 9 x [23] y [108] index = 10 x [23] y [107] index = 11 x [23] y [106]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [11] y [106], originalPos = x [13] y [106], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 655211
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200019 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 12 deadCount = 0 progress = 89250
-networkCRCLogInfo = currentProgress = 86625 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200043 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [26] y [97] lastPos = x [25] y [97]
- targetPos = x [27] y [96] targetVec = x [28] y [11] z [96] meetingPos = x [25] y [96]
- loadType = wood currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [27] y [95], originalPos = x [27] y [95], facing = 0, unitRef.getUnit() id = 200043, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 710780
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200020 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 17748
-networkCRCLogInfo = currentProgress = 13311 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [45] y [85] lastPos = x [44] y [86]
- targetPos = x [45] y [85] targetVec = x [0] y [0] z [0] meetingPos = x [44] y [84]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 16 index = 0 x [46] y [84] index = 1 x [47] y [83] index = 2 x [48] y [82] index = 3 x [49] y [81] index = 4 x [50] y [80] index = 5 x [51] y [79] index = 6 x [52] y [78] index = 7 x [53] y [77] index = 8 x [54] y [76] index = 9 x [55] y [75] index = 10 x [56] y [74] index = 11 x [57] y [73] index = 12 x [58] y [72] index = 13 x [59] y [71] index = 14 x [60] y [70] index = 15 x [61] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 294148
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200021 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 17 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 16875 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [113] lastPos = x [21] y [112]
- targetPos = x [20] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [19] y [113] index = 1 x [18] y [113] index = 2 x [17] y [113] index = 3 x [17] y [114] index = 4 x [17] y [115] index = 5 x [17] y [116] index = 6 x [18] y [116] index = 7 x [19] y [116]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [20] y [114], originalPos = x [20] y [115], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 338065
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200022 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 11 deadCount = 0 progress = 11250
-networkCRCLogInfo = currentProgress = 5625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [12] y [98] lastPos = x [12] y [99]
- targetPos = x [12] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [11] y [97]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [12] y [97], originalPos = x [13] y [99], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 88264
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200023 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 5500
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [39] y [15] lastPos = x [38] y [15]
- targetPos = x [39] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [38] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 19 index = 0 x [40] y [15] index = 1 x [41] y [15] index = 2 x [42] y [15] index = 3 x [43] y [15] index = 4 x [44] y [15] index = 5 x [45] y [15] index = 6 x [46] y [15] index = 7 x [47] y [15] index = 8 x [48] y [15] index = 9 x [49] y [15] index = 10 x [50] y [15] index = 11 x [51] y [15] index = 12 x [52] y [15] index = 13 x [53] y [15] index = 14 x [54] y [15] index = 15 x [55] y [15] index = 16 x [56] y [15] index = 17 x [57] y [15] index = 18 x [58] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 155831
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200024 name [temple][16]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 21250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [22] y [98] lastPos = x [22] y [98]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [21] y [97]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 421608
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200025 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 8 deadCount = 0 progress = 7500
-networkCRCLogInfo = currentProgress = 3750 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [10] y [104] lastPos = x [11] y [104]
- targetPos = x [9] y [104] targetVec = x [28.5] y [11] z [102.5] meetingPos = x [9] y [103]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [10] y [105]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [9] y [104], originalPos = x [10] y [106], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 85790
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200026 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 71250
-networkCRCLogInfo = currentProgress = 70000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [109] lastPos = x [16] y [109]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [108]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 342417
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200027 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 82500
-networkCRCLogInfo = currentProgress = 77000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [107] y [84] lastPos = x [106] y [84]
- targetPos = x [107] y [84] targetVec = x [0] y [0] z [0] meetingPos = x [106] y [83]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 22 index = 0 x [108] y [84] index = 1 x [109] y [83] index = 2 x [110] y [82] index = 3 x [111] y [81] index = 4 x [112] y [80] index = 5 x [113] y [79] index = 6 x [113] y [78] index = 7 x [114] y [77] index = 8 x [115] y [76] index = 9 x [116] y [75] index = 10 x [117] y [74] index = 11 x [118] y [73] index = 12 x [119] y [72] index = 13 x [120] y [71] index = 14 x [121] y [70] index = 15 x [122] y [70] index = 16 x [123] y [70] index = 17 x [124] y [70] index = 18 x [125] y [70] index = 19 x [126] y [70] index = 20 x [127] y [69] index = 21 x [128] y [68]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 251654
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200028 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 3905
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [164] y [80] lastPos = x [163] y [81]
- targetPos = x [164] y [80] targetVec = x [0] y [0] z [0] meetingPos = x [163] y [79]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 19 index = 0 x [165] y [80] index = 1 x [166] y [80] index = 2 x [167] y [79] index = 3 x [168] y [78] index = 4 x [168] y [77] index = 5 x [168] y [76] index = 6 x [168] y [75] index = 7 x [168] y [74] index = 8 x [168] y [73] index = 9 x [168] y [72] index = 10 x [168] y [71] index = 11 x [169] y [70] index = 12 x [169] y [69] index = 13 x [169] y [68] index = 14 x [169] y [67] index = 15 x [169] y [66] index = 16 x [169] y [65] index = 17 x [169] y [64] index = 18 x [169] y [63]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 178424
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200029 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 62118
-networkCRCLogInfo = currentProgress = 57681 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [97] y [91] lastPos = x [96] y [92]
- targetPos = x [97] y [91] targetVec = x [0] y [0] z [0] meetingPos = x [96] y [90]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 17 index = 0 x [98] y [90] index = 1 x [99] y [90] index = 2 x [100] y [90] index = 3 x [101] y [89] index = 4 x [102] y [88] index = 5 x [103] y [87] index = 6 x [104] y [86] index = 7 x [105] y [85] index = 8 x [106] y [84] index = 9 x [107] y [84] index = 10 x [108] y [84] index = 11 x [109] y [83] index = 12 x [110] y [82] index = 13 x [111] y [81] index = 14 x [112] y [80] index = 15 x [113] y [79] index = 16 x [113] y [78]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 99235
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200030 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 62500
-networkCRCLogInfo = currentProgress = 60000 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [112] lastPos = x [16] y [111]
- targetPos = x [16] y [112] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [111]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 18 index = 0 x [16] y [113] index = 1 x [17] y [113] index = 2 x [18] y [113] index = 3 x [19] y [112] index = 4 x [20] y [111] index = 5 x [21] y [110] index = 6 x [22] y [110] index = 7 x [23] y [110] index = 8 x [24] y [110] index = 9 x [25] y [109] index = 10 x [25] y [108] index = 11 x [26] y [108] index = 12 x [27] y [108] index = 13 x [28] y [108] index = 14 x [29] y [108] index = 15 x [30] y [109] index = 16 x [31] y [110] index = 17 x [32] y [110]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [37] y [110], originalPos = x [37] y [110], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 205246
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200031 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 3905
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [32] y [72] lastPos = x [31] y [73]
- targetPos = x [32] y [72] targetVec = x [0] y [0] z [0] meetingPos = x [31] y [71]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 21 index = 0 x [33] y [71] index = 1 x [34] y [70] index = 2 x [35] y [69] index = 3 x [36] y [68] index = 4 x [37] y [67] index = 5 x [37] y [66] index = 6 x [37] y [65] index = 7 x [36] y [64] index = 8 x [35] y [64] index = 9 x [35] y [63] index = 10 x [35] y [62] index = 11 x [35] y [61] index = 12 x [35] y [60] index = 13 x [35] y [59] index = 14 x [36] y [58] index = 15 x [37] y [57] index = 16 x [38] y [56] index = 17 x [39] y [55] index = 18 x [40] y [54] index = 19 x [41] y [53] index = 20 x [42] y [52]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 601211
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200032 name [farm][4]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 37500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [101] lastPos = x [27] y [101]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [100]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 354382
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200033 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [32] y [115] lastPos = x [31] y [115]
- targetPos = x [32] y [115] targetVec = x [0] y [0] z [0] meetingPos = x [31] y [114]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 585972
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200034 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [7] y [100] lastPos = x [8] y [100]
- targetPos = x [7] y [100] targetVec = x [0] y [0] z [0] meetingPos = x [6] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 609326
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200035 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 31250
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [159] y [15] lastPos = x [158] y [15]
- targetPos = x [159] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [158] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 13 index = 0 x [160] y [15] index = 1 x [161] y [15] index = 2 x [162] y [15] index = 3 x [163] y [15] index = 4 x [164] y [15] index = 5 x [165] y [15] index = 6 x [166] y [15] index = 7 x [167] y [15] index = 8 x [168] y [15] index = 9 x [169] y [15] index = 10 x [170] y [15] index = 11 x [171] y [15] index = 12 x [172] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 546130
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200036 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 66385
-networkCRCLogInfo = currentProgress = 62480 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [33] y [91] lastPos = x [32] y [90]
- targetPos = x [33] y [91] targetVec = x [0] y [0] z [0] meetingPos = x [32] y [90]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 20 index = 0 x [33] y [92] index = 1 x [34] y [92] index = 2 x [35] y [92] index = 3 x [36] y [92] index = 4 x [37] y [92] index = 5 x [38] y [92] index = 6 x [39] y [91] index = 7 x [40] y [90] index = 8 x [41] y [89] index = 9 x [42] y [88] index = 10 x [43] y [87] index = 11 x [44] y [86] index = 12 x [45] y [85] index = 13 x [46] y [84] index = 14 x [47] y [83] index = 15 x [48] y [82] index = 16 x [49] y [81] index = 17 x [50] y [80] index = 18 x [51] y [79] index = 19 x [52] y [78]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 579995
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200037 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 88740
-networkCRCLogInfo = currentProgress = 84303 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [48] y [82] lastPos = x [47] y [83]
- targetPos = x [48] y [82] targetVec = x [0] y [0] z [0] meetingPos = x [47] y [81]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 18 index = 0 x [49] y [81] index = 1 x [50] y [80] index = 2 x [51] y [79] index = 3 x [52] y [78] index = 4 x [53] y [77] index = 5 x [54] y [76] index = 6 x [55] y [75] index = 7 x [56] y [74] index = 8 x [57] y [73] index = 9 x [58] y [72] index = 10 x [59] y [71] index = 11 x [60] y [70] index = 12 x [61] y [69] index = 13 x [62] y [68] index = 14 x [63] y [67] index = 15 x [64] y [67] index = 16 x [65] y [68] index = 17 x [65] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 398278
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200038 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 19525
-networkCRCLogInfo = currentProgress = 15620 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [132] y [94] lastPos = x [131] y [95]
- targetPos = x [132] y [94] targetVec = x [0] y [0] z [0] meetingPos = x [131] y [93]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 21 index = 0 x [133] y [93] index = 1 x [134] y [92] index = 2 x [135] y [91] index = 3 x [136] y [90] index = 4 x [137] y [89] index = 5 x [138] y [88] index = 6 x [139] y [87] index = 7 x [140] y [86] index = 8 x [141] y [85] index = 9 x [140] y [84] index = 10 x [139] y [84] index = 11 x [139] y [83] index = 12 x [139] y [82] index = 13 x [139] y [81] index = 14 x [139] y [80] index = 15 x [139] y [79] index = 16 x [139] y [78] index = 17 x [139] y [77] index = 18 x [139] y [76] index = 19 x [139] y [75] index = 20 x [139] y [74]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 29781
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200039 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 44370
-networkCRCLogInfo = currentProgress = 39933 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [60] y [89] lastPos = x [59] y [90]
- targetPos = x [60] y [89] targetVec = x [0] y [0] z [0] meetingPos = x [59] y [88]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 19 index = 0 x [61] y [88] index = 1 x [62] y [87] index = 2 x [63] y [86] index = 3 x [64] y [85] index = 4 x [65] y [84] index = 5 x [66] y [83] index = 6 x [67] y [82] index = 7 x [68] y [81] index = 8 x [69] y [80] index = 9 x [70] y [79] index = 10 x [71] y [78] index = 11 x [72] y [78] index = 12 x [73] y [78] index = 13 x [74] y [78] index = 14 x [75] y [77] index = 15 x [76] y [76] index = 16 x [77] y [75] index = 17 x [78] y [74] index = 18 x [79] y [73]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 464601
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200040 name [priest][8]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 245 loadCount = 0 deadCount = 0 progress = 78750
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 51 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [23] y [97] lastPos = x [22] y [97]
- targetPos = x [23] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [22] y [96]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 4, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 532121
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200041 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 88000
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [35] y [64] lastPos = x [36] y [64]
- targetPos = x [35] y [64] targetVec = x [0] y [0] z [0] meetingPos = x [34] y [63]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 21 index = 0 x [35] y [63] index = 1 x [35] y [62] index = 2 x [35] y [61] index = 3 x [35] y [60] index = 4 x [35] y [59] index = 5 x [36] y [58] index = 6 x [37] y [57] index = 7 x [38] y [56] index = 8 x [39] y [55] index = 9 x [40] y [54] index = 10 x [41] y [53] index = 11 x [42] y [52] index = 12 x [43] y [51] index = 13 x [44] y [50] index = 14 x [45] y [49] index = 15 x [46] y [48] index = 16 x [47] y [47] index = 17 x [48] y [46] index = 18 x [49] y [45] index = 19 x [50] y [44] index = 20 x [51] y [43]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 598403
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200042 name [obelisk][7]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 1694 ep = 0 loadCount = 0 deadCount = 0 progress = 82500
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [13] y [112] lastPos = x [13] y [112]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [12] y [111]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 170444
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200043 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 666 ep = 0 loadCount = 0 deadCount = 0 progress = 15000
-networkCRCLogInfo = currentProgress = 7500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [95] lastPos = x [27] y [95]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [94]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 434649
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 3
---------------------------
-** world frame: 12040
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 2 index = 0  state = 0 factionIndex = 3 type = spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
- index = 1  state = 0 factionIndex = 3 type = speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 8
-
-index = 2 resource name = gold
-37/2000
-amount = 37
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-60/1500
-amount = 60
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-17/300
-amount = 17
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 44
-id = 300000 name [pyramid][9]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 12 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [19] y [21] lastPos = x [19] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [18] y [20]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 9, unitTypeDesc = pyramid Reqs:
-gold: 100
-stone: 300
-wood: 150
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 276399
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300001 name [sphinx][15]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [13] y [16] lastPos = x [13] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [12] y [15]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 57415
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300002 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 1000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300039 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [26] y [20] lastPos = x [26] y [19]
- targetPos = x [25] y [22] targetVec = x [26] y [11] z [22] meetingPos = x [25] y [19]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 552456
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300003 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 4750
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [24] y [14] lastPos = x [23] y [14]
- targetPos = x [24] y [14] targetVec = x [15.5] y [11] z [26.5] meetingPos = x [23] y [13]
- loadType = gold currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 17 index = 0 x [25] y [15] index = 1 x [26] y [15] index = 2 x [26] y [16] index = 3 x [26] y [17] index = 4 x [26] y [18] index = 5 x [27] y [19] index = 6 x [28] y [20] index = 7 x [28] y [21] index = 8 x [28] y [22] index = 9 x [28] y [23] index = 10 x [28] y [24] index = 11 x [27] y [24] index = 12 x [26] y [24] index = 13 x [25] y [23] index = 14 x [24] y [23] index = 15 x [24] y [22] index = 16 x [24] y [21]
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 333472
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300004 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 36750
-networkCRCLogInfo = currentProgress = 31500 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [17] lastPos = x [16] y [18]
- targetPos = x [16] y [17] targetVec = x [23.5] y [11] z [17.5] meetingPos = x [15] y [16]
- loadType = gold currSkill = move_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [16] y [16] index = 1 x [16] y [15] index = 2 x [15] y [14] index = 3 x [15] y [13]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [15] y [7], originalPos = x [15] y [7], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 114488
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300005 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 176 ep = 0 loadCount = 0 deadCount = 0 progress = 60000
-networkCRCLogInfo = currentProgress = 57500 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 100006 - factionIndex = 1 currField = 0 targetField = 0
- pos = x [206] y [101] lastPos = x [207] y [101]
- targetPos = x [205] y [101] targetVec = x [205] y [8.52778] z [101] meetingPos = x [205] y [100]
- currSkill = attack_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 565022
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.000000, lastAnimProgress = 0.475000, animProgress = 0.500000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 300006 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 11715
-networkCRCLogInfo = currentProgress = 7810 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [122] y [102] lastPos = x [121] y [103]
- targetPos = x [122] y [102] targetVec = x [0] y [0] z [0] meetingPos = x [121] y [101]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 18 index = 0 x [123] y [101] index = 1 x [124] y [101] index = 2 x [125] y [100] index = 3 x [126] y [99] index = 4 x [127] y [98] index = 5 x [128] y [97] index = 6 x [129] y [96] index = 7 x [130] y [95] index = 8 x [131] y [94] index = 9 x [132] y [93] index = 10 x [133] y [92] index = 11 x [134] y [91] index = 12 x [135] y [90] index = 13 x [136] y [89] index = 14 x [137] y [88] index = 15 x [138] y [87] index = 16 x [139] y [86] index = 17 x [140] y [85]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 390545
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300007 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [11] y [22] lastPos = x [11] y [21]
- targetPos = x [11] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [10] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 171561
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300008 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 95000
-networkCRCLogInfo = currentProgress = 92500 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [28] y [24] lastPos = x [27] y [24]
- targetPos = x [28] y [24] targetVec = x [0] y [0] z [0] meetingPos = x [27] y [23]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 17 index = 0 x [29] y [23] index = 1 x [30] y [22] index = 2 x [31] y [21] index = 3 x [32] y [20] index = 4 x [33] y [19] index = 5 x [34] y [18] index = 6 x [35] y [17] index = 7 x [35] y [16] index = 8 x [35] y [15] index = 9 x [34] y [14] index = 10 x [33] y [14] index = 11 x [33] y [13] index = 12 x [33] y [12] index = 13 x [33] y [11] index = 14 x [34] y [10] index = 15 x [35] y [9] index = 16 x [35] y [8]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [35] y [8], originalPos = x [35] y [8], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 666602
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300009 name [priest][8]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 56250
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 69 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [7] lastPos = x [19] y [7]
- targetPos = x [18] y [7] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [6]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 3
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 2 commandType id = 4, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 447618
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300010 name [farm][4]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [27] lastPos = x [20] y [27]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [26]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 94738
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300011 name [desert_camp][3]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 82500
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 25 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [21] lastPos = x [15] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [20]
- currSkill = upgrade_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 249101
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300012 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 95000
-networkCRCLogInfo = currentProgress = 90250 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [24] y [10] lastPos = x [24] y [9]
- targetPos = x [24] y [10] targetVec = x [0] y [0] z [0] meetingPos = x [23] y [9]
- loadType = wood currSkill = move_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [24] y [11] index = 1 x [24] y [12] index = 2 x [24] y [13] index = 3 x [24] y [14]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [17] y [7], originalPos = x [16] y [7], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 665006
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300013 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 0 ep = 0 loadCount = 0 deadCount = 270 progress = 100000
-networkCRCLogInfo = currentProgress = 100000 updateFPS = 40 speed = 120 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3000 [3000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 6 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [222] y [22] lastPos = x [221] y [22]
- targetPos = x [227] y [24] targetVec = x [227] y [11.5] z [24] meetingPos = x [221] y [21]
- currSkill = die_skill
- toBeUndertaken = 0 alive = 0 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 135263
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.300000, lastAnimProgress = 0.225000, animProgress = 0.250000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 300014 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 10 deadCount = 0 progress = 73125
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [14] lastPos = x [18] y [15]
- targetPos = x [18] y [13] targetVec = x [23.5] y [11] z [17.5] meetingPos = x [17] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [18] y [13], originalPos = x [18] y [13], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 221831
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300015 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 31059
-networkCRCLogInfo = currentProgress = 26622 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [69] y [30] lastPos = x [68] y [31]
- targetPos = x [69] y [30] targetVec = x [0] y [0] z [0] meetingPos = x [68] y [29]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 19 index = 0 x [70] y [29] index = 1 x [71] y [28] index = 2 x [72] y [27] index = 3 x [73] y [26] index = 4 x [73] y [25] index = 5 x [74] y [24] index = 6 x [75] y [23] index = 7 x [76] y [22] index = 8 x [77] y [21] index = 9 x [78] y [20] index = 10 x [79] y [20] index = 11 x [80] y [20] index = 12 x [81] y [19] index = 13 x [82] y [18] index = 14 x [83] y [17] index = 15 x [84] y [16] index = 16 x [85] y [15] index = 17 x [86] y [15] index = 18 x [87] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 324107
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300016 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 65625 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [17] y [14] lastPos = x [17] y [15]
- targetPos = x [17] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [16] y [13]
- loadType = gold currSkill = stop_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [17] y [13], originalPos = x [16] y [14], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 27541
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300017 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 5 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 39375 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [14] lastPos = x [16] y [15]
- targetPos = x [16] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [16] y [13], originalPos = x [18] y [14], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 112880
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300018 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 13311
-networkCRCLogInfo = currentProgress = 8874 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [99] y [92] lastPos = x [98] y [93]
- targetPos = x [99] y [92] targetVec = x [0] y [0] z [0] meetingPos = x [98] y [91]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 19 index = 0 x [100] y [91] index = 1 x [101] y [90] index = 2 x [102] y [89] index = 3 x [102] y [88] index = 4 x [103] y [87] index = 5 x [104] y [86] index = 6 x [105] y [85] index = 7 x [106] y [84] index = 8 x [107] y [84] index = 9 x [108] y [84] index = 10 x [109] y [83] index = 11 x [110] y [82] index = 12 x [111] y [81] index = 13 x [112] y [80] index = 14 x [113] y [79] index = 15 x [113] y [78] index = 16 x [114] y [77] index = 17 x [115] y [76] index = 18 x [116] y [75]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 633830
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300019 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 6250
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [48] y [15] lastPos = x [47] y [15]
- targetPos = x [48] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [47] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 18 index = 0 x [49] y [15] index = 1 x [50] y [15] index = 2 x [51] y [15] index = 3 x [52] y [15] index = 4 x [53] y [15] index = 5 x [54] y [15] index = 6 x [55] y [15] index = 7 x [56] y [15] index = 8 x [57] y [15] index = 9 x [58] y [15] index = 10 x [59] y [15] index = 11 x [60] y [15] index = 12 x [61] y [15] index = 13 x [62] y [15] index = 14 x [63] y [16] index = 15 x [64] y [16] index = 16 x [65] y [17] index = 17 x [65] y [18]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 140112
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300020 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 33250
-networkCRCLogInfo = currentProgress = 28500 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [20] lastPos = x [19] y [20]
- targetPos = x [18] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [19]
- loadType = wood currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 9 index = 0 x [18] y [21] index = 1 x [18] y [22] index = 2 x [18] y [23] index = 3 x [18] y [24] index = 4 x [18] y [25] index = 5 x [18] y [26] index = 6 x [19] y [26] index = 7 x [20] y [26] index = 8 x [21] y [26]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [25] y [26], originalPos = x [25] y [26], facing = 0, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 676010
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300021 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 68750 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [118] y [103] lastPos = x [117] y [103]
- targetPos = x [118] y [103] targetVec = x [0] y [0] z [0] meetingPos = x [117] y [102]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 19 index = 0 x [119] y [103] index = 1 x [120] y [103] index = 2 x [121] y [103] index = 3 x [122] y [102] index = 4 x [123] y [101] index = 5 x [124] y [101] index = 6 x [125] y [100] index = 7 x [126] y [99] index = 8 x [127] y [98] index = 9 x [128] y [97] index = 10 x [129] y [96] index = 11 x [130] y [95] index = 12 x [131] y [94] index = 13 x [132] y [93] index = 14 x [133] y [92] index = 15 x [134] y [91] index = 16 x [135] y [90] index = 17 x [136] y [89] index = 18 x [137] y [88]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 558215
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300022 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 43125 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [29] lastPos = x [17] y [29]
- targetPos = x [15] y [30] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [28]
- loadType = stone currSkill = stop_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [15] y [30], originalPos = x [14] y [30], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 151000
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300023 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 66000
-networkCRCLogInfo = currentProgress = 60500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [64] y [32] lastPos = x [63] y [32]
- targetPos = x [64] y [32] targetVec = x [0] y [0] z [0] meetingPos = x [63] y [31]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 22 index = 0 x [65] y [31] index = 1 x [66] y [30] index = 2 x [67] y [30] index = 3 x [68] y [30] index = 4 x [69] y [29] index = 5 x [70] y [28] index = 6 x [71] y [27] index = 7 x [72] y [26] index = 8 x [73] y [25] index = 9 x [74] y [24] index = 10 x [75] y [23] index = 11 x [76] y [22] index = 12 x [77] y [21] index = 13 x [78] y [20] index = 14 x [79] y [20] index = 15 x [80] y [20] index = 16 x [81] y [19] index = 17 x [82] y [18] index = 18 x [83] y [17] index = 19 x [84] y [16] index = 20 x [85] y [15] index = 21 x [86] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 91085
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300024 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 23625
-networkCRCLogInfo = currentProgress = 21000 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300039 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [24] y [20] lastPos = x [23] y [20]
- targetPos = x [25] y [22] targetVec = x [26] y [11] z [22] meetingPos = x [23] y [19]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitRef.getUnit() id = 300039, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 191750
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300025 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97614 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [111] y [81] lastPos = x [110] y [82]
- targetPos = x [111] y [81] targetVec = x [0] y [0] z [0] meetingPos = x [110] y [80]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 17 index = 0 x [112] y [80] index = 1 x [113] y [79] index = 2 x [113] y [78] index = 3 x [114] y [77] index = 4 x [115] y [76] index = 5 x [116] y [75] index = 6 x [117] y [74] index = 7 x [118] y [73] index = 8 x [119] y [72] index = 9 x [120] y [71] index = 10 x [121] y [70] index = 11 x [122] y [70] index = 12 x [123] y [70] index = 13 x [124] y [70] index = 14 x [125] y [70] index = 15 x [126] y [70] index = 16 x [127] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 279119
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300026 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 77000
-networkCRCLogInfo = currentProgress = 71500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [119] y [103] lastPos = x [118] y [103]
- targetPos = x [119] y [103] targetVec = x [0] y [0] z [0] meetingPos = x [118] y [102]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 21 index = 0 x [120] y [103] index = 1 x [121] y [103] index = 2 x [122] y [102] index = 3 x [123] y [101] index = 4 x [124] y [101] index = 5 x [125] y [100] index = 6 x [126] y [99] index = 7 x [127] y [98] index = 8 x [128] y [97] index = 9 x [129] y [96] index = 10 x [130] y [95] index = 11 x [131] y [94] index = 12 x [132] y [93] index = 13 x [133] y [92] index = 14 x [134] y [91] index = 15 x [135] y [90] index = 16 x [136] y [89] index = 17 x [137] y [88] index = 18 x [138] y [87] index = 19 x [139] y [86] index = 20 x [140] y [85]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 607342
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300027 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 90250
-networkCRCLogInfo = currentProgress = 85500 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [16] lastPos = x [17] y [16]
- targetPos = x [18] y [16] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [15]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [19] y [17] index = 1 x [20] y [18] index = 2 x [21] y [19] index = 3 x [21] y [20] index = 4 x [22] y [20] index = 5 x [23] y [20] index = 6 x [24] y [20] index = 7 x [24] y [21] index = 8 x [24] y [22] index = 9 x [24] y [23] index = 10 x [24] y [24]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [13] y [9], originalPos = x [13] y [9], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 372576
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300028 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 39933
-networkCRCLogInfo = currentProgress = 35496 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [43] y [93] lastPos = x [42] y [94]
- targetPos = x [43] y [93] targetVec = x [0] y [0] z [0] meetingPos = x [42] y [92]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 19 index = 0 x [44] y [92] index = 1 x [45] y [91] index = 2 x [46] y [90] index = 3 x [47] y [90] index = 4 x [48] y [90] index = 5 x [49] y [89] index = 6 x [50] y [88] index = 7 x [51] y [87] index = 8 x [52] y [86] index = 9 x [53] y [85] index = 10 x [54] y [84] index = 11 x [55] y [83] index = 12 x [56] y [82] index = 13 x [57] y [81] index = 14 x [58] y [80] index = 15 x [59] y [79] index = 16 x [60] y [78] index = 17 x [61] y [77] index = 18 x [61] y [76]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 297538
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300029 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 55000
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [17] y [17] lastPos = x [16] y [17]
- targetPos = x [17] y [17] targetVec = x [0] y [0] z [0] meetingPos = x [16] y [16]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 9 index = 0 x [17] y [18] index = 1 x [17] y [19] index = 2 x [16] y [20] index = 3 x [15] y [20] index = 4 x [14] y [20] index = 5 x [13] y [21] index = 6 x [12] y [22] index = 7 x [11] y [23] index = 8 x [10] y [24]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [10] y [24], originalPos = x [10] y [24], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 165106
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300030 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 88000
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [51] y [15] lastPos = x [50] y [15]
- targetPos = x [51] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [50] y [14]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 22 index = 0 x [52] y [15] index = 1 x [53] y [15] index = 2 x [54] y [15] index = 3 x [55] y [15] index = 4 x [56] y [15] index = 5 x [57] y [15] index = 6 x [58] y [15] index = 7 x [59] y [15] index = 8 x [60] y [15] index = 9 x [61] y [15] index = 10 x [62] y [15] index = 11 x [63] y [16] index = 12 x [64] y [16] index = 13 x [65] y [17] index = 14 x [65] y [18] index = 15 x [66] y [18] index = 16 x [67] y [18] index = 17 x [68] y [18] index = 18 x [69] y [18] index = 19 x [70] y [18] index = 20 x [71] y [18] index = 21 x [72] y [18]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 572075
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300031 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 65675
-networkCRCLogInfo = currentProgress = 63900 updateFPS = 40 speed = 100 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1775 [1775]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [6] y [24] lastPos = x [5] y [25]
- targetPos = x [6] y [24] targetVec = x [0] y [0] z [0] meetingPos = x [5] y [23]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [7] y [23] index = 1 x [8] y [22] index = 2 x [9] y [21] index = 3 x [10] y [20] index = 4 x [11] y [19] index = 5 x [12] y [18] index = 6 x [13] y [17] index = 7 x [13] y [16] index = 8 x [13] y [15] index = 9 x [14] y [14] index = 10 x [15] y [13]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [25] y [10], originalPos = x [25] y [10], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 116311
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300032 name [temple][16]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 97500
-networkCRCLogInfo = currentProgress = 96250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [22] y [16] lastPos = x [22] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [21] y [15]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 447589
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300033 name [farm][4]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 37500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [14] y [25] lastPos = x [14] y [25]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [13] y [24]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 657850
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300034 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 85910
-networkCRCLogInfo = currentProgress = 82005 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [63] y [47] lastPos = x [62] y [48]
- targetPos = x [63] y [47] targetVec = x [0] y [0] z [0] meetingPos = x [62] y [46]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 19 index = 0 x [64] y [46] index = 1 x [65] y [45] index = 2 x [66] y [44] index = 3 x [67] y [44] index = 4 x [68] y [44] index = 5 x [69] y [45] index = 6 x [69] y [46] index = 7 x [70] y [46] index = 8 x [71] y [46] index = 9 x [72] y [46] index = 10 x [73] y [45] index = 11 x [74] y [44] index = 12 x [75] y [43] index = 13 x [76] y [42] index = 14 x [77] y [41] index = 15 x [78] y [40] index = 16 x [79] y [39] index = 17 x [80] y [38] index = 18 x [81] y [37]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 563588
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300035 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 82500
-networkCRCLogInfo = currentProgress = 77000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [59] y [15] lastPos = x [58] y [15]
- targetPos = x [59] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [58] y [14]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 17 index = 0 x [60] y [15] index = 1 x [61] y [15] index = 2 x [62] y [15] index = 3 x [63] y [16] index = 4 x [64] y [16] index = 5 x [65] y [17] index = 6 x [65] y [18] index = 7 x [66] y [18] index = 8 x [67] y [18] index = 9 x [68] y [18] index = 10 x [69] y [18] index = 11 x [70] y [18] index = 12 x [71] y [18] index = 13 x [72] y [18] index = 14 x [73] y [17] index = 15 x [74] y [16] index = 16 x [75] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 175238
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300036 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 39050
-networkCRCLogInfo = currentProgress = 35145 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [59] y [17] lastPos = x [58] y [16]
- targetPos = x [59] y [17] targetVec = x [0] y [0] z [0] meetingPos = x [58] y [16]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 38 index = 0 x [59] y [18] index = 1 x [59] y [19] index = 2 x [59] y [20] index = 3 x [60] y [20] index = 4 x [61] y [20] index = 5 x [62] y [20] index = 6 x [63] y [20] index = 7 x [64] y [20] index = 8 x [65] y [19] index = 9 x [66] y [18] index = 10 x [67] y [18] index = 11 x [68] y [18] index = 12 x [69] y [18] index = 13 x [70] y [18] index = 14 x [71] y [18] index = 15 x [72] y [18] index = 16 x [73] y [17] index = 17 x [74] y [16] index = 18 x [75] y [15] index = 19 x [76] y [15] index = 20 x [77] y [15] index = 21 x [78] y [15] index = 22 x [79] y [15] index = 23 x [80] y [15] index = 24 x [81] y [15] index = 25 x [82] y [15] index = 26 x [83] y [15] index = 27 x [84] y [15] index = 28 x [85] y [15] index = 29 x [86] y [15] index = 30 x [87] y [15] index = 31 x [88] y [15] index = 32 x [89] y [15] index = 33 x [90] y [15] index = 34 x [91] y [15] index = 35 x [92] y [15] index = 36 x [93] y [15] index = 37 x [94] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 189953
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300037 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 37500
-networkCRCLogInfo = currentProgress = 31250 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [31] y [15] lastPos = x [30] y [15]
- targetPos = x [31] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [30] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 13 index = 0 x [32] y [15] index = 1 x [33] y [15] index = 2 x [34] y [15] index = 3 x [35] y [15] index = 4 x [36] y [15] index = 5 x [37] y [15] index = 6 x [38] y [15] index = 7 x [39] y [15] index = 8 x [40] y [15] index = 9 x [41] y [15] index = 10 x [42] y [15] index = 11 x [43] y [15] index = 12 x [44] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 109677
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300038 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 5500
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [38] y [14] lastPos = x [37] y [14]
- targetPos = x [38] y [14] targetVec = x [0] y [0] z [0] meetingPos = x [37] y [13]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 37 index = 0 x [39] y [15] index = 1 x [40] y [15] index = 2 x [41] y [15] index = 3 x [42] y [15] index = 4 x [43] y [15] index = 5 x [44] y [15] index = 6 x [45] y [15] index = 7 x [46] y [15] index = 8 x [47] y [15] index = 9 x [48] y [15] index = 10 x [49] y [15] index = 11 x [50] y [15] index = 12 x [51] y [15] index = 13 x [52] y [15] index = 14 x [53] y [15] index = 15 x [54] y [15] index = 16 x [55] y [15] index = 17 x [56] y [15] index = 18 x [57] y [15] index = 19 x [58] y [15] index = 20 x [59] y [15] index = 21 x [60] y [15] index = 22 x [61] y [15] index = 23 x [62] y [15] index = 24 x [63] y [16] index = 25 x [64] y [16] index = 26 x [65] y [17] index = 27 x [65] y [18] index = 28 x [66] y [18] index = 29 x [67] y [18] index = 30 x [68] y [18] index = 31 x [69] y [18] index = 32 x [70] y [18] index = 33 x [71] y [18] index = 34 x [72] y [18] index = 35 x [73] y [17] index = 36 x [74] y [16]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 487794
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300039 name [desert_camp][3]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 5180 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [21] lastPos = x [25] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [24] y [20]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 415069
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300040 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 99000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [36] y [15] lastPos = x [35] y [15]
- targetPos = x [36] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [35] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 18 index = 0 x [37] y [15] index = 1 x [38] y [15] index = 2 x [39] y [15] index = 3 x [40] y [15] index = 4 x [41] y [15] index = 5 x [42] y [15] index = 6 x [43] y [15] index = 7 x [44] y [15] index = 8 x [45] y [15] index = 9 x [46] y [15] index = 10 x [47] y [15] index = 11 x [48] y [15] index = 12 x [49] y [15] index = 13 x [50] y [15] index = 14 x [51] y [15] index = 15 x [52] y [15] index = 16 x [53] y [15] index = 17 x [54] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 245680
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300041 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 11000
-networkCRCLogInfo = currentProgress = 5500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [34] y [15] lastPos = x [33] y [15]
- targetPos = x [34] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [33] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 17 index = 0 x [35] y [15] index = 1 x [36] y [15] index = 2 x [37] y [15] index = 3 x [38] y [15] index = 4 x [39] y [15] index = 5 x [40] y [15] index = 6 x [41] y [15] index = 7 x [42] y [15] index = 8 x [43] y [15] index = 9 x [44] y [15] index = 10 x [45] y [15] index = 11 x [46] y [15] index = 12 x [47] y [15] index = 13 x [48] y [15] index = 14 x [49] y [15] index = 15 x [50] y [15] index = 16 x [51] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 120695
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300042 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [24] lastPos = x [15] y [24]
- targetPos = x [16] y [24] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [23]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 344450
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300043 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 76000
-networkCRCLogInfo = currentProgress = 71250 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [25] lastPos = x [18] y [26]
- targetPos = x [18] y [25] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [24]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [18] y [24] index = 1 x [18] y [23] index = 2 x [18] y [22] index = 3 x [18] y [21]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [18] y [20], originalPos = x [18] y [20], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 172095
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 0
---------------------------
-** world frame: 12060
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 1 index = 0  state = 0 factionIndex = 0 type = spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-170/0
-amount = 170
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 19
-
-index = 2 resource name = gold
-775/2000
-amount = 775
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-175/1500
-amount = 175
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-200/300
-amount = 200
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-170/0
-amount = 170
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 33
-id = 0 name [pyramid][9]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 37500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [231] y [21] lastPos = x [231] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [13]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 426354
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 1 name [sphinx][15]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 15000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300013 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [225] y [15] lastPos = x [225] y [15]
- targetPos = x [222] y [22] targetVec = x [222] y [11] z [22] meetingPos = x [224] y [14]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 1, desc = AttackStopped, pos = x [210] y [22], originalPos = x [210] y [22], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 141953
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.300000, lastAnimProgress = 0.405000, animProgress = 0.427500 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 2 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 82500
-networkCRCLogInfo = currentProgress = 80625 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [9] lastPos = x [244] y [9]
- targetPos = x [246] y [9] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [244] y [8]
- loadType = wood currSkill = stop_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [246] y [9], originalPos = x [246] y [9], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 182411
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 3 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 23625
-networkCRCLogInfo = currentProgress = 21000 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [239] y [22] lastPos = x [239] y [21]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [238] y [21]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 2, desc = Build, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitRef.getUnit() id = 25, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 417452
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 4 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 18 deadCount = 0 progress = 50625
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [236] y [14] lastPos = x [236] y [15]
- targetPos = x [236] y [13] targetVec = x [242] y [11.4444] z [17] meetingPos = x [235] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [236] y [13], originalPos = x [236] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 652493
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 5 name [spearman][13]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 321 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [90] y [26] lastPos = x [91] y [26]
- targetPos = x [90] y [26] targetVec = x [0] y [0] z [0] meetingPos = x [89] y [25]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 173509
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 6 name [spearthrower][14]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 543 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [24] lastPos = x [226] y [23]
- targetPos = x [227] y [24] targetVec = x [222] y [11] z [22] meetingPos = x [226] y [23]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 576664
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.962500, animProgress = 0.975000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 7 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [251] y [18] lastPos = x [250] y [18]
- targetPos = x [251] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [250] y [17]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 643591
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 8 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [18] lastPos = x [251] y [18]
- targetPos = x [252] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [17]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 164607
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 9 name [priest][8]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 666 ep = 420 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 1 enemyKills = 1
- currField = 0 targetField = 0
- pos = x [227] y [25] lastPos = x [226] y [25]
- targetPos = x [227] y [25] targetVec = x [222] y [11] z [22] meetingPos = x [226] y [24]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 375387
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.250000, animProgress = 0.312500 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 10 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 17 deadCount = 0 progress = 37500
-networkCRCLogInfo = currentProgress = 33750 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [10] lastPos = x [244] y [10]
- targetPos = x [246] y [9] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [244] y [9]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [246] y [10] index = 1 x [247] y [10]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [246] y [9], originalPos = x [247] y [9], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 619317
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 11 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 60696
-networkCRCLogInfo = currentProgress = 57324 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [236] y [20] lastPos = x [235] y [19]
- targetPos = x [236] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [235] y [19]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 7 index = 0 x [236] y [21] index = 1 x [236] y [22] index = 2 x [236] y [23] index = 3 x [236] y [24] index = 4 x [236] y [25] index = 5 x [236] y [26] index = 6 x [235] y [26]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [233] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 506081
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 12 name [desert_camp][3]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 7500
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 145 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [241] y [16] lastPos = x [241] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [227] y [25]
- currSkill = upgrade_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 293246
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 13 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 47500
-networkCRCLogInfo = currentProgress = 42750 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [15] lastPos = x [232] y [15]
- targetPos = x [233] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [14]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 10 index = 0 x [233] y [16] index = 1 x [233] y [17] index = 2 x [233] y [18] index = 3 x [233] y [19] index = 4 x [234] y [20] index = 5 x [235] y [20] index = 6 x [236] y [20] index = 7 x [236] y [21] index = 8 x [236] y [22] index = 9 x [236] y [23]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [13], originalPos = x [232] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 667926
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 14 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 47250
-networkCRCLogInfo = currentProgress = 42000 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [16] lastPos = x [233] y [16]
- targetPos = x [232] y [16] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [15]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [232] y [15] index = 1 x [232] y [14]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [13], originalPos = x [232] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 481695
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 15 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 46875
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [8] lastPos = x [239] y [9]
- targetPos = x [239] y [7] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [238] y [7]
- loadType = wood currSkill = stop_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [239] y [7], originalPos = x [239] y [7], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 708315
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 16 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 5 deadCount = 0 progress = 5625
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [230] y [12] lastPos = x [230] y [13]
- targetPos = x [230] y [11] targetVec = x [0] y [0] z [0] meetingPos = x [229] y [11]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [230] y [11], originalPos = x [230] y [11], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 276124
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 17 name [farm][4]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 52500
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [250] y [14] lastPos = x [250] y [14]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [252] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 314767
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 18 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 42000
-networkCRCLogInfo = currentProgress = 41000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [240] y [22] lastPos = x [240] y [21]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [239] y [21]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 3, desc = Repair, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 1, stateValue = 3, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 656044
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 19 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 84375
-networkCRCLogInfo = currentProgress = 78750 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [29] lastPos = x [237] y [28]
- targetPos = x [238] y [30] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [28]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [30], originalPos = x [238] y [30], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 62133
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 20 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 13488
-networkCRCLogInfo = currentProgress = 10116 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [17] lastPos = x [234] y [16]
- targetPos = x [233] y [17] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [16]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 9 index = 0 x [233] y [18] index = 1 x [233] y [19] index = 2 x [232] y [20] index = 3 x [231] y [20] index = 4 x [230] y [20] index = 5 x [230] y [21] index = 6 x [230] y [22] index = 7 x [230] y [23] index = 8 x [230] y [24]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [235] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 439322
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 21 name [temple][16]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 88750 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [240] y [6] lastPos = x [240] y [6]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 57559
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 22 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 24000
-networkCRCLogInfo = currentProgress = 23000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [240] y [23] lastPos = x [239] y [23]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [239] y [22]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [240] y [22]
-
-Command count = 2
- index = 0 commandType id = 3, desc = Repair, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 1, stateValue = 3, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 1
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 606562
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 23 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 2 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 95625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [14] lastPos = x [233] y [15]
- targetPos = x [234] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 500931
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 24 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 10 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 16875 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [229] y [12] lastPos = x [229] y [13]
- targetPos = x [230] y [11] targetVec = x [0] y [0] z [0] meetingPos = x [228] y [11]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [229] y [11] index = 1 x [229] y [10]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [230] y [11], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 191850
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 25 name [obelisk][7]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 4605 ep = 0 loadCount = 0 deadCount = 0 progress = 82500
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [240] y [22] lastPos = x [240] y [22]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [239] y [21]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 418800
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 26 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [21] lastPos = x [251] y [20]
- targetPos = x [252] y [21] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [20]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 374140
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 27 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [20] lastPos = x [251] y [20]
- targetPos = x [252] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [19]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 271459
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 28 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 15750
-networkCRCLogInfo = currentProgress = 10500 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [237] y [17] lastPos = x [237] y [18]
- targetPos = x [237] y [17] targetVec = x [0] y [0] z [0] meetingPos = x [236] y [16]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [237] y [16] index = 1 x [237] y [15] index = 2 x [237] y [14]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [237] y [13], originalPos = x [237] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 193173
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 29 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [251] y [21] lastPos = x [251] y [20]
- targetPos = x [251] y [21] targetVec = x [0] y [0] z [0] meetingPos = x [250] y [20]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 355654
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 30 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [22] lastPos = x [251] y [22]
- targetPos = x [252] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 34053
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 31 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 7 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 39375 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [14] lastPos = x [238] y [15]
- targetPos = x [237] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [238] y [13]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [237] y [13], originalPos = x [237] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 376534
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 32 name [priest][8]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 700 ep = 20 loadCount = 0 deadCount = 0 progress = 36750
-networkCRCLogInfo = currentProgress = 31500 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [14] lastPos = x [239] y [13]
- targetPos = x [239] y [14] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [13]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [239] y [15] index = 1 x [238] y [16] index = 2 x [237] y [17] index = 3 x [236] y [18] index = 4 x [235] y [19] index = 5 x [234] y [20] index = 6 x [233] y [20] index = 7 x [232] y [20] index = 8 x [231] y [20] index = 9 x [230] y [20] index = 10 x [229] y [21]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [226] y [21], originalPos = x [226] y [21], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 112644
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 1
---------------------------
-** world frame: 12060
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 0
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-162/0
-amount = 162
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = -3
-
-index = 2 resource name = gold
-975/2000
-amount = 975
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-225/1500
-amount = 225
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-280/300
-amount = 280
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-170/0
-amount = 170
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 31
-id = 100000 name [pyramid][9]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 37500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [103] lastPos = x [233] y [103]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [114]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 251404
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100001 name [sphinx][15]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 37500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [97] lastPos = x [227] y [97]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [96]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 486445
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100002 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 23 deadCount = 0 progress = 84375
-networkCRCLogInfo = currentProgress = 78750 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [98] lastPos = x [239] y [99]
- targetPos = x [240] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [97]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [239] y [97] index = 1 x [239] y [96]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [97], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 7461
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100003 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 5 deadCount = 0 progress = 86250
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [216] y [98] lastPos = x [217] y [98]
- targetPos = x [215] y [97] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [215] y [97]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [97], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 242502
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100004 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 52500
-networkCRCLogInfo = currentProgress = 47250 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [214] y [103] lastPos = x [215] y [103]
- targetPos = x [214] y [103] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [213] y [102]
- loadType = wood currSkill = move_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 7 index = 0 x [213] y [103] index = 1 x [212] y [103] index = 2 x [212] y [102] index = 3 x [212] y [101] index = 4 x [212] y [100] index = 5 x [212] y [99] index = 6 x [212] y [98]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [214] y [96], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 477543
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100005 name [spearman][13]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 30000
-networkCRCLogInfo = currentProgress = 27500 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300005 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [206] y [102] lastPos = x [206] y [103]
- targetPos = x [206] y [101] targetVec = x [206] y [8] z [101] meetingPos = x [205] y [101]
- currSkill = attack_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [202] y [108], originalPos = x [202] y [108], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 59331
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.000000, lastAnimProgress = 0.225000, animProgress = 0.250000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 100006 name [spearthrower][14]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 481 ep = 0 loadCount = 0 deadCount = 0 progress = 11250
-networkCRCLogInfo = currentProgress = 10000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300005 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [205] y [101] lastPos = x [206] y [100]
- targetPos = x [206] y [101] targetVec = x [206] y [8] z [101] meetingPos = x [204] y [100]
- currSkill = attack_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [204] y [102] index = 1 x [203] y [103] index = 2 x [202] y [104] index = 3 x [201] y [105] index = 4 x [200] y [106] index = 5 x [199] y [107] index = 6 x [198] y [108] index = 7 x [198] y [109] index = 8 x [198] y [110] index = 9 x [198] y [111] index = 10 x [198] y [112]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [198] y [112], originalPos = x [198] y [112], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 410845
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.025000, animProgress = 0.037500 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 100007 name [chicken][2]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 47925
-networkCRCLogInfo = currentProgress = 46150 updateFPS = 40 speed = 100 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1775 [1775]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [102] lastPos = x [233] y [101]
- targetPos = x [232] y [102] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [101]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 13 index = 0 x [232] y [103] index = 1 x [232] y [104] index = 2 x [232] y [105] index = 3 x [232] y [106] index = 4 x [232] y [107] index = 5 x [232] y [108] index = 6 x [233] y [109] index = 7 x [234] y [110] index = 8 x [235] y [111] index = 9 x [236] y [112] index = 10 x [237] y [113] index = 11 x [238] y [113] index = 12 x [239] y [113]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [247] y [116], originalPos = x [247] y [116], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 468641
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100008 name [chicken][2]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [99] lastPos = x [231] y [100]
- targetPos = x [232] y [99] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [98]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 703682
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100009 name [priest][8]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [106] lastPos = x [227] y [106]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [105]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 224698
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100010 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 63000
-networkCRCLogInfo = currentProgress = 57750 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [110] lastPos = x [233] y [109]
- targetPos = x [233] y [110] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [109]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [233] y [111] index = 1 x [233] y [112] index = 2 x [233] y [113]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 246917
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100011 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 3 deadCount = 0 progress = 61875
-networkCRCLogInfo = currentProgress = 56250 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [114] lastPos = x [232] y [114]
- targetPos = x [234] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [113]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 139206
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100012 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 2 deadCount = 0 progress = 97500
-networkCRCLogInfo = currentProgress = 93750 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [215] y [98] lastPos = x [215] y [99]
- targetPos = x [215] y [97] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [214] y [97]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [97], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 660370
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100013 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 73500
-networkCRCLogInfo = currentProgress = 68250 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [217] y [97] lastPos = x [217] y [98]
- targetPos = x [217] y [97] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [216] y [96]
- loadType = wood currSkill = move_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [216] y [96]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [214] y [96], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 259834
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100014 name [farm][4]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 97500
-networkCRCLogInfo = currentProgress = 90000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [100] lastPos = x [245] y [100]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [244] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 429952
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100015 name [desert_camp][3]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 71250
-networkCRCLogInfo = currentProgress = 70000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [224] y [111] lastPos = x [224] y [111]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [223] y [110]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 179351
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100016 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 9500
-networkCRCLogInfo = currentProgress = 4750 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [110] lastPos = x [235] y [111]
- targetPos = x [235] y [110] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [109]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [236] y [109] index = 1 x [237] y [108] index = 2 x [238] y [108] index = 3 x [238] y [107] index = 4 x [238] y [106] index = 5 x [238] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [116], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 41105
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100017 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 94500
-networkCRCLogInfo = currentProgress = 91875 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 100029 - factionIndex = 1 currField = 0 targetField = 0
- pos = x [225] y [107] lastPos = x [226] y [107]
- targetPos = x [223] y [105] targetVec = x [222.5] y [12.5] z [105.5] meetingPos = x [224] y [106]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [221] y [104], originalPos = x [221] y [104], facing = 0, unitRef.getUnit() id = 100029, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 323979
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100018 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 11 deadCount = 0 progress = 28125
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [113] lastPos = x [234] y [112]
- targetPos = x [234] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 301673
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100019 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 59632
-networkCRCLogInfo = currentProgress = 55905 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [236] y [98] lastPos = x [235] y [99]
- targetPos = x [236] y [98] targetVec = x [0] y [0] z [0] meetingPos = x [235] y [97]
- loadType = stone currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [237] y [97] index = 1 x [238] y [97] index = 2 x [239] y [97]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [96], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 524747
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100020 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 23 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 39375 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [96] lastPos = x [238] y [96]
- targetPos = x [240] y [96] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [95]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [96], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 544371
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100021 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 11181
-networkCRCLogInfo = currentProgress = 7454 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [236] y [100] lastPos = x [235] y [101]
- targetPos = x [236] y [100] targetVec = x [0] y [0] z [0] meetingPos = x [235] y [99]
- loadType = stone currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [237] y [99] index = 1 x [238] y [98] index = 2 x [239] y [97]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [96], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 18320
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100022 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 52178
-networkCRCLogInfo = currentProgress = 48451 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [111] lastPos = x [234] y [110]
- targetPos = x [233] y [111] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [110]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 7 index = 0 x [232] y [111] index = 1 x [231] y [112] index = 2 x [231] y [113] index = 3 x [231] y [114] index = 4 x [231] y [115] index = 5 x [231] y [116] index = 6 x [231] y [117]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [117], originalPos = x [232] y [117], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 581669
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100023 name [temple][16]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 91250
-networkCRCLogInfo = currentProgress = 90000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [213] y [99] lastPos = x [213] y [99]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [212] y [98]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 70792
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100024 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 33750
-networkCRCLogInfo = currentProgress = 28125 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [237] y [113] lastPos = x [237] y [112]
- targetPos = x [237] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [236] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [237] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 141419
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100025 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97788 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [237] y [108] lastPos = x [238] y [109]
- targetPos = x [237] y [108] targetVec = x [0] y [0] z [0] meetingPos = x [236] y [107]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [236] y [108] index = 1 x [235] y [108] index = 2 x [235] y [107] index = 3 x [235] y [106] index = 4 x [235] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [239] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 38158
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100026 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 5 deadCount = 0 progress = 73125
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [113] lastPos = x [239] y [112]
- targetPos = x [239] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [238] y [113]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [239] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 304262
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100027 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 10 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 39375 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [113] lastPos = x [238] y [112]
- targetPos = x [238] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 214816
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100028 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 15 deadCount = 0 progress = 11250
-networkCRCLogInfo = currentProgress = 5625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [113] lastPos = x [236] y [112]
- targetPos = x [235] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [234] y [113] index = 1 x [233] y [113] index = 2 x [232] y [114] index = 3 x [231] y [115] index = 4 x [231] y [116]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [235] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 251470
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100029 name [obelisk][7]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 710 ep = 0 loadCount = 0 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 37500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [221] y [104] lastPos = x [221] y [104]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [220] y [103]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 463162
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100030 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 48451
-networkCRCLogInfo = currentProgress = 44724 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [236] y [109] lastPos = x [235] y [108]
- targetPos = x [236] y [109] targetVec = x [0] y [0] z [0] meetingPos = x [235] y [108]
- currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [237] y [110] index = 1 x [237] y [111] index = 2 x [237] y [112] index = 3 x [237] y [113]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 654725
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 2
---------------------------
-** world frame: 12060
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 0
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 15
-
-index = 2 resource name = gold
-121/2000
-amount = 121
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-103/1500
-amount = 103
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-262/300
-amount = 262
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 44
-id = 200000 name [pyramid][9]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 37500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [21] y [103] lastPos = x [21] y [103]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [20] y [102]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 76454
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200001 name [sphinx][15]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 37500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [100] lastPos = x [15] y [100]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 311495
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200002 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 95000
-networkCRCLogInfo = currentProgress = 94000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200042 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [14] y [112] lastPos = x [14] y [111]
- targetPos = x [15] y [113] targetVec = x [14.5] y [13.2778] z [113.5] meetingPos = x [13] y [111]
- loadType = wood currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [14] y [113], originalPos = x [14] y [113], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 546536
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200003 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 14 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 88125 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [12] y [105] lastPos = x [13] y [105]
- targetPos = x [11] y [106] targetVec = x [17] y [11] z [110] meetingPos = x [11] y [104]
- loadType = wood currSkill = stop_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [16] y [97], originalPos = x [16] y [97], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 67552
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200004 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 23750
-networkCRCLogInfo = currentProgress = 19000 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [23] y [111] lastPos = x [23] y [112]
- targetPos = x [23] y [111] targetVec = x [18] y [11] z [106] meetingPos = x [22] y [110]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [23] y [110] index = 1 x [23] y [109] index = 2 x [23] y [108] index = 3 x [23] y [107] index = 4 x [23] y [106] index = 5 x [23] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [23] y [114], originalPos = x [24] y [116], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 302593
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200005 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 3905
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [56] y [82] lastPos = x [55] y [83]
- targetPos = x [56] y [82] targetVec = x [0] y [0] z [0] meetingPos = x [55] y [81]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 20 index = 0 x [57] y [81] index = 1 x [58] y [80] index = 2 x [59] y [79] index = 3 x [60] y [78] index = 4 x [61] y [77] index = 5 x [61] y [76] index = 6 x [61] y [75] index = 7 x [62] y [74] index = 8 x [63] y [73] index = 9 x [64] y [72] index = 10 x [65] y [71] index = 11 x [66] y [70] index = 12 x [67] y [69] index = 13 x [68] y [69] index = 14 x [69] y [69] index = 15 x [70] y [69] index = 16 x [71] y [69] index = 17 x [72] y [68] index = 18 x [73] y [68] index = 19 x [74] y [68]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 537634
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200006 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 62480
-networkCRCLogInfo = currentProgress = 58575 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [128] y [97] lastPos = x [127] y [98]
- targetPos = x [128] y [97] targetVec = x [89.961] y [5.55339] z [94.961] meetingPos = x [127] y [96]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 20 index = 0 x [129] y [96] index = 1 x [130] y [95] index = 2 x [131] y [94] index = 3 x [132] y [93] index = 4 x [133] y [92] index = 5 x [134] y [91] index = 6 x [135] y [90] index = 7 x [136] y [89] index = 8 x [137] y [88] index = 9 x [138] y [87] index = 10 x [139] y [86] index = 11 x [140] y [85] index = 12 x [139] y [84] index = 13 x [139] y [83] index = 14 x [139] y [82] index = 15 x [139] y [81] index = 16 x [139] y [80] index = 17 x [139] y [79] index = 18 x [139] y [78] index = 19 x [139] y [77]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 454897
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.887500, animProgress = 0.900000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 200007 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 99400 updateFPS = 40 speed = 100 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1775 [1775]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [28] y [98] lastPos = x [29] y [98]
- targetPos = x [28] y [98] targetVec = x [0] y [0] z [0] meetingPos = x [27] y [97]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 27 index = 0 x [27] y [98] index = 1 x [26] y [99] index = 2 x [26] y [100] index = 3 x [26] y [101] index = 4 x [26] y [102] index = 5 x [25] y [102] index = 6 x [24] y [102] index = 7 x [23] y [102] index = 8 x [22] y [102] index = 9 x [21] y [102] index = 10 x [20] y [101] index = 11 x [19] y [100] index = 12 x [18] y [99] index = 13 x [17] y [98] index = 14 x [16] y [98] index = 15 x [15] y [98] index = 16 x [14] y [98] index = 17 x [13] y [98] index = 18 x [12] y [98] index = 19 x [11] y [98] index = 20 x [10] y [97] index = 21 x [10] y [96] index = 22 x [10] y [95] index = 23 x [10] y [94] index = 24 x [10] y [93] index = 25 x [9] y [92] index = 26 x [8] y [91]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [8] y [91], originalPos = x [8] y [91], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 293691
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200008 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [94] lastPos = x [28] y [94]
- targetPos = x [27] y [94] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [93]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 528732
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200009 name [priest][8]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 63750
-networkCRCLogInfo = currentProgress = 60000 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 83 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [37] y [114] lastPos = x [36] y [114]
- targetPos = x [37] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [36] y [113]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 3
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 2 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 49748
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200010 name [farm][4]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 7500
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [109] lastPos = x [25] y [109]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [24] y [108]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 603153
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200011 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 52500
-networkCRCLogInfo = currentProgress = 51250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [17] y [105] lastPos = x [17] y [105]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [16] y [104]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 335985
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200012 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 94500
-networkCRCLogInfo = currentProgress = 89250 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [114] lastPos = x [25] y [113]
- targetPos = x [25] y [114] targetVec = x [17] y [11] z [110] meetingPos = x [24] y [113]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [24] y [115]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [24] y [116], originalPos = x [24] y [116], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 77336
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200013 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 6250
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [135] y [64] lastPos = x [134] y [64]
- targetPos = x [135] y [64] targetVec = x [0] y [0] z [0] meetingPos = x [134] y [63]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 14 index = 0 x [136] y [64] index = 1 x [137] y [64] index = 2 x [138] y [64] index = 3 x [139] y [64] index = 4 x [140] y [64] index = 5 x [141] y [63] index = 6 x [142] y [62] index = 7 x [143] y [62] index = 8 x [144] y [62] index = 9 x [145] y [61] index = 10 x [146] y [60] index = 11 x [147] y [60] index = 12 x [148] y [60] index = 13 x [149] y [59]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 21860
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200014 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 1 deadCount = 0 progress = 5625
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [98] lastPos = x [18] y [99]
- targetPos = x [17] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [97]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [18] y [97] index = 1 x [18] y [96]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [17] y [97], originalPos = x [17] y [96], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 330311
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200015 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 22185
-networkCRCLogInfo = currentProgress = 17748 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [57] y [91] lastPos = x [56] y [92]
- targetPos = x [57] y [91] targetVec = x [0] y [0] z [0] meetingPos = x [56] y [90]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 17 index = 0 x [58] y [90] index = 1 x [59] y [89] index = 2 x [60] y [88] index = 3 x [61] y [87] index = 4 x [62] y [86] index = 5 x [63] y [85] index = 6 x [64] y [84] index = 7 x [65] y [83] index = 8 x [66] y [82] index = 9 x [67] y [81] index = 10 x [68] y [80] index = 11 x [69] y [79] index = 12 x [70] y [78] index = 13 x [71] y [77] index = 14 x [71] y [76] index = 15 x [71] y [75] index = 16 x [72] y [74]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 295598
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200016 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 97125
-networkCRCLogInfo = currentProgress = 94500 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200042 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [17] y [112] lastPos = x [18] y [113]
- targetPos = x [15] y [113] targetVec = x [14.5] y [13.2778] z [113.5] meetingPos = x [16] y [111]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [17] y [111]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [13] y [112], originalPos = x [13] y [112], facing = 0, unitRef.getUnit() id = 200042, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 608246
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200017 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 66555
-networkCRCLogInfo = currentProgress = 62118 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [39] y [97] lastPos = x [38] y [98]
- targetPos = x [39] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [38] y [96]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 16 index = 0 x [40] y [96] index = 1 x [41] y [95] index = 2 x [42] y [94] index = 3 x [43] y [93] index = 4 x [44] y [92] index = 5 x [45] y [91] index = 6 x [46] y [90] index = 7 x [47] y [90] index = 8 x [48] y [90] index = 9 x [49] y [89] index = 10 x [50] y [88] index = 11 x [51] y [87] index = 12 x [52] y [86] index = 13 x [53] y [85] index = 14 x [54] y [84] index = 15 x [55] y [83]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 153986
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200018 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 28500
-networkCRCLogInfo = currentProgress = 23750 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [104] lastPos = x [17] y [104]
- targetPos = x [18] y [104] targetVec = x [23.5] y [11] z [99.5] meetingPos = x [17] y [103]
- loadType = wood currSkill = move_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [19] y [104] index = 1 x [20] y [104] index = 2 x [20] y [105] index = 3 x [20] y [106] index = 4 x [20] y [107] index = 5 x [20] y [108] index = 6 x [21] y [108] index = 7 x [22] y [108] index = 8 x [23] y [108] index = 9 x [23] y [107] index = 10 x [23] y [106]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [11] y [106], originalPos = x [13] y [106], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 509766
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200019 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 12 deadCount = 0 progress = 39375
-networkCRCLogInfo = currentProgress = 36750 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200043 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [26] y [97] lastPos = x [25] y [97]
- targetPos = x [27] y [96] targetVec = x [28] y [11] z [96] meetingPos = x [25] y [96]
- loadType = wood currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [27] y [95], originalPos = x [27] y [95], facing = 0, unitRef.getUnit() id = 200043, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 4385
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200020 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 4437
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [46] y [84] lastPos = x [45] y [85]
- targetPos = x [46] y [84] targetVec = x [0] y [0] z [0] meetingPos = x [45] y [83]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 15 index = 0 x [47] y [83] index = 1 x [48] y [82] index = 2 x [49] y [81] index = 3 x [50] y [80] index = 4 x [51] y [79] index = 5 x [52] y [78] index = 6 x [53] y [77] index = 7 x [54] y [76] index = 8 x [55] y [75] index = 9 x [56] y [74] index = 10 x [57] y [73] index = 11 x [58] y [72] index = 12 x [59] y [71] index = 13 x [60] y [70] index = 14 x [61] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 662203
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200021 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 18 deadCount = 0 progress = 33750
-networkCRCLogInfo = currentProgress = 28125 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [113] lastPos = x [21] y [112]
- targetPos = x [20] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [19] y [113] index = 1 x [18] y [113] index = 2 x [17] y [113] index = 3 x [17] y [114] index = 4 x [17] y [115] index = 5 x [17] y [116] index = 6 x [18] y [116] index = 7 x [19] y [116]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [20] y [114], originalPos = x [20] y [115], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 471145
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200022 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 12 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 16875 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [12] y [98] lastPos = x [12] y [99]
- targetPos = x [12] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [11] y [97]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [12] y [97], originalPos = x [13] y [99], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 289919
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200023 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 11000
-networkCRCLogInfo = currentProgress = 5500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [40] y [15] lastPos = x [39] y [15]
- targetPos = x [40] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [39] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 18 index = 0 x [41] y [15] index = 1 x [42] y [15] index = 2 x [43] y [15] index = 3 x [44] y [15] index = 4 x [45] y [15] index = 5 x [46] y [15] index = 6 x [47] y [15] index = 7 x [48] y [15] index = 8 x [49] y [15] index = 9 x [50] y [15] index = 10 x [51] y [15] index = 11 x [52] y [15] index = 12 x [53] y [15] index = 13 x [54] y [15] index = 14 x [55] y [15] index = 15 x [56] y [15] index = 16 x [57] y [15] index = 17 x [58] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 242436
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200024 name [temple][16]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 47500
-networkCRCLogInfo = currentProgress = 46250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [22] y [98] lastPos = x [22] y [98]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [21] y [97]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 19413
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200025 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 8 deadCount = 0 progress = 82500
-networkCRCLogInfo = currentProgress = 78750 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [10] y [104] lastPos = x [11] y [104]
- targetPos = x [9] y [104] targetVec = x [28.5] y [11] z [102.5] meetingPos = x [9] y [103]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [10] y [105]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [9] y [104], originalPos = x [10] y [106], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 220495
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200026 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 96250
-networkCRCLogInfo = currentProgress = 95000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [109] lastPos = x [16] y [109]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [108]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 418947
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200027 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 88000
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [108] y [84] lastPos = x [107] y [84]
- targetPos = x [108] y [84] targetVec = x [0] y [0] z [0] meetingPos = x [107] y [83]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 21 index = 0 x [109] y [83] index = 1 x [110] y [82] index = 2 x [111] y [81] index = 3 x [112] y [80] index = 4 x [113] y [79] index = 5 x [113] y [78] index = 6 x [114] y [77] index = 7 x [115] y [76] index = 8 x [116] y [75] index = 9 x [117] y [74] index = 10 x [118] y [73] index = 11 x [119] y [72] index = 12 x [120] y [71] index = 13 x [121] y [70] index = 14 x [122] y [70] index = 15 x [123] y [70] index = 16 x [124] y [70] index = 17 x [125] y [70] index = 18 x [126] y [70] index = 19 x [127] y [69] index = 20 x [128] y [68]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 118559
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200028 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 82005
-networkCRCLogInfo = currentProgress = 78100 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [164] y [80] lastPos = x [163] y [81]
- targetPos = x [164] y [80] targetVec = x [0] y [0] z [0] meetingPos = x [163] y [79]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 19 index = 0 x [165] y [80] index = 1 x [166] y [80] index = 2 x [167] y [79] index = 3 x [168] y [78] index = 4 x [168] y [77] index = 5 x [168] y [76] index = 6 x [168] y [75] index = 7 x [168] y [74] index = 8 x [168] y [73] index = 9 x [168] y [72] index = 10 x [168] y [71] index = 11 x [169] y [70] index = 12 x [169] y [69] index = 13 x [169] y [68] index = 14 x [169] y [67] index = 15 x [169] y [66] index = 16 x [169] y [65] index = 17 x [169] y [64] index = 18 x [169] y [63]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 389829
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200029 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 48807
-networkCRCLogInfo = currentProgress = 44370 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [98] y [90] lastPos = x [97] y [91]
- targetPos = x [98] y [90] targetVec = x [0] y [0] z [0] meetingPos = x [97] y [89]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 16 index = 0 x [99] y [90] index = 1 x [100] y [90] index = 2 x [101] y [89] index = 3 x [102] y [88] index = 4 x [103] y [87] index = 5 x [104] y [86] index = 6 x [105] y [85] index = 7 x [106] y [84] index = 8 x [107] y [84] index = 9 x [108] y [84] index = 10 x [109] y [83] index = 11 x [110] y [82] index = 12 x [111] y [81] index = 13 x [112] y [80] index = 14 x [113] y [79] index = 15 x [113] y [78]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 282040
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200030 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 12500
-networkCRCLogInfo = currentProgress = 10000 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [113] lastPos = x [16] y [112]
- targetPos = x [16] y [113] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [112]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 17 index = 0 x [17] y [113] index = 1 x [18] y [113] index = 2 x [19] y [112] index = 3 x [20] y [111] index = 4 x [21] y [110] index = 5 x [22] y [110] index = 6 x [23] y [110] index = 7 x [24] y [110] index = 8 x [25] y [109] index = 9 x [25] y [108] index = 10 x [26] y [108] index = 11 x [27] y [108] index = 12 x [28] y [108] index = 13 x [29] y [108] index = 14 x [30] y [109] index = 15 x [31] y [110] index = 16 x [32] y [110]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [37] y [110], originalPos = x [37] y [110], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 625301
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200031 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 82005
-networkCRCLogInfo = currentProgress = 78100 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [32] y [72] lastPos = x [31] y [73]
- targetPos = x [32] y [72] targetVec = x [0] y [0] z [0] meetingPos = x [31] y [71]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 21 index = 0 x [33] y [71] index = 1 x [34] y [70] index = 2 x [35] y [69] index = 3 x [36] y [68] index = 4 x [37] y [67] index = 5 x [37] y [66] index = 6 x [37] y [65] index = 7 x [36] y [64] index = 8 x [35] y [64] index = 9 x [35] y [63] index = 10 x [35] y [62] index = 11 x [35] y [61] index = 12 x [35] y [60] index = 13 x [35] y [59] index = 14 x [36] y [58] index = 15 x [37] y [57] index = 16 x [38] y [56] index = 17 x [39] y [55] index = 18 x [40] y [54] index = 19 x [41] y [53] index = 20 x [42] y [52]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 375166
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200032 name [farm][4]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [101] lastPos = x [27] y [101]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [100]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 322362
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200033 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [32] y [115] lastPos = x [31] y [115]
- targetPos = x [32] y [115] targetVec = x [0] y [0] z [0] meetingPos = x [31] y [114]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 548427
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200034 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [7] y [100] lastPos = x [8] y [100]
- targetPos = x [7] y [100] targetVec = x [0] y [0] z [0] meetingPos = x [6] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 89156
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200035 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 56250
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [160] y [15] lastPos = x [159] y [15]
- targetPos = x [160] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [159] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 12 index = 0 x [161] y [15] index = 1 x [162] y [15] index = 2 x [163] y [15] index = 3 x [164] y [15] index = 4 x [165] y [15] index = 5 x [166] y [15] index = 6 x [167] y [15] index = 7 x [168] y [15] index = 8 x [169] y [15] index = 9 x [170] y [15] index = 10 x [171] y [15] index = 11 x [172] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 620060
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200036 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 60500
-networkCRCLogInfo = currentProgress = 55000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [33] y [92] lastPos = x [33] y [91]
- targetPos = x [33] y [92] targetVec = x [0] y [0] z [0] meetingPos = x [32] y [91]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 19 index = 0 x [34] y [92] index = 1 x [35] y [92] index = 2 x [36] y [92] index = 3 x [37] y [92] index = 4 x [38] y [92] index = 5 x [39] y [91] index = 6 x [40] y [90] index = 7 x [41] y [89] index = 8 x [42] y [88] index = 9 x [43] y [87] index = 10 x [44] y [86] index = 11 x [45] y [85] index = 12 x [46] y [84] index = 13 x [47] y [83] index = 14 x [48] y [82] index = 15 x [49] y [81] index = 16 x [50] y [80] index = 17 x [51] y [79] index = 18 x [52] y [78]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 451125
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200037 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 75429
-networkCRCLogInfo = currentProgress = 70992 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [49] y [81] lastPos = x [48] y [82]
- targetPos = x [49] y [81] targetVec = x [0] y [0] z [0] meetingPos = x [48] y [80]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 17 index = 0 x [50] y [80] index = 1 x [51] y [79] index = 2 x [52] y [78] index = 3 x [53] y [77] index = 4 x [54] y [76] index = 5 x [55] y [75] index = 6 x [56] y [74] index = 7 x [57] y [73] index = 8 x [58] y [72] index = 9 x [59] y [71] index = 10 x [60] y [70] index = 11 x [61] y [69] index = 12 x [62] y [68] index = 13 x [63] y [67] index = 14 x [64] y [67] index = 15 x [65] y [68] index = 16 x [65] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 103008
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200038 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 97625
-networkCRCLogInfo = currentProgress = 93720 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [132] y [94] lastPos = x [131] y [95]
- targetPos = x [132] y [94] targetVec = x [0] y [0] z [0] meetingPos = x [131] y [93]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 21 index = 0 x [133] y [93] index = 1 x [134] y [92] index = 2 x [135] y [91] index = 3 x [136] y [90] index = 4 x [137] y [89] index = 5 x [138] y [88] index = 6 x [139] y [87] index = 7 x [140] y [86] index = 8 x [141] y [85] index = 9 x [140] y [84] index = 10 x [139] y [84] index = 11 x [139] y [83] index = 12 x [139] y [82] index = 13 x [139] y [81] index = 14 x [139] y [80] index = 15 x [139] y [79] index = 16 x [139] y [78] index = 17 x [139] y [77] index = 18 x [139] y [76] index = 19 x [139] y [75] index = 20 x [139] y [74]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 235011
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200039 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 31059
-networkCRCLogInfo = currentProgress = 26622 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [61] y [88] lastPos = x [60] y [89]
- targetPos = x [61] y [88] targetVec = x [0] y [0] z [0] meetingPos = x [60] y [87]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 18 index = 0 x [62] y [87] index = 1 x [63] y [86] index = 2 x [64] y [85] index = 3 x [65] y [84] index = 4 x [66] y [83] index = 5 x [67] y [82] index = 6 x [68] y [81] index = 7 x [69] y [80] index = 8 x [70] y [79] index = 9 x [71] y [78] index = 10 x [72] y [78] index = 11 x [73] y [78] index = 12 x [74] y [78] index = 13 x [75] y [77] index = 14 x [76] y [76] index = 15 x [77] y [75] index = 16 x [78] y [74] index = 17 x [79] y [73]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 11381
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200040 name [priest][8]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 245 loadCount = 0 deadCount = 0 progress = 52500
-networkCRCLogInfo = currentProgress = 48750 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 52 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [23] y [97] lastPos = x [22] y [97]
- targetPos = x [23] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [22] y [96]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 4, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 104576
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200041 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 93500
-networkCRCLogInfo = currentProgress = 88000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [35] y [63] lastPos = x [35] y [64]
- targetPos = x [35] y [63] targetVec = x [0] y [0] z [0] meetingPos = x [34] y [62]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 20 index = 0 x [35] y [62] index = 1 x [35] y [61] index = 2 x [35] y [60] index = 3 x [35] y [59] index = 4 x [36] y [58] index = 5 x [37] y [57] index = 6 x [38] y [56] index = 7 x [39] y [55] index = 8 x [40] y [54] index = 9 x [41] y [53] index = 10 x [42] y [52] index = 11 x [43] y [51] index = 12 x [44] y [50] index = 13 x [45] y [49] index = 14 x [46] y [48] index = 15 x [47] y [47] index = 16 x [48] y [46] index = 17 x [49] y [45] index = 18 x [50] y [44] index = 19 x [51] y [43]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 59708
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200042 name [obelisk][7]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 1694 ep = 0 loadCount = 0 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 15000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [13] y [112] lastPos = x [13] y [112]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [12] y [111]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 347724
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200043 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 727 ep = 0 loadCount = 0 deadCount = 0 progress = 60000
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [95] lastPos = x [27] y [95]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [94]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 454629
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 3
---------------------------
-** world frame: 12060
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 2 index = 0  state = 0 factionIndex = 3 type = spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
- index = 1  state = 0 factionIndex = 3 type = speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 8
-
-index = 2 resource name = gold
-37/2000
-amount = 37
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-60/1500
-amount = 60
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-17/300
-amount = 17
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 44
-id = 300000 name [pyramid][9]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 37500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 13 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [19] y [21] lastPos = x [19] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [18] y [20]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 9, unitTypeDesc = pyramid Reqs:
-gold: 100
-stone: 300
-wood: 150
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 615529
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300001 name [sphinx][15]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 37500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [13] y [16] lastPos = x [13] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [12] y [15]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 136545
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300002 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 21000
-networkCRCLogInfo = currentProgress = 20000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300039 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [26] y [20] lastPos = x [26] y [19]
- targetPos = x [25] y [22] targetVec = x [26] y [11] z [22] meetingPos = x [25] y [19]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 371586
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300003 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 99750
-networkCRCLogInfo = currentProgress = 95000 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [24] y [14] lastPos = x [23] y [14]
- targetPos = x [24] y [14] targetVec = x [15.5] y [11] z [26.5] meetingPos = x [23] y [13]
- loadType = gold currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 17 index = 0 x [25] y [15] index = 1 x [26] y [15] index = 2 x [26] y [16] index = 3 x [26] y [17] index = 4 x [26] y [18] index = 5 x [27] y [19] index = 6 x [28] y [20] index = 7 x [28] y [21] index = 8 x [28] y [22] index = 9 x [28] y [23] index = 10 x [28] y [24] index = 11 x [27] y [24] index = 12 x [26] y [24] index = 13 x [25] y [23] index = 14 x [24] y [23] index = 15 x [24] y [22] index = 16 x [24] y [21]
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 606627
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300004 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 36750
-networkCRCLogInfo = currentProgress = 31500 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [16] lastPos = x [16] y [17]
- targetPos = x [16] y [16] targetVec = x [23.5] y [11] z [17.5] meetingPos = x [15] y [15]
- loadType = gold currSkill = move_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [16] y [15] index = 1 x [15] y [14] index = 2 x [15] y [13]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [15] y [7], originalPos = x [15] y [7], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 127643
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300005 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 135 ep = 0 loadCount = 0 deadCount = 0 progress = 10000
-networkCRCLogInfo = currentProgress = 7500 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 100006 - factionIndex = 1 currField = 0 targetField = 0
- pos = x [206] y [101] lastPos = x [207] y [101]
- targetPos = x [205] y [101] targetVec = x [205] y [8.52778] z [101] meetingPos = x [205] y [100]
- currSkill = attack_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 291421
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.000000, lastAnimProgress = 0.975000, animProgress = 1.000000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 300006 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 89815
-networkCRCLogInfo = currentProgress = 85910 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [122] y [102] lastPos = x [121] y [103]
- targetPos = x [122] y [102] targetVec = x [0] y [0] z [0] meetingPos = x [121] y [101]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 18 index = 0 x [123] y [101] index = 1 x [124] y [101] index = 2 x [125] y [100] index = 3 x [126] y [99] index = 4 x [127] y [98] index = 5 x [128] y [97] index = 6 x [129] y [96] index = 7 x [130] y [95] index = 8 x [131] y [94] index = 9 x [132] y [93] index = 10 x [133] y [92] index = 11 x [134] y [91] index = 12 x [135] y [90] index = 13 x [136] y [89] index = 14 x [137] y [88] index = 15 x [138] y [87] index = 16 x [139] y [86] index = 17 x [140] y [85]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 597725
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300007 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [11] y [22] lastPos = x [11] y [21]
- targetPos = x [11] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [10] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 118741
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300008 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 31950
-networkCRCLogInfo = currentProgress = 30175 updateFPS = 40 speed = 100 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1775 [1775]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [29] y [23] lastPos = x [28] y [24]
- targetPos = x [29] y [23] targetVec = x [0] y [0] z [0] meetingPos = x [28] y [22]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 16 index = 0 x [30] y [22] index = 1 x [31] y [21] index = 2 x [32] y [20] index = 3 x [33] y [19] index = 4 x [34] y [18] index = 5 x [35] y [17] index = 6 x [35] y [16] index = 7 x [35] y [15] index = 8 x [34] y [14] index = 9 x [33] y [14] index = 10 x [33] y [13] index = 11 x [33] y [12] index = 12 x [33] y [11] index = 13 x [34] y [10] index = 14 x [35] y [9] index = 15 x [35] y [8]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [35] y [8], originalPos = x [35] y [8], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 353782
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300009 name [priest][8]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 30000
-networkCRCLogInfo = currentProgress = 26250 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 70 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [7] lastPos = x [19] y [7]
- targetPos = x [18] y [7] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [6]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 3
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 2 commandType id = 4, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 588823
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300010 name [farm][4]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 15000
-networkCRCLogInfo = currentProgress = 7500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [27] lastPos = x [20] y [27]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [26]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 342868
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300011 name [desert_camp][3]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 15000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 27 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [21] lastPos = x [15] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [20]
- currSkill = upgrade_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 452706
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300012 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 85500
-networkCRCLogInfo = currentProgress = 80750 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [24] y [11] lastPos = x [24] y [10]
- targetPos = x [24] y [11] targetVec = x [0] y [0] z [0] meetingPos = x [23] y [10]
- loadType = wood currSkill = move_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [24] y [12] index = 1 x [24] y [13] index = 2 x [24] y [14]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [17] y [7], originalPos = x [16] y [7], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 345361
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300013 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 0 ep = 0 loadCount = 0 deadCount = 290 progress = 100000
-networkCRCLogInfo = currentProgress = 100000 updateFPS = 40 speed = 120 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3000 [3000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 6 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [222] y [22] lastPos = x [221] y [22]
- targetPos = x [227] y [24] targetVec = x [227] y [11.5] z [24] meetingPos = x [221] y [21]
- currSkill = die_skill
- toBeUndertaken = 0 alive = 0 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 171493
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.300000, lastAnimProgress = 0.225000, animProgress = 0.250000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 300014 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 11 deadCount = 0 progress = 84375
-networkCRCLogInfo = currentProgress = 78750 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [14] lastPos = x [18] y [15]
- targetPos = x [18] y [13] targetVec = x [23.5] y [11] z [17.5] meetingPos = x [17] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [18] y [13], originalPos = x [18] y [13], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 327611
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300015 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 17748
-networkCRCLogInfo = currentProgress = 13311 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [70] y [29] lastPos = x [69] y [30]
- targetPos = x [70] y [29] targetVec = x [0] y [0] z [0] meetingPos = x [69] y [28]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 18 index = 0 x [71] y [28] index = 1 x [72] y [27] index = 2 x [73] y [26] index = 3 x [73] y [25] index = 4 x [74] y [24] index = 5 x [75] y [23] index = 6 x [76] y [22] index = 7 x [77] y [21] index = 8 x [78] y [20] index = 9 x [79] y [20] index = 10 x [80] y [20] index = 11 x [81] y [19] index = 12 x [82] y [18] index = 13 x [83] y [17] index = 14 x [84] y [16] index = 15 x [85] y [15] index = 16 x [86] y [15] index = 17 x [87] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 228387
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300016 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 9500
-networkCRCLogInfo = currentProgress = 4750 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [17] y [15] lastPos = x [17] y [14]
- targetPos = x [17] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [16] y [14]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 10 index = 0 x [18] y [16] index = 1 x [18] y [17] index = 2 x [18] y [18] index = 3 x [19] y [19] index = 4 x [18] y [20] index = 5 x [18] y [21] index = 6 x [18] y [22] index = 7 x [18] y [23] index = 8 x [18] y [24] index = 9 x [18] y [25]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [17] y [13], originalPos = x [16] y [14], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 72871
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300017 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 6 deadCount = 0 progress = 56250
-networkCRCLogInfo = currentProgress = 50625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [14] lastPos = x [16] y [15]
- targetPos = x [16] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [16] y [13], originalPos = x [18] y [14], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 307060
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300018 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97614 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [100] y [91] lastPos = x [99] y [92]
- targetPos = x [100] y [91] targetVec = x [0] y [0] z [0] meetingPos = x [99] y [90]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 18 index = 0 x [101] y [90] index = 1 x [102] y [89] index = 2 x [102] y [88] index = 3 x [103] y [87] index = 4 x [104] y [86] index = 5 x [105] y [85] index = 6 x [106] y [84] index = 7 x [107] y [84] index = 8 x [108] y [84] index = 9 x [109] y [83] index = 10 x [110] y [82] index = 11 x [111] y [81] index = 12 x [112] y [80] index = 13 x [113] y [79] index = 14 x [113] y [78] index = 15 x [114] y [77] index = 16 x [115] y [76] index = 17 x [116] y [75]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 669410
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300019 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 31250
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [49] y [15] lastPos = x [48] y [15]
- targetPos = x [49] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [48] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 17 index = 0 x [50] y [15] index = 1 x [51] y [15] index = 2 x [52] y [15] index = 3 x [53] y [15] index = 4 x [54] y [15] index = 5 x [55] y [15] index = 6 x [56] y [15] index = 7 x [57] y [15] index = 8 x [58] y [15] index = 9 x [59] y [15] index = 10 x [60] y [15] index = 11 x [61] y [15] index = 12 x [62] y [15] index = 13 x [63] y [16] index = 14 x [64] y [16] index = 15 x [65] y [17] index = 16 x [65] y [18]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 74942
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300020 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 23750
-networkCRCLogInfo = currentProgress = 19000 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [21] lastPos = x [18] y [20]
- targetPos = x [18] y [21] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [20]
- loadType = wood currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [18] y [22] index = 1 x [18] y [23] index = 2 x [18] y [24] index = 3 x [18] y [25] index = 4 x [18] y [26] index = 5 x [19] y [26] index = 6 x [20] y [26] index = 7 x [21] y [26]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [25] y [26], originalPos = x [25] y [26], facing = 0, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 177940
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300021 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 93750 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [119] y [104] lastPos = x [118] y [104]
- targetPos = x [119] y [104] targetVec = x [0] y [0] z [0] meetingPos = x [118] y [103]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 38 index = 0 x [120] y [104] index = 1 x [121] y [103] index = 2 x [122] y [103] index = 3 x [123] y [103] index = 4 x [124] y [102] index = 5 x [125] y [101] index = 6 x [126] y [100] index = 7 x [127] y [99] index = 8 x [128] y [98] index = 9 x [129] y [97] index = 10 x [130] y [96] index = 11 x [131] y [95] index = 12 x [132] y [94] index = 13 x [133] y [93] index = 14 x [134] y [92] index = 15 x [135] y [91] index = 16 x [136] y [90] index = 17 x [137] y [89] index = 18 x [138] y [88] index = 19 x [139] y [87] index = 20 x [140] y [86] index = 21 x [141] y [85] index = 22 x [140] y [84] index = 23 x [139] y [84] index = 24 x [139] y [83] index = 25 x [139] y [82] index = 26 x [139] y [81] index = 27 x [139] y [80] index = 28 x [139] y [79] index = 29 x [139] y [78] index = 30 x [139] y [77] index = 31 x [139] y [76] index = 32 x [139] y [75] index = 33 x [139] y [74] index = 34 x [139] y [73] index = 35 x [140] y [72] index = 36 x [141] y [71] index = 37 x [142] y [70]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 73145
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300022 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 82500
-networkCRCLogInfo = currentProgress = 80625 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [29] lastPos = x [17] y [29]
- targetPos = x [15] y [30] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [28]
- loadType = stone currSkill = stop_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [15] y [30], originalPos = x [14] y [30], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 57230
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300023 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 50765
-networkCRCLogInfo = currentProgress = 46860 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [65] y [31] lastPos = x [64] y [32]
- targetPos = x [65] y [31] targetVec = x [0] y [0] z [0] meetingPos = x [64] y [30]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 21 index = 0 x [66] y [30] index = 1 x [67] y [30] index = 2 x [68] y [30] index = 3 x [69] y [29] index = 4 x [70] y [28] index = 5 x [71] y [27] index = 6 x [72] y [26] index = 7 x [73] y [25] index = 8 x [74] y [24] index = 9 x [75] y [23] index = 10 x [76] y [22] index = 11 x [77] y [21] index = 12 x [78] y [20] index = 13 x [79] y [20] index = 14 x [80] y [20] index = 15 x [81] y [19] index = 16 x [82] y [18] index = 17 x [83] y [17] index = 18 x [84] y [16] index = 19 x [85] y [15] index = 20 x [86] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 520890
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300024 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 76125
-networkCRCLogInfo = currentProgress = 73500 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300039 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [24] y [20] lastPos = x [23] y [20]
- targetPos = x [25] y [22] targetVec = x [26] y [11] z [22] meetingPos = x [23] y [19]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitRef.getUnit() id = 300039, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 291030
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300025 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 88740
-networkCRCLogInfo = currentProgress = 84303 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [111] y [81] lastPos = x [110] y [82]
- targetPos = x [111] y [81] targetVec = x [0] y [0] z [0] meetingPos = x [110] y [80]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 17 index = 0 x [112] y [80] index = 1 x [113] y [79] index = 2 x [113] y [78] index = 3 x [114] y [77] index = 4 x [115] y [76] index = 5 x [116] y [75] index = 6 x [117] y [74] index = 7 x [118] y [73] index = 8 x [119] y [72] index = 9 x [120] y [71] index = 10 x [121] y [70] index = 11 x [122] y [70] index = 12 x [123] y [70] index = 13 x [124] y [70] index = 14 x [125] y [70] index = 15 x [126] y [70] index = 16 x [127] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 404399
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300026 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 82500
-networkCRCLogInfo = currentProgress = 77000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [120] y [103] lastPos = x [119] y [103]
- targetPos = x [120] y [103] targetVec = x [0] y [0] z [0] meetingPos = x [119] y [102]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 20 index = 0 x [121] y [103] index = 1 x [122] y [102] index = 2 x [123] y [101] index = 3 x [124] y [101] index = 4 x [125] y [100] index = 5 x [126] y [99] index = 6 x [127] y [98] index = 7 x [128] y [97] index = 8 x [129] y [96] index = 9 x [130] y [95] index = 10 x [131] y [94] index = 11 x [132] y [93] index = 12 x [133] y [92] index = 13 x [134] y [91] index = 14 x [135] y [90] index = 15 x [136] y [89] index = 16 x [137] y [88] index = 17 x [138] y [87] index = 18 x [139] y [86] index = 19 x [140] y [85]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 679972
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300027 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 57324
-networkCRCLogInfo = currentProgress = 53952 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [19] y [17] lastPos = x [18] y [16]
- targetPos = x [19] y [17] targetVec = x [0] y [0] z [0] meetingPos = x [18] y [16]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 10 index = 0 x [20] y [18] index = 1 x [21] y [19] index = 2 x [21] y [20] index = 3 x [22] y [20] index = 4 x [23] y [20] index = 5 x [24] y [20] index = 6 x [24] y [21] index = 7 x [24] y [22] index = 8 x [24] y [23] index = 9 x [24] y [24]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [13] y [9], originalPos = x [13] y [9], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 662631
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300028 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 26622
-networkCRCLogInfo = currentProgress = 22185 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [44] y [92] lastPos = x [43] y [93]
- targetPos = x [44] y [92] targetVec = x [0] y [0] z [0] meetingPos = x [43] y [91]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 18 index = 0 x [45] y [91] index = 1 x [46] y [90] index = 2 x [47] y [90] index = 3 x [48] y [90] index = 4 x [49] y [89] index = 5 x [50] y [88] index = 6 x [51] y [87] index = 7 x [52] y [86] index = 8 x [53] y [85] index = 9 x [54] y [84] index = 10 x [55] y [83] index = 11 x [56] y [82] index = 12 x [57] y [81] index = 13 x [58] y [80] index = 14 x [59] y [79] index = 15 x [60] y [78] index = 16 x [61] y [77] index = 17 x [61] y [76]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 435818
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300029 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 5000
-networkCRCLogInfo = currentProgress = 2500 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [17] y [18] lastPos = x [17] y [17]
- targetPos = x [17] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [16] y [17]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [17] y [19] index = 1 x [16] y [20] index = 2 x [15] y [20] index = 3 x [14] y [20] index = 4 x [13] y [21] index = 5 x [12] y [22] index = 6 x [11] y [23] index = 7 x [10] y [24]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [10] y [24], originalPos = x [10] y [24], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 601411
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300030 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 93500
-networkCRCLogInfo = currentProgress = 88000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [52] y [15] lastPos = x [51] y [15]
- targetPos = x [52] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [51] y [14]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 21 index = 0 x [53] y [15] index = 1 x [54] y [15] index = 2 x [55] y [15] index = 3 x [56] y [15] index = 4 x [57] y [15] index = 5 x [58] y [15] index = 6 x [59] y [15] index = 7 x [60] y [15] index = 8 x [61] y [15] index = 9 x [62] y [15] index = 10 x [63] y [16] index = 11 x [64] y [16] index = 12 x [65] y [17] index = 13 x [65] y [18] index = 14 x [66] y [18] index = 15 x [67] y [18] index = 16 x [68] y [18] index = 17 x [69] y [18] index = 18 x [70] y [18] index = 19 x [71] y [18] index = 20 x [72] y [18]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 183855
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300031 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 99400 updateFPS = 40 speed = 100 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1775 [1775]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [7] y [23] lastPos = x [6] y [24]
- targetPos = x [7] y [23] targetVec = x [0] y [0] z [0] meetingPos = x [6] y [22]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 10 index = 0 x [8] y [22] index = 1 x [9] y [21] index = 2 x [10] y [20] index = 3 x [11] y [19] index = 4 x [12] y [18] index = 5 x [13] y [17] index = 6 x [13] y [16] index = 7 x [13] y [15] index = 8 x [14] y [14] index = 9 x [15] y [13]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [25] y [10], originalPos = x [25] y [10], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 33916
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300032 name [temple][16]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 21250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [22] y [16] lastPos = x [22] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [21] y [15]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 447744
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300033 name [farm][4]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [14] y [25] lastPos = x [14] y [25]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [13] y [24]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 495505
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300034 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 62480
-networkCRCLogInfo = currentProgress = 58575 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [64] y [46] lastPos = x [63] y [47]
- targetPos = x [64] y [46] targetVec = x [0] y [0] z [0] meetingPos = x [63] y [45]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 18 index = 0 x [65] y [45] index = 1 x [66] y [44] index = 2 x [67] y [44] index = 3 x [68] y [44] index = 4 x [69] y [45] index = 5 x [69] y [46] index = 6 x [70] y [46] index = 7 x [71] y [46] index = 8 x [72] y [46] index = 9 x [73] y [45] index = 10 x [74] y [44] index = 11 x [75] y [43] index = 12 x [76] y [42] index = 13 x [77] y [41] index = 14 x [78] y [40] index = 15 x [79] y [39] index = 16 x [80] y [38] index = 17 x [81] y [37]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 580643
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300035 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 88000
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [60] y [15] lastPos = x [59] y [15]
- targetPos = x [60] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [59] y [14]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 16 index = 0 x [61] y [15] index = 1 x [62] y [15] index = 2 x [63] y [16] index = 3 x [64] y [16] index = 4 x [65] y [17] index = 5 x [65] y [18] index = 6 x [66] y [18] index = 7 x [67] y [18] index = 8 x [68] y [18] index = 9 x [69] y [18] index = 10 x [70] y [18] index = 11 x [71] y [18] index = 12 x [72] y [18] index = 13 x [73] y [17] index = 14 x [74] y [16] index = 15 x [75] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 279068
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300036 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 22000
-networkCRCLogInfo = currentProgress = 16500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [59] y [18] lastPos = x [59] y [17]
- targetPos = x [59] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [58] y [17]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 37 index = 0 x [59] y [19] index = 1 x [59] y [20] index = 2 x [60] y [20] index = 3 x [61] y [20] index = 4 x [62] y [20] index = 5 x [63] y [20] index = 6 x [64] y [20] index = 7 x [65] y [19] index = 8 x [66] y [18] index = 9 x [67] y [18] index = 10 x [68] y [18] index = 11 x [69] y [18] index = 12 x [70] y [18] index = 13 x [71] y [18] index = 14 x [72] y [18] index = 15 x [73] y [17] index = 16 x [74] y [16] index = 17 x [75] y [15] index = 18 x [76] y [15] index = 19 x [77] y [15] index = 20 x [78] y [15] index = 21 x [79] y [15] index = 22 x [80] y [15] index = 23 x [81] y [15] index = 24 x [82] y [15] index = 25 x [83] y [15] index = 26 x [84] y [15] index = 27 x [85] y [15] index = 28 x [86] y [15] index = 29 x [87] y [15] index = 30 x [88] y [15] index = 31 x [89] y [15] index = 32 x [90] y [15] index = 33 x [91] y [15] index = 34 x [92] y [15] index = 35 x [93] y [15] index = 36 x [94] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 215783
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300037 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 62500
-networkCRCLogInfo = currentProgress = 56250 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [32] y [15] lastPos = x [31] y [15]
- targetPos = x [32] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [31] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 12 index = 0 x [33] y [15] index = 1 x [34] y [15] index = 2 x [35] y [15] index = 3 x [36] y [15] index = 4 x [37] y [15] index = 5 x [38] y [15] index = 6 x [39] y [15] index = 7 x [40] y [15] index = 8 x [41] y [15] index = 9 x [42] y [15] index = 10 x [43] y [15] index = 11 x [44] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 581407
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300038 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 7810
-networkCRCLogInfo = currentProgress = 3905 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [39] y [15] lastPos = x [38] y [14]
- targetPos = x [39] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [38] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 36 index = 0 x [40] y [15] index = 1 x [41] y [15] index = 2 x [42] y [15] index = 3 x [43] y [15] index = 4 x [44] y [15] index = 5 x [45] y [15] index = 6 x [46] y [15] index = 7 x [47] y [15] index = 8 x [48] y [15] index = 9 x [49] y [15] index = 10 x [50] y [15] index = 11 x [51] y [15] index = 12 x [52] y [15] index = 13 x [53] y [15] index = 14 x [54] y [15] index = 15 x [55] y [15] index = 16 x [56] y [15] index = 17 x [57] y [15] index = 18 x [58] y [15] index = 19 x [59] y [15] index = 20 x [60] y [15] index = 21 x [61] y [15] index = 22 x [62] y [15] index = 23 x [63] y [16] index = 24 x [64] y [16] index = 25 x [65] y [17] index = 26 x [65] y [18] index = 27 x [66] y [18] index = 28 x [67] y [18] index = 29 x [68] y [18] index = 30 x [69] y [18] index = 31 x [70] y [18] index = 32 x [71] y [18] index = 33 x [72] y [18] index = 34 x [73] y [17] index = 35 x [74] y [16]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 49199
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300039 name [desert_camp][3]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 5180 ep = 0 loadCount = 0 deadCount = 0 progress = 15000
-networkCRCLogInfo = currentProgress = 7500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [21] lastPos = x [25] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [24] y [20]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 388899
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300040 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 5500
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [37] y [15] lastPos = x [36] y [15]
- targetPos = x [37] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [36] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 17 index = 0 x [38] y [15] index = 1 x [39] y [15] index = 2 x [40] y [15] index = 3 x [41] y [15] index = 4 x [42] y [15] index = 5 x [43] y [15] index = 6 x [44] y [15] index = 7 x [45] y [15] index = 8 x [46] y [15] index = 9 x [47] y [15] index = 10 x [48] y [15] index = 11 x [49] y [15] index = 12 x [50] y [15] index = 13 x [51] y [15] index = 14 x [52] y [15] index = 15 x [53] y [15] index = 16 x [54] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 331310
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300041 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 16500
-networkCRCLogInfo = currentProgress = 11000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [35] y [15] lastPos = x [34] y [15]
- targetPos = x [35] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [34] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 16 index = 0 x [36] y [15] index = 1 x [37] y [15] index = 2 x [38] y [15] index = 3 x [39] y [15] index = 4 x [40] y [15] index = 5 x [41] y [15] index = 6 x [42] y [15] index = 7 x [43] y [15] index = 8 x [44] y [15] index = 9 x [45] y [15] index = 10 x [46] y [15] index = 11 x [47] y [15] index = 12 x [48] y [15] index = 13 x [49] y [15] index = 14 x [50] y [15] index = 15 x [51] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 432850
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300042 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [24] lastPos = x [15] y [24]
- targetPos = x [16] y [24] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [23]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 608180
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300043 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 66500
-networkCRCLogInfo = currentProgress = 61750 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [24] lastPos = x [18] y [25]
- targetPos = x [18] y [24] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [23]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [18] y [23] index = 1 x [18] y [22] index = 2 x [18] y [21]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [18] y [20], originalPos = x [18] y [20], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 328250
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 0
---------------------------
-** world frame: 12080
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 1 index = 0  state = 0 factionIndex = 0 type = spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-170/0
-amount = 170
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 19
-
-index = 2 resource name = gold
-800/2000
-amount = 800
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-175/1500
-amount = 175
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-200/300
-amount = 200
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-170/0
-amount = 170
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 33
-id = 0 name [pyramid][9]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [231] y [21] lastPos = x [231] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [13]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 702109
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 1 name [sphinx][15]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 60000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300013 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [225] y [15] lastPos = x [225] y [15]
- targetPos = x [222] y [22] targetVec = x [222] y [11] z [22] meetingPos = x [224] y [14]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 1, desc = AttackStopped, pos = x [210] y [22], originalPos = x [210] y [22], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 413483
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.300000, lastAnimProgress = 0.405000, animProgress = 0.427500 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 2 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 47500
-networkCRCLogInfo = currentProgress = 42750 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [244] y [9] lastPos = x [245] y [9]
- targetPos = x [244] y [9] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [243] y [8]
- loadType = wood currSkill = move_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [244] y [10] index = 1 x [243] y [10] index = 2 x [242] y [10] index = 3 x [242] y [9] index = 4 x [242] y [8]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [246] y [9], originalPos = x [246] y [9], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 457841
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 3 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 76125
-networkCRCLogInfo = currentProgress = 73500 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [239] y [22] lastPos = x [239] y [21]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [238] y [21]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 2, desc = Build, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitRef.getUnit() id = 25, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 335707
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 4 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 19 deadCount = 0 progress = 61875
-networkCRCLogInfo = currentProgress = 56250 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [236] y [14] lastPos = x [236] y [15]
- targetPos = x [236] y [13] targetVec = x [242] y [11.4444] z [17] meetingPos = x [235] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [236] y [13], originalPos = x [236] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 213573
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 5 name [spearman][13]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 321 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [90] y [26] lastPos = x [91] y [26]
- targetPos = x [90] y [26] targetVec = x [0] y [0] z [0] meetingPos = x [89] y [25]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 91439
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 6 name [spearthrower][14]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 543 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [24] lastPos = x [226] y [23]
- targetPos = x [227] y [24] targetVec = x [222] y [11] z [22] meetingPos = x [226] y [23]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 348994
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.962500, animProgress = 0.975000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 7 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [251] y [18] lastPos = x [250] y [18]
- targetPos = x [251] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [250] y [17]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 561196
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 8 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [18] lastPos = x [251] y [18]
- targetPos = x [252] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [17]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 439062
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 9 name [priest][8]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 666 ep = 425 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 1 enemyKills = 1
- currField = 0 targetField = 0
- pos = x [227] y [25] lastPos = x [226] y [25]
- targetPos = x [227] y [25] targetVec = x [222] y [11] z [22] meetingPos = x [226] y [24]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 574117
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.250000, animProgress = 0.312500 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 10 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 18 deadCount = 0 progress = 11250
-networkCRCLogInfo = currentProgress = 7500 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [10] lastPos = x [244] y [10]
- targetPos = x [246] y [9] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [244] y [9]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [246] y [10] index = 1 x [247] y [10]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [246] y [9], originalPos = x [247] y [9], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 188847
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 11 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 14908
-networkCRCLogInfo = currentProgress = 11181 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [19] lastPos = x [236] y [20]
- targetPos = x [235] y [19] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [18]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [235] y [18] index = 1 x [235] y [17] index = 2 x [235] y [16] index = 3 x [235] y [15] index = 4 x [235] y [14]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 4761
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 12 name [desert_camp][3]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 52500
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 146 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [241] y [16] lastPos = x [241] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [227] y [25]
- currSkill = upgrade_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 262851
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 13 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 38000
-networkCRCLogInfo = currentProgress = 33250 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [16] lastPos = x [233] y [15]
- targetPos = x [233] y [16] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [15]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 9 index = 0 x [233] y [17] index = 1 x [233] y [18] index = 2 x [233] y [19] index = 3 x [234] y [20] index = 4 x [235] y [20] index = 5 x [236] y [20] index = 6 x [236] y [21] index = 7 x [236] y [22] index = 8 x [236] y [23]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [13], originalPos = x [232] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 97706
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 14 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 47250
-networkCRCLogInfo = currentProgress = 42000 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [15] lastPos = x [232] y [16]
- targetPos = x [232] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [14]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [232] y [14]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [13], originalPos = x [232] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 195525
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 15 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 84375
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [8] lastPos = x [239] y [9]
- targetPos = x [239] y [7] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [238] y [7]
- loadType = wood currSkill = stop_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [239] y [7], originalPos = x [239] y [7], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 151095
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 16 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 6 deadCount = 0 progress = 16875
-networkCRCLogInfo = currentProgress = 11250 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [230] y [12] lastPos = x [230] y [13]
- targetPos = x [230] y [11] targetVec = x [0] y [0] z [0] meetingPos = x [229] y [11]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [230] y [11], originalPos = x [230] y [11], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 40979
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 17 name [farm][4]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 97500
-networkCRCLogInfo = currentProgress = 90000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [250] y [14] lastPos = x [250] y [14]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [252] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 291847
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 18 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 62000
-networkCRCLogInfo = currentProgress = 61000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [240] y [22] lastPos = x [240] y [21]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [239] y [21]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 3, desc = Repair, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 1, stateValue = 3, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 204124
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 19 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 1 deadCount = 0 progress = 95625
-networkCRCLogInfo = currentProgress = 90000 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [29] lastPos = x [237] y [28]
- targetPos = x [238] y [30] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [28]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [30], originalPos = x [238] y [30], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 67488
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 20 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 80928
-networkCRCLogInfo = currentProgress = 77556 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [17] lastPos = x [234] y [16]
- targetPos = x [233] y [17] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [16]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 9 index = 0 x [233] y [18] index = 1 x [233] y [19] index = 2 x [232] y [20] index = 3 x [231] y [20] index = 4 x [230] y [20] index = 5 x [230] y [21] index = 6 x [230] y [22] index = 7 x [230] y [23] index = 8 x [230] y [24]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [235] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 18927
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 21 name [temple][16]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 15000
-networkCRCLogInfo = currentProgress = 13750 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [240] y [6] lastPos = x [240] y [6]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 24564
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 22 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 44000
-networkCRCLogInfo = currentProgress = 43000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [240] y [23] lastPos = x [239] y [23]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [239] y [22]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [240] y [22]
-
-Command count = 2
- index = 0 commandType id = 3, desc = Repair, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 1, stateValue = 3, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 1
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 36992
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 23 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 3 deadCount = 0 progress = 11250
-networkCRCLogInfo = currentProgress = 5625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [14] lastPos = x [233] y [15]
- targetPos = x [234] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 409761
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 24 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 11 deadCount = 0 progress = 33750
-networkCRCLogInfo = currentProgress = 28125 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [229] y [12] lastPos = x [229] y [13]
- targetPos = x [230] y [11] targetVec = x [0] y [0] z [0] meetingPos = x [228] y [11]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [229] y [11] index = 1 x [229] y [10]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [230] y [11], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 629780
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 25 name [obelisk][7]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 4605 ep = 0 loadCount = 0 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 15000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [240] y [22] lastPos = x [240] y [22]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [239] y [21]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 417980
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 26 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [21] lastPos = x [251] y [20]
- targetPos = x [252] y [21] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [20]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 219920
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 27 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [20] lastPos = x [251] y [20]
- targetPos = x [252] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [19]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 589464
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 28 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 15750
-networkCRCLogInfo = currentProgress = 10500 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [237] y [16] lastPos = x [237] y [17]
- targetPos = x [237] y [16] targetVec = x [0] y [0] z [0] meetingPos = x [236] y [15]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [237] y [15] index = 1 x [237] y [14]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [237] y [13], originalPos = x [237] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 270353
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 29 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [251] y [21] lastPos = x [251] y [20]
- targetPos = x [251] y [21] targetVec = x [0] y [0] z [0] meetingPos = x [250] y [20]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 404234
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 30 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [22] lastPos = x [251] y [22]
- targetPos = x [252] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 483033
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 31 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 8 deadCount = 0 progress = 56250
-networkCRCLogInfo = currentProgress = 50625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [14] lastPos = x [238] y [15]
- targetPos = x [237] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [238] y [13]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [237] y [13], originalPos = x [237] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 589564
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 32 name [priest][8]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 700 ep = 25 loadCount = 0 deadCount = 0 progress = 36750
-networkCRCLogInfo = currentProgress = 31500 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [15] lastPos = x [239] y [14]
- targetPos = x [239] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 10 index = 0 x [238] y [16] index = 1 x [237] y [17] index = 2 x [236] y [18] index = 3 x [235] y [19] index = 4 x [234] y [20] index = 5 x [233] y [20] index = 6 x [232] y [20] index = 7 x [231] y [20] index = 8 x [230] y [20] index = 9 x [229] y [21]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [226] y [21], originalPos = x [226] y [21], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 193074
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 1
---------------------------
-** world frame: 12080
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 0
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-162/0
-amount = 162
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = -3
-
-index = 2 resource name = gold
-975/2000
-amount = 975
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-225/1500
-amount = 225
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-280/300
-amount = 280
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-170/0
-amount = 170
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 31
-id = 100000 name [pyramid][9]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [103] lastPos = x [233] y [103]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [114]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 699734
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100001 name [sphinx][15]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [97] lastPos = x [227] y [97]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [96]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 577600
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100002 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 24 deadCount = 0 progress = 95625
-networkCRCLogInfo = currentProgress = 90000 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [98] lastPos = x [239] y [99]
- targetPos = x [240] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [97]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [239] y [97] index = 1 x [239] y [96]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [97], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 455466
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100003 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 6 deadCount = 0 progress = 60000
-networkCRCLogInfo = currentProgress = 56250 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [216] y [98] lastPos = x [217] y [98]
- targetPos = x [215] y [97] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [215] y [97]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [97], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 333332
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100004 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 52500
-networkCRCLogInfo = currentProgress = 47250 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [213] y [103] lastPos = x [214] y [103]
- targetPos = x [213] y [103] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [212] y [102]
- loadType = wood currSkill = move_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [212] y [103] index = 1 x [212] y [102] index = 2 x [212] y [101] index = 3 x [212] y [100] index = 4 x [212] y [99] index = 5 x [212] y [98]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [214] y [96], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 211198
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100005 name [spearman][13]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 80000
-networkCRCLogInfo = currentProgress = 77500 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300005 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [206] y [102] lastPos = x [206] y [103]
- targetPos = x [206] y [101] targetVec = x [206] y [8] z [101] meetingPos = x [205] y [101]
- currSkill = attack_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [202] y [108], originalPos = x [202] y [108], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 372136
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.000000, lastAnimProgress = 0.725000, animProgress = 0.750000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 100006 name [spearthrower][14]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 420 ep = 0 loadCount = 0 deadCount = 0 progress = 36250
-networkCRCLogInfo = currentProgress = 35000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300005 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [205] y [101] lastPos = x [206] y [100]
- targetPos = x [206] y [101] targetVec = x [206] y [8] z [101] meetingPos = x [204] y [100]
- currSkill = attack_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [204] y [102] index = 1 x [203] y [103] index = 2 x [202] y [104] index = 3 x [201] y [105] index = 4 x [200] y [106] index = 5 x [199] y [107] index = 6 x [198] y [108] index = 7 x [198] y [109] index = 8 x [198] y [110] index = 9 x [198] y [111] index = 10 x [198] y [112]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [198] y [112], originalPos = x [198] y [112], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 103550
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.275000, animProgress = 0.287500 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 100007 name [chicken][2]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 83425
-networkCRCLogInfo = currentProgress = 81650 updateFPS = 40 speed = 100 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1775 [1775]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [102] lastPos = x [233] y [101]
- targetPos = x [232] y [102] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [101]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 13 index = 0 x [232] y [103] index = 1 x [232] y [104] index = 2 x [232] y [105] index = 3 x [232] y [106] index = 4 x [232] y [107] index = 5 x [232] y [108] index = 6 x [233] y [109] index = 7 x [234] y [110] index = 8 x [235] y [111] index = 9 x [236] y [112] index = 10 x [237] y [113] index = 11 x [238] y [113] index = 12 x [239] y [113]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [247] y [116], originalPos = x [247] y [116], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 558821
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100008 name [chicken][2]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [99] lastPos = x [231] y [100]
- targetPos = x [232] y [99] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [98]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 436687
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100009 name [priest][8]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [106] lastPos = x [227] y [106]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [105]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 314553
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100010 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 63000
-networkCRCLogInfo = currentProgress = 57750 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [110] lastPos = x [233] y [110]
- targetPos = x [234] y [110] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [109]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [234] y [111] index = 1 x [234] y [112] index = 2 x [233] y [112] index = 3 x [233] y [113]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 366022
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100011 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 4 deadCount = 0 progress = 73125
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [114] lastPos = x [232] y [114]
- targetPos = x [234] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [113]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 690236
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100012 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 3 deadCount = 0 progress = 71250
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [215] y [98] lastPos = x [215] y [99]
- targetPos = x [215] y [97] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [214] y [97]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [97], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 320900
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100013 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 52178
-networkCRCLogInfo = currentProgress = 48451 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [216] y [96] lastPos = x [217] y [97]
- targetPos = x [216] y [96] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [215] y [95]
- loadType = wood currSkill = move_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [214] y [96], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 124139
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100014 name [farm][4]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 37500
-networkCRCLogInfo = currentProgress = 30000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [100] lastPos = x [245] y [100]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [244] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 551982
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100015 name [desert_camp][3]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 96250
-networkCRCLogInfo = currentProgress = 95000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [224] y [111] lastPos = x [224] y [111]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [223] y [110]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 516856
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100016 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 99750 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [236] y [109] lastPos = x [235] y [110]
- targetPos = x [236] y [109] targetVec = x [0] y [0] z [0] meetingPos = x [235] y [108]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [237] y [108] index = 1 x [238] y [108] index = 2 x [238] y [107] index = 3 x [238] y [106] index = 4 x [238] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [116], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 294760
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100017 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 44625
-networkCRCLogInfo = currentProgress = 42000 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 100029 - factionIndex = 1 currField = 0 targetField = 0
- pos = x [225] y [107] lastPos = x [226] y [107]
- targetPos = x [223] y [105] targetVec = x [222.5] y [12.5] z [105.5] meetingPos = x [224] y [106]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [221] y [104], originalPos = x [221] y [104], facing = 0, unitRef.getUnit() id = 100029, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 565934
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100018 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 12 deadCount = 0 progress = 39375
-networkCRCLogInfo = currentProgress = 33750 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [113] lastPos = x [234] y [112]
- targetPos = x [234] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 91228
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100019 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 33543
-networkCRCLogInfo = currentProgress = 29816 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [237] y [97] lastPos = x [236] y [98]
- targetPos = x [237] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [236] y [96]
- loadType = stone currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [238] y [97] index = 1 x [239] y [97]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [96], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 573002
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100020 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 24 deadCount = 0 progress = 56250
-networkCRCLogInfo = currentProgress = 50625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [96] lastPos = x [238] y [96]
- targetPos = x [240] y [96] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [95]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [96], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 188001
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100021 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 85721
-networkCRCLogInfo = currentProgress = 81994 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [236] y [100] lastPos = x [235] y [101]
- targetPos = x [236] y [100] targetVec = x [0] y [0] z [0] meetingPos = x [235] y [99]
- loadType = stone currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [237] y [99] index = 1 x [238] y [98] index = 2 x [239] y [97]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [96], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 296675
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100022 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 36750
-networkCRCLogInfo = currentProgress = 31500 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [111] lastPos = x [233] y [111]
- targetPos = x [232] y [111] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [110]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [231] y [112] index = 1 x [231] y [113] index = 2 x [231] y [114] index = 3 x [231] y [115] index = 4 x [231] y [116] index = 5 x [231] y [117]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [117], originalPos = x [232] y [117], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 666649
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100023 name [temple][16]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 16250
-networkCRCLogInfo = currentProgress = 15000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [213] y [99] lastPos = x [213] y [99]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [212] y [98]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 310472
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100024 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 1 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 39375 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [237] y [113] lastPos = x [237] y [112]
- targetPos = x [237] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [236] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [237] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 203974
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100025 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 67440
-networkCRCLogInfo = currentProgress = 64068 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [237] y [108] lastPos = x [238] y [109]
- targetPos = x [237] y [108] targetVec = x [0] y [0] z [0] meetingPos = x [236] y [107]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [236] y [108] index = 1 x [235] y [108] index = 2 x [235] y [107] index = 3 x [235] y [106] index = 4 x [235] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [239] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 608038
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100026 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 6 deadCount = 0 progress = 84375
-networkCRCLogInfo = currentProgress = 78750 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [113] lastPos = x [239] y [112]
- targetPos = x [239] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [238] y [113]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [239] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 621617
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100027 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 11 deadCount = 0 progress = 56250
-networkCRCLogInfo = currentProgress = 50625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [113] lastPos = x [238] y [112]
- targetPos = x [238] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 55721
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100028 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 16 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 16875 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [113] lastPos = x [236] y [112]
- targetPos = x [235] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [234] y [113] index = 1 x [233] y [113] index = 2 x [232] y [114] index = 3 x [231] y [115] index = 4 x [231] y [116]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [235] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 380650
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100029 name [obelisk][7]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 751 ep = 0 loadCount = 0 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [221] y [104] lastPos = x [221] y [104]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [220] y [103]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 520517
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100030 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 22362
-networkCRCLogInfo = currentProgress = 18635 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [237] y [110] lastPos = x [236] y [109]
- targetPos = x [237] y [110] targetVec = x [0] y [0] z [0] meetingPos = x [236] y [109]
- currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [237] y [111] index = 1 x [237] y [112] index = 2 x [237] y [113]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 262930
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 2
---------------------------
-** world frame: 12080
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 0
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 15
-
-index = 2 resource name = gold
-121/2000
-amount = 121
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-103/1500
-amount = 103
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-262/300
-amount = 262
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 44
-id = 200000 name [pyramid][9]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [21] y [103] lastPos = x [21] y [103]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [20] y [102]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 697359
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200001 name [sphinx][15]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [100] lastPos = x [15] y [100]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 575225
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200002 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 15000
-networkCRCLogInfo = currentProgress = 14000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200042 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [14] y [112] lastPos = x [14] y [111]
- targetPos = x [15] y [113] targetVec = x [14.5] y [13.2778] z [113.5] meetingPos = x [13] y [111]
- loadType = wood currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [14] y [113], originalPos = x [14] y [113], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 453091
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200003 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 14 deadCount = 0 progress = 66500
-networkCRCLogInfo = currentProgress = 61750 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [13] y [105] lastPos = x [12] y [105]
- targetPos = x [13] y [105] targetVec = x [17] y [11] z [110] meetingPos = x [12] y [104]
- loadType = wood currSkill = move_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 17 index = 0 x [14] y [105] index = 1 x [15] y [105] index = 2 x [16] y [104] index = 3 x [17] y [104] index = 4 x [18] y [104] index = 5 x [19] y [104] index = 6 x [20] y [104] index = 7 x [20] y [105] index = 8 x [20] y [106] index = 9 x [20] y [107] index = 10 x [20] y [108] index = 11 x [21] y [108] index = 12 x [22] y [108] index = 13 x [23] y [108] index = 14 x [23] y [107] index = 15 x [23] y [106] index = 16 x [23] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [16] y [97], originalPos = x [16] y [97], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 330957
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200004 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 14250
-networkCRCLogInfo = currentProgress = 9500 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [23] y [110] lastPos = x [23] y [111]
- targetPos = x [23] y [110] targetVec = x [18] y [11] z [106] meetingPos = x [22] y [109]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [23] y [109] index = 1 x [23] y [108] index = 2 x [23] y [107] index = 3 x [23] y [106] index = 4 x [23] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [23] y [114], originalPos = x [24] y [116], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 208823
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200005 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 82005
-networkCRCLogInfo = currentProgress = 78100 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [56] y [82] lastPos = x [55] y [83]
- targetPos = x [56] y [82] targetVec = x [0] y [0] z [0] meetingPos = x [55] y [81]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 20 index = 0 x [57] y [81] index = 1 x [58] y [80] index = 2 x [59] y [79] index = 3 x [60] y [78] index = 4 x [61] y [77] index = 5 x [61] y [76] index = 6 x [61] y [75] index = 7 x [62] y [74] index = 8 x [63] y [73] index = 9 x [64] y [72] index = 10 x [65] y [71] index = 11 x [66] y [70] index = 12 x [67] y [69] index = 13 x [68] y [69] index = 14 x [69] y [69] index = 15 x [70] y [69] index = 16 x [71] y [69] index = 17 x [72] y [68] index = 18 x [73] y [68] index = 19 x [74] y [68]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 86689
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200006 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 39050
-networkCRCLogInfo = currentProgress = 35145 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [129] y [96] lastPos = x [128] y [97]
- targetPos = x [129] y [96] targetVec = x [89.961] y [5.55339] z [94.961] meetingPos = x [128] y [95]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 19 index = 0 x [130] y [95] index = 1 x [131] y [94] index = 2 x [132] y [93] index = 3 x [133] y [92] index = 4 x [134] y [91] index = 5 x [135] y [90] index = 6 x [136] y [89] index = 7 x [137] y [88] index = 8 x [138] y [87] index = 9 x [139] y [86] index = 10 x [140] y [85] index = 11 x [139] y [84] index = 12 x [139] y [83] index = 13 x [139] y [82] index = 14 x [139] y [81] index = 15 x [139] y [80] index = 16 x [139] y [79] index = 17 x [139] y [78] index = 18 x [139] y [77]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 298402
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.887500, animProgress = 0.900000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 200007 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 47500 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [28] y [98] lastPos = x [29] y [98]
- targetPos = x [28] y [98] targetVec = x [0] y [0] z [0] meetingPos = x [27] y [97]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 27 index = 0 x [27] y [98] index = 1 x [26] y [99] index = 2 x [26] y [100] index = 3 x [26] y [101] index = 4 x [26] y [102] index = 5 x [25] y [102] index = 6 x [24] y [102] index = 7 x [23] y [102] index = 8 x [22] y [102] index = 9 x [21] y [102] index = 10 x [20] y [101] index = 11 x [19] y [100] index = 12 x [18] y [99] index = 13 x [17] y [98] index = 14 x [16] y [98] index = 15 x [15] y [98] index = 16 x [14] y [98] index = 17 x [13] y [98] index = 18 x [12] y [98] index = 19 x [11] y [98] index = 20 x [10] y [97] index = 21 x [10] y [96] index = 22 x [10] y [95] index = 23 x [10] y [94] index = 24 x [10] y [93] index = 25 x [9] y [92] index = 26 x [8] y [91]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [8] y [91], originalPos = x [8] y [91], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 556446
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200008 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [94] lastPos = x [28] y [94]
- targetPos = x [27] y [94] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [93]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 434312
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200009 name [priest][8]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 37500
-networkCRCLogInfo = currentProgress = 33750 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 84 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [37] y [114] lastPos = x [36] y [114]
- targetPos = x [37] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [36] y [113]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 3
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 2 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 312178
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200010 name [farm][4]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 52500
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [109] lastPos = x [25] y [109]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [24] y [108]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 441783
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200011 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 77500
-networkCRCLogInfo = currentProgress = 76250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [17] y [105] lastPos = x [17] y [105]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [16] y [104]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 422590
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200012 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 67086
-networkCRCLogInfo = currentProgress = 63359 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [24] y [115] lastPos = x [25] y [114]
- targetPos = x [24] y [115] targetVec = x [17] y [11] z [110] meetingPos = x [23] y [114]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [24] y [116], originalPos = x [24] y [116], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 457741
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200013 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 31250
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [136] y [64] lastPos = x [135] y [64]
- targetPos = x [136] y [64] targetVec = x [0] y [0] z [0] meetingPos = x [135] y [63]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 13 index = 0 x [137] y [64] index = 1 x [138] y [64] index = 2 x [139] y [64] index = 3 x [140] y [64] index = 4 x [141] y [63] index = 5 x [142] y [62] index = 6 x [143] y [62] index = 7 x [144] y [62] index = 8 x [145] y [61] index = 9 x [146] y [60] index = 10 x [147] y [60] index = 11 x [148] y [60] index = 12 x [149] y [59]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 578415
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200014 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 2 deadCount = 0 progress = 16875
-networkCRCLogInfo = currentProgress = 11250 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [98] lastPos = x [18] y [99]
- targetPos = x [17] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [97]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [18] y [97] index = 1 x [18] y [96]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [17] y [97], originalPos = x [17] y [96], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 223541
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200015 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 8874
-networkCRCLogInfo = currentProgress = 4437 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [58] y [90] lastPos = x [57] y [91]
- targetPos = x [58] y [90] targetVec = x [0] y [0] z [0] meetingPos = x [57] y [89]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 16 index = 0 x [59] y [89] index = 1 x [60] y [88] index = 2 x [61] y [87] index = 3 x [62] y [86] index = 4 x [63] y [85] index = 5 x [64] y [84] index = 6 x [65] y [83] index = 7 x [66] y [82] index = 8 x [67] y [81] index = 9 x [68] y [80] index = 10 x [69] y [79] index = 11 x [70] y [78] index = 12 x [71] y [77] index = 13 x [71] y [76] index = 14 x [71] y [75] index = 15 x [72] y [74]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 575903
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200016 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 47250
-networkCRCLogInfo = currentProgress = 44625 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200042 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [17] y [112] lastPos = x [18] y [113]
- targetPos = x [15] y [113] targetVec = x [14.5] y [13.2778] z [113.5] meetingPos = x [16] y [111]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [17] y [111]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [13] y [112], originalPos = x [13] y [112], facing = 0, unitRef.getUnit() id = 200042, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 572001
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200017 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 53244
-networkCRCLogInfo = currentProgress = 48807 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [40] y [96] lastPos = x [39] y [97]
- targetPos = x [40] y [96] targetVec = x [0] y [0] z [0] meetingPos = x [39] y [95]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 15 index = 0 x [41] y [95] index = 1 x [42] y [94] index = 2 x [43] y [93] index = 3 x [44] y [92] index = 4 x [45] y [91] index = 5 x [46] y [90] index = 6 x [47] y [90] index = 7 x [48] y [90] index = 8 x [49] y [89] index = 9 x [50] y [88] index = 10 x [51] y [87] index = 11 x [52] y [86] index = 12 x [53] y [85] index = 13 x [54] y [84] index = 14 x [55] y [83]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 204516
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200018 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 19000
-networkCRCLogInfo = currentProgress = 14250 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [19] y [104] lastPos = x [18] y [104]
- targetPos = x [19] y [104] targetVec = x [23.5] y [11] z [99.5] meetingPos = x [18] y [103]
- loadType = wood currSkill = move_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 10 index = 0 x [20] y [104] index = 1 x [20] y [105] index = 2 x [20] y [106] index = 3 x [20] y [107] index = 4 x [20] y [108] index = 5 x [21] y [108] index = 6 x [22] y [108] index = 7 x [23] y [108] index = 8 x [23] y [107] index = 9 x [23] y [106]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [11] y [106], originalPos = x [13] y [106], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 277871
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200019 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 12 deadCount = 0 progress = 91875
-networkCRCLogInfo = currentProgress = 89250 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200043 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [26] y [97] lastPos = x [25] y [97]
- targetPos = x [27] y [96] targetVec = x [28] y [11] z [96] meetingPos = x [25] y [96]
- loadType = wood currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [27] y [95], originalPos = x [27] y [95], facing = 0, unitRef.getUnit() id = 200043, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 288915
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200020 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 93177
-networkCRCLogInfo = currentProgress = 88740 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [46] y [84] lastPos = x [45] y [85]
- targetPos = x [46] y [84] targetVec = x [0] y [0] z [0] meetingPos = x [45] y [83]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 15 index = 0 x [47] y [83] index = 1 x [48] y [82] index = 2 x [49] y [81] index = 3 x [50] y [80] index = 4 x [51] y [79] index = 5 x [52] y [78] index = 6 x [53] y [77] index = 7 x [54] y [76] index = 8 x [55] y [75] index = 9 x [56] y [74] index = 10 x [57] y [73] index = 11 x [58] y [72] index = 12 x [59] y [71] index = 13 x [60] y [70] index = 14 x [61] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 546658
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200021 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 19 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 39375 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [113] lastPos = x [21] y [112]
- targetPos = x [20] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [19] y [113] index = 1 x [18] y [113] index = 2 x [17] y [113] index = 3 x [17] y [114] index = 4 x [17] y [115] index = 5 x [17] y [116] index = 6 x [18] y [116] index = 7 x [19] y [116]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [20] y [114], originalPos = x [20] y [115], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 158650
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200022 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 13 deadCount = 0 progress = 33750
-networkCRCLogInfo = currentProgress = 28125 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [12] y [98] lastPos = x [12] y [99]
- targetPos = x [12] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [11] y [97]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [12] y [97], originalPos = x [13] y [99], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 574124
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200023 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 16500
-networkCRCLogInfo = currentProgress = 11000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [41] y [15] lastPos = x [40] y [15]
- targetPos = x [41] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [40] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 17 index = 0 x [42] y [15] index = 1 x [43] y [15] index = 2 x [44] y [15] index = 3 x [45] y [15] index = 4 x [46] y [15] index = 5 x [47] y [15] index = 6 x [48] y [15] index = 7 x [49] y [15] index = 8 x [50] y [15] index = 9 x [51] y [15] index = 10 x [52] y [15] index = 11 x [53] y [15] index = 12 x [54] y [15] index = 13 x [55] y [15] index = 14 x [56] y [15] index = 15 x [57] y [15] index = 16 x [58] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 652416
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200024 name [temple][16]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 72500
-networkCRCLogInfo = currentProgress = 71250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [22] y [98] lastPos = x [22] y [98]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [21] y [97]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 443368
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200025 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 9 deadCount = 0 progress = 56250
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [10] y [104] lastPos = x [11] y [104]
- targetPos = x [9] y [104] targetVec = x [28.5] y [11] z [102.5] meetingPos = x [9] y [103]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [10] y [105]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [9] y [104], originalPos = x [10] y [106], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 57500
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200026 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 21250
-networkCRCLogInfo = currentProgress = 20000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [109] lastPos = x [16] y [109]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [108]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 616052
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200027 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 66385
-networkCRCLogInfo = currentProgress = 62480 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [109] y [83] lastPos = x [108] y [84]
- targetPos = x [109] y [83] targetVec = x [0] y [0] z [0] meetingPos = x [108] y [82]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 20 index = 0 x [110] y [82] index = 1 x [111] y [81] index = 2 x [112] y [80] index = 3 x [113] y [79] index = 4 x [113] y [78] index = 5 x [114] y [77] index = 6 x [115] y [76] index = 7 x [116] y [75] index = 8 x [117] y [74] index = 9 x [118] y [73] index = 10 x [119] y [72] index = 11 x [120] y [71] index = 12 x [121] y [70] index = 13 x [122] y [70] index = 14 x [123] y [70] index = 15 x [124] y [70] index = 16 x [125] y [70] index = 17 x [126] y [70] index = 18 x [127] y [69] index = 19 x [128] y [68]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 308839
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200028 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 82500
-networkCRCLogInfo = currentProgress = 77000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [165] y [80] lastPos = x [164] y [80]
- targetPos = x [165] y [80] targetVec = x [0] y [0] z [0] meetingPos = x [164] y [79]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 18 index = 0 x [166] y [80] index = 1 x [167] y [79] index = 2 x [168] y [78] index = 3 x [168] y [77] index = 4 x [168] y [76] index = 5 x [168] y [75] index = 6 x [168] y [74] index = 7 x [168] y [73] index = 8 x [168] y [72] index = 9 x [168] y [71] index = 10 x [169] y [70] index = 11 x [169] y [69] index = 12 x [169] y [68] index = 13 x [169] y [67] index = 14 x [169] y [66] index = 15 x [169] y [65] index = 16 x [169] y [64] index = 17 x [169] y [63]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 142984
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200029 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 43750 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [99] y [90] lastPos = x [98] y [90]
- targetPos = x [99] y [90] targetVec = x [0] y [0] z [0] meetingPos = x [98] y [89]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 15 index = 0 x [100] y [90] index = 1 x [101] y [89] index = 2 x [102] y [88] index = 3 x [103] y [87] index = 4 x [104] y [86] index = 5 x [105] y [85] index = 6 x [106] y [84] index = 7 x [107] y [84] index = 8 x [108] y [84] index = 9 x [109] y [83] index = 10 x [110] y [82] index = 11 x [111] y [81] index = 12 x [112] y [80] index = 13 x [113] y [79] index = 14 x [113] y [78]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 260095
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200030 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 62500
-networkCRCLogInfo = currentProgress = 60000 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [113] lastPos = x [16] y [112]
- targetPos = x [16] y [113] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [112]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 17 index = 0 x [17] y [113] index = 1 x [18] y [113] index = 2 x [19] y [112] index = 3 x [20] y [111] index = 4 x [21] y [110] index = 5 x [22] y [110] index = 6 x [23] y [110] index = 7 x [24] y [110] index = 8 x [25] y [109] index = 9 x [25] y [108] index = 10 x [26] y [108] index = 11 x [27] y [108] index = 12 x [28] y [108] index = 13 x [29] y [108] index = 14 x [30] y [109] index = 15 x [31] y [110] index = 16 x [32] y [110]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [37] y [110], originalPos = x [37] y [110], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 295581
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200031 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 58575
-networkCRCLogInfo = currentProgress = 54670 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [33] y [71] lastPos = x [32] y [72]
- targetPos = x [33] y [71] targetVec = x [0] y [0] z [0] meetingPos = x [32] y [70]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 20 index = 0 x [34] y [70] index = 1 x [35] y [69] index = 2 x [36] y [68] index = 3 x [37] y [67] index = 4 x [37] y [66] index = 5 x [37] y [65] index = 6 x [36] y [64] index = 7 x [35] y [64] index = 8 x [35] y [63] index = 9 x [35] y [62] index = 10 x [35] y [61] index = 11 x [35] y [60] index = 12 x [35] y [59] index = 13 x [36] y [58] index = 14 x [37] y [57] index = 15 x [38] y [56] index = 16 x [39] y [55] index = 17 x [40] y [54] index = 18 x [41] y [53] index = 19 x [42] y [52]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 582346
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200032 name [farm][4]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 30000
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [101] lastPos = x [27] y [101]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [100]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 529217
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200033 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [32] y [115] lastPos = x [31] y [115]
- targetPos = x [32] y [115] targetVec = x [0] y [0] z [0] meetingPos = x [31] y [114]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 246982
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200034 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [7] y [100] lastPos = x [8] y [100]
- targetPos = x [7] y [100] targetVec = x [0] y [0] z [0] meetingPos = x [6] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 369786
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200035 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 81250
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [161] y [15] lastPos = x [160] y [15]
- targetPos = x [161] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [160] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [162] y [15] index = 1 x [163] y [15] index = 2 x [164] y [15] index = 3 x [165] y [15] index = 4 x [166] y [15] index = 5 x [167] y [15] index = 6 x [168] y [15] index = 7 x [169] y [15] index = 8 x [170] y [15] index = 9 x [171] y [15] index = 10 x [172] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 577965
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200036 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 66000
-networkCRCLogInfo = currentProgress = 60500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [34] y [92] lastPos = x [33] y [92]
- targetPos = x [34] y [92] targetVec = x [0] y [0] z [0] meetingPos = x [33] y [91]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 18 index = 0 x [35] y [92] index = 1 x [36] y [92] index = 2 x [37] y [92] index = 3 x [38] y [92] index = 4 x [39] y [91] index = 5 x [40] y [90] index = 6 x [41] y [89] index = 7 x [42] y [88] index = 8 x [43] y [87] index = 9 x [44] y [86] index = 10 x [45] y [85] index = 11 x [46] y [84] index = 12 x [47] y [83] index = 13 x [48] y [82] index = 14 x [49] y [81] index = 15 x [50] y [80] index = 16 x [51] y [79] index = 17 x [52] y [78]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 316080
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200037 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 62118
-networkCRCLogInfo = currentProgress = 57681 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [50] y [80] lastPos = x [49] y [81]
- targetPos = x [50] y [80] targetVec = x [0] y [0] z [0] meetingPos = x [49] y [79]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 16 index = 0 x [51] y [79] index = 1 x [52] y [78] index = 2 x [53] y [77] index = 3 x [54] y [76] index = 4 x [55] y [75] index = 5 x [56] y [74] index = 6 x [57] y [73] index = 7 x [58] y [72] index = 8 x [59] y [71] index = 9 x [60] y [70] index = 10 x [61] y [69] index = 11 x [62] y [68] index = 12 x [63] y [67] index = 13 x [64] y [67] index = 14 x [65] y [68] index = 15 x [65] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 367713
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200038 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 74195
-networkCRCLogInfo = currentProgress = 70290 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [133] y [93] lastPos = x [132] y [94]
- targetPos = x [133] y [93] targetVec = x [0] y [0] z [0] meetingPos = x [132] y [92]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 20 index = 0 x [134] y [92] index = 1 x [135] y [91] index = 2 x [136] y [90] index = 3 x [137] y [89] index = 4 x [138] y [88] index = 5 x [139] y [87] index = 6 x [140] y [86] index = 7 x [141] y [85] index = 8 x [140] y [84] index = 9 x [139] y [84] index = 10 x [139] y [83] index = 11 x [139] y [82] index = 12 x [139] y [81] index = 13 x [139] y [80] index = 14 x [139] y [79] index = 15 x [139] y [78] index = 16 x [139] y [77] index = 17 x [139] y [76] index = 18 x [139] y [75] index = 19 x [139] y [74]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 134091
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200039 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 17748
-networkCRCLogInfo = currentProgress = 13311 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [62] y [87] lastPos = x [61] y [88]
- targetPos = x [62] y [87] targetVec = x [0] y [0] z [0] meetingPos = x [61] y [86]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 17 index = 0 x [63] y [86] index = 1 x [64] y [85] index = 2 x [65] y [84] index = 3 x [66] y [83] index = 4 x [67] y [82] index = 5 x [68] y [81] index = 6 x [69] y [80] index = 7 x [70] y [79] index = 8 x [71] y [78] index = 9 x [72] y [78] index = 10 x [73] y [78] index = 11 x [74] y [78] index = 12 x [75] y [77] index = 13 x [76] y [76] index = 14 x [77] y [75] index = 15 x [78] y [74] index = 16 x [79] y [73]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 25186
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200040 name [priest][8]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 250 loadCount = 0 deadCount = 0 progress = 26250
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 53 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [23] y [97] lastPos = x [22] y [97]
- targetPos = x [23] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [22] y [96]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 4, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 338406
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200041 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 99000
-networkCRCLogInfo = currentProgress = 93500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [35] y [62] lastPos = x [35] y [63]
- targetPos = x [35] y [62] targetVec = x [0] y [0] z [0] meetingPos = x [34] y [61]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 19 index = 0 x [35] y [61] index = 1 x [35] y [60] index = 2 x [35] y [59] index = 3 x [36] y [58] index = 4 x [37] y [57] index = 5 x [38] y [56] index = 6 x [39] y [55] index = 7 x [40] y [54] index = 8 x [41] y [53] index = 9 x [42] y [52] index = 10 x [43] y [51] index = 11 x [44] y [50] index = 12 x [45] y [49] index = 13 x [46] y [48] index = 14 x [47] y [47] index = 15 x [48] y [46] index = 16 x [49] y [45] index = 17 x [50] y [44] index = 18 x [51] y [43]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 64088
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200042 name [obelisk][7]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 1776 ep = 0 loadCount = 0 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 60000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [13] y [112] lastPos = x [13] y [112]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [12] y [111]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 531504
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200043 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 727 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [95] lastPos = x [27] y [95]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [94]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 447309
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 3
---------------------------
-** world frame: 12080
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 2 index = 0  state = 0 factionIndex = 3 type = spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
- index = 1  state = 0 factionIndex = 3 type = speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 8
-
-index = 2 resource name = gold
-37/2000
-amount = 37
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-60/1500
-amount = 60
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-17/300
-amount = 17
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 44
-id = 300000 name [pyramid][9]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 14 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [19] y [21] lastPos = x [19] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [18] y [20]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 9, unitTypeDesc = pyramid Reqs:
-gold: 100
-stone: 300
-wood: 150
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 694984
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300001 name [sphinx][15]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [13] y [16] lastPos = x [13] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [12] y [15]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 572850
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300002 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 41000
-networkCRCLogInfo = currentProgress = 40000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300039 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [26] y [20] lastPos = x [26] y [19]
- targetPos = x [25] y [22] targetVec = x [26] y [11] z [22] meetingPos = x [25] y [19]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 450716
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300003 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 64068
-networkCRCLogInfo = currentProgress = 60696 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [15] lastPos = x [24] y [14]
- targetPos = x [25] y [15] targetVec = x [15.5] y [11] z [26.5] meetingPos = x [24] y [14]
- loadType = gold currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 16 index = 0 x [26] y [15] index = 1 x [26] y [16] index = 2 x [26] y [17] index = 3 x [26] y [18] index = 4 x [27] y [19] index = 5 x [28] y [20] index = 6 x [28] y [21] index = 7 x [28] y [22] index = 8 x [28] y [23] index = 9 x [28] y [24] index = 10 x [27] y [24] index = 11 x [26] y [24] index = 12 x [25] y [23] index = 13 x [24] y [23] index = 14 x [24] y [22] index = 15 x [24] y [21]
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 328582
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300004 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 36750
-networkCRCLogInfo = currentProgress = 31500 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [15] lastPos = x [16] y [16]
- targetPos = x [16] y [15] targetVec = x [23.5] y [11] z [17.5] meetingPos = x [15] y [14]
- loadType = gold currSkill = move_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [15] y [14] index = 1 x [15] y [13]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [15] y [7], originalPos = x [15] y [7], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 206448
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300005 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 135 ep = 0 loadCount = 0 deadCount = 0 progress = 60000
-networkCRCLogInfo = currentProgress = 57500 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 100006 - factionIndex = 1 currField = 0 targetField = 0
- pos = x [206] y [101] lastPos = x [207] y [101]
- targetPos = x [205] y [101] targetVec = x [205] y [8.52778] z [101] meetingPos = x [205] y [100]
- currSkill = attack_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 670355
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.000000, lastAnimProgress = 0.450000, animProgress = 0.475000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 300006 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 66385
-networkCRCLogInfo = currentProgress = 62480 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [123] y [101] lastPos = x [122] y [102]
- targetPos = x [123] y [101] targetVec = x [0] y [0] z [0] meetingPos = x [122] y [100]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 17 index = 0 x [124] y [101] index = 1 x [125] y [100] index = 2 x [126] y [99] index = 3 x [127] y [98] index = 4 x [128] y [97] index = 5 x [129] y [96] index = 6 x [130] y [95] index = 7 x [131] y [94] index = 8 x [132] y [93] index = 9 x [133] y [92] index = 10 x [134] y [91] index = 11 x [135] y [90] index = 12 x [136] y [89] index = 13 x [137] y [88] index = 14 x [138] y [87] index = 15 x [139] y [86] index = 16 x [140] y [85]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 676205
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300007 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [11] y [22] lastPos = x [11] y [21]
- targetPos = x [11] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [10] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 554071
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300008 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 67450
-networkCRCLogInfo = currentProgress = 65675 updateFPS = 40 speed = 100 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1775 [1775]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [29] y [23] lastPos = x [28] y [24]
- targetPos = x [29] y [23] targetVec = x [0] y [0] z [0] meetingPos = x [28] y [22]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 16 index = 0 x [30] y [22] index = 1 x [31] y [21] index = 2 x [32] y [20] index = 3 x [33] y [19] index = 4 x [34] y [18] index = 5 x [35] y [17] index = 6 x [35] y [16] index = 7 x [35] y [15] index = 8 x [34] y [14] index = 9 x [33] y [14] index = 10 x [33] y [13] index = 11 x [33] y [12] index = 12 x [33] y [11] index = 13 x [34] y [10] index = 14 x [35] y [9] index = 15 x [35] y [8]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [35] y [8], originalPos = x [35] y [8], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 431937
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300009 name [priest][8]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 3750
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 71 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [7] lastPos = x [19] y [7]
- targetPos = x [18] y [7] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [6]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 3
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 2 commandType id = 4, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 309803
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300010 name [farm][4]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 60000
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [27] lastPos = x [20] y [27]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [26]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 618623
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300011 name [desert_camp][3]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 60000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 28 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [21] lastPos = x [15] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [20]
- currSkill = upgrade_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 202286
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300012 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 76000
-networkCRCLogInfo = currentProgress = 71250 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [24] y [12] lastPos = x [24] y [11]
- targetPos = x [24] y [12] targetVec = x [0] y [0] z [0] meetingPos = x [23] y [11]
- loadType = wood currSkill = move_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [24] y [13] index = 1 x [24] y [14]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [17] y [7], originalPos = x [16] y [7], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 509641
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300013 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 0 ep = 0 loadCount = 0 deadCount = 310 progress = 100000
-networkCRCLogInfo = currentProgress = 100000 updateFPS = 40 speed = 120 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3000 [3000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 6 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [222] y [22] lastPos = x [221] y [22]
- targetPos = x [227] y [24] targetVec = x [227] y [11.5] z [24] meetingPos = x [221] y [21]
- currSkill = die_skill
- toBeUndertaken = 0 alive = 0 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 231123
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.300000, lastAnimProgress = 0.225000, animProgress = 0.250000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 300014 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 12 deadCount = 0 progress = 95625
-networkCRCLogInfo = currentProgress = 90000 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [14] lastPos = x [18] y [15]
- targetPos = x [18] y [13] targetVec = x [23.5] y [11] z [17.5] meetingPos = x [17] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [18] y [13], originalPos = x [18] y [13], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 359616
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300015 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 4437
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [71] y [28] lastPos = x [70] y [29]
- targetPos = x [71] y [28] targetVec = x [0] y [0] z [0] meetingPos = x [70] y [27]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 17 index = 0 x [72] y [27] index = 1 x [73] y [26] index = 2 x [73] y [25] index = 3 x [74] y [24] index = 4 x [75] y [23] index = 5 x [76] y [22] index = 6 x [77] y [21] index = 7 x [78] y [20] index = 8 x [79] y [20] index = 9 x [80] y [20] index = 10 x [81] y [19] index = 11 x [82] y [18] index = 12 x [83] y [17] index = 13 x [84] y [16] index = 14 x [85] y [15] index = 15 x [86] y [15] index = 16 x [87] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 287042
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300016 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 99750 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [16] lastPos = x [17] y [15]
- targetPos = x [18] y [16] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [15]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 9 index = 0 x [18] y [17] index = 1 x [18] y [18] index = 2 x [19] y [19] index = 3 x [18] y [20] index = 4 x [18] y [21] index = 5 x [18] y [22] index = 6 x [18] y [23] index = 7 x [18] y [24] index = 8 x [18] y [25]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [17] y [13], originalPos = x [16] y [14], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 255676
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300017 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 7 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 61875 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [14] lastPos = x [16] y [15]
- targetPos = x [16] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [16] y [13], originalPos = x [18] y [14], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 617590
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300018 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 88740
-networkCRCLogInfo = currentProgress = 84303 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [100] y [91] lastPos = x [99] y [92]
- targetPos = x [100] y [91] targetVec = x [0] y [0] z [0] meetingPos = x [99] y [90]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 18 index = 0 x [101] y [90] index = 1 x [102] y [89] index = 2 x [102] y [88] index = 3 x [103] y [87] index = 4 x [104] y [86] index = 5 x [105] y [85] index = 6 x [106] y [84] index = 7 x [107] y [84] index = 8 x [108] y [84] index = 9 x [109] y [83] index = 10 x [110] y [82] index = 11 x [111] y [81] index = 12 x [112] y [80] index = 13 x [113] y [79] index = 14 x [113] y [78] index = 15 x [114] y [77] index = 16 x [115] y [76] index = 17 x [116] y [75]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 669240
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300019 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 56250
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [50] y [15] lastPos = x [49] y [15]
- targetPos = x [50] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [49] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 16 index = 0 x [51] y [15] index = 1 x [52] y [15] index = 2 x [53] y [15] index = 3 x [54] y [15] index = 4 x [55] y [15] index = 5 x [56] y [15] index = 6 x [57] y [15] index = 7 x [58] y [15] index = 8 x [59] y [15] index = 9 x [60] y [15] index = 10 x [61] y [15] index = 11 x [62] y [15] index = 12 x [63] y [16] index = 13 x [64] y [16] index = 14 x [65] y [17] index = 15 x [65] y [18]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 88097
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300020 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 14250
-networkCRCLogInfo = currentProgress = 9500 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [22] lastPos = x [18] y [21]
- targetPos = x [18] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [21]
- loadType = wood currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 7 index = 0 x [18] y [23] index = 1 x [18] y [24] index = 2 x [18] y [25] index = 3 x [18] y [26] index = 4 x [19] y [26] index = 5 x [20] y [26] index = 6 x [21] y [26]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [25] y [26], originalPos = x [25] y [26], facing = 0, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 349695
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300021 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 18750 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [120] y [104] lastPos = x [119] y [104]
- targetPos = x [120] y [104] targetVec = x [0] y [0] z [0] meetingPos = x [119] y [103]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 37 index = 0 x [121] y [103] index = 1 x [122] y [103] index = 2 x [123] y [103] index = 3 x [124] y [102] index = 4 x [125] y [101] index = 5 x [126] y [100] index = 6 x [127] y [99] index = 7 x [128] y [98] index = 8 x [129] y [97] index = 9 x [130] y [96] index = 10 x [131] y [95] index = 11 x [132] y [94] index = 12 x [133] y [93] index = 13 x [134] y [92] index = 14 x [135] y [91] index = 15 x [136] y [90] index = 16 x [137] y [89] index = 17 x [138] y [88] index = 18 x [139] y [87] index = 19 x [140] y [86] index = 20 x [141] y [85] index = 21 x [140] y [84] index = 22 x [139] y [84] index = 23 x [139] y [83] index = 24 x [139] y [82] index = 25 x [139] y [81] index = 26 x [139] y [80] index = 27 x [139] y [79] index = 28 x [139] y [78] index = 29 x [139] y [77] index = 30 x [139] y [76] index = 31 x [139] y [75] index = 32 x [139] y [74] index = 33 x [139] y [73] index = 34 x [140] y [72] index = 35 x [141] y [71] index = 36 x [142] y [70]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 12850
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300022 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 47500
-networkCRCLogInfo = currentProgress = 42750 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [17] y [29] lastPos = x [16] y [29]
- targetPos = x [17] y [29] targetVec = x [0] y [0] z [0] meetingPos = x [16] y [28]
- loadType = stone currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [18] y [29] index = 1 x [19] y [28] index = 2 x [20] y [27] index = 3 x [20] y [26] index = 4 x [21] y [26] index = 5 x [21] y [25] index = 6 x [21] y [24] index = 7 x [21] y [23]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [15] y [30], originalPos = x [14] y [30], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 295285
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300023 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 27335
-networkCRCLogInfo = currentProgress = 23430 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [66] y [30] lastPos = x [65] y [31]
- targetPos = x [66] y [30] targetVec = x [0] y [0] z [0] meetingPos = x [65] y [29]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 20 index = 0 x [67] y [30] index = 1 x [68] y [30] index = 2 x [69] y [29] index = 3 x [70] y [28] index = 4 x [71] y [27] index = 5 x [72] y [26] index = 6 x [73] y [25] index = 7 x [74] y [24] index = 8 x [75] y [23] index = 9 x [76] y [22] index = 10 x [77] y [21] index = 11 x [78] y [20] index = 12 x [79] y [20] index = 13 x [80] y [20] index = 14 x [81] y [19] index = 15 x [82] y [18] index = 16 x [83] y [17] index = 17 x [84] y [16] index = 18 x [85] y [15] index = 19 x [86] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 374145
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300024 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 26250
-networkCRCLogInfo = currentProgress = 23625 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300039 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [24] y [20] lastPos = x [23] y [20]
- targetPos = x [25] y [22] targetVec = x [26] y [11] z [22] meetingPos = x [23] y [19]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitRef.getUnit() id = 300039, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 439060
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300025 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 75429
-networkCRCLogInfo = currentProgress = 70992 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [112] y [80] lastPos = x [111] y [81]
- targetPos = x [112] y [80] targetVec = x [0] y [0] z [0] meetingPos = x [111] y [79]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 16 index = 0 x [113] y [79] index = 1 x [113] y [78] index = 2 x [114] y [77] index = 3 x [115] y [76] index = 4 x [116] y [75] index = 5 x [117] y [74] index = 6 x [118] y [73] index = 7 x [119] y [72] index = 8 x [120] y [71] index = 9 x [121] y [70] index = 10 x [122] y [70] index = 11 x [123] y [70] index = 12 x [124] y [70] index = 13 x [125] y [70] index = 14 x [126] y [70] index = 15 x [127] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 88329
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300026 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 88000
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [121] y [103] lastPos = x [120] y [103]
- targetPos = x [121] y [103] targetVec = x [0] y [0] z [0] meetingPos = x [120] y [102]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 19 index = 0 x [122] y [102] index = 1 x [123] y [101] index = 2 x [124] y [101] index = 3 x [125] y [100] index = 4 x [126] y [99] index = 5 x [127] y [98] index = 6 x [128] y [97] index = 7 x [129] y [96] index = 8 x [130] y [95] index = 9 x [131] y [94] index = 10 x [132] y [93] index = 11 x [133] y [92] index = 12 x [134] y [91] index = 13 x [135] y [90] index = 14 x [136] y [89] index = 15 x [137] y [88] index = 16 x [138] y [87] index = 17 x [139] y [86] index = 18 x [140] y [85]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 518277
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300027 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 23604
-networkCRCLogInfo = currentProgress = 20232 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [18] lastPos = x [19] y [17]
- targetPos = x [20] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [17]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 9 index = 0 x [21] y [19] index = 1 x [21] y [20] index = 2 x [22] y [20] index = 3 x [23] y [20] index = 4 x [24] y [20] index = 5 x [24] y [21] index = 6 x [24] y [22] index = 7 x [24] y [23] index = 8 x [24] y [24]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [13] y [9], originalPos = x [13] y [9], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 511336
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300028 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 13311
-networkCRCLogInfo = currentProgress = 8874 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [45] y [91] lastPos = x [44] y [92]
- targetPos = x [45] y [91] targetVec = x [0] y [0] z [0] meetingPos = x [44] y [90]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 17 index = 0 x [46] y [90] index = 1 x [47] y [90] index = 2 x [48] y [90] index = 3 x [49] y [89] index = 4 x [50] y [88] index = 5 x [51] y [87] index = 6 x [52] y [86] index = 7 x [53] y [85] index = 8 x [54] y [84] index = 9 x [55] y [83] index = 10 x [56] y [82] index = 11 x [57] y [81] index = 12 x [58] y [80] index = 13 x [59] y [79] index = 14 x [60] y [78] index = 15 x [61] y [77] index = 16 x [61] y [76]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 601723
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300029 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 55000
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [17] y [18] lastPos = x [17] y [17]
- targetPos = x [17] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [16] y [17]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [17] y [19] index = 1 x [16] y [20] index = 2 x [15] y [20] index = 3 x [14] y [20] index = 4 x [13] y [21] index = 5 x [12] y [22] index = 6 x [11] y [23] index = 7 x [10] y [24]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [10] y [24], originalPos = x [10] y [24], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 338641
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300030 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 99000
-networkCRCLogInfo = currentProgress = 93500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [53] y [15] lastPos = x [52] y [15]
- targetPos = x [53] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [52] y [14]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 20 index = 0 x [54] y [15] index = 1 x [55] y [15] index = 2 x [56] y [15] index = 3 x [57] y [15] index = 4 x [58] y [15] index = 5 x [59] y [15] index = 6 x [60] y [15] index = 7 x [61] y [15] index = 8 x [62] y [15] index = 9 x [63] y [16] index = 10 x [64] y [16] index = 11 x [65] y [17] index = 12 x [65] y [18] index = 13 x [66] y [18] index = 14 x [67] y [18] index = 15 x [68] y [18] index = 16 x [69] y [18] index = 17 x [70] y [18] index = 18 x [71] y [18] index = 19 x [72] y [18]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 465460
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300031 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 35500
-networkCRCLogInfo = currentProgress = 33725 updateFPS = 40 speed = 100 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1775 [1775]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [7] y [23] lastPos = x [6] y [24]
- targetPos = x [7] y [23] targetVec = x [0] y [0] z [0] meetingPos = x [6] y [22]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 10 index = 0 x [8] y [22] index = 1 x [9] y [21] index = 2 x [10] y [20] index = 3 x [11] y [19] index = 4 x [12] y [18] index = 5 x [13] y [17] index = 6 x [13] y [16] index = 7 x [13] y [15] index = 8 x [14] y [14] index = 9 x [15] y [13]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [25] y [10], originalPos = x [25] y [10], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 604446
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300032 name [temple][16]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 47500
-networkCRCLogInfo = currentProgress = 46250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [22] y [16] lastPos = x [22] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [21] y [15]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 44574
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300033 name [farm][4]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 30000
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [14] y [25] lastPos = x [14] y [25]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [13] y [24]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 136860
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300034 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 39050
-networkCRCLogInfo = currentProgress = 35145 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [65] y [45] lastPos = x [64] y [46]
- targetPos = x [65] y [45] targetVec = x [0] y [0] z [0] meetingPos = x [64] y [44]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 17 index = 0 x [66] y [44] index = 1 x [67] y [44] index = 2 x [68] y [44] index = 3 x [69] y [45] index = 4 x [69] y [46] index = 5 x [70] y [46] index = 6 x [71] y [46] index = 7 x [72] y [46] index = 8 x [73] y [45] index = 9 x [74] y [44] index = 10 x [75] y [43] index = 11 x [76] y [42] index = 12 x [77] y [41] index = 13 x [78] y [40] index = 14 x [79] y [39] index = 15 x [80] y [38] index = 16 x [81] y [37]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 304223
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300035 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 93500
-networkCRCLogInfo = currentProgress = 88000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [61] y [15] lastPos = x [60] y [15]
- targetPos = x [61] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [60] y [14]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 15 index = 0 x [62] y [15] index = 1 x [63] y [16] index = 2 x [64] y [16] index = 3 x [65] y [17] index = 4 x [65] y [18] index = 5 x [66] y [18] index = 6 x [67] y [18] index = 7 x [68] y [18] index = 8 x [69] y [18] index = 9 x [70] y [18] index = 10 x [71] y [18] index = 11 x [72] y [18] index = 12 x [73] y [17] index = 13 x [74] y [16] index = 14 x [75] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 131673
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300036 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 27500
-networkCRCLogInfo = currentProgress = 22000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [59] y [19] lastPos = x [59] y [18]
- targetPos = x [59] y [19] targetVec = x [0] y [0] z [0] meetingPos = x [58] y [18]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 36 index = 0 x [59] y [20] index = 1 x [60] y [20] index = 2 x [61] y [20] index = 3 x [62] y [20] index = 4 x [63] y [20] index = 5 x [64] y [20] index = 6 x [65] y [19] index = 7 x [66] y [18] index = 8 x [67] y [18] index = 9 x [68] y [18] index = 10 x [69] y [18] index = 11 x [70] y [18] index = 12 x [71] y [18] index = 13 x [72] y [18] index = 14 x [73] y [17] index = 15 x [74] y [16] index = 16 x [75] y [15] index = 17 x [76] y [15] index = 18 x [77] y [15] index = 19 x [78] y [15] index = 20 x [79] y [15] index = 21 x [80] y [15] index = 22 x [81] y [15] index = 23 x [82] y [15] index = 24 x [83] y [15] index = 25 x [84] y [15] index = 26 x [85] y [15] index = 27 x [86] y [15] index = 28 x [87] y [15] index = 29 x [88] y [15] index = 30 x [89] y [15] index = 31 x [90] y [15] index = 32 x [91] y [15] index = 33 x [92] y [15] index = 34 x [93] y [15] index = 35 x [94] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 32638
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300037 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 87500
-networkCRCLogInfo = currentProgress = 81250 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [33] y [15] lastPos = x [32] y [15]
- targetPos = x [33] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [32] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [34] y [15] index = 1 x [35] y [15] index = 2 x [36] y [15] index = 3 x [37] y [15] index = 4 x [38] y [15] index = 5 x [39] y [15] index = 6 x [40] y [15] index = 7 x [41] y [15] index = 8 x [42] y [15] index = 9 x [43] y [15] index = 10 x [44] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 7612
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300038 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 85910
-networkCRCLogInfo = currentProgress = 82005 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [39] y [15] lastPos = x [38] y [14]
- targetPos = x [39] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [38] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 36 index = 0 x [40] y [15] index = 1 x [41] y [15] index = 2 x [42] y [15] index = 3 x [43] y [15] index = 4 x [44] y [15] index = 5 x [45] y [15] index = 6 x [46] y [15] index = 7 x [47] y [15] index = 8 x [48] y [15] index = 9 x [49] y [15] index = 10 x [50] y [15] index = 11 x [51] y [15] index = 12 x [52] y [15] index = 13 x [53] y [15] index = 14 x [54] y [15] index = 15 x [55] y [15] index = 16 x [56] y [15] index = 17 x [57] y [15] index = 18 x [58] y [15] index = 19 x [59] y [15] index = 20 x [60] y [15] index = 21 x [61] y [15] index = 22 x [62] y [15] index = 23 x [63] y [16] index = 24 x [64] y [16] index = 25 x [65] y [17] index = 26 x [65] y [18] index = 27 x [66] y [18] index = 28 x [67] y [18] index = 29 x [68] y [18] index = 30 x [69] y [18] index = 31 x [70] y [18] index = 32 x [71] y [18] index = 33 x [72] y [18] index = 34 x [73] y [17] index = 35 x [74] y [16]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 694479
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300039 name [desert_camp][3]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 5241 ep = 0 loadCount = 0 deadCount = 0 progress = 60000
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [21] lastPos = x [25] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [24] y [20]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 419929
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300040 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 11000
-networkCRCLogInfo = currentProgress = 5500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [38] y [15] lastPos = x [37] y [15]
- targetPos = x [38] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [37] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 16 index = 0 x [39] y [15] index = 1 x [40] y [15] index = 2 x [41] y [15] index = 3 x [42] y [15] index = 4 x [43] y [15] index = 5 x [44] y [15] index = 6 x [45] y [15] index = 7 x [46] y [15] index = 8 x [47] y [15] index = 9 x [48] y [15] index = 10 x [49] y [15] index = 11 x [50] y [15] index = 12 x [51] y [15] index = 13 x [52] y [15] index = 14 x [53] y [15] index = 15 x [54] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 651590
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300041 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 22000
-networkCRCLogInfo = currentProgress = 16500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [36] y [15] lastPos = x [35] y [15]
- targetPos = x [36] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [35] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 15 index = 0 x [37] y [15] index = 1 x [38] y [15] index = 2 x [39] y [15] index = 3 x [40] y [15] index = 4 x [41] y [15] index = 5 x [42] y [15] index = 6 x [43] y [15] index = 7 x [44] y [15] index = 8 x [45] y [15] index = 9 x [46] y [15] index = 10 x [47] y [15] index = 11 x [48] y [15] index = 12 x [49] y [15] index = 13 x [50] y [15] index = 14 x [51] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 172680
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300042 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [24] lastPos = x [15] y [24]
- targetPos = x [16] y [24] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [23]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 177060
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300043 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 57000
-networkCRCLogInfo = currentProgress = 52250 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [23] lastPos = x [18] y [24]
- targetPos = x [18] y [23] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [22]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [18] y [22] index = 1 x [18] y [21]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [18] y [20], originalPos = x [18] y [20], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 710605
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 0
---------------------------
-** world frame: 12100
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 1 index = 0  state = 0 factionIndex = 0 type = spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-170/0
-amount = 170
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 19
-
-index = 2 resource name = gold
-800/2000
-amount = 800
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-175/1500
-amount = 175
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-240/300
-amount = 240
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-170/0
-amount = 170
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 33
-id = 0 name [pyramid][9]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 30000
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [231] y [21] lastPos = x [231] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [13]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 663264
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 1 name [sphinx][15]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 7500
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300013 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [225] y [15] lastPos = x [225] y [15]
- targetPos = x [222] y [22] targetVec = x [222] y [11] z [22] meetingPos = x [224] y [14]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 1, desc = AttackStopped, pos = x [210] y [22], originalPos = x [210] y [22], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 699963
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.300000, lastAnimProgress = 0.405000, animProgress = 0.427500 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 2 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 21000
-networkCRCLogInfo = currentProgress = 15750 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [9] lastPos = x [244] y [9]
- targetPos = x [245] y [9] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [244] y [8]
- loadType = wood currSkill = move_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [246] y [9], originalPos = x [246] y [9], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 389096
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 3 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 26250
-networkCRCLogInfo = currentProgress = 23625 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [239] y [22] lastPos = x [239] y [21]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [238] y [21]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 2, desc = Build, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitRef.getUnit() id = 25, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 252012
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 4 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 73125
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [236] y [14] lastPos = x [236] y [15]
- targetPos = x [236] y [13] targetVec = x [242] y [11.4444] z [17] meetingPos = x [235] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [236] y [13], originalPos = x [236] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 114928
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 5 name [spearman][13]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 321 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [90] y [26] lastPos = x [91] y [26]
- targetPos = x [90] y [26] targetVec = x [0] y [0] z [0] meetingPos = x [89] y [25]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 691869
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 6 name [spearthrower][14]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 543 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [24] lastPos = x [226] y [23]
- targetPos = x [227] y [24] targetVec = x [222] y [11] z [22] meetingPos = x [226] y [23]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 406674
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.962500, animProgress = 0.975000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 7 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [251] y [18] lastPos = x [250] y [18]
- targetPos = x [251] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [250] y [17]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 417701
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 8 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [18] lastPos = x [251] y [18]
- targetPos = x [252] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [17]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 280617
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 9 name [priest][8]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 666 ep = 425 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 1 enemyKills = 1
- currField = 0 targetField = 0
- pos = x [227] y [25] lastPos = x [226] y [25]
- targetPos = x [227] y [25] targetVec = x [222] y [11] z [22] meetingPos = x [226] y [24]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 589222
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.250000, animProgress = 0.312500 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 10 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 18 deadCount = 0 progress = 86250
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [10] lastPos = x [244] y [10]
- targetPos = x [246] y [9] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [244] y [9]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [246] y [10] index = 1 x [247] y [10]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [246] y [9], originalPos = x [247] y [9], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 153577
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 11 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 89448
-networkCRCLogInfo = currentProgress = 85721 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [19] lastPos = x [236] y [20]
- targetPos = x [235] y [19] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [18]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [235] y [18] index = 1 x [235] y [17] index = 2 x [235] y [16] index = 3 x [235] y [15] index = 4 x [235] y [14]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 591541
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 12 name [desert_camp][3]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 97500
-networkCRCLogInfo = currentProgress = 90000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 147 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [241] y [16] lastPos = x [241] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [227] y [25]
- currSkill = upgrade_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 619206
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 13 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 28500
-networkCRCLogInfo = currentProgress = 23750 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [17] lastPos = x [233] y [16]
- targetPos = x [233] y [17] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [16]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [233] y [18] index = 1 x [233] y [19] index = 2 x [234] y [20] index = 3 x [235] y [20] index = 4 x [236] y [20] index = 5 x [236] y [21] index = 6 x [236] y [22] index = 7 x [236] y [23]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [13], originalPos = x [232] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 57886
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 14 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 47250
-networkCRCLogInfo = currentProgress = 42000 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [14] lastPos = x [232] y [15]
- targetPos = x [232] y [14] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [13]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [13], originalPos = x [232] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 583405
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 15 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 26250
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [8] lastPos = x [239] y [9]
- targetPos = x [239] y [7] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [238] y [7]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [239] y [7], originalPos = x [239] y [7], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 593250
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 16 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 7 deadCount = 0 progress = 28125
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [230] y [12] lastPos = x [230] y [13]
- targetPos = x [230] y [11] targetVec = x [0] y [0] z [0] meetingPos = x [229] y [11]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [230] y [11], originalPos = x [230] y [11], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 124984
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 17 name [farm][4]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 37500
-networkCRCLogInfo = currentProgress = 30000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [250] y [14] lastPos = x [250] y [14]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [252] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 621877
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 18 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 82000
-networkCRCLogInfo = currentProgress = 81000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [240] y [22] lastPos = x [240] y [21]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [239] y [21]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 3, desc = Repair, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 1, stateValue = 3, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 337529
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 19 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 3 deadCount = 0 progress = 5625
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [29] lastPos = x [237] y [28]
- targetPos = x [238] y [30] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [28]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [30], originalPos = x [238] y [30], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 142718
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 20 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 66500
-networkCRCLogInfo = currentProgress = 61750 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [18] lastPos = x [233] y [17]
- targetPos = x [233] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [17]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [233] y [19] index = 1 x [232] y [20] index = 2 x [231] y [20] index = 3 x [230] y [20] index = 4 x [230] y [21] index = 5 x [230] y [22] index = 6 x [230] y [23] index = 7 x [230] y [24]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [235] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 196532
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 21 name [temple][16]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 40000
-networkCRCLogInfo = currentProgress = 38750 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [240] y [6] lastPos = x [240] y [6]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 141719
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 22 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 64000
-networkCRCLogInfo = currentProgress = 63000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [240] y [23] lastPos = x [239] y [23]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [239] y [22]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [240] y [22]
-
-Command count = 2
- index = 0 commandType id = 3, desc = Repair, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 1, stateValue = 3, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 1
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 56972
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 23 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 4 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 16875 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [14] lastPos = x [233] y [15]
- targetPos = x [234] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 172991
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 24 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 12 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 39375 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [229] y [12] lastPos = x [229] y [13]
- targetPos = x [230] y [11] targetVec = x [0] y [0] z [0] meetingPos = x [228] y [11]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [229] y [11] index = 1 x [229] y [10]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [230] y [11], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 516510
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 25 name [obelisk][7]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 4646 ep = 0 loadCount = 0 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 60000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [240] y [22] lastPos = x [240] y [22]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [239] y [21]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 639135
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 26 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [21] lastPos = x [251] y [20]
- targetPos = x [252] y [21] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [20]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 608775
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 27 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [20] lastPos = x [251] y [20]
- targetPos = x [252] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [19]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 153469
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 28 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 15750
-networkCRCLogInfo = currentProgress = 10500 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [237] y [15] lastPos = x [237] y [16]
- targetPos = x [237] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [236] y [14]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [237] y [14]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [237] y [13], originalPos = x [237] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 527258
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 29 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [251] y [21] lastPos = x [251] y [20]
- targetPos = x [251] y [21] targetVec = x [0] y [0] z [0] meetingPos = x [250] y [20]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 172014
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 30 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [22] lastPos = x [251] y [22]
- targetPos = x [252] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 672338
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 31 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 9 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 61875 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [14] lastPos = x [238] y [15]
- targetPos = x [237] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [238] y [13]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [237] y [13], originalPos = x [237] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 492219
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 32 name [priest][8]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 700 ep = 25 loadCount = 0 deadCount = 0 progress = 26089
-networkCRCLogInfo = currentProgress = 22362 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [16] lastPos = x [239] y [15]
- targetPos = x [238] y [16] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [15]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 9 index = 0 x [237] y [17] index = 1 x [236] y [18] index = 2 x [235] y [19] index = 3 x [234] y [20] index = 4 x [233] y [20] index = 5 x [232] y [20] index = 6 x [231] y [20] index = 7 x [230] y [20] index = 8 x [229] y [21]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [226] y [21], originalPos = x [226] y [21], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 34954
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 1
---------------------------
-** world frame: 12100
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 0
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-162/0
-amount = 162
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = -3
-
-index = 2 resource name = gold
-850/2000
-amount = 850
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-175/1500
-amount = 175
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-130/300
-amount = 130
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-170/0
-amount = 170
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 31
-id = 100000 name [pyramid][9]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 30000
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [103] lastPos = x [233] y [103]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [114]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 115214
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100001 name [sphinx][15]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 30000
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [97] lastPos = x [227] y [97]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [96]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 692155
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100002 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 35625
-networkCRCLogInfo = currentProgress = 33750 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [98] lastPos = x [239] y [99]
- targetPos = x [240] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [97]
- loadType = stone currSkill = stop_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [97], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 555071
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100003 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 7 deadCount = 0 progress = 33750
-networkCRCLogInfo = currentProgress = 30000 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [216] y [98] lastPos = x [217] y [98]
- targetPos = x [215] y [97] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [215] y [97]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [97], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 417987
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100004 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 52500
-networkCRCLogInfo = currentProgress = 47250 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [212] y [103] lastPos = x [213] y [103]
- targetPos = x [212] y [103] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [211] y [102]
- loadType = wood currSkill = move_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [239] y [100], originalPos = x [239] y [100], facing = 0, unitTypeId = 4, unitTypeDesc = farm Reqs:
-food: -10
-gold: 100
-stone: 50
-wood: 150
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 280903
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100005 name [spearman][13]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 30000
-networkCRCLogInfo = currentProgress = 27500 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300005 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [206] y [102] lastPos = x [206] y [103]
- targetPos = x [206] y [101] targetVec = x [206] y [8] z [101] meetingPos = x [205] y [101]
- currSkill = attack_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [202] y [108], originalPos = x [202] y [108], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 452484
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.000000, lastAnimProgress = 0.200000, animProgress = 0.225000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 100006 name [spearthrower][14]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 420 ep = 0 loadCount = 0 deadCount = 0 progress = 61250
-networkCRCLogInfo = currentProgress = 60000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300005 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [205] y [101] lastPos = x [206] y [100]
- targetPos = x [206] y [101] targetVec = x [206] y [8] z [101] meetingPos = x [204] y [100]
- currSkill = attack_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [204] y [102] index = 1 x [203] y [103] index = 2 x [202] y [104] index = 3 x [201] y [105] index = 4 x [200] y [106] index = 5 x [199] y [107] index = 6 x [198] y [108] index = 7 x [198] y [109] index = 8 x [198] y [110] index = 9 x [198] y [111] index = 10 x [198] y [112]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [198] y [112], originalPos = x [198] y [112], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 690005
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-attackParticleSystems count = 1
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.525000, animProgress = 0.537500 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-attackParticleSystems #0 = ParticleSystem particles = 1000
-random = 307899
-blendMode = 0
-state = 1
-active = 1
-visible = 1
-aliveParticleCount = 4
-particleCount = 1000
-textureFileLoadDeferred = 
-textureFileLoadDeferredFormat = 0
-textureFileLoadDeferredComponents = 0
-texture = archer_particle.bmp
-pos = x [205.068] y [10.353] z [101.275]
-color = x [1] y [1] z [1] w [0.5]
-colorNoEnergy = x [0.5] y [0.5] z [0.5] w [0]
-emissionRate = 1.0000000000
-emissionState = 0.0000000000
-maxParticleEnergy = 20
-varParticleEnergy = 0
-particleSize = 1.0000000000
-speed = 0.0000000000
-factionColor = x [0] y [0] z [1]
-teamcolorNoEnergy = 0
-teamcolorEnergy = 0
-alternations = 0
-particleSystemStartDelay = 0
-ProjectileParticleSystem 
-lastPos = x [204.78] y [10.4265] z [101.36]
-startPos = x [204.204] y [9.64786] z [101.531]
-endPos = x [206] y [8] z [101]
-flatPos = x [205.068] y [8.85514] z [101.275]
-xVector = x [0.212722] y [0] z [0.719967]
-yVector = x [0] y [1] z [0]
-zVector = x [0.719967] y [-0.660603] z [-0.212722]
-trajectory = 1
-trajectorySpeed = 0.40
-trajectoryScale = 1.50
-trajectoryFrequency = 1.00
-arriveDestinationDistance = 1.29
-
-id = 100007 name [chicken][2]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [103] lastPos = x [232] y [102]
- targetPos = x [232] y [103] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [102]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 12 index = 0 x [232] y [104] index = 1 x [232] y [105] index = 2 x [232] y [106] index = 3 x [232] y [107] index = 4 x [232] y [108] index = 5 x [233] y [109] index = 6 x [234] y [110] index = 7 x [235] y [111] index = 8 x [236] y [112] index = 9 x [237] y [113] index = 10 x [238] y [113] index = 11 x [239] y [113]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [247] y [116], originalPos = x [247] y [116], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 583676
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100008 name [chicken][2]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [99] lastPos = x [231] y [100]
- targetPos = x [232] y [99] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [98]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 446592
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100009 name [priest][8]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [106] lastPos = x [227] y [106]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [105]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 309508
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100010 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 63000
-networkCRCLogInfo = currentProgress = 57750 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [111] lastPos = x [234] y [110]
- targetPos = x [234] y [111] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [110]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [234] y [112] index = 1 x [233] y [112] index = 2 x [233] y [113]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 195877
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100011 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 5 deadCount = 0 progress = 84375
-networkCRCLogInfo = currentProgress = 78750 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [114] lastPos = x [232] y [114]
- targetPos = x [234] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [113]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 271791
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100012 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 4 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 41250 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [215] y [98] lastPos = x [215] y [99]
- targetPos = x [215] y [97] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [214] y [97]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [97], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 89330
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100013 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 26250
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [216] y [96] lastPos = x [217] y [97]
- targetPos = x [215] y [96] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [215] y [95]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [96], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 75219
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100014 name [farm][4]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 82500
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [100] lastPos = x [245] y [100]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [244] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 4, unitTypeDesc = farm Reqs:
-food: -10
-gold: 100
-stone: 50
-wood: 150
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 650937
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100015 name [desert_camp][3]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 21250
-networkCRCLogInfo = currentProgress = 20000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [224] y [111] lastPos = x [224] y [111]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [223] y [110]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 446811
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100016 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 67440
-networkCRCLogInfo = currentProgress = 64068 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [236] y [109] lastPos = x [235] y [110]
- targetPos = x [236] y [109] targetVec = x [0] y [0] z [0] meetingPos = x [235] y [108]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [237] y [108] index = 1 x [238] y [108] index = 2 x [238] y [107] index = 3 x [238] y [106] index = 4 x [238] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [116], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 364790
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100017 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 97125
-networkCRCLogInfo = currentProgress = 94500 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 100029 - factionIndex = 1 currField = 0 targetField = 0
- pos = x [225] y [107] lastPos = x [226] y [107]
- targetPos = x [223] y [105] targetVec = x [222.5] y [12.5] z [105.5] meetingPos = x [224] y [106]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [221] y [104], originalPos = x [221] y [104], facing = 0, unitRef.getUnit() id = 100029, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 273589
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100018 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 13 deadCount = 0 progress = 50625
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [113] lastPos = x [234] y [112]
- targetPos = x [234] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 305558
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100019 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 10500
-networkCRCLogInfo = currentProgress = 5250 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [97] lastPos = x [237] y [97]
- targetPos = x [238] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [96]
- loadType = stone currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [239] y [97]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [96], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 310882
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100020 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 20625 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [96] lastPos = x [238] y [96]
- targetPos = x [240] y [96] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [95]
- loadType = stone currSkill = stop_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [96], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 543706
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100021 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 59632
-networkCRCLogInfo = currentProgress = 55905 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [237] y [99] lastPos = x [236] y [100]
- targetPos = x [237] y [99] targetVec = x [0] y [0] z [0] meetingPos = x [236] y [98]
- loadType = stone currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [238] y [98] index = 1 x [239] y [97]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [96], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 497030
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100022 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 26089
-networkCRCLogInfo = currentProgress = 22362 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [231] y [112] lastPos = x [232] y [111]
- targetPos = x [231] y [112] targetVec = x [0] y [0] z [0] meetingPos = x [230] y [111]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [231] y [113] index = 1 x [231] y [114] index = 2 x [231] y [115] index = 3 x [231] y [116] index = 4 x [231] y [117]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [117], originalPos = x [232] y [117], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 213104
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100023 name [temple][16]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 41250
-networkCRCLogInfo = currentProgress = 40000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [213] y [99] lastPos = x [213] y [99]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [212] y [98]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 522852
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100024 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 2 deadCount = 0 progress = 56250
-networkCRCLogInfo = currentProgress = 50625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [237] y [113] lastPos = x [237] y [112]
- targetPos = x [237] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [236] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [237] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 543429
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100025 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 22362
-networkCRCLogInfo = currentProgress = 18635 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [109] lastPos = x [237] y [108]
- targetPos = x [238] y [109] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [108]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [238] y [110] index = 1 x [238] y [111] index = 2 x [238] y [112]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 495743
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100026 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 7 deadCount = 0 progress = 95625
-networkCRCLogInfo = currentProgress = 90000 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [113] lastPos = x [239] y [112]
- targetPos = x [239] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [238] y [113]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [239] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 125822
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100027 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 12 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 61875 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [113] lastPos = x [238] y [112]
- targetPos = x [238] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 710101
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100028 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 17 deadCount = 0 progress = 33750
-networkCRCLogInfo = currentProgress = 28125 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [113] lastPos = x [236] y [112]
- targetPos = x [235] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [234] y [113] index = 1 x [233] y [113] index = 2 x [232] y [114] index = 3 x [231] y [115] index = 4 x [231] y [116]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [235] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 423380
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100029 name [obelisk][7]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 751 ep = 0 loadCount = 0 deadCount = 0 progress = 30000
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [221] y [104] lastPos = x [221] y [104]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [220] y [103]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 381572
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100030 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 96902
-networkCRCLogInfo = currentProgress = 93175 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [237] y [110] lastPos = x [236] y [109]
- targetPos = x [237] y [110] targetVec = x [0] y [0] z [0] meetingPos = x [236] y [109]
- currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [237] y [111] index = 1 x [237] y [112] index = 2 x [237] y [113]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 215635
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 2
---------------------------
-** world frame: 12100
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 0
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 15
-
-index = 2 resource name = gold
-121/2000
-amount = 121
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-103/1500
-amount = 103
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-262/300
-amount = 262
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 44
-id = 200000 name [pyramid][9]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 30000
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [21] y [103] lastPos = x [21] y [103]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [20] y [102]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 281189
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200001 name [sphinx][15]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 30000
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [100] lastPos = x [15] y [100]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 144105
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200002 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 35000
-networkCRCLogInfo = currentProgress = 34000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200042 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [14] y [112] lastPos = x [14] y [111]
- targetPos = x [15] y [113] targetVec = x [14.5] y [13.2778] z [113.5] meetingPos = x [13] y [111]
- loadType = wood currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [14] y [113], originalPos = x [14] y [113], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 7021
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200003 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 14 deadCount = 0 progress = 57000
-networkCRCLogInfo = currentProgress = 52250 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [14] y [105] lastPos = x [13] y [105]
- targetPos = x [14] y [105] targetVec = x [17] y [11] z [110] meetingPos = x [13] y [104]
- loadType = wood currSkill = move_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 16 index = 0 x [15] y [105] index = 1 x [16] y [104] index = 2 x [17] y [104] index = 3 x [18] y [104] index = 4 x [19] y [104] index = 5 x [20] y [104] index = 6 x [20] y [105] index = 7 x [20] y [106] index = 8 x [20] y [107] index = 9 x [20] y [108] index = 10 x [21] y [108] index = 11 x [22] y [108] index = 12 x [23] y [108] index = 13 x [23] y [107] index = 14 x [23] y [106] index = 15 x [23] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [16] y [97], originalPos = x [16] y [97], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 583962
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200004 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 4750
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [23] y [109] lastPos = x [23] y [110]
- targetPos = x [23] y [109] targetVec = x [18] y [11] z [106] meetingPos = x [22] y [108]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [23] y [108] index = 1 x [23] y [107] index = 2 x [23] y [106] index = 3 x [23] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [23] y [114], originalPos = x [24] y [116], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 446878
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200005 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 58575
-networkCRCLogInfo = currentProgress = 54670 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [57] y [81] lastPos = x [56] y [82]
- targetPos = x [57] y [81] targetVec = x [0] y [0] z [0] meetingPos = x [56] y [80]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 19 index = 0 x [58] y [80] index = 1 x [59] y [79] index = 2 x [60] y [78] index = 3 x [61] y [77] index = 4 x [61] y [76] index = 5 x [61] y [75] index = 6 x [62] y [74] index = 7 x [63] y [73] index = 8 x [64] y [72] index = 9 x [65] y [71] index = 10 x [66] y [70] index = 11 x [67] y [69] index = 12 x [68] y [69] index = 13 x [69] y [69] index = 14 x [70] y [69] index = 15 x [71] y [69] index = 16 x [72] y [68] index = 17 x [73] y [68] index = 18 x [74] y [68]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 309794
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200006 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 15620
-networkCRCLogInfo = currentProgress = 11715 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [130] y [95] lastPos = x [129] y [96]
- targetPos = x [130] y [95] targetVec = x [89.961] y [5.55339] z [94.961] meetingPos = x [129] y [94]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 18 index = 0 x [131] y [94] index = 1 x [132] y [93] index = 2 x [133] y [92] index = 3 x [134] y [91] index = 4 x [135] y [90] index = 5 x [136] y [89] index = 6 x [137] y [88] index = 7 x [138] y [87] index = 8 x [139] y [86] index = 9 x [140] y [85] index = 10 x [139] y [84] index = 11 x [139] y [83] index = 12 x [139] y [82] index = 13 x [139] y [81] index = 14 x [139] y [80] index = 15 x [139] y [79] index = 16 x [139] y [78] index = 17 x [139] y [77]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 477957
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.887500, animProgress = 0.900000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 200007 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97500 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [98] lastPos = x [28] y [98]
- targetPos = x [27] y [98] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [97]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 26 index = 0 x [26] y [99] index = 1 x [26] y [100] index = 2 x [26] y [101] index = 3 x [26] y [102] index = 4 x [25] y [102] index = 5 x [24] y [102] index = 6 x [23] y [102] index = 7 x [22] y [102] index = 8 x [21] y [102] index = 9 x [20] y [101] index = 10 x [19] y [100] index = 11 x [18] y [99] index = 12 x [17] y [98] index = 13 x [16] y [98] index = 14 x [15] y [98] index = 15 x [14] y [98] index = 16 x [13] y [98] index = 17 x [12] y [98] index = 18 x [11] y [98] index = 19 x [10] y [97] index = 20 x [10] y [96] index = 21 x [10] y [95] index = 22 x [10] y [94] index = 23 x [10] y [93] index = 24 x [9] y [92] index = 25 x [8] y [91]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [8] y [91], originalPos = x [8] y [91], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 35626
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200008 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [94] lastPos = x [28] y [94]
- targetPos = x [27] y [94] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [93]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 612567
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200009 name [priest][8]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 11250
-networkCRCLogInfo = currentProgress = 7500 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 85 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [37] y [114] lastPos = x [36] y [114]
- targetPos = x [37] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [36] y [113]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 3
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 2 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 475483
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200010 name [farm][4]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 97500
-networkCRCLogInfo = currentProgress = 90000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [109] lastPos = x [25] y [109]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [24] y [108]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 172838
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200011 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 2500
-networkCRCLogInfo = currentProgress = 1250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [17] y [105] lastPos = x [17] y [105]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [16] y [104]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 118545
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200012 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 61875
-networkCRCLogInfo = currentProgress = 56250 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [24] y [115] lastPos = x [25] y [114]
- targetPos = x [24] y [116] targetVec = x [17] y [11] z [110] meetingPos = x [23] y [114]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [24] y [116], originalPos = x [24] y [116], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 50346
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200013 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 56250
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [137] y [64] lastPos = x [136] y [64]
- targetPos = x [137] y [64] targetVec = x [0] y [0] z [0] meetingPos = x [136] y [63]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 12 index = 0 x [138] y [64] index = 1 x [139] y [64] index = 2 x [140] y [64] index = 3 x [141] y [63] index = 4 x [142] y [62] index = 5 x [143] y [62] index = 6 x [144] y [62] index = 7 x [145] y [61] index = 8 x [146] y [60] index = 9 x [147] y [60] index = 10 x [148] y [60] index = 11 x [149] y [59]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 668270
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200014 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 3 deadCount = 0 progress = 28125
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [98] lastPos = x [18] y [99]
- targetPos = x [17] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [97]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [18] y [97] index = 1 x [18] y [96]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [17] y [97], originalPos = x [17] y [96], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 693646
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200015 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 97614
-networkCRCLogInfo = currentProgress = 93177 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [58] y [90] lastPos = x [57] y [91]
- targetPos = x [58] y [90] targetVec = x [0] y [0] z [0] meetingPos = x [57] y [89]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 16 index = 0 x [59] y [89] index = 1 x [60] y [88] index = 2 x [61] y [87] index = 3 x [62] y [86] index = 4 x [63] y [85] index = 5 x [64] y [84] index = 6 x [65] y [83] index = 7 x [66] y [82] index = 8 x [67] y [81] index = 9 x [68] y [80] index = 10 x [69] y [79] index = 11 x [70] y [78] index = 12 x [71] y [77] index = 13 x [71] y [76] index = 14 x [71] y [75] index = 15 x [72] y [74]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 241633
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200016 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 99750
-networkCRCLogInfo = currentProgress = 97125 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200042 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [17] y [112] lastPos = x [18] y [113]
- targetPos = x [15] y [113] targetVec = x [14.5] y [13.2778] z [113.5] meetingPos = x [16] y [111]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [17] y [111]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [13] y [112], originalPos = x [13] y [112], facing = 0, unitRef.getUnit() id = 200042, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 390156
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200017 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 39933
-networkCRCLogInfo = currentProgress = 35496 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [41] y [95] lastPos = x [40] y [96]
- targetPos = x [41] y [95] targetVec = x [0] y [0] z [0] meetingPos = x [40] y [94]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 14 index = 0 x [42] y [94] index = 1 x [43] y [93] index = 2 x [44] y [92] index = 3 x [45] y [91] index = 4 x [46] y [90] index = 5 x [47] y [90] index = 6 x [48] y [90] index = 7 x [49] y [89] index = 8 x [50] y [88] index = 9 x [51] y [87] index = 10 x [52] y [86] index = 11 x [53] y [85] index = 12 x [54] y [84] index = 13 x [55] y [83]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 151696
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200018 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 9500
-networkCRCLogInfo = currentProgress = 4750 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [104] lastPos = x [19] y [104]
- targetPos = x [20] y [104] targetVec = x [23.5] y [11] z [99.5] meetingPos = x [19] y [103]
- loadType = wood currSkill = move_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 9 index = 0 x [20] y [105] index = 1 x [20] y [106] index = 2 x [20] y [107] index = 3 x [20] y [108] index = 4 x [21] y [108] index = 5 x [22] y [108] index = 6 x [23] y [108] index = 7 x [23] y [107] index = 8 x [23] y [106]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [11] y [106], originalPos = x [13] y [106], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 660876
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200019 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 12 deadCount = 0 progress = 42000
-networkCRCLogInfo = currentProgress = 39375 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200043 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [26] y [97] lastPos = x [25] y [97]
- targetPos = x [27] y [96] targetVec = x [28] y [11] z [96] meetingPos = x [25] y [96]
- loadType = wood currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [27] y [95], originalPos = x [27] y [95], facing = 0, unitRef.getUnit() id = 200043, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 343345
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200020 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 79866
-networkCRCLogInfo = currentProgress = 75429 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [47] y [83] lastPos = x [46] y [84]
- targetPos = x [47] y [83] targetVec = x [0] y [0] z [0] meetingPos = x [46] y [82]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 14 index = 0 x [48] y [82] index = 1 x [49] y [81] index = 2 x [50] y [80] index = 3 x [51] y [79] index = 4 x [52] y [78] index = 5 x [53] y [77] index = 6 x [54] y [76] index = 7 x [55] y [75] index = 8 x [56] y [74] index = 9 x [57] y [73] index = 10 x [58] y [72] index = 11 x [59] y [71] index = 12 x [60] y [70] index = 13 x [61] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 209463
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200021 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 56250
-networkCRCLogInfo = currentProgress = 50625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [113] lastPos = x [21] y [112]
- targetPos = x [20] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [19] y [113] index = 1 x [18] y [113] index = 2 x [17] y [113] index = 3 x [17] y [114] index = 4 x [17] y [115] index = 5 x [17] y [116] index = 6 x [18] y [116] index = 7 x [19] y [116]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [20] y [114], originalPos = x [20] y [115], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 266705
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200022 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 14 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 39375 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [12] y [98] lastPos = x [12] y [99]
- targetPos = x [12] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [11] y [97]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [12] y [97], originalPos = x [13] y [99], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 598654
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200023 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 22000
-networkCRCLogInfo = currentProgress = 16500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [42] y [15] lastPos = x [41] y [15]
- targetPos = x [42] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [41] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 16 index = 0 x [43] y [15] index = 1 x [44] y [15] index = 2 x [45] y [15] index = 3 x [46] y [15] index = 4 x [47] y [15] index = 5 x [48] y [15] index = 6 x [49] y [15] index = 7 x [50] y [15] index = 8 x [51] y [15] index = 9 x [52] y [15] index = 10 x [53] y [15] index = 11 x [54] y [15] index = 12 x [55] y [15] index = 13 x [56] y [15] index = 14 x [57] y [15] index = 15 x [58] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 109821
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200024 name [temple][16]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 97500
-networkCRCLogInfo = currentProgress = 96250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [22] y [98] lastPos = x [22] y [98]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [21] y [97]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 472448
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200025 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 10 deadCount = 0 progress = 30000
-networkCRCLogInfo = currentProgress = 26250 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [10] y [104] lastPos = x [11] y [104]
- targetPos = x [9] y [104] targetVec = x [28.5] y [11] z [102.5] meetingPos = x [9] y [103]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [10] y [105]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [9] y [104], originalPos = x [10] y [106], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 353080
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200026 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 46250
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [109] lastPos = x [16] y [109]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [108]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 481657
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200027 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 42955
-networkCRCLogInfo = currentProgress = 39050 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [110] y [82] lastPos = x [109] y [83]
- targetPos = x [110] y [82] targetVec = x [0] y [0] z [0] meetingPos = x [109] y [81]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 19 index = 0 x [111] y [81] index = 1 x [112] y [80] index = 2 x [113] y [79] index = 3 x [113] y [78] index = 4 x [114] y [77] index = 5 x [115] y [76] index = 6 x [116] y [75] index = 7 x [117] y [74] index = 8 x [118] y [73] index = 9 x [119] y [72] index = 10 x [120] y [71] index = 11 x [121] y [70] index = 12 x [122] y [70] index = 13 x [123] y [70] index = 14 x [124] y [70] index = 15 x [125] y [70] index = 16 x [126] y [70] index = 17 x [127] y [69] index = 18 x [128] y [68]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 260569
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200028 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 88000
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [166] y [80] lastPos = x [165] y [80]
- targetPos = x [166] y [80] targetVec = x [0] y [0] z [0] meetingPos = x [165] y [79]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 17 index = 0 x [167] y [79] index = 1 x [168] y [78] index = 2 x [168] y [77] index = 3 x [168] y [76] index = 4 x [168] y [75] index = 5 x [168] y [74] index = 6 x [168] y [73] index = 7 x [168] y [72] index = 8 x [168] y [71] index = 9 x [169] y [70] index = 10 x [169] y [69] index = 11 x [169] y [68] index = 12 x [169] y [67] index = 13 x [169] y [66] index = 14 x [169] y [65] index = 15 x [169] y [64] index = 16 x [169] y [63]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 578639
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200029 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 68750 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [100] y [90] lastPos = x [99] y [90]
- targetPos = x [100] y [90] targetVec = x [0] y [0] z [0] meetingPos = x [99] y [89]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 14 index = 0 x [101] y [89] index = 1 x [102] y [88] index = 2 x [103] y [87] index = 3 x [104] y [86] index = 4 x [105] y [85] index = 5 x [106] y [84] index = 6 x [107] y [84] index = 7 x [108] y [84] index = 8 x [109] y [83] index = 9 x [110] y [82] index = 10 x [111] y [81] index = 11 x [112] y [80] index = 12 x [113] y [79] index = 13 x [113] y [78]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 679825
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200030 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 12500
-networkCRCLogInfo = currentProgress = 10000 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [17] y [113] lastPos = x [16] y [113]
- targetPos = x [17] y [113] targetVec = x [0] y [0] z [0] meetingPos = x [16] y [112]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 16 index = 0 x [18] y [113] index = 1 x [19] y [112] index = 2 x [20] y [111] index = 3 x [21] y [110] index = 4 x [22] y [110] index = 5 x [23] y [110] index = 6 x [24] y [110] index = 7 x [25] y [109] index = 8 x [25] y [108] index = 9 x [26] y [108] index = 10 x [27] y [108] index = 11 x [28] y [108] index = 12 x [29] y [108] index = 13 x [30] y [109] index = 14 x [31] y [110] index = 15 x [32] y [110]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [37] y [110], originalPos = x [37] y [110], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 246986
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200031 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 35145
-networkCRCLogInfo = currentProgress = 31240 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [34] y [70] lastPos = x [33] y [71]
- targetPos = x [34] y [70] targetVec = x [0] y [0] z [0] meetingPos = x [33] y [69]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 19 index = 0 x [35] y [69] index = 1 x [36] y [68] index = 2 x [37] y [67] index = 3 x [37] y [66] index = 4 x [37] y [65] index = 5 x [36] y [64] index = 6 x [35] y [64] index = 7 x [35] y [63] index = 8 x [35] y [62] index = 9 x [35] y [61] index = 10 x [35] y [60] index = 11 x [35] y [59] index = 12 x [36] y [58] index = 13 x [37] y [57] index = 14 x [38] y [56] index = 15 x [39] y [55] index = 16 x [40] y [54] index = 17 x [41] y [53] index = 18 x [42] y [52]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 660826
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200032 name [farm][4]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [101] lastPos = x [27] y [101]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [100]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 577797
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200033 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [32] y [115] lastPos = x [31] y [115]
- targetPos = x [32] y [115] targetVec = x [0] y [0] z [0] meetingPos = x [31] y [114]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 657612
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200034 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [7] y [100] lastPos = x [8] y [100]
- targetPos = x [7] y [100] targetVec = x [0] y [0] z [0] meetingPos = x [6] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 65416
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200035 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 6250
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [163] y [15] lastPos = x [162] y [15]
- targetPos = x [163] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [162] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 9 index = 0 x [164] y [15] index = 1 x [165] y [15] index = 2 x [166] y [15] index = 3 x [167] y [15] index = 4 x [168] y [15] index = 5 x [169] y [15] index = 6 x [170] y [15] index = 7 x [171] y [15] index = 8 x [172] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 571945
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200036 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 71500
-networkCRCLogInfo = currentProgress = 66000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [35] y [92] lastPos = x [34] y [92]
- targetPos = x [35] y [92] targetVec = x [0] y [0] z [0] meetingPos = x [34] y [91]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 17 index = 0 x [36] y [92] index = 1 x [37] y [92] index = 2 x [38] y [92] index = 3 x [39] y [91] index = 4 x [40] y [90] index = 5 x [41] y [89] index = 6 x [42] y [88] index = 7 x [43] y [87] index = 8 x [44] y [86] index = 9 x [45] y [85] index = 10 x [46] y [84] index = 11 x [47] y [83] index = 12 x [48] y [82] index = 13 x [49] y [81] index = 14 x [50] y [80] index = 15 x [51] y [79] index = 16 x [52] y [78]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 326960
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200037 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 48807
-networkCRCLogInfo = currentProgress = 44370 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [51] y [79] lastPos = x [50] y [80]
- targetPos = x [51] y [79] targetVec = x [0] y [0] z [0] meetingPos = x [50] y [78]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 15 index = 0 x [52] y [78] index = 1 x [53] y [77] index = 2 x [54] y [76] index = 3 x [55] y [75] index = 4 x [56] y [74] index = 5 x [57] y [73] index = 6 x [58] y [72] index = 7 x [59] y [71] index = 8 x [60] y [70] index = 9 x [61] y [69] index = 10 x [62] y [68] index = 11 x [63] y [67] index = 12 x [64] y [67] index = 13 x [65] y [68] index = 14 x [65] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 26293
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200038 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 50765
-networkCRCLogInfo = currentProgress = 46860 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [134] y [92] lastPos = x [133] y [93]
- targetPos = x [134] y [92] targetVec = x [0] y [0] z [0] meetingPos = x [133] y [91]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 19 index = 0 x [135] y [91] index = 1 x [136] y [90] index = 2 x [137] y [89] index = 3 x [138] y [88] index = 4 x [139] y [87] index = 5 x [140] y [86] index = 6 x [141] y [85] index = 7 x [140] y [84] index = 8 x [139] y [84] index = 9 x [139] y [83] index = 10 x [139] y [82] index = 11 x [139] y [81] index = 12 x [139] y [80] index = 13 x [139] y [79] index = 14 x [139] y [78] index = 15 x [139] y [77] index = 16 x [139] y [76] index = 17 x [139] y [75] index = 18 x [139] y [74]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 428371
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200039 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 4437
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [63] y [86] lastPos = x [62] y [87]
- targetPos = x [63] y [86] targetVec = x [0] y [0] z [0] meetingPos = x [62] y [85]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 16 index = 0 x [64] y [85] index = 1 x [65] y [84] index = 2 x [66] y [83] index = 3 x [67] y [82] index = 4 x [68] y [81] index = 5 x [69] y [80] index = 6 x [70] y [79] index = 7 x [71] y [78] index = 8 x [72] y [78] index = 9 x [73] y [78] index = 10 x [74] y [78] index = 11 x [75] y [77] index = 12 x [76] y [76] index = 13 x [77] y [75] index = 14 x [78] y [74] index = 15 x [79] y [73]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 163791
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200040 name [priest][8]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 250 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97500 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 54 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [23] y [97] lastPos = x [22] y [97]
- targetPos = x [23] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [22] y [96]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 4, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 12586
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200041 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 99000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [35] y [60] lastPos = x [35] y [61]
- targetPos = x [35] y [60] targetVec = x [0] y [0] z [0] meetingPos = x [34] y [59]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 17 index = 0 x [35] y [59] index = 1 x [36] y [58] index = 2 x [37] y [57] index = 3 x [38] y [56] index = 4 x [39] y [55] index = 5 x [40] y [54] index = 6 x [41] y [53] index = 7 x [42] y [52] index = 8 x [43] y [51] index = 9 x [44] y [50] index = 10 x [45] y [49] index = 11 x [46] y [48] index = 12 x [47] y [47] index = 13 x [48] y [46] index = 14 x [49] y [45] index = 15 x [50] y [44] index = 16 x [51] y [43]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 49618
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200042 name [obelisk][7]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 1776 ep = 0 loadCount = 0 deadCount = 0 progress = 7500
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [13] y [112] lastPos = x [13] y [112]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [12] y [111]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 599259
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200043 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 788 ep = 0 loadCount = 0 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 37500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [95] lastPos = x [27] y [95]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [94]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 70464
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 3
---------------------------
-** world frame: 12100
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 2 index = 0  state = 0 factionIndex = 3 type = spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
- index = 1  state = 0 factionIndex = 3 type = speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 8
-
-index = 2 resource name = gold
-37/2000
-amount = 37
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-60/1500
-amount = 60
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-17/300
-amount = 17
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 44
-id = 300000 name [pyramid][9]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 30000
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 16 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [19] y [21] lastPos = x [19] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [18] y [20]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 9, unitTypeDesc = pyramid Reqs:
-gold: 100
-stone: 300
-wood: 150
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 447164
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300001 name [sphinx][15]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 30000
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [13] y [16] lastPos = x [13] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [12] y [15]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 310080
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300002 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 61000
-networkCRCLogInfo = currentProgress = 60000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300039 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [26] y [20] lastPos = x [26] y [19]
- targetPos = x [25] y [22] targetVec = x [26] y [11] z [22] meetingPos = x [25] y [19]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 172996
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300003 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 42750
-networkCRCLogInfo = currentProgress = 38000 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [26] y [15] lastPos = x [25] y [15]
- targetPos = x [26] y [15] targetVec = x [15.5] y [11] z [26.5] meetingPos = x [25] y [14]
- loadType = gold currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 15 index = 0 x [26] y [16] index = 1 x [26] y [17] index = 2 x [26] y [18] index = 3 x [27] y [19] index = 4 x [28] y [20] index = 5 x [28] y [21] index = 6 x [28] y [22] index = 7 x [28] y [23] index = 8 x [28] y [24] index = 9 x [27] y [24] index = 10 x [26] y [24] index = 11 x [25] y [23] index = 12 x [24] y [23] index = 13 x [24] y [22] index = 14 x [24] y [21]
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 35912
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300004 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 26089
-networkCRCLogInfo = currentProgress = 22362 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [14] lastPos = x [16] y [15]
- targetPos = x [15] y [14] targetVec = x [23.5] y [11] z [17.5] meetingPos = x [14] y [13]
- loadType = gold currSkill = move_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [15] y [13]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [15] y [7], originalPos = x [15] y [7], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 612853
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300005 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 43 ep = 0 loadCount = 0 deadCount = 0 progress = 10000
-networkCRCLogInfo = currentProgress = 7500 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 100006 - factionIndex = 1 currField = 0 targetField = 0
- pos = x [206] y [101] lastPos = x [207] y [101]
- targetPos = x [205] y [101] targetVec = x [205] y [8.52778] z [101] meetingPos = x [205] y [100]
- currSkill = attack_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 370949
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.000000, lastAnimProgress = 0.950000, animProgress = 0.975000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 300006 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 60500
-networkCRCLogInfo = currentProgress = 55000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [124] y [101] lastPos = x [123] y [101]
- targetPos = x [124] y [101] targetVec = x [0] y [0] z [0] meetingPos = x [123] y [100]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 16 index = 0 x [125] y [100] index = 1 x [126] y [99] index = 2 x [127] y [98] index = 3 x [128] y [97] index = 4 x [129] y [96] index = 5 x [130] y [95] index = 6 x [131] y [94] index = 7 x [132] y [93] index = 8 x [133] y [92] index = 9 x [134] y [91] index = 10 x [135] y [90] index = 11 x [136] y [89] index = 12 x [137] y [88] index = 13 x [138] y [87] index = 14 x [139] y [86] index = 15 x [140] y [85]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 338685
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300007 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [11] y [22] lastPos = x [11] y [21]
- targetPos = x [11] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [10] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 201601
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300008 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 1775
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 100 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1775 [1775]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [30] y [22] lastPos = x [29] y [23]
- targetPos = x [30] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [29] y [21]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 15 index = 0 x [31] y [21] index = 1 x [32] y [20] index = 2 x [33] y [19] index = 3 x [34] y [18] index = 4 x [35] y [17] index = 5 x [35] y [16] index = 6 x [35] y [15] index = 7 x [34] y [14] index = 8 x [33] y [14] index = 9 x [33] y [13] index = 10 x [33] y [12] index = 11 x [33] y [11] index = 12 x [34] y [10] index = 13 x [35] y [9] index = 14 x [35] y [8]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [35] y [8], originalPos = x [35] y [8], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 64517
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300009 name [priest][8]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 78750
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 71 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [7] lastPos = x [19] y [7]
- targetPos = x [18] y [7] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [6]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 3
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 2 commandType id = 4, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 641458
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300010 name [farm][4]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [27] lastPos = x [20] y [27]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [26]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 579778
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300011 name [desert_camp][3]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 7500
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 30 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [21] lastPos = x [15] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [20]
- currSkill = upgrade_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 309041
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300012 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 66500
-networkCRCLogInfo = currentProgress = 61750 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [24] y [13] lastPos = x [24] y [12]
- targetPos = x [24] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [23] y [12]
- loadType = wood currSkill = move_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [24] y [14]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [17] y [7], originalPos = x [16] y [7], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 211446
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300013 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 0 ep = 0 loadCount = 0 deadCount = 330 progress = 100000
-networkCRCLogInfo = currentProgress = 100000 updateFPS = 40 speed = 120 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3000 [3000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 6 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [222] y [22] lastPos = x [221] y [22]
- targetPos = x [227] y [24] targetVec = x [227] y [11.5] z [24] meetingPos = x [221] y [21]
- currSkill = die_skill
- toBeUndertaken = 0 alive = 0 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 301478
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.300000, lastAnimProgress = 0.225000, animProgress = 0.250000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 300014 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 14 deadCount = 0 progress = 5625
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [14] lastPos = x [18] y [15]
- targetPos = x [18] y [13] targetVec = x [23.5] y [11] z [17.5] meetingPos = x [17] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [18] y [13], originalPos = x [18] y [13], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 30546
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300015 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 93177
-networkCRCLogInfo = currentProgress = 88740 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [71] y [28] lastPos = x [70] y [29]
- targetPos = x [71] y [28] targetVec = x [0] y [0] z [0] meetingPos = x [70] y [27]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 17 index = 0 x [72] y [27] index = 1 x [73] y [26] index = 2 x [73] y [25] index = 3 x [74] y [24] index = 4 x [75] y [23] index = 5 x [76] y [22] index = 6 x [77] y [21] index = 7 x [78] y [20] index = 8 x [79] y [20] index = 9 x [80] y [20] index = 10 x [81] y [19] index = 11 x [82] y [18] index = 12 x [83] y [17] index = 13 x [84] y [16] index = 14 x [85] y [15] index = 15 x [86] y [15] index = 16 x [87] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 267697
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300016 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 67440
-networkCRCLogInfo = currentProgress = 64068 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [16] lastPos = x [17] y [15]
- targetPos = x [18] y [16] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [15]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 9 index = 0 x [18] y [17] index = 1 x [18] y [18] index = 2 x [19] y [19] index = 3 x [18] y [20] index = 4 x [18] y [21] index = 5 x [18] y [22] index = 6 x [18] y [23] index = 7 x [18] y [24] index = 8 x [18] y [25]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [17] y [13], originalPos = x [16] y [14], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 233731
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300017 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 8 deadCount = 0 progress = 78750
-networkCRCLogInfo = currentProgress = 73125 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [14] lastPos = x [16] y [15]
- targetPos = x [16] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [16] y [13], originalPos = x [18] y [14], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 207920
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300018 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 75429
-networkCRCLogInfo = currentProgress = 70992 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [101] y [90] lastPos = x [100] y [91]
- targetPos = x [101] y [90] targetVec = x [0] y [0] z [0] meetingPos = x [100] y [89]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 17 index = 0 x [102] y [89] index = 1 x [102] y [88] index = 2 x [103] y [87] index = 3 x [104] y [86] index = 4 x [105] y [85] index = 5 x [106] y [84] index = 6 x [107] y [84] index = 7 x [108] y [84] index = 8 x [109] y [83] index = 9 x [110] y [82] index = 10 x [111] y [81] index = 11 x [112] y [80] index = 12 x [113] y [79] index = 13 x [113] y [78] index = 14 x [114] y [77] index = 15 x [115] y [76] index = 16 x [116] y [75]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 236170
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300019 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 81250
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [51] y [15] lastPos = x [50] y [15]
- targetPos = x [51] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [50] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 15 index = 0 x [52] y [15] index = 1 x [53] y [15] index = 2 x [54] y [15] index = 3 x [55] y [15] index = 4 x [56] y [15] index = 5 x [57] y [15] index = 6 x [58] y [15] index = 7 x [59] y [15] index = 8 x [60] y [15] index = 9 x [61] y [15] index = 10 x [62] y [15] index = 11 x [63] y [16] index = 12 x [64] y [16] index = 13 x [65] y [17] index = 14 x [65] y [18]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 166902
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300020 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 4750
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [23] lastPos = x [18] y [22]
- targetPos = x [18] y [23] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [22]
- loadType = wood currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [18] y [24] index = 1 x [18] y [25] index = 2 x [18] y [26] index = 3 x [19] y [26] index = 4 x [20] y [26] index = 5 x [21] y [26]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [25] y [26], originalPos = x [25] y [26], facing = 0, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 25175
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300021 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 35496
-networkCRCLogInfo = currentProgress = 31059 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [121] y [103] lastPos = x [120] y [104]
- targetPos = x [121] y [103] targetVec = x [0] y [0] z [0] meetingPos = x [120] y [102]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 36 index = 0 x [122] y [103] index = 1 x [123] y [103] index = 2 x [124] y [102] index = 3 x [125] y [101] index = 4 x [126] y [100] index = 5 x [127] y [99] index = 6 x [128] y [98] index = 7 x [129] y [97] index = 8 x [130] y [96] index = 9 x [131] y [95] index = 10 x [132] y [94] index = 11 x [133] y [93] index = 12 x [134] y [92] index = 13 x [135] y [91] index = 14 x [136] y [90] index = 15 x [137] y [89] index = 16 x [138] y [88] index = 17 x [139] y [87] index = 18 x [140] y [86] index = 19 x [141] y [85] index = 20 x [140] y [84] index = 21 x [139] y [84] index = 22 x [139] y [83] index = 23 x [139] y [82] index = 24 x [139] y [81] index = 25 x [139] y [80] index = 26 x [139] y [79] index = 27 x [139] y [78] index = 28 x [139] y [77] index = 29 x [139] y [76] index = 30 x [139] y [75] index = 31 x [139] y [74] index = 32 x [139] y [73] index = 33 x [140] y [72] index = 34 x [141] y [71] index = 35 x [142] y [70]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 474505
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300022 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 38000
-networkCRCLogInfo = currentProgress = 33250 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [29] lastPos = x [17] y [29]
- targetPos = x [18] y [29] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [28]
- loadType = stone currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 7 index = 0 x [19] y [28] index = 1 x [20] y [27] index = 2 x [20] y [26] index = 3 x [21] y [26] index = 4 x [21] y [25] index = 5 x [21] y [24] index = 6 x [21] y [23]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [15] y [30], originalPos = x [14] y [30], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 358165
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300023 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 5500
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [67] y [30] lastPos = x [66] y [30]
- targetPos = x [67] y [30] targetVec = x [0] y [0] z [0] meetingPos = x [66] y [29]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 19 index = 0 x [68] y [30] index = 1 x [69] y [29] index = 2 x [70] y [28] index = 3 x [71] y [27] index = 4 x [72] y [26] index = 5 x [73] y [25] index = 6 x [74] y [24] index = 7 x [75] y [23] index = 8 x [76] y [22] index = 9 x [77] y [21] index = 10 x [78] y [20] index = 11 x [79] y [20] index = 12 x [80] y [20] index = 13 x [81] y [19] index = 14 x [82] y [18] index = 15 x [83] y [17] index = 16 x [84] y [16] index = 17 x [85] y [15] index = 18 x [86] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 22650
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300024 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 78750
-networkCRCLogInfo = currentProgress = 76125 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300039 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [24] y [20] lastPos = x [23] y [20]
- targetPos = x [25] y [22] targetVec = x [26] y [11] z [22] meetingPos = x [23] y [19]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitRef.getUnit() id = 300039, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 73915
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300025 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 62118
-networkCRCLogInfo = currentProgress = 57681 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [113] y [79] lastPos = x [112] y [80]
- targetPos = x [113] y [79] targetVec = x [0] y [0] z [0] meetingPos = x [112] y [78]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 15 index = 0 x [113] y [78] index = 1 x [114] y [77] index = 2 x [115] y [76] index = 3 x [116] y [75] index = 4 x [117] y [74] index = 5 x [118] y [73] index = 6 x [119] y [72] index = 7 x [120] y [71] index = 8 x [121] y [70] index = 9 x [122] y [70] index = 10 x [123] y [70] index = 11 x [124] y [70] index = 12 x [125] y [70] index = 13 x [126] y [70] index = 14 x [127] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 581509
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300026 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 66385
-networkCRCLogInfo = currentProgress = 62480 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [122] y [102] lastPos = x [121] y [103]
- targetPos = x [122] y [102] targetVec = x [0] y [0] z [0] meetingPos = x [121] y [101]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 18 index = 0 x [123] y [101] index = 1 x [124] y [101] index = 2 x [125] y [100] index = 3 x [126] y [99] index = 4 x [127] y [98] index = 5 x [128] y [97] index = 6 x [129] y [96] index = 7 x [130] y [95] index = 8 x [131] y [94] index = 9 x [132] y [93] index = 10 x [133] y [92] index = 11 x [134] y [91] index = 12 x [135] y [90] index = 13 x [136] y [89] index = 14 x [137] y [88] index = 15 x [138] y [87] index = 16 x [139] y [86] index = 17 x [140] y [85]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 219432
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300027 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 91044
-networkCRCLogInfo = currentProgress = 87672 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [18] lastPos = x [19] y [17]
- targetPos = x [20] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [17]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 9 index = 0 x [21] y [19] index = 1 x [21] y [20] index = 2 x [22] y [20] index = 3 x [23] y [20] index = 4 x [24] y [20] index = 5 x [24] y [21] index = 6 x [24] y [22] index = 7 x [24] y [23] index = 8 x [24] y [24]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [13] y [9], originalPos = x [13] y [9], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 455266
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300028 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97614 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [46] y [90] lastPos = x [45] y [91]
- targetPos = x [46] y [90] targetVec = x [0] y [0] z [0] meetingPos = x [45] y [89]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 16 index = 0 x [47] y [90] index = 1 x [48] y [90] index = 2 x [49] y [89] index = 3 x [50] y [88] index = 4 x [51] y [87] index = 5 x [52] y [86] index = 6 x [53] y [85] index = 7 x [54] y [84] index = 8 x [55] y [83] index = 9 x [56] y [82] index = 10 x [57] y [81] index = 11 x [58] y [80] index = 12 x [59] y [79] index = 13 x [60] y [78] index = 14 x [61] y [77] index = 15 x [61] y [76]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 453028
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300029 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 5000
-networkCRCLogInfo = currentProgress = 2500 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [17] y [19] lastPos = x [17] y [18]
- targetPos = x [17] y [19] targetVec = x [0] y [0] z [0] meetingPos = x [16] y [18]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 7 index = 0 x [16] y [20] index = 1 x [15] y [20] index = 2 x [14] y [20] index = 3 x [13] y [21] index = 4 x [12] y [22] index = 5 x [11] y [23] index = 6 x [10] y [24]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [10] y [24], originalPos = x [10] y [24], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 23221
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300030 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 99000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [55] y [15] lastPos = x [54] y [15]
- targetPos = x [55] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [54] y [14]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 18 index = 0 x [56] y [15] index = 1 x [57] y [15] index = 2 x [58] y [15] index = 3 x [59] y [15] index = 4 x [60] y [15] index = 5 x [61] y [15] index = 6 x [62] y [15] index = 7 x [63] y [16] index = 8 x [64] y [16] index = 9 x [65] y [17] index = 10 x [65] y [18] index = 11 x [66] y [18] index = 12 x [67] y [18] index = 13 x [68] y [18] index = 14 x [69] y [18] index = 15 x [70] y [18] index = 16 x [71] y [18] index = 17 x [72] y [18]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 250790
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300031 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 71000
-networkCRCLogInfo = currentProgress = 69225 updateFPS = 40 speed = 100 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1775 [1775]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [7] y [23] lastPos = x [6] y [24]
- targetPos = x [7] y [23] targetVec = x [0] y [0] z [0] meetingPos = x [6] y [22]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 10 index = 0 x [8] y [22] index = 1 x [9] y [21] index = 2 x [10] y [20] index = 3 x [11] y [19] index = 4 x [12] y [18] index = 5 x [13] y [17] index = 6 x [13] y [16] index = 7 x [13] y [15] index = 8 x [14] y [14] index = 9 x [15] y [13]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [25] y [10], originalPos = x [25] y [10], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 551951
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300032 name [temple][16]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 72500
-networkCRCLogInfo = currentProgress = 71250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [22] y [16] lastPos = x [22] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [21] y [15]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 378829
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300033 name [farm][4]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [14] y [25] lastPos = x [14] y [25]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [13] y [24]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 283265
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300034 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 15620
-networkCRCLogInfo = currentProgress = 11715 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [66] y [44] lastPos = x [65] y [45]
- targetPos = x [66] y [44] targetVec = x [0] y [0] z [0] meetingPos = x [65] y [43]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 16 index = 0 x [67] y [44] index = 1 x [68] y [44] index = 2 x [69] y [45] index = 3 x [69] y [46] index = 4 x [70] y [46] index = 5 x [71] y [46] index = 6 x [72] y [46] index = 7 x [73] y [45] index = 8 x [74] y [44] index = 9 x [75] y [43] index = 10 x [76] y [42] index = 11 x [77] y [41] index = 12 x [78] y [40] index = 13 x [79] y [39] index = 14 x [80] y [38] index = 15 x [81] y [37]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 161053
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300035 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 99000
-networkCRCLogInfo = currentProgress = 93500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [62] y [15] lastPos = x [61] y [15]
- targetPos = x [62] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [61] y [14]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 14 index = 0 x [63] y [16] index = 1 x [64] y [16] index = 2 x [65] y [17] index = 3 x [65] y [18] index = 4 x [66] y [18] index = 5 x [67] y [18] index = 6 x [68] y [18] index = 7 x [69] y [18] index = 8 x [70] y [18] index = 9 x [71] y [18] index = 10 x [72] y [18] index = 11 x [73] y [17] index = 12 x [74] y [16] index = 13 x [75] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 434403
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300036 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 33000
-networkCRCLogInfo = currentProgress = 27500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [59] y [20] lastPos = x [59] y [19]
- targetPos = x [59] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [58] y [19]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 35 index = 0 x [60] y [20] index = 1 x [61] y [20] index = 2 x [62] y [20] index = 3 x [63] y [20] index = 4 x [64] y [20] index = 5 x [65] y [19] index = 6 x [66] y [18] index = 7 x [67] y [18] index = 8 x [68] y [18] index = 9 x [69] y [18] index = 10 x [70] y [18] index = 11 x [71] y [18] index = 12 x [72] y [18] index = 13 x [73] y [17] index = 14 x [74] y [16] index = 15 x [75] y [15] index = 16 x [76] y [15] index = 17 x [77] y [15] index = 18 x [78] y [15] index = 19 x [79] y [15] index = 20 x [80] y [15] index = 21 x [81] y [15] index = 22 x [82] y [15] index = 23 x [83] y [15] index = 24 x [84] y [15] index = 25 x [85] y [15] index = 26 x [86] y [15] index = 27 x [87] y [15] index = 28 x [88] y [15] index = 29 x [89] y [15] index = 30 x [90] y [15] index = 31 x [91] y [15] index = 32 x [92] y [15] index = 33 x [93] y [15] index = 34 x [94] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 616493
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300037 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 12500
-networkCRCLogInfo = currentProgress = 6250 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [35] y [15] lastPos = x [34] y [15]
- targetPos = x [35] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [34] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 9 index = 0 x [36] y [15] index = 1 x [37] y [15] index = 2 x [38] y [15] index = 3 x [39] y [15] index = 4 x [40] y [15] index = 5 x [41] y [15] index = 6 x [42] y [15] index = 7 x [43] y [15] index = 8 x [44] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 352917
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300038 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 88000
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [40] y [15] lastPos = x [39] y [15]
- targetPos = x [40] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [39] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 35 index = 0 x [41] y [15] index = 1 x [42] y [15] index = 2 x [43] y [15] index = 3 x [44] y [15] index = 4 x [45] y [15] index = 5 x [46] y [15] index = 6 x [47] y [15] index = 7 x [48] y [15] index = 8 x [49] y [15] index = 9 x [50] y [15] index = 10 x [51] y [15] index = 11 x [52] y [15] index = 12 x [53] y [15] index = 13 x [54] y [15] index = 14 x [55] y [15] index = 15 x [56] y [15] index = 16 x [57] y [15] index = 17 x [58] y [15] index = 18 x [59] y [15] index = 19 x [60] y [15] index = 20 x [61] y [15] index = 21 x [62] y [15] index = 22 x [63] y [16] index = 23 x [64] y [16] index = 24 x [65] y [17] index = 25 x [65] y [18] index = 26 x [66] y [18] index = 27 x [67] y [18] index = 28 x [68] y [18] index = 29 x [69] y [18] index = 30 x [70] y [18] index = 31 x [71] y [18] index = 32 x [72] y [18] index = 33 x [73] y [17] index = 34 x [74] y [16]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 378734
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300039 name [desert_camp][3]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 5241 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [21] lastPos = x [25] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [24] y [20]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 1159
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300040 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 16500
-networkCRCLogInfo = currentProgress = 11000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [39] y [15] lastPos = x [38] y [15]
- targetPos = x [39] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [38] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 15 index = 0 x [40] y [15] index = 1 x [41] y [15] index = 2 x [42] y [15] index = 3 x [43] y [15] index = 4 x [44] y [15] index = 5 x [45] y [15] index = 6 x [46] y [15] index = 7 x [47] y [15] index = 8 x [48] y [15] index = 9 x [49] y [15] index = 10 x [50] y [15] index = 11 x [51] y [15] index = 12 x [52] y [15] index = 13 x [53] y [15] index = 14 x [54] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 424895
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300041 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 27500
-networkCRCLogInfo = currentProgress = 22000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [37] y [15] lastPos = x [36] y [15]
- targetPos = x [37] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [36] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 14 index = 0 x [38] y [15] index = 1 x [39] y [15] index = 2 x [40] y [15] index = 3 x [41] y [15] index = 4 x [42] y [15] index = 5 x [43] y [15] index = 6 x [44] y [15] index = 7 x [45] y [15] index = 8 x [46] y [15] index = 9 x [47] y [15] index = 10 x [48] y [15] index = 11 x [49] y [15] index = 12 x [50] y [15] index = 13 x [51] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 96460
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300042 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [24] lastPos = x [15] y [24]
- targetPos = x [16] y [24] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [23]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 81990
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300043 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 47500
-networkCRCLogInfo = currentProgress = 42750 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [24] lastPos = x [18] y [23]
- targetPos = x [18] y [24] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [23]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [18] y [25] index = 1 x [18] y [26] index = 2 x [19] y [26] index = 3 x [20] y [26] index = 4 x [21] y [26] index = 5 x [22] y [26] index = 6 x [23] y [26] index = 7 x [24] y [26] index = 8 x [24] y [25] index = 9 x [24] y [24] index = 10 x [24] y [23]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [18] y [20], originalPos = x [18] y [20], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 482610
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 0
---------------------------
-** world frame: 12120
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 1 index = 0  state = 0 factionIndex = 0 type = spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-170/0
-amount = 170
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 19
-
-index = 2 resource name = gold
-800/2000
-amount = 800
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-175/1500
-amount = 175
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-240/300
-amount = 240
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-170/0
-amount = 170
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 33
-id = 0 name [pyramid][9]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [231] y [21] lastPos = x [231] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [13]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 242219
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 1 name [sphinx][15]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 52500
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300013 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [225] y [15] lastPos = x [225] y [15]
- targetPos = x [222] y [22] targetVec = x [222] y [11] z [22] meetingPos = x [224] y [14]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 1, desc = AttackStopped, pos = x [210] y [22], originalPos = x [210] y [22], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 219768
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.300000, lastAnimProgress = 0.405000, animProgress = 0.427500 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 2 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 15000
-networkCRCLogInfo = currentProgress = 11250 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [9] lastPos = x [244] y [9]
- targetPos = x [246] y [9] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [244] y [8]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [246] y [9], originalPos = x [246] y [9], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 73351
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 3 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 78750
-networkCRCLogInfo = currentProgress = 76125 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [239] y [22] lastPos = x [239] y [21]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [238] y [21]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 2, desc = Build, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitRef.getUnit() id = 25, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 702942
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 4 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 21 deadCount = 0 progress = 84375
-networkCRCLogInfo = currentProgress = 78750 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [236] y [14] lastPos = x [236] y [15]
- targetPos = x [236] y [13] targetVec = x [242] y [11.4444] z [17] meetingPos = x [235] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [236] y [13], originalPos = x [236] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 618508
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 5 name [spearman][13]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 321 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [90] y [26] lastPos = x [91] y [26]
- targetPos = x [90] y [26] targetVec = x [0] y [0] z [0] meetingPos = x [89] y [25]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 534074
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 6 name [spearthrower][14]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 543 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [24] lastPos = x [226] y [23]
- targetPos = x [227] y [24] targetVec = x [222] y [11] z [22] meetingPos = x [226] y [23]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 297629
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.962500, animProgress = 0.975000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 7 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [251] y [18] lastPos = x [250] y [18]
- targetPos = x [251] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [250] y [17]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 365206
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 8 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [18] lastPos = x [251] y [18]
- targetPos = x [252] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [17]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 280772
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 9 name [priest][8]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 666 ep = 430 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 1 enemyKills = 1
- currField = 0 targetField = 0
- pos = x [227] y [25] lastPos = x [226] y [25]
- targetPos = x [227] y [25] targetVec = x [222] y [11] z [22] meetingPos = x [226] y [24]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 133402
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.250000, animProgress = 0.312500 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 10 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 19 deadCount = 0 progress = 60000
-networkCRCLogInfo = currentProgress = 56250 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [10] lastPos = x [244] y [10]
- targetPos = x [246] y [9] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [244] y [9]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [246] y [10] index = 1 x [247] y [10]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [246] y [9], originalPos = x [247] y [9], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 61432
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 11 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 89250
-networkCRCLogInfo = currentProgress = 84000 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [18] lastPos = x [235] y [19]
- targetPos = x [235] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [17]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [235] y [17] index = 1 x [235] y [16] index = 2 x [235] y [15] index = 3 x [235] y [14]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 605996
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 12 name [desert_camp][3]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 37500
-networkCRCLogInfo = currentProgress = 30000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 149 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [241] y [16] lastPos = x [241] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [227] y [25]
- currSkill = upgrade_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 141286
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 13 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 19000
-networkCRCLogInfo = currentProgress = 14250 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [18] lastPos = x [233] y [17]
- targetPos = x [233] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [17]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 7 index = 0 x [233] y [19] index = 1 x [234] y [20] index = 2 x [235] y [20] index = 3 x [236] y [20] index = 4 x [236] y [21] index = 5 x [236] y [22] index = 6 x [236] y [23]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [13], originalPos = x [232] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 261166
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 14 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 50625
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [14] lastPos = x [232] y [15]
- targetPos = x [232] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [13], originalPos = x [232] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 149685
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 15 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 1 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97500 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [8] lastPos = x [239] y [9]
- targetPos = x [239] y [7] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [238] y [7]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [239] y [7], originalPos = x [239] y [7], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 154655
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 16 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 8 deadCount = 0 progress = 39375
-networkCRCLogInfo = currentProgress = 33750 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [230] y [12] lastPos = x [230] y [13]
- targetPos = x [230] y [11] targetVec = x [0] y [0] z [0] meetingPos = x [229] y [11]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [230] y [11], originalPos = x [230] y [11], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 295764
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 17 name [farm][4]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 82500
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [250] y [14] lastPos = x [250] y [14]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [252] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 578157
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 18 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 2000
-networkCRCLogInfo = currentProgress = 1000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [240] y [22] lastPos = x [240] y [21]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [239] y [21]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 3, desc = Repair, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 1, stateValue = 3, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 54934
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 19 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 4 deadCount = 0 progress = 16875
-networkCRCLogInfo = currentProgress = 11250 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [29] lastPos = x [237] y [28]
- targetPos = x [238] y [30] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [28]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [30], originalPos = x [238] y [30], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 220223
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 20 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 57000
-networkCRCLogInfo = currentProgress = 52250 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [19] lastPos = x [233] y [18]
- targetPos = x [233] y [19] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [18]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 7 index = 0 x [232] y [20] index = 1 x [231] y [20] index = 2 x [230] y [20] index = 3 x [230] y [21] index = 4 x [230] y [22] index = 5 x [230] y [23] index = 6 x [230] y [24]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [235] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 410212
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 21 name [temple][16]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 65000
-networkCRCLogInfo = currentProgress = 63750 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [240] y [6] lastPos = x [240] y [6]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 506199
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 22 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 84000
-networkCRCLogInfo = currentProgress = 83000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [240] y [23] lastPos = x [239] y [23]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [239] y [22]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [240] y [22]
-
-Command count = 2
- index = 0 commandType id = 3, desc = Repair, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 1, stateValue = 3, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 1
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 49652
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 23 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 5 deadCount = 0 progress = 33750
-networkCRCLogInfo = currentProgress = 28125 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [14] lastPos = x [233] y [15]
- targetPos = x [234] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 107496
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 24 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 13 deadCount = 0 progress = 56250
-networkCRCLogInfo = currentProgress = 50625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [229] y [12] lastPos = x [229] y [13]
- targetPos = x [230] y [11] targetVec = x [0] y [0] z [0] meetingPos = x [228] y [11]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [229] y [11] index = 1 x [229] y [10]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [230] y [11], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 388615
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 25 name [obelisk][7]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 4687 ep = 0 loadCount = 0 deadCount = 0 progress = 7500
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [240] y [22] lastPos = x [240] y [22]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [239] y [21]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 575265
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 26 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [21] lastPos = x [251] y [20]
- targetPos = x [252] y [21] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [20]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 264755
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 27 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [20] lastPos = x [251] y [20]
- targetPos = x [252] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [19]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 323924
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 28 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 15750
-networkCRCLogInfo = currentProgress = 10500 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [237] y [14] lastPos = x [237] y [15]
- targetPos = x [237] y [14] targetVec = x [0] y [0] z [0] meetingPos = x [236] y [13]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [237] y [13], originalPos = x [237] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 182263
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 29 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [251] y [21] lastPos = x [251] y [20]
- targetPos = x [251] y [21] targetVec = x [0] y [0] z [0] meetingPos = x [250] y [20]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 525119
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 30 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [22] lastPos = x [251] y [22]
- targetPos = x [252] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 534368
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 31 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 10 deadCount = 0 progress = 78750
-networkCRCLogInfo = currentProgress = 73125 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [14] lastPos = x [238] y [15]
- targetPos = x [237] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [238] y [13]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [237] y [13], originalPos = x [237] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 401374
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 32 name [priest][8]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 700 ep = 30 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 96902 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [237] y [17] lastPos = x [238] y [16]
- targetPos = x [237] y [17] targetVec = x [0] y [0] z [0] meetingPos = x [236] y [16]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [236] y [18] index = 1 x [235] y [19] index = 2 x [234] y [20] index = 3 x [233] y [20] index = 4 x [232] y [20] index = 5 x [231] y [20] index = 6 x [230] y [20] index = 7 x [229] y [21]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [226] y [21], originalPos = x [226] y [21], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 65009
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 1
---------------------------
-** world frame: 12120
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 0
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-162/0
-amount = 162
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = -3
-
-index = 2 resource name = gold
-850/2000
-amount = 850
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-175/1500
-amount = 175
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-130/300
-amount = 130
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-170/0
-amount = 170
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 31
-id = 100000 name [pyramid][9]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [103] lastPos = x [233] y [103]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [114]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 187844
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100001 name [sphinx][15]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [97] lastPos = x [227] y [97]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [96]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 103410
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100002 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 73125
-networkCRCLogInfo = currentProgress = 71250 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [98] lastPos = x [239] y [99]
- targetPos = x [240] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [97]
- loadType = stone currSkill = stop_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [97], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 18976
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100003 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 8 deadCount = 0 progress = 7500
-networkCRCLogInfo = currentProgress = 3750 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [216] y [98] lastPos = x [217] y [98]
- targetPos = x [215] y [97] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [215] y [97]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [97], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 648567
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100004 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 47500
-networkCRCLogInfo = currentProgress = 42750 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [213] y [103] lastPos = x [212] y [103]
- targetPos = x [213] y [103] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [212] y [102]
- loadType = wood currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 26 index = 0 x [214] y [103] index = 1 x [215] y [103] index = 2 x [216] y [103] index = 3 x [217] y [103] index = 4 x [218] y [103] index = 5 x [219] y [103] index = 6 x [220] y [103] index = 7 x [221] y [103] index = 8 x [222] y [103] index = 9 x [223] y [103] index = 10 x [224] y [103] index = 11 x [225] y [103] index = 12 x [226] y [103] index = 13 x [227] y [103] index = 14 x [228] y [103] index = 15 x [229] y [103] index = 16 x [230] y [103] index = 17 x [231] y [103] index = 18 x [232] y [102] index = 19 x [233] y [102] index = 20 x [234] y [102] index = 21 x [235] y [102] index = 22 x [236] y [102] index = 23 x [237] y [102] index = 24 x [238] y [102] index = 25 x [238] y [103]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [239] y [100], originalPos = x [239] y [100], facing = 0, unitTypeId = 4, unitTypeDesc = farm Reqs:
-food: -10
-gold: 100
-stone: 50
-wood: 150
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 564133
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100005 name [spearman][13]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 80000
-networkCRCLogInfo = currentProgress = 77500 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300005 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [206] y [102] lastPos = x [206] y [103]
- targetPos = x [206] y [101] targetVec = x [206] y [8] z [101] meetingPos = x [205] y [101]
- currSkill = attack_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [202] y [108], originalPos = x [202] y [108], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 107164
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.000000, lastAnimProgress = 0.700000, animProgress = 0.725000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 100006 name [spearthrower][14]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 363 ep = 0 loadCount = 0 deadCount = 0 progress = 86250
-networkCRCLogInfo = currentProgress = 85000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 1 enemyKills = 1
- targetRef = 300005 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [205] y [101] lastPos = x [206] y [100]
- targetPos = x [206] y [101] targetVec = x [206] y [8] z [101] meetingPos = x [204] y [100]
- currSkill = attack_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [204] y [102] index = 1 x [203] y [103] index = 2 x [202] y [104] index = 3 x [201] y [105] index = 4 x [200] y [106] index = 5 x [199] y [107] index = 6 x [198] y [108] index = 7 x [198] y [109] index = 8 x [198] y [110] index = 9 x [198] y [111] index = 10 x [198] y [112]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [198] y [112], originalPos = x [198] y [112], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 507599
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-attackParticleSystems count = 1
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.775000, animProgress = 0.787500 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-attackParticleSystems #0 = ParticleSystem particles = 1000
-random = 500655
-blendMode = 0
-state = 2
-active = 1
-visible = 1
-aliveParticleCount = 1
-particleCount = 1000
-textureFileLoadDeferred = 
-textureFileLoadDeferredFormat = 0
-textureFileLoadDeferredComponents = 0
-texture = archer_particle.bmp
-pos = x [205.644] y [9.28022] z [101.105]
-color = x [1] y [1] z [1] w [0.5]
-colorNoEnergy = x [0.5] y [0.5] z [0.5] w [0]
-emissionRate = 1.0000000000
-emissionState = 0.0000000000
-maxParticleEnergy = 20
-varParticleEnergy = 0
-particleSize = 1.0000000000
-speed = 0.0000000000
-factionColor = x [0] y [0] z [1]
-teamcolorNoEnergy = 0
-teamcolorEnergy = 0
-alternations = 0
-particleSystemStartDelay = 0
-ProjectileParticleSystem 
-lastPos = x [205.356] y [9.97089] z [101.19]
-startPos = x [204.204] y [9.64786] z [101.531]
-endPos = x [206] y [8] z [101]
-flatPos = x [205.644] y [8.32665] z [101.105]
-xVector = x [0.212722] y [0] z [0.719967]
-yVector = x [0] y [1] z [0]
-zVector = x [0.719967] y [-0.660603] z [-0.212722]
-trajectory = 1
-trajectorySpeed = 0.40
-trajectoryScale = 1.50
-trajectoryFrequency = 1.00
-arriveDestinationDistance = 0.49
-
-id = 100007 name [chicken][2]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 72500 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [103] lastPos = x [232] y [102]
- targetPos = x [232] y [103] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [102]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 12 index = 0 x [232] y [104] index = 1 x [232] y [105] index = 2 x [232] y [106] index = 3 x [232] y [107] index = 4 x [232] y [108] index = 5 x [233] y [109] index = 6 x [234] y [110] index = 7 x [235] y [111] index = 8 x [236] y [112] index = 9 x [237] y [113] index = 10 x [238] y [113] index = 11 x [239] y [113]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [247] y [116], originalPos = x [247] y [116], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 310831
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100008 name [chicken][2]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [99] lastPos = x [231] y [100]
- targetPos = x [232] y [99] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [98]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 226397
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100009 name [priest][8]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [106] lastPos = x [227] y [106]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [105]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 141963
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100010 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 63000
-networkCRCLogInfo = currentProgress = 57750 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [112] lastPos = x [234] y [111]
- targetPos = x [234] y [112] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [111]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [233] y [112] index = 1 x [233] y [113]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 547682
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100011 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 6 deadCount = 0 progress = 95625
-networkCRCLogInfo = currentProgress = 90000 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [114] lastPos = x [232] y [114]
- targetPos = x [234] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [113]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 628796
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100012 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 5 deadCount = 0 progress = 18750
-networkCRCLogInfo = currentProgress = 15000 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [215] y [98] lastPos = x [215] y [99]
- targetPos = x [215] y [97] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [214] y [97]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [97], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 502235
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100013 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 1 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97500 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [216] y [96] lastPos = x [217] y [97]
- targetPos = x [215] y [96] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [215] y [95]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [96], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 155324
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100014 name [farm][4]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 15000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 1 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [100] lastPos = x [245] y [100]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [244] y [99]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 4, unitTypeDesc = farm Reqs:
-food: -10
-gold: 100
-stone: 50
-wood: 150
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 55042
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100015 name [desert_camp][3]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 46250
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [224] y [111] lastPos = x [224] y [111]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [223] y [110]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 11466
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100016 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 33720
-networkCRCLogInfo = currentProgress = 30348 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [237] y [108] lastPos = x [236] y [109]
- targetPos = x [237] y [108] targetVec = x [0] y [0] z [0] meetingPos = x [236] y [107]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [238] y [108] index = 1 x [238] y [107] index = 2 x [238] y [106] index = 3 x [238] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [116], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 677920
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100017 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 47250
-networkCRCLogInfo = currentProgress = 44625 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 100029 - factionIndex = 1 currField = 0 targetField = 0
- pos = x [225] y [107] lastPos = x [226] y [107]
- targetPos = x [223] y [105] targetVec = x [222.5] y [12.5] z [105.5] meetingPos = x [224] y [106]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [221] y [104], originalPos = x [221] y [104], facing = 0, unitRef.getUnit() id = 100029, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 93369
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100018 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 14 deadCount = 0 progress = 61875
-networkCRCLogInfo = currentProgress = 56250 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [113] lastPos = x [234] y [112]
- targetPos = x [234] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 327813
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100019 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 10500
-networkCRCLogInfo = currentProgress = 5250 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [97] lastPos = x [238] y [97]
- targetPos = x [239] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [96]
- loadType = stone currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [96], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 55262
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100020 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 60000
-networkCRCLogInfo = currentProgress = 58125 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [96] lastPos = x [238] y [96]
- targetPos = x [240] y [96] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [95]
- loadType = stone currSkill = stop_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [96], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 5986
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100021 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 33543
-networkCRCLogInfo = currentProgress = 29816 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [98] lastPos = x [237] y [99]
- targetPos = x [238] y [98] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [97]
- loadType = stone currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [239] y [97]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [96], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 661635
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100022 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 96902 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [231] y [113] lastPos = x [231] y [112]
- targetPos = x [231] y [113] targetVec = x [0] y [0] z [0] meetingPos = x [230] y [112]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [231] y [114] index = 1 x [231] y [115] index = 2 x [231] y [116] index = 3 x [231] y [117]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [117], originalPos = x [232] y [117], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 197009
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100023 name [temple][16]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 66250
-networkCRCLogInfo = currentProgress = 65000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [213] y [99] lastPos = x [213] y [99]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [212] y [98]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 365707
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100024 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 3 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 61875 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [237] y [113] lastPos = x [237] y [112]
- targetPos = x [237] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [236] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [237] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 652784
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100025 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 96902
-networkCRCLogInfo = currentProgress = 93175 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [109] lastPos = x [237] y [108]
- targetPos = x [238] y [109] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [108]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [238] y [110] index = 1 x [238] y [111] index = 2 x [238] y [112]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 457548
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100026 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 9 deadCount = 0 progress = 5625
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [113] lastPos = x [239] y [112]
- targetPos = x [239] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [238] y [113]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [239] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 506877
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100027 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 13 deadCount = 0 progress = 78750
-networkCRCLogInfo = currentProgress = 73125 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [113] lastPos = x [238] y [112]
- targetPos = x [238] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 517531
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100028 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 18 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 39375 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [113] lastPos = x [236] y [112]
- targetPos = x [235] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [234] y [113] index = 1 x [233] y [113] index = 2 x [232] y [114] index = 3 x [231] y [115] index = 4 x [231] y [116]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [235] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 366985
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100029 name [obelisk][7]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 792 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [221] y [104] lastPos = x [221] y [104]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [220] y [103]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 33652
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100030 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 99750
-networkCRCLogInfo = currentProgress = 94500 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [237] y [111] lastPos = x [237] y [110]
- targetPos = x [237] y [111] targetVec = x [0] y [0] z [0] meetingPos = x [236] y [110]
- currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [237] y [112] index = 1 x [237] y [113]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 445240
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 2
---------------------------
-** world frame: 12120
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 0
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 15
-
-index = 2 resource name = gold
-121/2000
-amount = 121
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-103/1500
-amount = 103
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-312/300
-amount = 312
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 44
-id = 200000 name [pyramid][9]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [21] y [103] lastPos = x [21] y [103]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [20] y [102]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 133469
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200001 name [sphinx][15]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [100] lastPos = x [15] y [100]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 49035
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200002 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 55000
-networkCRCLogInfo = currentProgress = 54000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200042 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [14] y [112] lastPos = x [14] y [111]
- targetPos = x [15] y [113] targetVec = x [14.5] y [13.2778] z [113.5] meetingPos = x [13] y [111]
- loadType = wood currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [14] y [113], originalPos = x [14] y [113], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 678626
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200003 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 14 deadCount = 0 progress = 47500
-networkCRCLogInfo = currentProgress = 42750 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [105] lastPos = x [14] y [105]
- targetPos = x [15] y [105] targetVec = x [17] y [11] z [110] meetingPos = x [14] y [104]
- loadType = wood currSkill = move_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 15 index = 0 x [16] y [104] index = 1 x [17] y [104] index = 2 x [18] y [104] index = 3 x [19] y [104] index = 4 x [20] y [104] index = 5 x [20] y [105] index = 6 x [20] y [106] index = 7 x [20] y [107] index = 8 x [20] y [108] index = 9 x [21] y [108] index = 10 x [22] y [108] index = 11 x [23] y [108] index = 12 x [23] y [107] index = 13 x [23] y [106] index = 14 x [23] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [16] y [97], originalPos = x [16] y [97], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 594192
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200004 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 99750
-networkCRCLogInfo = currentProgress = 95000 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [23] y [109] lastPos = x [23] y [110]
- targetPos = x [23] y [109] targetVec = x [18] y [11] z [106] meetingPos = x [22] y [108]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [23] y [108] index = 1 x [23] y [107] index = 2 x [23] y [106] index = 3 x [23] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [23] y [114], originalPos = x [24] y [116], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 509758
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200005 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 35145
-networkCRCLogInfo = currentProgress = 31240 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [58] y [80] lastPos = x [57] y [81]
- targetPos = x [58] y [80] targetVec = x [0] y [0] z [0] meetingPos = x [57] y [79]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 18 index = 0 x [59] y [79] index = 1 x [60] y [78] index = 2 x [61] y [77] index = 3 x [61] y [76] index = 4 x [61] y [75] index = 5 x [62] y [74] index = 6 x [63] y [73] index = 7 x [64] y [72] index = 8 x [65] y [71] index = 9 x [66] y [70] index = 10 x [67] y [69] index = 11 x [68] y [69] index = 12 x [69] y [69] index = 13 x [70] y [69] index = 14 x [71] y [69] index = 15 x [72] y [68] index = 16 x [73] y [68] index = 17 x [74] y [68]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 425324
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200006 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 93720
-networkCRCLogInfo = currentProgress = 89815 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [130] y [95] lastPos = x [129] y [96]
- targetPos = x [130] y [95] targetVec = x [89.961] y [5.55339] z [94.961] meetingPos = x [129] y [94]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 18 index = 0 x [131] y [94] index = 1 x [132] y [93] index = 2 x [133] y [92] index = 3 x [134] y [91] index = 4 x [135] y [90] index = 5 x [136] y [89] index = 6 x [137] y [88] index = 7 x [138] y [87] index = 8 x [139] y [86] index = 9 x [140] y [85] index = 10 x [139] y [84] index = 11 x [139] y [83] index = 12 x [139] y [82] index = 13 x [139] y [81] index = 14 x [139] y [80] index = 15 x [139] y [79] index = 16 x [139] y [78] index = 17 x [139] y [77]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 157012
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.887500, animProgress = 0.900000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 200007 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 47500 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [98] lastPos = x [28] y [98]
- targetPos = x [27] y [98] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [97]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 26 index = 0 x [26] y [99] index = 1 x [26] y [100] index = 2 x [26] y [101] index = 3 x [26] y [102] index = 4 x [25] y [102] index = 5 x [24] y [102] index = 6 x [23] y [102] index = 7 x [22] y [102] index = 8 x [21] y [102] index = 9 x [20] y [101] index = 10 x [19] y [100] index = 11 x [18] y [99] index = 12 x [17] y [98] index = 13 x [16] y [98] index = 14 x [15] y [98] index = 15 x [14] y [98] index = 16 x [13] y [98] index = 17 x [12] y [98] index = 18 x [11] y [98] index = 19 x [10] y [97] index = 20 x [10] y [96] index = 21 x [10] y [95] index = 22 x [10] y [94] index = 23 x [10] y [93] index = 24 x [9] y [92] index = 25 x [8] y [91]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [8] y [91], originalPos = x [8] y [91], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 256456
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200008 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [94] lastPos = x [28] y [94]
- targetPos = x [27] y [94] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [93]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 172022
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200009 name [priest][8]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 86250
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 85 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [37] y [114] lastPos = x [36] y [114]
- targetPos = x [37] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [36] y [113]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 3
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 2 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 87588
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200010 name [farm][4]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 37500
-networkCRCLogInfo = currentProgress = 30000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [109] lastPos = x [25] y [109]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [24] y [108]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 3343
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200011 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 27500
-networkCRCLogInfo = currentProgress = 26250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [17] y [105] lastPos = x [17] y [105]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [16] y [104]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 289975
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200012 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 1 deadCount = 0 progress = 73125
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [24] y [115] lastPos = x [25] y [114]
- targetPos = x [24] y [116] targetVec = x [17] y [11] z [110] meetingPos = x [23] y [114]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [24] y [116], originalPos = x [24] y [116], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 709926
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200013 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 81250
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [138] y [64] lastPos = x [137] y [64]
- targetPos = x [138] y [64] targetVec = x [0] y [0] z [0] meetingPos = x [137] y [63]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [139] y [64] index = 1 x [140] y [64] index = 2 x [141] y [63] index = 3 x [142] y [62] index = 4 x [143] y [62] index = 5 x [144] y [62] index = 6 x [145] y [61] index = 7 x [146] y [60] index = 8 x [147] y [60] index = 9 x [148] y [60] index = 10 x [149] y [59]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 663225
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200014 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 4 deadCount = 0 progress = 39375
-networkCRCLogInfo = currentProgress = 33750 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [98] lastPos = x [18] y [99]
- targetPos = x [17] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [97]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [18] y [97] index = 1 x [18] y [96]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [17] y [97], originalPos = x [17] y [96], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 684376
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200015 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 84303
-networkCRCLogInfo = currentProgress = 79866 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [59] y [89] lastPos = x [58] y [90]
- targetPos = x [59] y [89] targetVec = x [0] y [0] z [0] meetingPos = x [58] y [88]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 15 index = 0 x [60] y [88] index = 1 x [61] y [87] index = 2 x [62] y [86] index = 3 x [63] y [85] index = 4 x [64] y [84] index = 5 x [65] y [83] index = 6 x [66] y [82] index = 7 x [67] y [81] index = 8 x [68] y [80] index = 9 x [69] y [79] index = 10 x [70] y [78] index = 11 x [71] y [77] index = 12 x [71] y [76] index = 13 x [71] y [75] index = 14 x [72] y [74]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 488463
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200016 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 49875
-networkCRCLogInfo = currentProgress = 47250 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200042 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [17] y [112] lastPos = x [18] y [113]
- targetPos = x [15] y [113] targetVec = x [14.5] y [13.2778] z [113.5] meetingPos = x [16] y [111]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [17] y [111]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [13] y [112], originalPos = x [13] y [112], facing = 0, unitRef.getUnit() id = 200042, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 379586
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200017 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 26622
-networkCRCLogInfo = currentProgress = 22185 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [42] y [94] lastPos = x [41] y [95]
- targetPos = x [42] y [94] targetVec = x [0] y [0] z [0] meetingPos = x [41] y [93]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 13 index = 0 x [43] y [93] index = 1 x [44] y [92] index = 2 x [45] y [91] index = 3 x [46] y [90] index = 4 x [47] y [90] index = 5 x [48] y [90] index = 6 x [49] y [89] index = 7 x [50] y [88] index = 8 x [51] y [87] index = 9 x [52] y [86] index = 10 x [53] y [85] index = 11 x [54] y [84] index = 12 x [55] y [83]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 587026
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200018 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 99750 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [104] lastPos = x [19] y [104]
- targetPos = x [20] y [105] targetVec = x [23.5] y [11] z [99.5] meetingPos = x [19] y [103]
- loadType = wood currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [13] y [106], originalPos = x [13] y [106], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 492681
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200019 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 12 deadCount = 0 progress = 94500
-networkCRCLogInfo = currentProgress = 91875 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200043 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [26] y [97] lastPos = x [25] y [97]
- targetPos = x [27] y [96] targetVec = x [28] y [11] z [96] meetingPos = x [25] y [96]
- loadType = wood currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [27] y [95], originalPos = x [27] y [95], facing = 0, unitRef.getUnit() id = 200043, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 649325
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200020 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 66555
-networkCRCLogInfo = currentProgress = 62118 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [48] y [82] lastPos = x [47] y [83]
- targetPos = x [48] y [82] targetVec = x [0] y [0] z [0] meetingPos = x [47] y [81]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 13 index = 0 x [49] y [81] index = 1 x [50] y [80] index = 2 x [51] y [79] index = 3 x [52] y [78] index = 4 x [53] y [77] index = 5 x [54] y [76] index = 6 x [55] y [75] index = 7 x [56] y [74] index = 8 x [57] y [73] index = 9 x [58] y [72] index = 10 x [59] y [71] index = 11 x [60] y [70] index = 12 x [61] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 187193
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200021 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 21 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 61875 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [113] lastPos = x [21] y [112]
- targetPos = x [20] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [19] y [113] index = 1 x [18] y [113] index = 2 x [17] y [113] index = 3 x [17] y [114] index = 4 x [17] y [115] index = 5 x [17] y [116] index = 6 x [18] y [116] index = 7 x [19] y [116]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [20] y [114], originalPos = x [20] y [115], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 508010
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200022 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 15 deadCount = 0 progress = 56250
-networkCRCLogInfo = currentProgress = 50625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [12] y [98] lastPos = x [12] y [99]
- targetPos = x [12] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [11] y [97]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [12] y [97], originalPos = x [13] y [99], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 295909
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200023 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 27500
-networkCRCLogInfo = currentProgress = 22000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [43] y [15] lastPos = x [42] y [15]
- targetPos = x [43] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [42] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 15 index = 0 x [44] y [15] index = 1 x [45] y [15] index = 2 x [46] y [15] index = 3 x [47] y [15] index = 4 x [48] y [15] index = 5 x [49] y [15] index = 6 x [50] y [15] index = 7 x [51] y [15] index = 8 x [52] y [15] index = 9 x [53] y [15] index = 10 x [54] y [15] index = 11 x [55] y [15] index = 12 x [56] y [15] index = 13 x [57] y [15] index = 14 x [58] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 469426
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200024 name [temple][16]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 21250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [22] y [98] lastPos = x [22] y [98]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [21] y [97]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 588303
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200025 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 11 deadCount = 0 progress = 3750
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [10] y [104] lastPos = x [11] y [104]
- targetPos = x [9] y [104] targetVec = x [28.5] y [11] z [102.5] meetingPos = x [9] y [103]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [10] y [105]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [9] y [104], originalPos = x [10] y [106], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 710085
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200026 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 71250
-networkCRCLogInfo = currentProgress = 70000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [109] lastPos = x [16] y [109]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [108]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 552337
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200027 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 19525
-networkCRCLogInfo = currentProgress = 15620 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [111] y [81] lastPos = x [110] y [82]
- targetPos = x [111] y [81] targetVec = x [0] y [0] z [0] meetingPos = x [110] y [80]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 18 index = 0 x [112] y [80] index = 1 x [113] y [79] index = 2 x [113] y [78] index = 3 x [114] y [77] index = 4 x [115] y [76] index = 5 x [116] y [75] index = 6 x [117] y [74] index = 7 x [118] y [73] index = 8 x [119] y [72] index = 9 x [120] y [71] index = 10 x [121] y [70] index = 11 x [122] y [70] index = 12 x [123] y [70] index = 13 x [124] y [70] index = 14 x [125] y [70] index = 15 x [126] y [70] index = 16 x [127] y [69] index = 17 x [128] y [68]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 400474
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200028 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 66385
-networkCRCLogInfo = currentProgress = 62480 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [167] y [79] lastPos = x [166] y [80]
- targetPos = x [167] y [79] targetVec = x [0] y [0] z [0] meetingPos = x [166] y [78]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 16 index = 0 x [168] y [78] index = 1 x [168] y [77] index = 2 x [168] y [76] index = 3 x [168] y [75] index = 4 x [168] y [74] index = 5 x [168] y [73] index = 6 x [168] y [72] index = 7 x [168] y [71] index = 8 x [169] y [70] index = 9 x [169] y [69] index = 10 x [169] y [68] index = 11 x [169] y [67] index = 12 x [169] y [66] index = 13 x [169] y [65] index = 14 x [169] y [64] index = 15 x [169] y [63]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 256069
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200029 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 70992
-networkCRCLogInfo = currentProgress = 66555 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [101] y [89] lastPos = x [100] y [90]
- targetPos = x [101] y [89] targetVec = x [0] y [0] z [0] meetingPos = x [100] y [88]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 13 index = 0 x [102] y [88] index = 1 x [103] y [87] index = 2 x [104] y [86] index = 3 x [105] y [85] index = 4 x [106] y [84] index = 5 x [107] y [84] index = 6 x [108] y [84] index = 7 x [109] y [83] index = 8 x [110] y [82] index = 9 x [111] y [81] index = 10 x [112] y [80] index = 11 x [113] y [79] index = 12 x [113] y [78]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 320205
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200030 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 62500
-networkCRCLogInfo = currentProgress = 60000 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [17] y [113] lastPos = x [16] y [113]
- targetPos = x [17] y [113] targetVec = x [0] y [0] z [0] meetingPos = x [16] y [112]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 16 index = 0 x [18] y [113] index = 1 x [19] y [112] index = 2 x [20] y [111] index = 3 x [21] y [110] index = 4 x [22] y [110] index = 5 x [23] y [110] index = 6 x [24] y [110] index = 7 x [25] y [109] index = 8 x [25] y [108] index = 9 x [26] y [108] index = 10 x [27] y [108] index = 11 x [28] y [108] index = 12 x [29] y [108] index = 13 x [30] y [109] index = 14 x [31] y [110] index = 15 x [32] y [110]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [37] y [110], originalPos = x [37] y [110], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 356991
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200031 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 11715
-networkCRCLogInfo = currentProgress = 7810 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [35] y [69] lastPos = x [34] y [70]
- targetPos = x [35] y [69] targetVec = x [0] y [0] z [0] meetingPos = x [34] y [68]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 18 index = 0 x [36] y [68] index = 1 x [37] y [67] index = 2 x [37] y [66] index = 3 x [37] y [65] index = 4 x [36] y [64] index = 5 x [35] y [64] index = 6 x [35] y [63] index = 7 x [35] y [62] index = 8 x [35] y [61] index = 9 x [35] y [60] index = 10 x [35] y [59] index = 11 x [36] y [58] index = 12 x [37] y [57] index = 13 x [38] y [56] index = 14 x [39] y [55] index = 15 x [40] y [54] index = 16 x [41] y [53] index = 17 x [42] y [52]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 323306
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200032 name [farm][4]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 15000
-networkCRCLogInfo = currentProgress = 7500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [101] lastPos = x [27] y [101]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [100]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 345577
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200033 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [32] y [115] lastPos = x [31] y [115]
- targetPos = x [32] y [115] targetVec = x [0] y [0] z [0] meetingPos = x [31] y [114]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 174817
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200034 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [7] y [100] lastPos = x [8] y [100]
- targetPos = x [7] y [100] targetVec = x [0] y [0] z [0] meetingPos = x [6] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 206946
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200035 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 31250
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [164] y [15] lastPos = x [163] y [15]
- targetPos = x [164] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [163] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [165] y [15] index = 1 x [166] y [15] index = 2 x [167] y [15] index = 3 x [168] y [15] index = 4 x [169] y [15] index = 5 x [170] y [15] index = 6 x [171] y [15] index = 7 x [172] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 314700
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200036 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 77000
-networkCRCLogInfo = currentProgress = 71500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [36] y [92] lastPos = x [35] y [92]
- targetPos = x [36] y [92] targetVec = x [0] y [0] z [0] meetingPos = x [35] y [91]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 16 index = 0 x [37] y [92] index = 1 x [38] y [92] index = 2 x [39] y [91] index = 3 x [40] y [90] index = 4 x [41] y [89] index = 5 x [42] y [88] index = 6 x [43] y [87] index = 7 x [44] y [86] index = 8 x [45] y [85] index = 9 x [46] y [84] index = 10 x [47] y [83] index = 11 x [48] y [82] index = 12 x [49] y [81] index = 13 x [50] y [80] index = 14 x [51] y [79] index = 15 x [52] y [78]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 196465
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200037 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 35496
-networkCRCLogInfo = currentProgress = 31059 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [52] y [78] lastPos = x [51] y [79]
- targetPos = x [52] y [78] targetVec = x [0] y [0] z [0] meetingPos = x [51] y [77]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 14 index = 0 x [53] y [77] index = 1 x [54] y [76] index = 2 x [55] y [75] index = 3 x [56] y [74] index = 4 x [57] y [73] index = 5 x [58] y [72] index = 6 x [59] y [71] index = 7 x [60] y [70] index = 8 x [61] y [69] index = 9 x [62] y [68] index = 10 x [63] y [67] index = 11 x [64] y [67] index = 12 x [65] y [68] index = 13 x [65] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 329348
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200038 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 27335
-networkCRCLogInfo = currentProgress = 23430 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [135] y [91] lastPos = x [134] y [92]
- targetPos = x [135] y [91] targetVec = x [0] y [0] z [0] meetingPos = x [134] y [90]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 18 index = 0 x [136] y [90] index = 1 x [137] y [89] index = 2 x [138] y [88] index = 3 x [139] y [87] index = 4 x [140] y [86] index = 5 x [141] y [85] index = 6 x [140] y [84] index = 7 x [139] y [84] index = 8 x [139] y [83] index = 9 x [139] y [82] index = 10 x [139] y [81] index = 11 x [139] y [80] index = 12 x [139] y [79] index = 13 x [139] y [78] index = 14 x [139] y [77] index = 15 x [139] y [76] index = 16 x [139] y [75] index = 17 x [139] y [74]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 665776
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200039 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 93177
-networkCRCLogInfo = currentProgress = 88740 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [63] y [86] lastPos = x [62] y [87]
- targetPos = x [63] y [86] targetVec = x [0] y [0] z [0] meetingPos = x [62] y [85]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 16 index = 0 x [64] y [85] index = 1 x [65] y [84] index = 2 x [66] y [83] index = 3 x [67] y [82] index = 4 x [68] y [81] index = 5 x [69] y [80] index = 6 x [70] y [79] index = 7 x [71] y [78] index = 8 x [72] y [78] index = 9 x [73] y [78] index = 10 x [74] y [78] index = 11 x [75] y [77] index = 12 x [76] y [76] index = 13 x [77] y [75] index = 14 x [78] y [74] index = 15 x [79] y [73]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 359596
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200040 name [priest][8]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 255 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 71250 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 54 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [23] y [97] lastPos = x [22] y [97]
- targetPos = x [23] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [22] y [96]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 4, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 322791
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200041 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 5500
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [35] y [59] lastPos = x [35] y [60]
- targetPos = x [35] y [59] targetVec = x [0] y [0] z [0] meetingPos = x [34] y [58]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 16 index = 0 x [36] y [58] index = 1 x [37] y [57] index = 2 x [38] y [56] index = 3 x [39] y [55] index = 4 x [40] y [54] index = 5 x [41] y [53] index = 6 x [42] y [52] index = 7 x [43] y [51] index = 8 x [44] y [50] index = 9 x [45] y [49] index = 10 x [46] y [48] index = 11 x [47] y [47] index = 12 x [48] y [46] index = 13 x [49] y [45] index = 14 x [50] y [44] index = 15 x [51] y [43]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 443023
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200042 name [obelisk][7]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 1817 ep = 0 loadCount = 0 deadCount = 0 progress = 52500
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [13] y [112] lastPos = x [13] y [112]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [12] y [111]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 703089
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200043 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 788 ep = 0 loadCount = 0 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [95] lastPos = x [27] y [95]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [94]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 684544
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 3
---------------------------
-** world frame: 12120
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 2 index = 0  state = 0 factionIndex = 3 type = spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
- index = 1  state = 0 factionIndex = 3 type = speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 9
-
-index = 2 resource name = gold
-37/2000
-amount = 37
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-60/1500
-amount = 60
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-17/300
-amount = 17
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 44
-id = 300000 name [pyramid][9]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 17 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [19] y [21] lastPos = x [19] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [18] y [20]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 9, unitTypeDesc = pyramid Reqs:
-gold: 100
-stone: 300
-wood: 150
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 79094
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300001 name [sphinx][15]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [13] y [16] lastPos = x [13] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [12] y [15]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 708685
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300002 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 81000
-networkCRCLogInfo = currentProgress = 80000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300039 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [26] y [20] lastPos = x [26] y [19]
- targetPos = x [25] y [22] targetVec = x [26] y [11] z [22] meetingPos = x [25] y [19]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 624251
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300003 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 33250
-networkCRCLogInfo = currentProgress = 28500 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [26] y [16] lastPos = x [26] y [15]
- targetPos = x [26] y [16] targetVec = x [15.5] y [11] z [26.5] meetingPos = x [25] y [15]
- loadType = gold currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 14 index = 0 x [26] y [17] index = 1 x [26] y [18] index = 2 x [27] y [19] index = 3 x [28] y [20] index = 4 x [28] y [21] index = 5 x [28] y [22] index = 6 x [28] y [23] index = 7 x [28] y [24] index = 8 x [27] y [24] index = 9 x [26] y [24] index = 10 x [25] y [23] index = 11 x [24] y [23] index = 12 x [24] y [22] index = 13 x [24] y [21]
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 539817
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300004 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 96902 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [13] lastPos = x [15] y [14]
- targetPos = x [15] y [13] targetVec = x [23.5] y [11] z [17.5] meetingPos = x [14] y [12]
- loadType = gold currSkill = move_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [15] y [7], originalPos = x [15] y [7], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 455383
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300005 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 0 ep = 0 loadCount = 0 deadCount = 0 progress = 43000
-networkCRCLogInfo = currentProgress = 41500 updateFPS = 40 speed = 60 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1500 [1500]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 100006 - factionIndex = 1 currField = 0 targetField = 0
- pos = x [206] y [101] lastPos = x [207] y [101]
- targetPos = x [205] y [101] targetVec = x [205] y [8.52778] z [101] meetingPos = x [205] y [100]
- currSkill = die_skill
- toBeUndertaken = 0 alive = 0 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 314253
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.000000, lastAnimProgress = 0.000000, animProgress = 0.025000 startAttackParticleSystemNow = 1
-networkCRCParticleObserverLogInfo = 
-
-id = 300006 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 46860
-networkCRCLogInfo = currentProgress = 42955 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [125] y [100] lastPos = x [124] y [101]
- targetPos = x [125] y [100] targetVec = x [0] y [0] z [0] meetingPos = x [124] y [99]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 15 index = 0 x [126] y [99] index = 1 x [127] y [98] index = 2 x [128] y [97] index = 3 x [129] y [96] index = 4 x [130] y [95] index = 5 x [131] y [94] index = 6 x [132] y [93] index = 7 x [133] y [92] index = 8 x [134] y [91] index = 9 x [135] y [90] index = 10 x [136] y [89] index = 11 x [137] y [88] index = 12 x [138] y [87] index = 13 x [139] y [86] index = 14 x [140] y [85]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 286515
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300007 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [11] y [22] lastPos = x [11] y [21]
- targetPos = x [11] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [10] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 202081
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300008 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 37275
-networkCRCLogInfo = currentProgress = 35500 updateFPS = 40 speed = 100 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1775 [1775]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [30] y [22] lastPos = x [29] y [23]
- targetPos = x [30] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [29] y [21]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 15 index = 0 x [31] y [21] index = 1 x [32] y [20] index = 2 x [33] y [19] index = 3 x [34] y [18] index = 4 x [35] y [17] index = 5 x [35] y [16] index = 6 x [35] y [15] index = 7 x [34] y [14] index = 8 x [33] y [14] index = 9 x [33] y [13] index = 10 x [33] y [12] index = 11 x [33] y [11] index = 12 x [34] y [10] index = 13 x [35] y [9] index = 14 x [35] y [8]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [35] y [8], originalPos = x [35] y [8], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 117647
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300009 name [priest][8]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 52500
-networkCRCLogInfo = currentProgress = 48750 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 72 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [7] lastPos = x [19] y [7]
- targetPos = x [18] y [7] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [6]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 3
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 2 commandType id = 4, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 33213
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300010 name [farm][4]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 37500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [27] lastPos = x [20] y [27]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [26]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 158733
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300011 name [desert_camp][3]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 52500
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 31 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [21] lastPos = x [15] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [20]
- currSkill = upgrade_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 430746
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300012 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 57000
-networkCRCLogInfo = currentProgress = 52250 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [24] y [14] lastPos = x [24] y [13]
- targetPos = x [24] y [14] targetVec = x [0] y [0] z [0] meetingPos = x [23] y [13]
- loadType = wood currSkill = move_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [17] y [7], originalPos = x [16] y [7], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 207051
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300013 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 0 ep = 0 loadCount = 0 deadCount = 350 progress = 100000
-networkCRCLogInfo = currentProgress = 100000 updateFPS = 40 speed = 120 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3000 [3000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 6 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [222] y [22] lastPos = x [221] y [22]
- targetPos = x [227] y [24] targetVec = x [227] y [11.5] z [24] meetingPos = x [221] y [21]
- currSkill = die_skill
- toBeUndertaken = 0 alive = 0 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 644508
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.300000, lastAnimProgress = 0.225000, animProgress = 0.250000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 300014 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 15 deadCount = 0 progress = 16875
-networkCRCLogInfo = currentProgress = 11250 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [14] lastPos = x [18] y [15]
- targetPos = x [18] y [13] targetVec = x [23.5] y [11] z [17.5] meetingPos = x [17] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [18] y [13], originalPos = x [18] y [13], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 41751
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300015 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 79866
-networkCRCLogInfo = currentProgress = 75429 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [72] y [27] lastPos = x [71] y [28]
- targetPos = x [72] y [27] targetVec = x [0] y [0] z [0] meetingPos = x [71] y [26]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 16 index = 0 x [73] y [26] index = 1 x [73] y [25] index = 2 x [74] y [24] index = 3 x [75] y [23] index = 4 x [76] y [22] index = 5 x [77] y [21] index = 6 x [78] y [20] index = 7 x [79] y [20] index = 8 x [80] y [20] index = 9 x [81] y [19] index = 10 x [82] y [18] index = 11 x [83] y [17] index = 12 x [84] y [16] index = 13 x [85] y [15] index = 14 x [86] y [15] index = 15 x [87] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 212602
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300016 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 47500
-networkCRCLogInfo = currentProgress = 42750 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [17] lastPos = x [18] y [16]
- targetPos = x [18] y [17] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [16]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [18] y [18] index = 1 x [19] y [19] index = 2 x [18] y [20] index = 3 x [18] y [21] index = 4 x [18] y [22] index = 5 x [18] y [23] index = 6 x [18] y [24] index = 7 x [18] y [25]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [17] y [13], originalPos = x [16] y [14], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 653461
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300017 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 9 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 84375 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [14] lastPos = x [16] y [15]
- targetPos = x [16] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [16] y [13], originalPos = x [18] y [14], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 658200
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300018 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 62118
-networkCRCLogInfo = currentProgress = 57681 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [102] y [89] lastPos = x [101] y [90]
- targetPos = x [102] y [89] targetVec = x [0] y [0] z [0] meetingPos = x [101] y [88]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 16 index = 0 x [102] y [88] index = 1 x [103] y [87] index = 2 x [104] y [86] index = 3 x [105] y [85] index = 4 x [106] y [84] index = 5 x [107] y [84] index = 6 x [108] y [84] index = 7 x [109] y [83] index = 8 x [110] y [82] index = 9 x [111] y [81] index = 10 x [112] y [80] index = 11 x [113] y [79] index = 12 x [113] y [78] index = 13 x [114] y [77] index = 14 x [115] y [76] index = 15 x [116] y [75]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 675725
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300019 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 6250
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [53] y [15] lastPos = x [52] y [15]
- targetPos = x [53] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [52] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 13 index = 0 x [54] y [15] index = 1 x [55] y [15] index = 2 x [56] y [15] index = 3 x [57] y [15] index = 4 x [58] y [15] index = 5 x [59] y [15] index = 6 x [60] y [15] index = 7 x [61] y [15] index = 8 x [62] y [15] index = 9 x [63] y [16] index = 10 x [64] y [16] index = 11 x [65] y [17] index = 12 x [65] y [18]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 573307
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300020 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 99750
-networkCRCLogInfo = currentProgress = 95000 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [23] lastPos = x [18] y [22]
- targetPos = x [18] y [23] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [22]
- loadType = wood currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [18] y [24] index = 1 x [18] y [25] index = 2 x [18] y [26] index = 3 x [19] y [26] index = 4 x [20] y [26] index = 5 x [21] y [26]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [25] y [26], originalPos = x [25] y [26], facing = 0, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 454980
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300021 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 31250
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [122] y [103] lastPos = x [121] y [103]
- targetPos = x [122] y [103] targetVec = x [0] y [0] z [0] meetingPos = x [121] y [102]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 35 index = 0 x [123] y [103] index = 1 x [124] y [102] index = 2 x [125] y [101] index = 3 x [126] y [100] index = 4 x [127] y [99] index = 5 x [128] y [98] index = 6 x [129] y [97] index = 7 x [130] y [96] index = 8 x [131] y [95] index = 9 x [132] y [94] index = 10 x [133] y [93] index = 11 x [134] y [92] index = 12 x [135] y [91] index = 13 x [136] y [90] index = 14 x [137] y [89] index = 15 x [138] y [88] index = 16 x [139] y [87] index = 17 x [140] y [86] index = 18 x [141] y [85] index = 19 x [140] y [84] index = 20 x [139] y [84] index = 21 x [139] y [83] index = 22 x [139] y [82] index = 23 x [139] y [81] index = 24 x [139] y [80] index = 25 x [139] y [79] index = 26 x [139] y [78] index = 27 x [139] y [77] index = 28 x [139] y [76] index = 29 x [139] y [75] index = 30 x [139] y [74] index = 31 x [139] y [73] index = 32 x [140] y [72] index = 33 x [141] y [71] index = 34 x [142] y [70]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 401860
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300022 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 20232
-networkCRCLogInfo = currentProgress = 16860 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [19] y [28] lastPos = x [18] y [29]
- targetPos = x [19] y [28] targetVec = x [0] y [0] z [0] meetingPos = x [18] y [27]
- loadType = stone currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [20] y [27] index = 1 x [20] y [26] index = 2 x [21] y [26] index = 3 x [21] y [25] index = 4 x [21] y [24] index = 5 x [21] y [23]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [15] y [30], originalPos = x [14] y [30], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 13495
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300023 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 11000
-networkCRCLogInfo = currentProgress = 5500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [68] y [30] lastPos = x [67] y [30]
- targetPos = x [68] y [30] targetVec = x [0] y [0] z [0] meetingPos = x [67] y [29]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 18 index = 0 x [69] y [29] index = 1 x [70] y [28] index = 2 x [71] y [27] index = 3 x [72] y [26] index = 4 x [73] y [25] index = 5 x [74] y [24] index = 6 x [75] y [23] index = 7 x [76] y [22] index = 8 x [77] y [21] index = 9 x [78] y [20] index = 10 x [79] y [20] index = 11 x [80] y [20] index = 12 x [81] y [19] index = 13 x [82] y [18] index = 14 x [83] y [17] index = 15 x [84] y [16] index = 16 x [85] y [15] index = 17 x [86] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 112830
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300024 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 28875
-networkCRCLogInfo = currentProgress = 26250 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300039 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [24] y [20] lastPos = x [23] y [20]
- targetPos = x [25] y [22] targetVec = x [26] y [11] z [22] meetingPos = x [23] y [19]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitRef.getUnit() id = 300039, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 336345
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300025 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 68750
-networkCRCLogInfo = currentProgress = 62500 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [113] y [78] lastPos = x [113] y [79]
- targetPos = x [113] y [78] targetVec = x [0] y [0] z [0] meetingPos = x [112] y [77]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 14 index = 0 x [114] y [77] index = 1 x [115] y [76] index = 2 x [116] y [75] index = 3 x [117] y [74] index = 4 x [118] y [73] index = 5 x [119] y [72] index = 6 x [120] y [71] index = 7 x [121] y [70] index = 8 x [122] y [70] index = 9 x [123] y [70] index = 10 x [124] y [70] index = 11 x [125] y [70] index = 12 x [126] y [70] index = 13 x [127] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 553064
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300026 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 42955
-networkCRCLogInfo = currentProgress = 39050 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [123] y [101] lastPos = x [122] y [102]
- targetPos = x [123] y [101] targetVec = x [0] y [0] z [0] meetingPos = x [122] y [100]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 17 index = 0 x [124] y [101] index = 1 x [125] y [100] index = 2 x [126] y [99] index = 3 x [127] y [98] index = 4 x [128] y [97] index = 5 x [129] y [96] index = 6 x [130] y [95] index = 7 x [131] y [94] index = 8 x [132] y [93] index = 9 x [133] y [92] index = 10 x [134] y [91] index = 11 x [135] y [90] index = 12 x [136] y [89] index = 13 x [137] y [88] index = 14 x [138] y [87] index = 15 x [139] y [86] index = 16 x [140] y [85]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 155237
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300027 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 57324
-networkCRCLogInfo = currentProgress = 53952 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [21] y [19] lastPos = x [20] y [18]
- targetPos = x [21] y [19] targetVec = x [0] y [0] z [0] meetingPos = x [20] y [18]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [21] y [20] index = 1 x [22] y [20] index = 2 x [23] y [20] index = 3 x [24] y [20] index = 4 x [24] y [21] index = 5 x [24] y [22] index = 6 x [24] y [23] index = 7 x [24] y [24]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [13] y [9], originalPos = x [13] y [9], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 591596
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300028 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 88740
-networkCRCLogInfo = currentProgress = 84303 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [46] y [90] lastPos = x [45] y [91]
- targetPos = x [46] y [90] targetVec = x [0] y [0] z [0] meetingPos = x [45] y [89]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 16 index = 0 x [47] y [90] index = 1 x [48] y [90] index = 2 x [49] y [89] index = 3 x [50] y [88] index = 4 x [51] y [87] index = 5 x [52] y [86] index = 6 x [53] y [85] index = 7 x [54] y [84] index = 8 x [55] y [83] index = 9 x [56] y [82] index = 10 x [57] y [81] index = 11 x [58] y [80] index = 12 x [59] y [79] index = 13 x [60] y [78] index = 14 x [61] y [77] index = 15 x [61] y [76]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 636158
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300029 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 55000
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [17] y [19] lastPos = x [17] y [18]
- targetPos = x [17] y [19] targetVec = x [0] y [0] z [0] meetingPos = x [16] y [18]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 7 index = 0 x [16] y [20] index = 1 x [15] y [20] index = 2 x [14] y [20] index = 3 x [13] y [21] index = 4 x [12] y [22] index = 5 x [11] y [23] index = 6 x [10] y [24]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [10] y [24], originalPos = x [10] y [24], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 576201
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300030 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 5500
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [56] y [15] lastPos = x [55] y [15]
- targetPos = x [56] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [55] y [14]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 17 index = 0 x [57] y [15] index = 1 x [58] y [15] index = 2 x [59] y [15] index = 3 x [60] y [15] index = 4 x [61] y [15] index = 5 x [62] y [15] index = 6 x [63] y [16] index = 7 x [64] y [16] index = 8 x [65] y [17] index = 9 x [65] y [18] index = 10 x [66] y [18] index = 11 x [67] y [18] index = 12 x [68] y [18] index = 13 x [69] y [18] index = 14 x [70] y [18] index = 15 x [71] y [18] index = 16 x [72] y [18]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 76420
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300031 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 5325
-networkCRCLogInfo = currentProgress = 3550 updateFPS = 40 speed = 100 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1775 [1775]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [8] y [22] lastPos = x [7] y [23]
- targetPos = x [8] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [7] y [21]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 9 index = 0 x [9] y [21] index = 1 x [10] y [20] index = 2 x [11] y [19] index = 3 x [12] y [18] index = 4 x [13] y [17] index = 5 x [13] y [16] index = 6 x [13] y [15] index = 7 x [14] y [14] index = 8 x [15] y [13]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [25] y [10], originalPos = x [25] y [10], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 303156
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300032 name [temple][16]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 97500
-networkCRCLogInfo = currentProgress = 96250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [22] y [16] lastPos = x [22] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [21] y [15]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 9784
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300033 name [farm][4]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 15000
-networkCRCLogInfo = currentProgress = 7500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [14] y [25] lastPos = x [14] y [25]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [13] y [24]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 482645
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300034 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 93720
-networkCRCLogInfo = currentProgress = 89815 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [66] y [44] lastPos = x [65] y [45]
- targetPos = x [66] y [44] targetVec = x [0] y [0] z [0] meetingPos = x [65] y [43]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 16 index = 0 x [67] y [44] index = 1 x [68] y [44] index = 2 x [69] y [45] index = 3 x [69] y [46] index = 4 x [70] y [46] index = 5 x [71] y [46] index = 6 x [72] y [46] index = 7 x [73] y [45] index = 8 x [74] y [44] index = 9 x [75] y [43] index = 10 x [76] y [42] index = 11 x [77] y [41] index = 12 x [78] y [40] index = 13 x [79] y [39] index = 14 x [80] y [38] index = 15 x [81] y [37]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 138458
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300035 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 74195
-networkCRCLogInfo = currentProgress = 70290 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [63] y [16] lastPos = x [62] y [15]
- targetPos = x [63] y [16] targetVec = x [0] y [0] z [0] meetingPos = x [62] y [15]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 13 index = 0 x [64] y [16] index = 1 x [65] y [17] index = 2 x [65] y [18] index = 3 x [66] y [18] index = 4 x [67] y [18] index = 5 x [68] y [18] index = 6 x [69] y [18] index = 7 x [70] y [18] index = 8 x [71] y [18] index = 9 x [72] y [18] index = 10 x [73] y [17] index = 11 x [74] y [16] index = 12 x [75] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 21158
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300036 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 38500
-networkCRCLogInfo = currentProgress = 33000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [60] y [20] lastPos = x [59] y [20]
- targetPos = x [60] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [59] y [19]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 34 index = 0 x [61] y [20] index = 1 x [62] y [20] index = 2 x [63] y [20] index = 3 x [64] y [20] index = 4 x [65] y [19] index = 5 x [66] y [18] index = 6 x [67] y [18] index = 7 x [68] y [18] index = 8 x [69] y [18] index = 9 x [70] y [18] index = 10 x [71] y [18] index = 11 x [72] y [18] index = 12 x [73] y [17] index = 13 x [74] y [16] index = 14 x [75] y [15] index = 15 x [76] y [15] index = 16 x [77] y [15] index = 17 x [78] y [15] index = 18 x [79] y [15] index = 19 x [80] y [15] index = 20 x [81] y [15] index = 21 x [82] y [15] index = 22 x [83] y [15] index = 23 x [84] y [15] index = 24 x [85] y [15] index = 25 x [86] y [15] index = 26 x [87] y [15] index = 27 x [88] y [15] index = 28 x [89] y [15] index = 29 x [90] y [15] index = 30 x [91] y [15] index = 31 x [92] y [15] index = 32 x [93] y [15] index = 33 x [94] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 361848
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300037 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 37500
-networkCRCLogInfo = currentProgress = 31250 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [36] y [15] lastPos = x [35] y [15]
- targetPos = x [36] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [35] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [37] y [15] index = 1 x [38] y [15] index = 2 x [39] y [15] index = 3 x [40] y [15] index = 4 x [41] y [15] index = 5 x [42] y [15] index = 6 x [43] y [15] index = 7 x [44] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 286447
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300038 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 93500
-networkCRCLogInfo = currentProgress = 88000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [41] y [15] lastPos = x [40] y [15]
- targetPos = x [41] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [40] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 34 index = 0 x [42] y [15] index = 1 x [43] y [15] index = 2 x [44] y [15] index = 3 x [45] y [15] index = 4 x [46] y [15] index = 5 x [47] y [15] index = 6 x [48] y [15] index = 7 x [49] y [15] index = 8 x [50] y [15] index = 9 x [51] y [15] index = 10 x [52] y [15] index = 11 x [53] y [15] index = 12 x [54] y [15] index = 13 x [55] y [15] index = 14 x [56] y [15] index = 15 x [57] y [15] index = 16 x [58] y [15] index = 17 x [59] y [15] index = 18 x [60] y [15] index = 19 x [61] y [15] index = 20 x [62] y [15] index = 21 x [63] y [16] index = 22 x [64] y [16] index = 23 x [65] y [17] index = 24 x [65] y [18] index = 25 x [66] y [18] index = 26 x [67] y [18] index = 27 x [68] y [18] index = 28 x [69] y [18] index = 29 x [70] y [18] index = 30 x [71] y [18] index = 31 x [72] y [18] index = 32 x [73] y [17] index = 33 x [74] y [16]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 187789
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300039 name [desert_camp][3]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 5302 ep = 0 loadCount = 0 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 37500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [21] lastPos = x [25] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [24] y [20]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 328264
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300040 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 22000
-networkCRCLogInfo = currentProgress = 16500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [40] y [15] lastPos = x [39] y [15]
- targetPos = x [40] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [39] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 14 index = 0 x [41] y [15] index = 1 x [42] y [15] index = 2 x [43] y [15] index = 3 x [44] y [15] index = 4 x [45] y [15] index = 5 x [46] y [15] index = 6 x [47] y [15] index = 7 x [48] y [15] index = 8 x [49] y [15] index = 9 x [50] y [15] index = 10 x [51] y [15] index = 11 x [52] y [15] index = 12 x [53] y [15] index = 13 x [54] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 572275
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300041 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 33000
-networkCRCLogInfo = currentProgress = 27500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [38] y [15] lastPos = x [37] y [15]
- targetPos = x [38] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [37] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 13 index = 0 x [39] y [15] index = 1 x [40] y [15] index = 2 x [41] y [15] index = 3 x [42] y [15] index = 4 x [43] y [15] index = 5 x [44] y [15] index = 6 x [45] y [15] index = 7 x [46] y [15] index = 8 x [47] y [15] index = 9 x [48] y [15] index = 10 x [49] y [15] index = 11 x [50] y [15] index = 12 x [51] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 521065
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300042 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [24] lastPos = x [15] y [24]
- targetPos = x [16] y [24] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [23]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 200445
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300043 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 38000
-networkCRCLogInfo = currentProgress = 33250 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [25] lastPos = x [18] y [24]
- targetPos = x [18] y [25] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [24]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 10 index = 0 x [18] y [26] index = 1 x [19] y [26] index = 2 x [20] y [26] index = 3 x [21] y [26] index = 4 x [22] y [26] index = 5 x [23] y [26] index = 6 x [24] y [26] index = 7 x [24] y [25] index = 8 x [24] y [24] index = 9 x [24] y [23]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [18] y [20], originalPos = x [18] y [20], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 510390
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 0
---------------------------
-** world frame: 12140
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 1 index = 0  state = 0 factionIndex = 0 type = spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-170/0
-amount = 170
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 19
-
-index = 2 resource name = gold
-800/2000
-amount = 800
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-175/1500
-amount = 175
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-240/300
-amount = 240
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-170/0
-amount = 170
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 33
-id = 0 name [pyramid][9]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 15000
-networkCRCLogInfo = currentProgress = 7500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [231] y [21] lastPos = x [231] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [13]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 360024
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 1 name [sphinx][15]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 97500
-networkCRCLogInfo = currentProgress = 90000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300013 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [225] y [15] lastPos = x [225] y [15]
- targetPos = x [222] y [22] targetVec = x [222] y [11] z [22] meetingPos = x [224] y [14]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 1, desc = AttackStopped, pos = x [210] y [22], originalPos = x [210] y [22], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 607973
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.300000, lastAnimProgress = 0.405000, animProgress = 0.427500 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 2 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 86250 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [9] lastPos = x [244] y [9]
- targetPos = x [246] y [9] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [244] y [8]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [246] y [9], originalPos = x [246] y [9], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 596431
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 3 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 28875
-networkCRCLogInfo = currentProgress = 26250 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [239] y [22] lastPos = x [239] y [21]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [238] y [21]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 2, desc = Build, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitRef.getUnit() id = 25, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 357622
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 4 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 22 deadCount = 0 progress = 95625
-networkCRCLogInfo = currentProgress = 90000 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [236] y [14] lastPos = x [236] y [15]
- targetPos = x [236] y [13] targetVec = x [242] y [11.4444] z [17] meetingPos = x [235] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [236] y [13], originalPos = x [236] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 118813
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 5 name [spearman][13]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 321 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [90] y [26] lastPos = x [91] y [26]
- targetPos = x [90] y [26] targetVec = x [0] y [0] z [0] meetingPos = x [89] y [25]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 594029
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 6 name [spearthrower][14]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 543 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [24] lastPos = x [226] y [23]
- targetPos = x [227] y [24] targetVec = x [222] y [11] z [22] meetingPos = x [226] y [23]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 558434
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.962500, animProgress = 0.975000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 7 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [251] y [18] lastPos = x [250] y [18]
- targetPos = x [251] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [250] y [17]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 116411
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 8 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [18] lastPos = x [251] y [18]
- targetPos = x [252] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [17]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 591627
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 9 name [priest][8]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 666 ep = 430 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 1 enemyKills = 1
- currField = 0 targetField = 0
- pos = x [227] y [25] lastPos = x [226] y [25]
- targetPos = x [227] y [25] targetVec = x [222] y [11] z [22] meetingPos = x [226] y [24]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 622032
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.250000, animProgress = 0.312500 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 10 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 16875
-networkCRCLogInfo = currentProgress = 15000 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [10] lastPos = x [244] y [10]
- targetPos = x [246] y [9] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [244] y [9]
- loadType = wood currSkill = stop_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [246] y [9], originalPos = x [247] y [9], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 448987
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 11 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 89250
-networkCRCLogInfo = currentProgress = 84000 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [17] lastPos = x [235] y [18]
- targetPos = x [235] y [17] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [16]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [235] y [16] index = 1 x [235] y [15] index = 2 x [235] y [14]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 90376
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 12 name [desert_camp][3]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 82500
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 150 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [241] y [16] lastPos = x [241] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [227] y [25]
- currSkill = upgrade_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 24766
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 13 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 9500
-networkCRCLogInfo = currentProgress = 4750 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [19] lastPos = x [233] y [18]
- targetPos = x [233] y [19] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [18]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [234] y [20] index = 1 x [235] y [20] index = 2 x [236] y [20] index = 3 x [236] y [21] index = 4 x [236] y [22] index = 5 x [236] y [23]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [13], originalPos = x [232] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 694871
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 14 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 1 deadCount = 0 progress = 61875
-networkCRCLogInfo = currentProgress = 56250 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [14] lastPos = x [232] y [15]
- targetPos = x [232] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [13], originalPos = x [232] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 529440
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 15 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 1 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 71250 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [8] lastPos = x [239] y [9]
- targetPos = x [239] y [7] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [238] y [7]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [239] y [7], originalPos = x [239] y [7], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 85910
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 16 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 9 deadCount = 0 progress = 50625
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [230] y [12] lastPos = x [230] y [13]
- targetPos = x [230] y [11] targetVec = x [0] y [0] z [0] meetingPos = x [229] y [11]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [230] y [11], originalPos = x [230] y [11], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 595569
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 17 name [farm][4]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 15000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [250] y [14] lastPos = x [250] y [14]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [252] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 422637
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 18 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 22000
-networkCRCLogInfo = currentProgress = 21000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [240] y [22] lastPos = x [240] y [21]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [239] y [21]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 3, desc = Repair, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 1, stateValue = 3, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 57689
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 19 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 5 deadCount = 0 progress = 28125
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [29] lastPos = x [237] y [28]
- targetPos = x [238] y [30] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [28]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [30], originalPos = x [238] y [30], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 507028
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 20 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 33720
-networkCRCLogInfo = currentProgress = 30348 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [20] lastPos = x [233] y [19]
- targetPos = x [232] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [19]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [231] y [20] index = 1 x [230] y [20] index = 2 x [230] y [21] index = 3 x [230] y [22] index = 4 x [230] y [23] index = 5 x [230] y [24]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [235] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 372667
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 21 name [temple][16]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 88750 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [240] y [6] lastPos = x [240] y [6]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 61754
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 22 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 4000
-networkCRCLogInfo = currentProgress = 3000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [240] y [23] lastPos = x [239] y [23]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [239] y [22]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [240] y [22]
-
-Command count = 2
- index = 0 commandType id = 3, desc = Repair, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 1, stateValue = 3, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 1
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 386832
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 23 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 6 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 39375 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [14] lastPos = x [233] y [15]
- targetPos = x [234] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 90751
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 24 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 14 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 61875 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [229] y [12] lastPos = x [229] y [13]
- targetPos = x [230] y [11] targetVec = x [0] y [0] z [0] meetingPos = x [228] y [11]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [229] y [11] index = 1 x [229] y [10]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [230] y [11], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 343270
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 25 name [obelisk][7]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 4769 ep = 0 loadCount = 0 deadCount = 0 progress = 52500
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [240] y [22] lastPos = x [240] y [22]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [239] y [21]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 708020
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 26 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [21] lastPos = x [251] y [20]
- targetPos = x [252] y [21] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [20]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 328610
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 27 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [20] lastPos = x [251] y [20]
- targetPos = x [252] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [19]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 593829
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 28 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 16875
-networkCRCLogInfo = currentProgress = 11250 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [237] y [14] lastPos = x [237] y [15]
- targetPos = x [237] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [236] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [237] y [13], originalPos = x [237] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 156418
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 29 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [251] y [21] lastPos = x [251] y [20]
- targetPos = x [251] y [21] targetVec = x [0] y [0] z [0] meetingPos = x [250] y [20]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 462224
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 30 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [22] lastPos = x [251] y [22]
- targetPos = x [252] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 276148
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 31 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 11 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 84375 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [14] lastPos = x [238] y [15]
- targetPos = x [237] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [238] y [13]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [237] y [13], originalPos = x [237] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 194504
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 32 name [priest][8]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 700 ep = 30 loadCount = 0 deadCount = 0 progress = 74540
-networkCRCLogInfo = currentProgress = 70813 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [237] y [17] lastPos = x [238] y [16]
- targetPos = x [237] y [17] targetVec = x [0] y [0] z [0] meetingPos = x [236] y [16]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [236] y [18] index = 1 x [235] y [19] index = 2 x [234] y [20] index = 3 x [233] y [20] index = 4 x [232] y [20] index = 5 x [231] y [20] index = 6 x [230] y [20] index = 7 x [229] y [21]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [226] y [21], originalPos = x [226] y [21], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 270564
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 1
---------------------------
-** world frame: 12140
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 0
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-162/0
-amount = 162
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = -3
-
-index = 2 resource name = gold
-875/2000
-amount = 875
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-175/1500
-amount = 175
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-130/300
-amount = 130
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-170/0
-amount = 170
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 31
-id = 100000 name [pyramid][9]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 15000
-networkCRCLogInfo = currentProgress = 7500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [103] lastPos = x [233] y [103]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [114]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 26149
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100001 name [sphinx][15]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 15000
-networkCRCLogInfo = currentProgress = 7500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [97] lastPos = x [227] y [97]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [96]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 501365
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100002 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 23750
-networkCRCLogInfo = currentProgress = 19000 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [99] lastPos = x [239] y [98]
- targetPos = x [239] y [99] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [98]
- loadType = stone currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 14 index = 0 x [238] y [100] index = 1 x [237] y [101] index = 2 x [238] y [102] index = 3 x [238] y [103] index = 4 x [238] y [104] index = 5 x [238] y [105] index = 6 x [238] y [106] index = 7 x [238] y [107] index = 8 x [238] y [108] index = 9 x [237] y [108] index = 10 x [236] y [108] index = 11 x [235] y [108] index = 12 x [235] y [107] index = 13 x [235] y [106]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [97], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 262556
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100003 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 8 deadCount = 0 progress = 82500
-networkCRCLogInfo = currentProgress = 78750 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [216] y [98] lastPos = x [217] y [98]
- targetPos = x [215] y [97] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [215] y [97]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [97], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 23747
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100004 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 38000
-networkCRCLogInfo = currentProgress = 33250 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [214] y [103] lastPos = x [213] y [103]
- targetPos = x [214] y [103] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [213] y [102]
- loadType = wood currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 25 index = 0 x [215] y [103] index = 1 x [216] y [103] index = 2 x [217] y [103] index = 3 x [218] y [103] index = 4 x [219] y [103] index = 5 x [220] y [103] index = 6 x [221] y [103] index = 7 x [222] y [103] index = 8 x [223] y [103] index = 9 x [224] y [103] index = 10 x [225] y [103] index = 11 x [226] y [103] index = 12 x [227] y [103] index = 13 x [228] y [103] index = 14 x [229] y [103] index = 15 x [230] y [103] index = 16 x [231] y [103] index = 17 x [232] y [102] index = 18 x [233] y [102] index = 19 x [234] y [102] index = 20 x [235] y [102] index = 21 x [236] y [102] index = 22 x [237] y [102] index = 23 x [238] y [102] index = 24 x [238] y [103]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [239] y [100], originalPos = x [239] y [100], facing = 0, unitTypeId = 4, unitTypeDesc = farm Reqs:
-food: -10
-gold: 100
-stone: 50
-wood: 150
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 498963
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100005 name [spearman][13]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 46860
-networkCRCLogInfo = currentProgress = 42955 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [205] y [103] lastPos = x [206] y [102]
- targetPos = x [205] y [103] targetVec = x [206] y [8] z [101] meetingPos = x [204] y [102]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [204] y [104] index = 1 x [203] y [105] index = 2 x [202] y [106] index = 3 x [202] y [107] index = 4 x [202] y [108]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [202] y [108], originalPos = x [202] y [108], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 51419
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.000000, lastAnimProgress = 0.900000, animProgress = 0.925000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 100006 name [spearthrower][14]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 363 ep = 0 loadCount = 0 deadCount = 0 progress = 35145
-networkCRCLogInfo = currentProgress = 31240 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 1 enemyKills = 1
- currField = 0 targetField = 0
- pos = x [204] y [102] lastPos = x [205] y [101]
- targetPos = x [204] y [102] targetVec = x [206] y [8] z [101] meetingPos = x [203] y [101]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 10 index = 0 x [203] y [103] index = 1 x [202] y [104] index = 2 x [201] y [105] index = 3 x [200] y [106] index = 4 x [199] y [107] index = 5 x [198] y [108] index = 6 x [198] y [109] index = 7 x [198] y [110] index = 8 x [198] y [111] index = 9 x [198] y [112]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [198] y [112], originalPos = x [198] y [112], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 520104
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.912500, animProgress = 0.925000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 100007 name [chicken][2]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [104] lastPos = x [232] y [103]
- targetPos = x [232] y [104] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [103]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [232] y [105] index = 1 x [232] y [106] index = 2 x [232] y [107] index = 3 x [232] y [108] index = 4 x [233] y [109] index = 5 x [234] y [110] index = 6 x [235] y [111] index = 7 x [236] y [112] index = 8 x [237] y [113] index = 9 x [238] y [113] index = 10 x [239] y [113]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [247] y [116], originalPos = x [247] y [116], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 496561
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100008 name [chicken][2]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [99] lastPos = x [231] y [100]
- targetPos = x [232] y [99] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [98]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 257752
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100009 name [priest][8]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [106] lastPos = x [227] y [106]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [105]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 18943
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100010 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 63000
-networkCRCLogInfo = currentProgress = 57750 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [112] lastPos = x [234] y [112]
- targetPos = x [233] y [112] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [111]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [233] y [113]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 365187
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100011 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 8 deadCount = 0 progress = 5625
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [114] lastPos = x [232] y [114]
- targetPos = x [234] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [113]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 210676
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100012 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 5 deadCount = 0 progress = 93750
-networkCRCLogInfo = currentProgress = 90000 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [215] y [98] lastPos = x [215] y [99]
- targetPos = x [215] y [97] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [214] y [97]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [97], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 228740
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100013 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 1 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 71250 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [216] y [96] lastPos = x [217] y [97]
- targetPos = x [215] y [96] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [215] y [95]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [96], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 681329
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100014 name [farm][4]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 60000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 2 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [100] lastPos = x [245] y [100]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [244] y [99]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 4, unitTypeDesc = farm Reqs:
-food: -10
-gold: 100
-stone: 50
-wood: 150
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 509222
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100015 name [desert_camp][3]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 71250
-networkCRCLogInfo = currentProgress = 70000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [224] y [111] lastPos = x [224] y [111]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [223] y [110]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 241721
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100016 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97788 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [237] y [108] lastPos = x [236] y [109]
- targetPos = x [238] y [108] targetVec = x [0] y [0] z [0] meetingPos = x [236] y [107]
- loadType = gold currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 507450
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100017 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 99750
-networkCRCLogInfo = currentProgress = 97125 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 100029 - factionIndex = 1 currField = 0 targetField = 0
- pos = x [225] y [107] lastPos = x [226] y [107]
- targetPos = x [223] y [105] targetVec = x [222.5] y [12.5] z [105.5] meetingPos = x [224] y [106]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [221] y [104], originalPos = x [221] y [104], facing = 0, unitRef.getUnit() id = 100029, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 232299
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100018 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 15 deadCount = 0 progress = 73125
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [113] lastPos = x [234] y [112]
- targetPos = x [234] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 529793
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100019 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 11250
-networkCRCLogInfo = currentProgress = 5625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [97] lastPos = x [238] y [97]
- targetPos = x [240] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [96]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [97], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 397642
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100020 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 97500
-networkCRCLogInfo = currentProgress = 95625 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [96] lastPos = x [238] y [96]
- targetPos = x [240] y [96] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [95]
- loadType = stone currSkill = stop_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [96], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 100066
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100021 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 10500
-networkCRCLogInfo = currentProgress = 5250 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [97] lastPos = x [238] y [98]
- targetPos = x [238] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [96]
- loadType = stone currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [238] y [96] index = 1 x [238] y [95] index = 2 x [239] y [95]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [96], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 393340
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100022 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 99750 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [231] y [114] lastPos = x [231] y [113]
- targetPos = x [231] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [230] y [113]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [231] y [115] index = 1 x [231] y [116] index = 2 x [231] y [117]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [117], originalPos = x [232] y [117], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 440914
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100023 name [temple][16]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 91250
-networkCRCLogInfo = currentProgress = 90000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [213] y [99] lastPos = x [213] y [99]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [212] y [98]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 485462
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100024 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 4 deadCount = 0 progress = 78750
-networkCRCLogInfo = currentProgress = 73125 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [237] y [113] lastPos = x [237] y [112]
- targetPos = x [237] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [236] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [237] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 299664
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100025 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 99750
-networkCRCLogInfo = currentProgress = 94500 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [110] lastPos = x [238] y [109]
- targetPos = x [238] y [110] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [109]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [238] y [111] index = 1 x [238] y [112]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 96303
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100026 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 10 deadCount = 0 progress = 16875
-networkCRCLogInfo = currentProgress = 11250 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [113] lastPos = x [239] y [112]
- targetPos = x [239] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [238] y [113]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [239] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 159282
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100027 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 14 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 84375 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [113] lastPos = x [238] y [112]
- targetPos = x [238] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 234286
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100028 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 19 deadCount = 0 progress = 56250
-networkCRCLogInfo = currentProgress = 50625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [113] lastPos = x [236] y [112]
- targetPos = x [235] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [234] y [113] index = 1 x [233] y [113] index = 2 x [232] y [114] index = 3 x [231] y [115] index = 4 x [231] y [116]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [235] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 473415
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100029 name [obelisk][7]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 792 ep = 0 loadCount = 0 deadCount = 0 progress = 15000
-networkCRCLogInfo = currentProgress = 7500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [221] y [104] lastPos = x [221] y [104]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [220] y [103]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 452732
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100030 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 99750
-networkCRCLogInfo = currentProgress = 94500 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [237] y [112] lastPos = x [237] y [111]
- targetPos = x [237] y [112] targetVec = x [0] y [0] z [0] meetingPos = x [236] y [111]
- currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [237] y [113]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 444745
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 2
---------------------------
-** world frame: 12140
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 0
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 15
-
-index = 2 resource name = gold
-121/2000
-amount = 121
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-103/1500
-amount = 103
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-312/300
-amount = 312
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 44
-id = 200000 name [pyramid][9]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 15000
-networkCRCLogInfo = currentProgress = 7500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [21] y [103] lastPos = x [21] y [103]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [20] y [102]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 406299
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200001 name [sphinx][15]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 15000
-networkCRCLogInfo = currentProgress = 7500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [100] lastPos = x [15] y [100]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 167490
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200002 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 74000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200042 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [14] y [112] lastPos = x [14] y [111]
- targetPos = x [15] y [113] targetVec = x [14.5] y [13.2778] z [113.5] meetingPos = x [13] y [111]
- loadType = wood currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [14] y [113], originalPos = x [14] y [113], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 642706
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200003 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 14 deadCount = 0 progress = 26976
-networkCRCLogInfo = currentProgress = 23604 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [104] lastPos = x [15] y [105]
- targetPos = x [16] y [104] targetVec = x [17] y [11] z [110] meetingPos = x [15] y [103]
- loadType = wood currSkill = move_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 14 index = 0 x [17] y [104] index = 1 x [18] y [104] index = 2 x [19] y [104] index = 3 x [20] y [104] index = 4 x [20] y [105] index = 5 x [20] y [106] index = 6 x [20] y [107] index = 7 x [20] y [108] index = 8 x [21] y [108] index = 9 x [22] y [108] index = 10 x [23] y [108] index = 11 x [23] y [107] index = 12 x [23] y [106] index = 13 x [23] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [16] y [97], originalPos = x [16] y [97], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 403897
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200004 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 90250
-networkCRCLogInfo = currentProgress = 85500 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [23] y [108] lastPos = x [23] y [109]
- targetPos = x [23] y [108] targetVec = x [18] y [11] z [106] meetingPos = x [22] y [107]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [23] y [107] index = 1 x [23] y [106] index = 2 x [23] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [23] y [114], originalPos = x [24] y [116], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 165088
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200005 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 11715
-networkCRCLogInfo = currentProgress = 7810 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [59] y [79] lastPos = x [58] y [80]
- targetPos = x [59] y [79] targetVec = x [0] y [0] z [0] meetingPos = x [58] y [78]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 17 index = 0 x [60] y [78] index = 1 x [61] y [77] index = 2 x [61] y [76] index = 3 x [61] y [75] index = 4 x [62] y [74] index = 5 x [63] y [73] index = 6 x [64] y [72] index = 7 x [65] y [71] index = 8 x [66] y [70] index = 9 x [67] y [69] index = 10 x [68] y [69] index = 11 x [69] y [69] index = 12 x [70] y [69] index = 13 x [71] y [69] index = 14 x [72] y [68] index = 15 x [73] y [68] index = 16 x [74] y [68]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 640304
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200006 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 70290
-networkCRCLogInfo = currentProgress = 66385 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [131] y [94] lastPos = x [130] y [95]
- targetPos = x [131] y [94] targetVec = x [89.961] y [5.55339] z [94.961] meetingPos = x [130] y [93]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 17 index = 0 x [132] y [93] index = 1 x [133] y [92] index = 2 x [134] y [91] index = 3 x [135] y [90] index = 4 x [136] y [89] index = 5 x [137] y [88] index = 6 x [138] y [87] index = 7 x [139] y [86] index = 8 x [140] y [85] index = 9 x [139] y [84] index = 10 x [139] y [83] index = 11 x [139] y [82] index = 12 x [139] y [81] index = 13 x [139] y [80] index = 14 x [139] y [79] index = 15 x [139] y [78] index = 16 x [139] y [77]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 201692
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.887500, animProgress = 0.900000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 200007 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97500 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [26] y [99] lastPos = x [27] y [98]
- targetPos = x [26] y [99] targetVec = x [0] y [0] z [0] meetingPos = x [25] y [98]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 25 index = 0 x [26] y [100] index = 1 x [26] y [101] index = 2 x [26] y [102] index = 3 x [25] y [102] index = 4 x [24] y [102] index = 5 x [23] y [102] index = 6 x [22] y [102] index = 7 x [21] y [102] index = 8 x [20] y [101] index = 9 x [19] y [100] index = 10 x [18] y [99] index = 11 x [17] y [98] index = 12 x [16] y [98] index = 13 x [15] y [98] index = 14 x [14] y [98] index = 15 x [13] y [98] index = 16 x [12] y [98] index = 17 x [11] y [98] index = 18 x [10] y [97] index = 19 x [10] y [96] index = 20 x [10] y [95] index = 21 x [10] y [94] index = 22 x [10] y [93] index = 23 x [9] y [92] index = 24 x [8] y [91]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [8] y [91], originalPos = x [8] y [91], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 162686
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200008 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [94] lastPos = x [28] y [94]
- targetPos = x [27] y [94] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [93]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 637902
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200009 name [priest][8]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 60000
-networkCRCLogInfo = currentProgress = 56250 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 86 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [37] y [114] lastPos = x [36] y [114]
- targetPos = x [37] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [36] y [113]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 3
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 2 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 399093
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200010 name [farm][4]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 82500
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [109] lastPos = x [25] y [109]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [24] y [108]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 414948
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200011 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 52500
-networkCRCLogInfo = currentProgress = 51250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [17] y [105] lastPos = x [17] y [105]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [16] y [104]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 649580
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200012 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 2 deadCount = 0 progress = 84375
-networkCRCLogInfo = currentProgress = 78750 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [24] y [115] lastPos = x [25] y [114]
- targetPos = x [24] y [116] targetVec = x [17] y [11] z [110] meetingPos = x [23] y [114]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [24] y [116], originalPos = x [24] y [116], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 281731
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200013 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 6250
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [140] y [64] lastPos = x [139] y [64]
- targetPos = x [140] y [64] targetVec = x [0] y [0] z [0] meetingPos = x [139] y [63]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 9 index = 0 x [141] y [63] index = 1 x [142] y [62] index = 2 x [143] y [62] index = 3 x [144] y [62] index = 4 x [145] y [61] index = 5 x [146] y [60] index = 6 x [147] y [60] index = 7 x [148] y [60] index = 8 x [149] y [59]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 495680
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200014 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 5 deadCount = 0 progress = 50625
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [98] lastPos = x [18] y [99]
- targetPos = x [17] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [97]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [18] y [97] index = 1 x [18] y [96]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [17] y [97], originalPos = x [17] y [96], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 128131
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200015 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 70992
-networkCRCLogInfo = currentProgress = 66555 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [60] y [88] lastPos = x [59] y [89]
- targetPos = x [60] y [88] targetVec = x [0] y [0] z [0] meetingPos = x [59] y [87]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 14 index = 0 x [61] y [87] index = 1 x [62] y [86] index = 2 x [63] y [85] index = 3 x [64] y [84] index = 4 x [65] y [83] index = 5 x [66] y [82] index = 6 x [67] y [81] index = 7 x [68] y [80] index = 8 x [69] y [79] index = 9 x [70] y [78] index = 10 x [71] y [77] index = 11 x [71] y [76] index = 12 x [71] y [75] index = 13 x [72] y [74]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 644618
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200016 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 99750 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200042 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [17] y [112] lastPos = x [18] y [113]
- targetPos = x [15] y [113] targetVec = x [14.5] y [13.2778] z [113.5] meetingPos = x [16] y [111]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [17] y [111]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [13] y [112], originalPos = x [13] y [112], facing = 0, unitRef.getUnit() id = 200042, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 417766
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200017 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 13311
-networkCRCLogInfo = currentProgress = 8874 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [43] y [93] lastPos = x [42] y [94]
- targetPos = x [43] y [93] targetVec = x [0] y [0] z [0] meetingPos = x [42] y [92]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 12 index = 0 x [44] y [92] index = 1 x [45] y [91] index = 2 x [46] y [90] index = 3 x [47] y [90] index = 4 x [48] y [90] index = 5 x [49] y [89] index = 6 x [50] y [88] index = 7 x [51] y [87] index = 8 x [52] y [86] index = 9 x [53] y [85] index = 10 x [54] y [84] index = 11 x [55] y [83]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 234556
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200018 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 63000
-networkCRCLogInfo = currentProgress = 57750 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [19] y [104] lastPos = x [20] y [104]
- targetPos = x [19] y [104] targetVec = x [23.5] y [11] z [99.5] meetingPos = x [18] y [103]
- loadType = wood currSkill = move_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 7 index = 0 x [18] y [104] index = 1 x [17] y [104] index = 2 x [16] y [104] index = 3 x [15] y [105] index = 4 x [14] y [106] index = 5 x [13] y [106] index = 6 x [12] y [106]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [11] y [106], originalPos = x [13] y [106], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 309861
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200019 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 12 deadCount = 0 progress = 44625
-networkCRCLogInfo = currentProgress = 42000 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200043 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [26] y [97] lastPos = x [25] y [97]
- targetPos = x [27] y [96] targetVec = x [28] y [11] z [96] meetingPos = x [25] y [96]
- loadType = wood currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [27] y [95], originalPos = x [27] y [95], facing = 0, unitRef.getUnit() id = 200043, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 535080
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200020 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 53244
-networkCRCLogInfo = currentProgress = 48807 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [49] y [81] lastPos = x [48] y [82]
- targetPos = x [49] y [81] targetVec = x [0] y [0] z [0] meetingPos = x [48] y [80]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 12 index = 0 x [50] y [80] index = 1 x [51] y [79] index = 2 x [52] y [78] index = 3 x [53] y [77] index = 4 x [54] y [76] index = 5 x [55] y [75] index = 6 x [56] y [74] index = 7 x [57] y [73] index = 8 x [58] y [72] index = 9 x [59] y [71] index = 10 x [60] y [70] index = 11 x [61] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 577023
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200021 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 22 deadCount = 0 progress = 78750
-networkCRCLogInfo = currentProgress = 73125 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [113] lastPos = x [21] y [112]
- targetPos = x [20] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [19] y [113] index = 1 x [18] y [113] index = 2 x [17] y [113] index = 3 x [17] y [114] index = 4 x [17] y [115] index = 5 x [17] y [116] index = 6 x [18] y [116] index = 7 x [19] y [116]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [20] y [114], originalPos = x [20] y [115], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 155865
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200022 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 16 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 61875 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [12] y [98] lastPos = x [12] y [99]
- targetPos = x [12] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [11] y [97]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [12] y [97], originalPos = x [13] y [99], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 586939
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200023 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 33000
-networkCRCLogInfo = currentProgress = 27500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [44] y [15] lastPos = x [43] y [15]
- targetPos = x [44] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [43] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 14 index = 0 x [45] y [15] index = 1 x [46] y [15] index = 2 x [47] y [15] index = 3 x [48] y [15] index = 4 x [49] y [15] index = 5 x [50] y [15] index = 6 x [51] y [15] index = 7 x [52] y [15] index = 8 x [53] y [15] index = 9 x [54] y [15] index = 10 x [55] y [15] index = 11 x [56] y [15] index = 12 x [57] y [15] index = 13 x [58] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 290506
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200024 name [temple][16]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 47500
-networkCRCLogInfo = currentProgress = 46250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [22] y [98] lastPos = x [22] y [98]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [21] y [97]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 119158
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200025 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 11 deadCount = 0 progress = 78750
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [10] y [104] lastPos = x [11] y [104]
- targetPos = x [9] y [104] targetVec = x [28.5] y [11] z [102.5] meetingPos = x [9] y [103]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [10] y [105]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [9] y [104], originalPos = x [10] y [106], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 291965
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200026 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 96250
-networkCRCLogInfo = currentProgress = 95000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [109] lastPos = x [16] y [109]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [108]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 211242
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200027 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 97625
-networkCRCLogInfo = currentProgress = 93720 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [111] y [81] lastPos = x [110] y [82]
- targetPos = x [111] y [81] targetVec = x [0] y [0] z [0] meetingPos = x [110] y [80]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 18 index = 0 x [112] y [80] index = 1 x [113] y [79] index = 2 x [113] y [78] index = 3 x [114] y [77] index = 4 x [115] y [76] index = 5 x [116] y [75] index = 6 x [117] y [74] index = 7 x [118] y [73] index = 8 x [119] y [72] index = 9 x [120] y [71] index = 10 x [121] y [70] index = 11 x [122] y [70] index = 12 x [123] y [70] index = 13 x [124] y [70] index = 14 x [125] y [70] index = 15 x [126] y [70] index = 16 x [127] y [69] index = 17 x [128] y [68]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 1854
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200028 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 42955
-networkCRCLogInfo = currentProgress = 39050 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [168] y [78] lastPos = x [167] y [79]
- targetPos = x [168] y [78] targetVec = x [0] y [0] z [0] meetingPos = x [167] y [77]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 15 index = 0 x [168] y [77] index = 1 x [168] y [76] index = 2 x [168] y [75] index = 3 x [168] y [74] index = 4 x [168] y [73] index = 5 x [168] y [72] index = 6 x [168] y [71] index = 7 x [169] y [70] index = 8 x [169] y [69] index = 9 x [169] y [68] index = 10 x [169] y [67] index = 11 x [169] y [66] index = 12 x [169] y [65] index = 13 x [169] y [64] index = 14 x [169] y [63]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 151249
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200029 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 57681
-networkCRCLogInfo = currentProgress = 53244 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [102] y [88] lastPos = x [101] y [89]
- targetPos = x [102] y [88] targetVec = x [0] y [0] z [0] meetingPos = x [101] y [87]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 12 index = 0 x [103] y [87] index = 1 x [104] y [86] index = 2 x [105] y [85] index = 3 x [106] y [84] index = 4 x [107] y [84] index = 5 x [108] y [84] index = 6 x [109] y [83] index = 7 x [110] y [82] index = 8 x [111] y [81] index = 9 x [112] y [80] index = 10 x [113] y [79] index = 11 x [113] y [78]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 376910
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200030 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 12500
-networkCRCLogInfo = currentProgress = 10000 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [113] lastPos = x [17] y [113]
- targetPos = x [18] y [113] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [112]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 15 index = 0 x [19] y [112] index = 1 x [20] y [111] index = 2 x [21] y [110] index = 3 x [22] y [110] index = 4 x [23] y [110] index = 5 x [24] y [110] index = 6 x [25] y [109] index = 7 x [25] y [108] index = 8 x [26] y [108] index = 9 x [27] y [108] index = 10 x [28] y [108] index = 11 x [29] y [108] index = 12 x [30] y [109] index = 13 x [31] y [110] index = 14 x [32] y [110]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [37] y [110], originalPos = x [37] y [110], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 63671
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200031 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 89815
-networkCRCLogInfo = currentProgress = 85910 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [35] y [69] lastPos = x [34] y [70]
- targetPos = x [35] y [69] targetVec = x [0] y [0] z [0] meetingPos = x [34] y [68]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 18 index = 0 x [36] y [68] index = 1 x [37] y [67] index = 2 x [37] y [66] index = 3 x [37] y [65] index = 4 x [36] y [64] index = 5 x [35] y [64] index = 6 x [35] y [63] index = 7 x [35] y [62] index = 8 x [35] y [61] index = 9 x [35] y [60] index = 10 x [35] y [59] index = 11 x [36] y [58] index = 12 x [37] y [57] index = 13 x [38] y [56] index = 14 x [39] y [55] index = 15 x [40] y [54] index = 16 x [41] y [53] index = 17 x [42] y [52]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 271136
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200032 name [farm][4]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 60000
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [101] lastPos = x [27] y [101]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [100]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 698682
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200033 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [32] y [115] lastPos = x [31] y [115]
- targetPos = x [32] y [115] targetVec = x [0] y [0] z [0] meetingPos = x [31] y [114]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 323822
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200034 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [7] y [100] lastPos = x [8] y [100]
- targetPos = x [7] y [100] targetVec = x [0] y [0] z [0] meetingPos = x [6] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 671851
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200035 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 56250
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [165] y [15] lastPos = x [164] y [15]
- targetPos = x [165] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [164] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 7 index = 0 x [166] y [15] index = 1 x [167] y [15] index = 2 x [168] y [15] index = 3 x [169] y [15] index = 4 x [170] y [15] index = 5 x [171] y [15] index = 6 x [172] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 507580
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200036 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 82500
-networkCRCLogInfo = currentProgress = 77000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [37] y [92] lastPos = x [36] y [92]
- targetPos = x [37] y [92] targetVec = x [0] y [0] z [0] meetingPos = x [36] y [91]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 15 index = 0 x [38] y [92] index = 1 x [39] y [91] index = 2 x [40] y [90] index = 3 x [41] y [89] index = 4 x [42] y [88] index = 5 x [43] y [87] index = 6 x [44] y [86] index = 7 x [45] y [85] index = 8 x [46] y [84] index = 9 x [47] y [83] index = 10 x [48] y [82] index = 11 x [49] y [81] index = 12 x [50] y [80] index = 13 x [51] y [79] index = 14 x [52] y [78]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 625945
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200037 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 22185
-networkCRCLogInfo = currentProgress = 17748 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [53] y [77] lastPos = x [52] y [78]
- targetPos = x [53] y [77] targetVec = x [0] y [0] z [0] meetingPos = x [52] y [76]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 13 index = 0 x [54] y [76] index = 1 x [55] y [75] index = 2 x [56] y [74] index = 3 x [57] y [73] index = 4 x [58] y [72] index = 5 x [59] y [71] index = 6 x [60] y [70] index = 7 x [61] y [69] index = 8 x [62] y [68] index = 9 x [63] y [67] index = 10 x [64] y [67] index = 11 x [65] y [68] index = 12 x [65] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 660028
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200038 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 3905
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [136] y [90] lastPos = x [135] y [91]
- targetPos = x [136] y [90] targetVec = x [0] y [0] z [0] meetingPos = x [135] y [89]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 17 index = 0 x [137] y [89] index = 1 x [138] y [88] index = 2 x [139] y [87] index = 3 x [140] y [86] index = 4 x [141] y [85] index = 5 x [140] y [84] index = 6 x [139] y [84] index = 7 x [139] y [83] index = 8 x [139] y [82] index = 9 x [139] y [81] index = 10 x [139] y [80] index = 11 x [139] y [79] index = 12 x [139] y [78] index = 13 x [139] y [77] index = 14 x [139] y [76] index = 15 x [139] y [75] index = 16 x [139] y [74]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 668856
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200039 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 79866
-networkCRCLogInfo = currentProgress = 75429 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [64] y [85] lastPos = x [63] y [86]
- targetPos = x [64] y [85] targetVec = x [0] y [0] z [0] meetingPos = x [63] y [84]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 15 index = 0 x [65] y [84] index = 1 x [66] y [83] index = 2 x [67] y [82] index = 3 x [68] y [81] index = 4 x [69] y [80] index = 5 x [70] y [79] index = 6 x [71] y [78] index = 7 x [72] y [78] index = 8 x [73] y [78] index = 9 x [74] y [78] index = 10 x [75] y [77] index = 11 x [76] y [76] index = 12 x [77] y [75] index = 13 x [78] y [74] index = 14 x [79] y [73]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 105601
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200040 name [priest][8]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 255 loadCount = 0 deadCount = 0 progress = 48750
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 55 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [23] y [97] lastPos = x [22] y [97]
- targetPos = x [23] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [22] y [96]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 4, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 597246
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200041 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 7810
-networkCRCLogInfo = currentProgress = 3905 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [36] y [58] lastPos = x [35] y [59]
- targetPos = x [36] y [58] targetVec = x [0] y [0] z [0] meetingPos = x [35] y [57]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 15 index = 0 x [37] y [57] index = 1 x [38] y [56] index = 2 x [39] y [55] index = 3 x [40] y [54] index = 4 x [41] y [53] index = 5 x [42] y [52] index = 6 x [43] y [51] index = 7 x [44] y [50] index = 8 x [45] y [49] index = 9 x [46] y [48] index = 10 x [47] y [47] index = 11 x [48] y [46] index = 12 x [49] y [45] index = 13 x [50] y [44] index = 14 x [51] y [43]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 517603
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200042 name [obelisk][7]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 1858 ep = 0 loadCount = 0 deadCount = 0 progress = 97500
-networkCRCLogInfo = currentProgress = 90000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [13] y [112] lastPos = x [13] y [112]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [12] y [111]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 555694
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200043 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 849 ep = 0 loadCount = 0 deadCount = 0 progress = 30000
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [95] lastPos = x [27] y [95]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [94]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 354499
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 3
---------------------------
-** world frame: 12140
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 2 index = 0  state = 0 factionIndex = 3 type = spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
- index = 1  state = 0 factionIndex = 3 type = speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 9
-
-index = 2 resource name = gold
-37/2000
-amount = 37
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-60/1500
-amount = 60
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-17/300
-amount = 17
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 44
-id = 300000 name [pyramid][9]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 15000
-networkCRCLogInfo = currentProgress = 7500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 19 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [19] y [21] lastPos = x [19] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [18] y [20]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 9, unitTypeDesc = pyramid Reqs:
-gold: 100
-stone: 300
-wood: 150
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 72424
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300001 name [sphinx][15]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 15000
-networkCRCLogInfo = currentProgress = 7500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [13] y [16] lastPos = x [13] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [12] y [15]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 547640
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300002 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 1000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300039 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [26] y [20] lastPos = x [26] y [19]
- targetPos = x [25] y [22] targetVec = x [26] y [11] z [22] meetingPos = x [25] y [19]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 308831
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300003 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 23750
-networkCRCLogInfo = currentProgress = 19000 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [26] y [17] lastPos = x [26] y [16]
- targetPos = x [26] y [17] targetVec = x [15.5] y [11] z [26.5] meetingPos = x [25] y [16]
- loadType = gold currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 13 index = 0 x [26] y [18] index = 1 x [27] y [19] index = 2 x [28] y [20] index = 3 x [28] y [21] index = 4 x [28] y [22] index = 5 x [28] y [23] index = 6 x [28] y [24] index = 7 x [27] y [24] index = 8 x [26] y [24] index = 9 x [25] y [23] index = 10 x [24] y [23] index = 11 x [24] y [22] index = 12 x [24] y [21]
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 70022
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300004 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 99750 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [12] lastPos = x [15] y [13]
- targetPos = x [15] y [12] targetVec = x [23.5] y [11] z [17.5] meetingPos = x [14] y [11]
- loadType = gold currSkill = move_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [15] y [11] index = 1 x [16] y [10] index = 2 x [16] y [9] index = 3 x [16] y [8]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [15] y [7], originalPos = x [15] y [7], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 545238
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300005 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 0 ep = 0 loadCount = 0 deadCount = 0 progress = 73000
-networkCRCLogInfo = currentProgress = 71500 updateFPS = 40 speed = 60 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1500 [1500]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 100006 - factionIndex = 1 currField = 0 targetField = 0
- pos = x [206] y [101] lastPos = x [207] y [101]
- targetPos = x [204] y [102] targetVec = x [204.649] y [8.51801] z [101.351] meetingPos = x [205] y [100]
- currSkill = die_skill
- toBeUndertaken = 0 alive = 0 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 7283
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.000000, lastAnimProgress = 0.000000, animProgress = 0.025000 startAttackParticleSystemNow = 1
-networkCRCParticleObserverLogInfo = 
-
-id = 300006 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 23430
-networkCRCLogInfo = currentProgress = 19525 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [126] y [99] lastPos = x [125] y [100]
- targetPos = x [126] y [99] targetVec = x [0] y [0] z [0] meetingPos = x [125] y [98]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 14 index = 0 x [127] y [98] index = 1 x [128] y [97] index = 2 x [129] y [96] index = 3 x [130] y [95] index = 4 x [131] y [94] index = 5 x [132] y [93] index = 6 x [133] y [92] index = 7 x [134] y [91] index = 8 x [135] y [90] index = 9 x [136] y [89] index = 10 x [137] y [88] index = 11 x [138] y [87] index = 12 x [139] y [86] index = 13 x [140] y [85]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 67620
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300007 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [11] y [22] lastPos = x [11] y [21]
- targetPos = x [11] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [10] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 542836
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300008 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 72775
-networkCRCLogInfo = currentProgress = 71000 updateFPS = 40 speed = 100 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1775 [1775]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [30] y [22] lastPos = x [29] y [23]
- targetPos = x [30] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [29] y [21]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 15 index = 0 x [31] y [21] index = 1 x [32] y [20] index = 2 x [33] y [19] index = 3 x [34] y [18] index = 4 x [35] y [17] index = 5 x [35] y [16] index = 6 x [35] y [15] index = 7 x [34] y [14] index = 8 x [33] y [14] index = 9 x [33] y [13] index = 10 x [33] y [12] index = 11 x [33] y [11] index = 12 x [34] y [10] index = 13 x [35] y [9] index = 14 x [35] y [8]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [35] y [8], originalPos = x [35] y [8], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 304027
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300009 name [priest][8]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 26250
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 73 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [7] lastPos = x [19] y [7]
- targetPos = x [18] y [7] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [6]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 3
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 2 commandType id = 4, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 65218
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300010 name [farm][4]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [27] lastPos = x [20] y [27]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [26]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 276538
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300011 name [desert_camp][3]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 97500
-networkCRCLogInfo = currentProgress = 90000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 32 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [21] lastPos = x [15] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [20]
- currSkill = upgrade_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 499801
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300012 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 47500
-networkCRCLogInfo = currentProgress = 42750 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [24] y [15] lastPos = x [24] y [14]
- targetPos = x [24] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [23] y [14]
- loadType = wood currSkill = move_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [24] y [16] index = 1 x [24] y [17] index = 2 x [24] y [18]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [17] y [7], originalPos = x [16] y [7], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 99306
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300013 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 0 ep = 0 loadCount = 0 deadCount = 370 progress = 100000
-networkCRCLogInfo = currentProgress = 100000 updateFPS = 40 speed = 120 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3000 [3000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 6 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [222] y [22] lastPos = x [221] y [22]
- targetPos = x [227] y [24] targetVec = x [227] y [11.5] z [24] meetingPos = x [221] y [21]
- currSkill = die_skill
- toBeUndertaken = 0 alive = 0 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 368738
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.300000, lastAnimProgress = 0.225000, animProgress = 0.250000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 300014 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 16 deadCount = 0 progress = 28125
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [14] lastPos = x [18] y [15]
- targetPos = x [18] y [13] targetVec = x [23.5] y [11] z [17.5] meetingPos = x [17] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [18] y [13], originalPos = x [18] y [13], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 655181
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300015 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 66555
-networkCRCLogInfo = currentProgress = 62118 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [73] y [26] lastPos = x [72] y [27]
- targetPos = x [73] y [26] targetVec = x [0] y [0] z [0] meetingPos = x [72] y [25]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 15 index = 0 x [73] y [25] index = 1 x [74] y [24] index = 2 x [75] y [23] index = 3 x [76] y [22] index = 4 x [77] y [21] index = 5 x [78] y [20] index = 6 x [79] y [20] index = 7 x [80] y [20] index = 8 x [81] y [19] index = 9 x [82] y [18] index = 10 x [83] y [17] index = 11 x [84] y [16] index = 12 x [85] y [15] index = 13 x [86] y [15] index = 14 x [87] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 438632
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300016 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 38000
-networkCRCLogInfo = currentProgress = 33250 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [18] lastPos = x [18] y [17]
- targetPos = x [18] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [17]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 7 index = 0 x [19] y [19] index = 1 x [18] y [20] index = 2 x [18] y [21] index = 3 x [18] y [22] index = 4 x [18] y [23] index = 5 x [18] y [24] index = 6 x [18] y [25]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [17] y [13], originalPos = x [16] y [14], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 293841
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300017 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 11 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 95625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [14] lastPos = x [16] y [15]
- targetPos = x [16] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [16] y [13], originalPos = x [18] y [14], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 253080
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300018 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 48807
-networkCRCLogInfo = currentProgress = 44370 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [101] y [90] lastPos = x [102] y [89]
- targetPos = x [101] y [90] targetVec = x [0] y [0] z [0] meetingPos = x [100] y [89]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 39 index = 0 x [101] y [91] index = 1 x [100] y [92] index = 2 x [99] y [93] index = 3 x [99] y [94] index = 4 x [99] y [95] index = 5 x [99] y [96] index = 6 x [99] y [97] index = 7 x [100] y [98] index = 8 x [101] y [99] index = 9 x [102] y [99] index = 10 x [103] y [100] index = 11 x [104] y [100] index = 12 x [105] y [101] index = 13 x [106] y [101] index = 14 x [107] y [102] index = 15 x [108] y [102] index = 16 x [109] y [103] index = 17 x [110] y [103] index = 18 x [111] y [103] index = 19 x [112] y [103] index = 20 x [113] y [103] index = 21 x [114] y [103] index = 22 x [115] y [103] index = 23 x [116] y [103] index = 24 x [117] y [103] index = 25 x [118] y [103] index = 26 x [119] y [103] index = 27 x [120] y [103] index = 28 x [121] y [103] index = 29 x [122] y [102] index = 30 x [123] y [101] index = 31 x [124] y [101] index = 32 x [125] y [100] index = 33 x [126] y [99] index = 34 x [127] y [98] index = 35 x [128] y [97] index = 36 x [129] y [96] index = 37 x [130] y [95] index = 38 x [131] y [94]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 711955
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300019 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 31250
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [54] y [15] lastPos = x [53] y [15]
- targetPos = x [54] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [53] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 12 index = 0 x [55] y [15] index = 1 x [56] y [15] index = 2 x [57] y [15] index = 3 x [58] y [15] index = 4 x [59] y [15] index = 5 x [60] y [15] index = 6 x [61] y [15] index = 7 x [62] y [15] index = 8 x [63] y [16] index = 9 x [64] y [16] index = 10 x [65] y [17] index = 11 x [65] y [18]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 415837
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300020 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 90250
-networkCRCLogInfo = currentProgress = 85500 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [24] lastPos = x [18] y [23]
- targetPos = x [18] y [24] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [23]
- loadType = wood currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [18] y [25] index = 1 x [18] y [26] index = 2 x [19] y [26] index = 3 x [20] y [26] index = 4 x [21] y [26]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [25] y [26], originalPos = x [25] y [26], facing = 0, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 308235
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300021 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 56250
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [123] y [103] lastPos = x [122] y [103]
- targetPos = x [123] y [103] targetVec = x [0] y [0] z [0] meetingPos = x [122] y [102]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 34 index = 0 x [124] y [102] index = 1 x [125] y [101] index = 2 x [126] y [100] index = 3 x [127] y [99] index = 4 x [128] y [98] index = 5 x [129] y [97] index = 6 x [130] y [96] index = 7 x [131] y [95] index = 8 x [132] y [94] index = 9 x [133] y [93] index = 10 x [134] y [92] index = 11 x [135] y [91] index = 12 x [136] y [90] index = 13 x [137] y [89] index = 14 x [138] y [88] index = 15 x [139] y [87] index = 16 x [140] y [86] index = 17 x [141] y [85] index = 18 x [140] y [84] index = 19 x [139] y [84] index = 20 x [139] y [83] index = 21 x [139] y [82] index = 22 x [139] y [81] index = 23 x [139] y [80] index = 24 x [139] y [79] index = 25 x [139] y [78] index = 26 x [139] y [77] index = 27 x [139] y [76] index = 28 x [139] y [75] index = 29 x [139] y [74] index = 30 x [139] y [73] index = 31 x [140] y [72] index = 32 x [141] y [71] index = 33 x [142] y [70]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 441340
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300022 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 87672
-networkCRCLogInfo = currentProgress = 84300 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [19] y [28] lastPos = x [18] y [29]
- targetPos = x [19] y [28] targetVec = x [0] y [0] z [0] meetingPos = x [18] y [27]
- loadType = stone currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [20] y [27] index = 1 x [20] y [26] index = 2 x [21] y [26] index = 3 x [21] y [25] index = 4 x [21] y [24] index = 5 x [21] y [23]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [15] y [30], originalPos = x [14] y [30], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 17550
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300023 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 11715
-networkCRCLogInfo = currentProgress = 7810 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [69] y [29] lastPos = x [68] y [30]
- targetPos = x [69] y [29] targetVec = x [0] y [0] z [0] meetingPos = x [68] y [28]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 17 index = 0 x [70] y [28] index = 1 x [71] y [27] index = 2 x [72] y [26] index = 3 x [73] y [25] index = 4 x [74] y [24] index = 5 x [75] y [23] index = 6 x [76] y [22] index = 7 x [77] y [21] index = 8 x [78] y [20] index = 9 x [79] y [20] index = 10 x [80] y [20] index = 11 x [81] y [19] index = 12 x [82] y [18] index = 13 x [83] y [17] index = 14 x [84] y [16] index = 15 x [85] y [15] index = 16 x [86] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 137685
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300024 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 81375
-networkCRCLogInfo = currentProgress = 78750 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300039 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [24] y [20] lastPos = x [23] y [20]
- targetPos = x [25] y [22] targetVec = x [26] y [11] z [22] meetingPos = x [23] y [19]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitRef.getUnit() id = 300039, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 499650
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300025 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 66555
-networkCRCLogInfo = currentProgress = 62118 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [114] y [77] lastPos = x [113] y [78]
- targetPos = x [114] y [77] targetVec = x [0] y [0] z [0] meetingPos = x [113] y [76]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 13 index = 0 x [115] y [76] index = 1 x [116] y [75] index = 2 x [117] y [74] index = 3 x [118] y [73] index = 4 x [119] y [72] index = 5 x [120] y [71] index = 6 x [121] y [70] index = 7 x [122] y [70] index = 8 x [123] y [70] index = 9 x [124] y [70] index = 10 x [125] y [70] index = 11 x [126] y [70] index = 12 x [127] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 374794
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300026 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 27500
-networkCRCLogInfo = currentProgress = 22000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [124] y [101] lastPos = x [123] y [101]
- targetPos = x [124] y [101] targetVec = x [0] y [0] z [0] meetingPos = x [123] y [100]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 16 index = 0 x [125] y [100] index = 1 x [126] y [99] index = 2 x [127] y [98] index = 3 x [128] y [97] index = 4 x [129] y [96] index = 5 x [130] y [95] index = 6 x [131] y [94] index = 7 x [132] y [93] index = 8 x [133] y [92] index = 9 x [134] y [91] index = 10 x [135] y [90] index = 11 x [136] y [89] index = 12 x [137] y [88] index = 13 x [138] y [87] index = 14 x [139] y [86] index = 15 x [140] y [85]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 258092
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300027 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 33250
-networkCRCLogInfo = currentProgress = 28500 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [21] y [20] lastPos = x [21] y [19]
- targetPos = x [21] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [20] y [19]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 7 index = 0 x [22] y [20] index = 1 x [23] y [20] index = 2 x [24] y [20] index = 3 x [24] y [21] index = 4 x [24] y [22] index = 5 x [24] y [23] index = 6 x [24] y [24]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [13] y [9], originalPos = x [13] y [9], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 578101
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300028 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 6250
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [48] y [90] lastPos = x [47] y [90]
- targetPos = x [48] y [90] targetVec = x [0] y [0] z [0] meetingPos = x [47] y [89]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 14 index = 0 x [49] y [89] index = 1 x [50] y [88] index = 2 x [51] y [87] index = 3 x [52] y [86] index = 4 x [53] y [85] index = 5 x [54] y [84] index = 6 x [55] y [83] index = 7 x [56] y [82] index = 8 x [57] y [81] index = 9 x [58] y [80] index = 10 x [59] y [79] index = 11 x [60] y [78] index = 12 x [61] y [77] index = 13 x [61] y [76]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 644113
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300029 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 3550
-networkCRCLogInfo = currentProgress = 1775 updateFPS = 40 speed = 100 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1775 [1775]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [20] lastPos = x [17] y [19]
- targetPos = x [16] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [19]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [15] y [20] index = 1 x [14] y [20] index = 2 x [13] y [21] index = 3 x [12] y [22] index = 4 x [11] y [23] index = 5 x [10] y [24]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [10] y [24], originalPos = x [10] y [24], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 337156
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300030 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 11000
-networkCRCLogInfo = currentProgress = 5500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [57] y [15] lastPos = x [56] y [15]
- targetPos = x [57] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [56] y [14]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 16 index = 0 x [58] y [15] index = 1 x [59] y [15] index = 2 x [60] y [15] index = 3 x [61] y [15] index = 4 x [62] y [15] index = 5 x [63] y [16] index = 6 x [64] y [16] index = 7 x [65] y [17] index = 8 x [65] y [18] index = 9 x [66] y [18] index = 10 x [67] y [18] index = 11 x [68] y [18] index = 12 x [69] y [18] index = 13 x [70] y [18] index = 14 x [71] y [18] index = 15 x [72] y [18]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 39525
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300031 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 40825
-networkCRCLogInfo = currentProgress = 39050 updateFPS = 40 speed = 100 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1775 [1775]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [8] y [22] lastPos = x [7] y [23]
- targetPos = x [8] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [7] y [21]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 9 index = 0 x [9] y [21] index = 1 x [10] y [20] index = 2 x [11] y [19] index = 3 x [12] y [18] index = 4 x [13] y [17] index = 5 x [13] y [16] index = 6 x [13] y [15] index = 7 x [14] y [14] index = 8 x [15] y [13]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [25] y [10], originalPos = x [25] y [10], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 559411
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300032 name [temple][16]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 21250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [22] y [16] lastPos = x [22] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [21] y [15]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 627439
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300033 name [farm][4]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 60000
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [14] y [25] lastPos = x [14] y [25]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [13] y [24]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 557550
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300034 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 99000
-networkCRCLogInfo = currentProgress = 93500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [67] y [44] lastPos = x [66] y [44]
- targetPos = x [67] y [44] targetVec = x [0] y [0] z [0] meetingPos = x [66] y [43]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 15 index = 0 x [68] y [44] index = 1 x [69] y [45] index = 2 x [69] y [46] index = 3 x [70] y [46] index = 4 x [71] y [46] index = 5 x [72] y [46] index = 6 x [73] y [45] index = 7 x [74] y [44] index = 8 x [75] y [43] index = 9 x [76] y [42] index = 10 x [77] y [41] index = 11 x [78] y [40] index = 12 x [79] y [39] index = 13 x [80] y [38] index = 14 x [81] y [37]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 498388
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300035 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 71500
-networkCRCLogInfo = currentProgress = 66000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [64] y [16] lastPos = x [63] y [16]
- targetPos = x [64] y [16] targetVec = x [0] y [0] z [0] meetingPos = x [63] y [15]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 12 index = 0 x [65] y [17] index = 1 x [65] y [18] index = 2 x [66] y [18] index = 3 x [67] y [18] index = 4 x [68] y [18] index = 5 x [69] y [18] index = 6 x [70] y [18] index = 7 x [71] y [18] index = 8 x [72] y [18] index = 9 x [73] y [17] index = 10 x [74] y [16] index = 11 x [75] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 142538
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300036 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 44000
-networkCRCLogInfo = currentProgress = 38500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [61] y [20] lastPos = x [60] y [20]
- targetPos = x [61] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [60] y [19]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 33 index = 0 x [62] y [20] index = 1 x [63] y [20] index = 2 x [64] y [20] index = 3 x [65] y [19] index = 4 x [66] y [18] index = 5 x [67] y [18] index = 6 x [68] y [18] index = 7 x [69] y [18] index = 8 x [70] y [18] index = 9 x [71] y [18] index = 10 x [72] y [18] index = 11 x [73] y [17] index = 12 x [74] y [16] index = 13 x [75] y [15] index = 14 x [76] y [15] index = 15 x [77] y [15] index = 16 x [78] y [15] index = 17 x [79] y [15] index = 18 x [80] y [15] index = 19 x [81] y [15] index = 20 x [82] y [15] index = 21 x [83] y [15] index = 22 x [84] y [15] index = 23 x [85] y [15] index = 24 x [86] y [15] index = 25 x [87] y [15] index = 26 x [88] y [15] index = 27 x [89] y [15] index = 28 x [90] y [15] index = 29 x [91] y [15] index = 30 x [92] y [15] index = 31 x [93] y [15] index = 32 x [94] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 79903
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300037 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 62500
-networkCRCLogInfo = currentProgress = 56250 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [37] y [15] lastPos = x [36] y [15]
- targetPos = x [37] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [36] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 7 index = 0 x [38] y [15] index = 1 x [39] y [15] index = 2 x [40] y [15] index = 3 x [41] y [15] index = 4 x [42] y [15] index = 5 x [43] y [15] index = 6 x [44] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 180002
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300038 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 99000
-networkCRCLogInfo = currentProgress = 93500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [42] y [15] lastPos = x [41] y [15]
- targetPos = x [42] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [41] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 33 index = 0 x [43] y [15] index = 1 x [44] y [15] index = 2 x [45] y [15] index = 3 x [46] y [15] index = 4 x [47] y [15] index = 5 x [48] y [15] index = 6 x [49] y [15] index = 7 x [50] y [15] index = 8 x [51] y [15] index = 9 x [52] y [15] index = 10 x [53] y [15] index = 11 x [54] y [15] index = 12 x [55] y [15] index = 13 x [56] y [15] index = 14 x [57] y [15] index = 15 x [58] y [15] index = 16 x [59] y [15] index = 17 x [60] y [15] index = 18 x [61] y [15] index = 19 x [62] y [15] index = 20 x [63] y [16] index = 21 x [64] y [16] index = 22 x [65] y [17] index = 23 x [65] y [18] index = 24 x [66] y [18] index = 25 x [67] y [18] index = 26 x [68] y [18] index = 27 x [69] y [18] index = 28 x [70] y [18] index = 29 x [71] y [18] index = 30 x [72] y [18] index = 31 x [73] y [17] index = 32 x [74] y [16]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 54044
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300039 name [desert_camp][3]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 5363 ep = 0 loadCount = 0 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [21] lastPos = x [25] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [24] y [20]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 15444
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300040 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 27500
-networkCRCLogInfo = currentProgress = 22000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [41] y [15] lastPos = x [40] y [15]
- targetPos = x [41] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [40] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 13 index = 0 x [42] y [15] index = 1 x [43] y [15] index = 2 x [44] y [15] index = 3 x [45] y [15] index = 4 x [46] y [15] index = 5 x [47] y [15] index = 6 x [48] y [15] index = 7 x [49] y [15] index = 8 x [50] y [15] index = 9 x [51] y [15] index = 10 x [52] y [15] index = 11 x [53] y [15] index = 12 x [54] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 147330
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300041 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 38500
-networkCRCLogInfo = currentProgress = 33000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [39] y [15] lastPos = x [38] y [15]
- targetPos = x [39] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [38] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 12 index = 0 x [40] y [15] index = 1 x [41] y [15] index = 2 x [42] y [15] index = 3 x [43] y [15] index = 4 x [44] y [15] index = 5 x [45] y [15] index = 6 x [46] y [15] index = 7 x [47] y [15] index = 8 x [48] y [15] index = 9 x [49] y [15] index = 10 x [50] y [15] index = 11 x [51] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 609945
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300042 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [24] lastPos = x [15] y [24]
- targetPos = x [16] y [24] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [23]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 684525
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300043 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 28500
-networkCRCLogInfo = currentProgress = 23750 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [26] lastPos = x [18] y [25]
- targetPos = x [18] y [26] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [25]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 9 index = 0 x [19] y [26] index = 1 x [20] y [26] index = 2 x [21] y [26] index = 3 x [22] y [26] index = 4 x [23] y [26] index = 5 x [24] y [26] index = 6 x [24] y [25] index = 7 x [24] y [24] index = 8 x [24] y [23]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [18] y [20], originalPos = x [18] y [20], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 506645
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 0
---------------------------
-** world frame: 12160
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 1 index = 0  state = 0 factionIndex = 0 type = spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-170/0
-amount = 170
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 19
-
-index = 2 resource name = gold
-825/2000
-amount = 825
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-175/1500
-amount = 175
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-240/300
-amount = 240
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-170/0
-amount = 170
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 33
-id = 0 name [pyramid][9]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 60000
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [231] y [21] lastPos = x [231] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [13]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 70279
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 1 name [sphinx][15]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 37500
-networkCRCLogInfo = currentProgress = 30000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300013 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [225] y [15] lastPos = x [225] y [15]
- targetPos = x [222] y [22] targetVec = x [222] y [11] z [22] meetingPos = x [224] y [14]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 1, desc = AttackStopped, pos = x [210] y [22], originalPos = x [210] y [22], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 204153
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.300000, lastAnimProgress = 0.405000, animProgress = 0.427500 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 2 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 1 deadCount = 0 progress = 63750
-networkCRCLogInfo = currentProgress = 60000 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [9] lastPos = x [244] y [9]
- targetPos = x [246] y [9] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [244] y [8]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [246] y [9], originalPos = x [246] y [9], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 462686
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 3 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 81375
-networkCRCLogInfo = currentProgress = 78750 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [239] y [22] lastPos = x [239] y [21]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [238] y [21]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 2, desc = Build, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitRef.getUnit() id = 25, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 301877
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 4 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 24 deadCount = 0 progress = 5625
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [236] y [14] lastPos = x [236] y [15]
- targetPos = x [236] y [13] targetVec = x [242] y [11.4444] z [17] meetingPos = x [235] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [236] y [13], originalPos = x [236] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 141068
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 5 name [spearman][13]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 321 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [90] y [26] lastPos = x [91] y [26]
- targetPos = x [90] y [26] targetVec = x [0] y [0] z [0] meetingPos = x [89] y [25]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 694284
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 6 name [spearthrower][14]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 543 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [24] lastPos = x [226] y [23]
- targetPos = x [227] y [24] targetVec = x [222] y [11] z [22] meetingPos = x [226] y [23]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 572239
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.962500, animProgress = 0.975000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 7 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [251] y [18] lastPos = x [250] y [18]
- targetPos = x [251] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [250] y [17]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 372666
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 8 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [18] lastPos = x [251] y [18]
- targetPos = x [252] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [17]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 211857
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 9 name [priest][8]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 666 ep = 435 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 1 enemyKills = 1
- currField = 0 targetField = 0
- pos = x [227] y [25] lastPos = x [226] y [25]
- targetPos = x [227] y [25] targetVec = x [222] y [11] z [22] meetingPos = x [226] y [24]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 174987
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.250000, animProgress = 0.312500 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 10 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 54375
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [10] lastPos = x [244] y [10]
- targetPos = x [246] y [9] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [244] y [9]
- loadType = wood currSkill = stop_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [246] y [9], originalPos = x [247] y [9], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 699392
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 11 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 89250
-networkCRCLogInfo = currentProgress = 84000 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [16] lastPos = x [235] y [17]
- targetPos = x [235] y [16] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [15]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [235] y [15] index = 1 x [235] y [14]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 75581
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 12 name [desert_camp][3]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 15000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 152 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [241] y [16] lastPos = x [241] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [227] y [25]
- currSkill = upgrade_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 311896
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 13 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 99750 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [20] lastPos = x [233] y [19]
- targetPos = x [234] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [19]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [235] y [20] index = 1 x [236] y [20] index = 2 x [236] y [21] index = 3 x [236] y [22] index = 4 x [236] y [23]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [13], originalPos = x [232] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 192901
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 14 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 2 deadCount = 0 progress = 73125
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [14] lastPos = x [232] y [15]
- targetPos = x [232] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [13], originalPos = x [232] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 62245
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 15 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 2 deadCount = 0 progress = 48750
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [8] lastPos = x [239] y [9]
- targetPos = x [239] y [7] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [238] y [7]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [239] y [7], originalPos = x [239] y [7], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 484190
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 16 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 10 deadCount = 0 progress = 61875
-networkCRCLogInfo = currentProgress = 56250 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [230] y [12] lastPos = x [230] y [13]
- targetPos = x [230] y [11] targetVec = x [0] y [0] z [0] meetingPos = x [229] y [11]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [230] y [11], originalPos = x [230] y [11], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 627249
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 17 name [farm][4]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 60000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [250] y [14] lastPos = x [250] y [14]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [252] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 691892
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 18 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 42000
-networkCRCLogInfo = currentProgress = 41000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [240] y [22] lastPos = x [240] y [21]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [239] y [21]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 3, desc = Repair, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 1, stateValue = 3, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 607744
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 19 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 6 deadCount = 0 progress = 39375
-networkCRCLogInfo = currentProgress = 33750 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [29] lastPos = x [237] y [28]
- targetPos = x [238] y [30] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [28]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [30], originalPos = x [238] y [30], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 56733
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 20 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97788 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [20] lastPos = x [233] y [19]
- targetPos = x [231] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [19]
- loadType = gold currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 71222
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 21 name [temple][16]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 15000
-networkCRCLogInfo = currentProgress = 13750 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [240] y [6] lastPos = x [240] y [6]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 168834
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 22 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 24000
-networkCRCLogInfo = currentProgress = 23000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [240] y [23] lastPos = x [239] y [23]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [239] y [22]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [240] y [22]
-
-Command count = 2
- index = 0 commandType id = 3, desc = Repair, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 1, stateValue = 3, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 1
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 286887
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 23 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 7 deadCount = 0 progress = 56250
-networkCRCLogInfo = currentProgress = 50625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [14] lastPos = x [233] y [15]
- targetPos = x [234] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 274856
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 24 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 15 deadCount = 0 progress = 78750
-networkCRCLogInfo = currentProgress = 73125 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [229] y [12] lastPos = x [229] y [13]
- targetPos = x [230] y [11] targetVec = x [0] y [0] z [0] meetingPos = x [228] y [11]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [229] y [11] index = 1 x [229] y [10]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [230] y [11], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 38250
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 25 name [obelisk][7]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 4769 ep = 0 loadCount = 0 deadCount = 0 progress = 97500
-networkCRCLogInfo = currentProgress = 90000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [240] y [22] lastPos = x [240] y [22]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [239] y [21]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 365625
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 26 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [21] lastPos = x [251] y [20]
- targetPos = x [252] y [21] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [20]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 73640
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 27 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [20] lastPos = x [251] y [20]
- targetPos = x [252] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [19]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 16784
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 28 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 1 deadCount = 0 progress = 28125
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [237] y [14] lastPos = x [237] y [15]
- targetPos = x [237] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [236] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [237] y [13], originalPos = x [237] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 217348
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 29 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [251] y [21] lastPos = x [251] y [20]
- targetPos = x [251] y [21] targetVec = x [0] y [0] z [0] meetingPos = x [250] y [20]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 684679
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 30 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [22] lastPos = x [251] y [22]
- targetPos = x [252] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 379328
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 31 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 13 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 95625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [14] lastPos = x [238] y [15]
- targetPos = x [237] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [238] y [13]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [237] y [13], originalPos = x [237] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 23709
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 32 name [priest][8]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 700 ep = 35 loadCount = 0 deadCount = 0 progress = 48451
-networkCRCLogInfo = currentProgress = 44724 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [236] y [18] lastPos = x [237] y [17]
- targetPos = x [236] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [235] y [17]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 7 index = 0 x [235] y [19] index = 1 x [234] y [20] index = 2 x [233] y [20] index = 3 x [232] y [20] index = 4 x [231] y [20] index = 5 x [230] y [20] index = 6 x [229] y [21]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [226] y [21], originalPos = x [226] y [21], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 199544
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 1
---------------------------
-** world frame: 12160
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 0
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-162/0
-amount = 162
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = -3
-
-index = 2 resource name = gold
-875/2000
-amount = 875
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-175/1500
-amount = 175
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-130/300
-amount = 130
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-170/0
-amount = 170
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 31
-id = 100000 name [pyramid][9]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 60000
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [103] lastPos = x [233] y [103]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [114]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 441329
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100001 name [sphinx][15]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 60000
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [97] lastPos = x [227] y [97]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [96]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 280520
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100002 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 10116
-networkCRCLogInfo = currentProgress = 6744 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [100] lastPos = x [239] y [99]
- targetPos = x [238] y [100] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [99]
- loadType = stone currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 13 index = 0 x [237] y [101] index = 1 x [238] y [102] index = 2 x [238] y [103] index = 3 x [238] y [104] index = 4 x [238] y [105] index = 5 x [238] y [106] index = 6 x [238] y [107] index = 7 x [238] y [108] index = 8 x [237] y [108] index = 9 x [236] y [108] index = 10 x [235] y [108] index = 11 x [235] y [107] index = 12 x [235] y [106]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [97], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 119711
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100003 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 9 deadCount = 0 progress = 56250
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [216] y [98] lastPos = x [217] y [98]
- targetPos = x [215] y [97] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [215] y [97]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [97], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 672927
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100004 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 28500
-networkCRCLogInfo = currentProgress = 23750 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [215] y [103] lastPos = x [214] y [103]
- targetPos = x [215] y [103] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [214] y [102]
- loadType = wood currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 24 index = 0 x [216] y [103] index = 1 x [217] y [103] index = 2 x [218] y [103] index = 3 x [219] y [103] index = 4 x [220] y [103] index = 5 x [221] y [103] index = 6 x [222] y [103] index = 7 x [223] y [103] index = 8 x [224] y [103] index = 9 x [225] y [103] index = 10 x [226] y [103] index = 11 x [227] y [103] index = 12 x [228] y [103] index = 13 x [229] y [103] index = 14 x [230] y [103] index = 15 x [231] y [103] index = 16 x [232] y [102] index = 17 x [233] y [102] index = 18 x [234] y [102] index = 19 x [235] y [102] index = 20 x [236] y [102] index = 21 x [237] y [102] index = 22 x [238] y [102] index = 23 x [238] y [103]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [239] y [100], originalPos = x [239] y [100], facing = 0, unitTypeId = 4, unitTypeDesc = farm Reqs:
-food: -10
-gold: 100
-stone: 50
-wood: 150
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 512118
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100005 name [spearman][13]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 23430
-networkCRCLogInfo = currentProgress = 19525 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [204] y [104] lastPos = x [205] y [103]
- targetPos = x [204] y [104] targetVec = x [206] y [8] z [101] meetingPos = x [203] y [103]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [203] y [105] index = 1 x [202] y [106] index = 2 x [202] y [107] index = 3 x [202] y [108]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [202] y [108], originalPos = x [202] y [108], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 217649
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.000000, lastAnimProgress = 0.900000, animProgress = 0.925000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 100006 name [spearthrower][14]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 363 ep = 0 loadCount = 0 deadCount = 0 progress = 11715
-networkCRCLogInfo = currentProgress = 7810 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 1 enemyKills = 1
- currField = 0 targetField = 0
- pos = x [203] y [103] lastPos = x [204] y [102]
- targetPos = x [203] y [103] targetVec = x [206] y [8] z [101] meetingPos = x [202] y [102]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 9 index = 0 x [202] y [104] index = 1 x [201] y [105] index = 2 x [200] y [106] index = 3 x [199] y [107] index = 4 x [198] y [108] index = 5 x [198] y [109] index = 6 x [198] y [110] index = 7 x [198] y [111] index = 8 x [198] y [112]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [198] y [112], originalPos = x [198] y [112], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 539109
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.912500, animProgress = 0.925000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 100007 name [chicken][2]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 72500 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [104] lastPos = x [232] y [103]
- targetPos = x [232] y [104] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [103]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [232] y [105] index = 1 x [232] y [106] index = 2 x [232] y [107] index = 3 x [232] y [108] index = 4 x [233] y [109] index = 5 x [234] y [110] index = 6 x [235] y [111] index = 7 x [236] y [112] index = 8 x [237] y [113] index = 9 x [238] y [113] index = 10 x [239] y [113]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [247] y [116], originalPos = x [247] y [116], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 29691
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100008 name [chicken][2]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [99] lastPos = x [231] y [100]
- targetPos = x [232] y [99] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [98]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 582907
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100009 name [priest][8]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [106] lastPos = x [227] y [106]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [105]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 422098
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100010 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 63000
-networkCRCLogInfo = currentProgress = 57750 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [113] lastPos = x [233] y [112]
- targetPos = x [233] y [113] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [112]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 294817
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100011 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 9 deadCount = 0 progress = 16875
-networkCRCLogInfo = currentProgress = 11250 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [114] lastPos = x [232] y [114]
- targetPos = x [234] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [113]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 597581
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100012 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 6 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 63750 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [215] y [98] lastPos = x [215] y [99]
- targetPos = x [215] y [97] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [214] y [97]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [97], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 354670
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100013 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 2 deadCount = 0 progress = 48750
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [216] y [96] lastPos = x [217] y [97]
- targetPos = x [215] y [96] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [215] y [95]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [96], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 102659
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100014 name [farm][4]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 7500
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 4 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [100] lastPos = x [245] y [100]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [244] y [99]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 4, unitTypeDesc = farm Reqs:
-food: -10
-gold: 100
-stone: 50
-wood: 150
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 462902
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100015 name [desert_camp][3]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 96250
-networkCRCLogInfo = currentProgress = 95000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [224] y [111] lastPos = x [224] y [111]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [223] y [110]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 301026
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100016 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 59632
-networkCRCLogInfo = currentProgress = 55905 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [236] y [109] lastPos = x [237] y [108]
- targetPos = x [236] y [109] targetVec = x [0] y [0] z [0] meetingPos = x [235] y [108]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [235] y [110] index = 1 x [234] y [111] index = 2 x [233] y [112] index = 3 x [233] y [113]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 115330
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100017 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 49875
-networkCRCLogInfo = currentProgress = 47250 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 100029 - factionIndex = 1 currField = 0 targetField = 0
- pos = x [225] y [107] lastPos = x [226] y [107]
- targetPos = x [223] y [105] targetVec = x [222.5] y [12.5] z [105.5] meetingPos = x [224] y [106]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [221] y [104], originalPos = x [221] y [104], facing = 0, unitRef.getUnit() id = 100029, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 458004
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100018 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 16 deadCount = 0 progress = 84375
-networkCRCLogInfo = currentProgress = 78750 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [113] lastPos = x [234] y [112]
- targetPos = x [234] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 129873
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100019 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 1 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 16875 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [97] lastPos = x [238] y [97]
- targetPos = x [240] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [96]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [97], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 62072
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100020 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 85500
-networkCRCLogInfo = currentProgress = 80750 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [96] lastPos = x [239] y [96]
- targetPos = x [238] y [96] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [95]
- loadType = stone currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 15 index = 0 x [237] y [96] index = 1 x [236] y [97] index = 2 x [235] y [98] index = 3 x [235] y [99] index = 4 x [235] y [100] index = 5 x [235] y [101] index = 6 x [234] y [102] index = 7 x [233] y [102] index = 8 x [232] y [102] index = 9 x [232] y [103] index = 10 x [232] y [104] index = 11 x [232] y [105] index = 12 x [232] y [106] index = 13 x [232] y [107] index = 14 x [232] y [108]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [96], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 483721
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100021 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 10500
-networkCRCLogInfo = currentProgress = 5250 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [237] y [97] lastPos = x [238] y [97]
- targetPos = x [237] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [236] y [96]
- loadType = stone currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [237] y [96] index = 1 x [237] y [95] index = 2 x [238] y [95] index = 3 x [239] y [95] index = 4 x [239] y [96]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [96], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 283645
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100022 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 99750 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [231] y [115] lastPos = x [231] y [114]
- targetPos = x [231] y [115] targetVec = x [0] y [0] z [0] meetingPos = x [230] y [114]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [231] y [116] index = 1 x [231] y [117]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [117], originalPos = x [232] y [117], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 327969
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100023 name [temple][16]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 16250
-networkCRCLogInfo = currentProgress = 15000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [213] y [99] lastPos = x [213] y [99]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [212] y [98]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 375117
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100024 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 5 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 84375 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [237] y [113] lastPos = x [237] y [112]
- targetPos = x [237] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [236] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [237] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 240344
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100025 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 99750
-networkCRCLogInfo = currentProgress = 94500 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [111] lastPos = x [238] y [110]
- targetPos = x [238] y [111] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [110]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [238] y [112]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 3508
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100026 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 11 deadCount = 0 progress = 28125
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [113] lastPos = x [239] y [112]
- targetPos = x [239] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [238] y [113]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [239] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 608262
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100027 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 16 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 95625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [113] lastPos = x [238] y [112]
- targetPos = x [238] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 177241
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100028 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 61875 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [113] lastPos = x [236] y [112]
- targetPos = x [235] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [234] y [113] index = 1 x [233] y [113] index = 2 x [232] y [114] index = 3 x [231] y [115] index = 4 x [231] y [116]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [235] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 565220
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100029 name [obelisk][7]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 833 ep = 0 loadCount = 0 deadCount = 0 progress = 60000
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [221] y [104] lastPos = x [221] y [104]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [220] y [103]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 33312
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100030 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 99750
-networkCRCLogInfo = currentProgress = 94500 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [112] lastPos = x [237] y [112]
- targetPos = x [238] y [112] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [111]
- currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 695800
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 2
---------------------------
-** world frame: 12160
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 0
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 15
-
-index = 2 resource name = gold
-183/2000
-amount = 183
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-103/1500
-amount = 103
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-312/300
-amount = 312
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 44
-id = 200000 name [pyramid][9]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 60000
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [21] y [103] lastPos = x [21] y [103]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [20] y [102]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 98354
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200001 name [sphinx][15]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 60000
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [100] lastPos = x [15] y [100]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 651570
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200002 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 95000
-networkCRCLogInfo = currentProgress = 94000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200042 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [14] y [112] lastPos = x [14] y [111]
- targetPos = x [15] y [113] targetVec = x [14.5] y [13.2778] z [113.5] meetingPos = x [13] y [111]
- loadType = wood currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [14] y [113], originalPos = x [14] y [113], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 490761
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200003 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 14 deadCount = 0 progress = 94416
-networkCRCLogInfo = currentProgress = 91044 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [104] lastPos = x [15] y [105]
- targetPos = x [16] y [104] targetVec = x [17] y [11] z [110] meetingPos = x [15] y [103]
- loadType = wood currSkill = move_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 14 index = 0 x [17] y [104] index = 1 x [18] y [104] index = 2 x [19] y [104] index = 3 x [20] y [104] index = 4 x [20] y [105] index = 5 x [20] y [106] index = 6 x [20] y [107] index = 7 x [20] y [108] index = 8 x [21] y [108] index = 9 x [22] y [108] index = 10 x [23] y [108] index = 11 x [23] y [107] index = 12 x [23] y [106] index = 13 x [23] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [16] y [97], originalPos = x [16] y [97], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 329952
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200004 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 48451
-networkCRCLogInfo = currentProgress = 44724 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [24] y [109] lastPos = x [23] y [108]
- targetPos = x [24] y [109] targetVec = x [18] y [11] z [106] meetingPos = x [23] y [108]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [25] y [110] index = 1 x [25] y [111] index = 2 x [25] y [112] index = 3 x [25] y [113] index = 4 x [25] y [114] index = 5 x [25] y [115]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [24] y [116], originalPos = x [24] y [116], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 169143
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200005 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 89815
-networkCRCLogInfo = currentProgress = 85910 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [59] y [79] lastPos = x [58] y [80]
- targetPos = x [59] y [79] targetVec = x [0] y [0] z [0] meetingPos = x [58] y [78]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 17 index = 0 x [60] y [78] index = 1 x [61] y [77] index = 2 x [61] y [76] index = 3 x [61] y [75] index = 4 x [62] y [74] index = 5 x [63] y [73] index = 6 x [64] y [72] index = 7 x [65] y [71] index = 8 x [66] y [70] index = 9 x [67] y [69] index = 10 x [68] y [69] index = 11 x [69] y [69] index = 12 x [70] y [69] index = 13 x [71] y [69] index = 14 x [72] y [68] index = 15 x [73] y [68] index = 16 x [74] y [68]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 8334
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200006 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 46860
-networkCRCLogInfo = currentProgress = 42955 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [132] y [93] lastPos = x [131] y [94]
- targetPos = x [132] y [93] targetVec = x [89.961] y [5.55339] z [94.961] meetingPos = x [131] y [92]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 16 index = 0 x [133] y [92] index = 1 x [134] y [91] index = 2 x [135] y [90] index = 3 x [136] y [89] index = 4 x [137] y [88] index = 5 x [138] y [87] index = 6 x [139] y [86] index = 7 x [140] y [85] index = 8 x [139] y [84] index = 9 x [139] y [83] index = 10 x [139] y [82] index = 11 x [139] y [81] index = 12 x [139] y [80] index = 13 x [139] y [79] index = 14 x [139] y [78] index = 15 x [139] y [77]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 324697
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.887500, animProgress = 0.900000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 200007 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 35500
-networkCRCLogInfo = currentProgress = 33725 updateFPS = 40 speed = 100 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1775 [1775]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [26] y [99] lastPos = x [27] y [98]
- targetPos = x [26] y [99] targetVec = x [0] y [0] z [0] meetingPos = x [25] y [98]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 25 index = 0 x [26] y [100] index = 1 x [26] y [101] index = 2 x [26] y [102] index = 3 x [25] y [102] index = 4 x [24] y [102] index = 5 x [23] y [102] index = 6 x [22] y [102] index = 7 x [21] y [102] index = 8 x [20] y [101] index = 9 x [19] y [100] index = 10 x [18] y [99] index = 11 x [17] y [98] index = 12 x [16] y [98] index = 13 x [15] y [98] index = 14 x [14] y [98] index = 15 x [13] y [98] index = 16 x [12] y [98] index = 17 x [11] y [98] index = 18 x [10] y [97] index = 19 x [10] y [96] index = 20 x [10] y [95] index = 21 x [10] y [94] index = 22 x [10] y [93] index = 23 x [9] y [92] index = 24 x [8] y [91]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [8] y [91], originalPos = x [8] y [91], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 400741
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200008 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [94] lastPos = x [28] y [94]
- targetPos = x [27] y [94] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [93]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 239932
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200009 name [priest][8]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 33750
-networkCRCLogInfo = currentProgress = 30000 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 87 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [37] y [114] lastPos = x [36] y [114]
- targetPos = x [37] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [36] y [113]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 3
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 2 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 79123
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200010 name [farm][4]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 15000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [109] lastPos = x [25] y [109]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [24] y [108]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 21853
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200011 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 77500
-networkCRCLogInfo = currentProgress = 76250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [17] y [105] lastPos = x [17] y [105]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [16] y [104]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 470660
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200012 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 3 deadCount = 0 progress = 95625
-networkCRCLogInfo = currentProgress = 90000 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [24] y [115] lastPos = x [25] y [114]
- targetPos = x [24] y [116] targetVec = x [17] y [11] z [110] meetingPos = x [23] y [114]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [24] y [116], originalPos = x [24] y [116], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 455761
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200013 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 22185
-networkCRCLogInfo = currentProgress = 17748 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [141] y [63] lastPos = x [140] y [64]
- targetPos = x [141] y [63] targetVec = x [0] y [0] z [0] meetingPos = x [140] y [62]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [142] y [62] index = 1 x [143] y [62] index = 2 x [144] y [62] index = 3 x [145] y [61] index = 4 x [146] y [60] index = 5 x [147] y [60] index = 6 x [148] y [60] index = 7 x [149] y [59]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 372660
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200014 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 6 deadCount = 0 progress = 61875
-networkCRCLogInfo = currentProgress = 56250 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [98] lastPos = x [18] y [99]
- targetPos = x [17] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [97]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [18] y [97] index = 1 x [18] y [96]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [17] y [97], originalPos = x [17] y [96], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 659986
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200015 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 57681
-networkCRCLogInfo = currentProgress = 53244 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [61] y [87] lastPos = x [60] y [88]
- targetPos = x [61] y [87] targetVec = x [0] y [0] z [0] meetingPos = x [60] y [86]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 13 index = 0 x [62] y [86] index = 1 x [63] y [85] index = 2 x [64] y [84] index = 3 x [65] y [83] index = 4 x [66] y [82] index = 5 x [67] y [81] index = 6 x [68] y [80] index = 7 x [69] y [79] index = 8 x [70] y [78] index = 9 x [71] y [77] index = 10 x [71] y [76] index = 11 x [71] y [75] index = 12 x [72] y [74]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 312948
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200016 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 52500
-networkCRCLogInfo = currentProgress = 49875 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200042 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [17] y [112] lastPos = x [18] y [113]
- targetPos = x [15] y [113] targetVec = x [14.5] y [13.2778] z [113.5] meetingPos = x [16] y [111]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [17] y [111]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [13] y [112], originalPos = x [13] y [112], facing = 0, unitRef.getUnit() id = 200042, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 656796
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200017 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97614 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [44] y [92] lastPos = x [43] y [93]
- targetPos = x [44] y [92] targetVec = x [0] y [0] z [0] meetingPos = x [43] y [91]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [45] y [91] index = 1 x [46] y [90] index = 2 x [47] y [90] index = 3 x [48] y [90] index = 4 x [49] y [89] index = 5 x [50] y [88] index = 6 x [51] y [87] index = 7 x [52] y [86] index = 8 x [53] y [85] index = 9 x [54] y [84] index = 10 x [55] y [83]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 235036
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200018 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 63000
-networkCRCLogInfo = currentProgress = 57750 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [104] lastPos = x [19] y [104]
- targetPos = x [18] y [104] targetVec = x [23.5] y [11] z [99.5] meetingPos = x [17] y [103]
- loadType = wood currSkill = move_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [17] y [104] index = 1 x [16] y [104] index = 2 x [15] y [105] index = 3 x [14] y [106] index = 4 x [13] y [106] index = 5 x [12] y [106]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [11] y [106], originalPos = x [13] y [106], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 209591
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200019 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 12 deadCount = 0 progress = 97125
-networkCRCLogInfo = currentProgress = 94500 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200043 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [26] y [97] lastPos = x [25] y [97]
- targetPos = x [27] y [96] targetVec = x [28] y [11] z [96] meetingPos = x [25] y [96]
- loadType = wood currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [27] y [95], originalPos = x [27] y [95], facing = 0, unitRef.getUnit() id = 200043, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 317485
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200020 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 39933
-networkCRCLogInfo = currentProgress = 35496 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [50] y [80] lastPos = x [49] y [81]
- targetPos = x [50] y [80] targetVec = x [0] y [0] z [0] meetingPos = x [49] y [79]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [51] y [79] index = 1 x [52] y [78] index = 2 x [53] y [77] index = 3 x [54] y [76] index = 4 x [55] y [75] index = 5 x [56] y [74] index = 6 x [57] y [73] index = 7 x [58] y [72] index = 8 x [59] y [71] index = 9 x [60] y [70] index = 10 x [61] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 322703
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200021 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 23 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 84375 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [113] lastPos = x [21] y [112]
- targetPos = x [20] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [19] y [113] index = 1 x [18] y [113] index = 2 x [17] y [113] index = 3 x [17] y [114] index = 4 x [17] y [115] index = 5 x [17] y [116] index = 6 x [18] y [116] index = 7 x [19] y [116]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [20] y [114], originalPos = x [20] y [115], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 186245
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200022 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 17 deadCount = 0 progress = 78750
-networkCRCLogInfo = currentProgress = 73125 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [12] y [98] lastPos = x [12] y [99]
- targetPos = x [12] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [11] y [97]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [12] y [97], originalPos = x [13] y [99], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 525344
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200023 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 38500
-networkCRCLogInfo = currentProgress = 33000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [45] y [15] lastPos = x [44] y [15]
- targetPos = x [45] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [44] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 13 index = 0 x [46] y [15] index = 1 x [47] y [15] index = 2 x [48] y [15] index = 3 x [49] y [15] index = 4 x [50] y [15] index = 5 x [51] y [15] index = 6 x [52] y [15] index = 7 x [53] y [15] index = 8 x [54] y [15] index = 9 x [55] y [15] index = 10 x [56] y [15] index = 11 x [57] y [15] index = 12 x [58] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 549036
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200024 name [temple][16]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 72500
-networkCRCLogInfo = currentProgress = 71250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [22] y [98] lastPos = x [22] y [98]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [21] y [97]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 95913
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200025 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 12 deadCount = 0 progress = 52500
-networkCRCLogInfo = currentProgress = 48750 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [10] y [104] lastPos = x [11] y [104]
- targetPos = x [9] y [104] targetVec = x [28.5] y [11] z [102.5] meetingPos = x [9] y [103]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [10] y [105]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [9] y [104], originalPos = x [10] y [106], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 678870
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200026 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 21250
-networkCRCLogInfo = currentProgress = 20000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [109] lastPos = x [16] y [109]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [108]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 544197
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200027 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 74195
-networkCRCLogInfo = currentProgress = 70290 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [112] y [80] lastPos = x [111] y [81]
- targetPos = x [112] y [80] targetVec = x [0] y [0] z [0] meetingPos = x [111] y [79]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 17 index = 0 x [113] y [79] index = 1 x [113] y [78] index = 2 x [114] y [77] index = 3 x [115] y [76] index = 4 x [116] y [75] index = 5 x [117] y [74] index = 6 x [118] y [73] index = 7 x [119] y [72] index = 8 x [120] y [71] index = 9 x [121] y [70] index = 10 x [122] y [70] index = 11 x [123] y [70] index = 12 x [124] y [70] index = 13 x [125] y [70] index = 14 x [126] y [70] index = 15 x [127] y [69] index = 16 x [128] y [68]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 40684
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200028 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 27500
-networkCRCLogInfo = currentProgress = 22000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [168] y [77] lastPos = x [168] y [78]
- targetPos = x [168] y [77] targetVec = x [0] y [0] z [0] meetingPos = x [167] y [76]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 14 index = 0 x [168] y [76] index = 1 x [168] y [75] index = 2 x [168] y [74] index = 3 x [168] y [73] index = 4 x [168] y [72] index = 5 x [168] y [71] index = 6 x [169] y [70] index = 7 x [169] y [69] index = 8 x [169] y [68] index = 9 x [169] y [67] index = 10 x [169] y [66] index = 11 x [169] y [65] index = 12 x [169] y [64] index = 13 x [169] y [63]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 86729
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200029 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 44370
-networkCRCLogInfo = currentProgress = 39933 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [103] y [87] lastPos = x [102] y [88]
- targetPos = x [103] y [87] targetVec = x [0] y [0] z [0] meetingPos = x [102] y [86]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [104] y [86] index = 1 x [105] y [85] index = 2 x [106] y [84] index = 3 x [107] y [84] index = 4 x [108] y [84] index = 5 x [109] y [83] index = 6 x [110] y [82] index = 7 x [111] y [81] index = 8 x [112] y [80] index = 9 x [113] y [79] index = 10 x [113] y [78]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 178165
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200030 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 62500
-networkCRCLogInfo = currentProgress = 60000 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [113] lastPos = x [17] y [113]
- targetPos = x [18] y [113] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [112]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 15 index = 0 x [19] y [112] index = 1 x [20] y [111] index = 2 x [21] y [110] index = 3 x [22] y [110] index = 4 x [23] y [110] index = 5 x [24] y [110] index = 6 x [25] y [109] index = 7 x [25] y [108] index = 8 x [26] y [108] index = 9 x [27] y [108] index = 10 x [28] y [108] index = 11 x [29] y [108] index = 12 x [30] y [109] index = 13 x [31] y [110] index = 14 x [32] y [110]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [37] y [110], originalPos = x [37] y [110], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 507776
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200031 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 66385
-networkCRCLogInfo = currentProgress = 62480 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [36] y [68] lastPos = x [35] y [69]
- targetPos = x [36] y [68] targetVec = x [0] y [0] z [0] meetingPos = x [35] y [67]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 17 index = 0 x [37] y [67] index = 1 x [37] y [66] index = 2 x [37] y [65] index = 3 x [36] y [64] index = 4 x [35] y [64] index = 5 x [35] y [63] index = 6 x [35] y [62] index = 7 x [35] y [61] index = 8 x [35] y [60] index = 9 x [35] y [59] index = 10 x [36] y [58] index = 11 x [37] y [57] index = 12 x [38] y [56] index = 13 x [39] y [55] index = 14 x [40] y [54] index = 15 x [41] y [53] index = 16 x [42] y [52]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 52241
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200032 name [farm][4]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [101] lastPos = x [27] y [101]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [100]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 635787
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200033 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [32] y [115] lastPos = x [31] y [115]
- targetPos = x [32] y [115] targetVec = x [0] y [0] z [0] meetingPos = x [31] y [114]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 48377
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200034 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [7] y [100] lastPos = x [8] y [100]
- targetPos = x [7] y [100] targetVec = x [0] y [0] z [0] meetingPos = x [6] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 184181
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200035 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 81250
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [166] y [15] lastPos = x [165] y [15]
- targetPos = x [166] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [165] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [167] y [15] index = 1 x [168] y [15] index = 2 x [169] y [15] index = 3 x [170] y [15] index = 4 x [171] y [15] index = 5 x [172] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 698510
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200036 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 88000
-networkCRCLogInfo = currentProgress = 82500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [38] y [92] lastPos = x [37] y [92]
- targetPos = x [38] y [92] targetVec = x [0] y [0] z [0] meetingPos = x [37] y [91]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 14 index = 0 x [39] y [91] index = 1 x [40] y [90] index = 2 x [41] y [89] index = 3 x [42] y [88] index = 4 x [43] y [87] index = 5 x [44] y [86] index = 6 x [45] y [85] index = 7 x [46] y [84] index = 8 x [47] y [83] index = 9 x [48] y [82] index = 10 x [49] y [81] index = 11 x [50] y [80] index = 12 x [51] y [79] index = 13 x [52] y [78]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 449300
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200037 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 8874
-networkCRCLogInfo = currentProgress = 4437 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [54] y [76] lastPos = x [53] y [77]
- targetPos = x [54] y [76] targetVec = x [0] y [0] z [0] meetingPos = x [53] y [75]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 12 index = 0 x [55] y [75] index = 1 x [56] y [74] index = 2 x [57] y [73] index = 3 x [58] y [72] index = 4 x [59] y [71] index = 5 x [60] y [70] index = 6 x [61] y [69] index = 7 x [62] y [68] index = 8 x [63] y [67] index = 9 x [64] y [67] index = 10 x [65] y [68] index = 11 x [65] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 676108
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200038 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 82005
-networkCRCLogInfo = currentProgress = 78100 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [136] y [90] lastPos = x [135] y [91]
- targetPos = x [136] y [90] targetVec = x [0] y [0] z [0] meetingPos = x [135] y [89]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 17 index = 0 x [137] y [89] index = 1 x [138] y [88] index = 2 x [139] y [87] index = 3 x [140] y [86] index = 4 x [141] y [85] index = 5 x [140] y [84] index = 6 x [139] y [84] index = 7 x [139] y [83] index = 8 x [139] y [82] index = 9 x [139] y [81] index = 10 x [139] y [80] index = 11 x [139] y [79] index = 12 x [139] y [78] index = 13 x [139] y [77] index = 14 x [139] y [76] index = 15 x [139] y [75] index = 16 x [139] y [74]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 534786
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200039 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 66555
-networkCRCLogInfo = currentProgress = 62118 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [65] y [84] lastPos = x [64] y [85]
- targetPos = x [65] y [84] targetVec = x [0] y [0] z [0] meetingPos = x [64] y [83]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 14 index = 0 x [66] y [83] index = 1 x [67] y [82] index = 2 x [68] y [81] index = 3 x [69] y [80] index = 4 x [70] y [79] index = 5 x [71] y [78] index = 6 x [72] y [78] index = 7 x [73] y [78] index = 8 x [74] y [78] index = 9 x [75] y [77] index = 10 x [76] y [76] index = 11 x [77] y [75] index = 12 x [78] y [74] index = 13 x [79] y [73]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 597481
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200040 name [priest][8]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 260 loadCount = 0 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 18750 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 56 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [23] y [97] lastPos = x [22] y [97]
- targetPos = x [23] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [22] y [96]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 4, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 438801
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200041 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 85910
-networkCRCLogInfo = currentProgress = 82005 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [36] y [58] lastPos = x [35] y [59]
- targetPos = x [36] y [58] targetVec = x [0] y [0] z [0] meetingPos = x [35] y [57]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 15 index = 0 x [37] y [57] index = 1 x [38] y [56] index = 2 x [39] y [55] index = 3 x [40] y [54] index = 4 x [41] y [53] index = 5 x [42] y [52] index = 6 x [43] y [51] index = 7 x [44] y [50] index = 8 x [45] y [49] index = 9 x [46] y [48] index = 10 x [47] y [47] index = 11 x [48] y [46] index = 12 x [49] y [45] index = 13 x [50] y [44] index = 14 x [51] y [43]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 535308
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200042 name [obelisk][7]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 1858 ep = 0 loadCount = 0 deadCount = 0 progress = 37500
-networkCRCLogInfo = currentProgress = 30000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [13] y [112] lastPos = x [13] y [112]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [12] y [111]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 144399
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200043 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 849 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [95] lastPos = x [27] y [95]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [94]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 276004
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 3
---------------------------
-** world frame: 12160
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 2 index = 0  state = 0 factionIndex = 3 type = spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
- index = 1  state = 0 factionIndex = 3 type = speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 9
-
-index = 2 resource name = gold
-99/2000
-amount = 99
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-60/1500
-amount = 60
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-67/300
-amount = 67
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 44
-id = 300000 name [pyramid][9]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 60000
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 20 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [19] y [21] lastPos = x [19] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [18] y [20]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 9, unitTypeDesc = pyramid Reqs:
-gold: 100
-stone: 300
-wood: 150
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 469404
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300001 name [sphinx][15]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 60000
-networkCRCLogInfo = currentProgress = 52500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [13] y [16] lastPos = x [13] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [12] y [15]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 308595
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300002 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 21000
-networkCRCLogInfo = currentProgress = 20000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300039 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [26] y [20] lastPos = x [26] y [19]
- targetPos = x [25] y [22] targetVec = x [26] y [11] z [22] meetingPos = x [25] y [19]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 147786
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300003 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 14250
-networkCRCLogInfo = currentProgress = 9500 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [26] y [18] lastPos = x [26] y [17]
- targetPos = x [26] y [18] targetVec = x [15.5] y [11] z [26.5] meetingPos = x [25] y [17]
- loadType = gold currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 12 index = 0 x [27] y [19] index = 1 x [28] y [20] index = 2 x [28] y [21] index = 3 x [28] y [22] index = 4 x [28] y [23] index = 5 x [28] y [24] index = 6 x [27] y [24] index = 7 x [26] y [24] index = 8 x [25] y [23] index = 9 x [24] y [23] index = 10 x [24] y [22] index = 11 x [24] y [21]
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 701002
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300004 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 99750 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [11] lastPos = x [15] y [12]
- targetPos = x [15] y [11] targetVec = x [23.5] y [11] z [17.5] meetingPos = x [14] y [10]
- loadType = gold currSkill = move_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [16] y [10] index = 1 x [16] y [9] index = 2 x [16] y [8]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [15] y [7], originalPos = x [15] y [7], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 540193
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300005 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 0 ep = 0 loadCount = 0 deadCount = 3 progress = 100000
-networkCRCLogInfo = currentProgress = 100000 updateFPS = 40 speed = 60 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1500 [1500]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 100006 - factionIndex = 1 currField = 0 targetField = 0
- pos = x [206] y [101] lastPos = x [207] y [101]
- targetPos = x [203] y [103] targetVec = x [203.883] y [8.50976] z [102.117] meetingPos = x [205] y [100]
- currSkill = die_skill
- toBeUndertaken = 0 alive = 0 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 623638
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.000000, lastAnimProgress = 0.000000, animProgress = 0.025000 startAttackParticleSystemNow = 1
-networkCRCParticleObserverLogInfo = 
-
-id = 300006 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97625 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [127] y [98] lastPos = x [126] y [99]
- targetPos = x [127] y [98] targetVec = x [0] y [0] z [0] meetingPos = x [126] y [97]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 13 index = 0 x [128] y [97] index = 1 x [129] y [96] index = 2 x [130] y [95] index = 3 x [131] y [94] index = 4 x [132] y [93] index = 5 x [133] y [92] index = 6 x [134] y [91] index = 7 x [135] y [90] index = 8 x [136] y [89] index = 9 x [137] y [88] index = 10 x [138] y [87] index = 11 x [139] y [86] index = 12 x [140] y [85]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 218575
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300007 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [11] y [22] lastPos = x [11] y [21]
- targetPos = x [11] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [10] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 57766
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300008 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 7100
-networkCRCLogInfo = currentProgress = 5325 updateFPS = 40 speed = 100 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1775 [1775]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [31] y [21] lastPos = x [30] y [22]
- targetPos = x [31] y [21] targetVec = x [0] y [0] z [0] meetingPos = x [30] y [20]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 14 index = 0 x [32] y [20] index = 1 x [33] y [19] index = 2 x [34] y [18] index = 3 x [35] y [17] index = 4 x [35] y [16] index = 5 x [35] y [15] index = 6 x [34] y [14] index = 7 x [33] y [14] index = 8 x [33] y [13] index = 9 x [33] y [12] index = 10 x [33] y [11] index = 11 x [34] y [10] index = 12 x [35] y [9] index = 13 x [35] y [8]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [35] y [8], originalPos = x [35] y [8], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 610982
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300009 name [priest][8]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97500 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 74 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [7] lastPos = x [19] y [7]
- targetPos = x [18] y [7] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [6]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 3
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 2 commandType id = 4, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 450173
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300010 name [farm][4]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 30000
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [27] lastPos = x [20] y [27]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [26]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 700818
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300011 name [desert_camp][3]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 37500
-networkCRCLogInfo = currentProgress = 30000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 34 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [21] lastPos = x [15] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [20]
- currSkill = upgrade_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 9206
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300012 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 14908
-networkCRCLogInfo = currentProgress = 11181 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [23] y [14] lastPos = x [24] y [15]
- targetPos = x [23] y [14] targetVec = x [0] y [0] z [0] meetingPos = x [22] y [13]
- loadType = wood currSkill = move_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 10 index = 0 x [22] y [14] index = 1 x [21] y [14] index = 2 x [20] y [14] index = 3 x [19] y [14] index = 4 x [18] y [14] index = 5 x [17] y [14] index = 6 x [16] y [14] index = 7 x [15] y [14] index = 8 x [15] y [13] index = 9 x [15] y [12]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [16] y [7], originalPos = x [16] y [7], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 479711
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300013 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 0 ep = 0 loadCount = 0 deadCount = 390 progress = 100000
-networkCRCLogInfo = currentProgress = 100000 updateFPS = 40 speed = 120 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3000 [3000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 6 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [222] y [22] lastPos = x [221] y [22]
- targetPos = x [227] y [24] targetVec = x [227] y [11.5] z [24] meetingPos = x [221] y [21]
- currSkill = die_skill
- toBeUndertaken = 0 alive = 0 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 285368
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.300000, lastAnimProgress = 0.225000, animProgress = 0.250000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 300014 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 17 deadCount = 0 progress = 39375
-networkCRCLogInfo = currentProgress = 33750 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [14] lastPos = x [18] y [15]
- targetPos = x [18] y [13] targetVec = x [23.5] y [11] z [17.5] meetingPos = x [17] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [18] y [13], originalPos = x [18] y [13], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 265336
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300015 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 68750 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [73] y [25] lastPos = x [73] y [26]
- targetPos = x [73] y [25] targetVec = x [0] y [0] z [0] meetingPos = x [72] y [24]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 14 index = 0 x [74] y [24] index = 1 x [75] y [23] index = 2 x [76] y [22] index = 3 x [77] y [21] index = 4 x [78] y [20] index = 5 x [79] y [20] index = 6 x [80] y [20] index = 7 x [81] y [19] index = 8 x [82] y [18] index = 9 x [83] y [17] index = 10 x [84] y [16] index = 11 x [85] y [15] index = 12 x [86] y [15] index = 13 x [87] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 109237
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300016 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 20232
-networkCRCLogInfo = currentProgress = 16860 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [19] y [19] lastPos = x [18] y [18]
- targetPos = x [19] y [19] targetVec = x [0] y [0] z [0] meetingPos = x [18] y [18]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [18] y [20] index = 1 x [18] y [21] index = 2 x [18] y [22] index = 3 x [18] y [23] index = 4 x [18] y [24] index = 5 x [18] y [25]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [17] y [13], originalPos = x [16] y [14], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 350546
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300017 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 12 deadCount = 0 progress = 11250
-networkCRCLogInfo = currentProgress = 5625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [14] lastPos = x [16] y [15]
- targetPos = x [16] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [16] y [13], originalPos = x [18] y [14], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 407935
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300018 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 43750 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [101] y [91] lastPos = x [101] y [90]
- targetPos = x [101] y [91] targetVec = x [0] y [0] z [0] meetingPos = x [100] y [90]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 38 index = 0 x [100] y [92] index = 1 x [99] y [93] index = 2 x [99] y [94] index = 3 x [99] y [95] index = 4 x [99] y [96] index = 5 x [99] y [97] index = 6 x [100] y [98] index = 7 x [101] y [99] index = 8 x [102] y [99] index = 9 x [103] y [100] index = 10 x [104] y [100] index = 11 x [105] y [101] index = 12 x [106] y [101] index = 13 x [107] y [102] index = 14 x [108] y [102] index = 15 x [109] y [103] index = 16 x [110] y [103] index = 17 x [111] y [103] index = 18 x [112] y [103] index = 19 x [113] y [103] index = 20 x [114] y [103] index = 21 x [115] y [103] index = 22 x [116] y [103] index = 23 x [117] y [103] index = 24 x [118] y [103] index = 25 x [119] y [103] index = 26 x [120] y [103] index = 27 x [121] y [103] index = 28 x [122] y [102] index = 29 x [123] y [101] index = 30 x [124] y [101] index = 31 x [125] y [100] index = 32 x [126] y [99] index = 33 x [127] y [98] index = 34 x [128] y [97] index = 35 x [129] y [96] index = 36 x [130] y [95] index = 37 x [131] y [94]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 57560
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300019 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 56250
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [55] y [15] lastPos = x [54] y [15]
- targetPos = x [55] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [54] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [56] y [15] index = 1 x [57] y [15] index = 2 x [58] y [15] index = 3 x [59] y [15] index = 4 x [60] y [15] index = 5 x [61] y [15] index = 6 x [62] y [15] index = 7 x [63] y [16] index = 8 x [64] y [16] index = 9 x [65] y [17] index = 10 x [65] y [18]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 505692
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300020 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 80750
-networkCRCLogInfo = currentProgress = 76000 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [25] lastPos = x [18] y [24]
- targetPos = x [18] y [25] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [24]
- loadType = wood currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [18] y [26] index = 1 x [19] y [26] index = 2 x [20] y [26] index = 3 x [21] y [26]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [25] y [26], originalPos = x [25] y [26], facing = 0, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 670765
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300021 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 57681
-networkCRCLogInfo = currentProgress = 53244 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [124] y [102] lastPos = x [123] y [103]
- targetPos = x [124] y [102] targetVec = x [0] y [0] z [0] meetingPos = x [123] y [101]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 33 index = 0 x [125] y [101] index = 1 x [126] y [100] index = 2 x [127] y [99] index = 3 x [128] y [98] index = 4 x [129] y [97] index = 5 x [130] y [96] index = 6 x [131] y [95] index = 7 x [132] y [94] index = 8 x [133] y [93] index = 9 x [134] y [92] index = 10 x [135] y [91] index = 11 x [136] y [90] index = 12 x [137] y [89] index = 13 x [138] y [88] index = 14 x [139] y [87] index = 15 x [140] y [86] index = 16 x [141] y [85] index = 17 x [140] y [84] index = 18 x [139] y [84] index = 19 x [139] y [83] index = 20 x [139] y [82] index = 21 x [139] y [81] index = 22 x [139] y [80] index = 23 x [139] y [79] index = 24 x [139] y [78] index = 25 x [139] y [77] index = 26 x [139] y [76] index = 27 x [139] y [75] index = 28 x [139] y [74] index = 29 x [139] y [73] index = 30 x [140] y [72] index = 31 x [141] y [71] index = 32 x [142] y [70]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 85945
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300022 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 53952
-networkCRCLogInfo = currentProgress = 50580 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [27] lastPos = x [19] y [28]
- targetPos = x [20] y [27] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [26]
- loadType = stone currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [20] y [26] index = 1 x [21] y [26] index = 2 x [21] y [25] index = 3 x [21] y [24] index = 4 x [21] y [23]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [15] y [30], originalPos = x [14] y [30], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 687205
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300023 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 89815
-networkCRCLogInfo = currentProgress = 85910 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [69] y [29] lastPos = x [68] y [30]
- targetPos = x [69] y [29] targetVec = x [0] y [0] z [0] meetingPos = x [68] y [28]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 17 index = 0 x [70] y [28] index = 1 x [71] y [27] index = 2 x [72] y [26] index = 3 x [73] y [25] index = 4 x [74] y [24] index = 5 x [75] y [23] index = 6 x [76] y [22] index = 7 x [77] y [21] index = 8 x [78] y [20] index = 9 x [79] y [20] index = 10 x [80] y [20] index = 11 x [81] y [19] index = 12 x [82] y [18] index = 13 x [83] y [17] index = 14 x [84] y [16] index = 15 x [85] y [15] index = 16 x [86] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 578865
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300024 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 31500
-networkCRCLogInfo = currentProgress = 28875 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300039 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [24] y [20] lastPos = x [23] y [20]
- targetPos = x [25] y [22] targetVec = x [26] y [11] z [22] meetingPos = x [23] y [19]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitRef.getUnit() id = 300039, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 111755
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300025 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 53244
-networkCRCLogInfo = currentProgress = 48807 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [115] y [76] lastPos = x [114] y [77]
- targetPos = x [115] y [76] targetVec = x [0] y [0] z [0] meetingPos = x [114] y [75]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 12 index = 0 x [116] y [75] index = 1 x [117] y [74] index = 2 x [118] y [73] index = 3 x [119] y [72] index = 4 x [120] y [71] index = 5 x [121] y [70] index = 6 x [122] y [70] index = 7 x [123] y [70] index = 8 x [124] y [70] index = 9 x [125] y [70] index = 10 x [126] y [70] index = 11 x [127] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 693124
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300026 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 23430
-networkCRCLogInfo = currentProgress = 19525 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [125] y [100] lastPos = x [124] y [101]
- targetPos = x [125] y [100] targetVec = x [0] y [0] z [0] meetingPos = x [124] y [99]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 15 index = 0 x [126] y [99] index = 1 x [127] y [98] index = 2 x [128] y [97] index = 3 x [129] y [96] index = 4 x [130] y [95] index = 5 x [131] y [94] index = 6 x [132] y [93] index = 7 x [133] y [92] index = 8 x [134] y [91] index = 9 x [135] y [90] index = 10 x [136] y [89] index = 11 x [137] y [88] index = 12 x [138] y [87] index = 13 x [139] y [86] index = 14 x [140] y [85]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 20997
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300027 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 3727
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [19] lastPos = x [21] y [20]
- targetPos = x [20] y [19] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [18]
- loadType = gold currSkill = move_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 10 index = 0 x [20] y [18] index = 1 x [19] y [17] index = 2 x [18] y [16] index = 3 x [17] y [15] index = 4 x [16] y [14] index = 5 x [15] y [14] index = 6 x [14] y [13] index = 7 x [13] y [12] index = 8 x [13] y [11] index = 9 x [13] y [10]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [13] y [9], originalPos = x [13] y [9], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 347181
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300028 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 22185
-networkCRCLogInfo = currentProgress = 17748 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [49] y [89] lastPos = x [48] y [90]
- targetPos = x [49] y [89] targetVec = x [0] y [0] z [0] meetingPos = x [48] y [88]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 13 index = 0 x [50] y [88] index = 1 x [51] y [87] index = 2 x [52] y [86] index = 3 x [53] y [85] index = 4 x [54] y [84] index = 5 x [55] y [83] index = 6 x [56] y [82] index = 7 x [57] y [81] index = 8 x [58] y [80] index = 9 x [59] y [79] index = 10 x [60] y [78] index = 11 x [61] y [77] index = 12 x [61] y [76]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 244518
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300029 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 39050
-networkCRCLogInfo = currentProgress = 37275 updateFPS = 40 speed = 100 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1775 [1775]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [20] lastPos = x [17] y [19]
- targetPos = x [16] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [19]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [15] y [20] index = 1 x [14] y [20] index = 2 x [13] y [21] index = 3 x [12] y [22] index = 4 x [11] y [23] index = 5 x [10] y [24]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [10] y [24], originalPos = x [10] y [24], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 62361
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300030 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 16500
-networkCRCLogInfo = currentProgress = 11000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [58] y [15] lastPos = x [57] y [15]
- targetPos = x [58] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [57] y [14]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 15 index = 0 x [59] y [15] index = 1 x [60] y [15] index = 2 x [61] y [15] index = 3 x [62] y [15] index = 4 x [63] y [16] index = 5 x [64] y [16] index = 6 x [65] y [17] index = 7 x [65] y [18] index = 8 x [66] y [18] index = 9 x [67] y [18] index = 10 x [68] y [18] index = 11 x [69] y [18] index = 12 x [70] y [18] index = 13 x [71] y [18] index = 14 x [72] y [18]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 511905
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300031 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 76325
-networkCRCLogInfo = currentProgress = 74550 updateFPS = 40 speed = 100 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1775 [1775]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [8] y [22] lastPos = x [7] y [23]
- targetPos = x [8] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [7] y [21]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 9 index = 0 x [9] y [21] index = 1 x [10] y [20] index = 2 x [11] y [19] index = 3 x [12] y [18] index = 4 x [13] y [17] index = 5 x [13] y [16] index = 6 x [13] y [15] index = 7 x [14] y [14] index = 8 x [15] y [13]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [25] y [10], originalPos = x [25] y [10], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 154616
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300032 name [temple][16]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 47500
-networkCRCLogInfo = currentProgress = 46250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [22] y [16] lastPos = x [22] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [21] y [15]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 626294
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300033 name [farm][4]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [14] y [25] lastPos = x [14] y [25]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [13] y [24]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 605155
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300034 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 99000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [69] y [45] lastPos = x [68] y [44]
- targetPos = x [69] y [45] targetVec = x [0] y [0] z [0] meetingPos = x [68] y [44]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 13 index = 0 x [69] y [46] index = 1 x [70] y [46] index = 2 x [71] y [46] index = 3 x [72] y [46] index = 4 x [73] y [45] index = 5 x [74] y [44] index = 6 x [75] y [43] index = 7 x [76] y [42] index = 8 x [77] y [41] index = 9 x [78] y [40] index = 10 x [79] y [39] index = 11 x [80] y [38] index = 12 x [81] y [37]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 349368
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300035 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 54670
-networkCRCLogInfo = currentProgress = 50765 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [65] y [17] lastPos = x [64] y [16]
- targetPos = x [65] y [17] targetVec = x [0] y [0] z [0] meetingPos = x [64] y [16]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [65] y [18] index = 1 x [66] y [18] index = 2 x [67] y [18] index = 3 x [68] y [18] index = 4 x [69] y [18] index = 5 x [70] y [18] index = 6 x [71] y [18] index = 7 x [72] y [18] index = 8 x [73] y [17] index = 9 x [74] y [16] index = 10 x [75] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 181693
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300036 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 49500
-networkCRCLogInfo = currentProgress = 44000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [62] y [20] lastPos = x [61] y [20]
- targetPos = x [62] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [61] y [19]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 32 index = 0 x [63] y [20] index = 1 x [64] y [20] index = 2 x [65] y [19] index = 3 x [66] y [18] index = 4 x [67] y [18] index = 5 x [68] y [18] index = 6 x [69] y [18] index = 7 x [70] y [18] index = 8 x [71] y [18] index = 9 x [72] y [18] index = 10 x [73] y [17] index = 11 x [74] y [16] index = 12 x [75] y [15] index = 13 x [76] y [15] index = 14 x [77] y [15] index = 15 x [78] y [15] index = 16 x [79] y [15] index = 17 x [80] y [15] index = 18 x [81] y [15] index = 19 x [82] y [15] index = 20 x [83] y [15] index = 21 x [84] y [15] index = 22 x [85] y [15] index = 23 x [86] y [15] index = 24 x [87] y [15] index = 25 x [88] y [15] index = 26 x [89] y [15] index = 27 x [90] y [15] index = 28 x [91] y [15] index = 29 x [92] y [15] index = 30 x [93] y [15] index = 31 x [94] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 142458
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300037 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 87500
-networkCRCLogInfo = currentProgress = 81250 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [38] y [15] lastPos = x [37] y [15]
- targetPos = x [38] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [37] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [39] y [15] index = 1 x [40] y [15] index = 2 x [41] y [15] index = 3 x [42] y [15] index = 4 x [43] y [15] index = 5 x [44] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 680007
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300038 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 99000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [44] y [15] lastPos = x [43] y [15]
- targetPos = x [44] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [43] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 31 index = 0 x [45] y [15] index = 1 x [46] y [15] index = 2 x [47] y [15] index = 3 x [48] y [15] index = 4 x [49] y [15] index = 5 x [50] y [15] index = 6 x [51] y [15] index = 7 x [52] y [15] index = 8 x [53] y [15] index = 9 x [54] y [15] index = 10 x [55] y [15] index = 11 x [56] y [15] index = 12 x [57] y [15] index = 13 x [58] y [15] index = 14 x [59] y [15] index = 15 x [60] y [15] index = 16 x [61] y [15] index = 17 x [62] y [15] index = 18 x [63] y [16] index = 19 x [64] y [16] index = 20 x [65] y [17] index = 21 x [65] y [18] index = 22 x [66] y [18] index = 23 x [67] y [18] index = 24 x [68] y [18] index = 25 x [69] y [18] index = 26 x [70] y [18] index = 27 x [71] y [18] index = 28 x [72] y [18] index = 29 x [73] y [17] index = 30 x [74] y [16]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 184524
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300039 name [desert_camp][3]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 5424 ep = 0 loadCount = 0 deadCount = 0 progress = 30000
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [21] lastPos = x [25] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [24] y [20]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 93599
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300040 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 33000
-networkCRCLogInfo = currentProgress = 27500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [42] y [15] lastPos = x [41] y [15]
- targetPos = x [42] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [41] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 12 index = 0 x [43] y [15] index = 1 x [44] y [15] index = 2 x [45] y [15] index = 3 x [46] y [15] index = 4 x [47] y [15] index = 5 x [48] y [15] index = 6 x [49] y [15] index = 7 x [50] y [15] index = 8 x [51] y [15] index = 9 x [52] y [15] index = 10 x [53] y [15] index = 11 x [54] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 620360
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300041 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 44000
-networkCRCLogInfo = currentProgress = 38500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [40] y [15] lastPos = x [39] y [15]
- targetPos = x [40] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [39] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [41] y [15] index = 1 x [42] y [15] index = 2 x [43] y [15] index = 3 x [44] y [15] index = 4 x [45] y [15] index = 5 x [46] y [15] index = 6 x [47] y [15] index = 7 x [48] y [15] index = 8 x [49] y [15] index = 9 x [50] y [15] index = 10 x [51] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 515200
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300042 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [24] lastPos = x [15] y [24]
- targetPos = x [16] y [24] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [23]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 532905
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300043 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 19000
-networkCRCLogInfo = currentProgress = 14250 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [19] y [26] lastPos = x [18] y [26]
- targetPos = x [19] y [26] targetVec = x [0] y [0] z [0] meetingPos = x [18] y [25]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [20] y [26] index = 1 x [21] y [26] index = 2 x [22] y [26] index = 3 x [23] y [26] index = 4 x [24] y [26] index = 5 x [24] y [25] index = 6 x [24] y [24] index = 7 x [24] y [23]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [18] y [20], originalPos = x [18] y [20], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 458700
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 0
---------------------------
-** world frame: 12180
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 1 index = 0  state = 0 factionIndex = 0 type = spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-170/0
-amount = 170
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 19
-
-index = 2 resource name = gold
-825/2000
-amount = 825
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-175/1500
-amount = 175
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-240/300
-amount = 240
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-170/0
-amount = 170
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 33
-id = 0 name [pyramid][9]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [231] y [21] lastPos = x [231] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [13]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 129259
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 1 name [sphinx][15]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 82500
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300013 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [225] y [15] lastPos = x [225] y [15]
- targetPos = x [222] y [22] targetVec = x [222] y [11] z [22] meetingPos = x [224] y [14]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 1, desc = AttackStopped, pos = x [210] y [22], originalPos = x [210] y [22], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 478608
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.300000, lastAnimProgress = 0.405000, animProgress = 0.427500 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 2 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 2 deadCount = 0 progress = 37500
-networkCRCLogInfo = currentProgress = 33750 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [9] lastPos = x [244] y [9]
- targetPos = x [246] y [9] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [244] y [8]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [246] y [9], originalPos = x [246] y [9], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 593166
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 3 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 31500
-networkCRCLogInfo = currentProgress = 28875 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [239] y [22] lastPos = x [239] y [21]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [238] y [21]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 2, desc = Build, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitRef.getUnit() id = 25, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 468107
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 4 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 5625
-networkCRCLogInfo = currentProgress = 3750 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [236] y [14] lastPos = x [236] y [15]
- targetPos = x [236] y [13] targetVec = x [242] y [11.4444] z [17] meetingPos = x [235] y [13]
- loadType = gold currSkill = stop_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [236] y [13], originalPos = x [236] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 343048
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 5 name [spearman][13]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 321 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [90] y [26] lastPos = x [91] y [26]
- targetPos = x [90] y [26] targetVec = x [0] y [0] z [0] meetingPos = x [89] y [25]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 217989
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 6 name [spearthrower][14]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 543 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [24] lastPos = x [226] y [23]
- targetPos = x [227] y [24] targetVec = x [222] y [11] z [22] meetingPos = x [226] y [23]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 710844
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.962500, animProgress = 0.975000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 7 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [251] y [18] lastPos = x [250] y [18]
- targetPos = x [251] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [250] y [17]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 681896
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 8 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [18] lastPos = x [251] y [18]
- targetPos = x [252] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [17]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 556837
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 9 name [priest][8]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 666 ep = 435 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 1 enemyKills = 1
- currField = 0 targetField = 0
- pos = x [227] y [25] lastPos = x [226] y [25]
- targetPos = x [227] y [25] targetVec = x [222] y [11] z [22] meetingPos = x [226] y [24]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 42867
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.250000, animProgress = 0.312500 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 10 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 91875
-networkCRCLogInfo = currentProgress = 90000 updateFPS = 40 speed = 75 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1875 [1875]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [10] lastPos = x [244] y [10]
- targetPos = x [246] y [9] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [244] y [9]
- loadType = wood currSkill = stop_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [246] y [9], originalPos = x [247] y [9], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 470422
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 11 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 89250
-networkCRCLogInfo = currentProgress = 84000 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [15] lastPos = x [235] y [16]
- targetPos = x [235] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [14]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [235] y [14]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 439086
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 12 name [desert_camp][3]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 60000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 153 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [241] y [16] lastPos = x [241] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [227] y [25]
- currSkill = upgrade_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 605526
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 13 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 67440
-networkCRCLogInfo = currentProgress = 64068 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [20] lastPos = x [233] y [19]
- targetPos = x [234] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [19]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [235] y [20] index = 1 x [236] y [20] index = 2 x [236] y [21] index = 3 x [236] y [22] index = 4 x [236] y [23]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [13], originalPos = x [232] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 5856
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 14 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 3 deadCount = 0 progress = 84375
-networkCRCLogInfo = currentProgress = 78750 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [14] lastPos = x [232] y [15]
- targetPos = x [232] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [13], originalPos = x [232] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 218400
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 15 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 3 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 18750 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [8] lastPos = x [239] y [9]
- targetPos = x [239] y [7] targetVec = x [241.5] y [12.1111] z [7.5] meetingPos = x [238] y [7]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [239] y [7], originalPos = x [239] y [7], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 293245
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 16 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 11 deadCount = 0 progress = 73125
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [230] y [12] lastPos = x [230] y [13]
- targetPos = x [230] y [11] targetVec = x [0] y [0] z [0] meetingPos = x [229] y [11]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [230] y [11], originalPos = x [230] y [11], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 268279
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 17 name [farm][4]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 7500
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [250] y [14] lastPos = x [250] y [14]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [252] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 55047
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 18 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 62000
-networkCRCLogInfo = currentProgress = 61000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [240] y [22] lastPos = x [240] y [21]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [239] y [21]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 3, desc = Repair, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 1, stateValue = 3, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 99599
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 19 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 7 deadCount = 0 progress = 50625
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [29] lastPos = x [237] y [28]
- targetPos = x [238] y [30] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [28]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [30], originalPos = x [238] y [30], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 339638
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 20 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 59632
-networkCRCLogInfo = currentProgress = 55905 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [19] lastPos = x [232] y [20]
- targetPos = x [233] y [19] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [18]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [233] y [18] index = 1 x [233] y [17] index = 2 x [233] y [16] index = 3 x [233] y [15] index = 4 x [233] y [14]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 481852
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 21 name [temple][16]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 40000
-networkCRCLogInfo = currentProgress = 38750 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [240] y [6] lastPos = x [240] y [6]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 320439
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 22 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 44000
-networkCRCLogInfo = currentProgress = 43000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 25 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [240] y [23] lastPos = x [239] y [23]
- targetPos = x [242] y [23] targetVec = x [241.5] y [12.5] z [23.5] meetingPos = x [239] y [22]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [240] y [22]
-
-Command count = 2
- index = 0 commandType id = 3, desc = Repair, pos = x [240] y [22], originalPos = x [240] y [22], facing = 0, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 1, stateValue = 3, unitCommandGroupId = 63
- index = 1 commandType id = 4, desc = Harvest, pos = x [238] y [31], originalPos = x [238] y [31], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 64
-
-
-modelFacing = 0
-retryCurrCommandCount = 1
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 670867
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 23 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 8 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 61875 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [14] lastPos = x [233] y [15]
- targetPos = x [234] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [13], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 372511
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 24 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 16 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 84375 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [229] y [12] lastPos = x [229] y [13]
- targetPos = x [230] y [11] targetVec = x [0] y [0] z [0] meetingPos = x [228] y [11]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [229] y [11] index = 1 x [229] y [10]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [230] y [11], originalPos = x [234] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 119980
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 25 name [obelisk][7]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 4810 ep = 0 loadCount = 0 deadCount = 0 progress = 37500
-networkCRCLogInfo = currentProgress = 30000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [240] y [22] lastPos = x [240] y [22]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [239] y [21]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 578980
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 26 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [21] lastPos = x [251] y [20]
- targetPos = x [252] y [21] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [20]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 475820
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 27 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [20] lastPos = x [251] y [20]
- targetPos = x [252] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [19]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 63089
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 28 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 2 deadCount = 0 progress = 39375
-networkCRCLogInfo = currentProgress = 33750 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [237] y [14] lastPos = x [237] y [15]
- targetPos = x [237] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [236] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [237] y [13], originalPos = x [237] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 407303
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 29 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [251] y [21] lastPos = x [251] y [20]
- targetPos = x [251] y [21] targetVec = x [0] y [0] z [0] meetingPos = x [250] y [20]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 26384
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 30 name [chicken][2]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [252] y [22] lastPos = x [251] y [22]
- targetPos = x [252] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [251] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 172133
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 31 name [slave][11]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 600 ep = 0 loadCount = 14 deadCount = 0 progress = 11250
-networkCRCLogInfo = currentProgress = 5625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [14] lastPos = x [238] y [15]
- targetPos = x [237] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [238] y [13]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [237] y [13], originalPos = x [237] y [13], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 315714
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 32 name [priest][8]
-FactionIndex = 0
-teamIndex = 0
-startLocationIndex = 0
-factionName = egypt
- hp = 700 ep = 35 loadCount = 0 deadCount = 0 progress = 22362
-networkCRCLogInfo = currentProgress = 18635 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [19] lastPos = x [236] y [18]
- targetPos = x [235] y [19] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [18]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [234] y [20] index = 1 x [233] y [20] index = 2 x [232] y [20] index = 3 x [231] y [20] index = 4 x [230] y [20] index = 5 x [229] y [21]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [226] y [21], originalPos = x [226] y [21], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 388524
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 1
---------------------------
-** world frame: 12180
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 0
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-162/0
-amount = 162
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = -3
-
-index = 2 resource name = gold
-875/2000
-amount = 875
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-175/1500
-amount = 175
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-130/300
-amount = 130
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-170/0
-amount = 170
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 31
-id = 100000 name [pyramid][9]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [103] lastPos = x [233] y [103]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [114]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 377134
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100001 name [sphinx][15]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [227] y [97] lastPos = x [227] y [97]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [226] y [96]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 252075
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100002 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 77556
-networkCRCLogInfo = currentProgress = 74184 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [100] lastPos = x [239] y [99]
- targetPos = x [238] y [100] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [99]
- loadType = stone currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [222] y [105], originalPos = x [222] y [105], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 127016
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100003 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 10 deadCount = 0 progress = 30000
-networkCRCLogInfo = currentProgress = 26250 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [216] y [98] lastPos = x [217] y [98]
- targetPos = x [215] y [97] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [215] y [97]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [97], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 1957
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100004 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 19000
-networkCRCLogInfo = currentProgress = 14250 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [216] y [103] lastPos = x [215] y [103]
- targetPos = x [216] y [103] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [215] y [102]
- loadType = wood currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 23 index = 0 x [217] y [103] index = 1 x [218] y [103] index = 2 x [219] y [103] index = 3 x [220] y [103] index = 4 x [221] y [103] index = 5 x [222] y [103] index = 6 x [223] y [103] index = 7 x [224] y [103] index = 8 x [225] y [103] index = 9 x [226] y [103] index = 10 x [227] y [103] index = 11 x [228] y [103] index = 12 x [229] y [103] index = 13 x [230] y [103] index = 14 x [231] y [103] index = 15 x [232] y [102] index = 16 x [233] y [102] index = 17 x [234] y [102] index = 18 x [235] y [102] index = 19 x [236] y [102] index = 20 x [237] y [102] index = 21 x [238] y [102] index = 22 x [238] y [103]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [239] y [100], originalPos = x [239] y [100], facing = 0, unitTypeId = 4, unitTypeDesc = farm Reqs:
-food: -10
-gold: 100
-stone: 50
-wood: 150
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 590923
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100005 name [spearman][13]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97625 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [203] y [105] lastPos = x [204] y [104]
- targetPos = x [203] y [105] targetVec = x [206] y [8] z [101] meetingPos = x [202] y [104]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [202] y [106] index = 1 x [202] y [107] index = 2 x [202] y [108]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [202] y [108], originalPos = x [202] y [108], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 98854
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.000000, lastAnimProgress = 0.900000, animProgress = 0.925000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 100006 name [spearthrower][14]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 363 ep = 0 loadCount = 0 deadCount = 0 progress = 89815
-networkCRCLogInfo = currentProgress = 85910 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 1 enemyKills = 1
- currField = 0 targetField = 0
- pos = x [203] y [103] lastPos = x [204] y [102]
- targetPos = x [203] y [103] targetVec = x [206] y [8] z [101] meetingPos = x [202] y [102]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 9 index = 0 x [202] y [104] index = 1 x [201] y [105] index = 2 x [200] y [106] index = 3 x [199] y [107] index = 4 x [198] y [108] index = 5 x [198] y [109] index = 6 x [198] y [110] index = 7 x [198] y [111] index = 8 x [198] y [112]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [198] y [112], originalPos = x [198] y [112], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 442089
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.912500, animProgress = 0.925000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 100007 name [chicken][2]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 25000
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 100 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2500 [2500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [232] y [105] lastPos = x [232] y [104]
- targetPos = x [232] y [105] targetVec = x [0] y [0] z [0] meetingPos = x [231] y [104]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 10 index = 0 x [232] y [106] index = 1 x [232] y [107] index = 2 x [232] y [108] index = 3 x [233] y [109] index = 4 x [234] y [110] index = 5 x [235] y [111] index = 6 x [236] y [112] index = 7 x [237] y [113] index = 8 x [238] y [113] index = 9 x [239] y [113]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [247] y [116], originalPos = x [247] y [116], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 215746
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100008 name [chicken][2]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 7100
-networkCRCLogInfo = currentProgress = 5325 updateFPS = 40 speed = 100 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1775 [1775]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [231] y [98] lastPos = x [232] y [99]
- targetPos = x [231] y [98] targetVec = x [0] y [0] z [0] meetingPos = x [230] y [97]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [230] y [97] index = 1 x [230] y [96] index = 2 x [229] y [95] index = 3 x [229] y [94] index = 4 x [229] y [93] index = 5 x [229] y [92] index = 6 x [229] y [91] index = 7 x [229] y [90]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [229] y [90], originalPos = x [229] y [90], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 90687
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100009 name [priest][8]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 14908
-networkCRCLogInfo = currentProgress = 11181 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [226] y [105] lastPos = x [227] y [106]
- targetPos = x [226] y [105] targetVec = x [0] y [0] z [0] meetingPos = x [225] y [104]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 14 index = 0 x [225] y [104] index = 1 x [224] y [103] index = 2 x [223] y [103] index = 3 x [222] y [103] index = 4 x [221] y [103] index = 5 x [220] y [103] index = 6 x [219] y [103] index = 7 x [218] y [103] index = 8 x [217] y [103] index = 9 x [216] y [103] index = 10 x [215] y [103] index = 11 x [214] y [103] index = 12 x [213] y [103] index = 13 x [212] y [103]
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [203] y [103], originalPos = x [203] y [103], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 679653
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100010 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 61875 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [113] lastPos = x [233] y [112]
- targetPos = x [234] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 543597
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100011 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 10 deadCount = 0 progress = 28125
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [233] y [114] lastPos = x [232] y [114]
- targetPos = x [234] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [232] y [113]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 74161
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100012 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 7 deadCount = 0 progress = 41250
-networkCRCLogInfo = currentProgress = 37500 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [215] y [98] lastPos = x [215] y [99]
- targetPos = x [215] y [97] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [214] y [97]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [97], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 98400
-randomlastCaller = 
-pathFindRefreshCellCount = 15
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100013 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 3 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 18750 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [216] y [96] lastPos = x [217] y [97]
- targetPos = x [215] y [96] targetVec = x [214.5] y [8.44444] z [100.5] meetingPos = x [215] y [95]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [215] y [96], originalPos = x [214] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 12
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 713489
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100014 name [farm][4]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 52500
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 5 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [245] y [100] lastPos = x [245] y [100]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [244] y [99]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 4, unitTypeDesc = farm Reqs:
-food: -10
-gold: 100
-stone: 50
-wood: 150
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 68182
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100015 name [desert_camp][3]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 21250
-networkCRCLogInfo = currentProgress = 20000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [224] y [111] lastPos = x [224] y [111]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [223] y [110]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 341481
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100016 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 33543
-networkCRCLogInfo = currentProgress = 29816 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [110] lastPos = x [236] y [109]
- targetPos = x [235] y [110] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [109]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [234] y [111] index = 1 x [233] y [112] index = 2 x [233] y [113]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 38135
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100017 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 99750 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 100029 - factionIndex = 1 currField = 0 targetField = 0
- pos = x [225] y [107] lastPos = x [226] y [107]
- targetPos = x [223] y [105] targetVec = x [222.5] y [12.5] z [105.5] meetingPos = x [224] y [106]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [221] y [104], originalPos = x [221] y [104], facing = 0, unitRef.getUnit() id = 100029, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 98709
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100018 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 17 deadCount = 0 progress = 95625
-networkCRCLogInfo = currentProgress = 90000 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [234] y [113] lastPos = x [234] y [112]
- targetPos = x [234] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [233] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [234] y [114], originalPos = x [234] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 49103
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100019 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 2 deadCount = 0 progress = 33750
-networkCRCLogInfo = currentProgress = 28125 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [97] lastPos = x [238] y [97]
- targetPos = x [240] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [96]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [97], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 189302
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100020 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 76000
-networkCRCLogInfo = currentProgress = 71250 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [237] y [96] lastPos = x [238] y [96]
- targetPos = x [237] y [96] targetVec = x [0] y [0] z [0] meetingPos = x [236] y [95]
- loadType = stone currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 14 index = 0 x [236] y [97] index = 1 x [235] y [98] index = 2 x [235] y [99] index = 3 x [235] y [100] index = 4 x [235] y [101] index = 5 x [234] y [102] index = 6 x [233] y [102] index = 7 x [232] y [102] index = 8 x [232] y [103] index = 9 x [232] y [104] index = 10 x [232] y [105] index = 11 x [232] y [106] index = 12 x [232] y [107] index = 13 x [232] y [108]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [96], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 375326
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100021 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 10500
-networkCRCLogInfo = currentProgress = 5250 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [97] lastPos = x [237] y [97]
- targetPos = x [238] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [96]
- loadType = stone currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [238] y [96] index = 1 x [239] y [96]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [240] y [96], originalPos = x [240] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 11
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 484650
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100022 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 99750 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [231] y [115] lastPos = x [231] y [114]
- targetPos = x [232] y [116] targetVec = x [0] y [0] z [0] meetingPos = x [230] y [114]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [231] y [116] index = 1 x [231] y [117]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [232] y [116], originalPos = x [232] y [117], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 229974
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100023 name [temple][16]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 41250
-networkCRCLogInfo = currentProgress = 40000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [213] y [99] lastPos = x [213] y [99]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [212] y [98]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 516322
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100024 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 7 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 95625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [237] y [113] lastPos = x [237] y [112]
- targetPos = x [237] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [236] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [237] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 77674
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100025 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 99750
-networkCRCLogInfo = currentProgress = 94500 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [111] lastPos = x [238] y [111]
- targetPos = x [239] y [111] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [110]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [240] y [112] index = 1 x [240] y [113] index = 2 x [240] y [114]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 331263
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100026 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 12 deadCount = 0 progress = 39375
-networkCRCLogInfo = currentProgress = 33750 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [239] y [113] lastPos = x [239] y [112]
- targetPos = x [239] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [238] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [238] y [113]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [239] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 83542
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100027 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 17 deadCount = 0 progress = 11250
-networkCRCLogInfo = currentProgress = 5625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [238] y [113] lastPos = x [238] y [112]
- targetPos = x [238] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [237] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 223871
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100028 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 21 deadCount = 0 progress = 78750
-networkCRCLogInfo = currentProgress = 73125 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [235] y [113] lastPos = x [236] y [112]
- targetPos = x [235] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [234] y [112]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [234] y [113] index = 1 x [233] y [113] index = 2 x [232] y [114] index = 3 x [231] y [115] index = 4 x [231] y [116]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [235] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 25550
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100029 name [obelisk][7]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 874 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [221] y [104] lastPos = x [221] y [104]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [220] y [103]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 300617
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 100030 name [slave][11]
-FactionIndex = 1
-teamIndex = 0
-startLocationIndex = 1
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 99750
-networkCRCLogInfo = currentProgress = 94500 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [237] y [112] lastPos = x [238] y [112]
- targetPos = x [237] y [112] targetVec = x [0] y [0] z [0] meetingPos = x [236] y [111]
- currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 7 index = 0 x [236] y [112] index = 1 x [235] y [112] index = 2 x [234] y [112] index = 3 x [233] y [112] index = 4 x [232] y [113] index = 5 x [232] y [114] index = 6 x [232] y [115]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [238] y [114], originalPos = x [238] y [114], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 526630
-randomlastCaller = 
-pathFindRefreshCellCount = 16
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 2
---------------------------
-** world frame: 12180
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 0
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 15
-
-index = 2 resource name = gold
-183/2000
-amount = 183
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-103/1500
-amount = 103
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-312/300
-amount = 312
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 44
-id = 200000 name [pyramid][9]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [21] y [103] lastPos = x [21] y [103]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [20] y [102]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 625009
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200001 name [sphinx][15]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [100] lastPos = x [15] y [100]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 499950
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200002 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 15000
-networkCRCLogInfo = currentProgress = 14000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200042 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [14] y [112] lastPos = x [14] y [111]
- targetPos = x [15] y [113] targetVec = x [14.5] y [13.2778] z [113.5] meetingPos = x [13] y [111]
- loadType = wood currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [14] y [113], originalPos = x [14] y [113], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 374891
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200003 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 14 deadCount = 0 progress = 85500
-networkCRCLogInfo = currentProgress = 80750 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [17] y [104] lastPos = x [16] y [104]
- targetPos = x [17] y [104] targetVec = x [17] y [11] z [110] meetingPos = x [16] y [103]
- loadType = wood currSkill = move_loaded_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 13 index = 0 x [18] y [104] index = 1 x [19] y [104] index = 2 x [20] y [104] index = 3 x [20] y [105] index = 4 x [20] y [106] index = 5 x [20] y [107] index = 6 x [20] y [108] index = 7 x [21] y [108] index = 8 x [22] y [108] index = 9 x [23] y [108] index = 10 x [23] y [107] index = 11 x [23] y [106] index = 12 x [23] y [105]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [16] y [97], originalPos = x [16] y [97], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 249832
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200004 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 22362
-networkCRCLogInfo = currentProgress = 18635 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [110] lastPos = x [24] y [109]
- targetPos = x [25] y [110] targetVec = x [18] y [11] z [106] meetingPos = x [24] y [109]
- loadType = gold currSkill = move_gold_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [25] y [111] index = 1 x [25] y [112] index = 2 x [25] y [113] index = 3 x [25] y [114] index = 4 x [25] y [115]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [24] y [116], originalPos = x [24] y [116], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 124773
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200005 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 66385
-networkCRCLogInfo = currentProgress = 62480 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [60] y [78] lastPos = x [59] y [79]
- targetPos = x [60] y [78] targetVec = x [0] y [0] z [0] meetingPos = x [59] y [77]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 16 index = 0 x [61] y [77] index = 1 x [61] y [76] index = 2 x [61] y [75] index = 3 x [62] y [74] index = 4 x [63] y [73] index = 5 x [64] y [72] index = 6 x [65] y [71] index = 7 x [66] y [70] index = 8 x [67] y [69] index = 9 x [68] y [69] index = 10 x [69] y [69] index = 11 x [70] y [69] index = 12 x [71] y [69] index = 13 x [72] y [68] index = 14 x [73] y [68] index = 15 x [74] y [68]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 713739
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200006 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 23430
-networkCRCLogInfo = currentProgress = 19525 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [133] y [92] lastPos = x [132] y [93]
- targetPos = x [133] y [92] targetVec = x [89.961] y [5.55339] z [94.961] meetingPos = x [132] y [91]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 15 index = 0 x [134] y [91] index = 1 x [135] y [90] index = 2 x [136] y [89] index = 3 x [137] y [88] index = 4 x [138] y [87] index = 5 x [139] y [86] index = 6 x [140] y [85] index = 7 x [139] y [84] index = 8 x [139] y [83] index = 9 x [139] y [82] index = 10 x [139] y [81] index = 11 x [139] y [80] index = 12 x [139] y [79] index = 13 x [139] y [78] index = 14 x [139] y [77]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 513352
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.500000, lastAnimProgress = 0.887500, animProgress = 0.900000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 200007 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 71000
-networkCRCLogInfo = currentProgress = 69225 updateFPS = 40 speed = 100 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1775 [1775]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [26] y [99] lastPos = x [27] y [98]
- targetPos = x [26] y [99] targetVec = x [0] y [0] z [0] meetingPos = x [25] y [98]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 25 index = 0 x [26] y [100] index = 1 x [26] y [101] index = 2 x [26] y [102] index = 3 x [25] y [102] index = 4 x [24] y [102] index = 5 x [23] y [102] index = 6 x [22] y [102] index = 7 x [21] y [102] index = 8 x [20] y [101] index = 9 x [19] y [100] index = 10 x [18] y [99] index = 11 x [17] y [98] index = 12 x [16] y [98] index = 13 x [15] y [98] index = 14 x [14] y [98] index = 15 x [13] y [98] index = 16 x [12] y [98] index = 17 x [11] y [98] index = 18 x [10] y [97] index = 19 x [10] y [96] index = 20 x [10] y [95] index = 21 x [10] y [94] index = 22 x [10] y [93] index = 23 x [9] y [92] index = 24 x [8] y [91]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [8] y [91], originalPos = x [8] y [91], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 463621
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200008 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [94] lastPos = x [28] y [94]
- targetPos = x [27] y [94] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [93]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 338562
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200009 name [priest][8]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 7500
-networkCRCLogInfo = currentProgress = 3750 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 88 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [37] y [114] lastPos = x [36] y [114]
- targetPos = x [37] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [36] y [113]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 3
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 2 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 213503
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200010 name [farm][4]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 67500
-networkCRCLogInfo = currentProgress = 60000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [109] lastPos = x [25] y [109]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [24] y [108]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 568983
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200011 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 2500
-networkCRCLogInfo = currentProgress = 1250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [17] y [105] lastPos = x [17] y [105]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [16] y [104]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 15165
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200012 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 5 deadCount = 0 progress = 5625
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [24] y [115] lastPos = x [25] y [114]
- targetPos = x [24] y [116] targetVec = x [17] y [11] z [110] meetingPos = x [23] y [114]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [24] y [116], originalPos = x [24] y [116], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 340541
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200013 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 8874
-networkCRCLogInfo = currentProgress = 4437 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [142] y [62] lastPos = x [141] y [63]
- targetPos = x [142] y [62] targetVec = x [0] y [0] z [0] meetingPos = x [141] y [61]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 7 index = 0 x [143] y [62] index = 1 x [144] y [62] index = 2 x [145] y [61] index = 3 x [146] y [60] index = 4 x [147] y [60] index = 5 x [148] y [60] index = 6 x [149] y [59]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 61790
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200014 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 7 deadCount = 0 progress = 73125
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [98] lastPos = x [18] y [99]
- targetPos = x [17] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [97]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [18] y [97] index = 1 x [18] y [96]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [17] y [97], originalPos = x [17] y [96], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 619516
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200015 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 44370
-networkCRCLogInfo = currentProgress = 39933 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [62] y [86] lastPos = x [61] y [87]
- targetPos = x [62] y [86] targetVec = x [0] y [0] z [0] meetingPos = x [61] y [85]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 12 index = 0 x [63] y [85] index = 1 x [64] y [84] index = 2 x [65] y [83] index = 3 x [66] y [82] index = 4 x [67] y [81] index = 5 x [68] y [80] index = 6 x [69] y [79] index = 7 x [70] y [78] index = 8 x [71] y [77] index = 9 x [71] y [76] index = 10 x [71] y [75] index = 11 x [72] y [74]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 84953
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200016 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 2625
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200042 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [17] y [112] lastPos = x [18] y [113]
- targetPos = x [15] y [113] targetVec = x [14.5] y [13.2778] z [113.5] meetingPos = x [16] y [111]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [17] y [111]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [13] y [112], originalPos = x [13] y [112], facing = 0, unitRef.getUnit() id = 200042, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 95351
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200017 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 88740
-networkCRCLogInfo = currentProgress = 84303 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [44] y [92] lastPos = x [43] y [93]
- targetPos = x [44] y [92] targetVec = x [0] y [0] z [0] meetingPos = x [43] y [91]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [45] y [91] index = 1 x [46] y [90] index = 2 x [47] y [90] index = 3 x [48] y [90] index = 4 x [49] y [89] index = 5 x [50] y [88] index = 6 x [51] y [87] index = 7 x [52] y [86] index = 8 x [53] y [85] index = 9 x [54] y [84] index = 10 x [55] y [83]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 575791
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200018 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 63000
-networkCRCLogInfo = currentProgress = 57750 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [19] y [104] lastPos = x [18] y [104]
- targetPos = x [19] y [104] targetVec = x [23.5] y [11] z [99.5] meetingPos = x [18] y [103]
- loadType = wood currSkill = move_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 13 index = 0 x [20] y [104] index = 1 x [20] y [105] index = 2 x [20] y [106] index = 3 x [20] y [107] index = 4 x [20] y [108] index = 5 x [19] y [108] index = 6 x [18] y [108] index = 7 x [17] y [107] index = 8 x [16] y [107] index = 9 x [15] y [106] index = 10 x [14] y [106] index = 11 x [13] y [106] index = 12 x [12] y [106]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [11] y [106], originalPos = x [13] y [106], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 563671
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200019 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 12 deadCount = 0 progress = 47250
-networkCRCLogInfo = currentProgress = 44625 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 200043 - factionIndex = 2 currField = 0 targetField = 0
- pos = x [26] y [97] lastPos = x [25] y [97]
- targetPos = x [27] y [96] targetVec = x [28] y [11] z [96] meetingPos = x [25] y [96]
- loadType = wood currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [27] y [95], originalPos = x [27] y [95], facing = 0, unitRef.getUnit() id = 200043, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 588040
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200020 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 26622
-networkCRCLogInfo = currentProgress = 22185 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [51] y [79] lastPos = x [50] y [80]
- targetPos = x [51] y [79] targetVec = x [0] y [0] z [0] meetingPos = x [50] y [78]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 10 index = 0 x [52] y [78] index = 1 x [53] y [77] index = 2 x [54] y [76] index = 3 x [55] y [75] index = 4 x [56] y [74] index = 5 x [57] y [73] index = 6 x [58] y [72] index = 7 x [59] y [71] index = 8 x [60] y [70] index = 9 x [61] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 70658
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200021 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 95625 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [113] lastPos = x [21] y [112]
- targetPos = x [20] y [114] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [112]
- loadType = gold currSkill = stop_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [20] y [114], originalPos = x [20] y [115], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 421700
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200022 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 18 deadCount = 0 progress = 90000
-networkCRCLogInfo = currentProgress = 84375 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [12] y [98] lastPos = x [12] y [99]
- targetPos = x [12] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [11] y [97]
- loadType = stone currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [12] y [97], originalPos = x [13] y [99], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 153374
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200023 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 44000
-networkCRCLogInfo = currentProgress = 38500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [46] y [15] lastPos = x [45] y [15]
- targetPos = x [46] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [45] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 12 index = 0 x [47] y [15] index = 1 x [48] y [15] index = 2 x [49] y [15] index = 3 x [50] y [15] index = 4 x [51] y [15] index = 5 x [52] y [15] index = 6 x [53] y [15] index = 7 x [54] y [15] index = 8 x [55] y [15] index = 9 x [56] y [15] index = 10 x [57] y [15] index = 11 x [58] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 353541
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200024 name [temple][16]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 97500
-networkCRCLogInfo = currentProgress = 96250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [22] y [98] lastPos = x [22] y [98]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [21] y [97]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 396043
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200025 name [slave][11]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 13 deadCount = 0 progress = 26250
-networkCRCLogInfo = currentProgress = 22500 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [10] y [104] lastPos = x [11] y [104]
- targetPos = x [9] y [104] targetVec = x [28.5] y [11] z [102.5] meetingPos = x [9] y [103]
- loadType = wood currSkill = harvest_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [10] y [105]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [9] y [104], originalPos = x [10] y [106], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 155450
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200026 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 46250
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [109] lastPos = x [16] y [109]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [108]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 55552
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200027 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 50765
-networkCRCLogInfo = currentProgress = 46860 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [113] y [79] lastPos = x [112] y [80]
- targetPos = x [113] y [79] targetVec = x [0] y [0] z [0] meetingPos = x [112] y [78]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 16 index = 0 x [113] y [78] index = 1 x [114] y [77] index = 2 x [115] y [76] index = 3 x [116] y [75] index = 4 x [117] y [74] index = 5 x [118] y [73] index = 6 x [119] y [72] index = 7 x [120] y [71] index = 8 x [121] y [70] index = 9 x [122] y [70] index = 10 x [123] y [70] index = 11 x [124] y [70] index = 12 x [125] y [70] index = 13 x [126] y [70] index = 14 x [127] y [69] index = 15 x [128] y [68]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 339514
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200028 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 33000
-networkCRCLogInfo = currentProgress = 27500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [168] y [76] lastPos = x [168] y [77]
- targetPos = x [168] y [76] targetVec = x [0] y [0] z [0] meetingPos = x [167] y [75]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 13 index = 0 x [168] y [75] index = 1 x [168] y [74] index = 2 x [168] y [73] index = 3 x [168] y [72] index = 4 x [168] y [71] index = 5 x [169] y [70] index = 6 x [169] y [69] index = 7 x [169] y [68] index = 8 x [169] y [67] index = 9 x [169] y [66] index = 10 x [169] y [65] index = 11 x [169] y [64] index = 12 x [169] y [63]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 159684
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200029 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 31059
-networkCRCLogInfo = currentProgress = 26622 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [104] y [86] lastPos = x [103] y [87]
- targetPos = x [104] y [86] targetVec = x [0] y [0] z [0] meetingPos = x [103] y [85]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 10 index = 0 x [105] y [85] index = 1 x [106] y [84] index = 2 x [107] y [84] index = 3 x [108] y [84] index = 4 x [109] y [83] index = 5 x [110] y [82] index = 6 x [111] y [81] index = 7 x [112] y [80] index = 8 x [113] y [79] index = 9 x [113] y [78]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 40845
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200030 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 8875
-networkCRCLogInfo = currentProgress = 7100 updateFPS = 40 speed = 100 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1775 [1775]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [19] y [112] lastPos = x [18] y [113]
- targetPos = x [19] y [112] targetVec = x [0] y [0] z [0] meetingPos = x [18] y [111]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 14 index = 0 x [20] y [111] index = 1 x [21] y [110] index = 2 x [22] y [110] index = 3 x [23] y [110] index = 4 x [24] y [110] index = 5 x [25] y [109] index = 6 x [25] y [108] index = 7 x [26] y [108] index = 8 x [27] y [108] index = 9 x [28] y [108] index = 10 x [29] y [108] index = 11 x [30] y [109] index = 12 x [31] y [110] index = 13 x [32] y [110]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [37] y [110], originalPos = x [37] y [110], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 248581
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200031 name [spearman][13]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 42955
-networkCRCLogInfo = currentProgress = 39050 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [37] y [67] lastPos = x [36] y [68]
- targetPos = x [37] y [67] targetVec = x [0] y [0] z [0] meetingPos = x [36] y [66]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 16 index = 0 x [37] y [66] index = 1 x [37] y [65] index = 2 x [36] y [64] index = 3 x [35] y [64] index = 4 x [35] y [63] index = 5 x [35] y [62] index = 6 x [35] y [61] index = 7 x [35] y [60] index = 8 x [35] y [59] index = 9 x [36] y [58] index = 10 x [37] y [57] index = 11 x [38] y [56] index = 12 x [39] y [55] index = 13 x [40] y [54] index = 14 x [41] y [53] index = 15 x [42] y [52]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 203196
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200032 name [farm][4]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 37500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [101] lastPos = x [27] y [101]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [100]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 144217
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200033 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 50000
-networkCRCLogInfo = currentProgress = 25000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [32] y [115] lastPos = x [31] y [115]
- targetPos = x [32] y [115] targetVec = x [0] y [0] z [0] meetingPos = x [31] y [114]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 708932
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200034 name [chicken][2]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [7] y [100] lastPos = x [8] y [100]
- targetPos = x [7] y [100] targetVec = x [0] y [0] z [0] meetingPos = x [6] y [99]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 598711
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200035 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 6250
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [168] y [15] lastPos = x [167] y [15]
- targetPos = x [168] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [167] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [169] y [15] index = 1 x [170] y [15] index = 2 x [171] y [15] index = 3 x [172] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 710040
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200036 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 66385
-networkCRCLogInfo = currentProgress = 62480 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [39] y [91] lastPos = x [38] y [92]
- targetPos = x [39] y [91] targetVec = x [0] y [0] z [0] meetingPos = x [38] y [90]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 13 index = 0 x [40] y [90] index = 1 x [41] y [89] index = 2 x [42] y [88] index = 3 x [43] y [87] index = 4 x [44] y [86] index = 5 x [45] y [85] index = 6 x [46] y [84] index = 7 x [47] y [83] index = 8 x [48] y [82] index = 9 x [49] y [81] index = 10 x [50] y [80] index = 11 x [51] y [79] index = 12 x [52] y [78]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 203105
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200037 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 97614
-networkCRCLogInfo = currentProgress = 93177 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [54] y [76] lastPos = x [53] y [77]
- targetPos = x [54] y [76] targetVec = x [0] y [0] z [0] meetingPos = x [53] y [75]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 12 index = 0 x [55] y [75] index = 1 x [56] y [74] index = 2 x [57] y [73] index = 3 x [58] y [72] index = 4 x [59] y [71] index = 5 x [60] y [70] index = 6 x [61] y [69] index = 7 x [62] y [68] index = 8 x [63] y [67] index = 9 x [64] y [67] index = 10 x [65] y [68] index = 11 x [65] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 309988
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200038 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 58575
-networkCRCLogInfo = currentProgress = 54670 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [137] y [89] lastPos = x [136] y [90]
- targetPos = x [137] y [89] targetVec = x [0] y [0] z [0] meetingPos = x [136] y [88]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 16 index = 0 x [138] y [88] index = 1 x [139] y [87] index = 2 x [140] y [86] index = 3 x [141] y [85] index = 4 x [140] y [84] index = 5 x [139] y [84] index = 6 x [139] y [83] index = 7 x [139] y [82] index = 8 x [139] y [81] index = 9 x [139] y [80] index = 10 x [139] y [79] index = 11 x [139] y [78] index = 12 x [139] y [77] index = 13 x [139] y [76] index = 14 x [139] y [75] index = 15 x [139] y [74]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 635366
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200039 name [mummy][6]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 53244
-networkCRCLogInfo = currentProgress = 48807 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [66] y [83] lastPos = x [65] y [84]
- targetPos = x [66] y [83] targetVec = x [0] y [0] z [0] meetingPos = x [65] y [82]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 13 index = 0 x [67] y [82] index = 1 x [68] y [81] index = 2 x [69] y [80] index = 3 x [70] y [79] index = 4 x [71] y [78] index = 5 x [72] y [78] index = 6 x [73] y [78] index = 7 x [74] y [78] index = 8 x [75] y [77] index = 9 x [76] y [76] index = 10 x [77] y [75] index = 11 x [78] y [74] index = 12 x [79] y [73]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 449436
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200040 name [priest][8]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 260 loadCount = 0 deadCount = 0 progress = 97500
-networkCRCLogInfo = currentProgress = 93750 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 56 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [23] y [97] lastPos = x [22] y [97]
- targetPos = x [23] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [22] y [96]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 2
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 4, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 438956
-randomlastCaller = 
-pathFindRefreshCellCount = 19
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200041 name [spearthrower][14]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 62480
-networkCRCLogInfo = currentProgress = 58575 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [37] y [57] lastPos = x [36] y [58]
- targetPos = x [37] y [57] targetVec = x [0] y [0] z [0] meetingPos = x [36] y [56]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 14 index = 0 x [38] y [56] index = 1 x [39] y [55] index = 2 x [40] y [54] index = 3 x [41] y [53] index = 4 x [42] y [52] index = 5 x [43] y [51] index = 6 x [44] y [50] index = 7 x [45] y [49] index = 8 x [46] y [48] index = 9 x [47] y [47] index = 10 x [48] y [46] index = 11 x [49] y [45] index = 12 x [50] y [44] index = 13 x [51] y [43]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 318688
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200042 name [obelisk][7]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 1940 ep = 0 loadCount = 0 deadCount = 0 progress = 82500
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [13] y [112] lastPos = x [13] y [112]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [12] y [111]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 445179
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 200043 name [desert_camp][3]
-FactionIndex = 2
-teamIndex = 1
-startLocationIndex = 2
-factionName = egypt
- hp = 910 ep = 0 loadCount = 0 deadCount = 0 progress = 15000
-networkCRCLogInfo = currentProgress = 7500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [95] lastPos = x [27] y [95]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [26] y [94]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 491309
-randomlastCaller = 
-pathFindRefreshCellCount = 20
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-
-Faction detail for index: 3
---------------------------
-** world frame: 12180
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-Faction Name: egypt
-Unit Type List count = 17
-Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
-20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
-150/0 i = 1 gold
-2000/2000 i = 2 stone
-1500/1500 i = 3 wood
-1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 AttackStopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 AttackStopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
-Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.0000000000 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
-200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
-Upgrade Type List count = 5
-index: 0 power_of_ra Reqs:
-gold: 50
-stone: 200
-wood: 25
-
-Upgrades
-->HP +75
-->Damage +30
-->Armor +10
-Affected Units
-  anubis_warrior
-  ibis
-  scarab
-  snake
-
-index: 1 spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
-
-index: 2 speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-index: 3 summon_ibis Reqs:
-gold: 200
-wood: 150
-
-index: 4 summon_scarab Reqs:
-gold: 200
-wood: 150
-
-
-UpgradeCount: 2 index = 0  state = 0 factionIndex = 3 type = spear_weapons Reqs:
-gold: 150
-wood: 150
-
-Upgrades
-->Damage +40
-->Armor +5
-Affected Units
-  spearman
-  spearthrower
- index = 1  state = 0 factionIndex = 3 type = speedup_priest_production Reqs:
-gold: 200
-wood: 150
-
-Upgrades
-->Production speed +150
-Affected Units
-  priest
-
-ResourceCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 9
-
-index = 2 resource name = gold
-99/2000
-amount = 99
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-60/1500
-amount = 60
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-67/300
-amount = 67
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-StoreCount = 6
-index = 0 resource name = energy
-0/0
-amount = 0
-type = energy
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 1 resource name = food
-190/0
-amount = 190
-type = food
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 2 resource name = gold
-2000/2000
-amount = 2000
-type = gold
-type resources per patch = 2000
-pos = x [0] y [0]
-balance = 0
-
-index = 3 resource name = housing
-0/0
-amount = 0
-type = housing
-type resources per patch = 0
-pos = x [0] y [0]
-balance = 0
-
-index = 4 resource name = stone
-1500/1500
-amount = 1500
-type = stone
-type resources per patch = 1500
-pos = x [0] y [0]
-balance = 0
-
-index = 5 resource name = wood
-1400/300
-amount = 1400
-type = wood
-type resources per patch = 300
-pos = x [0] y [0]
-balance = 0
-
-Allies = 0
-Units = 44
-id = 300000 name [pyramid][9]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 22 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [19] y [21] lastPos = x [19] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [18] y [20]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 9, unitTypeDesc = pyramid Reqs:
-gold: 100
-stone: 300
-wood: 150
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 158859
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300001 name [sphinx][15]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [13] y [16] lastPos = x [13] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [12] y [15]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 33800
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300002 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 41000
-networkCRCLogInfo = currentProgress = 40000 updateFPS = 40 speed = 40 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1000 [1000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300039 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [26] y [20] lastPos = x [26] y [19]
- targetPos = x [25] y [22] targetVec = x [26] y [11] z [22] meetingPos = x [25] y [19]
- loadType = gold currSkill = repair_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 622766
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300003 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 3372
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [27] y [19] lastPos = x [26] y [18]
- targetPos = x [27] y [19] targetVec = x [15.5] y [11] z [26.5] meetingPos = x [26] y [18]
- loadType = gold currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [28] y [20] index = 1 x [28] y [21] index = 2 x [28] y [22] index = 3 x [28] y [23] index = 4 x [28] y [24] index = 5 x [27] y [24] index = 6 x [26] y [24] index = 7 x [25] y [23] index = 8 x [24] y [23] index = 9 x [24] y [22] index = 10 x [24] y [21]
-
-Command count = 1
- index = 0 commandType id = 3, desc = Repair, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 497707
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300004 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 99750 updateFPS = 40 speed = 210 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5250 [5250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [10] lastPos = x [15] y [11]
- targetPos = x [16] y [10] targetVec = x [23.5] y [11] z [17.5] meetingPos = x [15] y [9]
- loadType = gold currSkill = move_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [16] y [9] index = 1 x [16] y [8]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [15] y [7], originalPos = x [15] y [7], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 372648
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300005 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 0 ep = 0 loadCount = 0 deadCount = 23 progress = 100000
-networkCRCLogInfo = currentProgress = 100000 updateFPS = 40 speed = 60 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1500 [1500]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 100006 - factionIndex = 1 currField = 0 targetField = 0
- pos = x [206] y [101] lastPos = x [207] y [101]
- targetPos = x [203] y [103] targetVec = x [203.102] y [8.57485] z [102.898] meetingPos = x [205] y [100]
- currSkill = die_skill
- toBeUndertaken = 0 alive = 0 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 502893
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.000000, lastAnimProgress = 0.000000, animProgress = 0.025000 startAttackParticleSystemNow = 1
-networkCRCParticleObserverLogInfo = 
-
-id = 300006 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 78100
-networkCRCLogInfo = currentProgress = 74195 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [127] y [98] lastPos = x [126] y [99]
- targetPos = x [127] y [98] targetVec = x [0] y [0] z [0] meetingPos = x [126] y [97]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 13 index = 0 x [128] y [97] index = 1 x [129] y [96] index = 2 x [130] y [95] index = 3 x [131] y [94] index = 4 x [132] y [93] index = 5 x [133] y [92] index = 6 x [134] y [91] index = 7 x [135] y [90] index = 8 x [136] y [89] index = 9 x [137] y [88] index = 10 x [138] y [87] index = 11 x [139] y [86] index = 12 x [140] y [85]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 122530
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300007 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [11] y [22] lastPos = x [11] y [21]
- targetPos = x [11] y [22] targetVec = x [0] y [0] z [0] meetingPos = x [10] y [21]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 711496
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300008 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 42600
-networkCRCLogInfo = currentProgress = 40825 updateFPS = 40 speed = 100 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1775 [1775]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [31] y [21] lastPos = x [30] y [22]
- targetPos = x [31] y [21] targetVec = x [0] y [0] z [0] meetingPos = x [30] y [20]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 14 index = 0 x [32] y [20] index = 1 x [33] y [19] index = 2 x [34] y [18] index = 3 x [35] y [17] index = 4 x [35] y [16] index = 5 x [35] y [15] index = 6 x [34] y [14] index = 7 x [33] y [14] index = 8 x [33] y [13] index = 9 x [33] y [12] index = 10 x [33] y [11] index = 11 x [34] y [10] index = 12 x [35] y [9] index = 13 x [35] y [8]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [35] y [8], originalPos = x [35] y [8], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 586437
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300009 name [priest][8]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 71250 updateFPS = 40 speed = 150 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3750 [3750]
- progress2 = 74 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [7] lastPos = x [19] y [7]
- targetPos = x [18] y [7] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [6]
- currSkill = produce_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 3
- index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 1 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
- index = 2 commandType id = 4, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
-food: 1
-gold: 200
-wood: 90
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 461378
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300010 name [farm][4]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [27] lastPos = x [20] y [27]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [26]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 45773
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300011 name [desert_camp][3]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 82500
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 35 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [15] y [21] lastPos = x [15] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [14] y [20]
- currSkill = upgrade_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 154636
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300012 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 89448
-networkCRCLogInfo = currentProgress = 85721 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [23] y [14] lastPos = x [24] y [15]
- targetPos = x [23] y [14] targetVec = x [0] y [0] z [0] meetingPos = x [22] y [13]
- loadType = wood currSkill = move_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 10 index = 0 x [22] y [14] index = 1 x [21] y [14] index = 2 x [20] y [14] index = 3 x [19] y [14] index = 4 x [18] y [14] index = 5 x [17] y [14] index = 6 x [16] y [14] index = 7 x [15] y [14] index = 8 x [15] y [13] index = 9 x [15] y [12]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [16] y [7], originalPos = x [16] y [7], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 72316
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300013 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 0 ep = 0 loadCount = 0 deadCount = 410 progress = 100000
-networkCRCLogInfo = currentProgress = 100000 updateFPS = 40 speed = 120 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3000 [3000]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 6 - factionIndex = 0 currField = 0 targetField = 0
- pos = x [222] y [22] lastPos = x [221] y [22]
- targetPos = x [227] y [24] targetVec = x [227] y [11.5] z [24] meetingPos = x [221] y [21]
- currSkill = die_skill
- toBeUndertaken = 0 alive = 0 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 52173
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleLogInfo = attackStartTime = 0.300000, lastAnimProgress = 0.225000, animProgress = 0.250000 startAttackParticleSystemNow = 0
-networkCRCParticleObserverLogInfo = 
-
-id = 300014 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 18 deadCount = 0 progress = 50625
-networkCRCLogInfo = currentProgress = 45000 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [14] lastPos = x [18] y [15]
- targetPos = x [18] y [13] targetVec = x [23.5] y [11] z [17.5] meetingPos = x [17] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [18] y [13], originalPos = x [18] y [13], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 397441
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300015 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 70992
-networkCRCLogInfo = currentProgress = 66555 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [74] y [24] lastPos = x [73] y [25]
- targetPos = x [74] y [24] targetVec = x [0] y [0] z [0] meetingPos = x [73] y [23]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 13 index = 0 x [75] y [23] index = 1 x [76] y [22] index = 2 x [77] y [21] index = 3 x [78] y [20] index = 4 x [79] y [20] index = 5 x [80] y [20] index = 6 x [81] y [19] index = 7 x [82] y [18] index = 8 x [83] y [17] index = 9 x [84] y [16] index = 10 x [85] y [15] index = 11 x [86] y [15] index = 12 x [87] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 90542
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300016 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 87672
-networkCRCLogInfo = currentProgress = 84300 updateFPS = 40 speed = 190 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3372 [3372]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [19] y [19] lastPos = x [18] y [18]
- targetPos = x [19] y [19] targetVec = x [0] y [0] z [0] meetingPos = x [18] y [18]
- loadType = gold currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [18] y [20] index = 1 x [18] y [21] index = 2 x [18] y [22] index = 3 x [18] y [23] index = 4 x [18] y [24] index = 5 x [18] y [25]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [17] y [13], originalPos = x [16] y [14], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 151801
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300017 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 13 deadCount = 0 progress = 22500
-networkCRCLogInfo = currentProgress = 16875 updateFPS = 40 speed = 225 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5625 [5625]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [14] lastPos = x [16] y [15]
- targetPos = x [16] y [13] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [13]
- loadType = gold currSkill = mine_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [16] y [13], originalPos = x [18] y [14], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 670690
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300018 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 53244
-networkCRCLogInfo = currentProgress = 48807 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [100] y [92] lastPos = x [101] y [91]
- targetPos = x [100] y [92] targetVec = x [0] y [0] z [0] meetingPos = x [99] y [91]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 37 index = 0 x [99] y [93] index = 1 x [99] y [94] index = 2 x [99] y [95] index = 3 x [99] y [96] index = 4 x [99] y [97] index = 5 x [100] y [98] index = 6 x [101] y [99] index = 7 x [102] y [99] index = 8 x [103] y [100] index = 9 x [104] y [100] index = 10 x [105] y [101] index = 11 x [106] y [101] index = 12 x [107] y [102] index = 13 x [108] y [102] index = 14 x [109] y [103] index = 15 x [110] y [103] index = 16 x [111] y [103] index = 17 x [112] y [103] index = 18 x [113] y [103] index = 19 x [114] y [103] index = 20 x [115] y [103] index = 21 x [116] y [103] index = 22 x [117] y [103] index = 23 x [118] y [103] index = 24 x [119] y [103] index = 25 x [120] y [103] index = 26 x [121] y [103] index = 27 x [122] y [102] index = 28 x [123] y [101] index = 29 x [124] y [101] index = 30 x [125] y [100] index = 31 x [126] y [99] index = 32 x [127] y [98] index = 33 x [128] y [97] index = 34 x [129] y [96] index = 35 x [130] y [95] index = 36 x [131] y [94]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 127915
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300019 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 81250
-networkCRCLogInfo = currentProgress = 75000 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [56] y [15] lastPos = x [55] y [15]
- targetPos = x [56] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [55] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 10 index = 0 x [57] y [15] index = 1 x [58] y [15] index = 2 x [59] y [15] index = 3 x [60] y [15] index = 4 x [61] y [15] index = 5 x [62] y [15] index = 6 x [63] y [16] index = 7 x [64] y [16] index = 8 x [65] y [17] index = 9 x [65] y [18]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 500647
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300020 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 71250
-networkCRCLogInfo = currentProgress = 66500 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [18] y [26] lastPos = x [18] y [25]
- targetPos = x [18] y [26] targetVec = x [0] y [0] z [0] meetingPos = x [17] y [25]
- loadType = wood currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [19] y [26] index = 1 x [20] y [26] index = 2 x [21] y [26]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [25] y [26], originalPos = x [25] y [26], facing = 0, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
-gold: 200
-stone: 200
-priest
-pyramid
-temple
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 46920
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300021 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 44370
-networkCRCLogInfo = currentProgress = 39933 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [125] y [101] lastPos = x [124] y [102]
- targetPos = x [125] y [101] targetVec = x [0] y [0] z [0] meetingPos = x [124] y [100]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 32 index = 0 x [126] y [100] index = 1 x [127] y [99] index = 2 x [128] y [98] index = 3 x [129] y [97] index = 4 x [130] y [96] index = 5 x [131] y [95] index = 6 x [132] y [94] index = 7 x [133] y [93] index = 8 x [134] y [92] index = 9 x [135] y [91] index = 10 x [136] y [90] index = 11 x [137] y [89] index = 12 x [138] y [88] index = 13 x [139] y [87] index = 14 x [140] y [86] index = 15 x [141] y [85] index = 16 x [140] y [84] index = 17 x [139] y [84] index = 18 x [139] y [83] index = 19 x [139] y [82] index = 20 x [139] y [81] index = 21 x [139] y [80] index = 22 x [139] y [79] index = 23 x [139] y [78] index = 24 x [139] y [77] index = 25 x [139] y [76] index = 26 x [139] y [75] index = 27 x [139] y [74] index = 28 x [139] y [73] index = 29 x [140] y [72] index = 30 x [141] y [71] index = 31 x [142] y [70]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 531350
-randomlastCaller = 
-pathFindRefreshCellCount = 11
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300022 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 28500
-networkCRCLogInfo = currentProgress = 23750 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [26] lastPos = x [20] y [27]
- targetPos = x [20] y [26] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [25]
- loadType = stone currSkill = move_loaded_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [21] y [26] index = 1 x [21] y [25] index = 2 x [21] y [24] index = 3 x [21] y [23]
-
-Command count = 1
- index = 0 commandType id = 4, desc = Harvest, pos = x [15] y [30], originalPos = x [14] y [30], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 471885
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300023 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 66385
-networkCRCLogInfo = currentProgress = 62480 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [70] y [28] lastPos = x [69] y [29]
- targetPos = x [70] y [28] targetVec = x [0] y [0] z [0] meetingPos = x [69] y [27]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 16 index = 0 x [71] y [27] index = 1 x [72] y [26] index = 2 x [73] y [25] index = 3 x [74] y [24] index = 4 x [75] y [23] index = 5 x [76] y [22] index = 6 x [77] y [21] index = 7 x [78] y [20] index = 8 x [79] y [20] index = 9 x [80] y [20] index = 10 x [81] y [19] index = 11 x [82] y [18] index = 12 x [83] y [17] index = 13 x [84] y [16] index = 14 x [85] y [15] index = 15 x [86] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 50570
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300024 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 84000
-networkCRCLogInfo = currentProgress = 81375 updateFPS = 40 speed = 105 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 2625 [2625]
- progress2 = 0 kills = 0 enemyKills = 0
- targetRef = 300039 - factionIndex = 3 currField = 0 targetField = 0
- pos = x [24] y [20] lastPos = x [23] y [20]
- targetPos = x [25] y [22] targetVec = x [26] y [11] z [22] meetingPos = x [23] y [19]
- loadType = gold currSkill = build_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 2, desc = Build, pos = x [25] y [21], originalPos = x [25] y [21], facing = 0, unitRef.getUnit() id = 300039, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
-gold: 100
-stone: 150
-wood: 50
-pyramid
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 423260
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300025 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 39933
-networkCRCLogInfo = currentProgress = 35496 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [116] y [75] lastPos = x [115] y [76]
- targetPos = x [116] y [75] targetVec = x [0] y [0] z [0] meetingPos = x [115] y [74]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [117] y [74] index = 1 x [118] y [73] index = 2 x [119] y [72] index = 3 x [120] y [71] index = 4 x [121] y [70] index = 5 x [122] y [70] index = 6 x [123] y [70] index = 7 x [124] y [70] index = 8 x [125] y [70] index = 9 x [126] y [70] index = 10 x [127] y [69]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 287029
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300026 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 0
-networkCRCLogInfo = currentProgress = 97625 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [126] y [99] lastPos = x [125] y [100]
- targetPos = x [126] y [99] targetVec = x [0] y [0] z [0] meetingPos = x [125] y [98]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 14 index = 0 x [127] y [98] index = 1 x [128] y [97] index = 2 x [129] y [96] index = 3 x [130] y [95] index = 4 x [131] y [94] index = 5 x [132] y [93] index = 6 x [133] y [92] index = 7 x [134] y [91] index = 8 x [135] y [90] index = 9 x [136] y [89] index = 10 x [137] y [88] index = 11 x [138] y [87] index = 12 x [139] y [86] index = 13 x [140] y [85]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 639627
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300027 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 78267
-networkCRCLogInfo = currentProgress = 74540 updateFPS = 40 speed = 210 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3727 [3727]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [20] y [19] lastPos = x [21] y [20]
- targetPos = x [20] y [19] targetVec = x [0] y [0] z [0] meetingPos = x [19] y [18]
- loadType = gold currSkill = move_wood_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 10 index = 0 x [20] y [18] index = 1 x [19] y [17] index = 2 x [18] y [16] index = 3 x [17] y [15] index = 4 x [16] y [14] index = 5 x [15] y [14] index = 6 x [14] y [13] index = 7 x [13] y [12] index = 8 x [13] y [11] index = 9 x [13] y [10]
-
-Command count = 1
- index = 0 commandType id = 5, desc = Harvest, pos = x [13] y [9], originalPos = x [13] y [9], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
-food: 1
-gold: 75
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 105861
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300028 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 8874
-networkCRCLogInfo = currentProgress = 4437 updateFPS = 40 speed = 250 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4437 [4437]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [50] y [88] lastPos = x [49] y [89]
- targetPos = x [50] y [88] targetVec = x [0] y [0] z [0] meetingPos = x [49] y [87]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 12 index = 0 x [51] y [87] index = 1 x [52] y [86] index = 2 x [53] y [85] index = 3 x [54] y [84] index = 4 x [55] y [83] index = 5 x [56] y [82] index = 6 x [57] y [81] index = 7 x [58] y [80] index = 8 x [59] y [79] index = 9 x [60] y [78] index = 10 x [61] y [77] index = 11 x [61] y [76]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 193648
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300029 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 74550
-networkCRCLogInfo = currentProgress = 72775 updateFPS = 40 speed = 100 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1775 [1775]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [20] lastPos = x [17] y [19]
- targetPos = x [16] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [19]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [15] y [20] index = 1 x [14] y [20] index = 2 x [13] y [21] index = 3 x [12] y [22] index = 4 x [11] y [23] index = 5 x [10] y [24]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [10] y [24], originalPos = x [10] y [24], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 68691
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300030 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 22000
-networkCRCLogInfo = currentProgress = 16500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [59] y [15] lastPos = x [58] y [15]
- targetPos = x [59] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [58] y [14]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 14 index = 0 x [60] y [15] index = 1 x [61] y [15] index = 2 x [62] y [15] index = 3 x [63] y [16] index = 4 x [64] y [16] index = 5 x [65] y [17] index = 6 x [65] y [18] index = 7 x [66] y [18] index = 8 x [67] y [18] index = 9 x [68] y [18] index = 10 x [69] y [18] index = 11 x [70] y [18] index = 12 x [71] y [18] index = 13 x [72] y [18]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 711935
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300031 name [chicken][2]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 10650
-networkCRCLogInfo = currentProgress = 8875 updateFPS = 40 speed = 100 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1775 [1775]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [9] y [21] lastPos = x [8] y [22]
- targetPos = x [9] y [21] targetVec = x [0] y [0] z [0] meetingPos = x [8] y [20]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [10] y [20] index = 1 x [11] y [19] index = 2 x [12] y [18] index = 3 x [13] y [17] index = 4 x [13] y [16] index = 5 x [13] y [15] index = 6 x [14] y [14] index = 7 x [15] y [13]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [25] y [10], originalPos = x [25] y [10], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
-food: -5
-gold: 50
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 339371
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300032 name [temple][16]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 72500
-networkCRCLogInfo = currentProgress = 71250 updateFPS = 40 speed = 50 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 1250 [1250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [22] y [16] lastPos = x [22] y [16]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [21] y [15]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 103524
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300033 name [farm][4]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 45000
-networkCRCLogInfo = currentProgress = 37500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [14] y [25] lastPos = x [14] y [25]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [13] y [24]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 283235
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300034 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 78100
-networkCRCLogInfo = currentProgress = 74195 updateFPS = 40 speed = 220 diagonalFactor = 71000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 3905 [3905]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [69] y [45] lastPos = x [68] y [44]
- targetPos = x [69] y [45] targetVec = x [0] y [0] z [0] meetingPos = x [68] y [44]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 13 index = 0 x [69] y [46] index = 1 x [70] y [46] index = 2 x [71] y [46] index = 3 x [72] y [46] index = 4 x [73] y [45] index = 5 x [74] y [44] index = 6 x [75] y [43] index = 7 x [76] y [42] index = 8 x [77] y [41] index = 9 x [78] y [40] index = 10 x [79] y [39] index = 11 x [80] y [38] index = 12 x [81] y [37]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 502598
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300035 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 44000
-networkCRCLogInfo = currentProgress = 38500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [65] y [18] lastPos = x [65] y [17]
- targetPos = x [65] y [18] targetVec = x [0] y [0] z [0] meetingPos = x [64] y [17]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 10 index = 0 x [66] y [18] index = 1 x [67] y [18] index = 2 x [68] y [18] index = 3 x [69] y [18] index = 4 x [70] y [18] index = 5 x [71] y [18] index = 6 x [72] y [18] index = 7 x [73] y [17] index = 8 x [74] y [16] index = 9 x [75] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 510423
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300036 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 55000
-networkCRCLogInfo = currentProgress = 49500 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [63] y [20] lastPos = x [62] y [20]
- targetPos = x [63] y [20] targetVec = x [0] y [0] z [0] meetingPos = x [62] y [19]
- currSkill = charge_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 31 index = 0 x [64] y [20] index = 1 x [65] y [19] index = 2 x [66] y [18] index = 3 x [67] y [18] index = 4 x [68] y [18] index = 5 x [69] y [18] index = 6 x [70] y [18] index = 7 x [71] y [18] index = 8 x [72] y [18] index = 9 x [73] y [17] index = 10 x [74] y [16] index = 11 x [75] y [15] index = 12 x [76] y [15] index = 13 x [77] y [15] index = 14 x [78] y [15] index = 15 x [79] y [15] index = 16 x [80] y [15] index = 17 x [81] y [15] index = 18 x [82] y [15] index = 19 x [83] y [15] index = 20 x [84] y [15] index = 21 x [85] y [15] index = 22 x [86] y [15] index = 23 x [87] y [15] index = 24 x [88] y [15] index = 25 x [89] y [15] index = 26 x [90] y [15] index = 27 x [91] y [15] index = 28 x [92] y [15] index = 29 x [93] y [15] index = 30 x [94] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 13, unitTypeDesc = spearman Reqs:
-food: 1
-gold: 50
-wood: 25
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 481913
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300037 name [mummy][6]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 12500
-networkCRCLogInfo = currentProgress = 6250 updateFPS = 40 speed = 250 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 6250 [6250]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [40] y [15] lastPos = x [39] y [15]
- targetPos = x [40] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [39] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [41] y [15] index = 1 x [42] y [15] index = 2 x [43] y [15] index = 3 x [44] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 6, unitTypeDesc = mummy Reqs:
-food: 1
-gold: 45
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 565437
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300038 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 5500
-networkCRCLogInfo = currentProgress = 0 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [45] y [15] lastPos = x [44] y [15]
- targetPos = x [45] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [44] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 30 index = 0 x [46] y [15] index = 1 x [47] y [15] index = 2 x [48] y [15] index = 3 x [49] y [15] index = 4 x [50] y [15] index = 5 x [51] y [15] index = 6 x [52] y [15] index = 7 x [53] y [15] index = 8 x [54] y [15] index = 9 x [55] y [15] index = 10 x [56] y [15] index = 11 x [57] y [15] index = 12 x [58] y [15] index = 13 x [59] y [15] index = 14 x [60] y [15] index = 15 x [61] y [15] index = 16 x [62] y [15] index = 17 x [63] y [16] index = 18 x [64] y [16] index = 19 x [65] y [17] index = 20 x [65] y [18] index = 21 x [66] y [18] index = 22 x [67] y [18] index = 23 x [68] y [18] index = 24 x [69] y [18] index = 25 x [70] y [18] index = 26 x [71] y [18] index = 27 x [72] y [18] index = 28 x [73] y [17] index = 29 x [74] y [16]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 346854
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300039 name [desert_camp][3]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 5424 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 67500 updateFPS = 40 speed = 300 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 7500 [7500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [25] y [21] lastPos = x [25] y [21]
- targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [24] y [20]
- currSkill = be_built_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 0
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 440204
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300040 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 38500
-networkCRCLogInfo = currentProgress = 33000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [43] y [15] lastPos = x [42] y [15]
- targetPos = x [43] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [42] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [44] y [15] index = 1 x [45] y [15] index = 2 x [46] y [15] index = 3 x [47] y [15] index = 4 x [48] y [15] index = 5 x [49] y [15] index = 6 x [50] y [15] index = 7 x [51] y [15] index = 8 x [52] y [15] index = 9 x [53] y [15] index = 10 x [54] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 166165
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300041 name [spearthrower][14]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 49500
-networkCRCLogInfo = currentProgress = 44000 updateFPS = 40 speed = 220 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 5500 [5500]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [41] y [15] lastPos = x [40] y [15]
- targetPos = x [41] y [15] targetVec = x [0] y [0] z [0] meetingPos = x [40] y [14]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 10 index = 0 x [42] y [15] index = 1 x [43] y [15] index = 2 x [44] y [15] index = 3 x [45] y [15] index = 4 x [46] y [15] index = 5 x [47] y [15] index = 6 x [48] y [15] index = 7 x [49] y [15] index = 8 x [50] y [15] index = 9 x [51] y [15]
-
-Command count = 1
- index = 0 commandType id = 2, desc = Attack, pos = x [225] y [15], originalPos = x [225] y [15], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
-food: 1
-gold: 100
-wood: 50
-desert_camp
-, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 663555
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300042 name [spearman][13]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 75000
-networkCRCLogInfo = currentProgress = 50000 updateFPS = 40 speed = 1000 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 25000 [25000]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [16] y [24] lastPos = x [15] y [24]
- targetPos = x [16] y [24] targetVec = x [0] y [0] z [0] meetingPos = x [15] y [23]
- currSkill = stop_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0
-
-Command count = 1
- index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 446935
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
-lastStuckPos = x [0] y [0]
-networkCRCParticleObserverLogInfo = 
-
-id = 300043 name [slave][11]
-FactionIndex = 3
-teamIndex = 1
-startLocationIndex = 3
-factionName = egypt
- hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 9500
-networkCRCLogInfo = currentProgress = 4750 updateFPS = 40 speed = 190 diagonalFactor = 100000 heightFactor = 100000 speedDenominator = 400000000 progressIncrease = 4750 [4750]
- progress2 = 0 kills = 0 enemyKills = 0
- currField = 0 targetField = 0
- pos = x [19] y [27] lastPos = x [19] y [26]
- targetPos = x [19] y [27] targetVec = x [0] y [0] z [0] meetingPos = x [18] y [26]
- currSkill = move_skill
- toBeUndertaken = 0 alive = 1 showUnitParticles = 1 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0 maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0 armorIsMultiplier = 0 attackStrength = 0 attackStrengthIsMultiplier = 0 attackRange = 0 attackRangeIsMultiplier = 0 moveSpeed = 0 moveSpeedIsMultiplier = 0 prodSpeed = 0 prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [18] y [28] index = 1 x [18] y [29] index = 2 x [17] y [29] index = 3 x [16] y [29] index = 4 x [15] y [29] index = 5 x [14] y [28] index = 6 x [14] y [27] index = 7 x [14] y [26] index = 8 x [14] y [25] index = 9 x [14] y [24] index = 10 x [14] y [23]
-
-Command count = 1
- index = 0 commandType id = 1, desc = Move, pos = x [18] y [20], originalPos = x [18] y [20], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
-
-
-modelFacing = 0
-retryCurrCommandCount = 0
-screenPos = x [0] y [0] z [0]
-currentUnitTitle = 
-inBailOutAttempt = 0
-random = 628505
-randomlastCaller = 
-pathFindRefreshCellCount = 12
-lastStuckFrame = 0
 lastStuckPos = x [0] y [0]
 networkCRCParticleObserverLogInfo = 
 
